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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/480/?d=1</link><description>News: News</description><language>en</language><item><title>MotoGP13: demo PC disponibile</title><link>https://www.drivingitalia.net/home-page/software/motogp13-demo-pc-disponibile-r20439/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/63afd76f5e3c0cddab8f217f092c5891.png" /></p>


<p>Milestone annuncia che da oggi su Xbox LIVE Gold Member e <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=5411" rel="">Windows PC</a> è <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=5411" rel="">disponibile la DEMO</a> dedicata a <a href="https://www.drivingitalia.net/index.php?showtopic=61123&amp;page=11" rel="">MotoGP13</a>, previsto in uscita il 21 giugno 2013. Valentino Rossi. Marc Márquez. Gran Premi Aperol de Catalunya. Quick Race. 3 giri. Questa è la speciale ricetta Milestone alla base della Demo del nuovo incredibile <a href="https://www.drivingitalia.net/index.php?showtopic=61123&amp;page=11" rel="">MotoGP13</a>. Una volta scaricato la demo si avrà la possibilità di selezionare tra due incredibili piloti e gareggiare, per tre giri completi, attraverso uno dei circuiti meglio realizzati dell’epoca moderna e premiato da IRTA nel 2001 con il prestigioso trofeo al Miglior Gran Premio. Inoltre, per offrire ai giocatori un’anteprima sul gioco tutte le opzioni saranno disponibili.</p>
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]]></description><guid isPermaLink="false">20439</guid><pubDate>Wed, 12 Jun 2013 10:15:00 +0000</pubDate></item><item><title>Valanga di video dall'E3</title><link>https://www.drivingitalia.net/home-page/software/valanga-di-video-dall39e3-r20436/</link><description><![CDATA[

<p>Com'è ormai consuetudine, anche quest'anno veniamo sommersi da una vera e propria valanga di video di anteprima provenienti dalla fiera dell'E3 di Los Angeles: possiamo infatti ammirare in azione <a href="https://www.drivingitalia.net/index.php?showtopic=62600&amp;hl=" rel="">Need for Speed Rivals</a>, il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=62680&amp;hl=" rel="">The Crew</a> della Ubisoft, <a href="https://www.drivingitalia.net/index.php?showtopic=61796&amp;hl=" rel="">DriveClub</a> ed il <a href="https://www.drivingitalia.net/index.php?showtopic=59663&amp;page=7" rel="">Gran Turismo 6</a> della Polyphony.</p>
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]]></description><guid isPermaLink="false">20436</guid><pubDate>Tue, 11 Jun 2013 10:30:00 +0000</pubDate></item><item><title>rFactor 2: build 228 disponibile</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-228-disponibile-r20435/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/30a58ed566459d58459e30b8f1c64855.jpg" /></p>


<p>Gli ISI suggeriscono di provare ad effettuare l'auto aggiornamento dal simulatore per mettere sotto stress il sistema. In caso di problemi potrete sempre scaricare la versione Lite ed installarla su quella attuale senza perdere i contenuti già installati.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="20435" data-ipsquote-contentclass="cms_Records1"><div>We would like everyone to try auto update feature first to update. We'd essentially like you to crash it by overloading it. If it does and you end up stuck, then download 228 Lite and install it over your current installation.<p>Download links for Content and Lite installers are here:</p>
<p><a href="http://rfactor.net/web/rf2/rf2dl/" rel="external">http://rfactor.net/web/rf2/rf2dl/</a></p>
<p>No free demo with build 228.</p>
<p><strong>NOTES:</strong></p>
<p>Build 198 had a bug which stops is updating. Download 218 or 228 Lite and install that over your current installation. 218 and 228 should update fine to future versions.</p>
<p>================================================== ===</p>
<p>Update 15 (Build 228) Changelog (June 10, 2013):</p>
<p>================================================== ===</p>
<p>GRAPHICS:</p>
<p>————————</p>
<p>Fixed an error with frame buffer textures in a few cases</p>
<p>Fixed a problem with HDR bloom when running multiview</p>
<p>Did some adjustment of multiview HDR processing</p>
<p>Added detail levels to env and road reflection options</p>
<p>SOUNDS:</p>
<p>————————</p>
<p>Fixed bug where the audio mixer treats the player as an opponent when going under AI control.</p>
<p>For onboard cams, setting Flags2 to 1 will make them use external rather than internal sounds.</p>
<p>FEATURES:</p>
<p>————————</p>
<p>Attempt to correct controller IDs if they get switched around when plugging in other input devices like joysticks.</p>
<p>GAMEPLAY:</p>
<p>————————</p>
<p>More tidying up of multiview replay</p>
<p>UI / HUD / Options:</p>
<p>————————</p>
<p>Clearing sidebars from replay gizmo when bouncing back to main monitor from large replay window in multiplayer</p>
<p>MODDING / PUBLIC DEV</p>
<p>————————</p>
<p>Fixed a crash in ModMgr when switching from detailed to simple view</p>
<p>Fix up some minor UI problems in MAS2</p>
<p>Added ability to place listeners for ambient sounds using the editor.</p>
<p>Added ability to see the path the AI last took in AIW editor show/hide menu</p>
<p>Fixed an issue in ModMgr where an install to a new directory would use last known working and packages folders - new installs will now use new working and packages folders until modified by user.</p>
<p>Added menu option to cancel recording paths in AIW editor and to trigger path recording with "External Signal Left" mappable input.</p>
<p>BUG FIXES / OPTIMIZATIONS:</p>
<p>————————</p>
<p>Fixed a bug when toggling FXAA from in game where the shaders were not being recompiled properly</p>
<p>Fixed alt-tab crash in MP caused by multiple rearview inits</p>
<p>Demo set as PREFERRED_RFM</p>
<p>Fixed recently introduced bug where clients would sometimes halt when another client exited the race.</p>
<p>Fix skins on dedicated server replays, not yet sure if this helps with skins on client replays.</p>
<p>Fixed "Get Mod" password entry box to send player to the right screen when "Enter" key is used to progress forward</p>
<p>Fixed a bug with incorrect billboard rotation when wind/crown motion deactivated</p>
<p>When mapping controls to a controller axis, fixed a minor problem where the axis settings could get stuck in a bad configuration (more specifically, while we tried to detect whether you were trying to use a half axis or a full axis).</p>
<p>AI:</p>
<p>————————</p>
<p>Fixed bug where sometimes AI would get stuck in an extremely slow state.</p>
<p>Closed potential slowdown loop when yellow flag is thrown and freezing running order for AIs.</p>
<p>MULTIPLAYER:</p>
<p>————————</p>
<p>Fixed an alt-tab crash specific to MP only</p>
<p>Added send rate control to built in HTTP server</p>
<p>Added server &amp; admin commands "/dq" and "/undq" to disqualify and re-qualify drivers.</p>
<p>Remove exited clients' cars if restarting weekend.</p>
<p>Added basic race rejoin after disconnect, which must be enabled on the server to work (with the multiplayer.ini setting "Allow Race Rejoin"). Currently you just get a new car in the garage.</p>
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]]></description><guid isPermaLink="false">20435</guid><pubDate>Mon, 10 Jun 2013 18:20:00 +0000</pubDate></item><item><title>Video: RRRE vs GT5</title><link>https://www.drivingitalia.net/home-page/software/video-rrre-vs-gt5-r20434/</link><description><![CDATA[

<p>Nuovo video di confronto fra racing game, che vede protagonista la Pagani Zonda R sulla pista di Suzuka: possiamo gustarci il confronto diretto fra <a href="https://www.drivingitalia.net/index.php?showtopic=61603&amp;page=4" rel="">RaceRoom Racing Experience</a> dei Simbin e <a href="https://www.drivingitalia.net/index.php?showtopic=42457&amp;page=161" rel="">Gran Turismo 5</a> della Polyphony.</p>
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]]></description><guid isPermaLink="false">20434</guid><pubDate>Mon, 10 Jun 2013 18:00:00 +0000</pubDate></item><item><title>Forza Motorsport 5 si mostra all'E3</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-5-si-mostra-all39e3-r20433/</link><description><![CDATA[

<p>Il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=62595#entry699857" rel="">Forza Motorsport 5</a> del team Turn10 si è subito mostrato all'E3 di Los Angeles, con svariati <a href="https://www.drivingitalia.net/index.php?showtopic=62595#entry699857" rel="">video di anteprima</a>, decisamente affascinanti e spettacolari. Vi ricordiamo che Forza 5 sarà uno dei titoli di punta della nuova console XBox One di Microsoft, che sarà in vendita a partire da novembre al prezzo di 499 euro.</p>
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]]></description><guid isPermaLink="false">20433</guid><pubDate>Mon, 10 Jun 2013 17:55:00 +0000</pubDate></item><item><title>MotoGP 13: il GP di Francia</title><link>https://www.drivingitalia.net/home-page/software/motogp-13-il-gp-di-francia-r20432/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/63883d9ff0c27e458daacee06dfc45fd.png" /></p>


<p>Milestone rilascia oggi il <a href="https://www.drivingitalia.net/index.php?showtopic=61123&amp;page=11#entry699815" rel="">quarto video di Gameplay</a> relativo a <a href="https://www.drivingitalia.net/index.php?showtopic=61123&amp;page=11#entry699815" rel="">MotoGP13</a>, il videogioco ufficiale del FIM MotoGP World Championship 2013, previsto in uscita il 21 giugno 2013. Il nuovo gameplay video mostra le differenze tra le varie categorie del motomondiale - Moto2, Moto3 e MotoGP.</p>
<p>“L’idea di far vedere le varie differenze è nata dopo le numerose richieste dei fan sulla nostra pagina Facebook. Abbiamo deciso di accontentarli creando un video di gameplay ad hoc che evidenziasse le differenze tra le categorie per mostrare il potenziale di MotoGP13”, afferma Michele Caletti, Game Director Milestone.</p>
<p>Il circuito Bugatti si trova 5km a sud della città di Le Mans e a 200 km al sudest di Parigi. Costruito nel 1965, attorno alla pista della 24 Ore di Le Mans, questo circuito, che evoca imprese eroiche, alla fine degli anni sessanta viene scelto per ospitare un Gran Premio del Motomondiale. La pista stretta è caratterizzata da curve particolari, che obbligano il pilota a fare brusche frenate e improvvise accelerazioni. Con una capacità di oltre 100.000 spettatori, il circuito viene anche utilizzato per organizzare diverse prove di resistenza di tutti gli sport a motore, ma anche diverse prove delle serie nazionali francesi.</p>
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]]></description><guid isPermaLink="false">20432</guid><pubDate>Mon, 10 Jun 2013 12:10:00 +0000</pubDate></item><item><title>Kart Racing Pro Beta 9 disponibile</title><link>https://www.drivingitalia.net/home-page/software/kart-racing-pro-beta-9-disponibile-r20430/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/9a43eac67ec6960cd75e6177b320d99e.jpg" /></p>


<p>Dopo lunga attesa, <em>PiBoSo</em> ha finalmente rilasciato la nuova versione aggiornata <a href="https://www.drivingitalia.net/index.php?showtopic=62754" rel="">Beta 9</a> del suo <a href="https://www.drivingitalia.net/index.php?showtopic=62754" rel="">Kart Racing Pro</a>, apprezzatissimo simulatore di guida dedicato al karting. Le novità e le migliorie di questa release sono numerose ed importanti, a cominciare dal nuovissimo telaio 60 Mini della CRG, dedicato ai pilotini dai 9 ai 13 anni non compiuti, passando poi alla chat sul server dedicato, nuovi oggetti ed altro ancora. Per tutti i dettagli, il download del file da 584MB, commenti e discussioni in merito, fate riferimento a <a href="https://www.drivingitalia.net/index.php?showtopic=62754" rel="">questo topic del forum dedicato</a>.</p>
<p><em>Changelog:</em></p>
<p><em>fix: max ping warning</em></p>
<p><em>fix: Zuera yellow line</em></p>
<p><em>new: dedicated server chat</em></p>
<p><em>new: blacklist</em></p>
<p><em>new: Mini 60 kart</em></p>
<p><em>new: additional layout objects</em></p>
<p><em>new: output plugins track centerline</em></p>
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<div style="text-align:center"><a href="http://www.youtube.com/watch?v=SoHxXxn9iHc" rel="external">http://www.youtube.com/watch?v=SoHxXxn9iHc</a></div>
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]]></description><guid isPermaLink="false">20430</guid><pubDate>Sun, 09 Jun 2013 03:45:00 +0000</pubDate></item><item><title>Gran Turismo 6: screens da Silverstone</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-6-screens-da-silverstone-r20427/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/789028d3ebfceb5b1f85d8911b039486.jpg" /></p>


<p>La Polyphony, dopo i <a href="https://www.drivingitalia.net/index.php?showtopic=59663&amp;page=6#entry699386" rel="">vari video</a> di questi giorni, ha rilasciato oggi numerose <a href="http://www.gtplanet.net/gran-turismo-6-screenshot-gallery-silverstone-circuit/" rel="external">immagini di anteprima</a> che ci mostrano in dettaglio il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=59663&amp;page=6" rel="">circuito di Silverstone</a>, che potremo apprezzare in pieno nel prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=59663&amp;page=6" rel="">Gran Turismo 6</a>.</p>
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<a href="http://www.gtplanet.net/gran-turismo-6-screenshot-gallery-silverstone-circuit/silverstone_gp_01/" rel="external"><img src="http://www.gtpla.net/wp-content/uploads/2013/06/silverstone_gp_01-e1370468502153-200x200.jpg" alt="silverstone_gp_01-e1370468502153-200x200.jpg"></a> <a href="http://www.gtplanet.net/gran-turismo-6-screenshot-gallery-silverstone-circuit/silverstone_gp_02/" rel="external"><img src="http://www.gtpla.net/wp-content/uploads/2013/06/silverstone_gp_02-200x200.jpg" alt="silverstone_gp_02-200x200.jpg"></a> <a href="http://www.gtplanet.net/gran-turismo-6-screenshot-gallery-silverstone-circuit/silverstone_gp_03/" rel="external"><img src="http://www.gtpla.net/wp-content/uploads/2013/06/silverstone_gp_03-200x200.jpg" alt="silverstone_gp_03-200x200.jpg"></a><p><a href="http://www.gtplanet.net/gran-turismo-6-screenshot-gallery-silverstone-circuit/silverstone_gp_04/" rel="external"><img src="http://www.gtpla.net/wp-content/uploads/2013/06/silverstone_gp_04-200x200.jpg" alt="silverstone_gp_04-200x200.jpg"></a> <a href="http://www.gtplanet.net/gran-turismo-6-screenshot-gallery-silverstone-circuit/silverstone_gp_05/" rel="external"><img src="http://www.gtpla.net/wp-content/uploads/2013/06/silverstone_gp_05-200x200.jpg" alt="silverstone_gp_05-200x200.jpg"></a> <a href="http://www.gtplanet.net/gran-turismo-6-screenshot-gallery-silverstone-circuit/silverstone_gp_06/" rel="external"><img src="http://www.gtpla.net/wp-content/uploads/2013/06/silverstone_gp_06-200x200.jpg" alt="silverstone_gp_06-200x200.jpg"></a></p>
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]]></description><guid isPermaLink="false">20427</guid><pubDate>Sat, 08 Jun 2013 17:10:00 +0000</pubDate></item><item><title>iRacing: 2 screens da Montreal</title><link>https://www.drivingitalia.net/home-page/software/iracing-2-screens-da-montreal-r20425/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3133033c9945cab9be61365729df78ec.jpg" /></p>


<p>In occasione dell'imminente Gran Premio del Canada di Formula 1, il team di iRacing ci aggiorna riguardo i progressi sullo <a href="https://www.drivingitalia.net/index.php?showtopic=59787&amp;hl=" rel="">sviluppo del tracciato di Montreal</a>, mostrandoci anche un paio di immagini.</p>
<p><em>With this being the weekend of the big race, we figured it's a good opportunity to share some information on the progress of this great track. The track is in full production our entire Art &amp; Production team is contributing towards different areas of the track's development. Almost all 3D objects are modeled, placed, and fully textured. The textures for the track itself are also underway and coming along nicely. The track should enter testing in the next few weeks and we expect to roll it out in the third quarter of this year.</em></p>
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]]></description><guid isPermaLink="false">20425</guid><pubDate>Sat, 08 Jun 2013 05:40:00 +0000</pubDate></item><item><title>Project CARS Build 489 (Junior Member+)</title><link>https://www.drivingitalia.net/home-page/software/project-cars-build-489-junior-member-r20424/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3f3ac79d0c2d63a35e233638596cc046.jpg" /></p>


<p>Il team SMS ha rilasciato come ogni venerdi una nuova versione aggiornata del suo <a href="https://www.drivingitalia.net/index.php?showtopic=62746" rel="">Project CARS: la Build 489</a>, disponibile per tutti gli utenti abbonati Junior Member+, porta con sè moltissimi bugfix, migliorie varie ed alcune novità, come ad esempio il nuovissimo tracciato montano di Fort Felix, una pista di fantasia ovviamente ma davvero molto affascinante, come potete notare dai primi <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=71" rel="">video di anteprima in game</a>.</p>
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]]></description><guid isPermaLink="false">20424</guid><pubDate>Fri, 07 Jun 2013 18:40:00 +0000</pubDate></item></channel></rss>
