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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/452/?d=1</link><description>News: News</description><language>en</language><item><title>F1 2013 scontato 40% su Steam</title><link>https://www.drivingitalia.net/home-page/software/f1-2013-scontato-40-su-steam-r20927/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/2555eb4967f69bb3ff009b083915f16e.jpg" /></p>

<p>Come ogni anno, sono partiti oggi i saldi autunnali di Steam e questa volta includono anche una offerta molto interessante: è possibile infatti acquistare con il <a href="https://www.drivingitalia.net/index.php?showtopic=64288" rel="">40% di sconto</a> il recente <a href="https://www.drivingitalia.net/index.php?showtopic=64288" rel="">F1 2013 Codemasters</a>, anche in versione Classic Edition, rispettivamente al prezzo di 26,99€ oppure 32,99€. Volendo troviamo scontati anche i DLC, per chi avesse già il solo gioco. L'offerta termina il giorno 3 Dicembre.</p>
]]></description><guid isPermaLink="false">20927</guid><pubDate>Thu, 28 Nov 2013 13:15:00 +0000</pubDate></item><item><title>iRacing: intervista a Steve Myers</title><link>https://www.drivingitalia.net/home-page/software/iracing-intervista-a-steve-myers-r20926/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/feae315c9d78b734d3dd54fb3a9bec10.jpg" /></p>


<p>Il portale inglese di Popular Mechanics ha pubblicato <a href="http://www.popularmechanics.com/technology/gadgets/video-games/a-look-into-future-of-driving-sims-16198094?click=pp" rel="external">a questo indirizzo</a> una interessante intervista fatta a Steve Myers, vice presidente del simulatore americano iRacing.</p>
<p><em>“The one thing we’ve learned in this business that’s crucial to creating an authentic racing experience is the tire model, It’s an amazing piece of our code. Dave [Kaemmer] has been working for five years trying to create a new tire model for iRacing.... It’s the black science of what racing simulation is,” Myers says. “His bedtime reading is like the physical properties of polymers handbook.”</em></p>

]]></description><guid isPermaLink="false">20926</guid><pubDate>Wed, 27 Nov 2013 10:40:00 +0000</pubDate></item><item><title>Assetto Corsa: intervista, video e riflessi...</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-intervista-video-e-riflessi-r20924/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e856a73d538e3002fcb6c462314c221d.jpg" /></p>


<p>Assetto Corsa continua meritatamente ad affascinare gli appassionati di simulazione di guida: in attesa del secondo update ufficiale, non perdete l'occasione di <a href="https://www.drivingitalia.net/index.php?showtopic=64270" rel="">fare le vostre domande a <strong>Stefano "Kunos" Casillo</strong></a> per una intervista che farò personalmente nei prossimi giorni. Le risposte alle domande più interessanti saranno pubblicate in un articolo che troverete qui in home page su DrivingItalia.</p>
<p>Da non perdere il <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=29" rel="">topic dedicato agli screens e video</a> in game, dal quale sono tratti i trailers che vedete qui sotto: Playmax ci propone il confronto diretto fra l'uso delle gomme stradali e quelle semi slick da competizione, mentre DigiProst confronta direttamente la Zonda R di AC con quella di Project CARS.</p>
<p>Da segnalare infine che Marco Massarutto della Kunos Simulazioni ha <a href="https://www.drivingitalia.net/index.php?showtopic=57795#entry716366" rel="">annunciato su Facebook</a> l'inizio dei lavori su nuovi riflessi e ombre sulle carrozzerie delle vetture, i cui primi risultati potete ammirare più in basso.</p>
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]]></description><guid isPermaLink="false">20924</guid><pubDate>Tue, 26 Nov 2013 15:35:00 +0000</pubDate></item><item><title>Kart Racing Pro Beta 10B</title><link>https://www.drivingitalia.net/home-page/software/kart-racing-pro-beta-10b-r20923/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/8a01bfdf78e299561734976bfe9e11fa.jpg" /></p>


<p>PiBoSo ha rilasciato come promesso una patch per aggiornare il suo <a href="https://www.drivingitalia.net/index.php?showtopic=63535#entry716252" rel="">Kart Racing Pro</a> alla nuova versione <a href="https://www.drivingitalia.net/index.php?showtopic=63535#entry716252" rel="">Beta 10B</a>, correggendo alcuni problemi riscontrati dagli utenti, compresi i difetti rilevati sul force feedback. Per l'upgrade è sufficiente scaricare il nuovo <a href="http://www.kartracing-pro.com/downloads/kart.exe" rel="external">file <em>kart.exe</em></a> e sostituirlo con quello presente nella cartella principale del gioco. Anche i nostri <a href="https://www.drivingitalia.net/index.php?showtopic=63841" rel="">server di gioco</a> sono ora aggiornati con la nuova release.</p>
<p><em>Kart Racing Pro beta10b released. To apply it, overwrite kart.exe in Kart Racing Pro installation folder.</em></p>
<p><em>Changelog:</em></p>
<p><em>fix: force feedback</em></p>
<p><em>fix: collisions</em></p>
<p><em>fix: xml penalties export</em></p>
<p><em>fix: challenge html export</em></p>
<p><em>fix: dedicated server xml export</em></p>
<p><em>fix: dedicated server replay save</em></p>
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]]></description><guid isPermaLink="false">20923</guid><pubDate>Mon, 25 Nov 2013 19:20:00 +0000</pubDate></item><item><title>Assetto Corsa: lezioni di drifting?</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-lezioni-di-drifting-r20920/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/420af1a03229e39e98315a31a3f0beb9.jpg" /></p>


<p>L'ultimo update di Assetto Corsa ha implementato anche un circuito fatto apposta per la spettacolare <a href="https://www.drivingitalia.net/index.php?showtopic=64247&amp;hl=" rel="">disciplina del drifting</a> che, contrariamente a quanto si possa pensare, non è affatto facile da mettere in pratica. Ecco quindi che potrebbe tornarvi molto utile <a href="https://www.drivingitalia.net/index.php?showtopic=64247&amp;hl=" rel="">questo topic del forum</a>, nel quale potrete trovare video, consigli e persino dei "professori" della sbandata controllata pronti a darvi una mano, come l'amico <em><strong>Alfatester</strong></em>:</p>
<p><em>In generale una cosa del drift che la gente magari non sa è quella che cmq le ruote anteriori devono sempre stare parallele al senso di marcia, viceversa si innesca una imbardata della vettura, quindi quando voglio iniziare la derapata, applico una sterzata in modo che le gomme anteriori mi aiutino ad imbardare la vettura.</em>...</p>

]]></description><guid isPermaLink="false">20920</guid><pubDate>Mon, 25 Nov 2013 13:35:00 +0000</pubDate></item><item><title>Video: Gran Turismo 6 vs Forza Motorsport 5</title><link>https://www.drivingitalia.net/home-page/software/video-gran-turismo-6-vs-forza-motorsport-5-r20919/</link><description><![CDATA[

<p>L'instancabile DigiProst ci propone un nuovo video di confronto, questa volta tra i due colossi del driving su console: ecco quindi il paragone a Silverstone fra <a href="https://www.drivingitalia.net/index.php?showtopic=59663&amp;page=19" rel="">Gran Turismo 6</a> e <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=9" rel="">Forza Motorsport 5</a>.</p>
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]]></description><guid isPermaLink="false">20919</guid><pubDate>Sun, 24 Nov 2013 18:05:00 +0000</pubDate></item><item><title>Assetto Corsa: spettacolo in video</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-spettacolo-in-video-r20915/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/0d67570c3ea120076c0af8bcc7df14d5.jpg" /></p>


<p>Fra i già <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=25" rel="">numerosissimi video di preview</a> realizzati con l'ultima versione disponibile di Assetto Corsa, vi segnalo questo confronto diretto fra <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=26#entry715589" rel="">realtà e simulazione</a>, creato da DigiProst, sul circuito del Mugello. Da non perdere poi anche gli <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=26#entry715691" rel="">screens ed il video</a> realizzati da AdrianF1. Sicuramente interessante infine è il confronto diretto fra <a href="https://www.drivingitalia.net/index.php?showtopic=61791#entry715753" rel="">Assetto Corsa e Project CARS</a>.</p>
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]]></description><guid isPermaLink="false">20915</guid><pubDate>Sat, 23 Nov 2013 08:49:00 +0000</pubDate></item><item><title>Next Car Game: Bugbear ci ripensa</title><link>https://www.drivingitalia.net/home-page/software/next-car-game-bugbear-ci-ripensa-r20917/</link><description><![CDATA[
<p>Bugbear Entertainment ha deciso di annullare la campagna Kickstarter per <a href="https://www.drivingitalia.net/index.php?showtopic=63385&amp;page=2#entry715664" rel="">Next Car Game</a> e di fare tutto "in casa", chiedendo gli utenti di prenotare il gioco (a partire da 25 dollari) per supportarne la produzione. Chi effettua il preorder potrà scaricare fin da subito una demo giocabile e provare con mano la qualità del gioco. Per il momento l'uscita è fissata all'inizio della primavera e solo su PC, ma ulteriori piattaforme (PlayStation 4 e Xbox One) saranno possibili nel caso in cui le cose vadano nel verso giusto. <a href="https://www.drivingitalia.net/index.php?showtopic=63385&amp;page=2#entry715664" rel="">Direttamente sul forum</a> trovate il nuovo trailer della tecnologia.</p>
]]></description><guid isPermaLink="false">20917</guid><pubDate>Sat, 23 Nov 2013 08:10:00 +0000</pubDate></item><item><title>Assetto Corsa: Update #1 disponibile</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-update-1-disponibile-r20910/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/874146681c9facc9b04a51c64f9ea986.jpg" /></p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="20910" data-ipsquote-contentclass="cms_Records1"><div>
<p>Assetto Corsa - Development Update #1 - Three new cars, two tracks and new features!</p>
<p>After a groundbreaking start on Steam Early Access for the new PC racing title Assetto Corsa. The development team have been working furiously on the delivering next release which is available for free on the 22nd November. The new version includes; new features, new drift mode, 3 new cars and 2 new tracks!</p>
<p>This update also features several improvements. A new enhanced force feedback mode, new environments for showroom mode and several predefined profiles for gamepad and steering wheels. We have also included German and Spanish localisation.</p>
<p>New tracks:</p>
<p>Mugello Circuit</p>
<p>The awesome Italian circuit has been meticulously reproduced using laser scanning technology, allowing you to feel every bump, kerb and detail with the maximum fidelity.</p>
<p>Assetto Dorifto</p>
<p>This fictional environment has been designed to appeal not just to drift fans, but to all car-control fans: Featuring multiple layouts allowing you to showcase your sideways skills.</p>
<p>The cars</p>
<p>Lotus 2 Eleven</p>
<p>P4/5 Competizione - Scuderia Cameron-Glickenaus</p>
<p>Pagani Zonda R</p>
<p>Also featuring:</p>
<p>New car liveries</p>
<p>New showroom - Industrial</p>
<p>New showroom selection</p>
<p>New controller profiles</p>
<p>New car mode selection: Default, Step1</p>
<p><strong>Game modes</strong></p>
<p>Drift</p>
<p>With racing game fans raving about Assetto Corsa's authenticity, drift mode takes advantage of the flexible ultra realistic physics model, to seamlessly recreate the experience of drifting. No physics tweaks, no strange tyre calculations, just pure driving joy.</p>
<p>Enter Drift mode!</p>
<p>Gain points by drifting to the extreme! Drift at outrageous angles, create smoke and receive bonus points for style and combos. Get enough points before the countdown ends and level up! It's addictive, thrilling and fun and it's all made possible by Assetto Corsa advanced physics engine. Just think of the replays!</p>
<p>Six new special events, featuring new content are included in this first update, we look forward to providing more compelling cars, tracks and features over the following weeks.</p>
<p><strong>Changelog</strong></p>
<p>Early Access 0.2</p>
<p>- Achievement, stats fixed and updated, you can read them using SteamStatisticsReader</p>
<p>- Added Pagani Zonda R</p>
<p>- Added P4/5 Competizione Scuderia Cameron-Glickenhaus</p>
<p>- Added Lotus 2 Eleven</p>
<p>- Added Mugello Circuit</p>
<p>- Added Drift Track</p>
<p>- Added M3 E30 Step 1 upgrade</p>
<p>- Added M3 E92 Step 1 upgrade</p>
<p>- Added M3 E92 Drift upgrade</p>
<p>- Added Z4 35is Step 1 upgrade</p>
<p>- Updated M3 E30 power curve</p>
<p>- Updated tyre model for all cars</p>
<p>- Updated tyre wear for slicks tyres</p>
<p>- Fixed TC not working after change of tyre compound</p>
<p>- Implemented non linear speedometer (BMW M3 E92)</p>
<p>- LOCALIZATION FILES NOW MUST BE encoded as [uTF-8 no BOM]</p>
<p>- acs.exe Localization now reads from INIReaderW, localization files updated</p>
<p>- problems related to windows user names with strange characters solved</p>
<p>- update showroom &amp; showroom localization</p>
<p>- x360 rumble intensity multiplier</p>
<p>- new drift mode, it is based on score and time not laps</p>
<p>- sectors status in time transponder is reset after each lap</p>
<p>- Driver Eyes Positioner is Default app (localization added)</p>
<p>- Fixed replay loading with cars (wing problem)</p>
<p>- Fixed replay GUI (slider)</p>
<p>- Fixed turbo still producing boost even after fuel went zero</p>
<p>- Better engine coast at near minimum rpm, no need half gas to move the needle anymore</p>
<p>- Implemented "FF Enhancements"</p>
<p>- Improved AA algorithm selection</p>
<p>- New gamma curves for power and coast audio samples</p>
<p>- Reverb effect removed</p>
<p>- New default volumes preset</p>
<p>- Engine volume tweaked for all cars</p>
<p>- Backfire samples tweaked for all cars (that have them)</p>
<p>- Rumble strip, tyre rolling, tyre scrubs and wind samples tweaked</p>
<p>- BMW M3 e30 interior sounds improved</p>
<p>- BMW M3 e30 fixed missing gearshift sounds</p>
<p>- BMW M3 GT2 interior and exterior sounds improved</p>
<p>- Tatuus FA01 interior sounds improved</p>
<p>- KTM X-Bow interior sounds improved</p>
<p>- Ferrari 458 Italia overall engine pitch tweaked</p>
<p>- Lotus 49 interior sounds improved</p>
<p>- Lotus Elise SC and Scura engine and compressor volume levels tweaked</p>
<p>- Control presets support added in control config</p>
<p>- Launcher defaults to software rendering mode - option added for GPU acceleration</p>
<p>- Added localization for german and spanish languages</p>
<p>- Added extra options for control configuration of FFB, Xbox360 pads and keyboard</p>
<p>- Added support and UI selection for car upgrades</p>
<p>- Added selection for showrooms</p>
<p>- Added drift mode selection</p>
<p>- Added drift session results display</p>
<p>- Fix for possible crash in certain control configuration timing (device permissions revoked during control binding)</p>
<p>- Replay saving button will now work when returning from a session to a modal view of the session results.</p>
<p>- Exiting from scrollable content window will now center properly.</p>
<p>- Car info modal window scales for lower vertical resolution screens.</p>
<p>- PB grid now supports deleting entries and starts from a zoomed-out state.</p>
<p>- Added a zoom toggle button to the PB grid.</p>
<p>- Ghostcar toggling fixed.</p>
<p>- Warning for dual gpu users added when the launcher has been set to start with a discrete GPU.</p>
<p>- Stricter thread and file permission checking.</p>
<p>- Potential fix for flickering of modal windows in some setups.</p>
<p>- Potential fix for a startup deadlock situation.</p>
<p>- Game-related newsfeed now displays news items inside the launcher added an unread item notification.</p>
<p>Early Access 0.1.2 - update 1</p>
<p>- Added visual studio dll and pdb to override suspicious failing installs</p>
<p>- Tweaked default audio levels</p>
<p>Early Access 0.1.2</p>
<p>- Improved Force Feedback by removing redundant traffic</p>
<p>- Default FF rate is back to maximum</p>
<p>- Fixed autoclutch not fast enough to act as antistall when stopping the car in first gear</p>
<p>- Fixed problem when loading replays</p>
<p>- Added a change log <img src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_smile.gif" alt=":)" srcset="https://www.drivingitalia.net/uploads/emoticons/smile@2x.png 2x" width="20" height="20"></p>
</div></blockquote>]]></description><guid isPermaLink="false">20910</guid><pubDate>Fri, 22 Nov 2013 16:25:00 +0000</pubDate></item><item><title>Video: Forza Motorsport 5 vs Forza Motorsport 4</title><link>https://www.drivingitalia.net/home-page/software/video-forza-motorsport-5-vs-forza-motorsport-4-r20914/</link><description><![CDATA[

<p>Siete ancora indecisi se acquistare o meno la nuova console XBox One di Microsoft per guidare con il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=9" rel="">Forza Motrsport 5</a> ? Allora forse questo nuovo video comparativo dell'amico <em>DigiProst</em> potrebbe aiutarvi nella vostra scelta: ecco il <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=9" rel="">confronto diretto</a> fra l'ultimo nato dei Turn10 ed il precedente Forza 4, con la Peugeot 908 impegnata a Le Mans.</p>
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]]></description><guid isPermaLink="false">20914</guid><pubDate>Fri, 22 Nov 2013 14:10:00 +0000</pubDate></item></channel></rss>
