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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/443/?d=1</link><description>News: News</description><language>en</language><item><title>Prima patch per WRC 4</title><link>https://www.drivingitalia.net/home-page/software/prima-patch-per-wrc-4-r21085/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/238a17db6f823ae88717e10bf6ad3d6e.jpg" /></p>


<p>La Milestone ha rilasciato una nuova <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=6246" rel="">patch ufficiale</a> per aggiornare il suo <a href="https://www.drivingitalia.net/index.php?showtopic=63105&amp;page=28#entry729857" rel="">WRC 4</a>: l'upgrade porta il gioco alla <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=6246" rel="">versione 1.01</a>, implementando numerosi bugfix e migliorie su tutte le piattaforme, risolvendo ad esempio su PC anche il problema specifico del framerate.</p>
<p><em><strong>PlayStation 3, Xbox 360 and PC list of fixes</strong></em></p>
<ul>
<li>
<em>Online ranking classification fixed.</em><br>
</li>
<li>
<em>Supported wheels force feedback improved.</em><br>
</li>
<li>
<em>HOTSEAT: there was a problem with the car damage repair time. Now all  players have the same time and penalties.</em><br>
</li>
<li>
<em>Record points for all categories have been fixed</em><br>
</li>
<li>
<em>There was a problem with the “controlled diagram” that pops-up on the Loading Pages, now has been fixed</em><br>
</li>
<li>
<em>Rewind control: have been changed to RWD icon brake pedal, FF throttle pedal</em><br>
</li>
<li>
<em>Car damage repair timing during career was not even. Now is fixed and works with penalties if all 60 minutes gets used.</em><br>
</li>
<li>
<em>Settings for shorter or longer gear ratio works fine now .</em><br>
</li>
<li>
<em><strong>PC only</strong></em><em> : as requested by the community, it’s now possible to choose the framerate between 30fps, 60fps and no limit.</em><br>
</li>
</ul>
<p></p>
<p><em><strong>PlayStation Vita list of fixes</strong></em></p>
<ul>
<li>
<em>Online ranking classification has been fixed.</em><br>
</li>
<li>
<em>Record points for all categories have been fixed.</em><br>
</li>
<li>
<em>There was a problem with the “controlled diagram” that pops-up on the Loading Pages, now has been fixed</em><br>
</li>
</ul>
<p></p>

]]></description><guid isPermaLink="false">21085</guid><pubDate>Tue, 28 Jan 2014 20:30:00 +0000</pubDate></item><item><title>GT6: v1.04, Corvette, Mercedes Vision...</title><link>https://www.drivingitalia.net/home-page/software/gt6-v104-corvette-mercedes-vision-r21084/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b96490a94269b9f043d8dbac2a5b7855.jpg" /></p>

<p><strong>Sfida Red Bull X - Seconda fase</strong></p>
<p>La seconda fase della "Sfida Red Bull X" è stata aggiunta alla modalità Carriera. In queste nuove sfide imparerai a guidare una veloce monoposto direttamente dal campione del mondo Sebastian Vettel.</p>
<p>*Per prendere parte a questa sfida è necessaria la patente Internazionale B. Con questo aggiornamento, la "Gran Turismo Red Bull X2014 Standard" e la "Gran Turismo Red Bull X2014 Fan Car" sono state aggiunte alle concessionarie del gioco.</p>
<p><strong>Lancio della Mercedes-Benz AMG Vision Gran Turismo Racing Series</strong></p>
<p>Una versione alternativa della "Mercedes-Benz AMG Vision Gran Turismo", rilasciata a dicembre 2013 come prima auto di Vision Gran Turismo, è ora disponibile. È possibile ottenere quest'auto partecipando al nuovo Evento stagionale, disponibile per un periodo limitato.</p>
<p><strong>Lancio della Corvette Stingray Gran Turismo Concept</strong></p>
<p>La "Corvette Stingray Gran Turismo Concept", auto presentata al salone SEMA 2013 come parte della collaborazione del team di sviluppo di Corvette e Gran Turismo, è ora disponibile presso la Concessionaria. È possibile ottenere quest'auto partecipando al nuovo Evento stagionale, disponibile per un periodo limitato.</p>
<p><strong>Bonus accesso di compleanno</strong></p>
<p>Una vettura legata a un anno vicino a quello della tua nascita ti sarà consegnata in dono una volta effettuato l'accesso a PSN. L'auto in regalo sarà resa disponibile nell'arco di una settimana dal tuo compleanno.</p>
<p>*L'informazione è ricavata dall'account SEN utilizzato dal giocatore.</p>
<p><strong>Aggiunta della funzione Rimuovi fantasma</strong></p>
<p>La voce Rimuovi fantasma è stata aggiunta al menu rapido delle modalità Arcade Prova a tempo e Prove libere. Puoi visualizzare questa funzione scorrendo a destra del menu. Questo ti consentirà di rimuovere i dati del fantasma che comprendono scorciatoie involontarie.</p>
<p><strong>Informazioni sui premi aggiunte agli Eventi stagionali</strong></p>
<p>È ora possibile visualizzare i premi degli Eventi stagionali. L'informazione è visualizzata a destra della schermata di partecipazione agli Eventi stagionali.</p>
<p><strong>Corvette Stingray Gran Turismo Concept</strong></p>
<p>La Corvette Stingray Gran Turismo Concept è stata aggiunta a Gran Turismo 6. È possibile ottenere quest'auto partecipando al nuovo Evento stagionale, disponibile per un periodo limitato.</p>
<p>La Corvette "C7" di settima generazione ha debuttato nel 2013 ed è considerata il miglior modello dell'intera serie. Gran Turismo non solo ha presentato il modello commercializzato, ma ha seguito lo sviluppo della vettura fin dalle sue prime fasi, tanto che persino il prototipo è comparso nel gioco. Per sottolineare ancor di più il rapporto speciale fra il team di Corvette Development e Gran Turismo, la Corvette Stingray Gran Turismo Concept è stata esibita durante il salone SEMA 2013.</p>
<p>La concept car è una Corvette che bilancia prestazioni in pista e uso quotidiano. Anche se può offrire prestazioni di tutto rispetto, tali da renderla capace di ben figurare in pista, è anche in grado di raggiungere e lasciare il tracciato in tutta comodità.</p>
<p>La Corvette Stingray è di per sé una vettura dotata di un equilibrio straordinario fra prestazioni elevate e comfort di guida raffinato. Nella sua versione Gran Turismo Concept, motore e sospensioni sono rimasti quelli di serie, mentre si è intervenuti per perfezionare ulteriormente gli interni e l'esterno della vettura.</p>
<p>Il colore della carrozzeria è stato adattato al blu di Gran Turismo 6, con una finitura in grado di creare ombre particolari e di evidenziare ogni superficie. Il cofano è realizzato con una presa d'aria personalizzata e, come il tettuccio rimovibile, è in fibra di carbonio. Per migliorare la risposta dell'auto sono stati montati cerchi più grandi, da 19 pollici sull'anteriore e da 20 sul posteriore. Nelle parti anteriore e posteriore della carrozzeria è presente un kit in carbonio per aumentare l'effetto suolo e per migliorare il flusso dell'aria sotto il pianale, mentre un grande alettone posteriore in carbonio prolunga le linee della carrozzeria e fa calare le turbolenze aerodinamiche.</p>
<p>Persino i dettagli più minuti sono stati curati con attenzione. La sagoma a L dei fari è stata cambiata da trasparente a gialla, mentre la griglia frontale, gli scarichi dell'ala anteriore e i condotti di ventilazione posteriori sono stati sostituiti con componenti personalizzati. All'interno, cruscotto e sedili utilizzano un colore personalizzato, mentre è presente una roll bar in tinta, rivestita in pelle. Dal punto di vista funzionale sono stati sviluppati un volante e dei sedili sportivi più adatti alla guida in pista. Sono state anche montate cinture di sicurezza a quattro agganci, per contrastare l'elevata forza centrifuga che si riscontra quando l'auto viene spinta al limite.</p>
<p>L'auto è stata arricchita con tutte le caratteristiche necessarie alla guida sportiva, senza rinunciare al fascino della Corvette originale. Questa è la Corvette Stingray che tutti gli appassionati di Gran Turismo stavano aspettando.</p>
<p><strong>Mercedes-Benz AMG Vision Gran Turismo Racing Series</strong></p>
<p>La Mercedes-Benz AMG Vision Gran Turismo Racing Series è stata aggiunta a Gran Turismo 6. È possibile ottenere quest'auto partecipando al nuovo Evento stagionale, disponibile per un periodo limitato.</p>
<p>"Vision Gran Turismo" è un progetto grazie al quale le principali case automobilistiche internazionali sviluppano delle concept car per Gran Turismo e per i suoi appassionati. L'auto che ha aperto le danze, con il suo spettacolare debutto nel novembre 2013, è stata la "Mercedes-Benz AMG Vision Gran Turismo".</p>
<p>Questa creazione dei progettisti Mercedes-Benz è una sportiva sensuale, con portiere ad ala di gabbiano, creata per ricordare un felino pronto a scattare. Si tratta di una vettura elegante, in grado di combinare perfettamente elementi dei 130 anni di tradizione di Mercedes-Benz con quelli sportivi futuristici, quali la griglia frontale con LED, una carrozzeria ultraleggera e un sistema di scarico integrato nelle luci posteriori.</p>
<p>Oltre a questo modello, esiste anche una seconda versione ottimizzata per l'aspetto competitivo di Gran Turismo. Si tratta della "Mercedes-Benz AMG Vision Gran Turismo Racing Series".</p>
<p>La differenza che salta subito all'occhio, rispetto alla versione originale, è l'alettone posteriore fisso. Nonostante la maggior resistenza aerodinamica generata, si è scelto di installarlo per ottenere una maggiore deportanza sui tracciati più veloci. Gli specchietti retrovisori sono tornati convenzionali, rinunciando alle telecamere CCD, mentre le luci di arresto posteriori sono decorate con il logo "Gran Turismo", per aggiungere un pizzico di sapore corsaiolo.</p>
<p>La potenza del motore V8 AMG 5,5 litri Biturbo è stata portata a 600 CV, mentre la trasmissione a 7 rapporti con doppia frizione è stata ottimizzata per le prestazioni, piuttosto che per il comfort di guida: ora viene utilizzata una trasmissione sequenziale con configurazione da gara. Anche se la versione originale era già molto leggera, con i suoi 1.385 kg, sono stati rimossi tutti i sistemi ausiliari e di comfort, per far calare ulteriormente il peso fino a 1.300 kg. Riducendo ulteriormente l'altezza dal suolo si è infine abbassato il centro di gravità, migliorando le prestazioni nella guida su circuito.</p>
<p>Quest'auto è il perfetto equilibrio fra eleganza e prestazioni da competizione. Una nuova "Mercedes-Benz AMG Vision Gran Turismo" purosangue, pronta a balzare sulla sua preda.</p>
<p><strong>Disponibile la seconda fase della Sfida Red Bull X</strong></p>
<p>Con l'uscita dell'aggiornamento 1.04 viene resa disponibile la seconda fase della Sfida Red Bull X. Avrai a tua disposizione l'auto da corsa "Gran Turismo Red Bull X2014" e potrai provare in prima persona la straordinaria deportanza generata da queste velocissime vetture.</p>
<p>Le due vetture che appaiono in questa fase della sfida sono la "Gran Turismo Red Bull X2014 Standard" e la "Gran Turismo Red Bull X2014 Fan Car". Sul sito gran-turismo.com abbiamo pubblicato un filmato che mostra le differenze nelle caratteristiche di guida delle due auto.</p>
<p>La "Gran Turismo Red Bull X2014 Standard" è una vettura venturi con aerodinamica tradizionale, con un motore V6 da 2 litri che eroga 800 CV. L'auto ha le stesse caratteristiche di una moderna vettura da competizione, con la deportanza che cresce nella misura del quadrato della velocità, mentre la resistenza dell'aria generata ne ostacola l'avanzamento. Per questo motivo, anche il comportamento della vettura varia a seconda della velocità.</p>
<p>La "Gran Turismo Red Bull X2014 Fan Car" è la X2014 più potente in assoluto, spinta da un V6 turbo da 3 litri capace di erogare 1200 CV. L'aria sotto il fondo della vettura viene risucchiata dalla turbina posteriore, cosa che genera una deportanza elevatissima a prescindere dalla velocità di movimento. Dato che l'auto fa affidamento su questa deportanza per affrontare al meglio le curve, l'aerodinamica può essere più pulita, andando a ridurre la deportanza necessaria per gli effetti venturi. Questo significa che anche la resistenza dell'aria è estremamente bassa, cosa che consente di incrementare la velocità massima e di ottenere un comportamento della vettura meno dipendente dalla velocità.</p>
<p>La differenza nel modo in cui una vettura venturi e una vettura a turbina generano la deportanza è influenzata dalla differenza nelle variazioni di velocità quando la deportanza viene applicata a entrambe le auto. Nell'immagine comparativa, le due auto si equivalgono nelle curve veloci, mentre nelle chicane e nelle curve lente l'auto a turbina è nettamente più veloce. Scopri la differenza in prima persona affrontando la Sfida Red Bull X.</p>
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]]></description><guid isPermaLink="false">21084</guid><pubDate>Tue, 28 Jan 2014 20:15:00 +0000</pubDate></item><item><title>iRacing: 2014 Season 1 Build</title><link>https://www.drivingitalia.net/home-page/software/iracing-2014-season-1-build-r21082/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f4a3631acb6cf5e425c5a8829c9de1ed.jpg" /></p>

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<p><em><em><strong>Website:</strong></em></em></p>
<p><em><strong>League Calendar Exports</strong></em></p>
<p><em>- You can now export your league calendar in iCalendar format. This allows you to integrate your iRacing League season schedules with your Google Calendar, iPhone, Microsoft Outlook etc.</em></p>
<p><em>- Calendars are exported per season. In other words if your league is running multiple race seasons simultaneously you will need to export each season individually.</em></p>
<p><em>- To access this feature go to your league race seasons view. If you are either a member of the league or if the league’s race schedule is public you should see a new “Export Calendar” button. Clicking on this presents a dialog that provides two options:</em></p>
<p><em>1) Calendar subscription</em></p>
<p><em>With this option you copy a URL into your calendar program (e.g. Google Calendar) and the calendar software will listen for calendar changes and update your calendar automatically. This will only work for league race seasons that are public (See League Privacy Settings).</em></p>
<p><em>2) Calendar import</em></p>
<p><em>For calendar programs that don’t support subscriptions but do support imports you can download the .ics file containing the events for the league season. To download the file click on the download link.</em></p>
<p><em><strong>Blacklist</strong></em></p>
<p><em>- Racers can now be “blacklisted”. A blacklisted racer will no longer be allowed to join any hosted session that you host.</em></p>
<p><em>1) MyRacers Page</em></p>
<p><em>- A new checkbox has been added to the MyRacers page called “show blacklisted”. Checking this box will display all racers that have been blacklisted by you.</em></p>
<p><em>- To blacklist a racer:</em></p>
<p><em>· Search for the racer.</em></p>
<p><em>· Hover the mouse pointer over the racer’s helmet.</em></p>
<p><em>· Select “Add to Blacklist” – Once this is done, the racer’s row will turn red indicating that the racer is blacklisted. On subsequent searches, all blacklisted racers will be displayed in red.</em></p>
<p><em>- To remove a racer from your blacklist:</em></p>
<p><em>· Search for the racer or check the “show blacklisted” checkbox to display all blacklisted racers.</em></p>
<p><em>· Hover over the racer’s helmet.</em></p>
<p><em>· Select “Remove from Blacklist” – Once this is done, the racer’s row will revert to a normal color and upon refreshing the list, will no longer appear in your blacklist.</em></p>
<p><em>2) Race Results Page</em></p>
<p><em>- To blacklist a racer:</em></p>
<p><em>· Hover the mouse pointer over the racer’s helmet.</em></p>
<p><em>· Select “Add to Blacklist” – Once this is done, the racer’s row will turn red indicating that the racer is blacklisted.</em></p>
<p><em>- To remove a racer from your blacklist:</em></p>
<p><em>· Hover over the racer’s helmet.</em></p>
<p><em>· Select “Remove from Blacklist.”</em></p>
<p><em>3) Join A Race Page</em></p>
<p><em>- You cannot join races hosted by admins who have blacklisted you. The join button will be replaced with a red “X”. Keep in mind that is not necessarily an indication that you have been blacklisted, as there are several reasons you may not be able to join a hosted session.</em></p>
<p><em><strong>My Account Section</strong></em></p>
<p><em>- My Account has a new, easy way to use and redeem gift codes by clicking the blue button that says “Redeem Promotional Code” on the My Account home page.</em></p>
<p><em>- Additionally, you can easily recharge your account with the “Recharge My Account” button on the My Account home page.</em></p>
<p><em>- My Orders in My Account are easier to read.</em></p>
<p><em><strong>Weather Information</strong></em></p>
<p><em>- Series’ individual sessions popup details now show the correct weather parameters.</em></p>
<p><em>- What’s hot widget now shows the correct weather parameters in the popup details.</em></p>
<p><em>- Testing a session now loads correct weather parameters for all sessions.</em></p>
<p><em><strong>Car Page</strong></em></p>
<p><em>- Car detail pages have been updated with a new look, with new functionality, and can now play videos (where available).</em></p>
<p><em><strong>Joined A Session Interlude Page</strong></em></p>
<p><em>- iRacing Tips (the random tips and hints) are now called iRacing Tidbits.</em></p>
<p><em><strong>Car Paint Kit</strong></em></p>
<p><em>- The Car Paint kit now allows you to select a slant design for your car number. This will appear in the Sim, but not in thumbnails on the Member Site.</em></p>
<p><em><em><strong>Simulation:</strong></em></em></p>
<p><em><strong>Scoring</strong></em></p>
<p><em>- Fast-Track license promotions for Rookie license holders now occur at an SR of 3.0. Since this matches the end-of-season promotion requirements, there is no longer a need for them. And so there will no longer be a “quiet period” at the end of each Rookie season to allow for Rookie promotions.</em></p>
<p><em><strong>Simulation Startup</strong></em></p>
<p><em>- The process of loading and painting each car has been significantly optimized so the Sim can now load a lot faster.</em></p>
<p><em><strong>Replays</strong></em></p>
<p><em>- Fix a bug where cutting and saving a portion of an old replay would result in a replay that would not load.</em></p>
<p><em><strong>Controls</strong></em></p>
<p><em>- Improve calibration detection to better handle combined axes.</em></p>
<p><em>- Added app.ini [Force Feedback] reinitFanatecWheelDisplay flag to allow Fanatec wheel displays to reinitialize when hot plugged. By default this is off.</em></p>
<p><em>- Added app.ini [Force Feedback] enableHotPlug flag to turn off auto detect of new USB devices for users who have unstable USB environments.</em></p>
<p><em>- Always output FFB telemetry even if no FFB device is available.</em></p>
<p><em>- Fixed a bug that could be causing members to lose their shifter buttons in some odd cases.</em></p>
<p><em>- Fixed a crash that could happen if no joysticks are detected for a moment.</em></p>
<p><em>- Added in app.ini [Force Feedback] debounceSeqMs=80 flag that can be used to force the sequential shifter to be held down for a specified period after first triggering it, this helps reduce the chances of a double shift caused by buggy hardware, at the expense of slowing down your shifts. This is enabled by default and set to 80 ms.</em></p>
<p><em><strong>Graphics</strong></em></p>
<p><em>- Add in app.ini [Drive Screen] UIOffsetBottomPct=0 to allow you to shift the bottom of the driving screen up so commercial simulators with a car body in the way can still see the black box. Note that this is an integer so 10 is 10%.</em></p>
<p><em><strong>Setup Auto Load</strong></em></p>
<p><em>- Added a new ‘auto load’ feature where the Sim will automatically choose an appropriate iRacing setup for the track you are at.</em></p>
<p><em>- There is a check box in garage to turn on/off auto setup loading for each car. This is automatically checked only if you didn’t have a -Current- setup already for a car, so it won’t blow away any pre-existing setups you have on a car. The check box is unchecked as soon as a setup is edited, even if the changes are not saved.</em></p>
<p><em>- If auto load is enabled, the Sim chooses an iRacing setup by comparing the setup names against the track’s directory name (charlotte_quadoval, for instance), if that fails we look for road or oval, failing that we go with baseline. Autoload will only ever load iRacing setups, not your own.</em></p>
<p><em>- All cars have had their iRacing setup names adjusted to support this new feature.</em></p>
<p><em><strong>Spotter</strong></em></p>
<p><em>- We have added some more variety to many of the existing spotter messages.</em></p>
<p><em><strong>Lucky Dog</strong></em></p>
<p><em>- The Lucky Dog rule for allowing lapped cars to get a lap back during caution periods is now available.</em></p>
<p><em>- When configuring a hosted session, league session or tournament session, you can configure lucky dog by going to the “CAUTIONS” pull-down on the host a race page and select “full course cautions on with lucky dog”.</em></p>
<p><em>- Lapped cars are considered for who gets the Lucky Dog in order of how many laps down first, then for cars on the same lap down in the pacing order that the caution settled into.</em></p>
<p><em>- Lapped cars will not be considered for the Lucky Dog if they were involved in anything that may be related to causing the caution, or were carrying a black flag at the time of caution, or do anything stupid during the caution before the Lucky Dog gets waved around (such as getting a black flag, crashing into someone, etc)</em></p>
<p><em>- The best remaining Lucky Dog candidate will get waved forward a lap as they cross the start/finish line while the lead lap cars are pitting (or even if the lead lap cars didn’t actually pit).</em></p>
<p><em>- If you get the Lucky Dog, the pace order instructions will tell you to pass the field, pass the pace car, then catch back up to the back of the field. You will also be issued a “Lucky Dog” end-of-longest-line penalty at the same time, which you will see in the upper left. This doesn’t mean go to the end right then, but it means that you will be held at the end of the longest line after you have caught your lap back up.</em></p>
<p><em>- The Lucky Dog can’t pit while they are on their catch-up lap. The pit entrance will be signaled as closed for you until you do the extra lap. You can pit behind the other lap down cars once you’ve done your catch-up lap.</em></p>
<p><em><strong>New Tire Model</strong></em></p>
<p><em>For cars with v4 and v5 tires:</em></p>
<p><em>- The tire probe temperature measurements that are reported in the garage and black box now compute more reasonable equilibrium values to better represent what temperature is actually measured in a pit stop.</em></p>
<p><em>- Better carcass yaw stiffness and carcass yaw motion. We think this feels better and there is less force feedback chatter as a result too.</em></p>
<p><em>For cars with v5 tires:</em></p>
<p><em>- There have been further improvements to tire heating energy transfer calculations.</em></p>
<p><em>- The tires now smoke more realistically (and interestingly, that improves the feel over the limit by limiting surface temperature build-up).</em></p>
<p><em>- Applied a fix to all v5 cars that we had made to the Ruf when it was released in December, which stops certain sidewall loads when a tire is rolled onto the sidewall (heavily loaded, or low pressure) from adding extra grip.</em></p>
<p><em>In case you are losing track of which cars are on which version of our tire models, here is a full summary:</em></p>
<p><em>- New cars with v5:</em></p>
<p><em>Ruf RT 12R AWD</em></p>
<p><em>Super Late Model</em></p>
<p><em>- Cars in this build that have updated from v4 to v5:</em></p>
<p><em>Cadillac CTS-V Racecar</em></p>
<p><em>Chevrolet Corvette C6R</em></p>
<p><em>Chevrolet Monte Carlo SS</em></p>
<p><em>Ford GT</em></p>
<p><em>Ford Mustang FR500S</em></p>
<p><em>Kia Optima</em></p>
<p><em>McLaren MP4-12C GT3</em></p>
<p><em>Radical SR8</em></p>
<p><em>- Cars already on v5:</em></p>
<p><em>Legends Ford ’34 Coupe</em></p>
<p><em>Lotus 49</em></p>
<p><em>Mazda MX-5 Cup</em></p>
<p><em>Mazda MX-5 Roadster</em></p>
<p><em>Pontiac Solstice</em></p>
<p><em>Ruf RT 12R C-Spec</em></p>
<p><em>Ruf RT 12R RWD</em></p>
<p><em>Ruf RT 12R Track</em></p>
<p><em>Skip Barber Formula 2000</em></p>
<p><em>Spec Racer Ford</em></p>
<p><em>Street Stock</em></p>
<p><em>VW Jetta TDI Cup</em></p>
<p><em>Williams-Toyota FW31</em></p>
<p><em>- Cars on v4:</em></p>
<p><em>Chevrolet Impala Class B</em></p>
<p><em>Chevrolet Impala-COT</em></p>
<p><em>Chevrolet National Impala</em></p>
<p><em>Chevrolet Silverado</em></p>
<p><em>Chevrolet SS-Gen6</em></p>
<p><em>Dallara IndyCar</em></p>
<p><em>Ford Falcon V8 Supercar</em></p>
<p><em>Ford Fusion-Gen6</em></p>
<p><em>Ford Mustang Class B</em></p>
<p><em>HPD ARX-01c</em></p>
<p><em>Lotus 79</em></p>
<p><em>Modified – SK</em></p>
<p><em>Modified – Tour</em></p>
<p><em>Riley Daytona Prototype</em></p>
<p><em>Star Mazda</em></p>
<p><em>- Cars still on the old tire model:</em></p>
<p><em>Silver Crown</em></p>
<p><em>Sprint Car</em></p>
<p><em><strong>Differentials</strong></em></p>
<p><em>- We have improved some aspects of our differential modeling.</em></p>
<p><em>- All diffs that use spider gears (cars with open diffs, Salisbury diffs, or viscous diffs) now generate a small amount of diff locking from spider gear friction itself. This will give a subtle improvement in feel to the open diff cars and even the viscous diff cars.</em></p>
<p><em>- Our Salisbury diff modeling is better too. The amount of locking from varying ramp angles is a little different than before, but not a lot different. High ramp angles won’t quite be locking as much, but low ramp angles can lock a little bit more. Also, we have changed preload to be the torque required on an axle to overcome the initial friction level of the diff, instead of an internal preload force. All Salisbury diff cars now use this torque value in their setup sheets, but it will initially be populated with the value from the old preload force value, so you may need to adjust your preload values on your setups, probably to a lower value than you’re seeing. An example for reference purposes: McLaren specs their diff to have 80 Nm of breakaway torque (~60 ft-lbs).</em></p>
<p><em><strong>Dirty Cars</strong></em></p>
<p><em>- All cars will now accumulate dirt over the course of a race, in much the same way that the windshields get dirty.</em></p>
<p><em><strong>Collision model</strong></em></p>
<p><em>- We’ve made some small improvements to the car collisions, so car damage will be a little bit different than usual. Some cars may get damaged a little more easily, some cars will be a little more difficult to damage.</em></p>
<p><em><strong>Cars</strong></em></p>
<p><em>- Added Motorsports.com sponsorship.</em></p>
<p><em>- Peak and InRacing news logos updated.</em></p>
<p><em><strong>Pace Car</strong></em></p>
<p><em>- The Mustang pace car has an updated paint scheme.</em></p>
<p><em><strong>Cadillac CTS-V Racecar</strong></em></p>
<p><em>- Updated to latest v5 tire model.</em></p>
<p><em>- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.</em></p>
<p><em>- Updated aerodynamics.</em></p>
<p><em>- Set fuel increment to 5 liters (1.3 gal).</em></p>
<p><em>- Fix visual issues with the hubs not being in the right location.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>Chevrolet Corvette C6R</strong></em></p>
<p><em>- Updated to latest v5 tire model.</em></p>
<p><em>- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.</em></p>
<p><em>- Updated aerodynamics.</em></p>
<p><em>- More accurate ride height sensor locations.</em></p>
<p><em>- All brake lights light up when car brakes.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>Chevrolet Impala Class B</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Chevrolet Impala-COT</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Chevrolet Monte Carlo SS</strong></em></p>
<p><em>- Updated to latest v5 tire model.</em></p>
<p><em>- This car, being a regular Late Model, has been overhauled and updated with many of the improvements from the new Super Late Model.</em></p>
<p><em>- The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; an adjustable balance bar, which operates two master cylinders which generate brake line pressures (visible via telemetry) which applies braking forces at the calipers, for a more realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is applied to the brakes.</em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Better nose and gearbox cameras.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Chevrolet National Impala</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Now has Peak sponsorship on dash and windshield. Rear TV panel is now sponsor 2.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Chevrolet Silverado</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Chevrolet SS-Gen6</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Dallara IndyCar</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Ford Fusion-Gen6</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Ford GT</strong></em></p>
<p><em>- Updated to latest v5 tire model.</em></p>
<p><em>- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.</em></p>
<p><em>- Updated aerodynamics.</em></p>
<p><em>- More accurate ride height sensor locations.</em></p>
<p><em>- Fixed the flipped bolts on outer wing.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>Ford Mustang Class B </strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Ford Mustang FR500S</strong></em></p>
<p><em>- Updated to latest v5 tire model.</em></p>
<p><em>- Aerodynamic improvements.</em></p>
<p><em><strong>HPD ARX-01c</strong></em></p>
<p><em>- Better tire pressure ranges.</em></p>
<p><em>- More accurate ride height sensor locations.</em></p>
<p><em>- Lock final drive ratio to 3.9375.</em></p>
<p><em>- Altered the engine torque curve a bit for more bottom end and top end.</em></p>
<p><em><strong>Kia Optima</strong></em></p>
<p><em>- Updated to latest v5 tire model.</em></p>
<p><em>- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.</em></p>
<p><em>- Updated aerodynamics.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>Legends Ford ’34 Coupe</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Mazda MX-5 Cup</strong></em></p>
<p><em>- The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; a tandem master cylinder with proportioning valve, which generates brake line pressures (visible via telemetry) which applies braking forces at the calipers. The brake bias setup adjustment has been removed as a result.</em></p>
<p><em>- Updated tires.</em></p>
<p><em>- Updated aerodynamics.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>Mazda MX-5 Roadster</strong></em></p>
<p><em>- The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; a tandem master cylinder with proportioning valve, which generates brake line pressures (visible via telemetry) which applies braking forces at the calipers. The brake bias setup adjustment has been removed as a result.</em></p>
<p><em>- Updated tires.</em></p>
<p><em>- Updated aerodynamics.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>McLaren MP4-12C GT3</strong></em></p>
<p><em>- Updated to latest v5 tire model.</em></p>
<p><em>- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.</em></p>
<p><em>- The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; an adjustable balance bar, which operates two master cylinders which generate brake line pressures (visible via telemetry) which applies braking forces at the calipers, which are using different brake pads as the setup specifies, for a more realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is applied to the brakes.</em></p>
<p><em>- More accurate ride height sensor locations.</em></p>
<p><em>- Set fuel increment to 5 liters (1.3 gal).</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Modified – SK</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em><strong>Modified – Tour</strong></em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em><strong>Pontiac Solstice</strong></em></p>
<p><em>- Updated tires.</em></p>
<p><em><strong>Radical SR8</strong></em></p>
<p><em>- Updated to latest v5 tire model.</em></p>
<p><em>- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering.</em></p>
<p><em>- Updated aerodynamics. Wing is now adjustable in 2 degree increments.</em></p>
<p><em>- More accurate ride height sensor locations.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Ruf RT 12R AWD</strong></em></p>
<p><em>- The AWD version of the Ruf is now in your garage along with the other Rufs you own. It is identical to the RWD but with an AWD drive train. The AWD and RWD can load each other’s setups.</em></p>
<p><em><strong>Ruf RT 12R C-Spec</strong></em></p>
<p><em>- Updated tires.</em></p>
<p><em>- The wheels have been replaced with proper racing wheels instead of recolored street wheels.</em></p>
<p><em>- Updated aerodynamics.</em></p>
<p><em>- Improved shocks.</em></p>
<p><em>- Taller final drive option for high top speed tracks like Daytona.</em></p>
<p><em>- Now has cockpit adjustable brake bias.</em></p>
<p><em>- Total mass increased by 50 kg to match GTC minimum weight of 1205kg (no fuel, no driver).</em></p>
<p><em>- Set fuel increment to 5 liters (1.3 gal).</em></p>
<p><em>- Tach displays correct gauge texture at night tracks.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>Ruf RT 12R RWD</strong></em></p>
<p><em>- Adjusted brake bias.</em></p>
<p><em>- Added a Tall gear that allows 227mph.</em></p>
<p><em>- Removed pit speed limiter.</em></p>
<p><em>- Tach displays correct gauge texture at night tracks.</em></p>
<p><em><strong>Ruf RT 12R Track</strong></em></p>
<p><em>- Updated tires.</em></p>
<p><em>- The wheels have been replaced with proper racing wheels instead of recolored street wheels.</em></p>
<p><em>- Updated aerodynamics.</em></p>
<p><em>- Improved shocks.</em></p>
<p><em>- Now has the same fully auto sequential that the McLaren has.</em></p>
<p><em>- Total mass increased by 32 kg to match homologated weight of 1200 kg (no fuel, no driver).</em></p>
<p><em>- Fuel cell is exactly 100 liters according to FIA.</em></p>
<p><em>- Set fuel increment to 5 liters (1.3 gal).</em></p>
<p><em>- Tach displays correct gauge texture at night tracks.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>Silver Crown</strong></em></p>
<p><em>- Smaller fuel increments.</em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em><strong>Sprint Car</strong></em></p>
<p><em>- Smaller fuel increments.</em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em><strong>Street Stock</strong></em></p>
<p><em>- Updated tires.</em></p>
<p><em>- Added a setup item to offset the steering wheel.</em></p>
<p><em>- New baseline setup.</em></p>
<p><em><strong>Super Late Model</strong></em></p>
<p><em>- Now available for purchase! Just like the regular Late Model (Chevrolet Monte Carlo SS) but faster!</em></p>
<p><em><strong>VW Jetta TDI Cup</strong></em></p>
<p><em>- Updated tires.</em></p>
<p><em><strong>Williams-Toyota FW31</strong></em></p>
<p><em>- More accurate ride height sensor locations.</em></p>
<p><em>- Updated setups.</em></p>
<p><em><strong>Tracks</strong></em></p>
<p><em>- Reviewed scenic cams at many tracks to add cameras where they were missing, and removed some of the less attractive scenic cameras.</em></p>
<p><em>- Crowds in grandstands and trackside have better texture normal maps so they will look more three dimensional.</em></p>
]]></description><guid isPermaLink="false">21082</guid><pubDate>Mon, 27 Jan 2014 19:20:00 +0000</pubDate></item><item><title>Car Mechanic Simulator 2014</title><link>https://www.drivingitalia.net/home-page/software/car-mechanic-simulator-2014-r21077/</link><description><![CDATA[

<p>Se pensate di essere bravi meccanici, oltre che bravi piloti, potreste provare il particolarissimo ed interessante <a href="https://www.drivingitalia.net/index.php?showtopic=65445" rel="">Car Mechanic Simulator 2014</a> della <a href="http://reddotgames.pl/portfolio/car-mechanic-simulator-2014/" rel="external">Red Dot Games</a>, disponibile da qualche giorno <a href="http://store.steampowered.com/app/270850/" rel="external">tramite Steam</a> anche a prezzo scontato (11,24€). Si tratta in sostanza di un simulatore di "meccanico", accurato e divertente: dovrete sporcarvi le mani di grasso virtuale, districandovi fra pezzi di ricambio, migliorie ed elaborazioni.</p>
<p><em>Have you ever wondered what’s it like to own a mechanic workshop? Now you can check that out! </em><a href="https://www.drivingitalia.net/index.php?showtopic=65445" rel=""><em>Car Mechanic Simulator</em></a><em> gives you an unique chance to see what’s going on behind the scenes of a car workshop. Deal with customers, order and repair car parts to mount them in various car models. A must have for all car maniacs.</em></p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2014/ccs-2-0-75516000-1390750650.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2014/ccs-2-0-75516000-1390750650_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25238" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-75516000-1390750650_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2014/ccs-2-0-58509100-1390750666.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2014/ccs-2-0-58509100-1390750666_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25239" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-58509100-1390750666_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2014/ccs-2-0-72857800-1390750674.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2014/ccs-2-0-72857800-1390750674_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25240" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-72857800-1390750674_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_01_2014/ccs-2-0-28391300-1390750683.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_01_2014/ccs-2-0-28391300-1390750683_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25241" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-28391300-1390750683_thumb.jpg"></a>
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<p></p>
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]]></description><guid isPermaLink="false">21077</guid><pubDate>Sun, 26 Jan 2014 14:35:00 +0000</pubDate></item><item><title>Video: Assetto Corsa vs Project CARS</title><link>https://www.drivingitalia.net/home-page/software/video-assetto-corsa-vs-project-cars-r21075/</link><description><![CDATA[

<p>Torna a farsi "vedere" il nostro amico AdrianF1, con un nuovo e spettacolare video di confronto: questa volta possiamo ammirare il paragone diretto fra <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=67" rel="">Assetto Corsa</a> e <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=91" rel="">Project CARS</a>, con la BMW M3 E30 impegnata sulla pista di Imola!</p>
<p></p>
<div style="text-align:center;">
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<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/IDV12RzPaAE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">21075</guid><pubDate>Sat, 25 Jan 2014 14:00:00 +0000</pubDate></item><item><title>Project CARS Build 648 (Team Member+)</title><link>https://www.drivingitalia.net/home-page/software/project-cars-build-648-team-member-r21065/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/339301b148d8b977c0acd8ad0b7b2dd6.jpg" /></p>

<p>Doppia segnalazione stamattina relativa al Project CARS targato SMS: proprio oggi è stata infatti rilasciata la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=56364#entry729214" rel="">Build 648</a>, destinata a tutti gli utenti Team Member+, che porta con sè varie novità e migliorie, come ad esempio upgrades per il kartodromo di Dubai, la Renault Megane RS, la Ginetta G55 GT3 e la pista di Brands Hatch; da non perdere inoltre l'ultima <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=91#entry728488" rel="">Community Gallery #78</a>, con screenshots sempre più spettacolari e gli ultimi <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=91#entry728776" rel="">video di preview</a>.</p>
]]></description><guid isPermaLink="false">21065</guid><pubDate>Mon, 20 Jan 2014 21:38:12 +0000</pubDate></item><item><title>Game StockCar 2013 review by Inside Sim Racing</title><link>https://www.drivingitalia.net/home-page/software/game-stockcar-2013-review-by-inside-sim-racing-r21073/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3ac639c171c1b60ca4e8bc298ec88809.jpg" /></p>


<p><em>ISRTV.com presents our </em><a href="https://www.drivingitalia.net/index.php?showtopic=60663&amp;page=6" rel=""><em>review of GSC 2013</em></a><em>. Game Stock Car by Reiza Studios came on to the scene in 2011 and is based on the Image Space Incorporated Physics and Graphics engine. ISI are the makers of rFactor, so it's based on that exact engine. They are Based in Londrina, Brazil and with a development staff spread all over the globe. If you've downloaded a lot of mods for rFactor, chances are you have already enjoyed some of the creations from members of Reiza Studios.</em></p>
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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/2olxBCWGFp4?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">21073</guid><pubDate>Sat, 25 Jan 2014 08:35:00 +0000</pubDate></item><item><title>rFactor 2: news dagli ISI</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-news-dagli-isi-r21072/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/573e5e2165b200b51560145e2ecf718a.jpg" /></p>


<p>Il team ISI ci aggiorna su alcune novità riguardanti il suo rFactor 2: la prima buona notizia riguarda il <a href="https://www.drivingitalia.net/index.php?showtopic=62869&amp;page=15#entry729173" rel="">tracciato di Silverstone</a>, che sarà finalmente aggiornato ed ottimizzato con gli ultimi dati reali raccolti, mentre la <a href="https://www.drivingitalia.net/index.php?showtopic=63603#entry729204" rel="">pista di Indianapolis</a> subirà un leggero ritardo nello sviluppo, ma in compenso ci sarà il tempo di inserire anche gli ultimi ritocchi alla pista che proprio in questi giorni sono in corso, come il rifacimento dell'asfalto. ISI ha inoltre annunciato che la prossima build del software includerà il supporto diretto per l'ultimo volante <a href="https://www.drivingitalia.net/index.php?showtopic=63345&amp;page=8#entry729207" rel="">Thrustmaster TX Racing Wheel</a>.</p>
<p><em>Finally, that confidential surface data is ours! The data we have can produce accurate bumps and surface features for the circuit. The ISI Track Team have taken the time recently to work on Silverstone, and the optimization results are also quite pleasing. We will also be adding the International layout. Their tweets from this last week round-up the facts of what the next Silverstone update will bring to the product... As the final tweet says, the new Silverstone enters internal testing very soon. Look for a public release in the near future!</em></p>
<p></p>
<div style="text-align:center"><a href="http://rfactor.net/web/2014/01/24/new-version-silverstone-to-add-bumps-international-layout/" rel="external"><img src="https://fbexternal-a.akamaihd.net/safe_image.php?d=AQBME08j-ukewUEX&amp;w=398&amp;h=208&amp;url=http%3A%2F%2Frfactor.net%2Fweb%2Fwp-content%2Fthemes%2Frf2013%2Fsilverstone.jpg&amp;cfs=1" alt="safe_image.php?d=AQBME08j-ukewUEX&amp;w=398&amp;h=208&amp;url=http%3A%2F%2Frfactor.net%2Fweb%2Fwp-content%2Fthemes%2Frf2013%2Fsilverstone.jpg&amp;cfs=1"></a></div>
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]]></description><guid isPermaLink="false">21072</guid><pubDate>Sat, 25 Jan 2014 08:20:00 +0000</pubDate></item><item><title>iRacing: lunedi nuova Build</title><link>https://www.drivingitalia.net/home-page/software/iracing-lunedi-nuova-build-r21069/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/0c90f1debf576c61deb28891d5b1b975.jpg" /></p>


<p>Il team di iRacing, dopo averci mostrato in <a href="http://www.drivingitalia.net/index.html/_/software/iracing-nuove-ruf-in-arrivo-r21064" rel="">video le nuove RUF</a>, ci mostra oggi alcune immagini in pista della nuova <a href="https://www.drivingitalia.net/index.php?showtopic=65406" rel="">Super Late Model</a>, vettura anche lei protagonista della prossima <a href="https://www.drivingitalia.net/index.php?showtopic=65406" rel="">Season 1 Build</a> del simulatore che sarà disponibile a partire da lunedi 27.</p>
<p><em>Our Super Late Model has some build-up on the hood! So will yours after you've turned some laps on iRacing. Our software upgrade coming on January 27th includes this feature. See you on the track!</em></p>
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]]></description><guid isPermaLink="false">21069</guid><pubDate>Thu, 23 Jan 2014 09:45:00 +0000</pubDate></item><item><title>GRID 2 Reloaded by Codemasters</title><link>https://www.drivingitalia.net/home-page/software/grid-2-reloaded-by-codemasters-r21067/</link><description><![CDATA[

<p>La Codemasters annuncia oggi il lancio in digitale di <a href="https://www.drivingitalia.net/index.php?showtopic=57651&amp;page=16" rel="">GRID 2 Reloaded</a>: in pratica al prezzo di 44,99€, potremo portarci a casa il gioco originale con tutti i contenuti extra rilasciati fino ad ora, come ad esempio il<em> GTR Racing Pack</em>, il <em>Bathurst </em>e lo<em> </em><em><em>Spa-Francorchamps Track Pack</em></em> ed altro ancora. GRID 2 Reloaded è disponibile tramite Steam o Playstation Store.</p>
<p><em>Be fast, be first and be famous in GRID 2 Reloaded, featuring the full GRID 2 game expanded with additional content including two new circuits – legendary Spa and fearsome Bathurst – and 25 extra cars playable in split-screen, online and career mode. Experience aggressive racing against advanced AI and become immersed in the race with GRID 2’s TrueFeel™ Handling system which powers edge of control exhilaration behind the wheel of every iconic car.</em>...</p>

]]></description><guid isPermaLink="false">21067</guid><pubDate>Wed, 22 Jan 2014 14:10:00 +0000</pubDate></item></channel></rss>
