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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/442/?d=1</link><description>News: News</description><language>en</language><item><title>F1 2013 : nuovi aggiornamenti stagione 2014</title><link>https://www.drivingitalia.net/home-page/software/f1-2013-nuovi-aggiornamenti-stagione-2014-r21100/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b1b82d601c999585aff8ae454e90aab4.jpg" /></p>


<p>Con la stagione 2014 alle porte ecco arrivare nuovi aggiornamenti per <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showcat=532" rel=""><strong>F1 2013</strong></a> che potrete prelevare dalla sezione dedicata al gioco , in particolare vi segnaliamo le nuove livree che riguardano <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=6270" rel=""><strong>Force India</strong></a> &amp; <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=6268" rel=""><strong>Ferrari </strong></a>e due <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showcat=542" rel=""><strong>"suite"</strong></a> che vi aggiorneranno il gioco interamente alla nuova stagione.</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="21100" data-ipsquote-contentclass="cms_Records1"><div>
<p><strong>Driver names</strong></p>
<p><strong>Driver stats</strong> (no of poles/wins)</p>
<p><strong>Driver nationalities</strong></p>
<p><strong>Driver comments/questions</strong></p>
<p><strong>Driver uniforms</strong></p>
<p><strong>Driver gloves</strong> (where they have drivers name on them)</p>
<p><strong>Driver helmets</strong> (where a driver has relocated to another team)</p>
<p><strong>Driver faces</strong> (where a driver has relocated to another team)</p>
<p><strong>Driver rival images</strong></p>
<p><strong>Driver voices</strong> (not tested)</p>
<p><strong>Team order</strong> (including 2014 pitlane order)</p>
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]]></description><guid isPermaLink="false">21100</guid><pubDate>Sun, 02 Feb 2014 17:17:00 +0000</pubDate></item><item><title>Nuovi aggiornamenti per rFactor2</title><link>https://www.drivingitalia.net/home-page/software/nuovi-aggiornamenti-per-rfactor2-r21099/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/81be5618598823b3f480b1b13eaad5b9.jpg" /></p>


<p>Disponibili per rFactor2 la nuova versione della <a href="https://www.drivingitalia.net/index.php?showtopic=64929" rel=""><strong>Epol Ostra EPC Cup 2013</strong></a> realizzata da K3nny e la prima versione del <a href="https://www.drivingitalia.net/index.php?showtopic=65540" rel=""><strong>Truck Racing 1.0</strong></a> con il quale potrete guidare i pesanti camion su circuiti da corsa.</p>
<p><em>Changelog:</em></p>
<p><em>- added collision modell (which is a bit lower then the top of the truck, so you can use any track where are too small the garages)</em></p>
<p><em>- added undershadow (but i can't see different)</em></p>
<p><em>- added norain zone</em></p>
<p><em>- added heat FX effect</em></p>
<p><em>- added driver model with helmet</em></p>
<p><em>- added driver steer animation</em></p>
<p><em>- changed light shader (from t1 to high luminance sun)</em></p>
<p><em>- changed mirror shader (from t1 to no lighting tex1) - but again i can't see any different then in v0.9</em></p>

]]></description><guid isPermaLink="false">21099</guid><pubDate>Sun, 02 Feb 2014 17:10:00 +0000</pubDate></item><item><title>MX Bikes by PiBoSo</title><link>https://www.drivingitalia.net/home-page/software/mx-bikes-by-piboso-r21101/</link><description><![CDATA[

<p>Dopo aver pensato con successo al karting, alle monoposto, alle ruote coperte ed alle due ruote stradali, il buon PiBoSo ha deciso di non tralasciare una delle discipline su due ruote fra le più spettacolari: il motocross. Ecco quindi che oggi ci mostra il primissimo <a href="https://www.drivingitalia.net/index.php?showtopic=65541" rel="">video di anteprima</a> del suo nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=65541" rel="">MX Bikes</a>, che già da questo primo trailer dedicato ad una versione pre-alpha<em> </em>sembra essere un titolo decisamente promettente...</p>
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]]></description><guid isPermaLink="false">21101</guid><pubDate>Sun, 02 Feb 2014 16:50:00 +0000</pubDate></item><item><title>Assetto Corsa: Early Access Update 0.6.2</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-early-access-update-062-r21094/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/00cdc41d7f03d23b8073d135bd328df8.jpg" /></p>


<p><em>First of all we are enabling AI Quick Races for all cars, all tracks. You can select whatever car you like, whatever track you like and whatever number of opponents (up to the track limits). Most importantly you can select different opponents to race against. Multi-class, multi-era, multi-performances, multi-whatever.. err...no scratch that, multiplayer is not ready yet (we're working on it, you know we do!). So this is very important, we worked very hard to enable all cars and all tracks to enable the AI. Tons of data to process, but we didn't just stopped there. We have laid out the ground to build a better AI that understands better the intentions of the player. On some cars you might see a better behaviour, on some others more or less the same, but the work is there and slowly we will update all of them. Your feedback is valuable and that's what early access is all about, so thank you in advance!</em></p>
<p><em>What's next? Collisions. You can lean on your opponents now, bump door against door, push and get pushed and the experience should be far better. Most importantly no more landmines and you can go over high kerbs with far more realistic behaviour. That also permits us to make the terrain collisions more accurate and this means more setup work for you, as you might need to make the setup stiffer, user bumpstops, or raise the car height to make sure the car is not bottoming out. If you hear strange scraping noises and experience unexpected spins on fast turns, it might mean that your old setup was way too low... AC is getting more mature and this means that it requests from you the drivers, more skills and more setup work. We are sure you're going to have fun limiting bottoming, without affecting car balance </em><img src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_wink.gif" alt=";)" srcset="https://www.drivingitalia.net/uploads/emoticons/wink@2x.png 2x" width="20" height="20"></p>
<p><em>Sound engine. We have worked on the sound engine to improve the sound of the opponents cars in AI races as well as taking advantage of 5.1 systems. It's been quite an extensive work, way too long to describe, but let us know what you think and if you find any bugs.</em></p>
<p><em>As usual lot's of little fixes, bug hunting and optimisations as usual, but also new much requested features like steering wheel hiding, look behind, smoke rendering on mirrors with on/off option, penalties system selectable from UI and more. We are listening the community and working out all the small little details, one by one.</em></p>
<p><em>Last but not least, a very important and very complicated theme module management for the UI. What does that means? Modders can now write their plugins and connect them inside the User Interface (like the amazing "Rivali" suite). Theme modules are then saved inside the username/documents/assetto corsa folder. This is very important, as we can update the user interface everytime we think necessary and users will not lose their installed mods and UI modifications (if made following our guidelines). Also, users can now select which UI mods can enable from Options/General menu. There is also an example with documentation for modders. This is far more important than it might seem, and opens the door to modders to create amazing applications that work seamlessly inside Assetto Corsa User Interface.</em></p>
<p><em>Hope you have fun with this new update, looking forward to hear your feedback.</em></p>
<p><a href="https://www.drivingitalia.net/index.php?showtopic=65456#entry729503" rel=""><strong>Early Access Update 0.6</strong></a> - 31 gennaio</p>
<p><em>- All cars AI enabled</em></p>
<p><em>- All tracks AI enabled</em></p>
<p><em>- Improvements on track AI lines</em></p>
<p><em>- UI quickraces enabled</em></p>
<p><em>- Added theme module management interface (see Options/General)</em></p>
<p><em>- Fixed position indicator changing in proximity to the finish line</em></p>
<p><em>- First lap time in races starts when the starting lights are off</em></p>
<p><em>- On screen time difference : (On/Off switch)</em></p>
<p><em>- mesh collider system and terrain collision boxes</em></p>
<p><em>- Reworked collision stiffness</em></p>
<p><em>- Penalty system On/Off switch</em></p>
<p><em>- Hide steer option</em></p>
<p><em>- Smoke rendering in mirrors improved (also On/Off switch)</em></p>
<p><em>- Look back buttons implemented</em></p>
<p><em>- fixed some gui issues in endrace mode</em></p>
<p><em>- Winning an achievement in special events unlocks the lower achievements</em></p>
<p><em>- Fixed ambience sound volume</em></p>
<p><em>- Improved positional audio for opponents when driving in cockpit or F1 cameras</em></p>
<p><em>- Fixed opponents overall engine volume</em></p>
<p><em>- Fixed distance scale volume for opponents engines and related extra sounds (skids, backfires etc...)</em></p>
<p><em>- Fixed backfires exterior volume</em></p>
<p><em>- Maximum exterior engine volume is 1.0 to prevent sample clipping and/or distorsion</em></p>
<p><em>- Lotus Evora GTE physics bug fixes and updates</em></p>
<p><em>- KTM X-Bow R aero modifications and setup fixes</em></p>
<p><em><strong>0.6.1</strong></em></p>
<p><em>- Look back fixed for some cars</em></p>
<p><em>- Removed time parameter in replay.ini</em></p>
<p><em>- No more need to attach race.ini or race_out.json since they are printed in log</em></p>
<p><em>- Improved collisions with ground</em></p>
<p><em>- Small optimizations in collision boxes on some cars</em></p>
<p><em>- LOD fixes for Ferrari F40 to improve framerates</em></p>
<p><em><em><strong><strong>0.6.2</strong></strong></em></em></p>
<p><em>- Improved collisions detection &amp; AI response</em></p>
<p><em>- Cpu warning is the same for all the languages</em></p>
<p><em>- Fixed smoke on replay exit</em></p>
<p><em>- Drift mode :: minimum bonus seconds</em></p>
<p><em>- Difference displayer now display the difference on total time</em></p>
<p><em>- some gui fix</em></p>

]]></description><guid isPermaLink="false">21094</guid><pubDate>Fri, 31 Jan 2014 20:03:06 +0000</pubDate></item><item><title>iRacing vs realt&#xE0;: la GT3 Cup in video</title><link>https://www.drivingitalia.net/home-page/software/iracing-vs-realt%C3%A0-la-gt3-cup-in-video-r21098/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/5b696b12d26a3532ec94907fa4db4cd6.jpg" /></p>


<p>Decisamente interessante è il trailer che potete ammirare qui sotto e che ci mostra il confronto diretto <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;page=17#entry730799" rel="">in video</a> fra la realtà in pista della Porsche GT3 Cup e la simulazione di iRacing.</p>
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]]></description><guid isPermaLink="false">21098</guid><pubDate>Sat, 01 Feb 2014 19:35:00 +0000</pubDate></item><item><title>Video confronto a 4 !</title><link>https://www.drivingitalia.net/home-page/software/video-confronto-a-4-33-r21095/</link><description><![CDATA[

<p>Il nostro amico DigiProst ci presenta un altro dei suoi spettacolari video di confronto, questa volta addirittura a 4: possiamo infatti paragonare direttamente <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=93#entry730409" rel="">Project CARS</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=59663&amp;page=32" rel="">Gran Turismo 6</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=12" rel="">Forza Motorsport 5</a> e la realtà del tracciato di Bathurst !</p>
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]]></description><guid isPermaLink="false">21095</guid><pubDate>Fri, 31 Jan 2014 19:10:00 +0000</pubDate></item><item><title>Forza Motorsport 5: Smoking Tire Car Pack</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-5-smoking-tire-car-pack-r21093/</link><description><![CDATA[

<p>Tramite Xbox Wire è stato annunciato oggi il nuovo DLC in arrivo per <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=12#entry730367" rel="">Forza Motorsport 5</a>, chiamato <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=12#entry730367" rel="">Smoking Tire Car Pack</a>. Il pacchetto, previsto su XBox Live dal 4 Febbraio prossimo al costo di circa 10€, includerà 10 auto fra le quali la mitica Alfa Romeo 33 Stradale del 1968. Di seguito la lista auto completa:</p>
<p>-2013 Abarth Punto Supersport</p>
<p>-2000 BMW Z8</p>
<p>-1994 Nissan Fairlady Z Version S Twin Turbo</p>
<p>-2002 Pontiac Firebird Trans Am Ram Air</p>
<p>-2011 Ferrari FF</p>
<p>-1968 Alfa Romeo 33 Stradale</p>
<p>-1966 Chevrolet Nova SS</p>
<p>-2004 Maserati MC12</p>
<p>-1992 Toyota Celica GT-Four ST185</p>
<p>-1995 Audi RS 2 Avant</p>

]]></description><guid isPermaLink="false">21093</guid><pubDate>Fri, 31 Jan 2014 10:50:00 +0000</pubDate></item><item><title><![CDATA[iRacing Q&A: Gardner parla di Cheating]]></title><link>https://www.drivingitalia.net/home-page/software/iracing-qampa-gardner-parla-di-cheating-r21092/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/c31758932fc12e2cd7ebd250eb3b54f5.jpg" /></p>


<p>Il portale di iRacing News ha pubblicato un interessante <a href="http://www.iracing.com/iracingnews/iracing-news/iracing-qa" rel="external">articolo di Q&amp;A</a> (domande e risposte) fatte a Tony Gardner, presidente del simulatore americano. Il tema della questione è dedicato al famigerato "Cheating", ovvero ai trucchi che purtroppo vengono a volte utilizzati stupidamente nel simracing ed anche in iRacing. <a href="https://www.drivingitalia.net/index.php?showtopic=65506" rel="">Domande e commenti sul forum</a>.</p>
<p><em><strong>As a fellow employee at iRacing, I know a lot of time and energy is put into anti-cheating measures. Care to talk more about that?</strong></em></p>
<p><em>Sure. First of all, we simply do not tolerate cheaters. We do our best to try and prevent cheating, disrupt it anyway possible and make it as difficult as we can for cheaters. However with the current operating systems in place, it is simply not possible for any game — including iRacing — to entirely stop people from cheating or trying to cheat, so we also do our best to try and CATCH people cheating using various automated detection measures.</em></p>
<p><em>I should also take a second to clarify what I mean by “cheating”, for the purposes of this discussion, Dave.  I usually mean tampering with our software or modifying anything that artificially changes the game, whether or not on purpose  or whether the purpose was to gain a “competitive” advantage.</em>...</p>

]]></description><guid isPermaLink="false">21092</guid><pubDate>Thu, 30 Jan 2014 16:15:00 +0000</pubDate></item><item><title>SimBin Dev-Blog: nel 2014....</title><link>https://www.drivingitalia.net/home-page/software/simbin-dev-blog-nel-2014-r21089/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f0b54691a51bd9772549a620da81a3d4.jpg" /></p>


<p>Tramite il proprio <a href="http://insider.simbin.com/simbin-dev-blog-2/" rel="external">blog ufficiale</a>, il team Simbin ci aggiorna riguardo gli sviluppi che dobbiamo aspettarci dal team svedese in questa <a href="https://www.drivingitalia.net/index.php?showtopic=65504" rel="">annata 2014</a>. Sul fronte dei nuovi contenuti, sono attese novità per RaceRoom Racing Experience (aggiornato oggi con una <a href="https://www.drivingitalia.net/index.php?showtopic=61601#entry730260" rel="">piccola patch</a>), che ci vengono anticipate con alcuni <a href="https://www.drivingitalia.net/index.php?showtopic=65504" rel="">screenshots</a>, inoltre è da segnalare l'ingresso nel team di Wojciech Kedzierski, meglio noto come <em>Feels3</em>, bravissimo modder esperto di tracciati.</p>
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]]></description><guid isPermaLink="false">21089</guid><pubDate>Thu, 30 Jan 2014 15:25:00 +0000</pubDate></item><item><title>X Motor Racing v1.45</title><link>https://www.drivingitalia.net/home-page/software/x-motor-racing-v145-r21086/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/633f211ddd2c1e875418ab19efd4f148.jpg" /></p>


<p>La Exotypos ha rilasciato la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=40834#entry730024" rel="">versione aggiornata 1.45</a> del suo interessante <a href="https://www.drivingitalia.net/index.php?showtopic=40834#entry730024" rel="">X Motor Racing</a>: la nuova release porta con sè numerose migliorie, bugfix ed alcune novità, come ad esempio il netto miglioramento delle collisioni nel multiplayer ed, in generale, del funzionamento delle gare via internet, con l'abbassamento del ping di risposta fra server e client. Anche il demo del gioco è ora aggiornato alla release 1.45.</p>
<p><em>X-Motor Racing is an indie racing simulator that features high precision physics simulation, fully customizable physics model, three tire models, telemetry system, SDK for the external control and getting in-game physics data etc. XMR contains VehiclePhysics tool to tweak physics of the cars. It includes an editor to add new cars and tracks to the game.</em></p>

]]></description><guid isPermaLink="false">21086</guid><pubDate>Wed, 29 Jan 2014 17:05:00 +0000</pubDate></item></channel></rss>
