<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/441/?d=1</link><description>News: News</description><language>en</language><item><title>World of Speed by Slightly Mad Studios</title><link>https://www.drivingitalia.net/home-page/software/world-of-speed-by-slightly-mad-studios-r21118/</link><description><![CDATA[

<p>Il team Slightly Mad Studios ha annunciato oggi con un <a href="https://www.drivingitalia.net/index.php?showtopic=65637#entry732531" rel="">primo trailer ed alcuni screens</a> di essere al lavoro su <a href="https://www.drivingitalia.net/index.php?showtopic=65637#entry732531" rel="">World of Speed</a>, un nuovo racing MMO free-to-play che dovrebbe entrare in closed beta in primavera. World of Speed proporrà circuiti reali come Brands Hatch, ma anche tracciati reinventati da locazioni reali. Gli sviluppatori hanno rivelato che verrà posta grande enfasi sul lato social del gioco, anche se non hanno ancora spiegato chiaramente in quale modo. "World of Speed sarà un'esperienza multiplayer unica che incorporerà elementi social dinamici e nuovi modi di competere in un videogioco di corse", ha dichiarato Ian Bell di Slightly Mad Studios tramite un comunicato ufficiale. "Il gioco verrà supportato continuamente con nuovi contenuti per mantenere la competizione furiosa anche dopo il lancio".</p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-21164700-1392054447.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-21164700-1392054447_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25354" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-21164700-1392054447_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-54936200-1392054453.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-54936200-1392054453_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25355" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-54936200-1392054453_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-46852700-1392054460.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-46852700-1392054460_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25356" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-46852700-1392054460_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-30343400-1392054468.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-30343400-1392054468_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25357" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-30343400-1392054468_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-96994900-1392054472.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-96994900-1392054472_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25358" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-96994900-1392054472_thumb.jpg"></a>
</div>
<p></p>
<p></p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/-kXPH441Hvc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21118</guid><pubDate>Mon, 10 Feb 2014 16:45:00 +0000</pubDate></item><item><title>Real World Racing: patch v1.2 e DLC</title><link>https://www.drivingitalia.net/home-page/software/real-world-racing-patch-v12-e-dlc-r21114/</link><description><![CDATA[

<p>La Playstos ha rilasciato un paio di gustose novità per il suo divertente <a href="https://www.drivingitalia.net/index.php?showtopic=60622&amp;page=2" rel="">Real World Racing</a>: come prima cosa la nuova patch ufficiale che aggiorna il gioco alla <a href="https://www.drivingitalia.net/index.php?showtopic=60622#entry732170" rel="">versione 1.2</a>, quindi il primo <a href="https://www.drivingitalia.net/index.php?showtopic=60622#entry732170" rel="">pacchetto DLC</a> che al costo di 1,99 Euro ci mette a disposizione ben 8 nuovi tracciati e 4 vetture extra.</p>
<p><em>What's more, the first tracks and cars DLC for Real World Racing: </em><a href="http://store.steampowered.com/app/270930/?snr=1_7_15__13" rel="external"><em>Amsterdam &amp; Oakland</em></a><em> is also available </em><a href="http://store.steampowered.com/app/270930/?snr=1_7_15__13" rel="external"><em>now</em></a><em>, featuring:</em></p>
<ul>
<li>
<em>4 new tracks set in Amsterdam</em><br>
</li>
<li>
<em>4 new tracks set in Oakland</em><br>
</li>
<li>
<em>4 new cars immediately available from classes 1, 3 and 4</em><br>
</li>
<li>
<em>8 new online challenge cards</em><br>
</li>
</ul>
<p></p>
<p><em>The </em><a href="http://store.steampowered.com/app/270930/?snr=1_7_15__13" rel="external"><em>Amsterdam &amp; Oakland DLC</em></a><em> will be available for 1.99$ / 1.99€, get it </em><a href="http://store.steampowered.com/app/270930/?snr=1_7_15__13" rel="external"><em>here</em></a><em>!</em></p>
<p></p>
<div style="text-align:center"><a href="http://store.steampowered.com/app/270930/?snr=1_7_15__13" rel="external"><img src="http://www.realworldracing.com/assets/dlc_new_cars.png" alt="dlc_new_cars.png"></a></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21114</guid><pubDate>Sat, 08 Feb 2014 14:20:00 +0000</pubDate></item><item><title>Project CARS Build 658 (Junior Member+)</title><link>https://www.drivingitalia.net/home-page/software/project-cars-build-658-junior-member-r21113/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/2db4ad358fb20d23ad8b299ac37c7fa6.jpg" /></p>

<p><span style="text-decoration:underline">Build 658</span> (07/02/14, Junior Member+) - 965.4 <strong>MB</strong></p>
<p><strong>Next-Gen:</strong></p>
<p>* PS4: Caches world matrix to stop recalc in SetInternalParams.</p>
<p>* PS4: Adds support for sending materials by a fixed constant buffer.</p>
<p><strong>Render:</strong></p>
<p>* Correction of previous change about avoiding global specular irradiance in character_basic_skinned.fx - now it works (there was specular missing at all in previous version)</p>
<p><strong>Multiplayer:</strong></p>
<p>* Adding a countdown timer for the post race leaderboard screen for MP mode.</p>
<p><strong>GUI:</strong></p>
<p>* Adding QuickMenu applinks for AndyT</p>
<p>* Started upgrading the Career Dashboard screen to the final UI design</p>
<p>* Startup, Login, Race Central, Quick Solo Weekend, Audio screens updated to the final UI design</p>
<p><strong>Physics:</strong></p>
<p>* Lotus 72D - New physics set. with a new flexi tire and chassis setup. Tried to match historical performance as close as possible. Tire simulated is the soft compound. All heating dialed in.</p>
<p><strong>Vehicles:</strong></p>
<p>* BMW Z4 GT3: Added white Nvidia livery - initial check</p>
<p>* Ford Capri: Updated Wiper meshes, wiper animation, mask/ rain setup. Fixed Damage deformation issues</p>
<p>* Ginetta G55 GT3: Liveries part3</p>
<p>* Mercedes C-Coupe DTM: First export</p>
<p><strong>Tracks:</strong></p>
<p>* Silverstone: Added barriers and tyres to block the open gaps in the new pitlane, updated the tyre stacks master scene with new tyres for Silverstone, completed polish pass , new textures / materials , removed all old tyres &amp; replaced with viewer placed , various fixes.</p>
<p>* Azure Coast: Fixed various things all around the track, added latest works, fixed csm-added VT csm, fixed central res area, updated Vt static rain blockers, new racelines, quick fix spec map</p>
<p>* Bathurst: Finished ground dirt detailing, added dirt to whitelines, dirtedges overlays where missing, trackedge overlays around the drains, added trackseam overlays between curb and road and between curb and grass, fixed wrong AO at some walls, updated gravelblend to ground, improved racinglineskid texture and material</p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p>- Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track</p>
<p>- Derby Park/Harrison Pikes: Strange artifacts in 3 sections of the track</p>
<p><strong><span style="text-decoration:underline">x64 Known issues:</span></strong></p>
<p>- Cant change tires in any car (using car setup)</p>
]]></description><guid isPermaLink="false">21113</guid><pubDate>Sat, 08 Feb 2014 07:15:00 +0000</pubDate></item><item><title>Assetto Corsa: intervista a Massarutto</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-intervista-a-massarutto-r21112/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d1f3afcbc658dcd2ec670bb967aeee08.jpg" /></p>


<p>Potete ammirare qui sotto una video intervista fatta a Marco Massarutto, product manager di Kunos Simulazioni per Assetto Corsa. Nell'intervista si parla di Formula 1 nel simulatore, di multiplayer (che a quanto pare arriverà a Marzo...), danni estetici e meccanici e la nuova McLaren MP412 GT3. <a href="https://www.drivingitalia.net/index.php?showtopic=65608" rel="">Commenti e discussioni a questo link</a>.</p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/-XBxrdNrgGU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21112</guid><pubDate>Fri, 07 Feb 2014 21:20:00 +0000</pubDate></item><item><title>iRacing: basic training in video</title><link>https://www.drivingitalia.net/home-page/software/iracing-basic-training-in-video-r21111/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/7894a312b112803bb012cfaf73ceaa86.jpg" /></p>


<p>Soprattutto ai novelli piloti virtuali di iRacing potranno essere molto utili i nuovi video tutorial denominati <a href="https://www.drivingitalia.net/index.php?showtopic=47282#entry730271" rel="">Basic Training</a>, che spiegano appunto come sfruttare al meglio il simulatore americano arrivando a prestazioni degne di nota. Sono già disponibili la <a href="https://www.drivingitalia.net/index.php?showtopic=47282#entry730271" rel="">prima</a> e <a href="https://www.drivingitalia.net/index.php?showtopic=47282#entry732010" rel="">seconda</a> parte in video. Molto interessanti sono anche i <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;page=17#entry731199" rel="">consigli in video</a> di Simracing Review.</p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/zeiWqAYLmxo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21111</guid><pubDate>Fri, 07 Feb 2014 16:35:00 +0000</pubDate></item><item><title>MXGP ancora in video</title><link>https://www.drivingitalia.net/home-page/software/mxgp-ancora-in-video-r21110/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/8ad714e4f1caf077001b8a72545fd47c.jpg" /></p>

<p><em>The second feature shown in this gameplay video is the first person view that drives the player deep into the games' dynamics, increasing the visual perception of the track's ruts and jumps. These two main features, including the already announced separate analog sticks and loyal artistic direction, turn MXGP into the only game capable of delivering the authentic Motocross experience.</em></p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/pW45xfxxUL4?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">21110</guid><pubDate>Fri, 07 Feb 2014 14:05:00 +0000</pubDate></item><item><title>Video: Assetto Corsa vs Project CARS</title><link>https://www.drivingitalia.net/home-page/software/video-assetto-corsa-vs-project-cars-r21107/</link><description><![CDATA[

<p>Fra i tantissimi video di anteprima dedicati ad <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=70" rel="">Assetto Corsa</a> e <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=94" rel="">Project CARS</a>, vi segnalo il trailer che potete ammirare qui sotto e che mette in confronto diretto proprio il sim targato Kunos con quello degli SMS: potete ammirare una BMW Z4 GT3 sul circuito di Silverstone.</p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/2ynaP8u1QJs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21107</guid><pubDate>Wed, 05 Feb 2014 18:15:00 +0000</pubDate></item><item><title>MXGP in immagini</title><link>https://www.drivingitalia.net/home-page/software/mxgp-in-immagini-r21106/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/4d0ebcfd801df2d0e4705f9caaaffbe6.jpg" /></p>


<p>Milestone ha rilasciato una <a href="http://multiplayer.it/notizie/128166-nuove-immagini-di-mxgp-the-official-motocross-game.html" rel="external">nuova serie di immagini</a> per <a href="https://www.drivingitalia.net/index.php?showtopic=63600&amp;page=3#entry731642" rel="">MXGP - The Official Motocross Videogame</a>, il suo simulatore di motocross in arrivo il 28 marzo su PlayStation 3, Xbox 360, PlayStation Vita e PC. Le immagini sono tutte incentrate su Evgeny Bobryshev e sul circuito Valkenswaard in Olanda. Il primo è il pilota Honda a bordo della CRF450R, che la scorsa stagione ha conquistato il titolo nella categoria MX1 Campionato Olandese, nonostante una frattura alla gamba nella prima parte del campionato. Il secondo è invece appunto il circuito olandese di Valkenswaard.</p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-32452400-1391622867.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-32452400-1391622867_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25317" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-32452400-1391622867_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-82000900-1391622872.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-82000900-1391622872_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25318" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-82000900-1391622872_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-22213200-1391622878.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-22213200-1391622878_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25319" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-22213200-1391622878_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-20667200-1391622882.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2014/ccs-2-0-20667200-1391622882_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=25320" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-20667200-1391622882_thumb.jpg"></a>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21106</guid><pubDate>Wed, 05 Feb 2014 16:50:00 +0000</pubDate></item><item><title>AC Dashboard per iOS</title><link>https://www.drivingitalia.net/home-page/software/ac-dashboard-per-ios-r21105/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f6051676817af182e31829dba10a8625.jpg" /></p>


<p>Alessandro Cocco ha appena pubblicato su iTunes una sua applicazione che si interfaccia con Assetto Corsa e trasforma iPhone e iPad in una dashboard virtuale.</p>
<p><a href="https://www.drivingitalia.net/index.php?showtopic=65574" rel="">AC Dashboard</a> è disponibile ad un prezzo davvero contenuto e vale sicuramente la pena fare l'acquisto se apprezzate questo tipo di applicazioni: la trovate direttamente a <a href="https://itunes.apple.com/us/app/ac-dashboard/id808283778?mt=8&amp;ign-mpt=uo%3D2" rel="external">questo link</a>.</p>
<div style="text-align:center;"><p></p></div>
<p></p>

]]></description><guid isPermaLink="false">21105</guid><pubDate>Wed, 05 Feb 2014 09:25:00 +0000</pubDate></item><item><title>Project CARS Build 654 (Team Member+)</title><link>https://www.drivingitalia.net/home-page/software/project-cars-build-654-team-member-r21096/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ed1e4ea8e4a0454331cba81731f69c94.jpg" /></p>


<p><span style="text-decoration:underline">Build 654</span> (03/02/14, Team Member+) – 295.5 MB</p>
<p><strong>x64:</strong></p>
<p>* x64: Set default floating point model to ‘fast’ in x64 Release and Gold props</p>
<p>* x64: Set default instruction set to SSE2 in x64 Release and Gold props</p>
<p>* x64: Disabled optimisations when compiling Wheel::CalculateTrackDistance due to x64 compiler crash</p>
<p><strong>Render:</strong></p>
<p>* Enable Fast GPU kick offs in non Monolithic XB1/DX11. fix for Monolithic lock issue</p>
<p><strong>Penalties:</strong></p>
<p>* Racing flags updates: Racing flags adds track position scalar (from PaulH), send yellow and green flag events to physics, processing of flag events in trackStatus, accessors to flag events in trackStatus</p>
<p><strong>Pitbox:</strong></p>
<p>* Partial fix for “Oil Warning”. Added “PIT IN” text to the placeholder scheduled pit icon</p>
<p><strong>Multiplayer:</strong></p>
<p>* Fix for MP race running wrong race mode + logging to trap future issues</p>
<p><strong>Physics:</strong></p>
<p>* Tires: Longitudinal no-grip fix. FA r4</p>
<p>* Tires: R6 and r7 FC ; fixed the non-FP tire pressure issue</p>
<p>* Updated computation of vehicle metrics timestamp, to include time covered by latest simulation substep.</p>
<p>* Updated physics replay system to not attempt recording of vehicles while replay is in progress.</p>
<p>* Updated vehicle reset signal timeout to be driven by simulation time.</p>
<p>* Elapsed simulation time is no longer affected by replay.</p>
<p>* Updated computation of elapsed simulation time to avoid accumulation of floating point precision errors.</p>
<p>* Removed unused simulation time accumulator.</p>
<p><strong>Tracks:</strong></p>
<p>* New trackside vehicles: Viewer instanced assets (exports and art source files)</p>
<p>* Loire: Further works on outer terrain, added latest assets from Jan and Tomas, closed gaps in terrain. baked broad map, added sideroads and tinted grass, fixed intersecting trees, new texture maps, 1st commit</p>
<p>* Brands Hatch GP: Fix of floating trees, 3D trees added</p>
<p><strong><em>Known issues:</em></strong></p>
<p>- Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track</p>
<p>- Derby Park: Strange artifacts in 3 sections of the track</p>
<p>Build 653 (31/01/14, Team Member+) - 410.6 <strong>MB</strong></p>
<p><strong>Next-Gen:</strong></p>
<p>* XBox One: Minor fix for non Monolithic DX11 Renderer</p>
<p><strong>Render:</strong></p>
<p>* DX11: Enable vertex declaration optimisation (fixed up another case of CVertexDecl::Apply failing)</p>
<p>* Added modified overlay shader with extra mapping channels so that normal map and specular channels can be separately mapped, and distance based offset to minimise Z fighting</p>
<p><strong>Cameras:</strong></p>
<p>* Replay Cameras: New real-world-style set for Anhalt - first pass.</p>
<p><strong>GUI:</strong></p>
<p>* Fixing linkage removed between Race Weekend and MP for the variables Practice 1 duration, Practice 2 duration, Qualify duration and Warmup duration.</p>
<p><strong>Multiplayer:</strong></p>
<p>* Fix for multi session races not spawning player in correct location and extra logging to help track future issues</p>
<p><strong>Career:</strong></p>
<p>* Changed Career session skipping to handle checking backwards into previous rounds instead of just within the existing round</p>
<p><strong>Physics:</strong></p>
<p>* New gearbox code, gearbox changes 1b</p>
<p>* Vehicles: Added data for new adjustable traction control system and gearbox features</p>
<p><strong>Tracks:</strong></p>
<p>* Brands Hatch: Add some tirewalls, updated the Grass Exclusion in both versions</p>
<p>* Moravia: Materials overhaul, roads, kerbs, armco, grass, fences, terrain broad map. CSM updated, added 3D tyrestacks, static, instances, crowds updated to new art updated, groundcover foliage updated</p>
<p>* Bathurst: Groundcover texture map tweak, updates on groundgrass (WIP) and some tweaks on road, eucalyptus foliage replaced with animated one (wip), added basic3dfoil version instances to the pool</p>
<p>* Anhalt: Fixed collision issue with the red white kerbs on the first turn and the mc donalds chicane by cutting them properly into the underlaying meshes, Optimized AIW for AI behaviour. Mostly corridor funneling with some slight line changes</p>
<p><strong>Vehicles:</strong></p>
<p>* Formula C: Wheels dds texture; color nut updated with red color, added new liveries (setup + names), silver rims wheels dds textures, black/red stripe wheels dds texture, wheels dds texture; color nut updated with red color - initial checkin's</p>
<p>* Pagani Zonda R: Added damage</p>
<p><strong>Known issues:</strong></p>
<p>- Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track</p>
<p>- Derby Park: Strange artifacts in 3 sections of the track</p>
<p><strong>Important fixes:</strong></p>
<p>- Multiplayer should be back to normal after a profile deletion. Keep your eyes open for any further issues involving the qualifying option being enabled in MP.</p>
<p>Build 652 (30/01/14, Team Member+) - 151.3 <strong>MB</strong></p>
<p><strong>Next-Gen:</strong></p>
<p>* PS4 updates for common constant buffers.</p>
<p>* Xbox One: Enabled rendertarget sharing on env-maps</p>
<p>* Xbox One: Add support for shared ESRAM render-targets</p>
<p><strong>Render:</strong></p>
<p>* DX11 fix for broken ground-cover (disable compression on groundcover mesh)</p>
<p>* Updates for common constant buffers.</p>
<p><strong>Career:</strong></p>
<p>* Continued work with a now streamlined online request system for the leaderboards.</p>
<p>* Career qualifying sessions now set their duration properly</p>
<p><strong>Multiplayer:</strong></p>
<p>* Fixes for going back to the garage in qualify and practice to be compatible with MP modes and not based on the paused game state.</p>
<p><strong>Pitstops:</strong></p>
<p>* Fix for pit crew animation load fail</p>
<p>* Further Pit Engineer improvements</p>
<p><strong>GUI:</strong></p>
<p>* Fix for missing post race screens in practice mode</p>
<p><strong>Physics:</strong></p>
<p>* Ginetta G55 GT3: New TC system data, revised ABS and brake heating/cooling, finished aero model, tweaked up suspension and made a new default setup.</p>
<p>* Ford Mustang Boss 302R: added data for new TC system, adjusted ABS and brake heating/cooling, tire contact patch sizing and default setup</p>
<p><strong>Tracks:</strong></p>
<p>* Loire 24: New texture maps, add textures for pit lights gate B and for pit exit gantry, 1st commit</p>
<p>* Loire National: New AIW for the changes to the layout around the virage garage vert area. Complete, but not optimized.</p>
<p>* Brands Hatch: Cones position changes</p>
<p><strong>Vehicles:</strong></p>
<p>* Formula C: Updated logos branding</p>
<p>* Pagani Huayra: Added damage</p>
<p><strong>Known issues:</strong></p>
<p>- Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track</p>
<p>- Derby Park: Strange artifacts in 3 sections of the track</p>
<p>- Multiplayer: We have found a way to replicate the results you have been having with the pitbox spawn bug.</p>
<p><strong>Test this please: Ensure no one in your lobby have Qualifying enabled in both SP and MP(Lobby), Clean profiles, report results @ MP </strong><a href="http://forum.wmdportal.com/showthread.php?10208-Multiplayer-Test-Feedback-%28Team-Member-%29" rel="external"><strong>Feedback Thread</strong></a></p>
<p>Build 651 (29/01/14, Team Member+) - 160.2 <strong>MB</strong></p>
<p><strong>Online:</strong></p>
<p>* Bumped MP protocol version.</p>
<p><strong>Career:</strong></p>
<p>* Moved session eligibility checking when launching a race out to common functionality, then simplified and expanded it so that eligibility can be tested using the same pathway. With that change, career calendar events are now coloured red, and enter event button is disabled if player doesn't meet the event+car eligibility checks.</p>
<p>* Changed test career data to proper round/session format to make sure highlighting shows up correctly</p>
<p><strong>Render:</strong></p>
<p>* Fix for mismatch with lighting params for dx9 forward shader specialisations</p>
<p>* PC/XB1/WiiU render directly to Environment map faces, without requiring a target copy.</p>
<p>* New system allows 1 directional light and up to 8 dynamic lights in the forward renderer (before this was only 1 directional lights)</p>
<p>* Removed code defining Spot , point and spot projected lights and replaced with new dynamic light spec. This allows us to be able to have better selection of lights overall.</p>
<p>* DX11 bug-fix for RenderTarget clear on individual cubemap faces.</p>
<p><strong>Pit-Stop:</strong></p>
<p>* Fix for assert in pitmanager when restarting race</p>
<p>* Pitstop mechanics animation update</p>
<p><strong>Tracks:</strong></p>
<p>* Brands Hatch: Added distance marks</p>
<p><strong>Audio:</strong></p>
<p>* New Ford Focus RS incar, exhaust ratio up (more instance), exhaust volume down, gear wobble now in all gear shifts, tyre/surface tweaks &amp; this car now uses the complex wind model. Also, many tweaks to the asphalt surface sounds including better low to moderate speed transitions.</p>
<p><strong>Physics:</strong></p>
<p>* GT3/4 Cars: Small tweaks to tire contact patch sizing, added data for new traction control tech</p>
<p>* Ariel Atom V8, Caterham R500: Updated flexi tire per the feedback in the CPFT thread. Basicly a stiffer tire with better turn in, while attempting to reatin good slidabilty. Adjust the heating down some in addition to naturally less heat from the less flexible carcass.</p>
<p><strong>Vehicles:</strong></p>
<p>* Ginetta G55 GT3: Added wheel and tire LODs</p>
<p>* Pagani Zonda Cinque: LODX cockpit polished, mapped and textured, cockpit2 DDS texture, all new texture, steering wheel DDS texture, all new texture to replace placeholder one.</p>
<p><strong>Known issues:</strong></p>
<p>- Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track</p>
<p>- Derby Park: Strange artifacts in 3 sections of the track</p>

]]></description><guid isPermaLink="false">21096</guid><pubDate>Fri, 31 Jan 2014 20:39:04 +0000</pubDate></item></channel></rss>
