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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/44/?d=1</link><description>News: News</description><language>en</language><item><title>Automobilista 2 September 2024 Development Update - The Road to V1.6 Parte 2</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-september-2024-development-update-the-road-to-v16-parte-2-r29459/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/460362281_1110487810438487_5953962200521168175_n.jpg.fb75f494f4ee14c80296d011cef21e98.jpg" /></p>
<p>
	Reiza Studios ha appena pubblicato la <a href="https://forum.reizastudios.com/threads/automobilista-2-september-2024-development-update-the-road-to-v1-6-pt2.33992/" rel="external">seconda parte del nuovo Development Update del mese di Settembre</a>, che ci spiega nel dettaglio la marcia di avvicinamento alla release 1.6. I trailer riportati di seguito ci presentano una gara contro la IA con la Formula Ultimate ed il nuovo modello fisico di pioggia ed umidità.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/460368200_1110496007104334_3770485541928490875_n.jpg.5a5ab131a6b38a1850a6c35f70a11083.jpg" data-fileid="56920" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56920" data-ratio="56.20" data-unique="ou3hc0j51" width="1000" alt="460368200_1110496007104334_3770485541928490875_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/460368200_1110496007104334_3770485541928490875_n.thumb.jpg.1668070c930a13d1efacbb7c8e063490.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/460362281_1110487810438487_5953962200521168175_n.jpg.551964daf6e9cc618dc283c4dc8b2818.jpg" data-fileid="56919" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56919" data-ratio="56.20" data-unique="4t4o5timt" width="1000" alt="460362281_1110487810438487_5953962200521168175_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/460362281_1110487810438487_5953962200521168175_n.thumb.jpg.d8bdab14532fcae0758274f3d214c594.jpg"></a>
</p>

<p>
	<em>È già il 17 settembre e l'estate (o l'inverno per noi del sud) è appena finita - il tempo sembra volare quando si revisiona un gioco da cima a fondo! Nel nostro ultimo aggiornamento di maggio, speravamo di poter condividere qualcosa di più su AMS2 V1.6 nel corso dei mesi intermedi, ma la natura di questo aggiornamento, unita all'enorme quantità di IP di terze parti coinvolte, ha fatto sì che ci fossero poche informazioni concrete da condividere; le richieste per mettere insieme il tutto sono state tali che abbiamo dovuto abbassare la testa e concentrarci al 100% sulla realizzazione dell'aggiornamento, lasciando che se ne scrivesse in seguito. Ora siamo abbastanza vicini al rilascio che possiamo iniziare a condividere qualcosa di più - e abbiamo notizie entusiasmanti da condividere! Talmente tante che divideremo questo aggiornamento in due parti, con una terza parte che verrà pubblicata in seguito.</em>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/460198041_1110488013771800_4870888972290837258_n.jpg.ff681870c382587bfa7dcb5b6fa1274e.jpg" data-fileid="56918" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56918" data-ratio="56.20" data-unique="l6bcatwnm" width="1000" alt="460198041_1110488013771800_4870888972290837258_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/460198041_1110488013771800_4870888972290837258_n.thumb.jpg.22083d3754dd9a765c1f5c1c63a5cbd3.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/460469003_1110488027105132_280424890520146089_n.jpg.0004ca9341c616b9d130c0e4f313870c.jpg" data-fileid="56921" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56921" data-ratio="56.20" data-unique="yme855mq6" width="1000" alt="460469003_1110488027105132_280424890520146089_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/460469003_1110488027105132_280424890520146089_n.thumb.jpg.4a203499c5d2dd8e761e866efb81d88b.jpg"></a>
</p>

<p>
	<em>Mentre l'IMSA e tutto ciò che la circonda (così come alcune chicche che non lo sono) sono il cuore e l'anima di AMS2 V1.6, insieme a un'interfaccia utente rinnovata che cambia in modo significativo il modo in cui l'enorme collezione di contenuti di AMS2 viene confezionata e presentata, questa Pt2 si concentrerà invece sugli sviluppi chiave apportati al gioco così come lo conoscete - questi includono miglioramenti nella fisica, nell'IA, nel multiplayer, nell'audio, nella grafica, nel gameplay, nelle funzioni di simulazione, in sintesi tutto ciò che rende la V1.6 un salto significativo in termini di valore di simulazione di gara, che in ultima analisi è fondamentale affinché tutti i nuovi ed entusiasmanti contenuti abbiano un valore effettivo... Allacciate le cinture e tuffiamoci in alcuni dei cambiamenti che trasformeranno l'esperienza di AMS2 così come la conoscete!</em>
</p>

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<p>
	 
</p>
]]></description><guid isPermaLink="false">29459</guid><pubDate>Wed, 18 Sep 2024 05:10:00 +0000</pubDate></item><item><title>Le Mans Ultimate: September Update con modalit&#xE0; Co-op, secondo DLC e molto altro</title><link>https://www.drivingitalia.net/home-page/software/le-mans-ultimate-september-update-con-modalit%C3%A0-co-op-secondo-dlc-e-molto-altro-r29461/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/immagine_2024-09-17_164025356_optimized.png.2cc8a0b2b13ea5e3b3ca21ca4cffbd7a.png" /></p>
<p>
	 
</p>

<p>
	Studio 397 e Motorsport Games hanno rilasciato un video update riguardo Le Mans Ultimate e l'aggiornamento di Settembre che è ormai prossimo al rilascio, e che sarà ricco di novità.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
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	</div>
</div>

<p>
	La prima novità riguarda la tanto attesa modalità Co-op: la modalità, che era stata prevista per il lancio ma poi posticipata, è una modalità multiplayer asincrona, ovvero permetterà ad un gruppo di piloti di gareggiare contro l'IA avendo il completo controllo sui loro stint e su quando eseguirli. La modalità prevederà una leaderboard che classificherà i team in base a vari fattori, come pulizia di guida, aiuti utilizzati e difficoltà dell'IA.<br>
	Legata alla modalità Co-op è la possibilità per gli utenti di poter finalmente salvare una gara e riprenderla in un altro momento, permettendo così agli utenti di poter completare gare complete senza dover passare 6, 12 o 24 ore davanti ad uno schermo senza pause.
</p>

<p>
	Il team ha migliorato la user experience nella selezione delle auto, introducendo un selettore di stagioni e un selettore di auto: il primo ovviamente permetterà ai giocatori di utilizzare auto e piste di una determinata stagione, il secondo invece renderà più semplice la selezione delle auto raggruppando inoltre le livree in base all'evento in cui sono state utilizzate.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/lemansultimate1.png.0e09bb066452dedbeb80e0de7c7f0ae4.png" data-fileid="56910" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56910" data-ratio="56.20" data-unique="hb2c0qj6l" width="1000" alt="lemansultimate1.png" src="https://www.drivingitalia.net/uploads/monthly_2024_09/lemansultimate1.thumb.png.194f9234571cb3f952ef3cbbd2a6f06d.png"></a>
</p>

<p>
	Parlando di contenuti, l'aggiornamento di Settembre porterà con sè il secondo DLC, con il quale si andrà a completare la griglia 2024 della classe Hypercar con l'aggiunta della Alpine A424 LMDh e della Isotta Fraschini Tipo 6 LMH. Farà il suo debutto anche il Circuit of the Americas, teatro della Lone Star Le Mans che si è svolta l'1 Settembre (nella quale ha trionfato la Ferrari 499P #83 di Robert Kubica, ndr). Il DLC verrà rilasciato martedì prossimo al prezzo di 11,99€, mentre sarà ovviamente gratuito per i possessori del Season Pass.
</p>

<p>
	Queste però sono solo alcune delle novità previste dal nuovo aggiornamento, ma c'è molto altro, come aggiustamenti alla posizione del sedile, miglioramenti all'IA e molto altro che troverà spazio nel changelog.
</p>

<p>
	Stephen Hood inoltre parla del futuro di Le Mans Ultimate e cosa dovremo aspettarci dai prossimi aggiornamenti. Una delle novità in lavorazione è la possibilità di creare server privati, e per fare ciò il team sta lavorando con SimGrid. Il sito racecontrol.gg inoltre diventerà un hub dove tenere traccia dei propri risultati online. E' previsto inoltre anche il rilascio delle grafiche broadcast ufficiali, per poter aumentare il realismo delle trasmissioni.<br>
	Rimanendo in tema multiplayer il team sta attivamente lavorando per portare campionati ufficiali all'interno di RaceControl: a differenza delle gare giornaliere queste gare saranno inserite in un vero e proprio campionato dove gli utenti dovranno scegliere una vettura per tutta la competizione. Alcuni campionati prevederanno diversi time-slot per le gare, mentre altri campionati avranno un unico appuntamento per ogni gara. Queste gare ovviamente impatteranno il ranking dei piloti, e in futuro verranno utilizzate come mezzo per qualificarsi a competizioni esport. La nota dolente è che questa modalità sarà disponibile solo sottoscrivendo un abbonamento, i cui fondi verranno destinati al mantenimento dei server e all'utilizzo di una direzione di gara live.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/lemansultimate2.png.e9bc280dbc2138b84f3d64ac1a71a2d4.png" data-fileid="56911" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56911" data-ratio="56.20" data-unique="4sprqvces" width="1000" alt="lemansultimate2.png" src="https://www.drivingitalia.net/uploads/monthly_2024_09/lemansultimate2.thumb.png.886d213f702a9d68f6d195f2f4f7da09.png"></a>
</p>

<p>
	Altre due novità in lavorazione sono il supporto alla realtà virtuale e il cambio pilota. Questa seconda feature è a buon punto grazie ai buoni riscontri ottenuti dagli aggiornamenti al netcode ed è molto vicina al rilascio, anche se bisognerà attendere l'inizio del 2025.
</p>

<p>
	Per concludere Stephen Hood parla delle versioni console, dichiarando che è ancora tra gli obiettivi perseguiti, ma non può condividere ancora niente di concreto, con il team che preferisce concentrarsi ancora sulla versione PC.
</p>

<p>
	Infine viene annunciato che il prezzo di Le Mans Ultimate passerà da 29,99€ a 34,99€ a partire dall'1 Ottobre, in linea con quanto già dichiarato prima del lancio.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/lemansultimate3.png.ca39f5e0e8bae7fc50da4da6b37c2507.png" data-fileid="56912" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56912" data-ratio="56.20" data-unique="z6hp1ch63" width="1000" alt="lemansultimate3.png" src="https://www.drivingitalia.net/uploads/monthly_2024_09/lemansultimate3.thumb.png.985d393fb43c60a7bab7a06dd5a2b70c.png"></a>
</p>
]]></description><guid isPermaLink="false">29461</guid><pubDate>Tue, 17 Sep 2024 14:42:00 +0000</pubDate></item><item><title>iRacing: nuovo video Development Blog da non perdere</title><link>https://www.drivingitalia.net/home-page/software/iracing-nuovo-video-development-blog-da-non-perdere-r29456/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/compute.webp.2d69d7cd04cd98d7812bd941fa44aac5.webp" /></p>
<p>
	iRacing ha pubblicato un nuovo video di Development Blog che ci spiega in dettaglio le novità e migliorie della stagione appena partita, ma anche cosa dobbiamo aspettarci dalle prossime release del simulatore americano. Non manca poi uno sguardo di anteprima sui lavori in corso attualmente da parte degli sviluppatori...
</p>

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</div>

<p>
	Di seguito riportiamo anche il lungo e dettagliato post pubblicato sul forum di iRacing.
</p>

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		<p>
			It’s been a few months since the last update, and with our Season 4 build rapidly approaching, it’s time to share how development has been progressing. As of this post, we’ve been sharing these quarterly updates for the last year and a half, and we hope that the added transparency has been both insightful and helpful. The sustainable and always-improving model we’ve built with the iRacing simulation keeps our team busy and continuously engaged as we balance projects both near and far, and it’s always enjoyable to put together these dev updates and reflect on all the exciting initiatives that are in the works.
		</p>

		<p>
			Before we dive into sim development, I would first like to answer a question we’ve seen crop up in the forums and on social media: How does iRacing balance development between the sim, NASCAR 25, World of Outlaws, and ExoCross?  I can provide some brief insight into how we balance it all without sacrificing quality on any of the projects.
		</p>

		<p>
			By and large, the teams do not overlap between our various game and sim projects, but when there are strategic opportunities to share code, art, audio, technology, experience, and processes, we are able to capitalize on that opportunity. The sim team has shared content, code, and entire systems with our other project teams.  Similarly, the sim has benefited from similar exchanges of tech, audio, graphics shaders, and art. This is a huge boon to all project teams; we can do more together, and in many ways, we supercharge each other.  Everybody wins with this arrangement.
		</p>

		<p>
			At iRacing, we’ve always been careful to expand our team responsibly and in a way that will ensure an appropriate balance between stability and growth. The business is strong, and this success is continuously reinvested right back into the sim, where we’ve more than quadrupled the development team over the past several years.  Our mission is to ensure that iRacing will always be the world-leading racing simulation and racing platform, and we continue to welcome phenomenal developers with expertise ranging across all systems and groups, such as art, physics, graphics, tooling, multiplayer/netcode, design, web technology, frontend, backend developers, and development managers.  While I can’t touch on everyone who has joined the sim team year-to-date, a few of our most recent additions this Summer include…
		</p>

		<p>
			Multiplayer/Networking: Earlier this summer, we were joined by a veteran and highly capable developer who was a Principal-level multiplayer/netcode engineer at one of our competitors. He joins and reinforces our great team. Expect an accelerated pace for improvements to these systems, as well as new features and capabilities. 
		</p>

		<p>
			AI: While we’re proud of the iRacing AI, there’s always room for improvement, and many features we’d like to add. This week a Principal-level games industry AI veteran has joined our team, where he will reinforce our efforts and bring new ideas and experiences to the table. There’s a significant opportunity here, ranging from improved tooling to enable our AI production team to enhance their development, creating new features and AI behaviors/capabilities, as well as exploring emerging technology to revolutionize AI in sim racing.  
		</p>

		<p>
			Software Engineering: While this is a broad category, we’re fortunate to be joined by a multi-decade sim racing peer, who will start next month. This engineer can do it all and has the experience and racing know-how to contribute in many areas. Strategically, we have him slated to begin his contributions on projects related to the system we call Race Control, which controls how races are controlled and rules are enforced. We are excited to expand on these core systems and improve and expand things like cautions, race starts, etc.
		</p>

		<p>
			Graphics: I’ve shared a couple of times previously how our core graphics team has been reinforced by the addition of two of the industry's leading graphics engineers. They have taken the proverbial bull by the horns and are leading our next-generation graphics engine development. Next month this team will be reinforced further, and we are very excited to welcome him to iRacing – now, I won’t name-drop, but I can say that he’s Director of Graphics at one of the two big game industry graphics engine companies, and his research in graphics has become industry-standard in all of gaming the past decade.
		</p>

		<p>
			And now for Season 4 :) We’re just four weeks out, which is always reinforced by the fact that we create our Branch at this time. Now, what is a Branch? Essentially, it’s a copy of the codebase and sim that we intend to ship independently of other ongoing projects, which continue to be developed in the Trunk. The month leading up to release, our QA teams will be exhaustively testing this branch to ensure that what we ship with the Season build will meet our requirements for quality and stability. This is also the time we unlock all of the car and track content we plan to ship to our Alpha testing team and begin race testing. On that note, let’s start with our Season 4 content.
		</p>

		<p>
			Tracks:  We’re really excited about the tracks in Season 4!    
		</p>

		<p>
			Cadwell Park: Cadwell is a great racing circuit that’s close to home for many of our iRacing devs and iRacers, nestled in the woods of Lincolnshire, England. All four real-world configs will be included, and the team has had a blast driving it.<br>
			<br>
			In the real world and in the sim, Cadwell will provide great lapping and racing with some of our lower-powered open-wheel and sports/touring cars. Seeing Legends cars turn laps here in the real world is also common. Between Cadwell, the #soon-to-be-released Thruxton and Croft, and our six other UK-based road racing circuits, we have assembled an awesome regional group of track content for race fans.<br>
			<br>
			Cadwell will also see the debut of a new art feature that we are calling “broad maps.” Our broad maps are generated from data we capture from drones, and let us apply true-to-life detail from the real tracks into their digital counterparts.  The crisp up-close detail you are used to seeing will be maintained, and it will be blended with a nice organic visual as you cast your eyes across the scene. We dabbled with this previously at Slinger, and Cadwell will be the most expansive application of the technique yet.  To sum up the benefit of this broad mapping technique: it looks much more real.
		</p>

		<p>
			Circuit de Spa-Francorchamps: This project has been a long time coming, and we’ve certainly been aware of the significant demand; we’re so excited to finally deliver! We have rebuilt Spa from the ground up, using a fresh scan that includes all of the new improvements to the facility, resurfaced roads, and the significant changes made from La Source through Eau Rouge and Raidillon and elsewhere. All drivable surfaces have been re-modeled and art has been rebuilt from scratch, as well as any new structures or buildings. Where appropriate, existing objects from the original have been rebuilt or upgraded with to PBR.<br>
			<br>
			Spa plans to continue improving the facility and track over the coming years. We are in close communication with them to ensure we receive updated data along the way.<br>
			<br>
			As exciting as this is, I do need to appropriately set expectations  – this project is coming in hot. We’d been holding back a bit to learn about the most recent resurfacing and how we’ll handle the situation. I’d put the odds for Season 4 at 50/50.  Our team is working with the urgency needed to meet this goal, but ultimately we’ll see where we are in a few weeks.<br>
			<br>
			Now for the question many might have on their minds: How will iRacing handle the release, and will it require a purchase? The answer is easy—if you already own Spa, the new modern version of the track will be added to the existing package, and you will receive the track for free. Customers who don’t yet own Spa will only have to purchase Spa once, and they will receive both the historic version and the new version. In short, there will only be one Spa package, and it will include the old and the new.
		</p>

		<p>
			Cars:  S4 cars include a great balance for both Oval and Road racing fans, and three new cars will debut. We were so very close to completing a fourth and fifth car (more on that in a moment), but are holding them back to ensure they are great.  Now for the three cars:
		</p>

		<p>
			BMW M4 GT4 Evo: We (and our partners at BMW) are very excited by this addition. Our current BMW M4 GT4 is based on the 2018 F82 variant of the car, and a newer G82 version has since been released that is physically and visually different and drives quite differently as well. This new car is built from a new and improved aero map which makes the car less pitch-sensitive. BMW also homologated alternate master cylinders and a pedal ratio which made the car handle better in the sim. This new car is all new in every way and great to drive. One area where I do want to properly set expectations: we were a bit late to receive the Evo headlights, so what we ship with S4 won’t be 1:1 visually with the Evo in the real world.  However, we will get those headlights updated ASAP in a future update.<br>
			<br>
			Since this is a new version of a car that is already on iRacing, here is how we will handle its release: iRacers who own the former BMW M4 GT4 will receive credits if they purchased it within the last year. The extent of the credits will be determined by the recency of the purchase.<br>
			<br>
			As for placement, the BMW M4 GT4 Evo will replace the F82 variant in our main GT4 series.  We are also reformatting the BMW M Power Tour to run as a single make series using the new GT4 Evo at the D Level.  The former BMW M4 GT4 (the F82) is a great vehicle and we’ll be adding it to some existing series, continuing its official support.
		</p>

		<p>
			McLaren 720S GT3 Evo: By now, many of you know about this, as our friends at Pfaff Motorsport have dropped the news and a cool render...
		</p>

		<p>
			<span style="color: rgb( var(--theme-text_color) );">Mini Stock: We’re really excited about this car. The Mini Stock is just a blast to drive and a perfect way for iRacers (and real-world racers) to step into oval racing. We also expect to see competition across a wide group, including iRacing veterans.</span><br>
			The Mini Stock features a 2.3L inline 4-cylinder +200HP engine that propels the fairly light ~2,350lb car (with driver). For an oval car, it’s fairly nimble and also approachable to step in and drive. The Mini Stock's debut on iRacing will include both pavement and dirt variants.<br>
			<br>
			I marvel at the phenomenal job the art team did on this vehicle, which has a very tactile and worn-in appearance.  Their material and modeling work has raised the bar.<br>
			The Mini Stock will be positioned at the Rookie level. Both the pavement and dirt versions will be free for all iRacers, and we encourage everyone to give them a try. ha 
		</p>

		<p>
			In addition to the great content, the Season 4 release will include a plethora of improvements and bug fixes, which are too numerous to review here.  That said, a few notable items include:
		</p>

		<p>
			Spotty rain: Our iRacing Weather System will see the addition of a new type of weather condition for Timeline mode—spotty. Currently, rain starts and stops on a specific schedule in timeline mode. This addition allows the user to schedule "spotty" rainfall, which is unpredictable and more dynamic than the current rain types. For example, instead of setting exactly when the rain will start, the user sets when the rain might start.  In real life, these sorts of conditions are referred to as spotty, and that’s what we’re going with for the sim as well: Spotty rain.
		</p>

		<p>
			Additional Rain tires: TCR class (Audi RS3, Honda Civic Type R, Hyundai Elantra, and Hyundai Veloster), Renault Clio, Ford FR500S.
		</p>

		<p>
			Qualifying visibility: In real life, we can all see racers turn their qualifying laps; it’s happening right in front of our eyes, after all. However, in the sim, to optimize the amount of time qualifying takes, qualifying is run concurrently with every competitor on the track at the same time and invisible to one another. We will be making a change here – when you are actively qualifying, things will remain as they are now, and you won’t see other competitors. However, from the replay screen you and all competitors will be able to see everyone. Not only will this make qualifying more interesting, as you can see how others are doing, but it also will help create better accountability, and if anyone is up to qualifying hijinks, it will be immediately apparent to all...
		</p>

		<p>
			Dirt enhancement: We’ve been hearing helpful feedback from the community regarding some issues that are being experienced in dirt series, particularly with light, high-powered cars. This results in a harsh transition between a good track and a slicker track. The team has been working on a solution and is excited about their progress. It's TBD whether this will be in S4, but our fingers are crossed.
		</p>

		<p>
			Enhanced multi-manufacturer and multi-class splitting algorithm: While we have never explicitly shared the secret sauce in how we do race splits, one can reasonably ascertain that iRating has a lot to do with it. This has served us well over the years and created some great racing. However, we have seen some cases, especially in special events, where a narrative takes hold that one manufacturer has an advantage over another (they don’t, and they are all BoP’d with great care), and we see an abundance of one car or another as a result. This results in the top splits having a field that is not as varied as one would see in the real world. The same applies to multi-class races, where we may see LMP2’s overrepresented in a field made up of GT3 and LMDh. <br>
			<br>
			We approached this problem carefully, considering the many nuances involved in creating a great racing field across the splits. Yes, we want more diverse racing fields that better represent the real world, but we also need to ensure that the racers are split in a way that does not put racers up against a field that they outclass or are outclassed by.<br>
			<br>
			This is a big change to make, and we won’t be diving right in.  Rather, we will be testing this new system out during Week 13 in a Test Series. For the test, the more participants, the better, so we would really appreciate that as many folks partake as possible. In fact, we will be awarding the seldomly-available iTested award to all who join. We’ll then have a great deal of data and information to work with and, if needed, refine the algorithm further.<br>
			<br>
			Note that this will only be used for multicar series where vehicles are not physics-identical, and therefore will not be used in series such as NASCAR.
		</p>

		<p>
			Instant AI: The web/UI team cooked this feature up, and it’s really cool. Have you ever been browsing our series and thought it would be great if you could easily test the weekly car/track combo with AI? Well, now you can. With the click of a button from within any series that has content with AI support, you can load an AI session that’s preconfigured with the appropriate car, track, and settings for that series.
		</p>

		<p>
			Account Management enhancements: Account Management will be fully deployed to the UI and will now include two-factor authentication (2FA). It's always nice to have a bit more security.
		</p>

		<p>
			That concludes our preview of Season 4, so let’s take a moment and review some of our future-focused initiatives and projects.
		</p>

		<p>
			Tires and physics. Since shipping rain, our physics engineering team has transitioned to focusing on several projects that surround our core physics engine, our tire model, and our force feedback systems. Dave K. has a prototype up and running for a force feedback calibration process that will allow iRacers to get their various hardware set up in an optimal way for the sim. We are working on the future tire contact patch model, which will create a foundation for significant improvements to the ways that our car interfaces with the track through its tires and is focused on addressing some of the common complaints we’ve heard with our model.
		</p>

		<p>
			Graphics engine update: Significant development continues on the creation of a new iRacing graphics/rendering engine. The DX12 prototype I mentioned last time is now loading tracks, cars, and textures. A .gif is included that shows this progress. It looks simple visually, and there’s not yet any lighting or shading, but looks can be deceiving and it’s a significant step forward for the new engine.  This is not representative of what the new engine will look like. We are thrilled with the progress the team has made.
		</p>

		<p>
			New Sim UI: This project is going really well and will transform the look of the iRacing sim to one that is more modern but also familiar and won’t require re-learning how to use the product. The UI platform creates a foundation to expand functionality in the future and reduce the dependence on third-party apps for functionality that iRacing should have by default. The project team was joined by a contract group of developers who have built several games with this UI language, and this has greatly accelerated the project.  We will be releasing the new UI when it meets the quality standards you all expect.
		</p>

		<p>
			Track upgrades: We are working on several upgrades of old content.  For example, Circuit Zolder is an awesome track that has been part of the iRacing experience since 2010. We have been doing our best to revisit circuits such as Zolder and bring their artwork up to current standards (a few recent examples being Okayama and Sebring). A team is also working on New Hampshire Motor Speedway with similar goals, and we will be revisiting the entire NASCAR library as well.
		</p>

		<p>
			Future Content: Our content teams have certainly been busy, and the iRacing laser scan team has been racking up frequent flyer miles.  In fact, they just returned from a month on the road to the western half of the US, where they captured a great deal of data for the future.
		</p>

		<p>
			I’ll review some of the content. Please understand that we’re not ready to set expectations regarding release dates on any of this.
		</p>

		<p>
			Tracks: 
		</p>

		<p>
			Croft and Thruxton have been scanned, with Thruxton next on the dev schedule. 
		</p>

		<p>
			We’re scanning The Bend this week and plan to visit Adelaide in November. 
		</p>

		<p>
			Valencia is under contract. 
		</p>

		<p>
			We have been trying to get traction with Circuit Assen but are having trouble getting a response. Does anybody know the folks who run the track? Let them know you’d love to see Assen in iRacing.  
		</p>

		<p>
			Our scan team has made stops at several NASCAR tracks to get us the most up-to-date data for our NASCAR refresh.  
		</p>

		<p>
			Huset’s Speedway is underway and will debut both in iRacing and in World of Outlaws: Dirt Racing 24 (it will be DLC in the latter at some point in the future).  
		</p>

		<p>
			Dirt road content is being actively developed.
		</p>

		<p>
			Cars: 
		</p>

		<p>
			Multiple new GT3 cars are in planning and development.  
		</p>

		<p>
			New Supercars just barely missed the S4 build. We just need a bit more time to implement the data we’ve received from our partners in Australia.
		</p>

		<p>
			We plan a total overhaul of the Legends car physics model to take advantage of updated data, a new engine specification, and a new tire. We’ll use this opportunity to re-dev the car utilizing our latest techniques and standards. In iRacing, our Legends cars are raced most frequently on ovals. However, in real life you will frequently see Legends cars at road tracks, and we intend to provide additional opportunities for road racing with these cars. We hope folks will give it a chance – they are amazing cars on both ovals and road circuits.
		</p>

		<p>
			Oval racing will see many great additions in 2025, beginning with a proper Gen 4 car release, and at long last, we are revisiting ARCA.
		</p>

		<p>
			We are lining up the scan for new dirt road cars.
		</p>

		<p>
			It’s still too early to discuss some of the vehicles hinted at in previous updates, but know that there are some really cool projects in the works for the future.  No puns or hints this time.
		</p>

		<p>
			A few more quick tidbits to finish this update off.
		</p>

		<p>
			We have been working with Generative AI and machine learning technologies to explore and build new functionality for the sim. Such tech will benefit many common-sense evolutions of existing game systems, both when creating the sim through tooling, and when experiencing it through systems. We have multiple irons in the fire.
		</p>

		<p>
			It’s been a while since Oval Refresh Phase 2 has been mentioned. The project is still in the works, but we won’t release it until we are confident it meaningfully improves oval racing.  We’ll get back to you when we’re ready to share more.
		</p>

		<p>
			I know we’ve put out messaging surrounding the DDoS attacks we experienced several weeks back, but I do want to touch on this briefly.  We’re really sorry that this impacted you all, and it’s a shame that some are willing to let their individual gripes affect the ability of thousands of strangers to enjoy their well-deserved free time. While it’s hard to find a silver lining in circumstances such as these, I can say that it will ultimately result in efforts to improve and increase the resilience of our product and infrastructure. I can’t thank our Operations and Support teams enough, who experienced the brunt of these attacks most directly and spent what should have been their well-deserved summer holidays pulling all-nighters instead of spending quality time with their families, one of whom worked from his laptop on the floor of a hotel bathroom to avoid waking his family. Operations are often an invisible group, and folks don’t realize the sheer importance of what they do until stuff hits the fan. We are fortunate to have such an outstanding, experienced, and dedicated group.  Thank you.
		</p>

		<p>
			Enough with that buzzkill; let’s end this on a high note! In the big picture, our teams are really killing it these days. We’ve grown substantially, but on the day-to-day, it’s all been surprisingly seamless, and our new colleagues have found a new home. Due to this evolution, improvements to iRacing that we couldn’t have imagined a few short years ago are unlocked, and we’re so excited for what the next few years will bring.
		</p>

		<p>
			For now, enjoy a handful of screenshots of some of the projects and content in development, and stay tuned over the next month as our Marketing department releases more media leading up to S4.
		</p>

		<p>
			See you all out on the track.
		</p>
	</div>
</blockquote>

<p>
	Con il trailer che vedete qui sotto invece, gli sviluppatori annunciano l'accesso anticipato su Steam del nuovo World of Outlaws Dirt Racing 24, simulatore nato da una costola di iRacing, interamente dedicato alla specialità dello sterrato, molto seguita in USA, ma praticamente sconosciuta in Europa.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" id="ips_uid_8929_6" referrerpolicy="strict-origin-when-cross-origin" src="https://www.drivingitalia.net/applications/core/interface/index.html" title="World of Outlaws: Dirt Racing 24 // Early Access Trailer" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/b6u37GGEghs?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">29456</guid><pubDate>Sat, 14 Sep 2024 16:50:00 +0000</pubDate></item><item><title>GT Manager: Gameplay Deep Dive #6 - Focus piloti</title><link>https://www.drivingitalia.net/home-page/software/gt-manager-gameplay-deep-dive-6-focus-piloti-r29454/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/b8c67371a774bb561030ae5428581e5ab7d53099.png.818b9922b807603523c8fe6f78d3195d.png" /></p>
<p>
	In GT Manager, come in tutte le gare di endurance, ogni squadra è composta da più piloti, ognuno dei quali apporta punti di forza simili o caratteristiche diverse per migliorare le prestazioni complessive durante il weekend di gara. In questo approfondimento esploriamo il funzionamento del sistema dei piloti e vediamo tutti i piloti disponibili per l'ingaggio.
</p>

<p>
	Come si ingaggiano i piloti? All'inizio di ogni stagione, in qualità di manager di squadra, sarete responsabili dell'ingaggio di quattro piloti per la vostra squadra. Al momento della selezione, dovrete considerare diversi fattori, tra cui i punti di forza di ciascun pilota, le richieste di stipendio e gli obiettivi della stagione.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/b8c67371a774bb561030ae5428581e5ab7d53099.png.a067c3328c066eeec3c59d363b58ae4e.png" data-fileid="56889" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56889" data-ratio="56.20" data-unique="ygj3p8047" width="1000" alt="b8c67371a774bb561030ae5428581e5ab7d53099.png" src="https://www.drivingitalia.net/uploads/monthly_2024_09/b8c67371a774bb561030ae5428581e5ab7d53099.thumb.png.9894c3520c6ac5c1d79d614677aebc83.png"></a>
</p>

<p>
	Ogni pilota ha quattro statistiche diverse:<br>
	- <span style="color: rgb( var(--theme-text_color) );">Velocità: il suo ritmo in pista.<br>
	- Velocità sul bagnato: le sue prestazioni sul bagnato.<br>
	- Sorpasso: La loro abilità nell'eseguire sorpassi con facilità.<br>
	- Costanza: La loro capacità di mantenere tempi veloci sul giro per lunghi periodi. </span>
</p>

<p>
	<span style="color: rgb( var(--theme-text_color) );">Nel corso della stagione, avrete la possibilità di allenare non solo i vostri piloti, ma anche la squadra di supporto che li circonda. Ogni equipaggio comprende due ingegneri specializzati ed entrambi gli equipaggi condividono la stessa struttura di allenamento, che può essere equipaggiata con un allenatore sportivo, un allenatore mentale e varie attrezzature di allenamento. Ogni personale o attrezzatura aggiuntiva introdotta nella struttura migliorerà una delle quattro statistiche chiave del driver, ma aumenterà anche il costo complessivo della manutenzione dell'edificio.</span>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.drivingitalia.net/applications/core/interface/index.html" title="GT Manager - Driver Building" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/KvQ0FBTSsU8?feature=oembed"></iframe>
	</div>
</div>

<p>
	Scopriamo tutti i piloti con licenza <a href="https://store.steampowered.com/news/app/2457030/view/6977853536140427617?l=english" rel="external">disponibili dal lancio dell'Early Access</a> il 18 settembre!
</p>

<p>
	<img alt="8effecbd2bff265bd5b054188dbe80da22281d63" class="ipsImage" data-ratio="50.00" height="500" width="1000" src="https://clan.akamai.steamstatic.com/images//44798891/8effecbd2bff265bd5b054188dbe80da22281d63.png">
</p>
]]></description><guid isPermaLink="false">29454</guid><pubDate>Fri, 13 Sep 2024 16:09:55 +0000</pubDate></item><item><title>F1 24 EA Sports: l'update Season 3 con la novit&#xE0; Formula 2 2024</title><link>https://www.drivingitalia.net/home-page/software/f1-24-ea-sports-lupdate-season-3-con-la-novit%C3%A0-formula-2-2024-r29453/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-rewards-bearman-fittipaldi-16x9-wm.jpg.adapt.crop16x9.1455w.jpg.7e865a03fcb3222c2db67a6890bb11d1.jpg" /></p>
<p>
	La Stagione 3 di F1 24 introduce numerose novità interessanti, con l'aggiunta al gioco dell'intera griglia della F2 2024. Inoltre, una nuova modalità di gioco, nuovi oggetti di personalizzazione sbloccabili e un nuovo look per alcune squadre con una serie di modifiche al design e alle livree. Scoprite tutte le novità della Stagione 3 nel trailer qui sotto:
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.drivingitalia.net/applications/core/interface/index.html" title="F1 24 Season 3: F2 Cars &amp; Drivers Update – Elimination Mode Returns!" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/cU4Lp0nruSs?feature=oembed"></iframe>
	</div>
</div>

<p>
	Molti degli attuali piloti di Formula 1® non sarebbero dove sono oggi se non fosse stato per la Formula 2™. In questo ultimo aggiornamento di F1® 24, potrete provare l'emozione di queste incredibili auto di Formula 2™, con tutti i team e i piloti dell'inizio dell'attuale stagione di Formula 2™. Il campionato di Formula 2™ 2024 si sta scaldando, con più di una dozzina di vincitori diversi sulla griglia di partenza quest'anno. A tre weekend di gara dalla fine, il titolo 2024 è davvero in palio.
</p>

<p>
	Indipendentemente da ciò che accadrà nel campionato reale, sarete in grado di riscrivere la storia per voi stessi. Forse porterete Colapinto a vincere il campionato o vi calerete nei panni di Kimi Antonelli prima della sua promozione alla Mercedes nel 2025. La scelta è vostra. Tra gli ex alunni e vincitori di campionati di Formula 2™ figurano Charles Leclerc, George Russell e Oscar Piastri. Sarai tu il prossimo a conquistare la corona della Formula 2™?
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-f2-drivers-cars-16x9-wm.jpg.adapt.crop16x9.1455w.jpg.7868e3bdadc57fe6dd09630a7539d673.jpg" data-fileid="56886" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56886" data-ratio="56.20" data-unique="n46i4y0gn" width="1000" alt="f124-s3-f2-drivers-cars-16x9-wm.jpg.adapt.crop16x9.1455w.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-f2-drivers-cars-16x9-wm.jpg.adapt.crop16x9.1455w.thumb.jpg.6c3d26d49ab4ba2272d6f354a0672aff.jpg"></a>
</p>

<p>
	Gli aggiornamenti non si fermano qui, questo aggiornamento porta anche un nuovo look a tutte le auto di F1® che riflette gli sviluppi meccanici e aerodinamici del mondo reale, oltre a vari aggiornamenti degli sponsor. Potete leggere tutte le modifiche apportate alle auto <a href="https://www.ea.com/games/f1/f1-24/news/f1-24-patch-notes-v110?isLocalized=true" rel="external">nell'articolo sulle note della patch</a>. Nella Stagione 3 vi invitiamo a guidare il futuro, con una buona parte della stagione incentrata sulle auto di Formula 2™. La Stagione 3 del servizio live di F1 24 è divisa in due parti: la prima parte va dal 18 settembre al 13 ottobre e la seconda dal 25 ottobre all'11 novembre.
</p>

<p>
	PARTE 1 - SERIE DI EVENTI F2™ (18 settembre - 13 ottobre)
</p>

<p>
	Con il debutto delle vetture e dei piloti della Formula 2™ 2024 nella Stagione 3 di F1® 24, c'è l'opportunità di prendere confidenza con le nuove macchine. Visitate F1® World per trovare una serie di eventi Track Mastery progettati per aiutarvi a scoprire i limiti della nuova vettura a Silverstone, Spa e Losail. Vincete premi, tra cui un adesivo Compendium per ogni circuito.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-rewards-bearman-fittipaldi-16x9-wm.jpg.adapt.crop16x9.1455w.jpg.d291e417ea09eebde236c0952d38cfab.jpg" data-fileid="56888" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56888" data-ratio="56.20" data-unique="bh4crqw4e" width="1000" alt="f124-s3-rewards-bearman-fittipaldi-16x9-wm.jpg.adapt.crop16x9.1455w.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-rewards-bearman-fittipaldi-16x9-wm.jpg.adapt.crop16x9.1455w.thumb.jpg.cc0e4008a2c7e00287fe42a6d39323fe.jpg"></a>
</p>

<p>
	Ritorna la modalità Eliminazione (18 settembre - 13 ottobre)
</p>

<p>
	Dopo aver fatto la vostra magia negli eventi F2™ Track Mastery, potrete partecipare al ritorno di una modalità preferita dai fan per un periodo limitato: la modalità Eliminazione. Ecco come funziona: ogni 30 secondi il pilota all'ultimo posto viene eliminato finché non ne rimane solo uno. Avete le carte in regola per arrivare alla fine? Per chi ne ha le capacità, è disponibile un set completo di attrezzi "Neon Drive". Ogni settimana, classificandosi tra i primi 7, si sblocca una nuova ricompensa. Per la prima settimana, otterrete i guanti, la tuta da gara per la seconda settimana, il casco per la terza settimana e infine la livrea per la quarta e ultima settimana. Andate in F1 World per affrontare la modalità Eliminazione, in lobby aperte o con gli amici esclusivamente con le auto della Formula 2 2024.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-elimination-mode-16x9-wm.jpg.adapt.crop16x9.1455w.jpg.0b10aa88e49699af8c50108f826d9b53.jpg" data-fileid="56885" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56885" data-ratio="56.20" data-unique="vpvqql1lu" width="1000" alt="f124-s3-elimination-mode-16x9-wm.jpg.adapt.crop16x9.1455w.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-elimination-mode-16x9-wm.jpg.adapt.crop16x9.1455w.thumb.jpg.42dd433c275587f452f363d7322eb25a.jpg"></a>
</p>

<p>
	Scenario di gara: Gran Premio dell'Arabia Saudita 2024 (18 settembre - 13 ottobre)
</p>

<p>
	Nessuno ha colmato il divario tra la F2™ e la F1® come Oliver Bearman. Ollie, membro della Ferrari Driver Academy, ha ottenuto la pole in F2™ a Jeddah per poi salire sulla Ferrari di F1® all'ultimo minuto per sostituire l'indisposto Carlos Sainz. Nonostante abbia saltato sia le FP1 che le FP2, Bearman si è qualificato 11° e si è assicurato il 7° posto in gara per ottenere i suoi primi punti in Formula 1®. Completa questo evento Scenario di gara per sbloccare il casco del Gran Premio dell'Arabia Saudita 2024 di Ollie per il tuo avatar pilota personale. Inoltre, se ti classificherai tra i primi 50% della classifica, otterrai alcuni adesivi dell'Arabia Saudita per il Compendio e, se ti classificherai tra i primi 30%, guadagnerai il distintivo "Incoronato" per il tuo profilo.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-ollie-bearman-saudi-gp-16x9-wm.jpg.adapt.crop16x9.1455w.jpg.b2d13a709eb166365d275e270450e9c6.jpg" data-fileid="56887" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56887" data-ratio="56.20" data-unique="4tzd25ctd" width="1000" alt="f124-s3-ollie-bearman-saudi-gp-16x9-wm.jpg.adapt.crop16x9.1455w.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-ollie-bearman-saudi-gp-16x9-wm.jpg.adapt.crop16x9.1455w.thumb.jpg.e52e17c5a849710b01b80c6ed8ae99eb.jpg"></a>
</p>

<p>
	Challenge Career: Jack Doohan (18 settembre - 13 ottobre)
</p>

<p>
	La prima parte della Stagione 3 si conclude con un evento Challenge Career che vede protagonista uno degli ultimi arrivati nel mondo della Formula 1®, Jack Doohan. Nel 2025 Doohan prenderà il sedile Alpine vacante di Ocon e si batterà con i più grandi nomi dell'automobilismo mondiale per dimostrare di poter fare il salto da una storia di successo in F2™ a un concorrente in F1®. Completa l'Episodio 1 per sbloccare il badge del profilo "Global", l'Episodio 2 per guadagnare alcuni adesivi del Compendio Alpine e l'Episodio 3 per ottenere l'emote del podio "The Robot".
</p>

<p>
	PARTE 2: AYRTON SENNA EVENTS SERIES
</p>

<p>
	La parte 2 della Stagione 3 celebra uno dei più grandi piloti di sempre, il leggendario pilota brasiliano Ayrton Senna. A partire dal 25 ottobre, potrete prendere parte a sfide speciali che toccano diversi momenti dell'illustre carriera di Senna, tra cui quelli di Suzuka, Monaco, Silverstone, Hungaroring, Spa e, naturalmente, Interlagos. Rimanete sintonizzati nelle prossime settimane per scoprire cosa ci aspetta in questa seconda metà della Stagione 3.
</p>

<p>
	SQUADRE E PILOTI DELLA FANZONE DELLA STAGIONE 3
</p>

<p>
	In ogni stagione di F1® 24 Live, potete sostenere il vostro pilota e la vostra squadra preferiti, con pronostici da fare per le battaglie chiave che si svolgono nello sport reale. Entrate nella Fanzone prima di ogni Gran Premio per votare il pilota o la squadra che secondo voi si aggiudicherà la vittoria nella gara successiva. I giocatori che avranno pronosticato correttamente i risultati otterranno un incremento di Punti Fan che aumenterà la classifica della vostra Fanzone nella lotta per i diritti di vanto nel Campionato Fanzone. Inoltre, guadagneranno Gettoni Fan per realizzare alcuni importanti aggiornamenti nel garage del Mondiale F1®. 
</p>

<p>
	Come in ogni aggiornamento del gioco, sono state apportate numerose correzioni di bug e miglioramenti. Per leggere l'elenco completo delle modifiche, potete visitare l'<a href="https://www.ea.com/games/f1/f1-24/news/f1-24-patch-notes-v110?isLocalized=true" rel="external">articolo sulle note della patch</a>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-doohan-alpine-16x9-wm.jpg.adapt.crop16x9.1455w.jpg.58ee6d0bd0ffb7f8781bdccd5a03beb1.jpg" data-fileid="56884" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56884" data-ratio="56.20" data-unique="gxu4z6cbt" width="1000" alt="f124-s3-doohan-alpine-16x9-wm.jpg.adapt.crop16x9.1455w.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/f124-s3-doohan-alpine-16x9-wm.jpg.adapt.crop16x9.1455w.thumb.jpg.9a1f0da30260cd030fbd30089b201077.jpg"></a>
</p>
]]></description><guid isPermaLink="false">29453</guid><pubDate>Fri, 13 Sep 2024 15:53:58 +0000</pubDate></item><item><title>EA Sports F1 24: patch 1.10 in arrivo con le vetture F2 2024</title><link>https://www.drivingitalia.net/home-page/software/ea-sports-f1-24-patch-110-in-arrivo-con-le-vetture-f2-2024-r29452/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/immagine_2024-09-13_173557451_optimized.png.4d75f2f61e45c765e70c8455d5fd939d.png" /></p>
<p>
	 
</p>

<p>
	Electronic Arts tramite i suoi social ha annunciato l'arrivo della patch 1.10 per F1 24, che porterà con sè le vetture 2024 del campionato di Formula 2. Le vetture saranno accompagnate da una serie di eventi multiplayer, alcuni dei quali a tempo limitato come la modalità Eliminazione, disponibile dal 18 Settembre al 13 Ottobre. L'aggiornamento invece sarà disponibile dal 16 Settembre.
</p>

<p>
	Non solo la F2, ma anche la Formula 1 si rifà il look: con l'update infatti arriveranno degli aggiornamenti estetici alle vetture, andando ad integrare i vari aggiornamenti che i team hanno apportato fin qui. Presenti anche alcuni fix e alcune correzioni sia dal punto di vista tecnico che dal punto di vista dell'intelligenza artificiale. Ecco di seguito il changelog completo:
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			<strong>F1® 2024 TEAM VISUAL UPDATE</strong>
		</p>

		<p>
			Alpine
		</p>

		<ul>
			<li>
				Added Trak Racer logo to the mirror stems
			</li>
			<li>
				Added Amazon Music logo to halo
			</li>
			<li>
				Added Delphi logo to rear wing end plate
			</li>
			<li>
				Tweaks to front wing, rear diffuser, and engine cover grill
			</li>
		</ul>

		<p>
			Aston Martin
		</p>

		<ul>
			<li>
				Updated Bombardier logo
			</li>
			<li>
				Updated Sentinel One logo
			</li>
			<li>
				Removed NexGen logo from halo
			</li>
			<li>
				Added Circle8 logo front floor area
			</li>
			<li>
				Tweaks to side body shape, engine cover grill, front wing, rear wing, rear diffuser, and airbox
			</li>
		</ul>

		<p>
			Haas
		</p>

		<ul>
			<li>
				No changes
			</li>
		</ul>

		<p>
			Ferrari
		</p>

		<ul>
			<li>
				Tweaks to various aerodynamic parts, sidepod intake, rear wing shape, rear diffuser, and engine cover grill
			</li>
		</ul>

		<p>
			McLaren
		</p>

		<ul>
			<li>
				Tweaks to side pod intake, rear wing, read diffuser, and engine cover grill
			</li>
		</ul>

		<p>
			Mercedes
		</p>

		<ul>
			<li>
				Added teal stripe underneath Petronas logo on sidepod
			</li>
			<li>
				Updated Solera logo
			</li>
			<li>
				Switched positions of TeamViewer and Solera logos on engine chassis
			</li>
			<li>
				Updated driver number colours
			</li>
			<li>
				Tweak to rear wing shape
			</li>
		</ul>

		<p>
			Red Bull
		</p>

		<ul>
			<li>
				Minor shape adjustment to the top canopy
			</li>
		</ul>

		<p>
			Kick Sauber
		</p>

		<ul>
			<li>
				Added new Pirelli FSC tyre branding
			</li>
			<li>
				Added Zero logo on the rear engine cover
			</li>
			<li>
				Update size of MASCOT logo
			</li>
			<li>
				Adjusted Camozzi logo
			</li>
			<li>
				Rebellion logo removed
			</li>
			<li>
				Adjusted size of numbers on steering wheel
			</li>
			<li>
				Lemo logo removed
			</li>
			<li>
				Added Fix Network logo on top of nose cone
			</li>
			<li>
				Tweaks to rear wing, top of engine chassis, rear diffuser, and engine cover grill
			</li>
		</ul>

		<p>
			VISA Cash App RB
		</p>

		<ul>
			<li>
				Replaced VISA logo with Cash App on rear wing
			</li>
			<li>
				Added engine cover grill
			</li>
		</ul>

		<p>
			Williams
		</p>

		<ul>
			<li>
				Updated Jumeirah logo on the nose cone
			</li>
			<li>
				Added Keeper branding to the nose cone, suspension arms, barge boards, steering wheel, and halo
			</li>
			<li>
				Keeper branding also added to Driver Suits, Pit Crew, and Race Crew sleeves
			</li>
			<li>
				JuliaHub branding moved to the top of wing mirror 
			</li>
			<li>
				Purestream branding moved to the inner rear wing end plates 
			</li>
			<li>
				Tweaks to side pod intake, rear wing, and engine cover 
			</li>
		</ul>

		<p>
			<strong>BUG FIXES/IMPROVEMENTS</strong>
		</p>

		<p>
			AI/CPU Behaviour
		</p>

		<ul>
			<li>
				AI will now manage their ERS deployment more wisely during qualifying, delivering hot lap times more representative of their race pace
			</li>
		</ul>

		<p>
			Graphics/Visuals
		</p>

		<ul>
			<li>
				Fixed an issue which was preventing the Safety Car from being visible at a far distance from the player
			</li>
			<li>
				Made minor improvements to visible damage on the rear wing
			</li>
			<li>
				Made minor improvements to reflections on the surface of vehicles
			</li>
		</ul>

		<p>
			F1 World
		</p>

		<ul>
			<li>
				Fixed an issue which could cause F1 World team member mod effects to deactivate before they should
			</li>
			<li>
				Fixed an issue which was preventing a Specialist Goal about completing a number of laps over a race weekend in a Challenge Career from being awarded once the criteria is met
			</li>
		</ul>

		<p>
			Peripherals
		</p>

		<ul>
			<li>
				Fixed an issue that was limiting torque output on Logitech wheels on PlayStation
			</li>
		</ul>

		<p>
			Miscellaneous
		</p>

		<ul>
			<li>
				Fixed an issue in Leagues where the ERS Tutorial could play every time the player left the garage in Practice and Qualifying
			</li>
			<li>
				UDP - Fixed an issue which caused all Session IDs to appear as 0 when Formation Lap was turned on
			</li>
		</ul>
	</div>
</blockquote>

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	</div>
</div>

<p>
	<img data-ratio="75.08" width="999" alt="f124-s3-f2-drivers-cars-16x9-wm.jpg.adap" src="https://media.contentapi.ea.com/content/dam/ea/f1/f1-24/common/news/season-3-blog/f124-s3-f2-drivers-cars-16x9-wm.jpg.adapt.crop16x9.1455w.jpg">
</p>

<p>
	<img data-ratio="75.08" width="999" alt="f124-s3-rewards-bearman-fittipaldi-16x9-" src="https://media.contentapi.ea.com/content/dam/ea/f1/f1-24/common/news/season-3-blog/f124-s3-rewards-bearman-fittipaldi-16x9-wm.jpg.adapt.crop16x9.1455w.jpg">
</p>

<p>
	<img data-ratio="75.08" width="999" alt="f124-s3-elimination-mode-16x9-wm.jpg.ada" src="https://media.contentapi.ea.com/content/dam/ea/f1/f1-24/common/news/season-3-blog/f124-s3-elimination-mode-16x9-wm.jpg.adapt.crop16x9.1455w.jpg">
</p>
]]></description><guid isPermaLink="false">29452</guid><pubDate>Fri, 13 Sep 2024 15:38:02 +0000</pubDate></item><item><title>Euro Truck Simulator 2 ed American Truck Simulator aggiornati alla v1.51</title><link>https://www.drivingitalia.net/home-page/software/euro-truck-simulator-2-ed-american-truck-simulator-aggiornati-alla-v151-r29450/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/17.jpg.bd8a025d5759472a4b601e5e8124db85.jpg" /></p>
<p>
	Dopo il consueto periodo di beta testing pubblico, SCS Software ha rilasciato la nuova versione aggiornata 1.51 del suo <a href="https://blog.scssoft.com/2024/09/euro-truck-simulator-2-151-update.html" rel="external">Euro Truck Simulator 2</a> e della sua controparte a stelle e strisce <a href="https://blog.scssoft.com/2024/09/american-truck-simulator-151-update.html" rel="external">American Truck Simulator</a>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/New_Title_Screen_01.jpg.f9ab89a3ed0b3a72241708877e8e9ca5.jpg" data-fileid="56876" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56876" data-ratio="56.20" data-unique="1ijy8hm8m" width="1000" alt="New_Title_Screen_01.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/New_Title_Screen_01.thumb.jpg.6874408ec2d55beb3ba1e92e66c7aa32.jpg"></a>
</p>

<p>
	Le principali novità e migliorie di questo update sono il rework della Germania, l'interno delle cabine migliorato, nuovo menu di gioco, nuova configurazione per i controller. Vi ricordiamo inoltre che il 16 Settembre sarà rilasciato per American Truck Simulator il nuovo DLC dedicato al <a href="https://blog.scssoft.com/2024/09/arkansas-release-date-announcement.html" rel="external">territorio dell'Arkansas</a>.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
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	</div>
</div>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.drivingitalia.net/applications/core/interface/index.html" title="American Truck Simulator: 1.51 Update Changelog" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/jnbtrkVXbGM?feature=oembed"></iframe>
	</div>
</div>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.drivingitalia.net/applications/core/interface/index.html" title="American Truck Simulator - Arkansas Video Trailer" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/PPJABNHzQdY?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">29450</guid><pubDate>Thu, 12 Sep 2024 10:17:34 +0000</pubDate></item><item><title>James Baldwin confronta la nuova McLaren 720S GT3 EVO di iRacing con la realt&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/james-baldwin-confronta-la-nuova-mclaren-720s-gt3-evo-di-iracing-con-la-realt%C3%A0-r29449/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/iracing.JPG.cae9d37f6a6e1fbe54f775dcab3d1921.JPG" /></p>
<p>
	La nuova McLaren 720S GT3 EVO è stata <a href="https://www.drivingitalia.net/home-page/software/iracing-mclaren-720s-gt3-evo-e-season-4-patch-1-disponibili-r29447/" rel="">rilasciata proprio l'altro ieri per iRacing</a>, dopo alcuni giorni di ritardo rispetto alla nuova build del simulatore americano. James Baldwin, appassionato e velocissimo simdriver, nonchè pilota reale proprio della vettura inglese, ci presenta in un nuovo video il confronto diretto fra l'auto simulata e quella reale.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.drivingitalia.net/applications/core/interface/index.html" title="Comparing iRacing's New McLaren GT3 To Real Life" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/fnp5ctH83nA?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">29449</guid><pubDate>Wed, 11 Sep 2024 17:45:07 +0000</pubDate></item><item><title>Playstation 5 PRO in arrivo con Gran Turismo 7 "Enhanced"</title><link>https://www.drivingitalia.net/home-page/software/playstation-5-pro-in-arrivo-con-gran-turismo-7-enhanced-r29448/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/gran-turismo-7-img01.jpg.5089b0579b0100ae9b7ea2839358095e.jpg" /></p>
<p>
	Ieri Sony ha presentato ufficialmente PS5 Pro, la sua "nuova" console Playstation 5 potenziata, svelando una prima lista di giochi "Enhanced", ovvero con impostazioni grafiche realizzate ad hoc per la console, che al lancio saranno tra i 40 e i 50.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/Unimmagine-di-Ps5-Pro-1200x675.webp.87f1e7aa97e96a1800793cb65599d81e.webp" data-fileid="56875" data-fileext="webp" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56875" data-ratio="56.20" data-unique="yi487dyk7" width="1000" alt="Unimmagine-di-Ps5-Pro-1200x675.webp" src="https://www.drivingitalia.net/uploads/monthly_2024_09/Unimmagine-di-Ps5-Pro-1200x675.thumb.webp.a832c00005f089948b3141a9b2c50ac6.webp"></a>
</p>

<p>
	I giochi potenziati riceveranno upgrade mirati per il 4K e i 60 fps, in aggiunta ad altri miglioramenti come nuovi effetti e luci volumetriche, più elementi sullo sfondo e preset grafici fino a 120 fps o in risoluzione 8K. "I 40-50 giochi che riceveranno gli aggiornamenti per PS5 Pro al lancio della console si concentreranno su aggiornamenti a 4K e 60 fps su tutta la linea, ma avranno anche una lunga lista di altri miglioramenti grafici, tra cui una nuova illuminazione volumetrica ed effetti, una grafica più ricca, un maggior numero di personaggi di sfondo sullo schermo e modalità che possono arrivare a 120 fps o a 8K", è stato spiegato nel corso della presentazione.
</p>

<p>
	Proprio durante il lancio con la stampa erapossibile provare Gran Turismo 7 in una modalità a 8K e in una modalità a 4K che aggiungeva ogni sorta di effetto ray-tracing. PS5 Pro sarà disponibile nei negozi a partire dal 7 novembre al prezzo consigliato di 799,99 euro. La console sarà sprovvista di lettore ottico, che volendo è possibile acquistare a parte al prezzo di 119,99 euro.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/image-22.webp.a8f2e167b851294688e955203c829213.webp" data-fileid="56874" data-fileext="webp" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56874" data-ratio="56.20" data-unique="8bqv0fal8" width="1000" alt="image-22.webp" src="https://www.drivingitalia.net/uploads/monthly_2024_09/image-22.thumb.webp.0cebac66343f7cfd79da66fbbdb896ab.webp"></a>
</p>
]]></description><guid isPermaLink="false">29448</guid><pubDate>Wed, 11 Sep 2024 08:21:48 +0000</pubDate></item><item><title>iRacing: McLaren 720S GT3 EVO e Season 4 Patch 1 disponibili</title><link>https://www.drivingitalia.net/home-page/software/iracing-mclaren-720s-gt3-evo-e-season-4-patch-1-disponibili-r29447/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2024_09/459160984_18456455140059210_1901545361231710458_n.jpg.398c17e54969bf2f75d8178bf4ced691.jpg" /></p>
<p>
	La McLaren 720S GT3 EVO, è ora disponibile per l'acquisto e le gare in iRacing!
</p>

<p>
	Dal 2019, la McLaren 720S GT3 si è dimostrata una delle piattaforme GT3 più competitive al mondo. Questo successo è proseguito nel 2023 con l'introduzione della 720S GT3 EVO, che ha migliorato l'aerodinamica, le sospensioni, il bilanciamento generale e altri elementi chiave della vettura. Dopo una lunga collaborazione con il marchio McLaren sia nelle concessionarie che nella classe GT4, Pfaff Motorsports ha portato per la prima volta la vettura nella classe GTD Pro dell'IMSA per la stagione 2024. Il team ha ottenuto il suo primo podio con la 720S GT3 EVO al WeatherTech Raceway Laguna Seca a maggio, aggiungendosi alla lunga storia di McLaren GT3.
</p>

<p>
	I possessori della McLaren MP4-12C GT3 al momento della distribuzione di questa patch riceveranno crediti iRacing come compensazione per il rilascio di questa nuova versione dell'auto. La compensazione si basa sul periodo di tempo trascorso dall'acquisto della McLaren MP4-12C GT3 ed è la seguente:
</p>

<p>
	- 0-90 giorni = 100% di compensazione del prezzo<br>
	- 91-180 giorni = 75% di compensazione del prezzo<br>
	- 181-365 giorni = 50% di compensazione del prezzo<br>
	- 366+ giorni = nessuna compensazione
</p>

<p>
	La McLaren MP4-12C GT3 originale è ora un contenuto [Legacy] del simulatore americano. L'AI Racing è disponibile, cosi come la possibilità di utilizzarla per le gare sotto la pioggia!
</p>

<p>
	Oltre alla nuova auto, iRacing ha rilasciato anche la nuova <a href="https://forums.iracing.com/discussion/67674/2024-season-4-patch-1-release-notes-2024-09-06-02#latest" rel="external">Season 4 Patch 1</a>, con numerose migliorie e bugfix, <a href="https://forums.iracing.com/discussion/67674/2024-season-4-patch-1-release-notes-2024-09-06-02#latest" rel="external">dettagliati a questo link</a>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2024_09/459160984_18456455140059210_1901545361231710458_n.jpg.4ad7562218727c063cbcf472ea7adf70.jpg" data-fileid="56873" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="56873" data-ratio="125.00" data-unique="33e3uvj0b" width="600" alt="459160984_18456455140059210_1901545361231710458_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2024_09/459160984_18456455140059210_1901545361231710458_n.thumb.jpg.ed9b1a1204f2f38fe7f55d59b18be5db.jpg"></a>
</p>
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