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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/425/?d=1</link><description>News: News</description><language>en</language><item><title>Il cockpit della Ferruccio si mostra</title><link>https://www.drivingitalia.net/home-page/software/il-cockpit-della-ferruccio-si-mostra-r21372/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/8d2ea570aa5d688ce1ff120da5de1d78.jpg" /></p>


<p>Il team URD prosegue nell sviluppo del mod <a href="https://www.drivingitalia.net/index.php?showtopic=62208&amp;page=1" rel="">EnduranceRacingX</a> e oggi ci mostra i primi screen dell'atteso cockpit della Ferruccio, ultima vettura aggiunta in ordine di tempo. Benché manchi ancora qualche dettaglio, già da ora la cura per i dettagli che contraddistingue i lavori del team è ben visibile da queste immagini.</p>
<p>La prima parte del mod può <a href="http://www.unitedracingdesign.com/#!shop/c1hgg" rel="external">essere acquista</a> per 9,90€.</p>
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<a href="http://imgur.com/s9zsq8y" rel="external"><img src="http://i.imgur.com/s9zsq8ys.jpg" alt="s9zsq8ys.jpg"></a> <a href="http://imgur.com/PEwQGUW" rel="external"><img src="http://i.imgur.com/PEwQGUWs.jpg" alt="PEwQGUWs.jpg"></a> <a href="http://imgur.com/uCTjUVq" rel="external"><img src="http://i.imgur.com/uCTjUVqs.jpg" alt="uCTjUVqs.jpg"></a>
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]]></description><guid isPermaLink="false">21372</guid><pubDate>Tue, 20 May 2014 09:19:00 +0000</pubDate></item><item><title>Video: Forza 5 vs iRacing</title><link>https://www.drivingitalia.net/home-page/software/video-forza-5-vs-iracing-r21373/</link><description><![CDATA[

<p>Molto interessante è il nuovo video di confronto che vi proponiamo questa mattina: potete ammirare il paragone diretto, sul circuito di Indianapolis, fra la <a href="https://www.drivingitalia.net/index.php?showtopic=64173#entry751971" rel="">Dallara DW12 di iRacing</a> (rilasciata ieri) e <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=15#entry751964" rel="">quella di Forza Motorsport 5</a>.</p>
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]]></description><guid isPermaLink="false">21373</guid><pubDate>Tue, 20 May 2014 07:50:00 +0000</pubDate></item><item><title>La Ducati di MotoGP14</title><link>https://www.drivingitalia.net/home-page/software/la-ducati-di-motogp14-r21371/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/7082c3489c9165b44f03835a0d1e821e.jpg" /></p>


<p>Dopo aver <a href="https://www.drivingitalia.net/index.php?showtopic=66000#entry750627" rel="">presentato lo Yebis 2</a>, motore grafico del gioco per le versioni next-gen e annunciato la collaborazione con il <a href="https://www.drivingitalia.net/index.php?showtopic=66000#entry751419" rel="">team NGM Forward Racing</a>, per quanto concerne la parte fisica, la Milestone ci mostra oggi <a href="https://www.drivingitalia.net/index.php?showtopic=66000#entry751966" rel="">quattro nuovi screens</a> del suo prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=66000#entry751966" rel="">MotoGP14</a> dedicati ad una bellissima rossa Ducati.</p>
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]]></description><guid isPermaLink="false">21371</guid><pubDate>Mon, 19 May 2014 20:05:00 +0000</pubDate></item><item><title>iRacing: Dallara Indycar disponibile</title><link>https://www.drivingitalia.net/home-page/software/iracing-dallara-indycar-disponibile-r21368/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1413d2603969531df3b73a53ce014497.jpg" /></p>


<p>Praticamente in contemporanea con la mitica 500 Miglia di Indianapolis, il team di Iracing ha puntualmente rilasciato per il simulatore americano la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=64173&amp;p=751623" rel="">Dallara DW12 Indycar</a>, al costo di circa 9 euro.</p>
<p><em>The Dallara DW12 IndyCar is now available for $11.95. That’s just in time for iRacers looking to channel their inner Tony Kanaan - or Kurt Busch – in the iRacing Indy 500 on Friday and Saturday. You say you recently bought the “old” Dallara? Anyone who purchased the Dallara IR03/05 in the past 90 days will automatically have a $6 credit applied to their account to use whenever and on whatever they choose. Click </em><a href="http://members.iracing.com/membersite/member/CarDetail.do?carid=57" rel="external"><em>here</em></a><em> to start driving your Dallara DW12 today.</em></p>
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]]></description><guid isPermaLink="false">21368</guid><pubDate>Sat, 17 May 2014 20:02:11 +0000</pubDate></item><item><title>R3E: Audi 90 disponibile</title><link>https://www.drivingitalia.net/home-page/software/r3e-audi-90-disponibile-r21338/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/57a0c9619f705985d84d585f6716a8ee.jpg" /></p>

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]]></description><guid isPermaLink="false">21338</guid><pubDate>Fri, 09 May 2014 08:22:25 +0000</pubDate></item><item><title>Game Stock Car Extreme v1.20 in video</title><link>https://www.drivingitalia.net/home-page/software/game-stock-car-extreme-v120-in-video-r21367/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/8796c6f3a817789a115f03459f7a2585.jpg" /></p>


<p>Il team Reiza torna a farsi sentire, mostrandoci un gustoso video di anteprima di quello che ci attende con la prossima nuova <a href="https://www.drivingitalia.net/index.php?showtopic=66780" rel="">versione aggiornata 1.20</a> del suo Game Stock Car Extreme: possiamo infatti ammirare in pista la monoposto <a href="https://www.drivingitalia.net/index.php?showtopic=66780" rel="">Formula Extreme con il DRS</a> in azione!</p>
<p><em>Short preview test showcasing the F-Extreme in action - upcoming free DLC for GSC Extreme v1.20 - WIP all around, AI still needs some callibrating... Some of the new rules such as DRS also showcased here. More to come soon...</em></p>
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]]></description><guid isPermaLink="false">21367</guid><pubDate>Thu, 15 May 2014 19:10:00 +0000</pubDate></item><item><title>R3E: via al multiplayer alpha</title><link>https://www.drivingitalia.net/home-page/software/r3e-via-al-multiplayer-alpha-r21366/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/a1625c5b0fe5494d98236d432d45bd8a.jpg" /></p>


<p>Con un annuncio sul suo blog ufficiale, il team Simbin comunica il lancio della fase di <a href="https://www.drivingitalia.net/index.php?showtopic=66622#entry751228" rel="">multiplayer alpha</a> per il suo <a href="https://www.drivingitalia.net/index.php?showtopic=66622#entry751228" rel="">RaceRoom Racing Experience</a>. Per ora la modalità multy è aperta ai soli beta testers selezionati e non è priva di alcuni problemi di gioventù, non resta che sperare che il testing proceda come previsto...</p>
<p><em>The MP ALPHA is now ready to download for the old </em><em><strong>Closed Beta Testers</strong></em><em> who have the R3E WIP Application in their Steam Library. As I mentioned yesterday, this is for the Closed Beta Testers who helped us test things over one and a half years ago before we launched R3E.</em> <em>Please note that WIP runs on a different infrastructure. In case you can’t remember your old Closed Beta account, to participate in the MP ALPHA you will need to re-register once you have R3E WIP installed and running.</em></p>
<p><em>There may be stability issues, things might go down and there may be numerous bugs which is why this is not exactly for everyone but for you that really want to join back and help us prepare MP Alpha for public. After these tests, MP Alpha will be made available in public for DTM Experience Season Pass Holders, then all DTM Experience owners and finally everyone who plays R3E.</em></p>

]]></description><guid isPermaLink="false">21366</guid><pubDate>Thu, 15 May 2014 19:05:00 +0000</pubDate></item><item><title>Auto Club Revolution si rinnova</title><link>https://www.drivingitalia.net/home-page/software/auto-club-revolution-si-rinnova-r21365/</link><description><![CDATA[

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<p><em>Two years after Auto Club Revolutions introduction on PC, Eutechnyx today unveiled details of how the free-to-play motorsport experience is entering a new era.Nothing less than a full remodeling, this “2.0” version of the game begins on June 16 with the launch of a Closed Beta to get feedback from its long-time members of the ACR community. Select new players in various regions worldwide will also be admitted in stages.Oculus Rift functionality is deep in development and is currently in early experimental tests – a full ACR game will be playable when the new VR hardware is released to initial backers this Fall.</em></p>
<p><em>“We’ve spent two years laying the foundation of an authentic community-driven game for fans of automotive culture. We have hundreds of thousands of players worldwide that motivate us to push the ACR experience even further, and now we are bringing the best ideas to fruition.” says Dave Thompson, Development Director of ACR.</em></p>
<p><em>Already featuring over 50 of the world’s leading manufactured cars like McLaren, BMW, Ford and Bentley, a wide range of new manufacturers and car models have been added to the virtual lineup (such as RUF and Maserati), new interiors are to be added to boost the stunning level of detail. Fresh bespoke audio and engine sounds have also been reproduced to deliver anauthentic sound experience for full player immersion. Players will now be able to create a 360 degree garage to admire their collection. Vehicle physics have been overhauled to not only enhance realism but also competitive fun.</em></p>
<p><em>Accessibility has been a key emphasis of ACR 2.0 – now only a single download is needed to jump into the action and start interacting with the community.“Our new single client is designed to make a bigger and better splash, pushing the quality of content and integrating new technologies that will further enhance player interaction. We have exciting times ahead of us and we can’t wait to share it with all our players. We strive to deliver content players want by providing a first-class, free-to-play online racing experience however possible,” says DaveThompson.</em></p>
<p><em>New players will be able to register for the ACR Closed Beta from June 16 at </em><a href="http://www.autoclubrevolution.com/" rel="external"><em>http://www.autoclubrevolution.com/</em></a><em>and current players will have immediate access when the Closed Beta starts.</em></p>

]]></description><guid isPermaLink="false">21365</guid><pubDate>Thu, 15 May 2014 18:40:00 +0000</pubDate></item><item><title>Fast Forward: intervista Assetto Corsa</title><link>https://www.drivingitalia.net/home-page/software/fast-forward-intervista-assetto-corsa-r21364/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/122afda7da557317682a6cf354e615eb.jpg" /></p>


<p>Come potete notare dal grande successo dell'iniziativa <a href="https://www.drivingitalia.net/index.php?showforum=245" rel="">FORS di DrivingItalia</a> (oltre <a href="https://www.drivingitalia.net/index.php?showtopic=66027" rel="">125 iscritti</a> in pochi giorni!), il multiplayer di Assetto Corsa, pur in fase beta, è stato molto apprezzato dagli appassionati e le prime "garette" di test sui <a href="https://www.drivingitalia.net/index.php?showtopic=66701" rel="">nostri servers</a> sono state altamente spettacolari, come testimonia ad esempio <a href="https://www.drivingitalia.net/index.php?showtopic=66777#entry751179" rel="">questo filmato</a>. Per saperne ancora di più sul simulatore made in Kunos, vi consiglio poi di guardare la <a href="https://www.drivingitalia.net/index.php?showtopic=66772&amp;st=0&amp;p=751057" rel="">video intervista pubblicata da Motherboard</a>.</p>
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<p>Con un milione di nuovi utenti ogni giorno, la rete connette oggi tre miliardi di persone. È la sintesi più pura della nostra epoca, tanto da non accorgerci quasi di farne parte. Anche l'informazione più banale viaggia ormai alla velocità della luce, ma siamo sicuri che lo scopo ultimo di internet sia la condivisione di un selfie? A Motherboard ci abbiamo pensato e la nostra risposta è FFW - Fast Forward, una nuova serie video in collaborazione con Fastweb. Siamo andati alla ricerca delle migliori storie italiane per raccontare ciò che rende unica la rete: alta connettività, enormi flussi di dati, innovazione tecnologica e spinta creativa, senza tralasciare gli aspetti più ludici. A legare questi ingredienti è un carattere essenziale: la velocità.</p>
<p>La serie si apre con Assetto Corsa, un simulatore di guida concepito e realizzato completamente online. Lo sviluppo in cloud e la stretta interazione con le community, oltre all’originale sistema di acquisizione dati e una grandissima cura per i dettagli lo rendono non solo un gioco d’incredibile realismo, ma anche uno strumento scientifico per i piloti professionisti. Ce ne ha parlato il suo ideatore Marco Massarutto nella sede di Kunos, la software house ospite dell’autodromo di Vallelunga.</p>
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]]></description><guid isPermaLink="false">21364</guid><pubDate>Thu, 15 May 2014 18:00:00 +0000</pubDate></item><item><title>KartSim con Unreal Engine 4</title><link>https://www.drivingitalia.net/home-page/software/kartsim-con-unreal-engine-4-r21362/</link><description><![CDATA[

<p>So what does that mean for us all? Whilst the gameplay will only ever get better, we can now announce support for <a href="https://www.facebook.com/oculusvr" rel="external">Oculus VR</a>, Linux and Mac versions, support for modding via <a href="https://www.facebook.com/Steam" rel="external">Steam</a> Workshop and visuals that edge ever closer to photorealism. With the extra power available in UE4, your request to make the tyre walls break apart into individual tyres is also being worked on, which will only add to the fun factor in the sandbox mode. (Server options will be available to turn this off for more serious drivers).</p>
<p><em>We've also taken your feedback and will be improving the engine sounds significantly. There are a lot more features that will be announced soon, but will be keeping them under wraps for the moment.</em></p>
<p><em>Thanks again for all your feedback and getting KartSim Greenlit. In the next update, I hope to give you a firm release date for KartSim, which I'm sure you've all been waiting for.</em></p>
<p><em>In the meantime, since we've received a lot of requests to do so, we'll be releasing templates for everyone to start working on their helmets and team tents, with an accompanying tutorial on how to texture them. Stay tuned!</em></p>
<p><em>Zach Griffin</em></p>
<p><a href="https://www.facebook.com/photo.php?fbid=10154137813600484&amp;set=a.10150972466370484.774302.30291995483&amp;type=1" rel="external"><img src="https://scontent-a-fra.xx.fbcdn.net/hphotos-frc3/t1.0-9/q71/s480x480/10264811_10154137813600484_910587458187369612_n.jpg" alt="10264811_10154137813600484_910587458187369612_n.jpg"></a></p>

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