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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/423/?d=1</link><description>News: News</description><language>en</language><item><title>MotoGP14 arriva il 20 Giugno</title><link>https://www.drivingitalia.net/home-page/software/motogp14-arriva-il-20-giugno-r21401/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/0eadde8ada0c2e2685908a779a24f1f5.jpg" /></p>


<p>Milestone annuncia che <a href="https://www.drivingitalia.net/index.php?showtopic=66000&amp;page=2#entry753947" rel="">MotoGP14</a> sarà disponibile a partire dal 20 giugno 2014 per Xbox 360 , Windows PC, Steam, PlayStation 3, PlayStation Vita e su PlayStation 4. Per tutti coloro che pre-ordineranno una copia di <a href="https://www.drivingitalia.net/index.php?showtopic=66000&amp;page=2#entry753947" rel="">MotoGP14</a> sarà possibile accedere ad un fantastico pre-order gadget:</p>
<ul>
<li>Presso GameStop sarà possibile ottenere lo Sticker Carbon ufficiale della MotoGP<br>
</li>
<li>In uno dei negozi Mediaworld e Saturn sarà possibile ricevere il Portachiavi ufficiale della MotoGP.<br>
</li>
<li>Presso lo store digitale Amazon.it sarà possibile scaricare il codice di download dell’esclusivo DLC MotoGP14 Laguna Seca Red Bull US Grand Prix<br>
</li>
</ul>
<p></p>
<p>Milestone è, inoltre, lieta di svelare le cover ufficiali delle versioni disponibili al DAY1 per vivere l’emozione del motondiale. MotoGP14 conterrà i circuiti e i piloti previsti nella stagione MotoGP 2014, i piloti della classe MotoGP 2013 e i campioni del passato con oltre 100 piloti disponibili, tutti i costruttori ufficiali, le classi di gara e 18 circuiti.</p>
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]]></description><guid isPermaLink="false">21401</guid><pubDate>Fri, 30 May 2014 10:15:00 +0000</pubDate></item><item><title>GT6: update 1.08, Senna e Mitsubishi</title><link>https://www.drivingitalia.net/home-page/software/gt6-update-108-senna-e-mitsubishi-r21400/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/93c4e310de086bf8e33e483240bd4678.jpg" /></p>

<p><em>La "Mitsubishi Concept XR-PHEV Evolution Vision Gran Turismo" è da oggi disponibile per Gran Turismo 6, in esclusiva per PlayStation 3. Si tratta di una concept ibrida con tecnologie e carattere di derivazione sportiva. Non lasciarti sfuggire l'opportunità di scoprire il suo potenziale!</em></p>
<p><em>Come riceverla</em></p>
<p><em>Dopo l'installazione dell'aggiornamento 1.08, l'auto può essere acquistata tramite la sezione [Vision GT], all'interno del menu [AUTO] in "Casa Mia" (qui si trova anche il filmato di presentazione della vettura). In alternativa, è possibile ottenere l'auto anche completando un giro (a prescindere dal tempo ottenuto) nel nuovo evento stagionale, disponibile solo per un periodo limitato.</em></p>
<p><em>Informazioni sulla Mitsubishi Concept XR-PHEV Evolution Vision Gran Turismo</em></p>
<p><em>Mitsubishi Motors, azienda costruttrice dal ricco palmares sportivo grazie ai successi nel Dakar Rally e nel campionato mondiale di rally (WRC), ha sviluppato uno speciale modello concept per Vision Gran Turismo: la "Mitsubishi Concept XR-PHEV EVOLUTION V".</em></p>
<p><em>Nello sviluppo di questo speciale modello concept, Mitsubishi Motors ha coinvolto il team di progettazione, l'Advanced Vehicle Research and Development Group e l'Aerodynamic Engineering Development Group, rispettando fedelmente il processo previsto per la creazione di una vera vettura sportiva.</em></p>
<p><em>Lo stile dell'auto segue gli elementi di base della "MITSUBISHI Concept XR-PHEV" presentata al Tokyo Motor Show 2013, arricchendoli con le conoscenze guadagnate in anni di competizioni per perfezionare ogni dettaglio. Il risultato finale è l'evoluzione di quel concept, ora un'auto da competizione a tutti gli effetti.</em></p>
<p><em>Il concept progettuale "Athlete Form" (forma atletica) è stato sviluppato ulteriormente, enfatizzando in modo aggressivo le caratteristiche di guida. La famosa griglia frontale rappresenta uno studio per i SUV Mitsubishi di prossima generazione, mentre la sagoma che va a formare un cuneo, partendo dal simbolo del triplice diamante, richiama alla mente un atleta pronto a scattare dai blocchi di partenza, facendo intuire il grande potenziale della vettura.</em></p>
<p><em>Utilizzando diverse tecnologie particolarmente avanzate, quali il sistema Plug-in Hybrid EV, la potenza del motore e la sua straordinaria coppia vengono trasmessi alle 4 ruote tramite una trasmissione a 8 rapporti e doppia frizione (DCT). Le straordinarie prestazioni di guida sono controllate con la massima precisione dal sistema S-AWC del veicolo, che distribuisce in modo ottimale la potenza motrice sulle 4 ruote, garantendo una maneggevolezza che consente al guidatore di portare l'auto esattamente come desidera.</em></p>
<p><em>Inoltre, la carrozzeria, in plastica rinforzata con fibra di carbonio (CFRP), riduce il peso e contribuisce all'agilità della vettura, mentre la deportanza generata dall'aerodinamica parte frontale e dai diffusori posteriori garantisce ottime prestazioni in curva. Le ruote maggiorate in alluminio da 20 pollici rendono molto efficaci le sospensioni, mentre l'aspetto dei parafanghi anteriori e posteriori trasmette l'idea di potenza, di muscoli tesi pronti allo scatto.</em></p>
<p><em>Speriamo che ti divertirai con questo speciale modello concept, che racchiude dentro di sé lo spirito sportivo di Mitsubishi Motors.</em></p>
<p><em>Informazioni su Vision Gran Turismo</em></p>
<p><em>Vision Gran Turismo è un progetto grazie al quale i principali marchi internazionali sviluppano delle concept car per Gran Turismo e per i suoi appassionati. Prossimamente saranno disponibili nuove, fantastiche vetture!</em></p>
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]]></description><guid isPermaLink="false">21400</guid><pubDate>Fri, 30 May 2014 08:40:00 +0000</pubDate></item><item><title>GRID Autosport in video</title><link>https://www.drivingitalia.net/home-page/software/grid-autosport-in-video-r21399/</link><description><![CDATA[

<p>Quando mancano ormai poche settimane al rilascio del gioco Codemasters, iniziano a moltiplicarsi in rete i filmati che ci mostrano <a href="https://www.drivingitalia.net/index.php?showtopic=63935&amp;page=3#entry753644" rel="">GRID Autosport</a> in azione. Qui sotto ne trovate uno dedicato al drifting, mentre per gli altri fate riferimento <a href="https://www.drivingitalia.net/index.php?showtopic=63935&amp;page=3#entry753644" rel="">a questo link</a>.</p>
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]]></description><guid isPermaLink="false">21399</guid><pubDate>Fri, 30 May 2014 08:20:00 +0000</pubDate></item><item><title>Gran Turismo 6: addon Senna in arrivo</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-6-addon-senna-in-arrivo-r21398/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/a5f2df798c7dc79e516dc6d0240571d9.jpg" /></p>


<div style="text-align:center"><a href="https://www.youtube.com/watch?feature=player_embedded&amp;v=bOWpE9k7U_8" rel="external">https://www.youtube.com/watch?feature=player_embedded&amp;v=bOWpE9k7U_8</a></div>
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]]></description><guid isPermaLink="false">21398</guid><pubDate>Thu, 29 May 2014 14:55:00 +0000</pubDate></item><item><title>R3E: SimBin Dev Blog 29 maggio</title><link>https://www.drivingitalia.net/home-page/software/r3e-simbin-dev-blog-29-maggio-r21396/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/17dffcc9ec0a80f12445acd2d0351faf.jpg" /></p>


<p><em>Multiplayer ALPHA</em></p>
<p><em>For testing purposes we opened our Test environment to a lot of players. First I would like to thank everyone who joined and helped us test MP Alpha. Based on our test results, observations and your feedback, we are adding a few more things to MP Alpha before going live. Some of these will be included with the launch while some will be patched in later. But here’s a small list of things we’re adding.</em></p>
<ul>
<li>
<em>We’re adding start lights in HUD as players could not see the actual lights on the tracks from distance.</em><br>
</li>
<li>
<em>The MP Browser is now sorting by player count in a server. A lot more filtering/sorting options will come later.</em><br>
</li>
<li>
<em>We’re adding an information box to the MP Browser which shows the settings (flag rules, fuel usage, tyre wear, mechanical damage etc.) and if you have any friends playing on that particular server.</em><br>
</li>
<li>
<em>We’re implementing new cut track rules that will have 3 different levels.</em><br>
</li>
<li>
<em>We’re going to add an information screen (e.g hold TAB to see who is on the server, their ping times etc.)</em><br>
</li>
<li>
<em>Various improvements to our Wrecker Prevention system.</em><br>
</li>
<li>
<em>We are making some small HUD changes to better inform the player about which session they are in.</em><br>
</li>
<li>
<em>And a lot of fixes.</em><br>
</li>
</ul>
<p></p>
<p><em>On that note, the MP Alpha testing phase on WIP application will end sometime next week, as we need to set things back to normal for our closed betatesters to focus on other work in progress features. Again, a big thank you for all who participated. Your feedback and bug reports really helped us get MP Alpha to where it needs to be.</em></p>
<p><em>What’s in the Big Patch?</em></p>
<p><em>The MP Alpha patch includes a lot of improvements and fixes, along with some very nifty functionalities behind the scenes. I’ll just list some of them here. The full patchnotes will of course be released with the patch.</em></p>
<p><a href="http://insider.simbin.com/simbin-dev-blog-10/road/" rel="external"><img src="http://insider.simbin.com/wp-content/uploads/2014/05/road-670x376.jpg" alt="road-670x376.jpg"></a></p>
<p><em>Improved road shaders</em></p>
<ul>
<li>
<em>We’ve made a lot of improvements to our water and road shaders.</em><br>
</li>
<li>
<em>We’re adding the ability to adjust the amount of head movement in cockpit. We know a lot of you asked for this as it was disorienting for some.</em><br>
</li>
<li>
<em>We’ve made various improvements and fixes to steering. Fixed jittery/jerky steering when taking corners.</em><br>
</li>
<li>
<em>We’re adding the ability to scroll the car/class/livery selection wheels in the main menu. We ran out of space so we had to add a scroll </em><img src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_smile.gif" alt=":)" srcset="https://www.drivingitalia.net/uploads/emoticons/smile@2x.png 2x" width="20" height="20"><em> This of course will be replaced with WEB based menus in the future.</em><br>
</li>
<li>
<em>We refactored the code further and improved the performance issues that occurred when certain overlays appeared.</em><br>
</li>
<li>
<em>We refactored the AI code to improve their performance and to avoid having to have “workarounds” to get them to behave properly on certain occasions.</em><br>
</li>
<li>
<em>Various fixes to the sound engine.</em><br>
</li>
<li>
<em>Various art fixes to cars and tracks.</em><br>
</li>
<li>
<em>Various improvements bug fixes in the code.</em><br>
</li>
</ul>
<p></p>
<p><em>Of course there will be some new content included as well. The full patchnotes will be pretty big but hopefully the summary above is sufficient for now.</em></p>
<p><em>What’s Next</em></p>
<p><em>With MP Alpha patch getting wrapped up, some of the team started focusing on the next big planned improvements.</em></p>
<p><em>We are still working on the temporary R3E UI that will include MP Alpha to all R3E players. Apart from MP, it will also include Single Races.</em></p>
<p><em>We are preparing the code base and the structure for the big switch to WEB technology based menu and interface system. This will also replace the temp UI mentioned above.</em></p>
<p><em>We started looking deeply into the code for force feedback and road feeling improvements. There are some major changes which will need extensive tests but we hope to be able to share them with you before the summer ends. Along with the ffb changes, we will also update the default controller profiles.</em></p>
<p><em>The holidays are coming soon and the studio will take a few weeks off in July. The break will slow things down a bit but we hope to share these changes with you as soon as possible.</em></p>

]]></description><guid isPermaLink="false">21396</guid><pubDate>Thu, 29 May 2014 12:15:00 +0000</pubDate></item><item><title>World of Speed: la McLaren a Mosca</title><link>https://www.drivingitalia.net/home-page/software/world-of-speed-la-mclaren-a-mosca-r21395/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/58e1f75f29cea27f456e197140d72e97.jpg" /></p>


<p>Il team Slightly Mad Studios ci mostra oggi un nuovo e particolarissimo video di anteprima dedicato al suo <a href="https://www.drivingitalia.net/index.php?showtopic=65637&amp;page=5" rel="">World of Speed</a>: il trailer ci mostra il confronto diretto fra realtà e gioco con la McLaren MP4-12C impegnata in una esibizione sul tracciato cittadino di Mosca!</p>
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]]></description><guid isPermaLink="false">21395</guid><pubDate>Wed, 28 May 2014 13:50:00 +0000</pubDate></item><item><title>Project CARS Build 732</title><link>https://www.drivingitalia.net/home-page/software/project-cars-build-732-r21394/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/a1ce7d7c6532e44c02222cf884f2ea9b.jpg" /></p>

<p><span style="text-decoration:underline">Build 732</span> (26/05/14, Team Member+) - Tiny <strong>MB</strong></p>
<p><strong>Next-Gen:</strong></p>
<p>* Xbox One: Fixed users sometimes getting pulled back into a multiplayer session after leaving it</p>
<p><strong>Cameras:</strong></p>
<p>* Brands Hatch cameras update</p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p>- Replays in MP: Working but you can't watch saved replays</p>
<p>- P2P Tracks: Don't press return to pitbox</p>
<p>- JIP: Stop&amp;Go Penalty might be given during the JIP sessions</p>
<p>- Player loses control of the car after accessing the Setup and Strategy.</p>
<p>- Shake effects and Speed Sensitivity enabled in all profiles by default</p>
<p>- Brands Hatch: Missing HUD when racing at this track</p>
<p><span style="text-decoration:underline">Build 731</span> (23/05/14, Team Member+) - 363.3 <strong>MB</strong></p>
<p><strong>Next-Gen:</strong></p>
<p>* XB1: Support for RenderTarget clears with no compression</p>
<p>* XB1: Shader compiler uses WaveSim iteration option (FXC define)</p>
<p>* XB1: ESRAM shadow rendering with no compression and sub resource resolve</p>
<p>* XB1: Fixed issues with cancelling the join new user to multiplayer session async operation.</p>
<p>* PS4: Support for PS4 Thrustmaster SDK added. T80 wheel tested. Working, but missing rumble support on this wheel currently. Added vehicleset etc for T80 wheel.</p>
<p><strong>Render:</strong></p>
<p>* DX11: RestoreDepth (for MSAA depth restore experiment) bug fixes.</p>
<p><strong>Online/Multiplayer:</strong></p>
<p>* Added DS permision and server denied handling</p>
<p>* Add driver meshes to JIP loading and changed queue to restart for each JIP</p>
<p><strong>Characters:</strong></p>
<p>* Driver SMS properties setup/tweaks</p>
<p><strong>Animations:</strong></p>
<p>* McLaren P1: Driver animations alpha2</p>
<p><strong>Cameras:</strong></p>
<p>* Replay Cameras: New real-world-style set for Derby Park - First pass</p>
<p><strong>GUI:</strong></p>
<p>* Harrison Pike logo updated</p>
<p>* Free camera now back in the FE</p>
<p>* Implementing driver aid options</p>
<p>* Fixing more gameplay applinks for driving aids.</p>
<p>* Screen drops are now hooked up to a profile setting.</p>
<p>* Harrison Pike: Naming update and Tect database update to match</p>
<p>* Changing to the correct dialog panel for the profile delete yes no confirmation.</p>
<p><strong>Career:</strong></p>
<p>* Career sessions can be individually set up with bonus scores for fastest laps in qualifying and races. Formula Gulf setup with bonus points for both.</p>
<p>* Returning info on why career races can't be started (locked, wrong contract etc.), so the eligibility information can be displayed once the UI for it has been added</p>
<p><strong>AI/Pitstops:</strong></p>
<p>* Edits on speed calculation and look forward distance</p>
<p>* Better line following ( small edit using road angle error ), shaves some more time off laps</p>
<p><strong>Physics:</strong></p>
<p>* 80s GT R2 tire</p>
<p>* Realistic drving aids</p>
<p>* New GT3/LMP/TC revision</p>
<p>* Renault Clio Cup: Initial physics</p>
<p>* BMW M1 Procar: Shift tolerances, engine wear</p>
<p>* Passing Driving aid infomation down to physics</p>
<p>* BMW 320 Turbo: Better front strut geometry, new aero, default setup changes</p>
<p>* Ford Capri Gr.5: Better front strut geometry, new aero, default setup changes</p>
<p><strong>Vehicles:</strong></p>
<p>* Ginetta G55 GT3: Source texture minor update</p>
<p>* Marek RP 339H: Chassis source textures initial check in.</p>
<p>* Renault Clio Cup: First export, added LODA interior. Added runtime/srcdata files, collision export, placeholder liveries</p>
<p>* RUF RGT8 GT3: First export, collisions added, new wheel textures, runtime files - exhaust flames positions fixed, finished LODX mesh</p>
<p>* Pagani Zonda Cinque: CPIT animations added. AO for LODs and CPIT. Body damage added. Wiper animation Rain Setup. Wiper mask texture file initial checkin.</p>
<p><strong>Tracks:</strong></p>
<p>* California Highway: Static Road Signs, Dynamic Road Signage</p>
<p>* Florence Short: Updated Florence Short Dressing with billboards, panels and flags</p>
<p>* Loire: Fixed intersecting trees, , rescaled textures to optimize Loire scene and track.. saved about 90Mb</p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p>- Replays in MP: Working but you can't watch saved replays</p>
<p>- P2P Tracks: Don't press return to pitbox</p>
<p>- JIP: Stop&amp;Go Penalty might be given during the JIP sessions</p>
<p>- Player loses control of the car after accessing the Setup and Strategy.</p>
<p>- Shake effects and Speed Sensitivity enabled in all profiles by default</p>
<p>- Brands Hatch: Missing HUD when racing at this track</p>
]]></description><guid isPermaLink="false">21394</guid><pubDate>Mon, 26 May 2014 15:20:00 +0000</pubDate></item><item><title>GRID Autosport in video</title><link>https://www.drivingitalia.net/home-page/software/grid-autosport-in-video-r21393/</link><description><![CDATA[

<p>Il portale di VG247 ha pubblicato <a href="https://www.drivingitalia.net/index.php?showtopic=63935&amp;page=3#entry753317" rel="">alcuni video dedicati a GRID: Autosport</a>, nuovo racing game di Codemasters in arrivo su Xbox 360, PC e PlayStation 3. Vengono mostrate, fra gli altri, le gare Formula 3 (qui sotto), Endurance, Drift e BTCC con il commento del lead handling designer Gehan Pathiraja.</p>
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]]></description><guid isPermaLink="false">21393</guid><pubDate>Mon, 26 May 2014 14:20:00 +0000</pubDate></item><item><title>Indianapolis in video</title><link>https://www.drivingitalia.net/home-page/software/indianapolis-in-video-r21390/</link><description><![CDATA[

<p>In occasione della mitica 500 Miglia disputata oggi, sono tantissimi i video pubblicati dedicati proprio al tracciato di Indianapolis: numerosi sono infatti anche i confronti fra la realtà e vari simulatori, come <a href="https://www.drivingitalia.net/index.php?showtopic=57672&amp;page=37#entry753213" rel="">rFactor 2</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;page=24#entry753226" rel="">iRacing</a> e <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=16#entry752981" rel="">Forza Motorsport 5</a>. Qui sotto un video confronto realizzato da DigiProst.</p>
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]]></description><guid isPermaLink="false">21390</guid><pubDate>Sun, 25 May 2014 18:20:00 +0000</pubDate></item><item><title>rFactor 2: Dallara e Indianapolis disponibili!</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-dallara-e-indianapolis-disponibili33-r21389/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/9496234aa5b31d56cf3a6380ba78b38d.jpg" /></p>


<p>Con perfetta puntualità, dopo i numerosi <a href="http://www.drivingitalia.net/index.html/_/software/rfactor2-video-e-screens-da-indy-r21381" rel="">screens e video di oggi</a>, il team ISI ha rilasciato due gustose novità gratuite per il suo rFactor 2: sono infatti disponibili la <a href="https://www.drivingitalia.net/index.php?showtopic=66856#entry752894" rel="">Dallara DW12 Indycar</a> ed il mitico tracciato americano di <a href="https://www.drivingitalia.net/index.php?showtopic=63603&amp;page=2#entry752991" rel="">Indianapolis</a>, in configurazione ovale e stradale. Per il download dei files visitate <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showcat=124" rel="">questa pagina</a>. Il <a href="https://www.drivingitalia.net/index.php?showtopic=66087&amp;page=7#entry753093" rel="">server dedicato di DrivingItalia</a> è già attivo online per una spettacolare Indy 500 !</p>
<p><em>We are happy to announce that the Indy car and Indianapolis Motor Speedway are now available, free, to rFactor 2 users. This was an epic project for us, with the oval and roadcourse originally surveyed in 2012, we visited the facility five more times since, including being there the day after the asphalt was laid late last year. We’re extremely proud to be the first simulator to feature the new 2014 Grand Prix of Indianapolis roadcourse as well.</em></p>
<p><em>Our track team have gone above and beyond by including the 2007 Grand Prix, 2013 Grand Prix, 2014 Grand Prix and 2013 Oval layouts for you to enjoy. All for free to those of you who own our product.</em> <em>There are three physically different Dallara DW12 chassis configurations and it has two engine configurations, making a total of six technically different cars. Within the roadcourse configuration, we also have two tire options, Primary (black-sidewall) and Alternate (red-sidewall). This means effectively seven combinations, not including wets. Again, all free for rFactor 2 users.</em></p>
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<div style="text-align:center"><a href="http://rfactor.net/web/rf2/tracks/indianapolis-motor-speedway/" rel="external"><img src="http://rfactor.net/web/wp-content/uploads/2014/05/indy_topleft-480x258.jpg" alt="indy_topleft-480x258.jpg"></a></div>
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]]></description><guid isPermaLink="false">21389</guid><pubDate>Sat, 24 May 2014 18:10:00 +0000</pubDate></item></channel></rss>
