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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/421/?d=1</link><description>News: News</description><language>en</language><item><title>GT6: NISSAN CONCEPT 2020</title><link>https://www.drivingitalia.net/home-page/software/gt6-nissan-concept-2020-r21439/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/87abb3011fbec7e58496a3477112762b.jpg" /></p>

<p>Lo sviluppo dell'auto ha avuto inizio dando carta bianca ai giovani progettisti di Nissan Design Europe a Londra. Il loro incarico era semplice: creare la sportiva dei sogni. Gli ingegneri del Nissan Technical Centre hanno quindi inserito le loro considerazioni tecniche nel progetto, andando così a creare una sinergia fra design e tecnologia per l'intero processo di sviluppo.</p>
<p>La "NISSAN CONCEPT 2020 Vision Gran Turismo" è una vettura che propone nuove possibilità per la progettazione delle sportive del futuro. Nei prossimi giorni forniremo ulteriori notizie a riguardo!</p>
<p>Informazioni su Vision Gran Turismo</p>
<p>Vision Gran Turismo è un progetto grazie al quale i principali marchi internazionali sviluppano delle concept car per Gran Turismo e per i suoi appassionati.</p>
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]]></description><guid isPermaLink="false">21439</guid><pubDate>Mon, 16 Jun 2014 12:05:00 +0000</pubDate></item><item><title>rFactor 2: la BTCC a confronto</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-la-btcc-a-confronto-r21438/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1574001ad7c9ffb6e23146c697ca69a0.jpg" /></p>


<p>Nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=57672&amp;page=39" rel="">spettacolare video di confronto</a> dedicato ad rFactor 2: la <a href="https://www.drivingitalia.net/index.php?showtopic=62756" rel="">Honda Civic BTCC</a> creata dagli ISI è in paragone diretto con la sua controparte reale sulla pista di <a href="https://www.drivingitalia.net/index.php?showtopic=67031" rel="">Thruxton</a>.</p>
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]]></description><guid isPermaLink="false">21438</guid><pubDate>Sun, 15 Jun 2014 07:50:00 +0000</pubDate></item><item><title>R3E: multiplayer patch il 19</title><link>https://www.drivingitalia.net/home-page/software/r3e-multiplayer-patch-il-19-r21436/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/9f64eadf482a3fb41dee1f90f808ddb9.jpg" /></p>
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<p>The big patch is almost ready to be released next week, June 19. This blog is mainly about the patch. And I’ll mention some things we’re working on for the next patch. We ended the testing phase for MP Alpha last Thursday. Before I continue, I would like to thank everyone who participated in the MP Alpha testing. We have improved things a lot thanks to you!</p>
<p>The Big Patch Changelog</p>
<p>Game:</p>
<ul>
<li>Added Multiplayer Alpha for DTM Experience 2014 Season Pass Holders. MP Alpha will be available to all DTM Experience 2013 owners with next patch in few weeks, and to all R3E users at a later date.<br>
</li>
<li>Added new content for upcoming competitions.<br>
</li>
<li>Added new content that will be available soon.<br>
</li>
<li>Added keybinding options to increase/decrease head movement in cockpit.<br>
</li>
<li>Fixed a memory leak in car setup screen.<br>
</li>
<li>Various updates and fixes to localization.<br>
</li>
<li>Fixed some issues that was occurring with the lap counter in Instant replay.<br>
</li>
<li>Fixed an issue with the resource clean up when exiting to menus.<br>
</li>
<li>Fixed an issue where the options menu would become broken in DTM, after playing a championship.<br>
</li>
<li>Fixed an issue where the replay metadata could get the wrong game mode tag. (Menu instead of Race etc.)<br>
</li>
<li>Fixed an issue where the raceline was under tarmac in RaceRoom Hillclimb reverse layout in Apex Hunt.<br>
</li>
<li>Fixed the lap distance for RaceRoom Hillclimb.<br>
</li>
<li>Fixed wrong layout/livery in R3E Menus after leaving DTM Experience.<br>
</li>
<li>Fixed an issue where player could drive while in garage menu in HillClimb track test.<br>
</li>
<li>Fixed a threading issue in screenshot sharing.<br>
</li>
<li>Fixed an issue where competitions that had required content wasn’t communicating properly with online protocol to get users content list.<br>
</li>
<li>Fixed a crash that could occur when clicking “yes” in “found device without profile” dialogue window.<br>
</li>
<li>Fixed an issue where the steering would look choppy in replays on high rotation usage.<br>
</li>
<li>Fixed a memory leak on startup of Leaderboard challenges. (Stats)<br>
</li>
<li>Fixed steering linearity/ratio issues.<br>
</li>
<li>Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).<br>
</li>
<li>Fixed an issue where Championship replays were saved as Track Test.<br>
</li>
<li>Fixed an issue with DTM Experience Q4 parameters.<br>
</li>
<li>Fixed sector times appearing when disabling all HUD via options.<br>
</li>
<li>Improved replay fidelity by improving wheel deflection calculation.<br>
</li>
<li>Fixed an issue where HUD overlays could show during post race results.<br>
</li>
<li>Fixed exhaust flames appearing while the car is stationary.<br>
</li>
<li>Fixed so the reverse lights go off with ignition and when engine is starting.<br>
</li>
<li>Fixed an issue where the AI names would appear for a frame at the lowest position on the position bar, whenever they completed a lap.<br>
</li>
<li>Fixed a bug in media hub with screenshots and vault files.<br>
</li>
<li>Added start lights to HUD.<br>
</li>
<li>Fixed a crash that was occurring when completing a hillclimb session.<br>
</li>
<li>Optimized HUD overlays for better performance.<br>
</li>
<li>Various memory optimizations.<br>
</li>
<li>Optimized Object physics (non-car objects).<br>
</li>
<li>Fixed a crash that could occur when repeatedly racing in a HillClimb Leaderboard Challenge.<br>
</li>
<li>Fixed a crash that was occurring when ending a race session through the pause menu in DTM Experience.<br>
</li>
<li>Fixed an issue in DTM Experience where the player could get wrong starting position after qualification.<br>
</li>
<li>Updated Shared Memory with more data. Documentation coming soon.<br>
</li>
</ul>
<p>Rendering:</p>
<ul>
<li>Adjusted the mipmap filters to reduce artifacts in mipmaps. (distorted textures with thin lines such as text, numbers etc.)<br>
</li>
<li>Fixed an issue with the sun bloom blowing up at the edges of the screen.<br>
</li>
<li>Fixed slow-mo motion blur for num-pad controls.<br>
</li>
<li>Fixed an issue with shadow rendering.<br>
</li>
<li>Added 4K resolution support.<br>
</li>
<li>Fixed color issues on car windows.<br>
</li>
<li>Fixed an issue with the preset shader quality on medium settings.<br>
</li>
<li>Fixed LOD issues with rim types and trunk on cars.<br>
</li>
<li>Improved particle culling of systems.<br>
</li>
</ul>
<p>Art:</p>
<ul>
<li>Fixed Hud rev not matching with the gear indicator on various cars.<br>
</li>
<li>Fixed a texture intensity issue on BMW M1 Procar.<br>
</li>
<li>Updated all DTM tracks for corner marker update.<br>
</li>
<li>Various minor art fixes to all DTM tracks.<br>
</li>
<li>Updated liveries on various cars.<br>
</li>
<li>Various art fixes to BMW Alpina B6<br>
</li>
</ul>
<p>Audio:</p>
<ul><li>Fixed an issue where engine sound was louder from front on some cars.<br>
</li></ul>
<p>AI &amp; Physics &amp; FFB</p>
<ul>
<li>Tweaked gravel surface to be more sticky to encourage players not to drive off the track.<br>
</li>
<li>Tweaked grass surface to be more bouncy with lesser grip to encourage players not to drive off the track.<br>
</li>
<li>Tweaked secondary road surface to have less grip to encourage players not to drive off the track.<br>
</li>
<li>Refactored AI code.<br>
</li>
<li>Fixed an issue where loss of force feedback could occur when starting a new session.<br>
</li>
</ul>
<p>Portal &amp; Online Protocol</p>
<ul>
<li>Added various improvements to the Leaderboard system in backend.<br>
</li>
<li>Added ability to display Leaderboard entries for ANY difficulty level.<br>
</li>
<li>Added “ALL” filter to Car/Class Selection in the global leaderboards.<br>
</li>
<li>Made minor changes to the transaction history.<br>
</li>
<li>Added Multiplayer Browser.<br>
</li>
<li>Added sorting by player numbers by default.<br>
</li>
<li>Added show friends on the server, in the MP browser.<br>
</li>
<li>Added additional information about the server, in the MP browser.<br>
</li>
</ul>
<p>This patch will be a bit hefty as it includes a lot of updated and new content. With this patch we are also finalizing the corner marker updates as we are updating all the DTM tracks.</p>
<p>If everything works out well with the initial MP Alpha, we will then patch the game again to enable it to all DTM Experience players. That patch will also include some new content for upcoming competitions and some more.</p>
<p>We have done and continue to do vast improvements and additions to the overall force feedback. There are some fundamental changes which require some extensive tests but soon we will be able to share them with you. The temporary R3E menu is shaping up nicely and we are working on the R3E Single Race components now.</p>
<p>Art is busy as usual with a lot of new content. Here are some WIP shots of some cars we have in the works. Enjoy Le Mans <img src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_smile.gif" alt=":)" srcset="https://www.drivingitalia.net/uploads/emoticons/smile@2x.png 2x" width="20" height="20"></p>
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<p>La Codemasters ci mostra oggi un nuovo trailer di anteprima dedicato al suo prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=63935&amp;page=4" rel="">GRID Autosport</a>. Il video è dedicato al tuning ed alla spettacolare arte del drifting!</p>
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]]></description><guid isPermaLink="false">21434</guid><pubDate>Thu, 12 Jun 2014 11:50:00 +0000</pubDate></item><item><title>Project CARS: la carriera</title><link>https://www.drivingitalia.net/home-page/software/project-cars-la-carriera-r21432/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ca40bbdf0f3808b032f2105aef548824.jpg" /></p>


<p>Con un nuovo post sul <a href="http://www.projectcarsgame.com/career.html" rel="external">blog ufficiale</a>, il team Slightly Mad Studios inizia a svelarci le caratteristiche della <a href="https://www.drivingitalia.net/index.php?showtopic=67107" rel="">modalità carriera del suo prossimo Project CARS</a>. Come si può <a href="http://www.projectcarsgame.com/career.html" rel="external">notare</a>, la "carriera" di gioco è stata pensata per replicare tutto quello che può succedere intorno ad un moderno pilota di vetture da corsa.</p>
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<div style="text-align:left"><p><em><span style="background-color:transparent">Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.</span></em><em> It's also been designed to be flexible and offer variety - you decide who to drive for, you decide your path, and you decide what your ultimate goal is. So get ready, your journey is about to begin.</em></p></div>
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]]></description><guid isPermaLink="false">21432</guid><pubDate>Wed, 11 Jun 2014 18:35:00 +0000</pubDate></item><item><title>E3: World of Speed in video</title><link>https://www.drivingitalia.net/home-page/software/e3-world-of-speed-in-video-r21431/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/46964ad42482560c309eae657f2063e7.jpg" /></p>


<p>Il team Slightly Mad Studios non poteva di certo mancare dall'<a href="https://www.drivingitalia.net/index.php?showtopic=67022#entry755800" rel="">E3 di Los Angeles</a>: ecco quindi arrivare un video di anteprima dedicato al prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=65637&amp;page=5" rel="">World of Speed</a>, che ci mostra le differenze estetiche e di prestazioni ottenibili con la personalizzazione del veicolo. Vi ricordiamo che in <a href="https://www.drivingitalia.net/index.php?showtopic=67022#entry755800" rel="">questo topic</a> sono raccolte tutte le novità provenienti dalla California...</p>
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]]></description><guid isPermaLink="false">21431</guid><pubDate>Tue, 10 Jun 2014 18:55:00 +0000</pubDate></item><item><title>rFactor 2 vs Forza 5 al Nordschleife</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-vs-forza-5-al-nordschleife-r21430/</link><description><![CDATA[

<p>Da poche ore è disponibile il nuovo tracciato del <a href="https://www.drivingitalia.net/index.php?showtopic=62595#entry755756" rel="">Nürburgring Nordschleife per Forza Motorsport 5</a>, ma gli appassionati non sono rimasti a guardare: ecco infatti un video di confronto con la stessa pista <a href="https://www.drivingitalia.net/index.php?showtopic=57672&amp;page=38#entry755757" rel="">su rFactor 2</a>, con protagonista la F1 Brabham 1967.</p>
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<div style="text-align:center"><a href="https://www.youtube.com/watch?v=XFaVE2tMdqg" rel="external">https://www.youtube.com/watch?v=XFaVE2tMdqg</a></div>
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]]></description><guid isPermaLink="false">21430</guid><pubDate>Tue, 10 Jun 2014 11:35:00 +0000</pubDate></item><item><title>Project CARS: E3 video</title><link>https://www.drivingitalia.net/home-page/software/project-cars-e3-video-r21429/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ae1f3d22ef078b0813058c88ce613ada.jpg" /></p>


<p>Al primo giorno di apertura del <a href="https://www.drivingitalia.net/index.php?showtopic=67022" rel="">E3 di Los Angeles</a>, il team SMS ci mostra da subito il video promozionale del suo <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=109" rel="">Project CARS</a>, mostrato alla fiera americana. Sempre all'E3, <a href="https://www.drivingitalia.net/index.php?showtopic=67022#entry755711" rel="">sono apparsi i trailer</a> dell'annuncio del Nordschleife per Forza Motorsport 5 (che può essere scaricato a partire da oggi, gratuitamente, da Xbox LIVE Marketplace) e la video presentazione di Forza Horizon 2.</p>
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]]></description><guid isPermaLink="false">21429</guid><pubDate>Tue, 10 Jun 2014 06:55:00 +0000</pubDate></item><item><title>GSC Extreme: la F. Vee in video</title><link>https://www.drivingitalia.net/home-page/software/gsc-extreme-la-f-vee-in-video-r21425/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/869137271436fa4cadf49b97f2ca43ef.jpg" /></p>


<p>Il team Reiza Studios ha pubblicato un breve video di anteprima che ci mostra in azione sulla pista di Interlagos la nuova e piccola monoposto <a href="https://www.drivingitalia.net/index.php?showtopic=66780" rel="">Formula Vee</a>, che sarà una delle vetture addon gratuite inserite nell'imminente <a href="https://www.drivingitalia.net/index.php?showtopic=66780" rel="">update v1.20 per Game Stock Car Extreme</a>.</p>
<p><em>Short preview test showcasing the F-Vee in action in a race around Interlagos - upcoming free DLC for GSC Extreme v1.20. Unfortunately no H Shifter mounted on the simulator at this point! Coming soon!</em></p>
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]]></description><guid isPermaLink="false">21425</guid><pubDate>Sat, 07 Jun 2014 04:50:00 +0000</pubDate></item><item><title>Assetto Corsa 0.15 Early Access Update</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-015-early-access-update-r21422/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/055e6490921bdaa2a7b8b2abc3776f14.jpg" /></p>


<p>In anticipo rispetto al solito tardo pomeriggio, la Kunos Simulazioni ha rilasciato tramite Steam un nuovo aggiornamento per il suo Assetto Corsa: la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=67038" rel="">versione 0.15 Early Access</a> è più che altro un upgrade tecnico, con numerosi bugfix ed alcune migliorie, ma soprattutto mette a disposizione della comunità modders il <a href="https://www.drivingitalia.net/index.php?showtopic=66991" rel="">tanto atteso editor</a>.</p>
<p><em>The new build brings several fixes and finally welcomes the modding community thanks to the inclusion of the Assetto Corsa SDK dedicated to 3rd party productions for tracks. Initially scheduled to be included in Assetto Corsa 1.0, the editor has been released in advance, in order to assist all those modders who are already working to their home-made tracks. The Assetto Corsa SDK is available for download in the Steam Library &gt; Tools \ Tab, and includes a free sample track for training and testing.</em></p>
<p><em>We are glad to see so many 3rd party tracks already available for Assetto Corsa. However, we remind that conversions of original content taken from other games is not what we would like to see coming in Assetto Corsa. We hope to see only original content coming to AC from modders. Between you guys we might find our future track modelers, therefore do your best, keep going!</em></p>
<p><em>- Editor released and available as a tool for everyone</em></p>
<p><em>- acServer bugfixing</em></p>
<p><em>- Physics &amp; time-related fixes</em></p>
<p><em>- Fixed AI setup loading</em></p>
<p><em>- Setup Debug follows the currently focused car</em></p>

]]></description><guid isPermaLink="false">21422</guid><pubDate>Fri, 06 Jun 2014 12:10:00 +0000</pubDate></item></channel></rss>
