<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/420/?d=1</link><description>News: News</description><language>en</language><item><title>Live for Speed: versione 0.6F</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-versione-06f-r21426/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e22e69e079eb4e6a314b4410432e8687.png" /></p>


<p><em><strong>Version 0.6F</strong></em><em>:</em></p>
<p><em>Available today and well tested by forum visitors, this new update supports 3D devices including TVs, projectors, headsets and the Oculus Rift. While developing it, we also moved onto DirectX 9 which allows for better graphical effects in future while still allowing LFS to run on older versions of Windows and on Linux (using the Wine compatibility software). This version remains fully compatible with 0.6E with many improvements and fixes.</em></p>
<p><em>Read more about the patch and how to get it on the </em><a href="http://www.lfs.net/?page=patch_6f" rel="external"><em>0.6F information page</em></a><em>.</em></p>
<p><em><strong>Westhill Update</strong></em><em>:</em></p>
<p><em>Available soon... as the development for S3 has been taking some time, we thought it would be good to update something for our existing license holders. The best thing to update was the Westhill track which was always sparse and underdeveloped. The International configuration has been improved in many places, particularly in the twisty sequence of bends in the far corner which is now more challenging. There is a new National configuration, bearing off from the International track after the first right and left bends, involving some interesting gradient changes and technical bends. The scenery has been developed to a higher level of detail and you can drive around the access roads in the open configurations.</em></p>
<p><em>You can see more images of the new track on our </em><a href="http://www.lfs.net/?page=screenshots" rel="external"><em>screenshots page</em></a><em>.</em></p>
<p><em>The configurations are complete and good to drive. At this point Eric is still finishing some buildings and filling some holes in the scenery. Scawen is making some improvements and optimisations to deal with the higher level of detail. We expect to release this version for testing in a few weeks, but remember that sometimes interesting things can come up that make things take a little longer than planned.</em></p>
<p><em><strong>Further Progress</strong></em><em>:</em></p>
<p><em>After the Westhill update, Eric will continue with the S3 tracks he has been working on. Scawen will continue with the new tyre model. The new tyres currently feel good to drive but some work needs to be done on heat, pressure, friction, tyre load sensitivity and wear which are all closely linked.</em></p>

]]></description><guid isPermaLink="false">21426</guid><pubDate>Sat, 07 Jun 2014 08:12:34 +0000</pubDate></item><item><title>GPBikes Beta 5 by PiBoSo</title><link>https://www.drivingitalia.net/home-page/software/gpbikes-beta-5-by-piboso-r21453/</link><description><![CDATA[

<p><em>Changelog:</em></p>
<p><em>fix: chain simulation</em></p>
<p><em>fix: rider movement</em></p>
<p><em>fix: low-speed stand</em></p>
<p><em>fix: tyre simulation</em></p>
<p><em>fix: settings from replay crash</em></p>
<p><em>fix: replay controls smooth</em></p>
<p><em>fix: free-roam camera start position</em></p>
<p><em>fix: paintable stand</em></p>
<p><em>new: gearbox preload</em></p>
<p><em>new: brakes control gain</em></p>
<p><em>new: gearbox graph</em></p>
<p><em>new: export track length</em></p>
<p><em>new: live timing category</em></p>
<p><em>new: multiple categories</em></p>
<p><em>new: analog speed gauge support</em></p>
<p><em>new: rain light support</em></p>
<p><em>new: bike info</em></p>
<p><em>new: track sounds support</em></p>
<p><em>new: camera sets surface</em></p>
<p><em>new: plugins racedata</em></p>
<p><em>new: reflection add shader</em></p>
<p><em>new: suit paint</em></p>
<p><em>new: password page</em></p>
<p><em>GP Bikes beta5 (202 MB)</em></p>
<p><em>This download works as a demo until unlocked </em><a href="http://www.gp-bikes.com/?page=purchase" rel="external"><em>entering a license key</em></a><em>.</em></p>
<p><a href="http://www.kartracing-pro.com/downloads/gpbikes/gpbikes-beta5.exe" rel="external"><em>Mirror 1</em></a></p>
<p><em>Minimum requirements:</em></p>
<p><em>Operating System: Windows 98/ME/2000/XP/Vista/7/8, 32 or 64 bits</em></p>
<p><em>Processor: 1.5 GHz</em></p>
<p><em>RAM: 512 MB</em></p>
<p><em>Video Card: 64 MB OpenGL 1.2.1-compliant</em></p>
<p><em>DirectX Version: DirectX 8.1 or newer libraries</em></p>
<p><em><strong>If possible, make sure graphics drivers are updated to the latest official version.</strong></em></p>

]]></description><guid isPermaLink="false">21453</guid><pubDate>Sat, 21 Jun 2014 16:00:00 +0000</pubDate></item><item><title>Assetto Corsa - Development Update 0.20</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-development-update-020-r21451/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f32f9a9cc914983c13cb4922f05ef374.jpg" /></p>

<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px"><strong>Nuovo sound engine in sviluppo!</strong></span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">I gamers di oggi non sono mai soddisfatti, vogliono sempre di più. E credeteci, lo comprendiamo: da appassionati, anche noi cerchiamo costantemente di migliorare il nostro lavoro. E se da un lato continuiamo a lavorare per migliorare e ottimizzare le routine single e multiplayer, dall'altro abbiamo delle novità che siamo certi vi entusiasmeranno. Avendo sempre condiviso con voi tutti gli aspetti principali della realizzazione del progetto Assetto Corsa, riconosciamo che il comparto audio è uno degli aspetti su cui c'è ancora un sensibile margine di miglioramento. Quando abbiamo concepito Assetto Corsa, abbiamo progettato la sua struttura con l'obiettivo di rendere il lavoro dei modders il più semplice possibile. Tuttavia, questo ha in parte influenzato le nostre scelte tecniche e il modo in cui l'engine audio gestisce gli effetti sonori. Tuttavia, con l'obiettivo di elevare i nostri standard, abbiamo deciso di introdurre un upgrade massiccio nel comparto audio, che nella versione 1.0 di Assetto Corsa utilizzerà FMOD, il tool di editing ed elaborazione audio utilizzato in Forza Motorsport 5, Driveclub e molti altri racing game, e che rappresenta la soluzione ideale per restituire ad Assetto Corsa ciò che ancora gli manca. Questo upgrade richiederà un notevole sforzo da parte nostra per convertire o ridefinire gli effetti sonori attuali e aggiuntivi di ciascuna vettura, ma i test interni già realizzati sono stati molto incoraggianti, e siamo certi che sarete entusiasti del risultato finale, ripagandoci degli sforzi necessari per produrre questo upgrade. </span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px"><strong>Nuovi effetti grafici in sviluppo e testing! </strong></span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">Se il team dedicato agli effetti sonori lavora sodo, i responsabili dell'engine grafico non restano a guardare: ci sono diverse novità sulle quali stiamo lavorando, e pur senza scendere ancora nei dettagli, possiamo già dirvi che la release 1.0 di Assetto Corsa garantirà un'immersività che vi sorprenderà, grazie a nuove librerie grafiche, nuovi shaders per auto e circuiti ed effetti post-processing che miglioreranno sensibilmente la resa grafica attuale. </span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px"><strong>Le novità della release 0.20 </strong></span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">Questo è il futuro prossimo: per la release di oggi abbiamo un'altra sorpresa. L'update di oggi include diversi fix per le feature e i contenuti attuali, e include il tanto atteso editor per i veicoli, completo di documentazione, il template del pilota 3D e una geometria 3D completa di gerarchie, per consentire ai modder di iniziare a creare i loro modelli. Ricordiamo che le feature relative alla fisica e alla grafica non sono ancora complete, e che le novità relative all'utilizzo di FMOD richiederanno la creazione di sound set compatibili. </span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px"><strong>Sorprese in arrivo</strong></span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">E' tutto? Non ancora: è da un pò che non alimentiamo la vostra voracità con annunci di contenuti inediti, ma questo non significa che il nostro dipartimento licensing sia in vacanza: ricordate i sondaggi di questo inverno e le auto più votate? Bene, perché siamo pronti a sorpredervi ancora. Ma non vogliamo annoiarvi con troppe novità, per cui vi terremo sulle spine ancora per un pò. Ciò di cui siamo certi, è che stiamo facendo del nostro meglio perché Assetto Corsa superi le vostre, e le nostre aspettative.</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">Per ora, auguriamo buon divertimento ai gamers e buon lavoro ai modders! </span></span></span></em></p>
<p><strong>0.20</strong></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- New setting enables forms to overlap ingame</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Fix to some cars in showroom</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Fixed debug apps</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Improved log messages for easier debug</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Improvements in skybox rendering inside the cubemap</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Addedd penalty in time attack for going too slow</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Fixed Time Attack spawn position in some track</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- BMW Z4 GT3 performance balance (slightly faster)</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Corrected non working mirrors on Lotus Exige 240r</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Corrected non working mirrors on Lotus Exige S Roadster</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Corrected disappearing cockpit on M3 E92</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Corrected wrong proportions on Ferrari 458 mirrors</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Corrected internal glasses on lotus GTC and GX</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Fixed Python lap count</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Increased Setup bar animation speed</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Fixed error for laptimes &gt; 99:59:999</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- New Shared Memory Layout (update your application!)</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Fixed non-ascii symbols on Setup Tab</span></span></span></em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Helvetica"><span style="font-size:14px">- Fixed time left showed in Basic App during practice solo session</span></span></span></em></p>
]]></description><guid isPermaLink="false">21451</guid><pubDate>Fri, 20 Jun 2014 14:50:00 +0000</pubDate></item><item><title>MotoGP14 disponibile</title><link>https://www.drivingitalia.net/home-page/software/motogp14-disponibile-r21450/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b3b864258bbf14e5f0c8f83419cada66.jpg" /></p>

<p>Arriva una ventata di aria nuova nella versione 2014, dell’acclamato videogioco della MotoGP™, grazie a 3 nuove modalità offline, 1 nuova modalità online, miglioramenti della Carriera e tantissimi nuovi contenuti tra cui l’esclusivo circuito di Argentina.</p>
<p>MODALITA’ OFFLINE:</p>
<p>Rivivere gli avvenimenti più avvincenti della stagione 2013 non è mai stato così semplice grazie alla modalità offline Real Events 2013, dove il giocatore potrà impersonare i panni di uno dei piloti della stagione passata e sperimentare situazione al limite. Ma le novità dal passato non finiscono qui, grazie alla modalità Challenge Champions, dove si potrà vivere 17 eventi ispirati al passato e vestire i panni dei campioni che hanno fatto la storia della MotoGP™. In ultimo, a grande richiesta dalla community, arriva anche l’introduzione della Safety Car. In una modalità ad hoc sarà possibile sperimentare l’ebrezza delle 4 ruote sui circuiti ufficiali della MotoGP™14.</p>
<p>MODALITA’ ONLINE:</p>
<p>Il multiplayer online di MotoGP™14, oltre a vedere il ritorno della modalità SPRINT SEASON introdotta lo scorso anno, vede l’arrivo della SPLIT BATTLE. Questa nuova modalità di gioco, altamente competitiva, permetterà ai giocatori di sfidarsi online per ottenere il miglior tempo parziale e infine battere gli avversari per una manciata di secondi.</p>
<p>MODALITA’ CARRIERA:</p>
<p>Quest’anno la modalità carriera prende spunto dalla versione 2013 e si migliora mettendo il giocatore sempre di più al centro dell’esperienza di guida. Una camera casco sempre più realistica, la possibilità di impostare i parametri della moto attraverso pre-set e upgrade sbloccabili, tutorial e ambienti virtuali sempre più reali e dinamici permetteranno al giocatore di sentirsi un vero e proprio pilota della MotoGP™.</p>
<p>“Sono moltissime le novità in campo presenti in questa edizione di MotoGP™. La quantità dei contenuti è ad un livello senza precedenti per quanto riguarda un videogioco a due ruote. Inoltre, siamo contenti del feedback che la community e i piloti ufficiali hanno fornito perché ci ha permesso di ricreare un feeling sempre più vicino a quello reale. Non resta che pre-ordinare il gioco e attendere il 20 giugno per scoprirlo”, afferma Andrea Basilio Game Director MotoGP™14.</p>
<p>MotoGP™14 contiene i circuiti e i piloti previsti nella stagione MotoGP™ 2014*, i piloti della classe MotoGP™ 2013 e i campioni del passato con oltre 100 piloti disponibili, tutti i costruttori ufficiali, le classi di gara e 18 circuiti.</p>
<p><em>[comunicato stampa]</em></p>
]]></description><guid isPermaLink="false">21450</guid><pubDate>Fri, 20 Jun 2014 13:50:00 +0000</pubDate></item><item><title>GRID Autosport si lancia in video</title><link>https://www.drivingitalia.net/home-page/software/grid-autosport-si-lancia-in-video-r21448/</link><description><![CDATA[

<p>L'uscita ufficiale è prevista per il 24 giugno, ma Codemasters ha deciso di pubblicare il trailer di lancio di <a href="https://www.drivingitalia.net/index.php?showtopic=63935#entry756892" rel="">GRID Autosport</a> in anticipo. Col motto di "This is Racing" vengono mostrati alcuni dei momenti più spettacolari del nuovo racing game inglese.</p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/4J4-z2UeitE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21448</guid><pubDate>Thu, 19 Jun 2014 14:40:00 +0000</pubDate></item><item><title>R3E: patch disponibile</title><link>https://www.drivingitalia.net/home-page/software/r3e-patch-disponibile-r21447/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/674c06951cbfa489b2dc186ab21ea88b.jpg" /></p>

<p>We’re pleased to announce that the big update we promised has been rolled out. Owners of the DTM Experience 2014 Season Pass now have access to Multiplayer Alpha.</p>
<p>The Big Patch Changelog Game:</p>
<p>Added Multiplayer Alpha for DTM Experience 2014 Season Pass Holders. MP Alpha will be available to all DTM Experience 2013 owners with next patch in few weeks, and to all R3E users at a later date.</p>
<p>Added new content for upcoming competitions.</p>
<p>Added new content that will be available soon.</p>
<p>Added keybinding options to increase/decrease head movement in cockpit.</p>
<p>Fixed a memory leak in car setup screen.</p>
<p>Various updates and fixes to localization.</p>
<p>Fixed some issues that was occurring with the lap counter in Instant replay.</p>
<p>Fixed an issue with the resource clean up when exiting to menus.</p>
<p>Fixed an issue where the options menu would become broken in DTM, after playing a championship.</p>
<p>Fixed an issue where the replay metadata could get the wrong game mode tag. (Menu instead of Race etc.)</p>
<p>Fixed an issue where the raceline was under tarmac in RaceRoom Hillclimb reverse layout in Apex Hunt.</p>
<p>Fixed the lap distance for RaceRoom Hillclimb.</p>
<p>Fixed wrong layout/livery in R3E Menus after leaving DTM Experience.</p>
<p>Fixed an issue where player could drive while in garage menu in HillClimb track test.</p>
<p>Fixed a threading issue in screenshot sharing.</p>
<p>Fixed an issue where competitions that had required content wasn’t communicating properly with online protocol to get users content list.</p>
<p>Fixed a crash that could occur when clicking “yes” in “found device without profile” dialogue window.</p>
<p>Fixed an issue where the steering would look choppy in replays on high rotation usage.</p>
<p>Fixed a memory leak on startup of Leaderboard challenges. (Stats)</p>
<p>Fixed steering linearity/ratio issues.</p>
<p>Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).</p>
<p>Fixed an issue where Championship replays were saved as Track Test.</p>
<p>Fixed an issue with DTM Experience Q4 parameters.</p>
<p>Fixed sector times appearing when disabling all HUD via options.</p>
<p>Improved replay fidelity by improving wheel deflection calculation.</p>
<p>Fixed an issue where HUD overlays could show during post race results.</p>
<p>Fixed exhaust flames appearing while the car is stationary.</p>
<p>Fixed so the reverse lights go off with ignition and when engine is starting.</p>
<p>Fixed an issue where the AI names would appear for a frame at the lowest position on the position bar, whenever they completed a lap.</p>
<p>Fixed a bug in media hub with screenshots and vault files.</p>
<p>Added start lights to HUD.</p>
<p>Fixed a crash that was occurring when completing a hillclimb session.</p>
<p>Optimized HUD overlays for better performance.</p>
<p>Various memory optimizations.</p>
<p>Optimized Object physics (non-car objects).</p>
<p>Fixed a crash that could occur when repeatedly racing in a HillClimb Leaderboard Challenge.</p>
<p>Fixed a crash that was occurring when ending a race session through the pause menu in DTM Experience.</p>
<p>Fixed an issue in DTM Experience where the player could get wrong starting position after qualification.</p>
<p>Updated Shared Memory with more data. Documentation coming soon.</p>
<p>Rendering:</p>
<p>Adjusted the mipmap filters to reduce artifacts in mipmaps. (distorted textures with thin lines such as text, numbers etc.)</p>
<p>Fixed an issue with the sun bloom blowing up at the edges of the screen.</p>
<p>Fixed slow-mo motion blur for num-pad controls.</p>
<p>Fixed an issue with shadow rendering.</p>
<p>Added 4K resolution support.</p>
<p>Fixed color issues on car windows.</p>
<p>Fixed an issue with the preset shader quality on medium settings.</p>
<p>Fixed LOD issues with rim types and trunk on cars.</p>
<p>Improved particle culling of systems.</p>
<p>Art:</p>
<p>Fixed Hud rev not matching with the gear indicator on various cars.</p>
<p>Fixed a texture intensity issue on BMW M1 Procar.</p>
<p>Updated all DTM tracks for corner marker update.</p>
<p>Various minor art fixes to all DTM tracks.</p>
<p>Updated liveries on various cars.</p>
<p>Various art fixes to BMW Alpina B6</p>
<p>Audio:</p>
<p>Fixed an issue where engine sound was louder from front on some cars.</p>
<p>AI &amp; Physics &amp; FFB</p>
<p>Slight vibration tweaks to surface values of main road and secondary roads.</p>
<p>Refactored AI code.</p>
<p>Fixed an issue where loss of force feedback could occur when starting a new session.</p>
<p>Portal &amp; Online Protocol</p>
<p>Added various improvements to the Leaderboard system in backend.</p>
<p>Added ability to display Leaderboard entries for ANY difficulty level.</p>
<p>Made minor changes to the transaction history.</p>
<p>Added Multiplayer Browser.</p>
<p>Added sorting by player numbers by default.</p>
<p>Added show friends on the server, in the MP browser.</p>
<p>Added additional information about the server, in the MP browser.</p>
]]></description><guid isPermaLink="false">21447</guid><pubDate>Wed, 18 Jun 2014 19:00:00 +0000</pubDate></item><item><title>Project CARS: 24 Ore di Le Mans</title><link>https://www.drivingitalia.net/home-page/software/project-cars-24-ore-di-le-mans-r21446/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/9ffc3d9e1147368bfd6dc8ed933ec1af.jpg" /></p>

<p><em>Project CARS will be the first racing game to properly simulate all the aspects that make the Le Mans 24 Hours one of the most challenging racing events in the world, as gamers will be given the chance to run the event in real-time, facing a full grid of 55 opponents on track.</em></p>
<p><em>On their way to the top spot of the podium, players have to dodge GT traffic at high speeds and fight the elements as Project CARS dynamic time-of-day &amp; weather engine makes the virtual race twice around the clock every bit as unpredictable &amp; challenging as the real event.</em></p>
<p><em>To ensure we capture all the essence of the legendary race in Project CARS, our development team is aided by no less than three race drivers that competed in last weekend’s edition of the event:</em></p>
<p><em>While Rene Rast and Oli Webb successfully raced each other and 16 competitors in the LMP2 class, finishing 3rd &amp; 4th in class, Project CARS Physics &amp; Handling Consultant Ben Collins was busy in the GTE class. Their experience will translate directly into the game, allowing all gamers to share the thrill of competing in this legendary event.</em></p>
<p><em>First run in 1923 as the Grand Prix d’Endurance, the Le Mans 24 Hours have become one of racing’s crown-jewel events as no race driver career is complete without a start at the French classic.</em></p>
<p><em>For more than eighty years, the world’s most famous manufacturers and drivers have been flocking to central France each June, trying to make their mark on this prestigious event by proving both the superior speed &amp; reliability of their cars.</em></p>
<p><em>Project CARS will feature a true to life virtual version of the Circuit of the 24 Hours of Le Mans. Using a mix of permanent race track and closed public roads, the track’s 13,6 kilometer layout poses a unique challenge that is unlike any other circuit in racing.</em></p>
<p><em>One of the circuit’s most distinctive features is the legendary Mulsanne straight. A public Route National for most of the year, the six-kilometer stretch of road turns into a slipstream battleground each summer as prototypes reach speeds of more than 340 kilometers an hour on the legendary “Hunaudieres”.</em></p>
<p><em>Going along with the track will be plenty of machinery that has shaped the history of the event, including Audi’s extremely successful 2002 Audi R8 &amp; 2011 R18 TDI prototypes as well as Ingolstadt’s newest creation, the Le Mans race-winning 2014 Audi R18 e-tron quattro.</em></p>
<p><em>The popular LMP2 class is represented by two cars as Project CARS will feature both the Alpine A450 LMP2 as well as the ORECA 03 LMP2, representing more than 80% of this year’s LMP2 grid within the game.</em></p>
<p><em>Project CARS will also honor some of the race’s most legendary cars as players will be able to experience Le Mans legends like the race-winning 1978 Renault Alpine A442B, the 1990 Mercedes Benz Sauber C9 Group C car &amp; BMW’s 1999 V12 LMR prototype.</em></p>
<p><em>To celebrate the addition of the Le Mans 24 Hours, Gaming Nation UK will be running a virtual 24 hour race for charity using Project CARS. To find out more about their event and to donate to the worthy cause, make sure to check out their JustGiving page.</em></p>
<p><em>Project CARS will be coming to the Playstation 4, Xbox One, Steam OS, WiiU &amp; PC, starting November 2014.</em></p>
]]></description><guid isPermaLink="false">21446</guid><pubDate>Wed, 18 Jun 2014 15:50:00 +0000</pubDate></item><item><title>Gran Turismo 6: VW GTI Roadster Vision</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-6-vw-gti-roadster-vision-r21445/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ac9e9c1f95d67fe2f34d12ba2be42e97.jpg" /></p>

<p>Informazioni sulla Volkswagen GTI Roadster Vision Gran Turismo</p>
<p>Ispirandosi al DNA vincente GTI, Volkswagen Design ha sviluppato una supercar dalla forte personalità: la "GTI Roadster Vision Gran Turismo".</p>
<p>Il progetto attinge a piene mani dalla storia di successo GTI: elementi caratteristici dello stile di varie generazioni GTI sottolineano la straordinaria evoluzione di questo veicolo. La Roadster, con il suo progetto visionario, promette un'esperienza di guida fin dai primi istanti. La sua straordinaria accelerazione si può sperimentare in prima persona, grazie al parabrezza ribassato.</p>
<p>Spinta da un propulsore VR6 TSI 3.0 biturbo, la "GTI Roadster Vision Gran Turismo" eroga 503 CV con una coppia straordinaria, pari a 665 Nm (67,8 kgfm). Il cambio a 7 marce con doppia frizione e programmazione sportiva garantisce un'accelerazione sbalorditiva e cambi fulminei in pista.</p>
<p>Gli spoiler anteriore e posteriore sono aerodinamicamente ottimizzati e, insieme al diffusore posteriore, consentono di generare la deportanza necessaria per garantire un'ottima tenuta di strada. Le grandi ruote da 20 pollici e 235/35 (fronte) e 275/30 (retro) consentono di scaricare in tutta sicurezza a terra l'enorme coppia, distribuendola sulle 4 ruote motrici. Questa supercar dispone di freni in ceramica ventilati, dal diametro di 380 mm sull'anteriore e di 356 mm sul posteriore.</p>
<p>La "GTI Roadster Vision Gran Turismo" viene presentata in un brillante e intenso rosso metallico, una moderna interpretazione del classico rosso GTI.</p>
<p>Il risultato è una sportiva estrema, affascinante ed eccezionalmente dinamica, con un design altamente sofisticato. Guidandola in pista i giocatori potranno realmente capire cosa si prova nel mondo GTI.</p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/mKXveL4qsYc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">21445</guid><pubDate>Wed, 18 Jun 2014 10:00:00 +0000</pubDate></item><item><title>GRID Autosport: street races</title><link>https://www.drivingitalia.net/home-page/software/grid-autosport-street-races-r21442/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/701dfb2eda975c3e9dd0a170a3a68914.jpg" /></p>

<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/0vcej03eyoA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">21442</guid><pubDate>Tue, 17 Jun 2014 16:45:00 +0000</pubDate></item><item><title>GSC Extreme v1.20: le novit&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/gsc-extreme-v120-le-novit%C3%A0-r21440/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b6251346df1c2d4aeb8d48c9d0274886.png" /></p>


<p>Con un paio di post su Facebook, il team Reiza Studios fornisce alcune informazioni sul prossimo ed atteso <a href="https://www.drivingitalia.net/index.php?showtopic=66780#entry756485" rel="">update v1.20</a> dedicato al suo <a href="https://www.drivingitalia.net/index.php?showtopic=66780#entry756485" rel="">Game Stock Car Extreme</a>: i miglioramenti a grafica e fisica saranno notevoli, inoltre saranno incluse anche due nuove vetture monoposto, la Formula Extreme e la Formula Vee, oltre a tre nuovi tracciati, ovvero Buones Aires e lo Spielberg in versione moderna e storica.</p>
<p><em>With two new car series (F-Extreme &amp; F-vee) e 3 novas pistas (Spielberg Historic, Spielberg 2014 &amp; Buenos Aires 2014) GSC Extreme v1.20 packs heavy weight new content, but the existing content has also received plenty of attention. Formula V12 (pictured here at Buenos Aires) has had an extensive graphics and physics revision, and features now a full grid of 12 teams and 24 drivers. Other cars also received updates. Furthermore, we´ve redone several environment aspects of the sim (vegetation in particular), which both improves the visual as well as substantially boosts overall performance, with more FPS practically eliminating "stuttering" suffered by some systems with v1.15.</em></p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_06_2014/ccs-2-0-01529800-1402937214.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_06_2014/ccs-2-0-01529800-1402937214_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26270" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-01529800-1402937214_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_06_2014/ccs-2-0-30262000-1402937223.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_06_2014/ccs-2-0-30262000-1402937223_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26271" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-30262000-1402937223_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_06_2014/ccs-2-0-22181800-1402937234.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_06_2014/ccs-2-0-22181800-1402937234_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26272" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-22181800-1402937234_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_06_2014/ccs-2-0-37662400-1402937248.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_06_2014/ccs-2-0-37662400-1402937248_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26273" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-37662400-1402937248_thumb.jpg"></a>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21440</guid><pubDate>Mon, 16 Jun 2014 14:45:00 +0000</pubDate></item></channel></rss>
