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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/418/?d=1</link><description>News: News</description><language>en</language><item><title>Gran Turismo 6 salva il motorsport...</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-6-salva-il-motorsport-r21485/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d80895be8a5fd7016480dc6f276de492.jpg" /></p>


<p>Mentre il titolone Polyphony viene sempre più utilizzato per attività promozionali di nuove vetture di serie, come l'ultimo <a href="https://www.drivingitalia.net/index.php?showtopic=59663#entry759616" rel="">esempio della Focus ST</a>, un <a href="https://www.drivingitalia.net/index.php?showtopic=59663#entry759617" rel="">articolo di Eurogamer</a> ci spiega addirittura in quale modo Gran Turismo 6 possa "salvare il motorsport da sè stesso"! Kazunori Yamauchi spiega poi in una intervista cosa possiamo aspettarci dal <a href="https://www.drivingitalia.net/index.php?showtopic=59663&amp;page=38#entry757697" rel="">FIA Online Championship</a> che arriverà nel 2015.</p>
<p><em><span style="color:#000000">“I’m not sure how we’ll do it right now. I think on Gran Turismo 6 it’ll be something like a pre-season series, and it’s more realistic to say we’ll have the complete series in Gran Turismo 7.”</span></em></p>
<p><em><span style="color:#000000">“One of the important things for us, it’s beyond our expectation how much people in the FIA like Jean Todt don’t differentiate between the virtual and the real. They’re treating it on the same level.”</span></em></p>
<p><em><span style="color:#000000">“This collaboration is really something that’s necessary for the industry,” says Yamauchi. “Without it, our car culture is really going to become much, much smaller than it is now. Of course, if we could reach the level of FIFA that’d be wonderful. But before we can see that dreamlike state, we need to be realistic and really work at what we have.”</span></em></p>

]]></description><guid isPermaLink="false">21485</guid><pubDate>Tue, 08 Jul 2014 08:35:00 +0000</pubDate></item><item><title>Video: Project CARS vs F1 2013</title><link>https://www.drivingitalia.net/home-page/software/video-project-cars-vs-f1-2013-r21484/</link><description><![CDATA[

<p>Stamattina vi propongo un video confronto decisamente inedito: nel trailer qui sotto possiamo infatti ammirare le differenze fisiche e grafiche fra <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=113#entry759536" rel="">Project CARS</a> ed <a href="https://www.drivingitalia.net/index.php?showtopic=63478&amp;page=15#entry759614" rel="">F1 2013</a>, con la Lotus 98T in azione sul bagnato del Circuit de Catalunya.</p>
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]]></description><guid isPermaLink="false">21484</guid><pubDate>Tue, 08 Jul 2014 08:05:00 +0000</pubDate></item><item><title>Parliamo di auto in gioco (4)</title><link>https://www.drivingitalia.net/home-page/software/parliamo-di-auto-in-gioco-4-r21314/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">21314</guid><pubDate>Wed, 30 Apr 2014 19:40:38 +0000</pubDate></item><item><title>Una domenica in video!</title><link>https://www.drivingitalia.net/home-page/software/una-domenica-in-video33-r21480/</link><description><![CDATA[

<p>Approfittiamo di questa calda domenica per gustarci qualche bel video? Non perdetevi allora i tanti trailer disponibili sul forum, a cominciare dal confronto a 5 fra <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=113" rel="">Project CARS</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=113#entry759037" rel="">Assetto Corsa</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=57672&amp;page=41" rel="">rFactor 2</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=61603&amp;page=12#entry759280" rel="">RaceRoom Racing Experience</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=53735&amp;page=37" rel="">Simraceway</a>, con la McLaren MP4 12C sul tracciato di Laguna Seca.</p>
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]]></description><guid isPermaLink="false">21480</guid><pubDate>Sun, 06 Jul 2014 10:40:00 +0000</pubDate></item><item><title>Video: Project CARS vs iRacing vs Forza 5</title><link>https://www.drivingitalia.net/home-page/software/video-project-cars-vs-iracing-vs-forza-5-r21478/</link><description><![CDATA[

<p>Decisamente originale ed interessante è il video di confronto diretto che potete ammirare qui sotto: la Lotus 49 di <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=113#entry759139" rel="">Project CARS</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;view=getnewpost" rel="">iRacing</a> e <a href="https://www.drivingitalia.net/index.php?showtopic=62595&amp;page=17" rel="">Forza Motorsport 5</a> in azione sulla pista di Mount Panorama.</p>
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]]></description><guid isPermaLink="false">21478</guid><pubDate>Fri, 04 Jul 2014 14:35:00 +0000</pubDate></item><item><title>iRacing: 2 anni al prezzo di 1</title><link>https://www.drivingitalia.net/home-page/software/iracing-2-anni-al-prezzo-di-1-r21473/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e778715ddbe9d1e0c5c0527cd95be236.jpg" /></p>

<p>Ecco arrivare il super sconto estivo anche per iRacing: a partire da oggi e fino al 10 luglio sarà possibile acquistare due anni di accesso al simulatore americano al prezzo di un anno solo, ovvero per 99 dollari (circa 72 euro). La cosa interessante è che l'offerta è dedicata ai nuovi utenti ma anche a chi è già abbonato, che può quindi prolungare il suo abbonamento pagandolo la metà. <a href="https://www.drivingitalia.net/index.php?showtopic=67363" rel="">Ecco come fare</a>.</p>
]]></description><guid isPermaLink="false">21473</guid><pubDate>Tue, 01 Jul 2014 17:50:00 +0000</pubDate></item><item><title>rFactor 2 Build 770 update 23</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-770-update-23-r21462/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/10714d2b924b76ef40dbdd61d0abcd9c.jpg" /></p>

<p><em>Update 23 (Build 769-unstable, 770-release) Changelog Jun 30, 2014):</em></p>
<p><em>=====================================================</em></p>
<p><em>GRAPHICS:</em></p>
<p><em>————————</em></p>
<p><em>Fixed sun block bug which caused inconsistent occluder values.</em></p>
<p><em>Fixed a bug where HUD textures refuse to load.</em></p>
<p><em>FEATURES:</em></p>
<p><em>————————</em></p>
<p><em>Experimental 64 Bit builds added. Manual rename of 64 bit executables to 32 bit names required so the launcher can successfully start 64 bit executables.</em></p>
<p><em>Upgraded to latest version (9.3k) of Miles Sound System.</em></p>
<p><em>Updated projects to latest OpenSSL (1.0.1h)</em></p>
<p><em>Support added for gear-specific rev limit offsets.</em></p>
<p><em>Added additional Flag Rules option “Full w/o DQ”.</em></p>
<p><em>Eliminated race condition that could cause race rejoin to fail.</em></p>
<p><em>Added RealRoad timescale multiplier to control how fast the dynamic road changes conditions.</em></p>
<p><em>Added the ability to control vehicle- and tire-specific effects on RealRoad.</em></p>
<p><em>BUG FIXES / OPTIMIZATIONS:</em></p>
<p><em>————————</em></p>
<p><em>Optimized memory usage.</em></p>
<p><em>Fixed thread safety issue that could produce crash when crossing finish line while recording a best path.</em></p>
<p><em>Fixed a problem where remote vehicles might appear to have brakes on all the time (and no steering, either) while viewing from the monitor.</em></p>
<p><em>Fixed issue where leftover RealRoad events could be applied in the wrong session.</em></p>
<p><em>Fixed inconsistent writing of config.ini if installed to write-restricted path.</em></p>
<p><em>Improved collision with temp cars.</em></p>
<p><em>Fix reporting of anti-stall to plugins.</em></p>
<p><em>Potential fix for exiting game while skin transfer is unfinished.</em></p>
<p><em>Needing to update car components will not overwrite any existing parameters from talent/vehicle rcd files. Will only add unique parameters.</em></p>
<p><em>Fix problem where you sometimes get a brief blast of vehicles sounds on subsequent track loads.</em></p>
<p><em>Fixed issue if server was password protected it would not verify server content was installed on client.</em></p>
<p><em>MODDING / PUBLIC DEV</em></p>
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<p><em>Added OpenMP to Mod Mode and Dev builds (improves speed of TTool).</em></p>
<p><em>Added a dev mode AIW editor options to move selected waypoint’s selected path so that the next waypoint (or previous) matches the speed of the waypoint 2 spaces in front (or behind).</em></p>
<p><em>Corrected problem where +ptool and +ttool wouldn’t start up properly when using SDK.</em></p>
<p><em>Attempt to use AVX (if available) in 64-bit TTool.</em></p>
<p><em>Fixed double screenshots in TTool.</em></p>
<p><em>Plugins will need to be built in 32-bit and 64-bit versions. Please add “_x64″ to the names of the 64-bit version for easier identification, otherwise anybody with a 32-bit version of Windows will get an annoying popup.</em></p>
<p><em>Made plugin functions RenderScreenBeforeOverlays() and RenderScreenAfterOverlays() always work in the UI, so that plugins can identify the options page.</em></p>
<p><em>UI / HUD / Options:</em></p>
<p><em>————————</em></p>
<p><em>Added new gizmo action to clear multiplayer password.</em></p>
<p><em>Possible fix for HUDs picking up &amp; using unrelated but identically named assets.</em></p>
<p><em>MULTIPLAYER:</em></p>
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<p><em>Sync up RealRoad on new clients at an accelerated pace.</em></p>
<p><em>Changed upload/download speed variable so that higher rates could be set in the dedicated server.</em></p>
<p><em>Initialize newly-joined clients to a basic RealRoad value such that they can’t gain an advantage over other clients.</em></p>
<p><em>Fixed multiple players in dedicated server startup dialog.</em></p>
<p><em>CONTROLLERS / FFB</em></p>
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<p><em>Fix controller auto-detect on first startup. Hopefully without causing that no-keyboard problem on Win8 whose fix broke this.</em></p>
<p><em>Output FFB value to plugins even if no FFB devices are detected.</em></p>
<p><em>AI</em></p>
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<p><em>Added checks to be sure only real AIs can talk and request pits.</em></p>
<p><em>Improvements to superspeedway AI.</em></p>
<p><em>Added AI control to PhysicsOptionsV01 in plugin interface.</em></p>
<p><em>Now doing limited loading of rcd files from location components so that track builders can specify new track specific driving lines of known 3rd party cars without.</em></p>
<p><em>Fixed AI cars swerving on formation lap skip and transition from formation lap to race.</em></p>
<p><em>Removed unnecessary AI braking prediction that had them tapping the brakes needlessly.</em></p>
<p><em>Reset “add AI” menu when leaving page</em></p>
]]></description><guid isPermaLink="false">21462</guid><pubDate>Thu, 26 Jun 2014 17:07:27 +0000</pubDate></item><item><title>Nuovo DLC per Forza Motorsport 5</title><link>https://www.drivingitalia.net/home-page/software/nuovo-dlc-per-forza-motorsport-5-r21472/</link><description><![CDATA[
<p>1983 GMC Vandura G-1500</p>
<p>1973 Ford XB Falcon GT</p>
<p>1956 Ford F-100</p>
<p>2015 Audi S3 Sedan</p>
<p>1974 Toyota Celica GT</p>
<p>1952 Ferrari 375</p>
<p>2013 Mazda #7 Andretti Autosport USF2000</p>
<p>1967 Lotus Type 49</p>
<p>1939 Audi Auto Union Type D</p>
<p>2013 Lamborghini Veneno</p>
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]]></description><guid isPermaLink="false">21472</guid><pubDate>Tue, 01 Jul 2014 13:50:00 +0000</pubDate></item><item><title>Real drivers con Project CARS</title><link>https://www.drivingitalia.net/home-page/software/real-drivers-con-project-cars-r21470/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">21470</guid><pubDate>Mon, 30 Jun 2014 10:44:02 +0000</pubDate></item><item><title>iRacing: si cambia pilota in Season 4!</title><link>https://www.drivingitalia.net/home-page/software/iracing-si-cambia-pilota-in-season-433-r21469/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/fbbad91e80f76d79cdeb7108335b189d.jpg" /></p>


<p>Un lungo <a href="http://www.iracing.com/big-foot-and-the-loch-ness-monster-do-exist/" rel="external">blog post</a> di Steve Myers, ha illuminato la passione di tutti gli appassionati di iRacing e delle gare endurance: Steve ha infatti confermato che nella build del simulatore americano che arriverà per la stagione numero 4 (quindi verso fine 2014), sarà implementato il <a href="https://www.drivingitalia.net/index.php?showtopic=67310" rel="">sistema di <em>driver swap</em></a>, ovvero il cambio pilota, che permetterà quindi di effettuare anche lunghe gare di durata, con la sosta ai box ed il cambio di abitacolo! Pubblicate anche due <a href="https://www.drivingitalia.net/index.php?showtopic=67310" rel="">immagini di anteprima</a> che ci mostrano i futuri circuiti di Phoenix Raceway e Donington.</p>
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]]></description><guid isPermaLink="false">21469</guid><pubDate>Sat, 28 Jun 2014 08:50:00 +0000</pubDate></item></channel></rss>
