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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/416/?d=1</link><description>News: News</description><language>en</language><item><title>Project CARS: requisiti hardware PC</title><link>https://www.drivingitalia.net/home-page/software/project-cars-requisiti-hardware-pc-r21525/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3e25fbaaf2592727714d843609faf13c.jpg" /></p>


<p>Slightly Mad Studios ha diffuso i <a href="https://www.drivingitalia.net/index.php?showtopic=56364&amp;page=37#entry762189" rel="">requisiti hardware per la versione PC di Project CARS</a>: non si tratta proprio di configurazioni bassissime ma considerando la mole grafica vista finora è comprensibile, d'altra parte l'alta scalabilità consente varie possibilità intermedie, sebbene per godere appieno del massimo dettaglio sia necessario possedere una discreta "bestia". Cosi come "bestiali" sono i nuovi <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=116#entry762153" rel="">trailer pubblicati da AdrianF1 e DigiProst</a>!</p>
<p>Configurazione minima:</p>
<p>- CPU: 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940</p>
<p>- Scheda grafica: nVidia GTX 260, ATI Radeon HD 5770</p>
<p>- Memoria: 4Gb RAM, 1Gb VRAM</p>
<p>Configurazione raccomandata:</p>
<p>- CPU: 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350</p>
<p>- Scheda grafica: nVidia GT600 series, AMD Radeon HD7000 series</p>
<p>- Memoria: 8Gb RAM, 2Gb VRAM</p>

]]></description><guid isPermaLink="false">21525</guid><pubDate>Fri, 25 Jul 2014 17:35:00 +0000</pubDate></item><item><title>F1 2014 appare su Amazon</title><link>https://www.drivingitalia.net/home-page/software/f1-2014-appare-su-amazon-r21524/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1f8833eec3b680d8ac4efb655194d265.jpg" /></p>

<p>In attesa che il gioco venga annunciato ufficialmente, <a href="http://www.amazon.fr/s/ref=sr_st_undefined?keywords=F1+2014&amp;qid=1406137666&amp;rh=n%3A530490%2Ck%3AF1+2014&amp;__mk_fr_FR=%C3%85M%C3%85Z%C3%95%C3%91&amp;sort=date-desc-rank" rel="external">Amazon France</a> e <a href="http://www.amazon.es/s/ref=nb_sb_noss?__mk_es_ES=%C3%85M%C3%85%C5%BD%C3%95%C3%91&amp;url=search-alias%3Dvideogames&amp;field-keywords=Formula+1+2014+-2013&amp;rh=n%3A599382031%2Ck%3AFormula+1+2014+-2013" rel="external">Amazon España</a> hanno inserito all'interno dei loro cataloghi <a href="https://www.drivingitalia.net/index.php?showtopic=67472&amp;page=3#entry762056" rel="">F1 2014</a>: la curiosità, oltre che dal fatto che il gioco non è stato ancora rivelato da Codemasters, è che le sole edizioni presenti nei due cataloghi sono quelle PC, Xbox 360 e PlayStation 3. La data presunta di rilascio del gioco riportata da Amazon è il 30 Settembre, quindi in linea con la prassi del producer britannico.</p>
]]></description><guid isPermaLink="false">21524</guid><pubDate>Fri, 25 Jul 2014 05:25:00 +0000</pubDate></item><item><title>Assetto Corsa: video confronto a Silverstone</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-video-confronto-a-silverstone-r21522/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/0830313bf11ebc0ad3e54784081419b0.jpg" /></p>


<p>Fra i <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=122" rel="">tantissimi screens e video</a> dedicati ad Assetto Corsa, vi segnalo oggi questo spettacolare trailer di confronto fra la realtà della pista e la omologa Ferrari 599XX sulla pista di Silverstone del simulatore made in Kunos!</p>
<p>Da segnalare inoltre che anche oggi la Kunos ha rilasciato un alcuni updates, che hanno portato <a href="https://www.drivingitalia.net/index.php?showtopic=67298&amp;page=1" rel="">Assetto Corsa alla release 0.21.8</a> con le seguenti migliorie, soprattutto per le gare online:</p>
<p><strong><strong><strong><strong><strong><em>0.21.8</em></strong></strong></strong></strong></strong></p>
<p>- RaceControl Leaderboard Fixes</p>
<p>- Mirror Aspect Ratio Fixed</p>
<p>- General fixes on multiplayer GUI</p>
<p>- White border on skidmarks fixed</p>
<p>- Size of the sun reduced</p>
<p>- Reduced noise for analogic input</p>
<p>- Driver's name is printed higher respect to the center of the car</p>
<p><strong><strong><strong><strong><strong><em>0.21.7</em></strong></strong></strong></strong></strong></p>
<p>- Launcher: control configuration device acquisition exception handling</p>
<p>- Launcher default theme: minor cosmetic changes to labels</p>
<p><em><strong><strong><strong><strong><strong>0.21.6</strong></strong></strong></strong></strong></em></p>
<p><em>- New Race Control</em></p>
<p><em>- Server is now in control of fuel rate</em></p>
<p><em>- Server is now in control of tyre rate</em></p>
<p><em>- Server is now in control of damage level</em></p>
<p><em>- AI does not flatshift cars with no autocutoff anymore</em></p>
<p><em>- Added "transfer" grip from session to session</em></p>
<p><em>- AI cars now try to park on the side if they have a broken engine</em></p>
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<div style="text-align:center"><a href="https://www.youtube.com/watch?v=Ng270rqmLTA&amp;feature=youtu.be" rel="external">https://www.youtube.com/watch?v=Ng270rqmLTA&amp;feature=youtu.be</a></div>
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]]></description><guid isPermaLink="false">21522</guid><pubDate>Thu, 24 Jul 2014 09:37:02 +0000</pubDate></item><item><title>Le Supercars di Project CARS</title><link>https://www.drivingitalia.net/home-page/software/le-supercars-di-project-cars-r21523/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/15711bee6a847b5df184053c1618e2d9.jpg" /></p>


<p>Dopo averci presentato le monoposto, le Gran Turismo ed i prototipi, oggi il team Slightly Mad Studios ci mostra <a href="https://www.drivingitalia.net/index.php?showtopic=67602" rel="">le spettacolari Supercars</a> che saranno presenti in Project CARS.</p>
<p><a href="http://www.projectcarsgame.com/cars.html" rel="external"><em>Supercars, Exotics, Hypercars</em></a><em>... whatever you want to call them, they're the cars we had on our walls as children and the cars that make our heads turn as adults.</em></p>
<p><em>With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration. Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...</em></p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-78507800-1406195805.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-78507800-1406195805_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26585" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-78507800-1406195805_thumb.png"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-34381300-1406195810.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-34381300-1406195810_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26586" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-34381300-1406195810_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-91168900-1406195835.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-91168900-1406195835_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26587" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-91168900-1406195835_thumb.png"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-94957800-1406195860.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-94957800-1406195860_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26588" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-94957800-1406195860_thumb.png"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-94051700-1406195888.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_07_2014/ccs-2-0-94051700-1406195888_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=26589" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-94051700-1406195888_thumb.png"></a>
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]]></description><guid isPermaLink="false">21523</guid><pubDate>Thu, 24 Jul 2014 07:50:00 +0000</pubDate></item><item><title>iRacing: 2014 Season 3 build</title><link>https://www.drivingitalia.net/home-page/software/iracing-2014-season-3-build-r21520/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/969fea5dfa1b13c8c626b705d5c74a28.jpg" /></p>


<p><em><span style="text-decoration:underline"><strong>Website:</strong></span></em></p>
<p><em><strong>Leagues</strong></em></p>
<p><em>- Enhanced League and Tournament Gridding Options:</em></p>
<p><em>· There is now a new grid algorithm called "Top N Inverted". If you select this and click the "Apply Grid Now" button you will be prompted to enter the number of drivers to invert. Previously you were limited to inverting the top 8 or top 10 drivers.</em></p>
<p><em>· There is now an option to change a driver's grid position by N positions in either direction. This is intended to make it easier to apply grid penalties. From the "Race Grid Setup" area of the grid builder you can right-click on any driver to access a new popup menu that includes an option to "change grid position". This opens a dialog box where you can enter a number of positions to move the driver. Positive numbers will move the driver towards the pole and negative numbers will move the driver towards the back of the grid.</em></p>
<p><em>- Added a new interface for editing league member nicknames.</em></p>
<p><em><strong>Race Panel</strong></em></p>
<p><em>- Sorting of series has been fixed in the Race Panel pick list where they may have been out of order or miscounted.</em></p>
<p><em>- The Select list now lists series based on MPR.</em></p>
<p><em><strong>Other</strong></em></p>
<p><em>- Updated MPR Images and added tooltips.</em></p>
<p><em>- MPR images are now hidden for Class A License and above.</em></p>
<p><em>- Spectator pages now have smarter sorting of what's available.</em></p>
<p><em>- Layering of elements in the main site has been adjusted to fix some display issues.</em></p>
<p><em><span style="text-decoration:underline"><strong>Simulation:</strong></span></em></p>
<p><em><strong>Tires</strong></em></p>
<p><em>- There are no cars left using the version 4 NTM (New Tire Model). All the cars are on version 5 except the Silver Crown and Sprint Car which are both still using the old tire model.</em></p>
<p><em>- The tire model has an improved solver to find the amount of tread yaw under dynamic conditions (i.e. non-equilibrium). This has significantly improved transient behavior and tire response to changing loads.</em></p>
<p><em>- The modeling of tread wear depth and its effects has been improved. There is now more tread wear on the softer road compounds.</em></p>
<p><em>- There is a preliminary model for advancing the tread rubber cure as the rubber gets hot; this gives very reasonable lap time fall off for cars over the course of a race. This model is not enabled on all the cars yet, as there hasn't been time for testing all the cars, but it is on all the high level oval cars and most of the faster road course cars.</em></p>
<p><em><strong>User Interface</strong></em></p>
<p><em>- Right clicking on any visible driver name or driver helmet will bring up a context menu of actions that can be applied to that driver.</em></p>
<p><em><strong>Sound</strong></em></p>
<p><em>- Disable using the recently added limiter layer sounds during ignition cut up shifts.</em></p>
<p><em><strong>iRacing Telemetry API</strong></em></p>
<p><em>- Output RadioTransmitRadioIdx and RadioTransmitFrequencyIdx in addition to RadioTransmitCarIdx.</em></p>
<p><em>- Output ClassPosition in QualifyResultsInfo section to match ResultsPositions.</em></p>
<p><em>- Output CarClassColor.</em></p>
<p><em>- Output car, suit, helmet paint info.</em></p>
<p><em>- Properly escape more strings in the YAML session string.</em></p>
<p><em>- Properly show pressure in telemetry when pressure based brake bias is used.</em></p>
<p><em>- Fix telemetry for steering angle on remote cars.</em></p>
<p><em><strong>Cameras</strong></em></p>
<p><em>- The driving camera can now be moved down 4" instead of just 2".</em></p>
<p><em><strong>Backfires</strong></em></p>
<p><em>- Many cars will now spit out backfire flames when appropriate. Some cars backfire when off throttle, depending on their engine tuning. Others will backfire if you hit the rev limiter or upshift if their engine tuning implements these features via an ignition cut (which passes unburned fuel through to the exhaust). And some of our cars don't make flames at all, typically the lower level cars. The visual effect and the sound effect of backfires are not synchronized at this time. Also, opponent cars do not make backfires during upshifts at this time, only off throttle backfires.</em></p>
<p><em><strong>Wind</strong></em></p>
<p><em>- Reduce the strength of the wind applying to cars to 1/3, so even if the wind says 30mph, it will only affect the car at 10mph. This is to account for ground turbulence and non-wind transparency of solid objects reducing the effective wind strength at ground level.</em></p>
<p><em><strong>Grime</strong></em></p>
<p><em>- Cars will now accumulate grime as a race progresses. The amount is based upon both time and circumstances of the race. This new grime effect causes a dulling of the car, which combines with the dirt accumulation effect which was added previously.</em></p>
<p><em><strong>Paint kit</strong></em></p>
<p><em>- L.A. Racing, SimCraft, and diysim.com logos added.</em></p>
<p><em>- Wheel color support added to the Mazda MX5, Skip Barber Formula 2000, Legends Ford '34 Coupe, and Street Stock.</em></p>
<p><em><strong>Scenic Cameras</strong></em></p>
<p><em>- Half of the tracks had their scenic cameras improved (or added if missing) in the previous season's update. This update completes that work, with all tracks addressed.</em></p>
<p><em><span style="text-decoration:underline"><strong>Cars:</strong></span></em></p>
<p><em><strong>Chevrolet Camaro Class B</strong></em></p>
<p><em>- Now available! The physics are identical to the other two Class B cars, and all 3 cars can load each others setups.</em></p>
<p><em><strong>BMW GT3 Z4</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Performance has been balanced against the other GT3 class cars.</em></p>
<p><em><strong>Cadillac CTS-V Racecar</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Chevrolet Corvette C6R</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Chevrolet Impala Class B</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Chevrolet Impala-COT</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Chevrolet Monte Carlo SS</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- More front spring range.</em></p>
<p><em><strong>Chevrolet National Impala</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Chevrolet Silverado</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Chevrolet SS-Gen6</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Cockpit updated to match new Camaro dash.</em></p>
<p><em><strong>Dallara IndyCar</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Dallara DW12 IndyCar</strong></em></p>
<p><em>- Full version of the car is now here, supporting all different track types.</em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Ford Falcon V8 Supercar</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Ford Fusion-Gen6</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Ford GT</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Fixed a traction control bug. The setting range was from 0 to 5, but should have been (and is now) from 0 to 2.</em></p>
<p><em><strong>Ford Mustang Class B</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Two new patterns added.</em></p>
<p><em><strong>Ford Mustang FR500S</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>HPD ARX-01c</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Now has 4-way adjustable shocks; low and high speed bump and rebound.</em></p>
<p><em><strong>Kia Optima</strong></em></p>
<p><em>- updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Legends Ford '34 Coupe</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Updated engine sounds to sound better when listening from a distance.</em></p>
<p><em>- Wheels can now be painted.</em></p>
<p><em><strong>Lotus 49</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Mass and inertia have been completely recalculated. Car has gained approximately 20 kg, and all inertias increased significantly.</em></p>
<p><em><strong>Lotus 79</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Mazda MX-5 Cup</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Updated engine sounds to sound better when listening from a distance.</em></p>
<p><em>- Wheels can now be painted.</em></p>
<p><em><strong>Mazda MX-5 Roadster</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Add distant external sound layer.</em></p>
<p><em>- Wheels can now be painted.</em></p>
<p><em><strong>McLaren MP4-12C GT3</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Performance has been balanced against the other GT3 class cars.</em></p>
<p><em><strong>Modified - SK</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Modified - Tour</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Pontiac Solstice</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Updated engine sounds to sound better when listening from a distance.</em></p>
<p><em><strong>Radical SR8</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Riley Daytona Prototype</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- New engine torque map directly from an engine dyno.</em></p>
<p><em>- Reduce minimum front ride height to 1.5"</em></p>
<p><em>- Lower the minimum splitter height.</em></p>
<p><em><strong>Ruf RT 12R AWD</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Ruf RT 12R C-Spec</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Now has 4-way adjustable shocks; low and high speed bump and rebound.</em></p>
<p><em><strong>Ruf RT 12R RWD</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Ruf RT 12R Track</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Now has 4-way adjustable shocks; low and high speed bump and rebound.</em></p>
<p><em>- Performance has been balanced against the other GT3 class cars.</em></p>
<p><em><strong>Skip Barber Formula 2000</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Wheels can now be painted.</em></p>
<p><em><strong>Spec Racer Ford</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Star Mazda</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Street Stock</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Wheels can now be painted.</em></p>
<p><em><strong>Super Late Model</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Toyota Camry-Gen6</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>VW Jetta TDI Cup</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em><strong>Williams-Toyota FW31</strong></em></p>
<p><em>- Updated to the latest tire physics.</em></p>
<p><em>- Now has lap time fall off from additional tire curing when the tires are hot.</em></p>
<p><em>- Adjustments and improvements to the whole car's physics to match the new tire model.</em></p>
<p><em>- Reduce fuel fill time deviation.</em></p>
<p><em><span style="text-decoration:underline"><strong>Tracks:</strong></span></em></p>
<p><em><strong>Donington Park Racing Circuit</strong></em></p>
<p><em>- Donington Park Racing Circuit is now available.</em></p>
<p><em>- Includes two configurations: GP and National.</em></p>
<p><em>- This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options.</em></p>
<p><em><strong>Phoenix International Raceway</strong></em></p>
<p><em>- This is an all new version of Phoenix based on changes which were made to the track in 2012. The new oval is very different from the previous, including changes which widened the front straight to 62 feet (19 meters), repaved the pit stalls with concrete and moved the dogleg outward by 95 ft (29 m) while increasing its radius to 500 ft (150 m) and changing its banking to 10-11 degrees. In addition, the track changed to progressive banking in Turns 1 and 2 while Turns 3 and 4 were changed to 8-9 degrees in banking and an infield road course was removed, making PIR an oval-only facility.</em></p>
<p><em>- Includes two configurations: one that does not allow cutting of the dogleg apron area, and one that does allow full use of the dogleg apron.</em></p>
<p><em>- This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options.</em></p>
<p><em><strong>Auto Club Speedway</strong></em></p>
<p><em>- Fixed a bug where terrain was poking through wall.</em></p>
<p><em>- A bumpy area in the infield road course is fixed.</em></p>
<p><em><strong>Autodromo Jose Carlos Pace</strong></em></p>
<p><em>- Adjusted some 1x areas for consistency (such as the blue painted area to the right of the final turn).</em></p>
<p><em><strong>Circuit Gilles Villeneuve</strong></em></p>
<p><em>- Remove pit crew objects from pit road as the road is too narrow to fit them.</em></p>
<p><em><strong>Circuit of the Americas</strong></em></p>
<p><em>- Fixed draw-through signs on the garage.</em></p>
<p><em>- Added pit boxes.</em></p>
<p><em>- Moved the sign guy out of wall.</em></p>
<p><em><strong>Circuit Zolder</strong></em></p>
<p><em>- Fixed several track geometry bugs.</em></p>
<p><em><strong>Homestead Miami Speedway</strong></em></p>
<p><em>- Moved pit crew out of wall.</em></p>
<p><em><strong>Iowa Speedway</strong></em></p>
<p><em>- Fixed a wall collision issue.</em></p>
<p><em><strong>Michigan International Raceway</strong></em></p>
<p><em>- Fixed a non-collidable wall in Turn 1.</em></p>
<p><em><strong>Phoenix International Raceway circa 2008</strong></em></p>
<p><em>- The old version of Phoenix has been re-named to differentiate between it and the new version.</em></p>
<p><em><strong>Road America</strong></em></p>
<p><em>- The outside of Turn 5 now gives a 1x.</em></p>
<p><em><strong>Silverstone Circuit</strong></em></p>
<p><em>- Fixed a badly defined segment of track that could crash the sim for everyone connected if someone drove over that one exact spot.</em></p>
<p><em>- Fixed pot holes that where between turns 2 and 3.</em></p>
<p><em><strong>Sonoma Raceway</strong></em></p>
<p><em>- Fixed a light so its shadow starts at the ground.</em></p>
<p><em>- Fixed a sunken jersey barrier.</em></p>
<p><em><strong>Suzuka International Racing Course</strong></em></p>
<p><em>- Fixed issues that caused weird camera and F3 black box behavior near the crossover.</em></p>
<p><em><strong>Thompson International Speedway</strong></em></p>
<p><em>- Updated for night racing.</em></p>
<p><em>- Track updated with new logo.</em></p>
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]]></description><guid isPermaLink="false">21520</guid><pubDate>Tue, 22 Jul 2014 19:15:00 +0000</pubDate></item><item><title>GRID Autosport: Best of British Car Pack</title><link>https://www.drivingitalia.net/home-page/software/grid-autosport-best-of-british-car-pack-r21519/</link><description><![CDATA[
<p><em><strong>1995 McLaren F1 GTR </strong></em></p>
<p><em>“We all know the McLaren F1 is an awesome road car – this is the GTR designed for Endurance Racing. It’s got a huge wing that will give you massive downforce in the corners, it’s all about being brave and attacking those corners at speeds you never thought possible.”</em></p>
<p><em><strong>2011 Aston Martin Zagato V12 </strong></em></p>
<p><em>“The Zagato model has bodywork styled by Italian designers, but has a typical Aston Martin V12 engine, very powerful, very torquey. If you can manage the weight and the grip and fire it out the corners, you’ll benefit from all that power from the V12.”</em></p>
<p><em><strong>2007 McLaren Mercedes SLR 722 </strong></em></p>
<p><em>“It’s got a huge supercharged V8 engine that sounds like an old World War Two Spitfire. There’s clearly a lot of power being put out from the V8, and you can really feel that in the car in our game.”</em></p>
<p><em>The Best of British Car Pack is included within the Season Pass but is also available to purchase separately.</em></p>
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]]></description><guid isPermaLink="false">21519</guid><pubDate>Tue, 22 Jul 2014 11:45:00 +0000</pubDate></item><item><title>Assetto Corsa: Alfa 4C, Spa e non solo...</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-alfa-4c-spa-e-non-solo-r21518/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d35b88ea9c19355e61cda00d17bfbb22.jpg" /></p>


<p>Marco Massarutto della Kunos Simulazioni ha appena pubblicato su Facebook la bellissima immagine che vedete qui sotto, che ci mostra la <a href="https://www.drivingitalia.net/index.php?showtopic=67256&amp;page=6#entry761522" rel="">Alfa Romeo 4C</a> sulla pista di <a href="https://www.drivingitalia.net/index.php?showtopic=62785&amp;page=4#entry761523" rel="">Spa</a>: come spiega Marco, lo sviluppo di entrambe è a buon punto, ma per il rilascio del tracciato belga bisognerà attendere la versione 1.0 del software.</p>
<p><em>Working on Assetto Corsa : Alfa Romeo 4C@ Spa-Francorchamps circuit testing some of new graphics assets (new tarmac, curb and carbody shaders). Just to avoid any misunderstanding, let me mention some info about dev status: car at 40% (exteriors 70%, interiors 10%, physics and sounds as placeholders), circuit at 80% (anyway this one is scheduled for release within the 1.0, not in the Early Access program).</em></p>
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<div style="text-align:center"><a href="http://imgur.com/N6WCUtC" rel="external"><img src="http://i.imgur.com/N6WCUtCl.jpg" alt="N6WCUtCl.jpg"></a></div>
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<p>Sul fronte modding è invece da segnalare la collaborazione fra i due teams F1 ASR e Formula Corsa, che porterà già da questo fine settimana al progressivo rilascio delle varie monoposto dell'attuale <a href="https://www.drivingitalia.net/index.php?showtopic=66139&amp;page=5#entry761322" rel="">mondiale di Formula 1 2014</a> !</p>
<p><em>From Formula Corsa Modding we are gladly to announce the partnership with F1 ASR Team Modding which will allow us to release all the cars from the 2014 Season of the Formula One championship. The plan is to release three Formula One cars every two weeks starting next friday, so hopefully over the next 8 or 10 weeks you will be able to enjoy all the cars from the Formula One Championship 2014 Season.</em></p>
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<div style="text-align:center">
<a href="http://imgur.com/bDPZQ2T" rel="external"><img src="http://i.imgur.com/bDPZQ2Ts.png" alt="bDPZQ2Ts.png"></a> <a href="http://imgur.com/LbUTqA4" rel="external"><img src="http://i.imgur.com/LbUTqA4s.jpg" alt="LbUTqA4s.jpg"></a> <a href="http://imgur.com/9Z8QMuo" rel="external"><img src="http://i.imgur.com/9Z8QMuos.jpg" alt="9Z8QMuos.jpg"></a> <a href="http://imgur.com/fruSCAK" rel="external"><img src="http://i.imgur.com/fruSCAKs.jpg" alt="fruSCAKs.jpg"></a> <a href="http://imgur.com/6NTBVAp" rel="external"><img src="http://i.imgur.com/6NTBVAps.jpg" alt="6NTBVAps.jpg"></a> <a href="http://imgur.com/c0nUB8Z" rel="external"><img src="http://i.imgur.com/c0nUB8Zs.jpg" alt="c0nUB8Zs.jpg"></a> <a href="http://imgur.com/psf8dFD" rel="external"><img src="http://i.imgur.com/psf8dFDs.png" alt="psf8dFDs.png"></a> <a href="http://imgur.com/idcE77L" rel="external"><img src="http://i.imgur.com/idcE77Ls.png" alt="idcE77Ls.png"></a>
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]]></description><guid isPermaLink="false">21518</guid><pubDate>Tue, 22 Jul 2014 09:10:00 +0000</pubDate></item><item><title>rFactor 2 Build 798 Update 25</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-798-update-25-r21517/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1b51f4d85ffe8b4a13f8283f33b10cc0.jpg" /></p>

<p><em>Update 25 (Build 797-unstable, 798-release) Changelog July 21, 2014):</em></p>
<p><em>==================================================</em></p>
<p><em>FEATURES:</em></p>
<p><em>————-</em></p>
<p><em>Moved plugins dir to Bin32 and Bin64 for 32 and 64 bit plugins.</em></p>
<p><em>Launcher now runs 64 bit executables if possible.</em></p>
<p><em>Updates no longer require login.</em></p>
<p><em>BUG FIXES / OPTIMIZATIONS:</em></p>
<p><em>————-</em></p>
<p><em>Fixed crash on exit.</em></p>
<p><em>Fixed inability to scroll mp lobby after server item in list was selected.</em></p>
<p><em>Fix problem where players rejoining a race would lose any laps over 63.</em></p>
<p><em>Fixed a typo where the Real Road Time Scale setting for qualifying was used for race and vice versa.</em></p>
<p><em>Fixed dedicated server memory leak.</em></p>
<p><em>Reverted a change made to window style which broke some windowed modes</em></p>
<p><em>MODDING / PUBLIC DEV</em></p>
<p><em>————-</em></p>
<p><em>Modmode: Fixed pit location picking resetting the menu every time a location is recorded.</em></p>
]]></description><guid isPermaLink="false">21517</guid><pubDate>Tue, 22 Jul 2014 07:30:00 +0000</pubDate></item><item><title>The Crew: closed beta in arrivo</title><link>https://www.drivingitalia.net/home-page/software/the-crew-closed-beta-in-arrivo-r21511/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">21511</guid><pubDate>Sat, 19 Jul 2014 06:15:00 +0000</pubDate></item><item><title>Video confronto a 3: la Lotus 98T</title><link>https://www.drivingitalia.net/home-page/software/video-confronto-a-3-la-lotus-98t-r21510/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">21510</guid><pubDate>Sat, 19 Jul 2014 05:55:00 +0000</pubDate></item></channel></rss>
