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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/408/?d=1</link><description>News: News</description><language>en</language><item><title>R3E: novit&#xE0; il 7 Ottobre</title><link>https://www.drivingitalia.net/home-page/software/r3e-novit%C3%A0-il-7-ottobre-r21657/</link><description><![CDATA[

<p>Il team Sector3 (ex Simbin) annuncia tramite un <a href="https://www.drivingitalia.net/index.php?showtopic=68086&amp;p=769648" rel="">video live streaming</a> le prossime novità che arriveranno per <a href="https://www.drivingitalia.net/index.php?showtopic=68086&amp;p=769648" rel="">RaceRoom Racing Experience</a>: dal 7 ottobre sarà infatti disponibile una nuova patch gratuita, che introdurrà il pacchetto di vetture della stagione WTCC 2013, altre vetture singole, fra le quali una per le cronoscalate, la modalità "Test Drive", che permetterà di provare una vettura prima di comprarla ed altro ancora. E' stata inoltre pubblicata una prima immagine di una vettura misteriosa...</p>
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]]></description><guid isPermaLink="false">21657</guid><pubDate>Fri, 19 Sep 2014 14:25:00 +0000</pubDate></item><item><title>F1 2014: Singapore in video</title><link>https://www.drivingitalia.net/home-page/software/f1-2014-singapore-in-video-r21656/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/73a947fdd7b9bf509adeff222551cb00.png" /></p>


<p>A due giorni da un nuovo Gran Premio di Formula 1 non poteva ovviamente mancare il classico <a href="https://www.drivingitalia.net/index.php?showtopic=67812" rel="">video hotlap</a> realizzato dalla Codemasters con il suo prossimo F1 2014: ecco quindi il circuito spettacolare di <a href="https://www.drivingitalia.net/index.php?showtopic=67812" rel="">Singapore</a>.</p>
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]]></description><guid isPermaLink="false">21656</guid><pubDate>Thu, 18 Sep 2014 18:30:00 +0000</pubDate></item><item><title>Sector 3 in live streaming alle 17</title><link>https://www.drivingitalia.net/home-page/software/sector-3-in-live-streaming-alle-17-r21655/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/2d7c404cccaa51eefc1f53c0284c5f54.jpeg" /></p>


<p>Il neonato studio Sector 3 (nato dalle ceneri del team SimBin) terrà oggi alle 17 una nuova chat video con tutti gli appassionati che sono curiosi di scoprire qualcosa di più su cosa bolle nella pentola degli autori di RaceRoom Racing Experience.</p>
<p>Gli utenti potranno interagire con gli sviluppatori ponendo loro domande in tempo reale: sintonizzatevi a <a href="http://www.twitch.tv/raceroomracingexperience" rel="external">questo link</a> tra poco più di un'ora per partecipare!</p>

]]></description><guid isPermaLink="false">21655</guid><pubDate>Thu, 18 Sep 2014 13:47:00 +0000</pubDate></item><item><title>GP Bikes Beta 6 disponibile</title><link>https://www.drivingitalia.net/home-page/software/gp-bikes-beta-6-disponibile-r21750/</link><description><![CDATA[
<p><em>Changelog:</em></p>
<p><em>fix: rider movement</em></p>
<p><em>fix: race length different for each category</em></p>
<p><em>fix: race classification</em></p>
<p><em>fix: reference lap time</em></p>
<p><em>fix: pitch setting for the second onboard view</em></p>
<p><em>fix: categories setup</em></p>
<p><em>fix: URL spaces</em></p>
<p><em>fix: aerodynamic drag</em></p>
<p><em>fix: rolling resistance</em></p>
<p><em>fix: 2D pitboard</em></p>
<p><em>fix: bike stand model</em></p>
<p><em>new: race laps length option</em></p>
<p><em>new: ideal lap time</em></p>
<p><em>new: clients list in web server browser</em></p>
<p><em>new: helmet camera support</em></p>
<p><em>new: "photo" page</em></p>
<p><em>new: chassis flex</em></p>
<p><em>new: automatic rider lean override</em></p>
]]></description><guid isPermaLink="false">21750</guid><pubDate>Wed, 17 Sep 2014 13:25:00 +0000</pubDate></item><item><title>GRID Autosport: Touring Legends</title><link>https://www.drivingitalia.net/home-page/software/grid-autosport-touring-legends-r21654/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">21654</guid><pubDate>Tue, 16 Sep 2014 12:20:00 +0000</pubDate></item><item><title>F1 2014: intervista a Lee Mather</title><link>https://www.drivingitalia.net/home-page/software/f1-2014-intervista-a-lee-mather-r21653/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/6b9b09034d144fd8b52da36b38fdbab2.png" /></p>


<p>Il portale della Red Bull ha avuto l'occasione di intervistare Lee Mather, senior games designer della Codemasters che si sta occupando del prossimo F1 2014. Nell'articolo che potete leggere <a href="http://www.redbull.com/en/games/stories/1331678738043/f1-2014-everything-you-need-to-know" rel="external">a questo link</a>, Lee spiega numerosi aspetti e scelte fatte per il nuovo titolo con licenza F1 della casa inglese. <a href="https://www.drivingitalia.net/index.php?showtopic=68241" rel="">Commenti sul forum</a>.</p>
<p><em><strong>What can we expect to see in scenario mode? How has it been expanded exactly?</strong></em></p>
<p><em>The further inclusion of Scenario Mode has allowed us to create even more exciting and challenging scenarios. The real strength of this feature is in allowing those who don’t have hours to dedicate to full race weekends, to still enjoy some of the key aspects of Formula 1 in more manageable bite-sized chunks. Players can experience all areas, such as tyre wear, temperature management, fuel concerns, changeable weather conditions and pit stops amongst other areas.</em></p>
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]]></description><guid isPermaLink="false">21653</guid><pubDate>Tue, 16 Sep 2014 10:55:00 +0000</pubDate></item><item><title>AC: Vallelunga, weekend di lavoro</title><link>https://www.drivingitalia.net/home-page/software/ac-vallelunga-weekend-di-lavoro-r21652/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b5c1203b627ae65ed1142a634245f86c.jpg" /></p>


<p>Il team Kunos Simulazioni ha appena pubblicato su Facebook un <a href="https://www.drivingitalia.net/index.php?showtopic=68235" rel="">interessante report</a> riguardante il weekend appena trascorso: Casillo e soci hanno lavorato sul tracciato di Vallelunga in collaborazione con AUDI Sport Italia, per sviluppare al meglio la <a href="https://www.drivingitalia.net/index.php?showtopic=68235" rel="">AUDI R8 LMS</a> indirettamente confermata in arrivo ormai per Assetto Corsa!</p>
<p>Molto interessante poi l'articolo sul sito italiano di Softonic, a <a href="http://articoli.softonic.it/migliori-giochi-italiani-assetto-corsa?ab=0" rel="external">questo indirizzo</a>, con una interessante intervista a Stefano Casillo, il "papà" programmatore della Kunos Simulazioni di Assetto Corsa.</p>
<p><em>We have had a great racing weekend at Vallelunga circuit: having our R&amp;D Studio permanently inside a racing track we have the chance to cooperate constantly with motorsport. Last weekend we have received the new Fanatec CSW V2, featuring the amazing Porsche 918 wheel rim: we have had the chance to meet the team AUDI Sport Italia, all its personnel has been very kind and cooperative, despite of the pressure and the amount of tasks to complete during the whole race weekend. Some of the Audi guys have paid a visit at our office trying the latest additions to the development build, giving us their feedback, and it has been great to know that some of them already use Assetto Corsa: thanks to their support we'll be able to reproduce the amazing AUDI R8 LMS at our best. We wish also to thank the photographer Mauro Salucci for his great support, he's a talented photographer and he catched the spirit and atmosphere of this crazy weekend, as you can see in his exclusive gallery.</em></p>
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]]></description><guid isPermaLink="false">21652</guid><pubDate>Tue, 16 Sep 2014 06:50:00 +0000</pubDate></item><item><title>Project CARS: Build 808 Team Member+</title><link>https://www.drivingitalia.net/home-page/software/project-cars-build-808-team-member-r21651/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/56fc40a5d2b670a563d2010fccc03a3a.jpg" /></p>

<p><span style="text-decoration:underline">Build 808</span> (15/09/14, Team Member+) - 1.6 <strong>GB</strong></p>
<p><strong>Audio: </strong></p>
<p>* Updated env sounds Dubai Karts</p>
<p>* Adding Wisconsin Raceway env sounds</p>
<p>* Adding env sounds to California Raceway</p>
<p>* All new AM Vantage GT3 incar and externals (no more placeholder), plus an AI version, backfires, turbo, gears, backfires, distant roll-offs and trajectory etc...</p>
<p><strong>Next-Gen:</strong></p>
<p>* PS4: Updated Trophies</p>
<p>* PS4: Fixed language detection.</p>
<p>* XB1/PS4: Mirror lod settings setup</p>
<p>* XB1: ColourCube FillPixels implemented in SSE4</p>
<p>* PS4: Moves colour cube update. Spreads out main render gather.</p>
<p>* XB1: Player label rendering enabled on a thread (align with PS4)</p>
<p>* XB1: Enabled achievements in the game, fixed user ID not being passed with unlock achievement requests and fixed achievement unlock check.</p>
<p>* XB1: Samplerstate setting optimisation - one call per draw-call to set all samplerstate! Switched back to SetFastResources over batched resources - setting with constant buffer descriptors is a net win.</p>
<p><strong>Render:</strong></p>
<p>* Adds a fence and volatile to an atomic.</p>
<p>* Dry road reflections strength scaled by 10.0</p>
<p>* Impostor reflections: Reading of DayLightStrengthScale corrected</p>
<p>* Impostor reflections: Implemented tweakable dry height scale factor</p>
<p>* GI RequestLightVisibilityUpdate runs multi-threaded to avoid thread stall with physics</p>
<p><strong>GUI:</strong></p>
<p>* Invites fix</p>
<p>* Added "Continue To" text</p>
<p>* Updated news story images</p>
<p>* Updated Wrong Way notifier</p>
<p>* MP Browse filter dialog app links</p>
<p>* Added Driver Network Saving prompt</p>
<p>* Added lap timer animation for besos</p>
<p>* Minor text change for 'Fill with AI'</p>
<p>* Add AppLinks for online browse screen.</p>
<p>* Achievements list and thresholds updated</p>
<p>* MP: Added new filter to matchmaking data</p>
<p>* Career Posters: Formula gulf updated with latest</p>
<p>* Updated pCARS executable icon to the correct one.</p>
<p>* New Gameplay Options AI sliders (non-functional currently)</p>
<p>* Updated Steam achievement descriptions from latest TextDB.</p>
<p>* Re-fix end of round screen. Complete end of series screen.</p>
<p>* FIX AR-1142, Correct applinks added to track location description</p>
<p>* Conditions tab no longer available if you're the host in an online lobby</p>
<p>* MP: Hooked up new browse and filter screens, and added filters to online support</p>
<p>* FIX WMD-1364, Fixed the tire changing pit strategy function to actually work as intended</p>
<p>* FIX WMD-1007, ?Formation Lap? set to ?Yes? in 'Quick Race Weekend' mode is reflected in online session.</p>
<p>* Added missing app-link to BEST TIME in leaderboard. And turned off some gui layers which aren't supposed to be visible.</p>
<p>* Updated automatic language detection to use user's Steam settings (available in right-click properties menu for Project CARS).</p>
<p>* FIX AR-2513, For Quick weekend changed possible selection of opponent vehicles from Random to Multi-Class, Text change fix for AR-2513</p>
<p>* All Quick Location and Quick Vehicle Select screens standardised, Lobby Settings now on the main lobby screen (old version still there during transition though), font quality improved throughout</p>
<p>* Various in-game menu updates &amp; fixes: Fixed Continue to... to be "Qualifying 1, Qualifying 2" on leaderboard screen. Fixed "retire to pits" ending the race, now puts you back in the garage. Fixed the "Best Lap" column, not being shown as the correct "Race Time" ... for race sessions only.-Exit during practice or qualify round now gives you a confirmation dialog box. Added correct leaderboad to the pause menu, now from the race overview screen with the black background</p>
<p><strong>Cameras:</strong></p>
<p>* Vehicles: Updated camera positions</p>
<p>* PreRace global setup (initial cameras set)</p>
<p><strong>Gameplay:</strong></p>
<p>* Set default profile to use LMP P30 and Dubai International</p>
<p><strong>Online/Multiplayer:</strong></p>
<p>* Fix MP joing in progress hang on physics sync</p>
<p>* Actively close Steam p2p connections to leaving session members and to all members when leaving the session.</p>
<p><strong>Characters/Animations:</strong></p>
<p>* Added bones for Airgun hose</p>
<p>* Fixed hairline scale. LODA-LODX</p>
<p>* Airgun_Backpack prop for pitstops</p>
<p>* Missing material and textures for airgun</p>
<p>* Male crew EU40 head textures minor tweaks</p>
<p>* Pitcrew wha01: plotted anims onto skeleton</p>
<p>* Driver anim: BAC Mono and BMW 1M bugfixing</p>
<p>* Pitcrew: Added new hairline/eyebrow/beard textures</p>
<p>* Classic helmet textures updated to match new mapping</p>
<p>* Pitcrew: Wheel mechanic R 02: fixed upNode in hose rig + reexported animations</p>
<p>* Pitcrew: Wheel mechanic R 01: fixed upNode in hose rig + reexported animations</p>
<p>* Pitcrew: Wheel mechanics01,02: 01 fixced animation legnth ; 02: added hose animation</p>
<p>* Pitcrew: Implemented RCF material variations. Added 4 new variations to the liveries</p>
<p>* Pitcrew: Wheel attendant R 02: reexported for whm02 changes(position,rotation) offset</p>
<p>* Driver KARTS: Removed logos from main exports overall to avoid issues on with LODC distance</p>
<p>* Classic helmet textures updated to match new mapping, materials renamed, new matpresets created</p>
<p>* Pitcrew: Wheel Attendant 02:fixed stiff animations ( wha02_R_NP_done_LRW_01; wha02_R_NP_idle_LRW_01)</p>
<p>* Pitcrew WHM01, WHM02 : Added airbackppack, airgun hose, whm1 aiirgunhose animated, whm2 - temporary hose anim</p>
<p>* Updated head skin texturesmaterials/presets and added all new beard/hairline/eyebrows textures/materials/presets</p>
<p><strong>AI/Pitstops:</strong></p>
<p>* Clean up AI 2D Geometry tests for better AI avoidance and less contact</p>
<p>* Tweaked corner markers to generate data automatically and increased next threshold</p>
<p>* Pit Changes: Refuel started earlier 2.5 seconds after team engineer enters. Enforced maintainence_done message when team engineer exits. Prevent vehicle leaving bvefore team engineer exits</p>
<p>* Added a test in the lat decision process that forces a lane per side obstacle on the side of the road you are clamping on so as to prevent "lane squeezing" from AI particularly if the obstacle is on the inside of a turn</p>
<p>* Pit Engineer: Implemented pre-start comments. Implemented start report comments. Implemented grid incident comments. Implemented overtake comments. Implemented overtake strategy comments. Implemented race pace comments. Implemented back marker comments. Implemented qualifying results comments. Implemented practice start comments. Implemented weather forecast comments.</p>
<p><strong>Career:</strong></p>
<p>* News updates</p>
<p>* Motorsport intro videos subtitles updated</p>
<p>* Stripping out unneed results from simulate</p>
<p>* Career Contracts: LMP2 contract livery update</p>
<p>* Career Contracts: LMP1 contract livery update</p>
<p>* Fixed an invitation using incorrect eligibility</p>
<p>* Career text DB updated with tweaked Engineer message.</p>
<p>* Corrected various small issues with Accolades and Invitationals.</p>
<p>* Added new career intro movies for GT3, GT4, GT5, Endurance and Superkart, and setup motorsport data to trigger them</p>
<p>* Career team generation can now use overrides for the motorsports defaults, so series can be set up differently within a motorsport</p>
<p>* Extra TimedRace data added to ChampionshipSessionInfo and applied to prototype races. Code fixups to handle Races and TimedRaces in the same way</p>
<p>* Removed team class definitions from motorsport teams, tidied interface and debug output. Updated default team lists with new sets, to cover changes in player contracts</p>
<p><strong>Physics:</strong></p>
<p>* FG1000: AI tire balancing</p>
<p>* Formula Rookie: AI tire balancing</p>
<p>* Renault Clio Cup: AI tire balancing</p>
<p>* FA R8 Tire: Little less grip, less tipping, and more lively.</p>
<p>* Aston Martin Vantage GT4: Engine, aero, setup update. AI tire balancing</p>
<p>* Ginetta G40: Set to Junior spec. AI tire balancing. Finished heat &amp; wear model</p>
<p>* Tires: New LMP &amp; GT rain tire, tweaked BAC Mono and P Zero Corsa balance, more adhesion in Caterham Classic tire</p>
<p><strong>Vehicles:</strong></p>
<p>* Kart02: LOD tweaks to reduce popping</p>
<p>* RWD P20 LMP2: Added 2 manager liveries</p>
<p>* BMW M3 GT4: LOD tweaks to reduce popping</p>
<p>* Ford Mustange Boss 302R1: Fixed CPIT windscreen</p>
<p>* RWD P30 LMP1: Added 2 manager liveries + 2 works liveries</p>
<p>* RUF RGT-8 GT3: Added 5 manager liveries + windscreen banners</p>
<p>* Marek RP219d: Added winning liveries and materials setup, LOD tweaks to reduce popping</p>
<p>* AMR Vantage GT3: Fixed CPIT display illumination, added manager liveries + added windscreen banners</p>
<p><strong>Tracks:</strong></p>
<p>* Zolder: Terrain,kerbs,armco updates, texture updates</p>
<p>* Bathurst: Fix of garages door interior bug and fix of occluders</p>
<p>* Wisconsin Raceway: Fixed two bumps between corners 12 and 13, fixed microbumps I found</p>
<p>* Silverstone: Added grass skids, optimized kerbs, improved grass/slopes, various fixies</p>
<p>* California Highway: Updated with all latest works, tested, updated all around new areas</p>
<p>* Eifelwald GP(all): Enabled the reflection tagging code in the TRD for optimisation sweep</p>
<p>* Hockenheimring: Removed crowds from garages, merc logo added, several CSM fixes, floating mesh fix, mapping issues fixed</p>
<p>* Monza GP: Loossen up corridor funneling in Turn 1 and second chicane. New grid to match painted start spots which increases spacing by 2 meters or so.</p>
<p>* Besos: Added emm for small stand and add simple interiors for main stand - merged latest assets from tomt, added txt for new windows for main stand and emmisive map for stands, pit suff removed from pitlane in case it necessary in future, fixed (WMD-1102)/(WMD-565)/(WMD-1104), new grandstand emmisives, lap timer setup</p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p>- Replays: Working but sometimes you can't watch saved replays plus other issues</p>
<p>- Speed sensitive camera option is missing from UI</p>
<p>- <strong>Presets defaults are not properly configured</strong>, check the Gameplay options and also the Controllers in case you use automatic gears.</p>
<p>- Preset screen will keep appearing if you choose Pro, it doesn't alter the changes you made, just a minor annoyance</p>
<p>- Once MP Lobby is created you can't switch location or vehicle (Blame it on Bruno!)</p>
]]></description><guid isPermaLink="false">21651</guid><pubDate>Tue, 16 Sep 2014 06:15:00 +0000</pubDate></item><item><title>Gran Turismo 6: Nissan GTR e Toyota FT1</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-6-nissan-gtr-e-toyota-ft1-r21650/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f55eb853d7a66e74104e810dcb561f87.jpg" /></p>


<p><em>Nissan e Sony Computer Entertainment Europe hanno annunciato che la nuova </em><a href="http://www.gran-turismo.com/it/news/00_5621644.html" rel="external"><em>Nissan GT-R NISMO</em></a><em> è ora disponibile per Gran Turismo 6. La GT-R NISMO rappresenta la massima evoluzione della R35 GT-R. Nissan e i suoi tecnici hanno lavorato con meticolosità per mettere a punto la GT-R, commercializzata originariamente nel 2007, migliorandone le prestazioni a ogni nuova versione.</em></p>
<p><em>La Nissan GT-R NISMO è stata presente di recente al Race Camp europeo di GT Academy 2014, a Silverstone. Durante l'evento, il presidente di Polyphony Digital Inc. e creatore di Gran Turismo, Kazunori Yamauchi, ha guidato la vettura e ha annunciato che l'avrebbe resa disponibile per l'acquisto tramite le concessionarie del gioco. Per ringraziare tutti gli appassionati di GT Academy, inoltre, l'auto può essere scaricata gratuitamente da tutti i giocatori di Gran Turismo®6 che hanno preso parte alla sfida di GT Academy 2014.</em></p>
<p><em>Le prime consegne della versione stradale della Nissan GT-R NISMO sono già avvenute, in Giappone. L'auto è ora in vendita anche negli Stati Uniti e in Europa, con i primi esemplari che saranno consegnati a ottobre. "La GT-R NISMO è una vettura incredibile e sono molto felice che Nissan possa offrirla non solo ai piloti di tutto il mondo, ma anche ai giocatori nell'universo virtuale di Gran Turismo 6. Questo è un altro grande esempio di come Nissan significhi innovazione e divertimento per tutti, nella realtà come nella simulazione!" ha affermato Kazunori.</em></p>
<p><em>La GT-R modello 2014 si è già affermata come una delle supercar dalle prestazioni migliori in assoluto. Nissan ha attinto dai decenni di esperienza nelle corse maturati da NISMO, la divisione sportiva del marchio, per sviluppare una Nissan GT-R senza paragoni.</em></p>
<p><em>La Nissan GT-R NISMO, inoltre, si spinge ancora oltre, presentando uno stile esclusivo è capace di abbracciare la longeva filosofia corsaiola che vede la forma conseguente alla sostanza. L'auto presenta numerose tecnologie da gara, in grado di ottimizzare le prestazioni grazie ad aerodinamica, trazione e sospensioni perfettamente messe a punto. Si tratta di un bolide equilibrato, a suo agio in strada come in pista.</em></p>
<p><em>La Nissan GT-R NISMO utilizza innovazione, tecnologia senza compromessi e soluzioni da gara per raggiungere nuovi livelli di potenza, velocità e manovrabilità. Paraurti anteriore, scocca sotto-motore e spoiler posteriore in carbonio contribuiscono ad aumentare la deportanza, abbassando il centro di gravità e generando ulteriori 100 kg (a 300km/h), in confronto all'appena aggiornato modello Nissan GT-R 2014. La configurazione più ampia del paraurti anteriore e il paraurti posteriore, allungato e rastremato, consente di contenere la resistenza all'avanzamento a un valore pari a Cd 0,26, identico a quello della Nissan GT-R 2014. Nella nuova GT-R NISMO nulla è stato lasciato al caso: le molle e gli ammortizzatori realizzati appositamente da Bilstein DampTronic, per le sospensioni anteriori e posteriori, sono messe a punto per offrire un'aderenza straordinaria e una prontezza di risposta progressiva fino al limite.</em></p>
<p><em>La GT-R NISMO utilizza un V6 biturbo VR38DETT da 3,8 litri, con potenza dichiarata di 600 CV. I turbocompressori, a flusso e capienza elevata, sono simili a quelli usati dalla GT3 da gara e offrono un maggior flusso d'aria. Il controllo dell'iniezione individuale per ogni cilindro e le pompe del carburante (migliorate rispetto ai modelli standard) aiutano a migliorare la combustione. Ogni motore è assemblato a mano, dall'inizio alla fine, in uno speciale locale protetto dove operano tecnici qualificati: un procedimento simile a quello utilizzato per il montaggio dei propulsori da corsa.</em></p>
<p><em>Questa Nissan GT-R NISMO è stata guidata da Michael Krumm al Nürburgring nel mese di settembre 2013, prima della sua presentazione ufficiale. La NISSAN GT-R NISMO, dotata di allestimento NISMO N Attack Package, ha fatto segnare il tempo di 7 minuti, 8 secondi e 679 millesimi, record per le auto di serie a produzione elevata del Nordschleife (percorso nord) del tracciato tedesco. Il modello di serie della GT-R NISMO può essere acquistato in Europa e gli appassionati di GT Academy possono scendere in pista fin da subito con la sua versione virtuale!</em></p>
<p><em>La "</em><a href="http://www.gran-turismo.com/it/news/00_1309294.html" rel="external"><em>TOYOTA FT-1 Vision Gran Turismo</em></a><em>" è da oggi disponibile per Gran Turismo 6, in esclusiva per PlayStation 3. Il design della concept FT-1 viene portato alla perfezione in questa nuova versione, creata per esaltarne le caratteristiche e pensata come una pura macchina da competizione.</em></p>
<p><em>Come riceverla</em></p>
<p><em>Dopo l'installazione dell'aggiornamento 1.12, l'auto può essere acquistata tramite la sezione [Vision GT], all'interno del menu [AUTO] in "Casa Mia" (qui si trova anche il filmato di presentazione della vettura). In alternativa, è possibile ottenere l'auto anche completando un giro (a prescindere dal tempo ottenuto) nel nuovo evento stagionale, disponibile solo per un periodo limitato.</em></p>
<p><em>La TOYOTA FT-1 Vision Gran Turismo</em></p>
<p><em>Dopo l'entusiasmo che ha accolto l'introduzione della FT-1 in Gran Turismo 6, il team di sviluppo CALTY, parte della sezione sviluppo nordamericana di Toyota, ha spinto ancora oltre il proprio sogno creando una straordinaria macchina da corsa: la FT-1 Vision Gran Turismo.</em></p>
<p><em>Durante la realizzazione della FT-1, l'obiettivo dei progettisti è stato quello di conquistare gli appassionati di automobili. Similmente, con la FT-1 Vision Gran Turismo, l'obiettivo sono i giocatori più incalliti di Gran Turismo. Il team si è impegnato per mantenere autentico il comportamento della FT-1 Vision Gran Turismo sui tracciati del gioco, garantendo così un grande piacere di guida.</em></p>
<p><em>Dato che la struttura di base della FT-1 si presta benissimo a essere ulteriormente raffinata tramite modifiche atte ad aumentarne la deportanza, con la versione Vision ci si è concentrati sull'ottenere un'auto da corsa purosangue. I progettisti hanno studiato tracciati e vetture, applicando quindi i risultati delle ricerche al loro modello. La FT-1 Vision Gran Turismo mette in mostra una grande forza bruta, con un'estetica pensata esclusivamente in chiave corsaiola. I parafanghi sono più larghi, per accomodare gomme maggiorate e incrementare l'aderenza. Le prese d'aria ingrandite forniscono un raffreddamento migliore, mentre l'alettone posteriore più grande e le alette canard frontali aumentano ulteriormente la deportanza. Il diffusore posteriore è stato allargato, con numerose pinne verticali, e spostato ancora più indietro, per rendere il flusso dell'aria il più pulito possibile.</em></p>
<p><em>La FT-1 Vision Gran Turismo ha un aspetto e un feeling pari alle sue prestazioni. Conducendola in pista, il suo pilota potrà provare le emozioni di una vera corsa automobilistica.</em></p>
<p><em>Informazioni su Vision Gran Turismo</em></p>
<p><em>Vision Gran Turismo è un progetto grazie al quale i principali marchi internazionali sviluppano delle concept car per Gran Turismo e per i suoi appassionati. Prossimamente saranno disponibili nuove, fantastiche vetture!</em></p>
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]]></description><guid isPermaLink="false">21650</guid><pubDate>Tue, 16 Sep 2014 05:35:00 +0000</pubDate></item><item><title>rFactor 2: intervista a Camaj e Wheatley</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-intervista-a-camaj-e-wheatley-r21648/</link><description><![CDATA[

<p>Come già anticipato nei giorni scorsi dal sito ufficiale, è stata pubblicata oggi da SimHQ una lunga <a href="https://www.drivingitalia.net/index.php?showtopic=68223" rel="">intervista fatta a Gjon Camaj e Tim Wheatley</a> del team ISI, riguardo il presente e soprattutto il futuro del loro rFactor 2.</p>
<p><em><span style="color:#993300;">Gjon and Tim, how would you characterize where rFactor 2 is in development at the moment?</span></em></p>
<p><em><strong>Gjon:</strong></em><em> rF2 is in heavy development, there is always something new in the works. In general this is no different since rFactor was conceived a decade ago. You could pretty much pick any day over the past ten years and the development effort would look about the same. It’s a different model then what most software developers face. Anyone on our team can decide to create a new feature. We have a great group of friends in our internal test team and forums that provide advice. We debate with them and then among ourselves until we settle on a direction...</em></p>
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