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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/407/?d=1</link><description>News: News</description><language>en</language><item><title>F1 2014: onboard in video</title><link>https://www.drivingitalia.net/home-page/software/f1-2014-onboard-in-video-r21670/</link><description><![CDATA[

<p>Potete ammirare qui sotto un <a href="https://www.drivingitalia.net/index.php?showtopic=67812" rel="">nuovo trailer di anteprima</a> dedicato al prossimo F1 2014 della Codemasters: nel video è possibile apprezzare il nuovo tracciato russo di Sochi, dall'abitacolo della Toro Rosso di Kvyat.</p>
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]]></description><guid isPermaLink="false">21670</guid><pubDate>Fri, 26 Sep 2014 13:40:00 +0000</pubDate></item><item><title>rFactor 2: ancora dettagli da Wheatley</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-ancora-dettagli-da-wheatley-r21669/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/7efda80126c2eea0cddea4f8f59c2b75.jpg" /></p>


<p>Dopo l'<a href="https://www.drivingitalia.net/index.php?showtopic=68223#entry769035" rel="">intervista</a> pubblicata alcuni giorni fa da SimHQ, Tim Wheatley degli ISI torna a fornire ulteriori dettagli sulle <a href="https://www.drivingitalia.net/index.php?showtopic=68223" rel="">novità in arrivo per rFactor 2</a>:</p>
<ul>
<li>
<em>That we’re working with some third parties for additional conte</em><em><strong>t</strong></em><br>
</li>
<li>
<em><strong>Confirmation of number of layouts in Tiger Moth Aerodrome (2 test tracks, 3 racing tracks)</strong></em><br>
</li>
<li>
<em>Mountain Peak oval will ship with the gen6, and </em><em><strong>is in-house update of old model. 1.5 mile oval, roadcourse, two karting tracks</strong></em><br>
</li>
<li>
<em>Jacksonville being updated from old model </em><em><strong>by third party</strong></em><br>
</li>
<li>
<em><strong>Brazillian GP track under construction by third party</strong></em><br>
</li>
<li>
<em><strong>Stock car roadcourse under construction by third party</strong></em><br>
</li>
<li>
<em><strong>Atlanta Motorsports Park licensing announced</strong></em><br>
</li>
<li>
<em>Honda NSX confirmed from third party.</em><br>
</li>
<li>
<em><strong>Corvette C6 roadcar under construction.</strong></em><br>
</li>
<li>
<em><strong>Mention of three other roadcourses (not named), but tied with Indycar for three, stock cars for one of them. Two of these fully licensed.</strong></em><br>
</li>
</ul>
<p></p>

]]></description><guid isPermaLink="false">21669</guid><pubDate>Fri, 26 Sep 2014 06:30:00 +0000</pubDate></item><item><title>KartSim Development Update</title><link>https://www.drivingitalia.net/home-page/software/kartsim-development-update-r21668/</link><description><![CDATA[

<p>On the development front, the porting to Unreal Engine 4 (UE4) has gone extremely smoothly and we've incorporated your feedback/ideas that we received on the Greenlight trailer. You can now bend the chassis permanently as well as be thrown from the kart as a ragdoll if you hit hard enough. We've also added breakable tyre stacks.The switch across engines has also yielded a massive performance boost. The tyre model alone now runs 476% faster than it does in Unity primarily due to the increased performance offered from C++ vs C#.</p>
<p><em>We've also started work on the Go Kart Club of Victoria's Todd Road track which you can see scan data from below. Screenshots from UE4 to come!</em></p>
<p><em>Finally, we've been testing the original Unity prototype with a number of fans we selected from the page with fantastic feedback. As much as I'd like to invite everyone to participate, the inability to obfuscate/protect the source code in the Unity version has meant holding off the release until the UE4 version is ready. We're not far off moving the testing to the final UE4 version at which point we'll invite more fans to join the beta testing as we move toward the full release!</em></p>
<p><em>Again apologies for the length of time between updates. I'll be adding footage from the UE4 version showing off the new features soon.</em></p>
<p><em>Zach Griffin</em></p>
<p></p>
<div style="text-align:center">
<p><a href="https://www.facebook.com/KartSim/photos/pcb.10154634965435484/10154634951300484/?type=1" rel="external"><img src="https://scontent-b-mxp.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/q81/s851x315/10689770_10154634951300484_809879826280483068_n.jpg?oh=fb41c4644a173e030901a5bea7aa7522&amp;oe=54CF23C6" alt="10689770_10154634951300484_809879826280483068_n.jpg?oh=fb41c4644a173e030901a5bea7aa7522&amp;oe=54CF23C6"></a></p>
<p><a href="https://www.facebook.com/KartSim/photos/pcb.10154634965435484/10154634955650484/?type=1" rel="external"><img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/s280x280/10636315_10154634955650484_4834889274388416732_n.jpg?oh=3602db763737a96269d641a0510440b5&amp;oe=54BF3866&amp;__gda__=1422794717_b199754f39c8e77edea7ef9b8897aca8" alt="10636315_10154634955650484_4834889274388416732_n.jpg?oh=3602db763737a96269d641a0510440b5&amp;oe=54BF3866&amp;__gda__=1422794717_b199754f39c8e77edea7ef9b8897aca8"></a> <a href="https://www.facebook.com/KartSim/photos/pcb.10154634965435484/10154634955415484/?type=1" rel="external"><img src="https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/q83/s280x280/10456786_10154634955415484_9164095396937271290_n.jpg?oh=070c746a4153f138c73d50b319965653&amp;oe=54CF73B8&amp;__gda__=1422218827_80850c52c16df1c94e4f2020a45f8676" alt="10456786_10154634955415484_9164095396937271290_n.jpg?oh=070c746a4153f138c73d50b319965653&amp;oe=54CF73B8&amp;__gda__=1422218827_80850c52c16df1c94e4f2020a45f8676"></a> <a href="https://www.facebook.com/KartSim/photos/pcb.10154634965435484/10154634954690484/?type=1" rel="external"><img src="https://scontent-b-mxp.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/q88/s280x280/10610692_10154634954690484_2093757194966168165_n.jpg?oh=286dc745102d8d55f043986b0f934f62&amp;oe=54C7D22D" alt="10610692_10154634954690484_2093757194966168165_n.jpg?oh=286dc745102d8d55f043986b0f934f62&amp;oe=54C7D22D"></a></p>
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]]></description><guid isPermaLink="false">21668</guid><pubDate>Thu, 25 Sep 2014 11:25:00 +0000</pubDate></item><item><title>R3E: WTCC 2013 pack in screens</title><link>https://www.drivingitalia.net/home-page/software/r3e-wtcc-2013-pack-in-screens-r21667/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/200145546bd8129c6211ffc8004e0e63.jpg" /></p>


<p>Dopo aver rilasciato l'ultimo ed <a href="https://www.drivingitalia.net/index.php?showtopic=68044" rel="">apprezzatissimo update</a> per il suo raceRoom Racing Experience, che ha portato con sè svariate migliorie e novità, come ad esempio l'addon <a href="https://www.drivingitalia.net/index.php?showtopic=66708" rel="">ADAC GT Masters</a>, il team Sector3 inizia a mostrarci le prime <a href="https://www.drivingitalia.net/index.php?showtopic=68347" rel="">immagini di anteprima</a> del nuovo update in fase di sviluppo, che ci metterà a disposizione il campionato <a href="https://www.drivingitalia.net/index.php?showtopic=68347" rel="">FIA WTCC della stagione 2013</a>.</p>
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<a href="https://www.facebook.com/RaceRoomRacingExperience/photos/pcb.779694958753687/779694255420424/?type=1" rel="external"><img src="https://scontent-a-cdg.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/s280x280/10665832_779694255420424_3125434895508261988_n.jpg?oh=a1724963c65611af0c520eacadb4e28d&amp;oe=54C37F3D" alt="10665832_779694255420424_3125434895508261988_n.jpg?oh=a1724963c65611af0c520eacadb4e28d&amp;oe=54C37F3D"></a> <a href="https://www.facebook.com/RaceRoomRacingExperience/photos/pcb.779694958753687/779694252087091/?type=1" rel="external"><img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/s280x280/1623606_779694252087091_3584944577555115834_n.jpg?oh=e7049f65175a5aa2624f696ecc745d0c&amp;oe=548453B9&amp;__gda__=1422751086_75f08a1c385205be14298f83e7c5f9b5" alt="1623606_779694252087091_3584944577555115834_n.jpg?oh=e7049f65175a5aa2624f696ecc745d0c&amp;oe=548453B9&amp;__gda__=1422751086_75f08a1c385205be14298f83e7c5f9b5"></a><p><a href="https://www.facebook.com/RaceRoomRacingExperience/photos/pcb.779264218796761/779241722132344/?type=1" rel="external"><img src="https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/p173x172/1002375_779241722132344_3584556557829203186_n.jpg?oh=b11fdf27a50530dfa020e825756df18f&amp;oe=548B1D1A&amp;__gda__=1422163327_7b5d9e50d49c056ab35f720e29df9003" alt="1002375_779241722132344_3584556557829203186_n.jpg?oh=b11fdf27a50530dfa020e825756df18f&amp;oe=548B1D1A&amp;__gda__=1422163327_7b5d9e50d49c056ab35f720e29df9003"></a> <a href="https://www.facebook.com/RaceRoomRacingExperience/photos/pcb.779264218796761/779241718799011/?type=1" rel="external"><img src="https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/p173x172/995649_779241718799011_4099468952012765732_n.jpg?oh=8b1109bf593c95ccdf1970f87846de69&amp;oe=54C05011&amp;__gda__=1421670066_77288b501465be107db36fc0ddf045cf" alt="995649_779241718799011_4099468952012765732_n.jpg?oh=8b1109bf593c95ccdf1970f87846de69&amp;oe=54C05011&amp;__gda__=1421670066_77288b501465be107db36fc0ddf045cf"></a></p>
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]]></description><guid isPermaLink="false">21667</guid><pubDate>Thu, 25 Sep 2014 08:55:00 +0000</pubDate></item><item><title>Project CARS Limited Edition</title><link>https://www.drivingitalia.net/home-page/software/project-cars-limited-edition-r21665/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ecc8bef9145cb841f0c1fa6185296a27.jpg" /></p>


<p>Con un video promozionale, il team Slightly Mad lancia la versione <a href="https://www.drivingitalia.net/index.php?showtopic=67808#entry770293" rel="">Limited Edition</a> del suo prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=67808#entry770293" rel="">Project CARS</a>: a <a href="http://www.projectcarsgame.com/preorder.html" rel="external">questo link</a> del sito ufficiale è infatti possibile effettuare il pre ordine della release speciale del gioco, presentato in una confezione extra lusso, con incluse 5 vetture esclusive.</p>
<p><em>Presented in a beautiful steel case along with four striking sleeve designs and a behind-the-scenes book entitled "Project CARS: By Racers 4 Racers”, the Limited Edition also comes complete with five legendary cars drivable in any game mode and showcased with special one-make series within your career. With a combined top speed of over 1200 km/h and with 2000+ horsepower between them, the BMW M1 Procar, Mercedes C-Coupe DTM, McLaren F1, and Sauber C9 are all leading examples in sports, touring, and prototype car culture ready for you to push to the limit out on the track in all game modes.</em></p>
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]]></description><guid isPermaLink="false">21665</guid><pubDate>Wed, 24 Sep 2014 10:20:00 +0000</pubDate></item><item><title>RIDE by Milestone</title><link>https://www.drivingitalia.net/home-page/software/ride-by-milestone-r21663/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/8790f5bf645395a1c79a01b39c1032cb.png" /></p>


<p>Ulteriore elemento di spicco sono le possibilità di personalizzazione del veicolo e del pilota, che offriranno al giocatore un gameplay vario e mai ripetitivo, per un’esperienza destinata ad accompagnarli verso la strada del vero biker.</p>
<p>“E’ per noi un grande onore poter annunciare la nostra prima IP al pubblico, <a href="https://www.drivingitalia.net/index.php?showtopic=68316" rel="">RIDE</a>. Milestone ha lavorato duramente in questi anni per poter competere sullo scenario videoludico internazionale con le grandi aziende e questo è stato possibile grazie ai prodotti licenziati che ha sviluppato e distribuito nel mondo. Dopo oltre 15 anni di duro lavoro, abbiamo sentito la necessità di sviluppare qualcosa che racchiudesse tutto il nostro know-how e fosse l’espressione del DNA Milestone riguardo al mondo due ruote”, afferma Marco Micallef, Direttore Marketing e Vendite. “Come sempre nella nostra storia, abbiamo analizzato quello che la community di giocatori ci chiedeva e studiato internamente un modo per poterli soddisfare appieno. Con RIDE siamo sicuri che i giocatori e gli appassionati di due ruote sentiranno il bisogno, mantenendo stretto il loro pad, di fare delle pieghe “in piedi o sul divano” conclude Micallef.</p>
<p>In fase di sviluppo presso lo studio italiano Milestone, <strong>RIDE</strong> sarà disponibile dalla <strong>primavera 2015</strong> per Xbox One, Xbox 360, Windows PC, Steam, PlayStation 3 e PlayStation 4.</p>
<p>Seguici su <a href="http://www.facebook.com/ridegame" rel="external">Facebook</a>, attraverso il <a href="http://www.youtube.com/ridevideogame" rel="external">canale ufficiale di YouTube</a>, consulta l’hashtag <a href="https://twitter.com/hashtag/ridevideogame" rel="external">#ridevideogame</a> o visita il sito internet <a href="http://www.ridevideogame.com" rel="external">www.ridevideogame.com</a>.</p>
<p>SCOPRI LE MOTO</p>
<p>Corri su quattro diverse categorie per un totale di <strong>più di 100 moto disponibili</strong>. Non mancheranno altre classi importanti, come le moto elettriche! In Ride troverai le seguenti tipologie principali:</p>
<ul>
<li>
<strong>NAKED</strong><br>
</li>
<li>
<strong>SUPERSPORTS</strong><br>
</li>
<li>
<strong>SUPERBIKES</strong><br>
</li>
<li>
<strong>HISTORICAL</strong><br>
</li>
</ul>
<p></p>
<p>COME TU LA VUOI</p>
<p>Divertiti a personalizzare la moto secondo il tuo stile di guida preferito.</p>
<p>Cambia l’aspetto e sostituisci i componenti interni per aumentarne le statistiche.</p>
<p>Avrai a disposizione ben 5 aree di miglioramento:</p>
<ul>
<li>
<strong>CARENA E ASPETTO</strong> (Livrea, Frecce, Targa, Specchietti, Leva del freno/frizione, Manubrio, Manopole)<br>
</li>
<li>
<strong>CAMBIO</strong> (Scatola del cambio, Quick Shifter, Catena)<br>
</li>
<li>
<strong>FRENI E SOSPENSIONI</strong> (Dischi dei freni, Pinze dei freni, Tubi dei freni, Sospensioni)<br>
</li>
<li>
<strong>RUOTE</strong> (Cerchioni, Pneumatici)<br>
</li>
<li>
<strong>MOTORE</strong> (Centralina, Filtro dell’aria, Elaborazione Testata, Cambio olio, Scarico)<br>
</li>
</ul>
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<p></p>
<p>[comunicato stampa Milestone]</p>

]]></description><guid isPermaLink="false">21663</guid><pubDate>Mon, 22 Sep 2014 17:25:00 +0000</pubDate></item><item><title>rFactor 2: ecco cosa arriver&#xE0;...</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-ecco-cosa-arriver%C3%A0-r21661/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d931b1a640b5527abd8d83348e69c77f.png" /></p>


<p>Con un lungo <a href="http://rfactor.net/web/2014/09/20/upcoming-content-for-rfactor-2/" rel="external">post sul suo blog</a>, il team ISI ci aggiorna su cosa arriverà nel prossimo futuro per rFactor 2: come prima cosa il nuovo circuito storico di <a href="https://www.drivingitalia.net/index.php?showtopic=68129#entry769801" rel="">Tiger Moth Aerodrome</a>, che possiamo apprezzare anche nel video qui sotto, quindi l'ovale di Mountain Peak, adatto alle stock car Gen6, che incorpora anche un tracciato stradale ed una pista karting, non mancano poi varie migliorie grafiche, che si possono notare dagli screens, sulle stock car, la pista di Jacksonville e Atlanta. ISI conferma poi l'arrivo della AC Cobra 27, Honda NSX e Chevrolet Corvette C6 !</p>
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]]></description><guid isPermaLink="false">21661</guid><pubDate>Sat, 20 Sep 2014 13:25:00 +0000</pubDate></item><item><title>rFactor 2 Build 860 update 26</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-860-update-26-r21660/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1e6a26d1f027d130fef1a99b0670f7c0.jpg" /></p>


<p><em>We also introduced new terrain shaders with this build. These of course become immediately available to modders. You can find documentation in the </em><a href="http://rfactor.net/web/rf2/devscorner/" rel="external"><em>Dev Corner</em></a><em>. Modders: Don’t forget that each build also brings a brand-new SDK/Mod Mode! Download that also from the Dev Corner.</em></p>
<p><em>The new dedicated server we are producing will only reference the content being used in each single event. vMod creation will be automatic per-single event, and clients will be able to join if they have the content being used for that single event, not everything that is scheduled to be used in future events. This will effectively eliminate the issues joining servers in rF2 compared to rF1, while still keeping the mismatch and cheat protection, etc, new to rF2.</em></p>
<p><em>Note: If updating from a build </em><em><strong>older than 798</strong></em><em>, please either use auto update – or – freshly install. File structure changes introducing 64bit executables with B798, so an ‘install over top’ with the Lite installer will leave redundant files everywhere from a much older build!</em></p>
<p><em>Update 26 (Build 859-unstable, 860-release) Changelog Sep 12, 2014</em></p>
<p><em>=====================================================</em></p>
<p><em>FEATURES:</em></p>
<p><em>————-</em></p>
<p><em>- Dropped support for Windows XP and Windows Server 2003 to make exploitation of state of the art Windows APIs possible.</em></p>
<p><em>- Added slightly more informative (as in, the actual file names that fail to load) logging to commentary loading.</em></p>
<p><em>- Ride height measurement (for aerodynamics and telemetry output) is no longer affected by vertical offsets in the undertray feelers. This was done so that the physics is more consistent between the player vs. the AI. This slightly affects the physics for the Nissan 370Z and it is possible that it affects some 3rd-party cars. Also, we fixed the HDV parameter CorrectedInnerSuspHeightRear to work with rear axles, and eliminated the hacky AIEvenSuspension and AITorqueStab variables.</em></p>
<p><em>BUG FIXES / OPTIMIZATIONS:</em></p>
<p><em>————-</em></p>
<p><em>- Fixed crash on exit.</em></p>
<p><em>- Fixed TrackIR in 64-bit.</em></p>
<p><em>- Forcing playerfile variables to exist between their min and max upon load from file.</em></p>
<p><em>- Fixed bug with English version of the game to make degree signs for temperature (°) consistent through out.</em></p>
<p><em>- Fixed bug with RCD editing from UI in dev mode so we now create drivers (that exist in the veh file) that don’t exist in any RCD file.</em></p>
<p><em>- Reduced some violent collisions caused by tiny gaps in the wall.</em></p>
<p><em>- Prevent physics blow-ups caused by negative wheel inertias.</em></p>
<p><em>- Fixed possible crash at shutdown.</em></p>
<p><em>MULTIPLAYER:</em></p>
<p><em>————-</em></p>
<p><em>- New dedicated server UI added as an option in the advanced tab. It can be used to start quick pick up races based on settings made by the conventional dedicated server.</em></p>
<p><em>MODDING / PUBLIC DEV:</em></p>
<p><em>————-</em></p>
<p><em>- Modmode: Fixed pit location picking resetting the menu every time a location is recorded.</em></p>
<p><em>- Improved AIW editor waypoint by waypoint calculated speed matcher. It’s now less likely to get confused and auto advances the selected wp in the direction you are (or should be) working.</em></p>
<p><em>AI:</em></p>
<p><em>————-</em></p>
<p><em>- Added an “AI setup” button to the “car tuning” page so that one can set the upgrades the AI should use for a specific track.</em></p>
<p><em>- Can set AI setup (select the AI from the grid, then select the setup you want from the garage, and hit the set to AI button), and it takes next time the car enters the garage</em></p>
<p><em>- Made the AI speed reduction due to darkness start at 0.5 light instead of .99. Made player car under AI control operate at %100 speed instead of being based on original driver rcd stats</em></p>
<p><em>- AIs now turn off engine when heading back into garage.</em></p>
<p><em>- Fixed a bug where AI can forget how to stop on their pit spot.</em></p>
<p><em>- Changed “AI Setup” button so that user dictated setups can’t overwrite upgrade configurations dictated by component. Renamed it to “Force Setup”, because it’s not just AI that are forced to use this setup, but the player as well.</em></p>
<p><a href="https://www.drivingitalia.net/index.php?app=core&amp;module=attach&amp;section=attach&amp;attach_rel_module=post&amp;attach_id=27117" rel="">View attachment: rf2_camaro_birdseye.jpg</a></p>

]]></description><guid isPermaLink="false">21660</guid><pubDate>Fri, 19 Sep 2014 17:35:00 +0000</pubDate></item><item><title>iRacing: Nurburgring Nordschleife in arrivo</title><link>https://www.drivingitalia.net/home-page/software/iracing-nurburgring-nordschleife-in-arrivo-r21659/</link><description><![CDATA[

<p>Steve Myers, vice presidente di <a href="https://www.drivingitalia.net/index.php?showtopic=68281" rel="">iRacing</a>, ha annunciato l'arrivo per il 2015 del mitico tracciato del <a href="https://www.drivingitalia.net/index.php?showtopic=68281" rel="">Nurburgring Nordschleife</a> per il simulatore americano. Il Green Hell sarà realizzato come al solito in laser scan e sarà disponibile sia nella versione da 20 Km, ovvero il Nordschleife dove corre il VLN e la 24 Ore, che in quella moderna dove si disputa il GP di Formula 1.</p>
<p><em>iRacing announced today at the iRacing Nürburgring 1000 that it plans to add the</em><em><span style="color:#000000"><strong> Nürburgring</strong></span></em><em>'s fabled Nordschleife and the modern Grand Prix Stecke (along with a combination track linking the two great circuits together) to the service. “iRacing’s partnership with the Nürburgring marries state-of-the-art motorsports simulation with what is widely regarded as the world’s greatest race circuit,” said </em><em><span style="color:#000000"><strong>Steve Myers</strong></span></em><em>, Executive Vice President and Executive Producer of iRacing.com.   “We are honored and pleased to be able to make the Nordschleife and the Grand Prix Stecke available to our members who will be tremendously excited by this news.”</em></p>
<p><em>“We are delighted that iRacing is adding the Nordschleife and the Grand Prix Stecke to its catalogue of </em><em><span style="color:#000000"><strong>great race circuits</strong></span></em><em>,” said </em><em><span style="color:#000000"><strong>Dr. Karl-Josef Schmidt</strong></span></em><em>, General Manager, Nürburgring. “Thanks to iRacing, race fans and sim-racers all around the world who may not have the opportunity visit the Nürburgring in person will be able to accept the challenge of racing on these legendary circuits.” Laser-scanned versions of the 73 turn, 20.8 km (12.9 mile) </em><em><span style="color:#000000"><strong>Nordschleife </strong></span></em><em>and the 17 turn and the 5.15 km (3.2 mile) </em><em><span style="color:#000000"><strong>Grand Prix Stecke </strong></span></em><em>will each be released in 2015.</em></p>
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<div style="text-align:center"><img src="http://media.iracing.com/iracingnews/wp-content/uploads//2014/09/ring-announcement_495x2582.jpg" alt="ring-announcement_495x2582.jpg"></div>
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]]></description><guid isPermaLink="false">21659</guid><pubDate>Fri, 19 Sep 2014 15:00:00 +0000</pubDate></item><item><title>Assetto Corsa: la Corvette C7R URD &#xE8; ufficiale</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-la-corvette-c7r-urd-%C3%A8-ufficiale-r21658/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/4a943f2e3a4165394bab93399b658dfe.jpg" /></p>


<p>Il team UnitedRacingDesign ha pubblicato su Facebook alcune spettacolari immagini della nuova <a href="https://www.drivingitalia.net/index.php?showtopic=68149" rel="">Corvette C7R 2014</a>, che il modding team sta sviluppando come contenuto ufficiale di Assetto Corsa!</p>
<p><em>Corvette C7.R 2014 - Development diary by UnitedRacingDesign - Assetto Corsa officially licensed content - work in progress</em></p>
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<a href="https://www.facebook.com/UnitedRacingDesign/photos/pcb.584073971721781/584073711721807/?type=1" rel="external"><img src="https://scontent-a-mxp.xx.fbcdn.net/hphotos-xfa1/v/l/t1.0-9/p160x160/10703797_584073711721807_5308175683963019217_n.jpg?oh=c3ce0e175905c55a5fd15b3a1bd7db56&amp;oe=5486FE6E" alt="10703797_584073711721807_5308175683963019217_n.jpg?oh=c3ce0e175905c55a5fd15b3a1bd7db56&amp;oe=5486FE6E"></a> <a href="https://www.facebook.com/UnitedRacingDesign/photos/pcb.584073971721781/584073731721805/?type=1" rel="external"><img src="https://scontent-b-mxp.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/p160x160/10351005_584073731721805_3710357764673513150_n.jpg?oh=2f03786b000087f6c24d3db0425fe24b&amp;oe=5488E623" alt="10351005_584073731721805_3710357764673513150_n.jpg?oh=2f03786b000087f6c24d3db0425fe24b&amp;oe=5488E623"></a>
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]]></description><guid isPermaLink="false">21658</guid><pubDate>Fri, 19 Sep 2014 14:40:00 +0000</pubDate></item></channel></rss>
