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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/401/?d=1</link><description>News: News</description><language>en</language><item><title>rFactor 2 Build 880 disponibile</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-880-disponibile-r21757/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/6d5e884de8a02d9c5dbf67d09cd3a0a0.jpg" /></p>


<p><em>Items not in the build notes of the readme (no idea why, I grabbed what I thought appropriate from the dev list, disclaimer is that some of this could be held, I will ask for clarification):</em></p>
<p><em><strong>Version 1.879</strong></em></p>
<p><em>Fixed a very minor memory leak.</em></p>
<p><em>#ifdefing out more flash UI tendrils.</em></p>
<p><em>AI: smoothed out the corner widening associated with rcd parameter UnderSteerEffectOnLineThreshold trigger as well as with rear grip lose. Made the rate of "corner widening" relative either to the car's lateral velocity or lateral</em></p>
<p><em>position relative to current waypoint direction.</em></p>
<p><em><strong>Version 1.875</strong></em></p>
<p><em>Fix problem seeing steering wheel in rear look under certain conditions.</em></p>
<p><em>minor change to const char ptr to comform to gM2 API updates</em></p>
<p><em>Allow replays to run without the correct version of a scene or vehicle, but only after checking for the correct one first.</em></p>
<p><em>disabled virtual vehicle multiplayer transfer for release build</em></p>
<p><em>enabled virtual vehicles to be selected in multiplayer, with that information being propagated to server then to all clients.</em></p>
<p><em><strong>Version 1.873</strong></em></p>
<p><em>Some code to help with blurry rims.</em></p>
<p><em>Fixed issue where driver body sometimes appears while rear-looking.</em></p>
<p><em><strong>Version 1.869</strong></em></p>
<p><em>Added log message and assert if there are no collidable triangles in SCN, which isn't really handled.</em></p>
<p><em>Added proper fix for unexpected behavior - not sure what of</em></p>
<p><em>fixes to new pit/garage assigment code</em></p>
<p><em>fixed AI tire drag calculation</em></p>
<p><em>Made new pit/garage assignment work with driver changes (probably needs testing).</em></p>
<p><em>Added a new default method for assigning pit/garage spots in multiplayer which keeps them more consistent over a weekend. This new default method can be disabled by changing the multiplayer.json value "Assign Parking" to false (at which point it will revert to using the traditional team-based pit/garage assignments).</em></p>
<p><em><strong>Version 1.865</strong></em></p>
<p><em>Lock in demo mod when using creating a new plr file with the +demo CLI parameter set.</em></p>
<p><em>Changed things for weather and a few random fixes</em></p>
<p><em>More work-in-progress scoring plugin interface.</em></p>
<p><em>TTool: in the Realtime section, removed the somewhat-useless 'Width' and added the somewhat-useful 'Dynamic Unloaded Radius'.</em></p>
<p><em>Work-in-progress scoring plugin</em></p>
<p><em>moved version numbers for vehicles tree list down to the individual cars instead of the class headers</em></p>
<p><em>dev mode AIW editor fix for moving path on last waypoint of pit lane</em></p>
<p><em>New contact patch model is mentioned in notes, not sure if it went into 880 - will ask.</em></p>
<p><em><strong>Version 1.861</strong></em></p>
<p><em>Added additional options for the RFM variable 'FinishUnderCaution' to allow the finish to be delayed up to 3x. Previous options were off, 1x, or infinite.</em></p>
<p><em>Slightly better AI bumpstop damping.</em></p>
<p><em>Deal with some uninitialized data in old TGMs that is now actually used.</em></p>
<p><em>Most of new tire contact patch code added. Should be backwards-compatible (i.e. no changes to existing tires, needs new +ttool analysis to activate). Does *not* currently react correctly to changes in pressure/temperature/rotation/camber. - again not sure if in 880 - will ask.</em></p>
<p><em>Pace cars now look for a path called "PACECAR" to drive, otherwise defaults to fastest path. Fixed a possible game freeze using the AIW editor "move &amp; Match" waypoint by waypoint manipulation function. Fixed a bug in AI logic that could result in cars taking high speed corners a bit too fast and wide.</em></p>
<p><em>fixed crash when scrolling mouse wheel in empty console</em></p>
<p><em>Added callback/lambda function for a procedure to be defined and called when a server service module (in this case skin transfers) has completed an procedure regardless if successful.</em></p>
<p><em>Minor fixes to prevent crash when exiting from "rF2 already running" condition</em></p>
<p><em>Slightly improved the data put into the dump file (when enabled), which increases its size roughly 3x.</em></p>
<p><em>There has been a couple of reports of what we consider minor issues (crash on exit). We would appreciate any reports you can give on this as there are not enough examples in the internal testing group (and wouldn't be in the unstable group). Multiplayer sessions, that is.</em></p>
<p><em>Auto update might be a while. At the moment I do not know when for that. I will not be posting this news on social media, etc, until I know what the release notes should actually be, so I know what I can highlight, etc.</em></p>
<p>fonte <a href="http://isiforums.net/f/showthread.php/22351-rFactor-2-Build-880-Now-Available?p=317002#post317002" rel="external">ISI forum</a></p>

]]></description><guid isPermaLink="false">21757</guid><pubDate>Fri, 31 Oct 2014 09:30:00 +0000</pubDate></item><item><title>rFactor 2: sviluppi futuri...</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-sviluppi-futuri-r21756/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/9c466f0875eaa41ef2a6a24582d78324.jpg" /></p>


<p>Decisamente interessante è la discussione nata intorno a <a href="https://www.drivingitalia.net/index.php?showtopic=68779&amp;hl=" rel="">questo topic del forum</a>, nel quale parliamo di quali potranno essere gli sviluppi futuri di rFactor 2. Inoltre il team ISI ha annunciato via Twitter il prossimo arrivo dell'affascinante circuito di <a href="https://www.drivingitalia.net/index.php?showtopic=68796&amp;hl=" rel="">Atlanta Motor Park</a>.</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="21756" data-ipsquote-contentclass="cms_Records1"><div><p>ISI sta lavorando ad un sistema sulle regole che consentirà versatilità, in un ambito dove implementare in -game certe cose può voler dire aver sprecato tempo e lavoro quando le regole vengono cambiate. Questo sistema è in testing da alcune settimane, va completata la sua UI, ma è funzionante...</p></div></blockquote>

]]></description><guid isPermaLink="false">21756</guid><pubDate>Fri, 31 Oct 2014 09:05:00 +0000</pubDate></item><item><title>Previews per DTM Experience 2014</title><link>https://www.drivingitalia.net/home-page/software/previews-per-dtm-experience-2014-r21754/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/dbbb321a406e6c7946c96d0969b8c0c8.jpg" /></p>


<p>Sector3 continua a mostrarci le anteprime in screens e video del suo prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=68754#entry776733" rel="">DTM Experience 2014</a>, titolo basato sempre sul collaudato RaceRoom, che ci permetterà di simulare l'attuale stagione del campionato turismo tedesco. Dopo Rockenfeller su Audi e Vietoris su Mercedes, oggi è il turno di <a href="https://www.drivingitalia.net/index.php?showtopic=68754#entry776733" rel="">Jamie Green con la sua Audi</a>.</p>
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<div style="text-align:center"><a href="https://www.facebook.com/629761270398767/photos/a.663546413686919.1073741828.629761270398767/800152230026336/?type=1" rel="external"><img src="https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/p261x260/10629669_800152230026336_5104048881111010234_n.jpg?oh=91f7e7482cca7cea9a34869bf93d2ff1&amp;oe=54F57524&amp;__gda__=1420872899_1fb8b81f7251086b125e4d0180af485e" alt="10629669_800152230026336_5104048881111010234_n.jpg?oh=91f7e7482cca7cea9a34869bf93d2ff1&amp;oe=54F57524&amp;__gda__=1420872899_1fb8b81f7251086b125e4d0180af485e"></a></div>
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]]></description><guid isPermaLink="false">21754</guid><pubDate>Thu, 30 Oct 2014 12:55:00 +0000</pubDate></item><item><title>Assetto Corsa si aggiorna alla v1.0.6 RC</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-si-aggiorna-alla-v106-rc-r21753/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/8c647d9eaffe39177aa9467c133b18c3.jpg" /></p>

<p><em><strong>1.0.5 RC</strong></em></p>
<p><em>- fixed acServerLaunchers not serializing Tyre Blankets option</em></p>
<p><em>- Fixed "Force On" ABS and TC settings not working as expected</em></p>
<p><em>- (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading</em></p>
<p><em>- Fixed server not sending the right JSON and not showing up properly in LAN</em></p>
<p><em>- Fixed some problems with showroom rendering</em></p>
<p><em>- Time Attack : time stops while in pause</em></p>
<p><em>- Fixed engine sound missing when session starts (camera rotates around the car)</em></p>
<p><em><strong>1.0.4 RC</strong></em></p>
<p><em>- Fixed server not properly freeing slots leading to many "no slot available" messages</em></p>
<p><em>- known issue: engine sound missing when session starts (camera rotates around the car)</em></p>
<p><em>- fixed interior engine sound went muffled in the previous update</em></p>
<p><em>- fixed digital clicks coming from AI during fast coast/load transitions</em></p>
<p><em>- fixed sound clipping (tuned compressor when many cars are involved)</em></p>
<p><em>- fixed opponents distance attenuation</em></p>
<p><em>- fixed positional sounds for skids</em></p>
<p><em>- improved overall volume balance</em></p>
<p><em>- fixed some bodywork samples playing when still</em></p>
<p><em>- fixed some sample loops</em></p>
<p><em>- improved engine spatial position depending of real car engine position</em></p>
<p><em>- improved LaFerrari low freq for interior sounds</em></p>
]]></description><guid isPermaLink="false">21753</guid><pubDate>Thu, 30 Oct 2014 10:25:00 +0000</pubDate></item><item><title>F1 2014: confronto con la realt&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/f1-2014-confronto-con-la-realt%C3%A0-r21752/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/eb02111d8e08547f9c4d7bd93221849d.png" /></p>


<p>L'ultimo F1 2014 della Codemasters non può certamente definirsi un "simulatore" di Formula 1, ma resta comunque un divertente driving game. Qui di seguito ecco un <a href="https://www.drivingitalia.net/index.php?showtopic=68789&amp;hl=" rel="">video di confronto</a> fra il gioco e la realtà del circuito di Suzuka.</p>
<p>A <a href="https://www.drivingitalia.net/index.php?showtopic=67812#entry776928" rel="">questo post del forum</a> potete invece ammirare il trailer di un nuovo giro veloce realizzato da Codemasters, con protagonista il Circuit of the Americas, sul quale si correrà il GP domenica prossima.</p>
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<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UUEILxkomCH3JUzhxk5WmSfQ" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">21752</guid><pubDate>Thu, 30 Oct 2014 08:35:00 +0000</pubDate></item><item><title>Assetto Corsa: licenza Ford!</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-licenza-ford33-r21749/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/5a0f7bb872f1946e125223376e0c4dcf.jpg" /></p>


<p>Con questo breve messaggio su Facebook, la Kunos Simulazioni ha appena annunciato l'arrivo su Assetto Corsa della nuova <a href="https://www.drivingitalia.net/index.php?showtopic=68780" rel="">licenza ufficiale Ford Motor Company</a>.</p>
<p><em>The best is yet to come. You are supporting us so much, we'll continue to surprise you. A bright future is waiting for our great fans. Assetto Corsa welcomes the official Ford Motor Company License!</em></p>
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<div style="text-align:center"><p><a href="https://www.facebook.com/Assetto.Corsa/photos/a.757758797583774.1073741840.305504559475869/996694340356884/?type=1" rel="external"><img src="https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/s526x296/10635750_996694340356884_7203825586320042222_n.jpg?oh=7e9d165bac1b961a5bea0c8bb600a2d7&amp;oe=54E544FC&amp;__gda__=1420579276_30ea4dc52c45de4fe4e960547feb57e5" alt="10635750_996694340356884_7203825586320042222_n.jpg?oh=7e9d165bac1b961a5bea0c8bb600a2d7&amp;oe=54E544FC&amp;__gda__=1420579276_30ea4dc52c45de4fe4e960547feb57e5"></a></p></div>
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]]></description><guid isPermaLink="false">21749</guid><pubDate>Wed, 29 Oct 2014 13:50:00 +0000</pubDate></item><item><title>Assetto Corsa promosso da IGN</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-promosso-da-ign-r21748/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3bc05538c2fccc4023477f922f6dbc24.jpg" /></p>


<p>Il noto portale gaming di IGN ha <a href="http://it.ign.com/assetto-corsa-pc/87691/review/la-recensione-di-assetto-corsa-release-10-candidat" rel="external">promosso con un tondo 9,5</a> la versione 1.0 release candidate di Assetto Corsa. Come già vi avevamo <a href="http://www.drivingitalia.net/index.html/_/software/assetto-corsa-impressiona-vallelunga-r21683" rel="">anticipato noi di DrivingItalia</a> un mese fa, il sim targato Kunos viene giudicato in questi termini: "<em>Assetto Corsa non è un prodotto perfetto. Anzi, si può ragionevolmente affermare che sia incompleto. Un MUST incompleto, però. Il titolo di Kunos Simulazioni, infatti, è un fulgido capolavoro del motorsport virtuale, un nuovo standard per il futuro dei simulatori di guida e un vanto tutto italiano, cesellato con sopraffina maestria e in continua espansione"</em>.</p>
<p>L'articolo di <a href="http://it.ign.com/assetto-corsa-pc/81059/feature/il-driving-simulation-center-che-ti-sconvolge-la-g" rel="external">IGN ricorda</a> ancora una volta l'incredibile immersività sperimentata con Assetto Corsa ed i simulatori dinamici del <a href="http://www.drivingsimulationcenter.it" rel="external">Driving Simulation Center</a>, il centro di simulazione di guida targato DrivingItalia aperto a Lanciano.</p>

]]></description><guid isPermaLink="false">21748</guid><pubDate>Wed, 29 Oct 2014 10:40:00 +0000</pubDate></item><item><title>R3E: video confronto con la realt&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/r3e-video-confronto-con-la-realt%C3%A0-r21746/</link><description><![CDATA[

<p>Il team Sector3 ci propone un <a href="https://www.drivingitalia.net/index.php?showtopic=61603&amp;page=16" rel="">nuovo video</a> dedicato al suo RaceRoom DTM Experience 2014: questa volta possiamo ammirare il confronto diretto fra il simulatore e la realtà del circuito di Oschersleben, che per l'occasione è possibile acquistare con lo <a href="http://game.raceroom.com/store/tracks/all/motorsport-arena-oschersleben" rel="external">sconto del 30%</a>.</p>
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]]></description><guid isPermaLink="false">21746</guid><pubDate>Tue, 28 Oct 2014 16:45:00 +0000</pubDate></item><item><title>VRC Pro arriva su Steam Greenlight</title><link>https://www.drivingitalia.net/home-page/software/vrc-pro-arriva-su-steam-greenlight-r21745/</link><description><![CDATA[

<p>Il divertentissimo simulatore di radiomodelli <a href="https://www.drivingitalia.net/index.php?showtopic=55007&amp;page=3" rel="">VRC Pro</a> approda da oggi su Steam Greenlight, per tentare la strada della distribuzione in via digitale. Raccomandiamo quindi a tutti gli appassionati di votare positivamente a <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=333029153" rel="external">questo link</a>, in quanto il software merita davvero, come potete verificare dal video qui sotto che mette in confronto la realtà con il sim.</p>
<p><em><strong>VRC PRO has been submitted for release on 'Steam'</strong></em><em>, which is one of the world's biggest mainstream computer gaming portals. In order to appear on Steam, our game needs to be voted for. We need your help with this. So please vote for us at Steam Greenlight, and let's make </em><a href="http://www.vrcworld.com/" rel="external"><em>VRC PRO</em></a><em> appear on Steam as soon as possible. The more racers we have in VRC PRO, the more fun it will be for everybody! And remember, mainstream gamers have gaming skills that are ideal for VRC and real RC!</em></p>
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]]></description><guid isPermaLink="false">21745</guid><pubDate>Tue, 28 Oct 2014 14:42:00 +0000</pubDate></item><item><title>Assetto Corsa: video confronto a Spa</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-video-confronto-a-spa-r21744/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/0d1a94476980427f67b4f06bc5146587.jpg" /></p>


<p>Decisamente spettacolare è il <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=155" rel="">video di confronto</a> che vi proponiamo qui sotto, che paragona direttamente la Ferrari 458 GT2 di Assetto Corsa con la sua controparte reale sul mitico tracciato belga di Spa.</p>
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]]></description><guid isPermaLink="false">21744</guid><pubDate>Tue, 28 Oct 2014 09:10:00 +0000</pubDate></item></channel></rss>
