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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/397/?d=1</link><description>News: News</description><language>en</language><item><title>Video: iRacing vs Project CARS vs real</title><link>https://www.drivingitalia.net/home-page/software/video-iracing-vs-project-cars-vs-real-r21836/</link><description><![CDATA[

<p>Nuovo spettacolare video di triplo confronto diretto da non perdere: nel trailer qui sotto potete infatti ammirare <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;page=30#entry783072" rel="">iRacing</a>, <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=146" rel="">Project CARS</a> e la realtà del tracciato di Laguna Seca con la nebbia!</p>
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]]></description><guid isPermaLink="false">21836</guid><pubDate>Fri, 12 Dec 2014 08:55:00 +0000</pubDate></item><item><title>Ride: ecco la MV Agusta Brutale 1090R</title><link>https://www.drivingitalia.net/home-page/software/ride-ecco-la-mv-agusta-brutale-1090r-r21835/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/43905a5e290f2903df464472b477b157.png" /></p>

<p>Gli studi di sviluppo italiani di Milestone sono nuovamente al lavoro. Moltissime le novità messe in pista dagli sviluppatori, che hanno fatto del mondo racing un marchio di fabbrica. Realizzato per i giocatori e creato sull’esperienza degli appassionati di moto, la nuova IP offrirà la possibilità di salire in sella ad oltre 100 moto, divise in 4 categorie diverse – Superbikes, Supersports, Naked, Moto Storiche – e sfrecciare a tutta velocità attraverso una grande varietà di tracciati cittadini, country o circuiti storici legati al mondo del motociclo. Ulteriore elemento di spicco sono le possibilità di personalizzazione del veicolo e del pilota, che offriranno al giocatore un gameplay vario e mai ripetitivo, per un’esperienza destinata ad accompagnarli verso la strada del vero biker.</p>
<p>In fase di sviluppo presso lo studio italiano Milestone, RIDE sarà disponibile dalla primavera 2015 per Xbox One, Xbox 360, Windows PC, Steam, PlayStation 3 e PlayStation 4.</p>
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]]></description><guid isPermaLink="false">21835</guid><pubDate>Thu, 11 Dec 2014 15:15:00 +0000</pubDate></item><item><title>Video: iRacing vs Project CARS</title><link>https://www.drivingitalia.net/home-page/software/video-iracing-vs-project-cars-r21834/</link><description><![CDATA[

<p>Decisamente interessante è il video di confronto che potete ammirare qui sotto e che ci presenta le differenze fra la pista di Spa in notturna presente <a href="https://www.drivingitalia.net/index.php?showtopic=56350#entry782951" rel="">in Project CARS</a> e quella che arriverà a breve <a href="https://www.drivingitalia.net/index.php?showtopic=69253" rel="">anche in iRacing</a>. Voi quale preferite?</p>
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]]></description><guid isPermaLink="false">21834</guid><pubDate>Wed, 10 Dec 2014 13:30:00 +0000</pubDate></item><item><title>iRacing: Spa notturna con la 2015 Season 1</title><link>https://www.drivingitalia.net/home-page/software/iracing-spa-notturna-con-la-2015-season-1-r21832/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/008bf533a69770c86cb456fd71bed1df.jpg" /></p>

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="cms" data-ipsquote-contenttype="records1" data-ipsquote-contentid="21832" data-ipsquote-contentclass="cms_Records1"><div>
<p><strong><em>Website:</em></strong></p>
<p><strong>Teams</strong></p>
<p>– Teams no longer show a public join button when not recruiting.</p>
<p>– Fixed car preview image and its loading process in team registration modal dialog.</p>
<p>– Changed available registration options when a user is rejoining a session (after withdrawing).</p>
<p>– When renaming “Team [my name]”, the team will be created properly, and be counted properly toward the maximum team limit.</p>
<p><strong>Optimizations</strong></p>
<p>– More requests to dynamic web data have been targeted more precisely to conserve bandwidth.</p>
<p>– The “Are you still there” page won’t scroll the browser away from the top of the page if it was already near the top.</p>
<p><strong>Hosted Sessions</strong></p>
<p>– Hosted session sub-session details are shown in readable formats now (1 hour, 20 minutes instead of 80 minutes).</p>
<p>– Host a Race and Hosted Races pages’ load times have been improved significantly.</p>
<p><strong>Leagues</strong></p>
<p>– League Sessions page’s load time has been improved significantly.</p>
<p><strong>Results</strong></p>
<p>– In the event that race event data is still being processed for results, the page will show that state.</p>
<p>– Fixed the 1969 date bug.</p>
<p>– When hosting a session with a restriction for results to be viewed only by the participants, the purchaser of the hosted session may also look at the results.</p>
<p>– We no longer log penalty set/clear events unless it’s a Qualify or Race session (similar to get in/out of car).</p>
<p><strong>Misc</strong></p>
<p>– You may now message members from their account profile page.</p>
<p>– Server farms are identified in a more consistent manner, using flag icons with rollover tooltips.</p>
<p>– Hovering a rejected registration button now shows you the reason you’ve been rejected.</p>
<p>– What’s Hot Widget &amp; Race Planner now handle errors more gracefully, and registration error message are shown.</p>
<p>– Setting wind speeds for test mode in KPH should now give the proper upper and lower bounds for that unit after refreshing.</p>
<p><strong><em>Simulation:</em></strong></p>
<p><strong>Pit Guy</strong></p>
<p>– There is a new lollipop guy using a new animation system, which allows improved animations. This new system now allows us to save your pit guy to the replay.</p>
<p><strong>Driver Swaps</strong></p>
<p>– Fixed a bunch of bugs involved with the handling of swapping team drivers around that was causing all kinds of different pitting related issues, such as incorrect invalid pit entry black flags when towing, getting stuck in a tow loop if stopped very close to your pit stall but not in it, car physics popping when driver swapping, etc.</p>
<p>– Fixed a bug that could cause the server to fail to release the team’s car from the driver if their sim crashed or they closed the sim using ALT-F4 or the close-window [x] button.</p>
<p><strong>Net Code</strong></p>
<p>– The multiplayer prediction code has been improved, reducing the effect of internet latency on braking and acceleration zones. This was already being done for cornering. Now a car ahead of you should not appear to out brake you by as much when approaching a corner.</p>
<p><strong>Radio</strong></p>
<p>– There is a new Radio Black Box accessed via F10 from both in-car and out-of-car.</p>
<p>– Fixed a bug in the radio that would prevent you from hearing people speak or seeing their text chat if the channel you had your transmitter set to was muted.</p>
<p>– Fixed a bug that would cause your radio’s transmitter to switch channels if you removed an earlier channel from the radio.</p>
<p><strong>UI</strong></p>
<p>– Revert last season’s Relative Standings Black Box changes, now all cars will now show up in the list again, until that code can more reliably detect that a driver is out of their car.</p>
<p><strong>Race Control</strong></p>
<p>– Fixed a bug that was preventing dropped races within a race week from being so marked.</p>
<p>– In Lone Qualify, when returning to pits we now return to the Qualifying-exit stall, not the team’s Pit stall.</p>
<p>– Fixed the bug where you could get out of the car if stopped near the pits but in line with your pit stall.</p>
<p><strong>Telemetry</strong></p>
<p>– Fixed the off-by-1 bug in CarClassPos telemetry output.</p>
<p>– Dump team name to telemetry along with team ID.</p>
<p>– Optionally push disk telemetry to memory when a commercial client is running non-official race sessions (for motion simulators).</p>
<p><strong><em>Cars:</em></strong></p>
<p><strong>BMW Z4 GT3</strong></p>
<p>– Updated setup.</p>
<p><strong>Cadillac CTS-V Racecar</strong></p>
<p>– Fixed speedometer inaccuracy.</p>
<p><strong>Chevrolet Camaro Class B</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p>– Updated setups.</p>
<p><strong>Chevrolet Impala Old Class B</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p><strong>Chevrolet Impala-COT</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p>– Added gateway_oval setup.</p>
<p><strong>Chevrolet National Impala</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p>– Updated setups.</p>
<p><strong>Chevrolet Silverado</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p>– Updated setups.</p>
<p><strong>Chevrolet SS-Gen6</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p>– Added gateway_oval setup.</p>
<p><strong>Dallara DW12</strong></p>
<p>– Updates to the tires and engine.</p>
<p>– Added tire degradation for the faster ovals (we already had it at road courses and short ovals).</p>
<p>– Updated setups.</p>
<p>– Limit fuel consumption and increase engine temperature while the car is at rest.</p>
<p><strong>Dallara IndyCar – circa 2011</strong></p>
<p>– Fixed a bug where sponsors were not showing up.</p>
<p>– Updates to tires.</p>
<p><strong>Ford Falcon FG V8</strong></p>
<p>– Now available for purchase! This car has identical physics to the Holden Commodore VF V8, and the two cars can share setups.</p>
<p><strong>Ford Fusion-Gen6</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p>– Added gateway_oval setup.</p>
<p><strong>Ford GT</strong></p>
<p>– Added a distant external sound layer and also improved the rest of the engine sounds too.</p>
<p><strong>Ford GT GT3</strong></p>
<p>– Added a distant external sound layer and also improved the rest of the engine sounds too.</p>
<p>– Reduced weight by 45 kg.</p>
<p>– Brakes are not quite as strong.</p>
<p>– Adjusted the power ramp side of the diff to 80 degrees.</p>
<p><strong>Ford Mustang Class B</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p>– Updated setups.</p>
<p><strong>Holden Commodore VF V8</strong></p>
<p>– Numbers changed to match the new Ford Falcon FG V8.</p>
<p><strong>Kia Optima</strong></p>
<p>– Add missing windshield tear-off black box UI element.</p>
<p><strong>McLaren MP4-12C GT3</strong></p>
<p>– Reduced weight by 15 kg.</p>
<p>– Updated setup.</p>
<p><strong>Silver Crown</strong></p>
<p>– Updated aerodynamics, tires, suspension, engine, rear axle, plus more.</p>
<p>– Updated setups.</p>
<p><strong>Sprint Car</strong></p>
<p>– Updated aerodynamics, tires, suspension, engine, rear axle, plus more.</p>
<p>– Updated setups.</p>
<p><strong>Super Late Model</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p><strong>Toyota Camry-Gen6</strong></p>
<p>– Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.</p>
<p>– Added more tire degradation.</p>
<p>– Added gateway_oval setup.</p>
<p><strong>Williams-Toyota FW31</strong></p>
<p>– Lowered allowable minimum tire pressures.</p>
<p>– Updated setups.</p>
<p><strong><em>Tracks:</em></strong></p>
<p><strong>Circuit de Spa-Francorchamps</strong></p>
<p>– Night mode is now available.</p>
<p><strong>Indianapolis Motor Speedway</strong></p>
<p>– Fixed a geometry bug in the grass of Turn 2 on the Road Course.</p>
<p><strong>New Hampshire Motor Speedway</strong></p>
<p>– Fixed floating cones in Turns 1 and 2 of the Road Course.</p>
<p><strong>Twin Ring Motegi</strong></p>
<p>– Fixed an issue with the TV2 camera set of the Grand Prix configuration.</p>
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<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-21277000-1418209586.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-21277000-1418209586_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27708" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-21277000-1418209586_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-72672100-1418209590.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-72672100-1418209590_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27709" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-72672100-1418209590_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-17687900-1418209594.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-17687900-1418209594_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27710" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-17687900-1418209594_thumb.jpg"></a></p>
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]]></description><guid isPermaLink="false">21832</guid><pubDate>Wed, 10 Dec 2014 10:05:00 +0000</pubDate></item><item><title>rFactor approda su Steam Greenlight</title><link>https://www.drivingitalia.net/home-page/software/rfactor-approda-su-steam-greenlight-r21829/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/beb718f70d3902445b91482c1c415998.jpg" /></p>

<p>Seguendo le orme di tanti altri sviluppatori, anche il team ISI decide finalmente di approdare con il suo software su Steam: proprio da oggi è possibile votare <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=329960337" rel="external">a questo indirizzo</a> di Steam Greenlight per far approvare dalla nota piattaforma di digital delivery il download del primo rFactor. Ovviamente se tutti gli appassionati vorranno poter acquistare e scaricare da Steam anche il nuovo rFactor 2, è bene darsi da fare con i voti anche per il glorioso rFactor !</p>
]]></description><guid isPermaLink="false">21829</guid><pubDate>Wed, 10 Dec 2014 08:35:00 +0000</pubDate></item><item><title>R3E: ADAC GT Masters video</title><link>https://www.drivingitalia.net/home-page/software/r3e-adac-gt-masters-video-r21828/</link><description><![CDATA[

<p>Il team Sector3 annuncia con il nuovo video di anteprima che vedete qui sotto il prossimo arrivo per il suo RaceRoom Racing Experience dell'addon dedicato al campionato tedesco <a href="https://www.drivingitalia.net/index.php?showtopic=66708" rel="">ADAC GT Masters 2014</a>. Il trailer ci presenta la McLaren MP4-12C GT3 sul circuito del Slovakia Ring.</p>
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]]></description><guid isPermaLink="false">21828</guid><pubDate>Tue, 09 Dec 2014 16:15:00 +0000</pubDate></item><item><title>Ecco le apps per Project CARS</title><link>https://www.drivingitalia.net/home-page/software/ecco-le-apps-per-project-cars-r21825/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/96d98649f09caae71fdeecd0d4ee585e.jpg" /></p>


<p>Il team Slightly Mad Studios ci presenta con una intera pagina sul sito ufficiale la <a href="http://www.projectcarsgame.com/apps.html" rel="external">lunga lista di applicazioni</a> disponibili per il suo Project CARS: ce n'è davvero per tutti i gusti e le esigenze, con apps per la telemetria, vari dashboard, utility per i display extra e cosi via. <a href="https://www.drivingitalia.net/index.php?showtopic=69218" rel="">Commenti sul forum</a>.</p>
<p><em><strong>Community Apps are another great example of our focus on innovation, our determination to break from tradition, and our continuing dedication to the Project CARS community.</strong></em></p>
<p><em>Over a year ago, Slightly Mad Studios released an API giving the community the ability to plug directly in to Project CARS and pull out a variety of information. The intent here was to allow you the players the ability to create your own supporting apps for all the weird and wonderful devices and hardware you own.</em></p>
<p><em>Now, as Project CARS nears release, here are just a few of the fantastic creations you’ve made that further blur the lines between game and real-life, and prove once more that Project CARS is the most technically-advanced racing game on the planet…</em></p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-68110600-1417938763.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-68110600-1417938763_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27658" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-68110600-1417938763_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-15974900-1417938770.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-15974900-1417938770_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27659" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-15974900-1417938770_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-02545200-1417938774.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-02545200-1417938774_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27660" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-02545200-1417938774_thumb.png"></a>
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]]></description><guid isPermaLink="false">21825</guid><pubDate>Sun, 07 Dec 2014 06:50:00 +0000</pubDate></item><item><title>Intervista a Geoff Crammond</title><link>https://www.drivingitalia.net/home-page/software/intervista-a-geoff-crammond-r21823/</link><description><![CDATA[

<p>Gli appassionati più "anziani" di simulazione di guida ancora oggi ricordano bene il nome Geoff Crammond: vero e proprio mito degli anni '80 che, partendo da <a href="http://it.wikipedia.org/wiki/Revs" rel="external">Revs nel 1984</a>, spopolò con la saga Grand Prix, per arrivare nel 2002 alla consacrazione mondiale con il glorioso <a href="http://it.wikipedia.org/wiki/Grand_Prix_4" rel="external">Gran Prix 4</a>, ancora oggi considerato come il capostipite del simracing moderno. L'ultima apparizione pubblica di Crammond risaliva <a href="http://www.meanmachinesmag.co.uk/upload/media/scans/geoffcrammond.pdf" rel="external">addirittura al 2010</a>, ma oggi James Connors di <a href="http://www.virtualr.net/catching-geoff-crammond-interview" rel="external">VirtualR</a> è riuscito nell'impresa di ottenere una nuova <a href="http://virtualr.net/upload/jim-c-geoff-crammond-interview.pdf" rel="external">intervista a mister Geoff</a> ! Commenti a <a href="https://www.drivingitalia.net/index.php?showtopic=69206" rel="">questo link del forum dedicato</a>.</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-34922200-1417793842.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-34922200-1417793842_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27651" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-34922200-1417793842_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-36173500-1417793846.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-36173500-1417793846_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27652" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-36173500-1417793846_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-57448600-1417793847.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2014/ccs-2-0-57448600-1417793847_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=27653" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-57448600-1417793847_thumb.png"></a>
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]]></description><guid isPermaLink="false">21823</guid><pubDate>Fri, 05 Dec 2014 14:35:00 +0000</pubDate></item><item><title>Project CARS: in arrivo Le Mans, Laguna Seca, Donington e Snetterton</title><link>https://www.drivingitalia.net/home-page/software/project-cars-in-arrivo-le-mans-laguna-seca-donington-e-snetterton-r21822/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/a27b14b508142405ff2841d4def008e9.jpg" /></p>


<p>Il team Slightly Mad Studios ha <a href="http://www.projectcarsgame.com/home/location-reveal-le-mans-laguna-seca-donington-park-snetterton" rel="external">annunciato la licenza ufficiale</a> di altri quattro nuovi circuiti per il suo Project CARS: le piste in arrivo sono <a href="https://www.drivingitalia.net/index.php?showtopic=69204" rel="">Le Mans, Laguna Seca, Donington e Snetterton</a>, ognuna scelta per le sue particolari caratteristiche specifiche.</p>
<p><em>Already featuring scenic drives along the French riviera, epic mountain passes down the US west coast, exotic vistas from Australia and Dubai, and iconic motorsports tracks from across the UK, US, and Europe, Project CARS continues to build upon the largest location roster of any recent racing game with yet set of freshly-announced destinations…</em></p>
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