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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/391/?d=1</link><description>News: News</description><language>en</language><item><title>iRacing: Nurburgring Nordschleife in screens</title><link>https://www.drivingitalia.net/home-page/software/iracing-nurburgring-nordschleife-in-screens-r21993/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ad05ce10cf3e63983a7cad3ff7e359db.jpg" /></p>


<p>Dopo l'annuncio dello scorso settembre, ecco arrivare finalmente oggi i primi screens di anteprima del tracciato del <a href="https://www.drivingitalia.net/index.php?showtopic=68281&amp;p=796497" rel="">Nürburgring Nordschleife</a> che il team di iRacing sta realizzando per il simulatore americano con l'utilizzo della tecnologia laser scan.</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-27220200-1424874145.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-27220200-1424874145_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=28395" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-27220200-1424874145_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-53933800-1424874151.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-53933800-1424874151_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=28396" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-53933800-1424874151_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-19819400-1424874156.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-19819400-1424874156_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=28397" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-19819400-1424874156_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">21993</guid><pubDate>Wed, 25 Feb 2015 13:20:00 +0000</pubDate></item><item><title>rFactor 2 update coming...</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-update-coming-r21992/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/83abde9f5e8c04bd9316ff0995f95f8e.jpg" /></p>


<p>Il prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=70261" rel="">update di rFactor 2</a>, oltre alla nuova <a href="http://www.drivingitalia.net/index.html/_/addons/rf2-nissan-gt500-by-isi-in-arrivo-r21991" rel="">Nissan GT500</a> e alla <a href="https://www.drivingitalia.net/index.php?showtopic=62365&amp;hl" rel="">Brabham Repco</a> aggiornata, porterà con sè anche varie migliorie all'engine grafico, come ci dimostrano queste immagini del sistema di illuminazioni dinamico.</p>
<p><em>While we've just dumped a load of content preview images on you, we don't post many preview shots of core (software) changes. But, today has been such a nice day, here are two in-engine images of upcoming lighting advancements. We think this will REALLY please those of you into endurance racing...</em></p>
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<div style="text-align:center"><a href="https://www.facebook.com/rFactor2/photos/pcb.882872195097027/882871105097136/?type=1" rel="external"><img src="https://scontent-mxp.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/s480x480/10998322_882871105097136_7487898103520429714_n.jpg?oh=8d23b51a5c8b5252528f90f6c427b0d6&amp;oe=558731E4" alt="10998322_882871105097136_7487898103520429714_n.jpg?oh=8d23b51a5c8b5252528f90f6c427b0d6&amp;oe=558731E4"></a></div>
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]]></description><guid isPermaLink="false">21992</guid><pubDate>Wed, 25 Feb 2015 07:10:00 +0000</pubDate></item><item><title>Project CARS: ecco il server dedicato</title><link>https://www.drivingitalia.net/home-page/software/project-cars-ecco-il-server-dedicato-r21986/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/442c1c2e7b1d1581b23da3e1853fe710.jpg" /></p>

<p><span style="text-decoration:underline">Build 939</span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> (20/02/15) - 267.4 </span></span></span></span><strong>MB</strong></p>
<p><strong>Render:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Basic3DFoil version with TSS disabled in DX11 and alpha threshold increased. WMD-5732.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Code that tells us when the next weather change will happen and what the wetness level of the road can get to with that weathe r change. Work required for WMD- 5784</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5779: fix for missing tire default textures when changing to wet tyres and then back again. Includes additional interface in renderer for adding a reference to a texture</span></span></span></span></p>
<p><strong>GUI:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* HUD: Fixed tire uplinks</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Qualify fuel levels WMD-5752</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for GUI - Monitor button is disabled on Practice/Qualifying UI (WMD-5785)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5542: Fixed PC - Lobby browser does not have an option to filter/search by name</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed for GUI - Livery selection is broken, does not provide the selected livery (specifically career car setup) (WMD-5603)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5811: Changed yet another loop how player can enter a kart only track with non-kart vehicle, this time in MP create game gui.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added protection for NULL mpStandingsMenu when handling display of constructor standing in Dashboard screen (when there are no team points). WMD-5795</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* GUIMenu, when a menu is updated and tries to auto-select because it's currently selection is invalid, it will also try and select previous options, if the following options are not valid - WMD-5712</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD 5685: The damage flag is turned the moment the car is fixed in the pitstop and not on leaving the lane from the pitstop and the flag is tied to actual damage on the car and not only the pitstop schedule</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed track country filter selection automatically selecting the first track in the filtered list and going to the next page. Fixed filter list build to exclude countries for which no selectable track exists for the user's current setup. (JIRA: WMD-5679 )</span></span></span></span></p>
<p><strong>Controllers:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5721 : Additional Fanatec wheel profile names for specific Porsche wheels</span></span></span></span></p>
<p><strong>Online:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5761: Game spamming weather queries to the server</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5804: Run UpdateRemoteVehicle for remote AI's, fixes missing player to remotely hosted AI vehicle collisions</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Reinstated and updated some prediction code to help with WMD-3046 (PC - Online - Opponent Cars offset at higher speeds)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5794: Fixed bug where the game would share wrong grid order in multiplayer sessions where some players have the same online name.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5054: Now getting the correct participant indices, instead of the newer participant ID. Additionally clearing/resetting the entire data when failing to get a valid track or participant. </span></span></span></span></p>
<p><strong>Characters/Animations:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Driver hans-system skinning/export fix to avoid PS4 blue triangle issue</span></span></span></span></p>
<p><strong>AI/Pitstops:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Work on AI starts: Add process hazards road width ( fixes cars darting to the left in Dubai ). Fix launchRPS AI issue in first gear ( fixes cars bogging down in first ). Fix AI throttling in last red light ( AI was still revving then and could miss the start ). Remove the mTrafficScore based slowdown (3+ cars in a 20m radius) that had been added to lower shunting frequency. This was dragging the AI back way too much when close together. Needs data CL 550267 as the FA car needed some small changes</span></span></span></span></p>
<p><strong>Career:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Career Championships: Entry Kart rebalanced to improve difficulty flow between races. WMD-5796 </span></span></span></span></p>
<p><strong>Vehicles:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* McLaren 12C: Fixed damage deformation issues (WMD-5814)</span></span></span></span></p>
<p><strong>Physics:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Updated debugging for AI and player physics tyres for clarification (WMD-5779)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5784: If no tyre change is deemed necessary, then just return the current tyre type</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enable/Disable auto-fueling on session change based on setup fuel availability (WMD-5752)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Formula A, SuperKart: Tweaks to increase start speed. Lower 1st, 2nd gears. increased engine torque below 8000 rpms near the stall range, which was where both cars were bogging down. Super Kart increase top speed to closer match the player.</span></span></span></span></p>
<p><strong>Tracks:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Monza: Removed tiling artifact</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Eifelwald GP: Pitlane branding update</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Mount Panorama: Fixed crowd popping issues</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* California Raceway: Fix popping sitting crowds</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Zolder: Rain blockers added to pitboxes and bridges</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Oulton Park: Bug fixing updates lod pop, performance improvments, and exploit fix WMD-5687, fixed instances of object popup reported in Jira issue WMD-5692</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Connecticut Hill: Fixed crowd popping issues, fixing up lod popups of trees and viewer assets for WMD-5778, fix for pop ups reported by Cassius (former WMD-5778 ) , underpas reflections fixed,further popups found and fixed.</span></span></span></span></p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available </span></span></span></span><span style="text-decoration:underline"><strong>unless</strong></span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you use </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> command line (but by using </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you get assert popups again </span></span></span></span><img src="http://forum.wmdportal.com/images/smilies/wink.png" alt="wink.png"><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> )</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- MP session does not allow you to continue/go to a second session</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- Chat not working</span></span></span></span></p>
<p><span style="text-decoration:underline">Build 938</span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> (19/02/15) - 556.6 </span></span></span></span><strong>MB</strong></p>
<p><strong>GUI:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Controller device FFB defaults</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5722: Fixed USB id's for Porsche 911 wheel.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for weather forecast display issues (WMD-5536)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5792 Disallowing "A day in the life" achievement when using skip-to-end-of-session</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Remove junk text from tutorial pane to avoid issues with display under certain screen flow - WMD-5554</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Assets added (but hidden/disabled until functional) to allow the player to search for lobbies by name (5542)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Renamed gui data ChatListHolder Text entries to ChatLine1 to resolve WMD-5545 (PC - GUI - In-race chat is not displaying the messages sent by the players)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5371 Added 2 further safeguards for the on your left achievement: Only start tracking this achievement AFTER green light. Don't process this achievement at all for P2P tracks</span></span></span></span></p>
<p><strong>Online/Multiplayer:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5669: Clean and proper fix wrong event processing order during session transitions. Merged Event_AdvanceSession and Event_SessionAdvance into one event (Event_AdvanceOnlineSession) which now contains all necessary information and is protected against multiple-delivery. Processing the event executes the individual steps in guaranteed correct order. Old event used locally on the host or in singleplayer is now called Event_AdvanceLocalSession.</span></span></span></span></p>
<p><strong>Gameplay:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5780: Adding Event_AcceleratedTime to the list of events, that are processed during Physics reset phase.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for hang when skipping TimedRaces. New flag added to the RaceModeInfo and used by TimedRaces, so that the simulation terminates correctly. WMD-5766</span></span></span></span></p>
<p><strong>Vehicles:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Mercedes SLS GT3: Fixed wrong diffuse texture on tires, new export posted</span></span></span></span></p>
<p><strong>Environment:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5584: Manualy updated the mass of dynamic objects dyn_trafficcone02_yellow and uk_cone from 300 to 20 [kg].</span></span></span></span></p>
<p><strong>Tracks:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Chesterfield: Reflections tagging revision</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Silverstone: Rain blockers added to pits (WMD-565)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Azure Circuit: Some adverts updates. fix popping sitting crowds</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Moravia/Monza: Added rain blockers to pitboxes to Moravia and Monza track</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Eifelwald:: Update to csm (removed invisible pit object collisions): WMD-5751</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Dubai: Fix for WMD-565 : added rain-blockers to the garages for all 4 layouts.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* California Highway: Fixed popin issues, occluder, gaps, mapping and some other things</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Summerton: Barriers revised, lights added to National and Sprint layouts, csm walls remade, possible shortcuts closed</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Road America: WMD-5693 - console popping fixed, fixed gap in the pitwall, rain blockers, wet road masking, specular downward blocker</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Sakitto: D1P Jira 5350, WMD-5788 Fixed pit exit merge issue causing AI to come to a stop exiting pits. Wrong waypoint was chosen for branch.</span></span></span></span></p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available </span></span></span></span><span style="text-decoration:underline"><strong>unless</strong></span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you use </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> command line (but by using </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you get assert popups again </span></span></span></span><img src="http://forum.wmdportal.com/images/smilies/wink.png" alt="wink.png"><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> )</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- MP session does not allow you to continue/go to a second session</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- Chat not working</span></span></span></span></p>
<p><span style="text-decoration:underline">Build 937</span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> (18/02/15) - </span></span></span></span><strong>MB</strong></p>
<p><strong>Render:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Basic3Dfoil: Increased alpha cut-off in msaa phase 1 to cope with inconsistent alpha channel reads on some trees (esp. palms), this prevents the transparent tree problem (in most cases).</span></span></span></span></p>
<p><strong>Weather:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WTC edits for lightning frequency (quartered) and stormy/thunder storm drying rates (doubled). dry condition rates also increased a touch for faster puddle drying.</span></span></span></span></p>
<p><strong>GUI:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for extremely long name on Pit In board (5755)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Gamepad navigation on Starting Point screen fixed (5630)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Trackmaps: New trackmaps with latest CSM, trgs as requested</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Latest loc merge and clear translations for English modified 2860055</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5699: Don't display disconnect dialogue when accepting an invitation from in-game</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for WMD-5734 (calibration GUI). Fix for WMD-5733 (Change detailed grass to off/low/med/high/ultra).</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-1357: Updated the layout &amp; text of the fuel refull and pit stop estimation values to match the new description.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5664: Re-wrote the blue flag lapping logic using logic developed from the 'on your left' achievment calculations</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD 5747: Player can no longer enter a kart-only track with a non-kart vehicle by using career loop to switch vehicle.</span></span></span></span></p>
<p><strong>Penalties:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5745: Player is not disqualified for not taking a mandatory pitstop untill he hits last lap</span></span></span></span></p>
<p><strong>Online/Multiplayer:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5700: Host must validate rolling start and laps settings when changing track - this missing from within the lobby. Prevents infinite load on Nords S2 after previous settings of Brands Hatch Indy with Rolling Start enabled</span></span></span></span></p>
<p><strong>AI/Pitstops:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5746: AI damage not being repaired under certain circumstances</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix lap estimation for fuel calculations in timed race events (WMD-5730) (on behalf of ChrisF)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5571: Added a new logic test: previously the cars when looking for free space between their current lat and their desired lat ( plus the needed car width ) would only look at side obstacles and and danger obstacles when looking for a free lane and knowing to slowdown for lack of space, they obviously dismissed any faster cars, they also dismissed cars at a "passable" speed as they don't want to slow down in a passing manoeuver. Extra test added now is after the previous test described above which stays as is is a following test that sees if a space wide enough for the car of the car's width is available at the desired lat, to check if indeed space will be available to pass. What was happening is that cars were speeding into multiple "passable" cars at start trying to wedge themselves into space that wasn't wide enough for them. This change is AI wide. Second change is a slight increase in side to side buffer for open wheelers only using the new OPENWHEEL, CLOSEDWHEEL, KART split Third change is setting a minimum speed (5) for the safety speed from targets in front. this raises the speed cars feel they can go at off of 0. If player car started in front or AFKed or any car suddently stopped, cars would register 0 behind it and do the stupid start stop movement until inching out. This could mess up starts so bad so I consider it relevant to the JIRA Forth change is neutral, and won't affect anything : fixing contents of USE_AI_IN_REPLAYS which is turned off by default but allows diagnosing AI through replays and AI resimulating which was absolutely necessary for me to figure out the bug in the first change.</span></span></span></span></p>
<p><strong>Career:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* "Class of 67" Invitational, moved date of first round to fix conflict with contract event. Fixes WMD-5736</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for career replays crashing when viewing them from the Highlights tab immediately after game startup. Stops it trying to access career participant data when it shouldn't be, as the replay handles participant set up. WMD-5760</span></span></span></span></p>
<p><strong>Vehicles:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* BAC Mono: Brake disc fixes (WMD-5756)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Pagani Huayra: Fixed new cockpit display</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* BMW M3 E30: Fixed GUI name, fixed cpit calibration issue (WMD-5742)</span></span></span></span></p>
<p><strong>Physics:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added locking/unlocking of wedge setup setting (WMD-2660)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-4574: For AI vehicles, tyre deformation spring and damper rates of a wheel attached to ground are now computed from available grip force.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Clio Cup: Fixed bad oversteer on cold tires. Reduced cold fall-off of tires and slight setup adjustments to tire pressures, rear camber. Fixes WMD-5741</span></span></span></span></p>
<p><strong>Tracks:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Oschersleben: Fix of floating dynamic objects, wmd-5691</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Connecticut Hill: Recalculated corridors to fix AI running off the outside of turn 1 and a few other cornerw. Caused by the bad raycast code that was fixed a few weeks ago. Negelcted to do this one.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Cadwell: Fixed the visible popping issues described in WMD-5515, Fixed broken collision on marshal hut that was causing the car to become trapped inside (Inverted normals on collision mesh) and some missing collision around a tyre wall, Fixed broken armco material (wet road flag was incorrectly set causing mirror like reflections in rain),Fixed missing tribune in Woodland (Was missing from selection set), Fixed broken occluders in woodand area (Too many faces to be valid, replaced with single occluder plane and tested)</span></span></span></span></p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available </span></span></span></span><span style="text-decoration:underline"><strong>unless</strong></span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you use </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> command line (but by using </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you get assert popups again </span></span></span></span><img src="http://forum.wmdportal.com/images/smilies/wink.png" alt="wink.png"><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> )</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- MP session does not allow you to continue/go to a second session</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- Chat not working</span></span></span></span></p>
<p><span style="text-decoration:underline">Build 936</span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> (17/02/15) - 469.7 </span></span></span></span><strong>MB</strong></p>
<p><strong>Render:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* PC: Correctly handle buffer lock failure. WMD-5652</span></span></span></span></p>
<p><strong>GUI:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5708: AppLink mismatch fixes</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5703: Fixed camera thread safety issues</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Limit of 60 characters in lobby chat and in-game lobby chat WMD-3938</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for WMD-1408, Application showing Session results after selecting skip to end of session</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for WMD-5701: Matches up various applink register/unregister pairs to fix memory trashing crashes.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixes for loading music glitches after starting Career Race sessions from the pause menu. WMD-5706 and WMD-3390</span></span></span></span></p>
<p><strong>Online/Multiplayer:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Follow-up fix for WMD-5700 / CL 547645, ensure the rolling start flag is transmitted to MP peers when updated</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5725: Fixed bug where the Time Trial would remain unaccessible forever after attempting to open TT while signed out and then signing in later.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5700: Ensure rolling start by gamemode value is updated when rolling starts are disabled due to track change validation (fixes infinite loading in multiplayer on point to point tracks when rolling starts have been used previously in a circuit race)</span></span></span></span></p>
<p><strong>Gameplay:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5669: Implemented temporary workarounds trying to force the two AdvanceSession and SessionAdvance events to be always delivered in the correct order. More complicated and proper fix to follow.</span></span></span></span></p>
<p><strong>AI/Pitstops:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* PitEngineer: 'Good Points' VO no longer triggered if the player finishes outside the top 7, or if the player was DNF. Fixes WMD-5638.</span></span></span></span></p>
<p><strong>Career:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5735: Sorting on career lists doesn't work correctly when invitationals the same day as career</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Career Championships: Problematic series updated to correct calendar starting dates. Fixes WMD-5689</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for WMD-5027, career gui dashboard and the main menu now shows correct team/motorsport logo, while in Invitational event</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Career Championships: Prototypes series starting times and time accel tweaked to ensure time of day works for all cars. Fixes WMD-5690</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Don't display "Vehicle Invalid" text in the career calendar Progress Restriction when it's only invalid because of the contract (already displayed), to avoid confusion about car selection. WMD-5676</span></span></span></span></p>
<p><strong>Vehicles:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Cockpit display issues fixed (WMD-5633)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Ford Sierra Cosworth: Fixed UV mapping issues (WMD-5634)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Aston Martin Rapide Hybrid: Fixed rain effects (WMD-5632)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Mercedes SLS + SLS GT3: Approval fixes (WMD-5540 + WMD-5541), Fixed incorrect brake disc glow IDs on LODX - WMD-5682</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Lotus 72D: Approval issues (WMD-5694), Added separate mirror material</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Ford Focus RS: Removed matte black paint colour for approval (WMD-5729)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Lotus 78: Approval issues (WMD-5696), Lowered rearwing (approval request)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Mercedes SLS GT3: Approval fixes (steeringwheel logo, disabled exh. smoke, tire logos removed)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Pagani Huayra: New ambient shadow, GUI image and model year updated for approval changes (WMD-5516)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Lotus 98T: Approval issues (WMD-5695), grilles changed to matte black, rear diffusor shape changed (approval request)</span></span></span></span></p>
<p><strong>Physics:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Super Karts: AI work to minimize curb sensitivity on large curbs. A small part of WMD-5684 which is now passed onto SteveD.</span></span></span></span></p>
<p><strong>Tracks:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Sakitto: Fixed visible skyring seam</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Brands Hatch: Gaps closed, collisions fixes</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Oulton Park: Cut track edits to fix WMD-5687</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Silverstone: Branding update, track manager branding textures</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Lotus 49: Fixed incorrect brake disc glow IDs on LODX - WMD-5682</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Palmer JPLM: Fixed incorrect brake disc glow IDs on LODX - WMD-5682</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Glencairn: All 6 layouts - edited alpha values to fix WMD-5511 track clipping</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Lemans: Added garage spots to the new open garages near the end of the garages.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Chesterfield: Fix for misplaced TRGs meaing player can cut the grass and miss them.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Lakeville: Fix for start TRG rotated and pit exit TRG just sticking through the wall.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Azure Circuit: Fix of bad z-flickering advert on bridge before start on xboxone and some pivot issues</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Belgian Forest Circuit: Fix of bushes at slope, swap from HWinstance to static so they can receive shadows and mtx tweak</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Bathurst: Fix of missing overlay edge, fix for bad shading of winemesh which appeared in certain sun angles, fix of long grass growing on sideroad</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Eifelwald: Corridor work near pit lane entrance to keep AI from missing hard left into main pit area, new corridors in the pit area around where the gas pumps were removed. WMD-5588</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Oschersleben: Fixed a small gap around TRG 2 on the C layout., fix of treeplacement issues (intersections, floating trees and trees pushed into terrain) and types fixed, fix of some tent pops, instance types reduced, lower fps raised 5fps, three frame drops fixed</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Le Mans and Bugatti: Added garages to the end of the mainbuildings small appendix building. The main pit buildings garages have been all opened but there were cars placed in front of the small building at the end which was never planed to have garages. These garages have been opened now and are available for Doug to place the garage spots inside there now. This is part of issue WMD-5672. Doug will edit the AIW. Lukas care about the pit positions</span></span></span></span></p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available </span></span></span></span><span style="text-decoration:underline"><strong>unless</strong></span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you use </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> command line (but by using </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you get assert popups again </span></span></span></span><img src="http://forum.wmdportal.com/images/smilies/wink.png" alt="wink.png"><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> )</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- MP session does not allow you to continue/go to a second session</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- Chat not working</span></span></span></span></p>
<p><span style="text-decoration:underline">Build 935</span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> (16/02/15) - 187.2 </span></span></span></span><strong>MB</strong></p>
<p><strong>Render:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* DX9: Video playback fix for colour shift bug</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Additional refleciton flag to allow us to use smaller reflection emap culling</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* DX11: Video playback fix for colour shift bug (or more precisely Chrominance channel sampling not having the correct scale )</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Support for phase 1 culling on 1.0 (minus some noise) if phase 3 is msaa. Also in MSAA increases alpha after test on DX9/PS4/XB1. WMD-5004.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Removing the test for trees in the lod selection code as it is actually causin gtrees to pop in the main scene. Approved by Rob .. Bug WMD-5221</span></span></span></span></p>
<p><strong>Effects:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed the 2 BBQ smoke effects so they no longer rotate and give a block-alpha effect on the quads.</span></span></span></span></p>
<p><strong>GUI:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix ingame lobby applink default values (WMD-5662).</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Tile to set lap count in a pC Time Trial removed (5601)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5642: Fixed wrong message being displayed when disconnecting.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* New dialog to warn before we open an external web page - WMD-5567</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Add warning message when activating an external web page - WMD-5567</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* PitEngineer: Address repetitive and/or incorrect messages. Fixes WMD-4274.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for WMD 4141, updating lower values of sliders to fit within the specified range</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix ingame menu keeping hold of deferred page gotos between events (part of WMD-5669).</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5371 Fixed "On your left" achievement. Now waypoint error checking is implemented for when waypoint is on next lap, &amp; lap number is still on previous lap. Also tightened the logic up a bit. It no longer tries to be as clever, so now allows overtaking of participants in pits/garage. Also added more solid checks on participants active within a the race.</span></span></span></span></p>
<p><strong>AI/Pitstops:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Switch from DQ to reset when entering pit through exit in MP (WMD-5617)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for pit trigger being touchable from the main track causing an instant DQ - moved the trigger back so its protected by the concrete wall.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Code side fix for WMD-1357 , pit stop estimation value is now changed to show estimated pitstop duration in seconds. As a part of this fix, the timing constants were moved from the Pitstop.script alone to a relevant hrdf file.</span></span></span></span></p>
<p><strong>Career:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed career data check to pick up on any incorrect year setting, and date progression across round transitions. No JIRA, debug-only code for testing data.</span></span></span></span></p>
<p><strong>Physics:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5628: Updated physics manager exclusive access to use critical locks instead of atomic CAS. Added exclusive access test to paused physics tick call. </span></span></span></span></p>
<p><strong>Vehicles:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Formula C: Added a bit of scoop prevention to the collision shapes. WMD-5659</span></span></span></span></p>
<p><strong>Tracks:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Donington: Fixed some popping issues. Jira bug: WMD-5349</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Zolder/Imola/Belgium: Viewer placement optimization, popup fixes</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Hockenheimring: Fix popping issues, fix vt assets popping for all variants</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Azure Coast Westbound: Rolling start distance moved from 1m to 75m to fix WMD-5670</span></span></span></span></p>
<p><span style="text-decoration:underline"><strong>Known issues:</strong></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available </span></span></span></span><span style="text-decoration:underline"><strong>unless</strong></span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you use </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> command line (but by using </span></span></span></span><strong>-gold</strong><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> you get assert popups again </span></span></span></span><img src="http://forum.wmdportal.com/images/smilies/wink.png" alt="wink.png"><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> )</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- MP session does not allow you to continue/go to a second session</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- Chat not working</span></span></span></span></p>
<p><span style="text-decoration:underline">Build 934</span><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)"> (13/02/15) - 817 </span></span></span></span><strong>MB</strong></p>
<p><strong>Render:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* DX11: Improved instance culling</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* DX11: Fix for tyrewalls culling errors.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Adds 'IsMultiSample' to base implementation. (Part of WMD-5004).</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Phase 1 now detects if phase 3 is MSAA and sets appropriate flags. (Part of WMD-5004).</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Adds MSAA mode to DX9/DX11 and sets mode.y depending on flag passed in to BeginRenderingToTarget. Pre-req for WMD-5004.</span></span></span></span></p>
<p><strong>GUI:</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* 'My Records' tab removed from PC Time Trial screen (3365)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Space removed on DriverNetworkGalleryDialog screen (2850)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fix for MP Lobby Weather forecast display issues (WMD-5536).</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Add missing media count applink unregisters (part of WMD-2580).</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixes applinks in timetrial vehicle selection - data - WMD-5636</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Profile race entered statistics instead of miles driven WMD-5058</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-2642: Changed "Driving assists" to "Driving Assists Allowed"</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Prevent quick menu going to the DNP page when already on it (part of WMD-2850).</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-4736: Fixed last case of pit board not hiding correctly after a drive through</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Console button prompts now present on View Photos tab of the Driver Network (2850)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5606 - Add "jump to event" button to event screen and add details to button names</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-2642: Added new driving aids main menu texts to the applinks, for NONE, REAL &amp; ALL</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Browse screen tooltip now removed references to 'world' (now says 'those available') (5538)</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-2642: Changed driving aids main menu texts to lower case instead, From: NONE, REAL, ALLto None, Real, All</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5542: PC - Lobby browser does not have an option to filter/search by name. Code implementation, GUI Button still needs adding</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-4141: Fixed FFB screen bugfixes, the sliders now have correct values per definition spreadsheet and react correctly on clicks</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* WMD-5622: Fixed in-game chat handler not handling certain player leave reason when displaying the messages. Changed default leave message to not specify "unknown" reason.</span></span></span></span></p>
<p><strong>Dedicated server (WIP):</strong></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added config option to set the server's password.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Rebuilt Windows exectuable with latest code and version.</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added cmdline option to use specific DS rather than "best public".</span></span></span></span></p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12]]></description><guid isPermaLink="false">21986</guid><pubDate>Sun, 22 Feb 2015 20:50:00 +0000</pubDate></item><item><title>Project CARS: la carriera in video</title><link>https://www.drivingitalia.net/home-page/software/project-cars-la-carriera-in-video-r21981/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1d76163d3aec4bc9af7031653bd89745.png" /></p>

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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/88GBWVf595w?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">21981</guid><pubDate>Thu, 19 Feb 2015 15:50:00 +0000</pubDate></item><item><title>Altro (piccolo) ritardo per Project CARS</title><link>https://www.drivingitalia.net/home-page/software/altro-piccolo-ritardo-per-project-cars-r21980/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/38db38205a9568ddd5c2a31d033ba722.jpg" /></p>


<p>Il producer Bandai Namco ha annunciato un nuovo piccolo ritardo per la <a href="https://www.drivingitalia.net/index.php?showtopic=70047" rel="">data di uscita dell'atteso Project CARS</a> targato Slightly Mad Studios, che dovremmo trovare sugli scaffali dal 2 Aprile: "<em>The slight shift of the release date is due to final adjustments in the game that are required to provide fans with the best gaming experience they can have</em>".</p>
<p>Ian Bell, degli Slightly Mad Studios: “<em>Moving the release date was not an easy decision to make, as we know our fans are eager to get their hands-on on Project CARS. But we know that these extra days will allow us to provide the best game experience that our fans deserve. We assure you the wait will be worth it when the game does arrive early April</em>”.</p>

]]></description><guid isPermaLink="false">21980</guid><pubDate>Thu, 19 Feb 2015 06:50:00 +0000</pubDate></item><item><title>RaceRoom: anche la Fabcar 935 in arrivo</title><link>https://www.drivingitalia.net/home-page/software/raceroom-anche-la-fabcar-935-in-arrivo-r21978/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/bbb1d6cb12c36fa321661beb6518c697.jpg" /></p>


<p>Il team Sector3 non sta certamente riposando in questo periodo: dopo averci presentato la <a href="https://www.drivingitalia.net/index.php?showtopic=69973&amp;page=4#entry795152" rel="">classe GTR2</a>, oggi ci mostra le immagini di anteprima di <a href="https://www.drivingitalia.net/index.php?showtopic=69973&amp;page=5#entry795397" rel="">BMW 320 Turbo,<span style="color:#141414"><span style="font-family:Open Sans"> </span></span>Zakspeed Capri e Fabcar 935</a>, tutte di prossimo arrivo per RaceRoom Racing Experience.</p>
<p></p>
<div style="text-align:center">
<a href="https://forum.sector3studios.com/index.php?attachments/bmw_320_turbo_9-png.700/" rel="external"><img src="https://forum.sector3studios.com/data/attachments/0/700-3b785fe1ed85948fbc0d8646902c5496.jpg" alt="700-3b785fe1ed85948fbc0d8646902c5496.jpg"></a><a href="https://forum.sector3studios.com/index.php?attachments/zakspeed_capri_7-png.701/" rel="external"><img src="https://forum.sector3studios.com/data/attachments/0/701-44fe514efb617cf174cc1c833cea386f.jpg" alt="701-44fe514efb617cf174cc1c833cea386f.jpg"></a><p><a href="https://forum.sector3studios.com/index.php?attachments/fabcar2-jpg.705/" rel="external"><img src="https://forum.sector3studios.com/data/attachments/0/705-3984ae8cb3670a3c224079c72e9356d6.jpg" alt="705-3984ae8cb3670a3c224079c72e9356d6.jpg"></a><a href="https://forum.sector3studios.com/index.php?attachments/fabcar4-jpg.703/" rel="external"><img src="https://forum.sector3studios.com/data/attachments/0/704-5102038cf71f626145a9ec68b5546620.jpg" alt="704-5102038cf71f626145a9ec68b5546620.jpg"></a></p>
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]]></description><guid isPermaLink="false">21978</guid><pubDate>Wed, 18 Feb 2015 13:45:00 +0000</pubDate></item><item><title>RaceRoom: GTR2 update in screens</title><link>https://www.drivingitalia.net/home-page/software/raceroom-gtr2-update-in-screens-r21977/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d07acd0db28474ee9597b80f1234f51b.jpg" /></p>


<p>Il team Sector3 ci mostra oggi alcuni nuovi screens di anteprima del prossimo update per <a href="https://www.drivingitalia.net/index.php?showtopic=69973&amp;page=4" rel="">RaceRoom Racing Experience</a>, che ci metterà a disposizione la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=69973&amp;page=4" rel="">classe GTR2</a>, con nuove livree ed aggiornamenti alla fisica.</p>
<p></p>
<div style="text-align:center">
<a href="https://www.facebook.com/RaceRoomRacingExperience/photos/ms.c.eJw9zdsNwDAIQ9GNKhNeZv~;Fqgbo59E1CT1djEClJM7D66y2jglTONTHpddn9~;Tu~_P3dR~_Xu45qxnd1tu~;R7YwcylGrcff~_nZ7t0zxeX1Cbo.bps.a.857514757638373.1073741835.415069721882881/857514790971703/?type=1" rel="external"><img src="https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/s280x280/1450902_857514790971703_1181764015461325449_n.jpg?oh=3499fe7919639762613c22a9d48102f0&amp;oe=558E177A&amp;__gda__=1435428947_f3015323fb9546be64f60e238caf076e" alt="1450902_857514790971703_1181764015461325449_n.jpg?oh=3499fe7919639762613c22a9d48102f0&amp;oe=558E177A&amp;__gda__=1435428947_f3015323fb9546be64f60e238caf076e"></a><a href="https://www.facebook.com/RaceRoomRacingExperience/photos/ms.c.eJw9zdsNwDAIQ9GNKhNeZv~;Fqgbo59E1CT1djEClJM7D66y2jglTONTHpddn9~;Tu~_P3dR~_Xu45qxnd1tu~;R7YwcylGrcff~_nZ7t0zxeX1Cbo.bps.a.857514757638373.1073741835.415069721882881/857514804305035/?type=1" rel="external"><img src="https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/s280x280/10978495_857514804305035_3248424163640656913_n.jpg?oh=c2839ebce6bf68e6ec8b132edd1d8f06&amp;oe=558E47C0&amp;__gda__=1435618974_bfd9357195f572737c8eeff30f5a47b4" alt="10978495_857514804305035_3248424163640656913_n.jpg?oh=c2839ebce6bf68e6ec8b132edd1d8f06&amp;oe=558E47C0&amp;__gda__=1435618974_bfd9357195f572737c8eeff30f5a47b4"></a>
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]]></description><guid isPermaLink="false">21977</guid><pubDate>Tue, 17 Feb 2015 07:15:00 +0000</pubDate></item><item><title>Ride ci porta in Giappone</title><link>https://www.drivingitalia.net/home-page/software/ride-ci-porta-in-giappone-r21976/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ec7f00b5ebe611baabd961a21f7a8041.png" /></p>


<p>Milestone rilascia un trailer dedicato al circuito GP di <a href="https://www.drivingitalia.net/index.php?showtopic=68316&amp;page=3" rel="">Sportsland Sugo</a> presente nel <a href="https://www.drivingitalia.net/index.php?showtopic=68316&amp;page=3" rel="">videogioco RIDE</a>, la sua prima esclusiva Intellectual Property (IP) – giocabile dal 20 marzo 2015 – su Xbox 360, Xbox One, Windows PC, Steam, PlayStation 3 e PlayStation 4.</p>
<p></p>
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</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/fnXDG0mEfrM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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<p></p>
<p></p>

]]></description><guid isPermaLink="false">21976</guid><pubDate>Mon, 16 Feb 2015 15:35:00 +0000</pubDate></item><item><title>rFactor 2 Build 930 - update 30</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-930-update-30-r21975/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ccad90c51761bbf566514225355255fa.jpg" /></p>


<p><em>Download:</em></p>
<p><a href="http://rfactor.net/web/rf2/rf2dl/" rel="external"><em>http://rfactor.net/web/rf2/rf2dl/</em></a></p>
<p><em>and (for SDK/Mod Mode) - </em><a href="http://rfactor.net/web/rf2/devscorner/" rel="external"><em>http://rfactor.net/web/rf2/devscorner/</em></a></p>
<p><em>Update 30 (Build 930) Changelog:</em></p>
<p><em>FEATURES:</em></p>
<p><em>————-</em></p>
<p><em>– Added ability to have HDV variable SemiAutomatic be set to 2 (upshifts only) or 3 (downshift only), which is in addition to the pre-existing choices 0 (off) or 1 (upshifts &amp; downshifts).</em></p>
<p><em>– Added text values gizmos for wins, starts, average finish, and accumulated points for RFM. Added ability to customize font colors for multiplayer game list. Added ability for gizmos to pass clicks on to gizmos behind them. (only applies to APP_TEXTVALUE_RUNPRACTICE, RUNQUALIFYING, &amp; RUNRACE.</em></p>
<p><em>– Added new option to select stretch UI width.</em></p>
<p><em>– Implemented “Change Password” button and added option to login dialog.</em></p>
<p><em>– Enabled virtual vehicle selection (and propagation) in multiplayer.</em></p>
<p><em>BUG FIXES / OPTIMIZATIONS:</em></p>
<p><em>————-</em></p>
<p><em>– Fix issue where clouds sometimes don’t show up in replays.</em></p>
<p><em>– Fixed a crash that could happen if the start light sequence on a track layout was particularly short.</em></p>
<p><em>– Fix broken multihead.</em></p>
<p><em>– Fixed issue where car class was reported incorrectly.</em></p>
<p><em>– Fixed Launcher crash when exiting Mod Manager.</em></p>
<p><em>– Added auto-focus to login dialog input.</em></p>
<p><em>– Fixed bug where checkbox settings in Launcher would show incorrect state on startup.</em></p>
<p><em>– Attempt to prevent physics thread lock up in cases where skin transfers get put into a bad state.</em></p>
<p><em>– Instead of relying on the background color to match the skin download state gizmo inactive state color, now hiding the gizmo in that case.</em></p>
<p><em>– Fixed multiplayer sort game list by series.</em></p>
<p><em>– Fixed bug where 1st line of credits is potentially a random font</em></p>
<p><em>– Fixed multiplayer game list gizmo text colors.</em></p>
<p><em>– Fixed gear graph in instances where there is a top/bottom letterbox effect on the options.</em></p>
<p><em>– Fixed monitor window FOV issues</em></p>
<p><em>– Code added to prevent infinite loops when an AIW has more grid positions than main path waypoints.</em></p>
<p><em>– Fixed issue where finish statuses were transmitted but immediately overwritten upon joining a race. This fixes the situation where a driver Esc’d out and therefore got a DNF, but then left and rejoined the server whereupon it was noticed that the DNF was cleared.</em></p>
<p><em>– Fixed possible crash that happens upon downloading and then installing components to join a multiplayer game.</em></p>
<p><em>– Fix for aspect ratio problems in monitor</em></p>
<p><em>GRAPHICS</em></p>
<p><em>————-</em></p>
<p><em>– Fade clouds in and out rather than popping.</em></p>
<p><em>– Fixed monitor window FOV issues</em></p>
<p><em>MODDING / PUBLIC DEV:</em></p>
<p><em>————-</em></p>
<p><em>– No longer shipping Max plugins for Max 8, 9, and 2009, support ends.</em></p>
<p><em>– Updated versions of Max plugins for Max 2010, 2011, and 2012 with standard mat converter.</em></p>
<p><em>– Toggling AI control will now also toggle player driven AI physics if “shift” is also pressed with AI control toggle key</em></p>
<p><em>– Updated MAS2 utility with potential fix for missing layouts/teams when creating virtual mods</em></p>
<p><em>– Updating SDK with latest content and same UI as the main game.</em></p>
<p><em>TIRES:</em></p>
<p><em>————</em></p>
<p><em>– Minor update to CPM invalidates previously-generated CPM data.</em></p>
<p><em>– Gas cavity volume is now affected by load (which essentially means air pressure/temperature change slightly when the tire load changes).</em></p>
<p><em>– Mass imbalance from flatspotting is now correctly modeled.</em></p>
<p><em>– Subsampling in brush model creates smoother response (this may slightly change the feeling and performance of tires, but note that it should be more accurate now).</em></p>
<p><em>UI / HUD / OPTIONS:</em></p>
<p><em>————-</em></p>
<p><em>– New UI with resolution 1920X1080.</em></p>
<p><em>– Removing hard-coded HUD elements shading and alpha.</em></p>
<p><em>– Added gizmo slider on realtime settings/display page to set engine vibration effect on cockpit.</em></p>
<p><em>– Download mode textbox gizmo now only displays name of mod file, not full path.</em></p>
<p><em>PLUGINS:</em></p>
<p><em>————</em></p>
<p><em>– Instead of on-path wetness and off-path wetness (neither of which were properly computed anyway), we now report minimum and maximum water depth along the main path to the plugin scoring interface.</em></p>
<p><em>Tim Wheatley</em></p>

]]></description><guid isPermaLink="false">21975</guid><pubDate>Mon, 16 Feb 2015 06:40:00 +0000</pubDate></item><item><title>Primi screens per F1 2015</title><link>https://www.drivingitalia.net/home-page/software/primi-screens-per-f1-2015-r21974/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1198a31ded06389a24b81ea782416943.jpg" /></p>


<p>Dopo lunga attesa, ecco finalmente spuntare i primi screens di anteprima del prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=70012" rel="">F1 2015 della Codemasters</a>, titolo con licenza ufficiale FIA Formula 1 che dovrebbe arrivare su tutti i formati nella prossima estate. Com'è evidente, le immagini sono state "rubate" nel corso di qualche evento di presentazione, quindi non sono di alta qualità.</p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-83700400-1424027267.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-83700400-1424027267_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=28334" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-83700400-1424027267_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-32341800-1424027269.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-32341800-1424027269_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=28335" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-32341800-1424027269_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-82820500-1424027270.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-82820500-1424027270_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=28336" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-82820500-1424027270_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-95126900-1424027272.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_02_2015/ccs-2-0-95126900-1424027272_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=28337" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-95126900-1424027272_thumb.jpg"></a>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">21974</guid><pubDate>Sun, 15 Feb 2015 18:05:00 +0000</pubDate></item></channel></rss>
