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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/390/?d=1</link><description>News: News</description><language>en</language><item><title>iRacing annuncia la McLaren MP4-30</title><link>https://www.drivingitalia.net/home-page/software/iracing-annuncia-la-mclaren-mp4-30-r22007/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/46974a4a61c4a318c00e820658ae0763.jpg" /></p>


<p>Il team di iRacing annuncia oggi la <a href="https://www.drivingitalia.net/index.php?showtopic=70317" rel="">licenza ufficiale della nuova McLaren MP4-30</a>, monoposto che disputerà il prossimo mondiale di Formula 1. La riproduzione virtuale del simulatore americano includerà ovviamente anche i dispositivi Kinetic Energy Recovery (KERS) e Drag Reduction System (DRS).</p>
<p><em>McLaren Racing and iRacing.com today announced plans to create a digital version of the 2015 McLaren Formula One car for iRacing’s popular online motorsports game. iRacing’s version of the McLaren-Honda MP4-30, featuring virtual Kinetic Energy Recovery and Drag Reduction System, will join the McLaren MP4-12C GT3 and more than 50 other virtual race cars available on iRacing by late summer.</em></p>
<p><em>“This is great news for iRacing and the more than 60,000 iRacers around the world,” said Steve Myers, Executive Vice President and Executive Producer at iRacing.com. “In addition to making current technology from one of Formula One’s most successful teams available to our members, this project strengthens our relationship with McLaren Racing which already includes the McLaren MP4-12C GT3 and McLaren Electronics’ Atlas Express data acquisition system.”</em></p>
<p><em>Myers and iRacing chief executive/chief technical officer Dave Kaemmer, recently visited McLaren Racing headquarters in England to meet with Jonathan Neale, Chief Operating Officer and Steve Houghton, Head of Vehicle Dynamics at McLaren Racing for an in-depth discussion of the technical aspects of building the MP4-30 to ensure the creation of an authentic version of the car.</em></p>
<p><em>“McLaren Racing is pleased to be working with iRacing in developing a digital version of the McLaren MP4-30,” said Neale. “This is the next logical step in what has proven to be a successful relationship between two leaders in the motorsports industry, and everyone at McLaren Racing is looking forward to seeing the McLaren MP4-30 on the virtual tracks of iRacing.”</em></p>
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]]></description><guid isPermaLink="false">22007</guid><pubDate>Mon, 02 Mar 2015 19:00:00 +0000</pubDate></item><item><title>rFactor arriva su Steam!</title><link>https://www.drivingitalia.net/home-page/software/rfactor-arriva-su-steam33-r22006/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/faa1ba4917741afe46c73e7190f9e477.jpg" /></p>


<p>Il team ISI ha <a href="https://www.drivingitalia.net/index.php?showtopic=70316&amp;hl=" rel="">annunciato oggi</a> l'arrivo sulla piattaforma digitale <a href="http://store.steampowered.com/app/339790/" rel="external">Steam</a> del suo glorioso <a href="https://www.drivingitalia.net/index.php?showtopic=70316&amp;hl=" rel="">rFactor</a>: fino al 9 marzo sarà possibile acquistarlo con lo sconto del 15%, al prezzo di 19,54€.</p>
<p><em>rFactor 1 is now available on Steam! It is currently on sale, 15% off the regular $24.99 price until March 9th. </em><em>We've added achievements, fixed a few issues and got rid of the activations, etc, for those using Steam. Although users are still welcome to buy from ISI as well. </em><em>It is completely cross-platform compatible with the non-Steam release. </em><em>This has been a useful exercise in finding out what the options and limitations are with Steam. We can't yet be tied down to a definitive answer on whether rFactor 2 will find its way to Steam, but it looks quite likely at this time.</em></p>

]]></description><guid isPermaLink="false">22006</guid><pubDate>Mon, 02 Mar 2015 18:35:00 +0000</pubDate></item><item><title>iRacing: speciale Monza by ISR</title><link>https://www.drivingitalia.net/home-page/software/iracing-speciale-monza-by-isr-r22005/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/829d2eb44af4a80dd0649a865ea47d3d.jpg" /></p>


<p>Dopo lo speciale firmato <a href="https://www.drivingitalia.net/index.php?showtopic=64580&amp;page=2#entry796796" rel="">The SimPit</a>, arriva oggi la prima parte di quello realizzato <a href="https://www.drivingitalia.net/index.php?showtopic=64580#entry796886" rel="">da Inside Simracing</a>, sempre focalizzato sul nuovo circuito di Monza in arrivo per iRacing. In particolare il trailer ci mostra le prime cinque configurazioni della pista, sopraelevata compresa, permettendoci di scoprire per esempio che non avremo a disposizione una pista "storica", ma solo un tracciato con layout riadattatto al passato.</p>
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]]></description><guid isPermaLink="false">22005</guid><pubDate>Sun, 01 Mar 2015 06:10:00 +0000</pubDate></item><item><title>iRacing: Monza in video by The SimPit</title><link>https://www.drivingitalia.net/home-page/software/iracing-monza-in-video-by-the-simpit-r22003/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/5a26932256c3fbf2cb13cd32e9c804a9.jpg" /></p>


<p>Il trailer speciale che vedete qui sotto, realizzato da <a href="https://www.drivingitalia.net/index.php?showtopic=66588&amp;page=5" rel="">The SimPit</a>, ci mostra la storia dell'autodromo di Monza e la sua realizzazione <a href="https://www.drivingitalia.net/index.php?showtopic=64580&amp;page=2" rel="">all'interno del simulatore iRacing</a>, di imminente arrivo: in particolare l'azione sulla parabolica sopraelevata è davvero spettacolare!</p>
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]]></description><guid isPermaLink="false">22003</guid><pubDate>Fri, 27 Feb 2015 20:10:00 +0000</pubDate></item><item><title>Live for Speed: patch 0.6G3</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-patch-06g3-r22002/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/5bc971ad560a4ee10947bb233efb040d.png" /></p>


<p><span style="color:rgb(48,48,48)"><span style="color:#FF0000"><span style="font-family:Arial"><span style="font-size:8px"><strong>WARNING : THIS IS A TEST</strong></span></span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="color:rgb(46,139,87)"><span style="font-family:Arial"><span style="font-size:8px"><strong>NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT</strong></span></span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Hello Racers, here is a new TEST PATCH : </span></span></span><strong>0.6G3</strong></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Open configuration support has been improved as part of the new Westhill update we have been working on.</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">This test patch IS compatible with version 0.6G</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">This test patch CAN play replays from version 0.6G</span></span></span></p>
<p><strong>You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.</strong></p>
<p><strong><span style="color:#FF0000">Please keep a backup of your LFS.exe from 0.6G so you can easily go back if there are any problems.</span></strong></p>
<p><strong><span style="font-size:8px">Changes from 0.6G2 to 0.6G3 :</span></strong></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Misc :</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Regenerated lightmaps and visible object lists on most tracks</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Added paths at Fern Bay to cover road near Club and mini oval</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Fixes :</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">AI drivers hot wall entering pit lane at SO Classic / Town</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Removed single-sided rectangle near the bridge at Fern Bay</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Missing shadows on cars under bridges at Aston and Fern Bay</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Shadows could appear on cars near path edges in open configs</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Default lightmap sometimes used lighting from previous track</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Removed message about 93 objects when loading Autocross track</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Restored shadows mistakenly removed from South City buildings</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Changing between reversed / forward configs - wrong lightmaps</span></span></span></p>
<p><strong><span style="font-size:8px">Changes from 0.6G to 0.6G2 :</span></strong></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Open Configurations :</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">As part of the development for the Westhill track update that is </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">still in development, the support for Open track configurations </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">has been improved. When possible, LFS now uses a suitable path </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">from one of the default configurations so these things work :</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">- Hidden object removal gives high frame rates</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">- Lighting system now works so that car looks correct in shadow</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">- Echo maps are used so the sound changes depending on location</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">The X (forward) and Y (reversed) open configuration selection </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">buttons are now visible on the track selection screen.</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Hidden object removal :</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">The visible objects are now detected using a much better method </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">than in older versions. Visible object files for the existing </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">tracks are provided in the patch. You should find there is now </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">very little pop-up of objects, but still with a high frame rate.</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">The visible object lists for the TV cameras are now stored in a </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">separate list per camera rather than being path based. So you </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">should no longer see objects disappearing occasionally when using </span></span></span><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">the replay / TV cameras.</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Misc :</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Collision detection improved near the ends of long objects</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Translations :</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Updated Italian, Lithuanian, Russian and Ukrainian translations</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">Updated Brazilian Portuguese version of docs\Commands.txt</span></span></span></p>
<p><strong><span style="font-size:8px">INSTALLATION INSTRUCTIONS :</span></strong></p>
<p><strong><span style="color:#FF0000">A FULL version of LFS 0.6G (or later) must already be installed</span></strong></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">To install the PATCH using the SELF EXTRACTING ARCHIVE :</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">1) Move or save the patch into your main LFS folder</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">2) Double click the patch to extract it to that folder</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">3) When you see "Confirm File Replace" select "Yes to All"</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">4) Now you can start LFS in the normal way</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">NOTE : You can see if the patch is correctly installed when you run</span></span></span></p>
<p><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px">the program (LFS.exe). At the bottom of the entry screen : 0.6G3</span></span></span></p>
<p><strong><span style="font-size:8px">DOWNLOADS :</span></strong></p>
<p><strong>PATCH 0.6G TO 0.6G3 (SELF EXTRACTING ARCHIVE) </strong><strong><span style="color:#FF0000">(if you already have 0.6G)</span></strong><strong> :</strong></p>
<p><a href="http://www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.exe" rel="external">www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.exe</a><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px"> (12.2 MB)</span></span></span></p>
<p><strong>PATCH 0.6G TO 0.6G3 (ALTERNATIVE ZIP) </strong><strong><span style="color:#FF0000">(if you already have 0.6G)</span></strong><strong> :</strong></p>
<p><a href="http://www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.zip" rel="external">www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.zip</a><span style="color:rgb(48,48,48)"><span style="font-family:Arial"><span style="font-size:12px"> (18.3 MB)</span></span></span></p>

]]></description><guid isPermaLink="false">22002</guid><pubDate>Fri, 27 Feb 2015 19:35:00 +0000</pubDate></item><item><title>iRacing: Monza in arrivo!</title><link>https://www.drivingitalia.net/home-page/software/iracing-monza-in-arrivo33-r21997/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e02e52f647a2803e367a09ca024e8c16.jpg" /></p>


<p>Dopo oltre un anno, il team di iRacing annuncia finalmente col breve filmato che vedete qui sotto, il prossimo arrivo nel simulatore americano dell'<a href="https://www.drivingitalia.net/index.php?showtopic=64580#entry796550" rel="">Autodromo Nazionale di Monza</a>, che sarà disponibile in ben 8 diverse configurazioni, compresa la mitica sopraelevata! Monza sarà <a href="https://www.drivingitalia.net/index.php?showtopic=64580&amp;page=2#entry796672" rel="">disponibile per l'acquisto</a> a partire dalla seconda settimana di Marzo.</p>
<p><em><span style="color:rgb(20,24,35)"><span style="font-family:Helvetica">We are finally unveiling our newest track: Autodromo Nazionale Monza! Built in 1922, it is the site of the Italian Grand Prix and will be featured in this year's World Championship Grand Prix series as well as our Road Warrior series! There will be 8 different configurations to choose from!</span></span></em></p>
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]]></description><guid isPermaLink="false">21997</guid><pubDate>Wed, 25 Feb 2015 21:17:39 +0000</pubDate></item><item><title>Una Mini Clubman per Gran Turismo 6</title><link>https://www.drivingitalia.net/home-page/software/una-mini-clubman-per-gran-turismo-6-r21999/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/420d974cd2f12faab75ea8a0ce99b531.jpg" /></p>

<p>Ispirata dai leggendari successi sportivi ottenuti dalla casa, la squadra di progettazione MINI ha creato la MINI Clubman Vision Gran Turismo: l'essenza di una MINI pensata per gareggiare. Il motore da 395 PS (395 CV) accelera gli appena 1.050 kg della MINI Clubman Vision Gran Turismo da 0 a 100 km/h in soli 3,5 secondi. La trazione 4WD permanente e la trasmissione sequenziale a 6 marce, con cambio da gara, garantiscono una trasmissione della potenza sempre ottimale. Gli ammortizzatori, McPherson anteriori e HA3 posteriori, sono completamente regolabili e assicurano un'aderenza perfetta in ogni condizione. Questa Clubman può raggiungere una velocità massima pari a 290 km/h, a seconda dei rapporti impostati per il cambio (variabili a seconda del tracciato).</p>
<p>La sagoma inconfondibile della MINI Clubman Vision Gran Turismo rimane sempre bassa sulla strada, con le ruote posizionate all'esterno del corpo vettura, per rendere possibile una guidabilità da go-kart. Dei diffusori in carbonio regolabili, anteriori e posteriori, regolano il flusso dell'aria per raffreddare motore e freni, insieme a delle grandi aperture situate dietro i passaruota. Lo spoiler posteriore, diviso, e il sottoscocca interamente rivestito, migliorano ulteriormente l'aerodinamica.</p>
<p>Questa MINI utilizza caratteristiche di progettazione quali la griglia frontale esagonale piana, i fari ellittici con elementi adesivi da competizione e delle strisce di stampo rallistico sul cofano e sul tetto, a dimostrare la chiara ispirazione corsaiola della MINI Clubman Vision Gran Turismo. Un sistema di apertura rapido del cofano e del serbatoio, come pure il piccolo finestrino a scorrimento laterale, sono i tocchi finali per conferire alla MINI Clubman Vision Gran Turismo il suo aspetto classico.</p>
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]]></description><guid isPermaLink="false">21999</guid><pubDate>Thu, 26 Feb 2015 10:30:00 +0000</pubDate></item><item><title>RaceRoom update con Sonoma</title><link>https://www.drivingitalia.net/home-page/software/raceroom-update-con-sonoma-r21996/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/9d905dfb6e916e08e726ad0d0749ae37.jpg" /></p>


<p>Il team Sector3 ha rilasciato un nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=69973&amp;page=8" rel="">update per il suo RaceRoom Racing Experience</a>: oltre ad alcuni bugfix, è disponibile anche il nuovo tracciato americano di <a href="https://www.drivingitalia.net/index.php?showtopic=69973&amp;page=8" rel="">Sonoma</a>. La pista californiana, nota anche col nome di Infineon Raceway, è disponibile nelle sue 4 diverse configurazioni, usate per le gare Indycar, Nascar e WTCC ed è possibile acquistarla per 499vRP, ovvero 5€.</p>
<p><em>And RaceRoom is back up. </em><em>Unfortunately we are experiencing some issues with Multiplayer Servers so they will be down for few more hours </em><em><em><span style="text-decoration:underline">Emoticon frown. </span></em></em><em>Otherwise here's the update:</em></p>
<p><em>- Added Sonoma Raceway.</em></p>
<p><em>- Fixed Cut track penalty coming up after the rolling start in Leaderboard Challenge</em></p>
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]]></description><guid isPermaLink="false">21996</guid><pubDate>Wed, 25 Feb 2015 19:10:00 +0000</pubDate></item><item><title>Project CARS: Ruf CTR3 SMS-R col preordine</title><link>https://www.drivingitalia.net/home-page/software/project-cars-ruf-ctr3-sms-r-col-preordine-r21994/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/637c943d680a7214ff051a2f0fd31b06.png" /></p>


<p>Il team Slightly Mad Studios ha annunciato una nuova vettura esclusiva dedicata a tutti quelli che effettueranno il <a href="https://www.drivingitalia.net/index.php?showtopic=70267" rel="">pre ordine</a> del nuovo Project CARS: si tratta della cattivissima <a href="https://www.drivingitalia.net/index.php?showtopic=70267" rel="">RUF CTR3 SMS-R</a>, che vedete nelle immagini di anteprima sottostanti.</p>
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]]></description><guid isPermaLink="false">21994</guid><pubDate>Wed, 25 Feb 2015 17:44:00 +0000</pubDate></item><item><title><![CDATA[Forza Horizon 2 Presents Fast & Furious]]></title><link>https://www.drivingitalia.net/home-page/software/forza-horizon-2-presents-fast-amp-furious-r21995/</link><description><![CDATA[
<p><em>Today, Xbox and Universal Partnerships &amp; Licensing announced an unprecedented partnership to bring a unique, standalone expansion to millions of Xbox fans worldwide. For the first time, the thrilling driving and amazing cars of Forza, the highest-rated racing series of the past 10 years, are combining with the blockbuster Fast &amp; Furious film franchise to create an original adventure filled with high-speed automotive action in Forza Horizon 2 Presents Fast &amp; Furious.</em></p>
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]]></description><guid isPermaLink="false">21995</guid><pubDate>Wed, 25 Feb 2015 17:35:00 +0000</pubDate></item></channel></rss>
