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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/386/?d=1</link><description>News: News</description><language>en</language><item><title>Lykan Hypersport in Project CARS</title><link>https://www.drivingitalia.net/home-page/software/lykan-hypersport-in-project-cars-r22072/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/0bdbae20c68a34b863afb0bb9a98d773.jpg" /></p>

<p><em>The Lykan Hypersport is one of the most exclusive and expensive cars ever to be made with additional options such as embeddable diamonds, emeralds, and sapphires being available. It is also the first supercar to be produced in the Middle East and is the star of a breathtaking set-piece in the upcoming Furious 7 film. Capable of reaching 62mph in just 2.8 seconds, the Lykan Hypersport from W Motors has both impressive power producing 740 bhp with a top speed of 245mph whilst also showcasing breathtaking styling and futuristic technology such as a holographic mid-air dashboard. The Lykan Hypersport represents the first of a series of free cars that will be given away every month as a thank you to Project CARS fans for being so patient in the lead up to the release of the game. The Lykan Hypersport can be seen in Project CARS in May and in Furious 7 on April 3rd.</em></p>
<p><em>Project CARS Creative Director, Andy Tudor, commented “we are immensely pleased to have this awesome machine in the game and to give fans the chance to get behind the wheel of a truly amazing vehicle. The Lykan Hypersport represents the first of a series of free cars we’ll be giving away every month as a thank you to our fans for being so patient in the lead up to the release of the game. We’ll have more info on the full schedule of further content for Project CARS soon but we hope that this is a great sneak peek of just one way in which Project CARS is going to expand in the future.”</em></p>
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]]></description><guid isPermaLink="false">22072</guid><pubDate>Sun, 29 Mar 2015 12:40:00 +0000</pubDate></item><item><title>Kart Racing Pro Beta 13 disponibile</title><link>https://www.drivingitalia.net/home-page/software/kart-racing-pro-beta-13-disponibile-r22069/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/02a85ea8002d1390477a66ba96952574.jpg" /></p>


<p>L'inarrestabile Piboso ha rilasciato la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=70632" rel="">versione aggiornata Beta 13</a> del suo apprezzatissimo <a href="https://www.drivingitalia.net/index.php?showtopic=70632" rel="">Kart Racing Pro</a>, il simulatore professionale dedicato al mondo del karting. La nuova release, oltre a vari bugfix, porta con sè anche alcune migliorie e novità, come ad esempio il nuovissimo telaio Lotus che vedete nel video qui sotto. Per il <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=3451" rel="">download</a> della Beta 13 (che funziona anche da versione demo fino all'acquisto della <a href="http://www.kartracing-pro.com/?page=purchase" rel="external">licenza</a>) correte <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=3451" rel="">a questo link</a> della nostra area files.</p>
<p><em>Changelog:</em></p>
<p><em>fix: plugins wheel material</em></p>
<p><em>fix: dynamic track surface optimizations</em></p>
<p><em>fix: data mismatch info</em></p>
<p><em>fix: trainer suit</em></p>
<p><em>new: automatic ballast adjustment</em></p>
<p><em>new: replay laps list</em></p>
<p><em>new: helmet cameras</em></p>
<p><em>new: exhaust smoke</em></p>
<p><em>new: Lotus Racing Karts</em></p>
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]]></description><guid isPermaLink="false">22069</guid><pubDate>Fri, 27 Mar 2015 08:45:00 +0000</pubDate></item><item><title>Milestone annuncia MotoGP 15</title><link>https://www.drivingitalia.net/home-page/software/milestone-annuncia-motogp-15-r22067/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f545f3481847535639d307c44d935198.jpg" /></p>


<p><em>Bike, rider, and team customisation. Enhanced career mode. New game mode. Legendary two-stroke bikes. The 2015 MotoGP™ Season. These are the ingredients that promise to revolutionise the game experience for all competitive motorcycling enthusiasts and MotoGP™ championship fans.</em></p>
<p><em>One of the standout features of this new chapter dedicated to the motorcycle world championship season - a defining characteristic of the 2015 edition of the official videogame of the MotoGP™ - is bike, rider, and team customisation, with more than 100 accessories available for purchase*. Bike: choose from more than 20 bike models across 3 classes, MotoGP™, Moto2™ and Moto3™, choose from 40 different liveries with official colour schemes, and consider offers from the main sponsors to accept their sponsorship during races. Rider: change the colour scheme of your leathers to match your bike, buy boots and gloves and choose your rider's face. Motorhome: transform your game experience with 3 different motorhomes (Basic, Mid-Range and Top-Range), so your avatar can live in a manner befitting to their level of stardom.</em></p>
<p><em>*The 3 motorhomes are available right away, and all of the 100+ accessories can be purchased with GP Credits, a virtual currency that can be earned in any race mode, online and offline.</em></p>
<p><em>The second highlight of the new title is the enhanced career mode, now fully integrated with the customisation features. Once you have created your rider (name, face and principal physical characteristics) you start out on the road to becoming world champion. You'll start racing as a Wild Card and subsequently you'll be able to negotiate your future career by choosing one of the official teams participating in the 2015 championship, or choosing sponsors to race with your own Private Team, taking to the track alongside the existing teams. Negotiations hinge on your performance during races, meaning your customisation options and resulting appearance are directly linked to your in-game objectives.</em></p>
<p><em>The third new component is the introduction of a new game-mode: Beat the Time. In this compelling new race players are assigned a specific bike on a specific circuit. Riders from the different classes featured in the game have set records on that circuit and on that bike. Your aim is to beat that record.</em></p>
<p><em>Other new features for MotoGP™15 include the introduction of the two-stroke bikes that made MotoGP™ history, all the teams, riders and bikes from the 2015 season, and Real Events from the 2014 season, for a complete experience that is unique in its genre.</em></p>
<p><em>MotoGP™15 is currently being developed at Milestone studios in Italy. It will be available in spring 2015 for PlayStation®4, PlayStation®3, Xbox One, Windows PC, Steam, Xbox 360.</em></p>
<p><em>Follow us on facebook </em><a href="http://www.facebook.com/motogpvideoga..." rel="external"><em>http://www.facebook.com/motogpvideoga...</em></a><em>the official Youtube channel </em><a href="http://www.youtube.com/motogpvideogame," rel="external"><em>http://www.youtube.com/motogpvideogame,</em></a><em> follow the hashtag #motogpvideogame, or visit the site www.motogpvideogame.com. </em></p>
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]]></description><guid isPermaLink="false">22067</guid><pubDate>Thu, 26 Mar 2015 14:45:00 +0000</pubDate></item><item><title>RaceRoom: Skyline in arrivo</title><link>https://www.drivingitalia.net/home-page/software/raceroom-skyline-in-arrivo-r22066/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f195aa0d98aa05c8ee2a839ad1da34a6.jpg" /></p>


<p><span style="color:rgb(20,20,20)"><span style="font-family:Open Sans"><span style="font-size:14px"><span style="background-color:rgb(245,245,245)">Time to introduce another Super Silhouette car!</span></span></span></span></p>
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<p><span style="color:rgb(20,20,20)"><span style="font-family:Open Sans"><span style="font-size:14px"><span style="font-size:18px"><span style="background-color:rgb(245,245,245)"><strong>Nissan Skyline 2000RS </strong></span></span></span></span></span></p>
<p><a href="https://forum.sector3studios.com/index.php?attachments/nissan_skyline_2000rs_fact_5-png.1136/" rel="external"><img src="https://forum.sector3studios.com/data/attachments/1/1136-07d3f6245d589d9b9a1042744f9234d2.jpg" alt="1136-07d3f6245d589d9b9a1042744f9234d2.jpg"></a><span style="color:rgb(20,20,20)"><span style="font-family:Open Sans"><span style="font-size:14px"><span style="background-color:rgb(245,245,245)"> </span></span></span></span></p>
<p><span style="color:rgb(20,20,20)"><span style="font-family:Open Sans"><span style="font-size:14px"><span style="background-color:rgb(245,245,245)">​</span></span></span></span></p>
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<p><span style="color:rgb(20,20,20)"><span style="font-family:Open Sans"><span style="font-size:14px"><span style="background-color:rgb(245,245,245)">The strongest Skyline in History, to which the name GT-R was never given.</span></span></span></span></p>
<p><span style="color:rgb(20,20,20)"><span style="font-family:Open Sans"><span style="font-size:14px"><span style="background-color:rgb(245,245,245)">Nissan added the Skyline in 1982 in the "Fuji Super Silhouette Series".</span></span></span></span></p>
<p><span style="color:rgb(20,20,20)"><span style="font-family:Open Sans"><span style="font-size:14px"><span style="background-color:rgb(245,245,245)">The car, who later earned the nickname "Iron Mask" is based on a 2-door hardtop 2000 RS (R30) and equipped with a chassis developed by Nova Engineering, who designated portions of the body to be of pipe frame construction, added a massive front spoiler &amp; rear wing, making it a car that was truly imposing in appearance.</span></span></span></span></p>
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<p><img src="https://farm8.staticflickr.com/7604/16934786955_cfa23bc85b_n.jpg" alt="16934786955_cfa23bc85b_n.jpg"><a href="https://www.flickr.com/photos/131803974@N02/16747122528/" rel="external"><img src="https://farm8.staticflickr.com/7588/16747122528_2f7feee24f_n.jpg" alt="16747122528_2f7feee24f_n.jpg"></a></p>
<p><a href="https://www.flickr.com/photos/131803974@N02/16934789185/in/photostream/" rel="external"><img src="https://farm8.staticflickr.com/7603/16934789185_4137f3d5cc_z.jpg" alt="16934789185_4137f3d5cc_z.jpg"></a></p>
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]]></description><guid isPermaLink="false">22066</guid><pubDate>Thu, 26 Mar 2015 14:30:00 +0000</pubDate></item><item><title>Codemasters annuncia F1 2015</title><link>https://www.drivingitalia.net/home-page/software/codemasters-annuncia-f1-2015-r22065/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/bf50b821300e1800b76cef8a08aea422.jpg" /></p>

<p><em>The new model delivers enhancements and additions in over 20 areas including engine and transmission, aero dynamics, fuel tank, force feedback, suspension and most notably a brand new tyre physics model – creating a truly breathtaking and realistic representation of how these cars handle on the track.</em></p>
<p><em>The buzz and excitement that surrounds each GRAND PRIX™ is incredible, and we wanted to transfer that to F1 2015 with an all-new broadcast style presentation that’ll deliver that unmistakable race-day weekend atmosphere. You’ll be seeing all of this in the Championship Season mode, the brand new (and very challenging) Pro Season mode and of course Quick Race and Multiplayer too.</em></p>
<p><em>Using the voice recognition technology available for the Xbox One and PlayStation 4 consoles you’ll be able to interact with your race engineer like never before. Through in-game voice commands with Kinect for Xbox One and the PlayStation®Camera or compatible headsets for PlayStation 4 you can ask for race info, updates on the weather, tyre status, request tyres and even front wing changes… And that is just a few of the many options available.</em></p>
<p><em>We know a lot of our fans wanted to play F1 TM 2014 on Xbox One and PlayStation 4, so as well as being the official videogame of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP we’re also including the cars, drivers and tracks from the 2014 season as bonus content. All built from the ground up with our updated handling and new game features.</em></p>
<p><em>Here’s what Game Director, Paul Jeal had to say about the game -</em></p>
<p><em>“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,”</em></p>
<p><em>The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions.</em></p>
<p><em>Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”</em></p>
<p><em>With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season. Even this far out from our games release they truly show the power of our new game engine.”</em></p>
<p><em>F1 2015 will be launching in June on Xbox One, PlayStation 4 and PC. To keep up to date with all the latest news on F1 2015 and this season’s championship you’ll find us on Twitter, Facebook, Instagram and Google+</em></p>
]]></description><guid isPermaLink="false">22065</guid><pubDate>Thu, 26 Mar 2015 14:20:00 +0000</pubDate></item><item><title>Project CARS: circuiti in video</title><link>https://www.drivingitalia.net/home-page/software/project-cars-circuiti-in-video-r22062/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/13bb4c257b2d7865dd8932acb9ec5fd8.jpg" /></p>


<p>Bandai Namco ha pubblicato un <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=162#entry800824" rel="">nuovo video per Project CARS</a>, incentrato su alcuni dei tracciati che saranno presenti all'interno della simulazione automobilistica di Slightly Mad Studios. Si tratta di circa 30 ambientazioni diverse nel mondo, con ogni circuito caratterizzato anche da diverse varianti. Il video effettua una panoramica su Oscherslehen, Imola, Monza, Costa Azzurra, Watkins Glen, Brands Hatch e altri ancora, con ulteriori ambientazioni che verranno mostrate in seguito. Da non perdere poi anche <a href="https://www.drivingitalia.net/index.php?showtopic=56350&amp;page=162#entry800825" rel="">questo video</a> realizzato da DigiProst, che ci mostra il confronto fra il gioco e la realtà, con la Megane RS al Nordschleife,</p>
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]]></description><guid isPermaLink="false">22062</guid><pubDate>Mon, 23 Mar 2015 19:00:00 +0000</pubDate></item><item><title>Race Track Builder by Brendon Pywell</title><link>https://www.drivingitalia.net/home-page/software/race-track-builder-by-brendon-pywell-r22060/</link><description><![CDATA[

<p>Brendon Pywell, già creatore del noto Bob’s Track Builder, ha svelato il suo nuovo lavoro: il Race Track Builder è sempre un programma di editing per la realizzazione di circuiti, ma molto più potente e soprattutto semplice ed intuitivo da utilizzare. Provate a dare uno sguardo al trailer qui sotto per rendervene conto e visitate il <a href="http://www.racetrackbuilder.com/" rel="external">sito ufficiale</a> del progetto. Commenti e discussioni <a href="https://www.drivingitalia.net/index.php?showtopic=70582" rel="">sul forum</a>.</p>
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]]></description><guid isPermaLink="false">22060</guid><pubDate>Mon, 23 Mar 2015 07:55:00 +0000</pubDate></item><item><title>iRacing: restyling in video</title><link>https://www.drivingitalia.net/home-page/software/iracing-restyling-in-video-r22058/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3af25291979aa442ee8e9838ebaccf0d.jpg" /></p>


<p>Il video che potete ammirare qui sotto, presentato da Tony Gardner in persona, ci mostra il lavoro fatto dal team di sviluppo di <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;page=34" rel="">iRacing</a> per modificare radicalmente il <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;page=34" rel="">sito web e l'interfaccia</a> del simulatore americano, che hanno subito entrambe un profondo restyling!</p>
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]]></description><guid isPermaLink="false">22058</guid><pubDate>Fri, 20 Mar 2015 19:10:00 +0000</pubDate></item><item><title>GT6: Lexus e Alpine disponibili</title><link>https://www.drivingitalia.net/home-page/software/gt6-lexus-e-alpine-disponibili-r22054/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22054</guid><pubDate>Wed, 18 Mar 2015 09:35:00 +0000</pubDate></item><item><title>Ride arriva in demo</title><link>https://www.drivingitalia.net/home-page/software/ride-arriva-in-demo-r22053/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22053</guid><pubDate>Tue, 17 Mar 2015 17:50:00 +0000</pubDate></item></channel></rss>
