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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/377/?d=1</link><description>News: News</description><language>en</language><item><title>WRC 5 in video gameplay</title><link>https://www.drivingitalia.net/home-page/software/wrc-5-in-video-gameplay-r22216/</link><description><![CDATA[

<p>Direttamente dall'E3 di Los Angeles, arriva questo video di anteprima che ci mostra in azione il gameplay del <a href="https://www.drivingitalia.net/index.php?showtopic=69733&amp;page=2" rel="">nuovo WRC 5</a> in fase di sviluppo da parte del team Big Ben Interactive.<br></p>
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]]></description><guid isPermaLink="false">22216</guid><pubDate>Wed, 17 Jun 2015 12:00:00 +0000</pubDate></item><item><title>Forza Motorsport 6: video dall'E3</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-6-video-dall39e3-r22214/</link><description><![CDATA[

<p>Anche <a href="https://www.drivingitalia.net/index.php?showtopic=69611" rel="">Forza Motorsport 6</a> è stato mostrato in anteprima nel corso della conferenza Microsoft all'E3 2015. Dan Greenawalt di Turn 10 ha mostrato il suo nuovo titolo esclusivo per Xbox One con un video che snocciola un po' di dati: più di 450 auto, 1080p a 60 frame al secondo, multiplayer per 24 giocatori online. Forza Motorsport 6 arriverà su Xbox One il 15 settembre 2015.<br></p>
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]]></description><guid isPermaLink="false">22214</guid><pubDate>Tue, 16 Jun 2015 08:00:00 +0000</pubDate></item><item><title>Need for Speed in video all'E3</title><link>https://www.drivingitalia.net/home-page/software/need-for-speed-in-video-all39e3-r22213/</link><description><![CDATA[

<p>Il <a href="https://www.drivingitalia.net/index.php?showtopic=71108&amp;page=2" rel="">nuovo Need for Speed</a> si è presentato ieri sera nella conferenza pre E3 2015 di Electronic Arts: per gli sviluppatori si tratta quasi di un nuovo inizio per la serie e al contempo un titolo che cerca di cogliere il meglio dell'esperienza ventennale del franchise. Tecnicamente quanto si è visto sia nelle fasi pre-stradali sia nel giocato in notturna stile "Underground" è risultato notevole, grazie all'ultima evoluzione del celebre motore grafico Frostbite. Fra le varie caratteristiche viste in azione, spicca la possibilità di personalizzare profondamente la propria auto con cerchi, spoiler e quant'altro. La data di uscita è fissata per il 3 novembre 2015.<br></p>
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]]></description><guid isPermaLink="false">22213</guid><pubDate>Tue, 16 Jun 2015 07:40:00 +0000</pubDate></item><item><title>Saldi estivi su Steam !</title><link>https://www.drivingitalia.net/home-page/software/saldi-estivi-su-steam-33-r22205/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/24531c124be6c3c5efe2b9c43655361c.png" /></p>

<p>Come ogni anno, partono i saldi estivi sulla piattaforma Steam: ecco quindi che, fino al 22 Giugno, possiamo <a href="https://www.drivingitalia.net/index.php?showtopic=71303" rel="">acquistare Assetto Corsa</a> con lo sconto del 30% (a 31,49€), <a href="https://www.drivingitalia.net/index.php?showtopic=57561&amp;page=17#entry808227" rel="">DiRT Rally</a> con lo sconto del 25% (a 22,49€), <a href="https://www.drivingitalia.net/index.php?showtopic=59519&amp;page=7#entry808082" rel="">BeamNG Drive</a> con lo sconto del 10% (a 20,69€), <a href="http://store.steampowered.com/app/228380/?snr=1_237_querypaginated__106" rel="external">Next Car Game</a> a -50% (13,99€), <a href="http://store.steampowered.com/app/234630/?snr=1_237_querypaginated__106" rel="external">Project CARS</a> a -25% (37,49€), <a href="http://store.steampowered.com/app/226580/?snr=1_237_querypaginated__106_1" rel="external">F1 2014</a> a -60% (9,99€), <a href="http://store.steampowered.com/app/266410/?snr=1_237_querypaginated__106_3" rel="external">iRacing</a> a -75% (2,49€), <a href="http://store.steampowered.com/app/320300/?snr=1_237_querypaginated__103_2" rel="external">Car Mechanic Simulator 2015</a> a -20%, <a href="http://store.steampowered.com/app/273840/?snr=1_237_querypaginated__103_5" rel="external">Game Stock Car Extreme</a> a -25%, <a href="http://store.steampowered.com/app/273750/?snr=1_237_querypaginated__103_5" rel="external">Formula Truck 2013</a> a -33% e infine <a href="http://store.steampowered.com/app/211500/" rel="external">RaceRoom</a> con il -50% su tutti i DLC.</p>
]]></description><guid isPermaLink="false">22205</guid><pubDate>Thu, 11 Jun 2015 19:59:32 +0000</pubDate></item><item><title>Loeb Rally Evo in video di gameplay</title><link>https://www.drivingitalia.net/home-page/software/loeb-rally-evo-in-video-di-gameplay-r22209/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/18dc6d351b53b4a07b95979151eac355.jpg" /></p>


<p>Il team Milestone ci mostra finalmente oggi il primo video di gameplay del suo prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=69340&amp;page=6" rel="">Sébastien Loeb Rally Evo</a>: anche se per un solo minuto, possiamo ammirare in azione le vetture in pista, su vari tipi di terreno e modalità di gioco, dal classico rally in prova speciale, passando per una gara all'interno di uno stadio.</p>
<p> </p>
<p><em>Hey Top Drivers! Watch the first gameplay of SLRallyEVO! A name. A legend. One of the most exciting challenges in the world. Four wheels. These are the ingredients that make up Milestone's first proprietary IP dedicated to the world of autosports, a title that launches the player into the life of one of the most iconic figures in the history of rally: Sébastien Loeb. This uncompromising rally simulator debuts on PlayStation 4 and Xbox One.</em><br><em>Milestone studios are gearing up for a glorious 2015. Created in collaboration with the nine-time Rally world champion, Sébastien Loeb Rally EVO will powerslide into players' homes all over the world with the aim of getting their adrenalin pumping, featuring:</em><br><em>- A Career mode that lets you live the life of a rally driver and compete for a place on Sébastien Loeb's team, have him as your mentor, and learn all the secrets of competitive driving.</em><br><em>- Offline modes that let you perfect your driving style for a truly rewarding experience.</em><br><em>- Online modes guaranteeing endless entertainment together with friends and rivals from all over the world.</em><br><em>Currently in development at Milestone studios in Italy, Sébastien Loeb Rally Evo will be available in autumn 2015 on Xbox One, PlayStation 4 and Windows PC/Steam.</em><br><br></p>
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]]></description><guid isPermaLink="false">22209</guid><pubDate>Fri, 12 Jun 2015 16:50:00 +0000</pubDate></item><item><title>Trackday Manager by Arctic Hazard Game Studio</title><link>https://www.drivingitalia.net/home-page/software/trackday-manager-by-arctic-hazard-game-studio-r22208/</link><description><![CDATA[

<p>Il neonato team Arctic Hazard Game Studio ha presentato ufficialmente all'E3 il suo nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=71307" rel="">Trackday Manager</a>, divertente simulatore esclusivamente manageriale dedicato al mondo delle corse. Il gioco è già disponibile in accesso anticipato tramite <a href="http://store.steampowered.com/app/348030/" rel="external">Steam</a> (a 19,99€), e offre persino condizioni meteo dinamiche e gare in notturna.<br><em>Trackday Manager allows you to take control and own your own racecar team, competing in the Streetcar division. Your team consists of one driver and a full crew to help you out. Trackday Manager lets you control your team economy, develop your crew, sign sponsors, buy cars, upgrade cars, customize patterns and colors and place sponsors, among other things. But the main focus of the game is on the Trackday, when you take your car and team to the racetrack to compete against other players. When racing you DO NOT control your car as in normal driving games, but as a team chief you issue orders to your driver.</em><br></p>
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]]></description><guid isPermaLink="false">22208</guid><pubDate>Fri, 12 Jun 2015 08:05:00 +0000</pubDate></item><item><title>Project Cars Official Patch v1.4</title><link>https://www.drivingitalia.net/home-page/software/project-cars-official-patch-v14-r22206/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3cb43dffabbef022917c837ec000cf92.jpg" /></p>

<p><em><strong>Patch 1.4 (11/6/15)</strong></em><br><em>Project CARS –Patch 1.4 – Release Notes</em><br><em>General</em><br><em>* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.</em><br><em>* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.</em><br><em>* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.</em><br><em>* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.</em></p>
<p><em> </em></p>
<p><em>Performance improvements</em><br><em>* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.</em><br><em>* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.</em><br><em>* PS4 - CPU performance gains due to new more aggressive code optimisations.</em></p>
<p><em> </em></p>
<p><em>Physics &amp; AI</em><br><em>* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.</em><br><em>* The AI will now show much more realistic grip loss when running on slick tyres in the rain.</em><br><em>* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)</em></p>
<p><em> </em></p>
<p><em>Pitting, tuning, setups</em><br><em>* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.</em><br><em>* Fixed an issue where custom vehicle setups were lost when progressing through sessions.</em><br><em>* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.</em><br><em>* Ensure that the AI always pit when they need to change tyres based on the weather conditions.</em><br><em>* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.</em><br><em>* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.</em><br><em>* Tyre pressures will now be correctly set when the player changes to a new set of tyres.</em><br><em>* The currently-active Pit strategy will now remain in action when advancing through race sessions.</em></p>
<p><em> </em></p>
<p><em>Online</em><br><em>* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.</em><br><em>* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.</em><br><em>* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.</em><br><em>* Fixed and issue where the Track Location popup would at times appear on some screens.</em><br><em>* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.</em><br><em>* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.</em><br><em>* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.</em><br><em>* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.</em><br><em>* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.</em><br><em>* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.</em></p>
<p><em> </em></p>
<p><em>Controls – All platforms</em><br><em>* Fixed pedals and triggers that vibrates during replays.</em><br><em>* Fixed an issue that causes the wheel centring spring to be active during driving.</em><br><em>* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.</em><br><em>* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.</em><br><em>* Improved behaviour of the wheel force springs while navigating the menu system.</em></p>
<p><em> </em></p>
<p><em>Controls – PS4</em><br><em>* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.</em><br><em>* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.</em><br><em>* Fixed the Fanatec CSS so that it works correctly in sequential mode.</em><br><em>* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.</em><br><em>* Fixed the Fanatec CSP ABS rumble.</em><br><em>* Fixed the Fanatec CSW handbrake.</em><br><em>* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.</em></p>
<p><em> </em></p>
<p><em>Vehicles</em><br><em>* Adjusted handbrake strength on vehicles which are equipped with handbrakes.</em><br><em>Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.</em><br><em>Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.</em><br><em>* Fixed fuel pressure gauge calibration in several cars.</em><br><em>* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.</em><br><em>* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.</em><br><em>* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.</em><br><em>* Lykan Hypersport -Statistics updated to latest manufacturer specification.</em><br><em>* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.</em><br><em>* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.</em><br><em>* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.</em><br><em>* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.</em><br><em>* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.</em><br><em>* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.</em><br><em>* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.</em><br><em>* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.</em></p>
<p><em> </em></p>
<p><em>Tracks</em><br><em>* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.</em><br><em>* Watkins Glen – Fixed a number of accuracy issues around the track.</em><br><em>* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.</em><br><em>* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.</em><br><em>* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.</em><br><em>* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.</em></p>
<p><em> </em></p>
<p><em>GUI</em><br><em>* Driver Network Profile - Visual tidy up to improve usability.</em><br><em>* Fixed an issue where very thin lines would not always appear.</em><br><em>* Added support for better info display on the Community Events page.</em><br><em>* Fixed the issue where HUD customization was not saved on exiting a session.</em><br><em>* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.</em><br><em>* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen</em></p>
]]></description><guid isPermaLink="false">22206</guid><pubDate>Fri, 12 Jun 2015 05:15:00 +0000</pubDate></item><item><title>AC: seconda intervista a Marco Massarutto</title><link>https://www.drivingitalia.net/home-page/software/ac-seconda-intervista-a-marco-massarutto-r22202/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/dcf8017a9f375ff17b57243fba27855f.jpg" /></p>


<p>Il portale di Multiplayer ha avuto l'occasione di intervistare Marco Massarutto della Kunos Simulazioni, per porgli domande in particolare riguardo il recente annuncio dell'arrivo di Assetto Corsa su console. Potete leggere l'intera <a href="http://multiplayer.it/articoli/151133-assetto-corsa-pionieri-italiani.html" rel="external">intervista a questo link</a>, che chiarisce anche vari dubbi degli appassionati; eccovene alcuni estratti. <a href="https://www.drivingitalia.net/index.php?showtopic=71280" rel="">Commenti sul forum</a>.</p>
<p> </p>
<p><em><strong>Massarutto:</strong></em><em> Sebbene Assetto Corsa sia perfettibile sotto alcuni aspetti, uno degli elementi più apprezzati dal pubblico e dalla critica è proprio il feeling di guida e il modello dinamico. Portarlo su console sacrificando proprio questi aspetti non avrebbe senso; ci sono già ottimi prodotti di compromesso disponibili e a quel punto proporre un Assetto Corsa "alleggerito" proprio nella componente più apprezzata sarebbe autolesionistico. In tal senso, posso già confermare che nella versione console attualmente in sviluppo, force feedback e feeling di guida sono già assolutamente identici alla versione PC...</em><br><em>Alcuni sono rimasti indispettiti perché ritengono che su PC non ci saranno sviluppi ulteriori. Possiamo certamente rassicurarli: la build 1.2 che accompagnerà il Bonus Pack introdurrà nuove funzionalità per la gestione e l'export dei server multiplayer, nuove e migliorate routine per l'intelligenza artificiale e nuove implementazioni per i modelli dinamici, necessari per gestire al meglio le caratteristiche elettroniche e meccaniche di nuovi modelli di auto, come la Nissan GT-R Nismo. E l'espansione delle funzionalità di Assetto Corsa su PC continuerà anche dopo il rilascio della 1.2 e del Bonus Pack...</em></p>

]]></description><guid isPermaLink="false">22202</guid><pubDate>Wed, 10 Jun 2015 20:20:00 +0000</pubDate></item><item><title>iRacing nuova build Season 3 2015</title><link>https://www.drivingitalia.net/home-page/software/iracing-nuova-build-season-3-2015-r22200/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d407d88405dfb7c751fcfaafbd3f57e2.jpg" /></p>


<p><em>Full Changelog:</em><br><em>Website:</em></p>
<p><em> </em></p>
<p><em>– Ultimate Pay is no longer available as a payment method.</em></p>
<p><em> </em></p>
<p><em>– All viewable future sessions are only viewable up to a specific view date range.</em></p>
<p><em> </em></p>
<p><em>– Fixed a bug where uploading setups for a fixed Hosted Session with specific foreign characters could interfere with parsing.</em></p>
<p><em> </em></p>
<p><em>– Fixed the Firefox no-data bug.</em></p>
<p><em> </em></p>
<p><em>– Added an “Accept” button to the league ignored requests page to allow the admins to “unignore” and accept the request.</em></p>
<p><em> </em></p>
<p><em>– When clicking “I’m still here” on the hosted sessions page after the timeout, the sessions will refresh properly.</em></p>
<p><em> </em></p>
<p><em>– Opting out of league PMs and Emails now works as intended.</em></p>
<p><em> </em></p>
<p><em>– Making edits to a team that hasn’t been assigned a team ID should now properly fully create the team.</em></p>
<p><em> </em></p>
<p><em>– A button to launch the graphics config has been added to the settings panel.</em></p>
<p><em> </em></p>
<p><em>– Fixed a link where IE users were having trouble when revoking team invites.</em></p>
<p><em> </em></p>
<p><em>– Fixed a bug where selecting to drive certain cars in a team multi-car hosted session could cause errors.</em></p>
<p><em> </em></p>
<p><em>– Popular races now have an additional filter to show sessions using only the content that the user owns.</em></p>
<p><em> </em></p>
<p><em>– The Cars, Tracks, and Tech Tracks pages are redone with filters.</em></p>
<p><em> </em></p>
<p><em>– Fixed a bug where, under specific conditions, the race planner could bug out and not show sessions.</em></p>
<p><em> </em></p>
<p><em>Registering for Race sessions will place you into an Open Practice while waiting</em></p>
<p><em> </em></p>
<p><em>– For many series, if you register for a Race session more than a couple minutes prior to the session’s scheduled start time, you will be automatically placed into an Open Practice session. This way you can get onto track, instead of waiting for the Race session to launch. Note that the splits for your Race session will not yet have been formed. So there’s no guarantee that the other drivers you see in your Open Practice will be in your split. In fact, some of the drivers in the Open Practice might have registered for it directly, and won’t be transferring to your Race session at all.</em></p>
<p><em> </em></p>
<p><em>The simulation will notify you when your Race session is ready, and present a green [Race!] button on the Session screen. Clicking on this button will disconnect you from the Open Practice session, and connect you to your Race session. Only then can you tell with whom you have been grouped. If you do not click on the [Race!] button, the simulation will automatically switch you over to your Race session shortly prior to when you must grid your car for the race, or sooner if the Race session also has an embedded Qualify session.</em></p>
<p><em> </em></p>
<p><em>Simulation:</em></p>
<p><em> </em></p>
<p><em>Updater</em></p>
<p><em> </em></p>
<p><em>– When you run the iRacingUpdater it will ask you to install the Microsoft Visual C redistributions for x86 and x64, if you don’t already have them installed on your computer.</em></p>
<p><em> </em></p>
<p><em>Auto-Config</em></p>
<p><em> </em></p>
<p><em>– Added a drop-down to the auto-config dialog to choose which display adapter to use. It attempts to recommend NVidia/AMD cards over Intel to help with laptops.</em></p>
<p><em> </em></p>
<p><em>Networking</em></p>
<p><em> </em></p>
<p><em>– Change how the simulation configures its network connection to the race server. This might reduce the possibility of “error occurred on network device” messages, and disconnections from the race server.</em></p>
<p><em> </em></p>
<p><em>Race Points Given Field Size</em></p>
<p><em> </em></p>
<p><em>– We improved the calculation of race points awarded so small field sizes don’t hand out too many championship points. This also reduces the advantage of high iRating fields in awarding championship points.</em></p>
<p><em> </em></p>
<p><em>Logitech ARX</em></p>
<p><em> </em></p>
<p><em>– We now support Logitech’s ARX interface. ARX is a simple communication layer provided by Logitech that allows communication between an application on the PC and your Android or iOS based device. It basically allows us to act as a web server sending pages to your phone, along with a simple bidirectional communication channel so we can push live data to the phone and receive inputs back. For further information and details on how to use or create something for ARX, please go to this forum thread: </em><a href="http://members.iracing.com/jforum/posts/list/3316230.page" rel="external"><em>http://members.iracing.com/jforum/posts/list/3316230.page</em></a></p>
<p><em> </em></p>
<p><em>Graphics</em></p>
<p><em> </em></p>
<p><em>– Improved frame rates with a more dynamic adjustment of detail levels when many cars are on screen.</em></p>
<p><em> </em></p>
<p><em>– We are beginning to convert some of our cars and tracks to using physically based rendering (PBR) shaders to give more accurate looking cars and tracks. In this release the new Five Flags Speedway track uses these new shaders, as do the new Aston Martin DBR9 GT1, and the updated Chevrolet Corvette C6.R GT1 and updated Legends Ford ’34 Coupe.</em></p>
<p><em> </em></p>
<p><em>Race Control</em></p>
<p><em> </em></p>
<p><em>– Show the driver the amount of time they still have to yield in order to clear their “gained time by shortcutting, slow-down” furled black flag.</em></p>
<p><em> </em></p>
<p><em>– Fixed a bug where sometimes incident report messages would incorrectly say there is a limit of 17 incidents.</em></p>
<p><em> </em></p>
<p><em>– During qualifying at medium, long and superspeedway ovals, doing a burnout no longer gives an advantage.</em></p>
<p><em> </em></p>
<p><em>Split Times</em></p>
<p><em> </em></p>
<p><em>– Add in an option to load split time files from other drivers and cars for you to compare yourself against.</em></p>
<p><em> </em></p>
<p><em>– The ghost car now lights up the brake lights.</em></p>
<p><em> </em></p>
<p><em>UI</em></p>
<p><em> </em></p>
<p><em>– Added the C (CPU) meter to the L/Q/S/P group on the Session screen. The CPU meter is only displayed if you have manually enabled it in the “XXX Dev Use Only” section of app.ini.</em></p>
<p><em> </em></p>
<p><em>Triple Screen</em></p>
<p><em> </em></p>
<p><em>– Fixed a bug where headlights could draw with strange artifacting problems when the field of view is greater than 170 degrees.</em></p>
<p><em> </em></p>
<p><em>– Fixed a bug that broke mouse driving when using triple screens.</em></p>
<p><em> </em></p>
<p><em>Telemetry</em></p>
<p><em> </em></p>
<p><em>– New live telemetry outputs CarsPosition, CarsClassPosition, PlayerCarPosition, PlayerCarClassPosition, CarIdxPosition, CarIdxClassPosition, CarIdxTime, LapLastNLapSeq, LapLastNLapTime, LapBestNLapLap, LapBestNLapTime, DCLapStatus, DCDriversSoFar.</em></p>
<p><em> </em></p>
<p><em>Sharing Setups</em></p>
<p><em> </em></p>
<p><em>– When you share a setup from the Garage, all different types of car that should be able to load your setup can now actually see and load your setup (for instance, the two V8 Supercars, or the NASCARs).</em></p>
<p><em> </em></p>
<p><em>New Tire Model</em></p>
<p><em> </em></p>
<p><em>– Dave has a new model of the tire carcass that does a much more accurate computation of the tire’s stiffnesses. Amongst other things tires now respond much more correctly to tire pressure changes. This is what is called a “Version 6″ tire. Most of our road course cars have been updated with this.</em></p>
<p><em> </em></p>
<p><em>Chassis Torsion</em></p>
<p><em> </em></p>
<p><em>– We can now model the fact that a car’s chassis can twist due to forces and torques acting on the car. But only a few of our cars have been updated with this so far.</em></p>
<p><em> </em></p>
<p><em>Weather</em></p>
<p><em> </em></p>
<p><em>– Reduced wild wind direction swings.</em></p>
<p><em> </em></p>
<p><em>Cars:</em></p>
<p><em> </em></p>
<p><em>– Added new sponsor logos for Pep Boys, People Against Distracted Driving (PADD), iAnalyze Racing, and Max Papis Innovations (MPI).</em></p>
<p><em> </em></p>
<p><em>– Revised Club Scandinavia logo.</em></p>
<p><em> </em></p>
<p><em>Aston Martin DBR9 GT1</em></p>
<p><em> </em></p>
<p><em>– Now available for purchase. Will be classed with the Chevrolet Corvette C6.R GT1.</em></p>
<p><em> </em></p>
<p><em>– Features our new chassis torsion modeling, new V6 tires, and new PBR shaders.</em></p>
<p><em> </em></p>
<p><em>BMW Z4 GT3</em></p>
<p><em> </em></p>
<p><em>– Chassis torsion is now modeled.</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>– Adjusted when G27 shift lights illuminate.</em></p>
<p><em> </em></p>
<p><em>Cadillac CTS-V Racecar</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>Chevrolet Corvette C6.R GT1</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Updated to use the new PBR shaders.</em></p>
<p><em> </em></p>
<p><em>– Wheels can now be painted.</em></p>
<p><em> </em></p>
<p><em>– Performance has been re-tuned to match appropriately against the Aston Martin DBR9 GT1.</em></p>
<p><em> </em></p>
<p><em>– Added tire warmers to avoid very cold tire issues in cold weather.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>Chevrolet Impala Old Class B</em></p>
<p><em> </em></p>
<p><em>– Revised drafting.</em></p>
<p><em> </em></p>
<p><em>– Increased tire wear.</em></p>
<p><em> </em></p>
<p><em>– Added 100 lb of front downforce to match the 2015 cars.</em></p>
<p><em> </em></p>
<p><em>Chevrolet Impala-COT</em></p>
<p><em> </em></p>
<p><em>– Revised drafting.</em></p>
<p><em> </em></p>
<p><em>– Increased tire wear.</em></p>
<p><em> </em></p>
<p><em>Chevrolet Monte Carlo SS</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>– Cleaned up visible positioning of wheels to reduce fender interactions.</em></p>
<p><em> </em></p>
<p><em>Chevrolet Silverado – circa 2013</em></p>
<p><em> </em></p>
<p><em>– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.</em></p>
<p><em> </em></p>
<p><em>– Revised drafting.</em></p>
<p><em> </em></p>
<p><em>– Increased tire wear.</em></p>
<p><em> </em></p>
<p><em>Dallara DW12</em></p>
<p><em> </em></p>
<p><em>– Fixed boost levels to be inline with regulations.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>Ford Falcon FG V8</em></p>
<p><em> </em></p>
<p><em>– Chassis torsion is now modeled.</em></p>
<p><em> </em></p>
<p><em>– Improved levels of detail for better frame rates.</em></p>
<p><em> </em></p>
<p><em>– Re-worked the rear view mirror.</em></p>
<p><em> </em></p>
<p><em>Ford GT</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Updated collision settings to match the BMW. This should reduce the 4x response from light hits.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>Ford GT GT3</em></p>
<p><em> </em></p>
<p><em>– Chassis torsion is now modeled.</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.</em></p>
<p><em> </em></p>
<p><em>– Updated collision settings to match the BMW. This should reduce the 4x response from light hits.</em></p>
<p><em> </em></p>
<p><em>– Adjusted when G27 shift lights illuminate.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>Ford Mustang FR500S</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Update the diff with a little more locking bias.</em></p>
<p><em> </em></p>
<p><em>Holden Commodore VF V8</em></p>
<p><em> </em></p>
<p><em>– Chassis torsion is now modeled.</em></p>
<p><em> </em></p>
<p><em>– Improved levels of detail for better frame rates.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>HPD ARX-01c</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Sound overhaul including additional near/far engine layers.</em></p>
<p><em> </em></p>
<p><em>Legends Ford ’34 Coupe</em></p>
<p><em> </em></p>
<p><em>– Updated the 3D model to our latest standards, including the new PBR shaders.</em></p>
<p><em> </em></p>
<p><em>– Updated with chassis torsion and suspension installation stiffnesses.</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Minimum cold tire pressures reduced to 10 psi.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>Lotus 49</em></p>
<p><em> </em></p>
<p><em>– Chassis torsion is now modeled.</em></p>
<p><em> </em></p>
<p><em>Lotus 79</em></p>
<p><em> </em></p>
<p><em>– Revised damage modeling to reduce damage associated with bottoming out against the track surface.</em></p>
<p><em> </em></p>
<p><em>Mazda MX-5 Cup</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range.</em></p>
<p><em> </em></p>
<p><em>– Increased wheel inertia.</em></p>
<p><em> </em></p>
<p><em>– Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>Mazda MX-5 Roadster</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range.</em></p>
<p><em> </em></p>
<p><em>– Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>McLaren MP4-12C GT3</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>Modified – SK</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR Camping World Chevrolet Silverado</em></p>
<p><em> </em></p>
<p><em>– Updated aero based on latest GM Racing information.</em></p>
<p><em> </em></p>
<p><em>– Improved levels of detail for better frame rates.</em></p>
<p><em> </em></p>
<p><em>– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.</em></p>
<p><em> </em></p>
<p><em>– Revised drafting.</em></p>
<p><em> </em></p>
<p><em>– Increased tire wear.</em></p>
<p><em> </em></p>
<p><em>– Added fans back into the model.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR Camping World Toyota Tundra</em></p>
<p><em> </em></p>
<p><em>– Updated aero based on latest GM Racing information.</em></p>
<p><em> </em></p>
<p><em>– Improved levels of detail for better frame rates.</em></p>
<p><em> </em></p>
<p><em>– Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.</em></p>
<p><em> </em></p>
<p><em>– Revised drafting.</em></p>
<p><em> </em></p>
<p><em>– Increased tire wear.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR K&amp;N Pro Chevrolet Impala</em></p>
<p><em> </em></p>
<p><em>– Revised drafting.</em></p>
<p><em> </em></p>
<p><em>– Increased tire wear.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR Sprint Cup Chevrolet SS</em></p>
<p><em> </em></p>
<p><em>– Revised engine power, aerodynamics, and drafting.</em></p>
<p><em> </em></p>
<p><em>– Improved levels of detail for better frame rates.</em></p>
<p><em> </em></p>
<p><em>– MPI steering wheel added.</em></p>
<p><em> </em></p>
<p><em>– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR Sprint Cup Ford Fusion</em></p>
<p><em> </em></p>
<p><em>– Revised engine power, aerodynamics, and drafting.</em></p>
<p><em> </em></p>
<p><em>– Improved levels of detail for better frame rates.</em></p>
<p><em> </em></p>
<p><em>– MPI steering wheel added.</em></p>
<p><em> </em></p>
<p><em>– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR Sprint Cup Toyota Camry</em></p>
<p><em> </em></p>
<p><em>– Updated the 3D model to the 2015 season car.</em></p>
<p><em> </em></p>
<p><em>– Revised engine power, aerodynamics, and drafting.</em></p>
<p><em> </em></p>
<p><em>– Improved levels of detail for better frame rates.</em></p>
<p><em> </em></p>
<p><em>– MPI steering wheel added.</em></p>
<p><em> </em></p>
<p><em>– Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR Whelen Tour Modified</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR XFINITY Chevrolet Camaro</em></p>
<p><em> </em></p>
<p><em>– Added 100 lb of front downforce to match the 2015 cars.</em></p>
<p><em> </em></p>
<p><em>– Revised drafting.</em></p>
<p><em> </em></p>
<p><em>– Increased tire wear.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>NASCAR XFINITY Ford Mustang</em></p>
<p><em> </em></p>
<p><em>– Added 100 lb of front downforce to match the 2015 cars.</em></p>
<p><em> </em></p>
<p><em>– Revised drafting.</em></p>
<p><em> </em></p>
<p><em>– Increased tire wear.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>Pontiac Solstice</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>Radical SR8</em></p>
<p><em> </em></p>
<p><em>– Fixed a bug where you could fail tech for ride height but not see why.</em></p>
<p><em> </em></p>
<p><em>Ruf RT 12R AWD</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>Ruf RT 12R C-Spec</em></p>
<p><em> </em></p>
<p><em>– Updated with fixed setups for the new season.</em></p>
<p><em> </em></p>
<p><em>Ruf RT 12R RWD</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>Ruf RT 12R Track</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.</em></p>
<p><em> </em></p>
<p><em>– Updated setup for the new season.</em></p>
<p><em> </em></p>
<p><em>Silver Crown</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>Skip Barber Formula 2000</em></p>
<p><em> </em></p>
<p><em>– Now has the new V6 tires.</em></p>
<p><em> </em></p>
<p><em>– Sound overhaul including additional near/far engine layers.</em></p>
<p><em> </em></p>
<p><em>Sprint Car</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>Star Mazda</em></p>
<p><em> </em></p>
<p><em>– Chassis torsion is now modeled.</em></p>
<p><em> </em></p>
<p><em>– Sound overhaul including additional near/far engine layers.</em></p>
<p><em> </em></p>
<p><em>Street Stock</em></p>
<p><em> </em></p>
<p><em>– Fixed a bug where the rear suspension operated with NASCAR rear style springs instead of leaf springs.</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>Super Late Model</em></p>
<p><em> </em></p>
<p><em>– Updated setups for the new season.</em></p>
<p><em> </em></p>
<p><em>Williams-Toyota FW31</em></p>
<p><em> </em></p>
<p><em>– Adjusted tire pressure ranges and increments.</em></p>
<p><em> </em></p>
<p><em>Tracks:</em></p>
<p><em> </em></p>
<p><em>Auto Club Speedway</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>Autodromo Nazionale Monza</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>– Added check point and 1x at the exit of the last corner.</em></p>
<p><em> </em></p>
<p><em>Circuit de Spa-Francorchamps</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>Circuit Gilles Villeneuve</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>Circuit of the Americas</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>Donington Park Racing Circuit</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>Five Flags Speedway</em></p>
<p><em> </em></p>
<p><em>– Now available for purchase.</em></p>
<p><em> </em></p>
<p><em>– Features our new PBR shaders.</em></p>
<p><em> </em></p>
<p><em>Gateway Motorsports Park</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>Lucas Oil Raceway</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>Mount Panorama Circuit</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture.</em></p>
<p><em> </em></p>
<p><em>Okayama International Circuit</em></p>
<p><em> </em></p>
<p><em>– Fixed some weird shading in the trees.</em></p>
<p><em> </em></p>
<p><em>Rockingham Speedway</em></p>
<p><em> </em></p>
<p><em>– Fixed upside-down environment reflection texture</em></p>
<p> </p>
<p><a href="https://www.drivingitalia.net/index.php?app=core&amp;module=attach&amp;section=attach&amp;attach_rel_module=post&amp;attach_id=29103" rel="">View attachment: 17985535410_c5e52b199c_o.jpg</a></p>

]]></description><guid isPermaLink="false">22200</guid><pubDate>Tue, 09 Jun 2015 17:55:00 +0000</pubDate></item><item><title>Project CARS: Icons Car e On Demand</title><link>https://www.drivingitalia.net/home-page/software/project-cars-icons-car-e-on-demand-r22199/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/bd29aa5fd7de477ae91bb2ef578fa25b.jpg" /></p>


<p>SMS ha rilasciato questa mattina il <a href="https://www.drivingitalia.net/index.php?showtopic=71288http://www.drivingitalia.net/forum/index.php?showtopic=71288" rel="">primo DLC per Project CARS, il Racing Icons Car Pack</a>: il pacchetto, costo 2.99€ su <a href="http://store.steampowered.com/app/334772/" rel="external">Steam</a>, 3.49€ su <a href="https://store.xbox.com/it-IT/Xbox-One/DLC/Project-CARS-Pacchetto-auto-Racing-Icons/8ce4df15-cb4c-4fea-86ac-464cd1636c38" rel="external">Xbox Store</a> e <a href="https://store.playstation.com/#!/it-it/project-cars-pacchetto-auto-racing-icons/cid=EP0700-CUSA00940_00-00000RACINGICONS" rel="external">PlayStation Store</a>, include la Bentley Continental GT3, la Bentley Speed 8, la BMW V12 LMR, la McLaren F1 GTR e la Mercedes CLK-LM. Queste cinque auto saranno disponibili nel gioco in qualsiasi modalità, integrandosi perfettamente all’interno della carriera. Non manca il classico trailer di lancio, visibile qui sotto.<br>Le novità non finiscono qui: il team di sviluppo ha anche annunciato tramite il <a href="http://www.projectcarsgame.com/on-demand.html" rel="external">sito ufficiale</a> un piano, chiamato <a href="https://www.drivingitalia.net/index.php?showtopic=71288" rel="">Project CARS On Demand</a>, riguardante i futuri update e pacchetti aggiuntivi. L'idea è quella di rilasciare update gratuiti ad intervalli regolari, con fix per i problemi più importanti evidenziati dalla community, migliorie al bilanciamento e alle impostazioni di default, nuove funzionalità ed estensione del supporto per le feature già esistenti, novità che apriranno nuove possibilità all’interno del gioco, supporto per nuovo hardware rilasciato. Insieme a questi update arriverà una serie di dodici Track Expansions, con tracciati cittadini, moderni, storici e ovali. La prima di queste espansioni sarà disponibile nel mese di Luglio e conterrà una nuova pista insieme a qualche auto aggiuntiva.</p>
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<div style="text-align:center"><a href="https://www.youtube.com/watch?v=WmkwgELNNQY" rel="external">https://www.youtube.com/watch?v=WmkwgELNNQY</a></div>
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]]></description><guid isPermaLink="false">22199</guid><pubDate>Tue, 09 Jun 2015 12:15:00 +0000</pubDate></item></channel></rss>
