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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/374/?d=1</link><description>News: News</description><language>en</language><item><title>Intervista al team Sector3</title><link>https://www.drivingitalia.net/home-page/software/intervista-al-team-sector3-r22270/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/c8a36b98a187a93b667369300e57e452.jpg" /></p>


<p>Il sito Red Bull games ha pubblicato una <a href="http://www.redbull.com/en/games/stories/1331734305462/raceroom-racing-experience-sector3-interview" rel="external">interessante intervista</a> fatta al team Sector3: il gruppo di programmatori svedesi ci racconta il suo passato, quando si chiamavano ancora Simbin e crearono il mito di GTR2, il presente ed il futuro, legato ovviamente all'attuale RaceRoom Racing Experience, che sta risquotendo sempre maggiori consensi. <a href="https://www.drivingitalia.net/index.php?showtopic=71509&amp;hl=" rel="">Commenti sul forum</a>.</p>
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<p><em>A phoenix has emerged from the ashes of one of the world’s most beloved driving sim studios: SimBin Studios, the Swedish-based simulation racing game maker has returned as Sector3 Studios, and with RaceRoom Racing Experience, it’s done it in style. While the former company folded following its bankruptcy, the reborn Sector3 builds on the foundations of what made the original studio such an acclaimed developer, with its attention to detail and passion for cars still in clear view and not in the rear mirror...</em></p>

]]></description><guid isPermaLink="false">22270</guid><pubDate>Fri, 10 Jul 2015 11:10:00 +0000</pubDate></item><item><title>F1 2015 disponibile da oggi</title><link>https://www.drivingitalia.net/home-page/software/f1-2015-disponibile-da-oggi-r22269/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ab1bca88100c593f45de1104be0061cb.jpg" /></p>


<p>Con l'immancabile trailer di lancio visibile qui sotto, la Codemasters ci ricorda che da oggi è disponibile nei negozi il suo nuovo <a href="https://www.drivingitalia.net/index.php?showforum=400" rel="">F1 2015</a>. Il gioco è disponibile per PC anche <a href="http://store.steampowered.com/app/286570/" rel="external">via Steam</a>, al prezzo di 49,99 euro. Per commenti e discussioni fate riferimento al <a href="https://www.drivingitalia.net/index.php?showforum=400" rel="">forum dedicato.</a></p>
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]]></description><guid isPermaLink="false">22269</guid><pubDate>Fri, 10 Jul 2015 07:40:00 +0000</pubDate></item><item><title>Le Mans in arrivo su iRacing!</title><link>https://www.drivingitalia.net/home-page/software/le-mans-in-arrivo-su-iracing33-r22268/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/7dc8711d7e9f217941e4b27951a180c1.jpg" /></p>


<p>Con il comunicato ed il promo trailer che trovate integralmente qui sotto, il team di iRacing annuncia l'accordo di licenza stipulato con l'Automobile Club de l’Ouest per riprodurre nel simulatore americano il mitico <a href="https://www.drivingitalia.net/index.php?showtopic=71507" rel="">circuito della 24 Ore di Le Mans</a>!<br><br><em><span style="color:#000000">iRacing.com</span></em><em> announced today it has signed an agreement with the </em><em><span style="color:#000000">Automobile Club de l’Ouest</span></em><em> to develop a digital version of the famed </em><a href="https://www.drivingitalia.net/index.php?showtopic=71507" rel=""><em><span style="color:#000000">24 Hours of Le Mans</span></em><em> circuit </em></a><em>for its award-winning online motorsports simulation service.  iRacing’s team of nearly a dozen laser scanning technicians, photographers and artists recently completed their data-gathering work in France prior to the 83rd running of the 24 Hours of Le Mans.</em><br><em>“It’s an honor to add Le Mans to the iRacing service,” said </em><em><span style="color:#000000">Steve Myers</span></em><em>, Executive Vice President and Executive Producer at iRacing.com.  “While we already offer many of the world’s most iconic race tracks, no sim racing service is complete without Le Mans.   Recently, iRacing introduced a first-of-its-kind team and </em><em><span style="color:#000000">endurance racing feature</span></em><em> adding to the world’s most realistic and complete sim racing service.  Le Mans will be </em><em><span style="color:#000000">a perfect marriage</span></em><em> with this new  endurance racing feature along with some of the world’s finest prototypes and GTs.   So it’s fitting the more than 60,000 iRacers around the world will have the chance to race from the Dunlop Curve to Tertre Rouge and Mulsanne through to Indianapolis and Arnage, the Porsche Curves and Ford Chicane.” </em><br></p>
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]]></description><guid isPermaLink="false">22268</guid><pubDate>Thu, 09 Jul 2015 16:40:00 +0000</pubDate></item><item><title>DiRT Rally: arriva il Rallycross</title><link>https://www.drivingitalia.net/home-page/software/dirt-rally-arriva-il-rallycross-r22267/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/7b8877ee700cd63114fb0cea64acacef.jpg" /></p>
<p><em>The FIA World Rallycross Championship presented by Monster Energy has signed a new partnership with successful video game developer Codemasters in order for World RX to be featured in DiRT Rally. The game is now available on Steam Early Access. The first stage of this partnership will see the RX Supercars, tracks and racing modes implemented into DiRT Rally as part of Codemasters’ commitment to deliver regular content updates during the game’s Early Access phase on Steam.</em><br><em>Owners of the game will soon be able to drive a choice selection of these cars for themselves across three different game modes and experience the sheer speed, action, dynamism and performance that makes World RX one of the fastest growing motorsports in the world. As with previous updates, this new content will be available free of charge to existing owners. The tracks that have currently been built and included in the game are Holjes (Sweden) and Lydden Hill (Great Britain). The Hell circuit in Norway will be added in the near future.</em><br><em>DiRT Rally’s Lead Designer, Paul Coleman, explained: “From the outset we wanted DiRT Rally to be the ultimate off-road racer and to fulfil that vision we knew we had to include World RX. Since the launch in Early Access back in April we have continued to add new, diverse content to the game and World RX will add another dimension that will challenge even the most experienced players.”</em><br><em>At the World RX round in Sweden over the weekend, the Championship’s top drivers were able to test-drive virtual versions of the 600bhp RX Supercars that compete in the World Championship.</em><br><em>“Codemasters have done a brilliant job – the detail is very realistic and not far from real life,” explained Team Volkswagen Sweden’s Johan Kristoffersson, who is currently second in the overall World RX drivers’ standings.  “As drivers, we always want to change the smallest things on our cars, but this version is very good. There are just a couple of tweaks that need to be made and then I think it will be just like driving the real thing. It’s by far the best rallycross game I have played.”</em><br><em>Martin Anayi, World RX Managing Director for IMG, concluded: “It was great to have the Codemasters team with us in Holjes over the weekend, which allowed us to showcase our new joint game venture to over 40,000 fans. Codemasters has worked exceptionally hard to get this project off the ground and it’s been encouraging to hear such positive feedback from our drivers after they had test-driven the game. We are very excited about our new collaboration with Codemasters and look forward to working with the team more closely to help develop the game further.”</em></p>]]></description><guid isPermaLink="false">22267</guid><pubDate>Thu, 09 Jul 2015 14:20:00 +0000</pubDate></item><item><title>Loeb Rally Evo in pre ordine con bonus</title><link>https://www.drivingitalia.net/home-page/software/loeb-rally-evo-in-pre-ordine-con-bonus-r22266/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ca34f5623edcba45bccefb292bc7cfad.jpg" /></p>

<p><em>Milestone brings back the vintage atmosphere from ‘80s to ‘90s opening officially the pre-order for Sébastien Loeb Rally Evo, scheduled for release on October 2015 on Xbox One®, the all-in-one games and entertainment system, PlayStation®4 and Windows PC/Steam.</em><br><em>Two cars that have made the history, the Pikes Peak International Hill Climb 1988 version, two exclusive DLCs and all the glamour of the ‘80s and ‘90s. The SLRE Pre-order arrives with the aim to burn the steering wheels of the Rally Players*. Starting from today, the pre-order is available on the official Pre-order page: sebastienloebrallyevo.com/pre-order/</em></p>
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<p><em>While the ‘80s dance music was hot into the radio, the engine sound of the Peugeot 405 T16 PP was marking its own record (10:47.77) on the Pikes Peak International Hill Climb, one of the most ambitious and difficult race ever.</em><br><em>The Peugeot 405 T16 Grand Raid as it was called was unveiled in 1988 and was in all respects a prototype. A new model was also introduced along with the Grand Raid for competing in the Pikes Peak International Hill Climb. This particular version was given some additional features that made it even more impressive. The engine, a turbocharged in-line 4-cylinder 600 hp, was inherited from the Peugeot 205 T16, but suitably powered with increased displacement. The car was lowered and the aerodynamics completely revised. Two large wings were mounted on the front and at the rear to maximize downforce, and a feature never before seen in a rally or hill climb was four-wheel steering. In the system, the rear wheels steered 1° to ¾ of steering wheel rotation, to a maximum of 3° rotation when the steering was at full lock.</em><br><em>The DLCs 1 and 2 – which include 1 car and 1 track PP’88 each – will be available for free for those who will pre-order a copy of Sébastien Loeb Rally EVO.</em><br></p>
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]]></description><guid isPermaLink="false">22266</guid><pubDate>Thu, 09 Jul 2015 13:40:00 +0000</pubDate></item><item><title>F1 2015: intervista a David Greco (in italiano)</title><link>https://www.drivingitalia.net/home-page/software/f1-2015-intervista-a-david-greco-in-italiano-r22264/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3b0b839da809783172cb240a0f53e666.jpg" /></p>


<p>Sempre il portale Red Bull, in occasione del lancio odierno in Italia del nuovo F1 2015, ha pubblicato una interesssante <a href="http://www.redbull.com/it/it/games/stories/1331733890019/formula-1-2015-intervista-a-david-greco?fb_action_ids=10206230816963322&amp;fb_action_types=og.shares" rel="external">intervista in italiano fatta a David Greco</a>, noto simdriver italiano e car handling designer (ovvero responsabile della fisica delle vetture) del titolo Codemasters. Ecco qui sotto un estratto dell'articolo, <a href="https://www.drivingitalia.net/index.php?showtopic=71498" rel="">voi cosa ne pensate</a>?</p>
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<p><em><strong>Negli ambienti anche più ortodossi del sim racing si mormora che “F1 2015” costituisca una svolta nella serie grazie anche, se non soprattutto, al tuo apporto: dicci perché, sempre sia vero.</strong></em><br><em>«“Formula 1 2015” è diverso semplicemente perché sviluppato per le console della generazione più recente, e già solo questo permette di sfruttare molta più memoria e ottenere performance migliori, in grado di garantire maggiori fluidità e nitidezza non solo a livello grafico. Le nuove piattaforme permettono di utilizzare al meglio tutto, compreso il motore fisico, che dà più profondità all’handling delle vetture e genera un force feedback molto più dettagliato.</em><br><em>Aver portato al team di F1 della Codemasters tutta la mia esperienza sul campo e aver lavorato con un paio di programmatori di grande talento come Matthew Banks, per il force feedback, e Tamas Strezeneczki, per il modello dei pneumatici, ha di certo migliorato i dettagli che andavano migliorati per quanto riguarda la fisica».</em></p>

]]></description><guid isPermaLink="false">22264</guid><pubDate>Thu, 09 Jul 2015 08:15:00 +0000</pubDate></item><item><title>F1 2015: cosa dobbiamo aspettarci...</title><link>https://www.drivingitalia.net/home-page/software/f1-2015-cosa-dobbiamo-aspettarci-r22263/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22263</guid><pubDate>Wed, 08 Jul 2015 15:00:00 +0000</pubDate></item><item><title>La raccolta fondi Reiza procede bene</title><link>https://www.drivingitalia.net/home-page/software/la-raccolta-fondi-reiza-procede-bene-r22262/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22262</guid><pubDate>Wed, 08 Jul 2015 14:35:00 +0000</pubDate></item><item><title>AC: ecco i menu su PS4 e XBox One</title><link>https://www.drivingitalia.net/home-page/software/ac-ecco-i-menu-su-ps4-e-xbox-one-r22261/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/241204f270dbac1d6ed4b57fdf94dbb6.jpg" /></p>


<p>Inside Simracing, al recente E3 di Los Angeles, ha avuto l'occasione di intervistare il team Kunos, in particolare riguardo l'annuncio dell'arrivo di <a href="https://www.drivingitalia.net/index.php?showtopic=71240" rel="">Assetto Corsa anche su consoles nel 2016</a>. Il video qui sotto ci permette di dare un primo sguardo ai <a href="https://www.drivingitalia.net/index.php?showtopic=71487&amp;hl=" rel="">nuovi menu ed interfaccia</a> che avremo a disposizione su Playstation 4 ed XBox One.</p>
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]]></description><guid isPermaLink="false">22261</guid><pubDate>Wed, 08 Jul 2015 07:20:00 +0000</pubDate></item><item><title>F1 2015: video e requisiti PC</title><link>https://www.drivingitalia.net/home-page/software/f1-2015-video-e-requisiti-pc-r22260/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/71a9f29305cae9ad006718642c1ae668.jpg" /></p>


<p>Fra i numerosi <a href="https://www.drivingitalia.net/index.php?showtopic=71427&amp;page=2#entry809726" rel="">trailer e screens di anteprima</a> pubblicati in questi giorni, arrivano un paio di video interessanti che mostrano la versione PC di F1 2015 in azione: un video sul circuito di Spa (qui sotto) sotto la pioggia battente e uno a Silverstone, in entrambi i casi in compagnia di Hamilton. Codemasters ha inoltre pubblicato i requisiti hardware previsti per la versione PC del gioco:<br><span style="text-decoration:underline">Configurazione minima</span><br>OS: Windows 7 64 bit o Windows 8 64 bit<br>Processor: Intel Core 2 Quad @ 3.0GHz o AMD Phenom II X4 @ 3.2GHz<br>Memoria: 4 GB RAM<br>Graphics: Intel 4th Gen Iris Graphics o AMD HD5770 o NVIDIA GTS450<br>DirectX: Version 11<br>Network: Broadband Internet connection<br>Hard Drive: 20 GB di spazio libero<br>Sound Card: DirectX Compatibile</p>
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<p><span style="text-decoration:underline">Configurazione raccomandata</span><br>OS: Windows 7 64 bit o Windows 8 64 bit<br>Processor: Intel Core i7 4770 o AMD FX 9370<br>Memoria: 8 GB RAM<br>Graphics: Intel 5th Gen Iris Pro o AMD R9 290 o Nvidia GTX970<br>DirectX: Version 11<br>Network: Broadband Internet connection<br>Hard Drive: 20 GB di spazio libero<br>Sound Card: DirectX Compatibile<br></p>
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