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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/370/?d=1</link><description>News: News</description><language>en</language><item><title>American Truck Simulator in screens</title><link>https://www.drivingitalia.net/home-page/software/american-truck-simulator-in-screens-r22335/</link><description><![CDATA[

<p>La SCS Software sta lavorando in questo periodo su due fronti: da un lato è in fase di testing la nuova patch ufficiale per aggiornare <a href="https://www.drivingitalia.net/index.php?showtopic=52245" rel="">Euro Truck Simulator 2</a> alla versione 1.20, un'altra parte del team di sviluppo sta invece lavorando al nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=63610#entry812431" rel="">American Truck Simulator</a>, che porterà i nostri amati camion in USA. Gli screenshots che vedete qui sotto ci mostrano appunto i tipici paesaggi americani.</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-05187500-1440249366.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-05187500-1440249366_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29456" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-05187500-1440249366_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-10559800-1440249375.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-10559800-1440249375_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29457" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-10559800-1440249375_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-29640100-1440249381.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-29640100-1440249381_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29458" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-29640100-1440249381_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-01659000-1440249388.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-01659000-1440249388_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29459" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-01659000-1440249388_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-04072600-1440249397.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-04072600-1440249397_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29460" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-04072600-1440249397_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-95602700-1440249403.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-95602700-1440249403_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29461" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-95602700-1440249403_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">22335</guid><pubDate>Sat, 22 Aug 2015 11:15:00 +0000</pubDate></item><item><title>Project CARS: screens del prossimo DLC</title><link>https://www.drivingitalia.net/home-page/software/project-cars-screens-del-prossimo-dlc-r22333/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/395a9a2a03f6db931b003c7bd9a82289.jpg" /></p>


<p>Slightly Mad Studios ha pubblicato tramite Instagram una serie di <a href="https://www.drivingitalia.net/index.php?showtopic=71740" rel="">screenshots inediti</a> che ci mostrano quelle che saranno le vetture aggiuntive di un <a href="https://www.drivingitalia.net/index.php?showtopic=71740" rel="">prossimo DLC per Project CARS</a>. Come si vede dalle immagini, avremo a disposizione auto nuove e storiche, come la 1966 Ford Mustang 2+2 Fastback, 2015 Ford Mustang GT, 1973 BMW 2002 Turbo e la BMW 320TC WTCC.</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-17932700-1440187361.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-17932700-1440187361_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29444" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-17932700-1440187361_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-84112100-1440187363.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-84112100-1440187363_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29445" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-84112100-1440187363_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-07226800-1440187371.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-07226800-1440187371_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29446" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-07226800-1440187371_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-35541900-1440187375.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-35541900-1440187375_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29447" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-35541900-1440187375_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-16742400-1440187381.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-16742400-1440187381_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29448" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-16742400-1440187381_thumb.jpg"></a>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-93578400-1440187402.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-93578400-1440187402_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29453" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-93578400-1440187402_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-04215000-1440187399.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-04215000-1440187399_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29452" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-04215000-1440187399_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-00597100-1440187395.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-00597100-1440187395_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29451" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-00597100-1440187395_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-86819000-1440187390.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-86819000-1440187390_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29450" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-86819000-1440187390_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-86789600-1440187385.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-86789600-1440187385_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29449" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-86789600-1440187385_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">22333</guid><pubDate>Fri, 21 Aug 2015 18:00:00 +0000</pubDate></item><item><title>Race Track Builder disponibile su Steam</title><link>https://www.drivingitalia.net/home-page/software/race-track-builder-disponibile-su-steam-r22332/</link><description><![CDATA[

<p><em>Race Track Builder is a software design tool that has a simple, easy to use interface that allows you to build fantasy race tracks or use Google Maps data to create real-life terrain and roads.</em><br><em>Free Upgrades</em><br><em>Additional functions will be added as free upgrades as they are developed. These include many of the more popular BTB items integrated into the new interface.</em><br><em>Objects</em><br><em>String-Objects</em><br><em>Walls (with proper ends </em><img src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_wink.gif" alt=";)" srcset="https://www.drivingitalia.net/uploads/emoticons/wink@2x.png 2x" width="20" height="20"><em> )</em><br><em>Intersections</em><br><em>Expansion Packs (Xpacks) including additional textures, materials, objects, cross-sections definitions.</em><br><em>... and a few surprises. </em><img src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_wink.gif" alt=";)" srcset="https://www.drivingitalia.net/uploads/emoticons/wink@2x.png 2x" width="20" height="20"></p>
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<p><em>RTB will export to the Autodesk FBX format which can then be loaded into 3d modelling tools for export into games with a little more work. This opens up RTB to more game developers and this in turn will generate more RTB content (XPacks) for people to use across all types of games. In time export direct to game may be added for some titles but initially the focus is on supporting many titles.</em></p>
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<p><em>The first title with specific support is Assetto Corsa with materials and shaders created to replicate the shading used. The landscape uses Multilayering shading with support for direct modification of the underlying texture. When targeting Assetto Corsa the export prepares the objects ready to be imported into the AC Editor, generating the Configuration file so that materials and textures are applied as they appearred in RTB.</em></p>
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<p><em>More information ... </em><a href="http://www.racetrackbuilder.com/" rel="external"><em>http://www.racetrackbuilder.com/</em></a><br><em>Like on Facebook ... </em><a href="https://www.facebook.com/racetrackbuilder" rel="external"><em>https://www.facebook.com/racetrackbuilder</em></a></p>

]]></description><guid isPermaLink="false">22332</guid><pubDate>Fri, 21 Aug 2015 06:15:00 +0000</pubDate></item><item><title>Race Track Builder in arrivo!</title><link>https://www.drivingitalia.net/home-page/software/race-track-builder-in-arrivo33-r22326/</link><description><![CDATA[

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<a href="https://www.youtube.com/watch?v=zUo9m-keMvs" rel="external"><em>https://www.youtube.com/watch?v=zUo9m-keMvs</em></a>
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]]></description><guid isPermaLink="false">22326</guid><pubDate>Sun, 16 Aug 2015 07:20:00 +0000</pubDate></item><item><title>Project Cars Official Patch v3.0</title><link>https://www.drivingitalia.net/home-page/software/project-cars-official-patch-v30-r22325/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/ee9c405a5102659187d44233ac88c89c.jpg" /></p>

<p><em>Project CARS – PC Patch 3.0 – Release Notes </em><br><em><strong>LEADERBOARDS RESET</strong></em><br><em><em>Please be aware that, as a result of the enhanced cut-track detection system included in Patch 3.0, all Time Trial leaderboards will be reset over the course of the next 12 hours. This is to clear out leaderboard times that were set under the old cut-track detection system where players could get away with driving off-track and gain time by doing so. The new system is far fairer and much more accurate. By resetting the leaderboards we remove all these 'contaminated' records and ensure that everyone has a fair shot at setting true and accurate Time Trial leaderboard entries.</em></em></p>
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<p><br><em><strong>New &amp; Enhanced Feature Summary</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced MP vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced Setup and Pit Strategy system – players are now provided with information regarding current and upcoming weather, remaining session duration, current track temperatures, and more.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced HUD and Telemetry tyre info system – players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* New – Force Feedback – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced Weather system – all vehicles are updated with new window rain effects, featuring dynamic rivulets, much more realistic looking water drops, and wiper blade trail effects.</span></span></span></span></em></p>
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<p><em><strong>Online</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race using the ‘Retire to pits’ and ‘Spectate’ options (note that this is currently only available on tracks that feature a pit lane).</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Implemented support for Leaderboards reset across all platforms.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added support for Multiplayer Quick Random to also join in-progress sessions</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where using the ‘Amateur’ skill filter would at times not show any lobbies.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed the case where changing the time of day from daytime to night-time in a lobby failed to switch the skill level from NOVICE to AMATEUR.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Time Trial</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where restarting a Time Trial session would not remove the ‘best of session’ ghost from before the restart.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Force Time Trial weather on consoles to always be set to Light Cloud to match PC settings.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Ghost split and lap times are now displayed on timings/pause screen.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Updated the in-game timings board to provide a visible distinction between the ghosts and the player’s entries: all ghosts now have status set to ‘Ghost’, and the Session best ghost has DRIVER text set to ‘Session Best’</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Pitting, Tuning, Setups, Strategy</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced Setup and Pit Strategy system:</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- Players are now provided with information regarding current and upcoming weather, remaining session duration, and current track temperatures. </span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- In Setup, players can choose to apply different compounds to the front and rear sets. In Pit Strategy, players can now choose to change tyres symmetrically instead of configuring each wheel individually. </span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- The Setup and Pit Strategy screens will now display an estimation of how many laps the player can expect to run with the current fuel load, and updates in real time as the player adjusts the fuel slider.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- Players can now define pit strategies with less fuel than the initial fuel load. During a race, the fuel slider indicator will turn red to warn players when the strategy offers insufficient fuel for the remainder of the race.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced HUD and Telemetry tyre info system:</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- Players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn. Each individual wheel’s tyre graphic will fade out from top to bottom to indicate the level of wear. The tyre temperature display on the HUD now uses a smooth colour gradient fade to more accurately indicate temperature changes and match the display on the Telemetry screen</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where damaged headlights would not get repaired if the player had damage level set to ‘Visual Damage Only’.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed more cases where a vehicle’s default setup would not be correctly applied.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Reworked the naming of several tyre compounds to make the names more indicative of their purpose, and to ensure that front and rear compound names match when set to the same compound.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Restrict pit strategy tyre compound types to only those available for the current vehicle.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Accessing Pit Strategy in single player during non-race sessions no longer pauses the game.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Tweaks to AI pit logic to ensure they pit in proper mandatory window in races that feature a mandatory pitstop.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue that at times caused a setup from one car to be applied to a different car.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Ensure that the Default pitstop strategy is set to the Active one on each session start, to prevent issues with previously configured and now irrelevant strategies being active.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where, if you customized a setup that was automatically loaded from your saved setups, and then drive and return to pits, the customized setup would be lost and your setup will be reset to the previously saved setup.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Physics &amp; AI</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Improved AI rain speed realism when using treaded tyres in the wet.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where, if a player has steering assist on and fuel use set to real, when low on fuel, the steering assist will pull them into the pits as they go past </span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Increase tyre wear for AI if driving wet tyres when track is drying or dry.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Improved AI behaviour during crash recovery to further minimize the chances of AI cars getting stuck.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue that would cause a car to leave the pits with no visible wheel attached after pitting to replace a lost wheel.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Various tweaks and improvements to how AI responds to tyre wear in regards to pitting strategies.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue with the player vehicle rolling backwards after entering pre-race tuning.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where AI drivers would remain stuck in their pit boxes when using accelerated time.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Cut Track / Off Track System</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'. Many tracks were reworked to address specific issues where the cut track detection was either too loose or too strict. Players will no longer receive warnings for driving off track in the grass and other surfaces when not actually gaining time by doing so. The new system provides for scalability in strictness across game modes, to match real life application. The rules enforcement gets progressively stricter from Free Practice to Race to Time Trial. </span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Career</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added Career Contracts for core career sport DLC cars:</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- GT3: Bentley Continental GT3</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">- LMP1: Audi R18 e-tron quattro</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Career Invitationals – corrected Russian translation in two Invitational unlock descriptions.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue with pre-DLC save games not unlocking DLC career content.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Audio</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed tyre skid sound when car is sitting against a kerb at zero speed.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Tweaked the dirt surface sounds.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where there would sometimes be missing race audio in a subsequent race if there's an immediate quit at race start.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>GUI, HUD, Telemetry</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* GUI – sliders throughout the game interface now supports smaller increments and decrements when changing their associated values.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Monitor/Spectate screen – the timings table now supports mouse clicks to change the driver that’s being observed. The screen now features the ability to view the selected driver’s info when playing online, by clicking on the new Gamercard button. Fixed several cases where the map would at times randomly freeze and/or be locked on the screen when telemetry overlay is displayed.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* When browsing Leaderboards, changing the car and track being browsed will no longer change the player’s currently selected car and track in the other game modes.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Reworked the Replay/Spectate/Monitor interface to a more consistent design.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Main game loading screens – fixed the Road America track logo that went missing, updated the Logitech logo to the new Logitech G logo, updated the Oculus logo to their new logo.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Driver Network Profile – practice and qualifying sessions will no longer count towards races entered.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Community Events – added a 'DLC required' indicator to events that require DLC content, added an event number indicator.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Career post-race podium screen – fixed Lap times formatting to use the more logical MMSSTTT formatting (e.g. 01:20.457).</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* HUD now reports correct split times to vehicles that are in the pits.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Updated the Class logos used by Road cars to better differentiate the various road car classes.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue with the Field of View slider not working.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where Cut Track warning messages appeared in the centre of the screen instead of to the side, out of the player’s line of sight.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Replays</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Replay Cameras – Azure Circuit – reworked the draw distance and positioning of a number of cameras to fix background issues and views being obstructed by trackside objects.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Replay Cameras – Hockenheim National – improved the positioning of a number of cameras to fix views being obstructed by trackside objects.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed a crash that occurred when the player loaded a replay that was saved with an older version of the game.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Controls &amp; FFB</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">New – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain:</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">Menu Spring – the strength of the wheel centering spring in the front end and in-game pause menu.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">Low Speed Spring Coefficient &amp; Saturation – the weight of the steering at slow speeds (&lt;10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid "cogging / notching" effects when stationary its best to leave the spring coefficient high and lower the saturation.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">Steering Gain – the gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5).</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options &gt; Controls &gt; Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">Fixed:</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fanatec – added accelerator slip vibration support for Fanatec wheel rims that support this feature. Added accelerator pedal rumble support for the ClubSport Pedals V3, and fixed brake rumble not working.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Logitech wheels – added LED support for the G29.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Custom wheels – reduced the default menu spring strength.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where the in-game menu spring centered the wheel when pausing while driving, which was jarring when both entering and exiting.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Handbrake and boost controls assignments are now no longer mandatory.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where mouse controls were producing a deadzone in the centre regardless of deadzone settings.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue where there was a sudden loss of FFB after a severe collision.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Vehicles</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* 125cc and 250cc karts – adjusted automatic gearbox algorithm for better shifting. This reduces the occurrence of the rapid fire downshifts from 6th to 1st when locking the rear brakes.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Audi R18 e-tron quattro – added the missing gear readout to cockpit display. Fixed ‘quattro’ to lower case in the showroom (licensing).</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Aston Martin Vantage GT3 – fixed the impact test position for the rear centre brake light, to ensure accurate impact damage effects on the light.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Bentley Continental GT3 – fixed slight asymmetry in rear suspension design which was causing some unintentional cross weight.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* BMW M3 GT – set to use same tyre widths as the other GT3 cars. This helps equalize performance and acts to level the playing field, as this car would have used such tyre sizes if it ran beyond 2012 against the rest of the GT3 cars.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* BMW V12 LMR – fixed engine lifetime numbers to match other similar cars.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Group 5 cars and BMW M1 – tweaked rain tyres heat and sensitivities to prevent them from overheating in light rain.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Escort MK1 and DLC BMW 2002 Turbo – rebalanced the AI performance.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Formula A -– added a new tyre set that includes two slick tyres: ‘Soft’ and ‘Medium’. Rebalanced the heating and wear across all four tyre sets. Reworked tyre wear to more closely match real world Formula 1 cars. Heating is now more even front to rear. Further rebalancing of the AI speed (now faster) as was required, and tweaks to the base setup to accommodate the heat change and its effect on the balance. The medium slicks make consistent grip between 180-220F, making this compound more useful as a strategic, lower wear choice. The soft slicks are the default dry tyre.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Formula C – dropped the AI ability in the rain a bit more for this car, as the AI was still too fast in the rain.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Lotus 98T – new setup to help handle the power better, new rain tyre tweaks for better heating. Some change for the slick heating and inflation pressure sensitivity of the carcass.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* McLaren MP4 12C – adjusted the default setup to match the change to stiffer tyres.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* McLaren P1 – stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe. Changed tyre walls to Pirelli (licensing).</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* McLaren F1 GTR – added suspension animations to limit front wheel movement in order to stop them clipping through the bodywork on large compressions.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Pagani Huayra – corrected the default dry and wet tyres so that the correct tyre is selected when using ‘Automatic by Weather’.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Radical SR3 and SR8 – reduced the backlight on the gear LCD in the cockpit to make it easier to read at night.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Renault Clio Cup – updated suspension tuning and gear ratios to match exactly with correct reference data for the X98CUP Mk.4 car.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* RWD P20 LMP2 – recalibrated oil and water temperature warning lights to turn on when the engine is starting to overheat.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Various DLC Vehicles – rebalanced the in-cockpit exposure levels.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Various cars – recalibrated the tyre deformation effect. This fixes many cars which were seeing too little or reversed lateral tyre deformations.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Various cars – graphical issues addressed – Mercedes C-Coupe DTM, Sauber C9, Audi 90, Audi R8 LMS Ultra, Audi R18, Audi R18 e-tron, Aston Martin Rapide, BAC Mono, Bentley Continental GT3, Bentley Speed 8, BMW 1M, BMW Z4 GT3, BMW 320 Group5, BMW M3 E30 GroupA, Caterham Classic, Caterham SP300R, Ford Capri Group5, Ford MkIV, Formula C, Formula A, Ginetta G55 GT4, McLaren F1, Ruf RGT8 GT3, Ruf RGT8.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Various cars – updated to use the correct tread textures for various tyre compounds</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Modern street cars – new stiffer tyres for improved drivability, to more closely match the real world experience. This makes these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* 4WD/hybrid vehicles – enabled visual backfires.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Tracks</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Azure Circuit – reset the AI track grip for the faster Formula A cars, and tweaked the driving lines to help with AI getting stuck in barriers.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Bathurst – fixed an issue where cars would collide against invisible objects in the pit lane, and fixed an issue with black shapes appearing in the rear view mirrors on some parts of the track.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* California Highway – reworked the allowable driving surfaces in the final section on the double lane highway to allow the player to drive on both sides.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Dubai layouts – fixed a graphical anomaly on the track surface.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Glencairn East – fixed a false cut track warning that would trigger while driving on-track.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Nordschliefe – fixed an issue where AI attempting to leave their pit spots was being blocked by cars in the pit spot directly in front of them.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Ruapuna layouts – improved the texture quality on the distant trees, and reworked the wire mesh on the marshal posts to prevent them from turning opaque at a distance.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Sakitto GP – unblocked pit lane and added pit lane directional signage.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Sakitto International – fixed an issue where the AI would run too wide and collide with the barrier in the downhill left handed sweeper.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Silverstone layouts – fixed a false cut track warning at the pit entrance.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Snetterton 200 – fixed an issue where the player would receive a cut track warning when entering the pits’</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Spa Francorchamps – fixed an issue where a number of bollards marking track limits had stopped appearing.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Watkins Glen layouts – fixed an issue where the pit entry would trigger if a player drove very close to the pit wall on the main straight, and fixed a few graphical pop-up issues.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Various tracks – Imola, Oschersleben GP, Oschersleben C course – cut track detection adjustments.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>Oculus Rift</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Implemented support for Oculus 0.6.0.1 SDK.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added support for a separate Graphics profile “GraphicsConfigOculusDX11.xml” when running with the Oculus Rift. This means that you can now set your graphic details to high/max when playing without the Rift, and turn the details down for optimum performance when using the Rift and the game will maintain both configurations and apply the applicable one automatically.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Auto disabled Crepuscular rays, Vignette and full screen raindrops.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed excessive object pop-in in Oculus Rift mode that was caused by the modified field of view used in VR.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Shadow support – further work towards getting shadow support fully implemented.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed SLI/XFire windowed mode performance issues – SLI/XFire isn't available in windowed mode, but several Renderer paths were still active, resulting in reduced performance, most notably for Oculus Rift which fakes a windowed mode.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added a command-line option "-vrnomirror" that disables the desktop mirror. This will gain around 3-4% performance.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed the issue where non cockpit view cameras were not incorporating the head-pose position correctly, which caused the camera to be spawned very low down.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed the issue where the view in the Oculus Rift froze when returning to the main menu after a race.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed the issue where using FXAA caused black/opaque rendering when using Oculus Rift.</span></span></span></span></em></p>
<p><em> </em></p>
<p><em><strong>General</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Players are no longer disqualified for running out of fuel after finishing the race.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue that would award players with a race win when skipping session after a false start.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue with 24Hz 4k Monitor modes causing the graphics code to fail to load.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Added support to enable Opponent Car Reflections by using the “-insane” command-line option.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Jumpstart tolerances adjusted to make the penalty more realistic when the player starts moving his vehicle before the green lights.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue that caused vehicle windows to appear invisible in the player’s rear view mirrors.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">* Fixed an issue with Real-time weather not working.</span></span></span></span></em></p>
]]></description><guid isPermaLink="false">22325</guid><pubDate>Sat, 15 Aug 2015 08:35:00 +0000</pubDate></item><item><title>AC: update v1.2.4 e Schelby Cobra v1.2</title><link>https://www.drivingitalia.net/home-page/software/ac-update-v124-e-schelby-cobra-v12-r22324/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/dc2216f99323c7dd385e68a3f754d687.jpg" /></p>


<p>A quanto pare sarà un Ferragosto alla guida: la Kunos Simulazioni ha infatti rilasciato il nuovo update che aggiorna <a href="https://www.drivingitalia.net/index.php?showtopic=71628&amp;page=27" rel="">Assetto Corsa alla release 1.2.4</a>, con alcune migliorie e vari bugfix. Inoltre il duo the_meco - pankykapus ha rilasciato la nuova versione 1.2 aggiornata dell'imperdibile <a href="https://www.drivingitalia.net/index.php?showtopic=61954&amp;page=9#entry811863" rel="">Shelby Cobra 427</a>.</p>
<p> </p>
<p><em>- Fixed Mercedes SLS GT3 Hard Tyre short name</em><br><em>- Fixed high resolution timer disable notification filling the log</em><br><em>- Improved ABS, cars will now have correct braking distances while braking on a straight line.</em><br><em>- Changed all electronics.ini files with updated frequencies for ABS and TC for all cars.</em><br><em>We advice modders to use RATE_HZ=250 and SLIP_RATIO_LIMIT= from 0.14 to 0.20 for optimum ABS, also use higher frequencies for TC</em><br><em>- Changed brakes.ini for various cars to improve braking.</em><br><em>- Experimental aero ride height values and stalling on Pagani Zonda R, Huayra and Ferrari 599XX to better simulate what happens in extreme curves like Eau Rouge</em><br><em>- Corrected Mercedes Benz 190E DTM steer rod ackerman geometry</em><br><em>- Adjusted Steer ratio on Lotus Exos and Exos S1</em><br><em>- 3D driver preload animation starts earlier on 458 GT2</em><br><em>- Up to 27% more placebo effect :-)</em></p>

]]></description><guid isPermaLink="false">22324</guid><pubDate>Fri, 14 Aug 2015 16:30:00 +0000</pubDate></item><item><title>F1 2015: nuova patch PC</title><link>https://www.drivingitalia.net/home-page/software/f1-2015-nuova-patch-pc-r22320/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/6dd080f2ba34d77f848b780e6ce34e46.jpg" /></p>


<p>In attesa di una <a href="https://www.drivingitalia.net/index.php?showtopic=71510" rel="">corposa pezza per F1 2015</a> che dovrebbe arrivare nei prossimi giorni, la Codemasters ha rilasciato una <a href="https://www.drivingitalia.net/index.php?showtopic=71510" rel="">piccola patch</a> dedicata agli utenti PC, per risolvere tre fastidiosi bug riscontrati sulle periferiche di guida. Da segnalare che da pochissimo è stata rilasciata anche una nuova patch, più sostanziosa, <a href="https://www.drivingitalia.net/index.php?showtopic=71510#entry811769" rel="">per la versione Playstation 4</a>.<br><em>We just set live a small patch for F1 2015. We are aware of other the other issues and working on them but we wanted to take the opportunity to get this out ASAP as it was affecting a lot of players.</em></p>
<ul>
<li>
<em>Fixed deadzone being incorrectly applied to steering wheels</em>
</li>
<li>
<em>Fixed steering wheel settings not saving correctly</em>
</li>
<li>
<em>Fixed incorrect detection of certain controllers and steering wheels</em><br>
</li>
</ul>
<p><br><em>Please let us know if you have any new problems following today's update, we'll have more news about our next patch soon.</em></p>

]]></description><guid isPermaLink="false">22320</guid><pubDate>Tue, 11 Aug 2015 17:55:00 +0000</pubDate></item><item><title>WRC 5 sporco e notturno...</title><link>https://www.drivingitalia.net/home-page/software/wrc-5-sporco-e-notturno-r22318/</link><description><![CDATA[

<p>Da BigBen Interactive e Kylotonn Games arrivano una manciata di <a href="https://www.drivingitalia.net/index.php?showtopic=69733&amp;page=3#entry811692" rel="">nuove immagini</a> (riunite in 2 soli screens) dedicate al prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=69733&amp;page=3#entry811692" rel="">WRC 5</a> che testimoniano la presenza di tracciati in notturna e ci mostrano quanto sarà possibile "sporcare" la nostra rally car.</p>
<p> </p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-07098400-1439285494.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-07098400-1439285494_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29406" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-07098400-1439285494_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-57253500-1439285496.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_08_2015/ccs-2-0-57253500-1439285496_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29407" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-57253500-1439285496_thumb.jpg"></a>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22318</guid><pubDate>Tue, 11 Aug 2015 07:30:00 +0000</pubDate></item><item><title>Gamescom: Racecraft in video e screens</title><link>https://www.drivingitalia.net/home-page/software/gamescom-racecraft-in-video-e-screens-r22317/</link><description><![CDATA[

<p>Direttamente dalla Gamescom di Colonia arrivano alcuni <a href="https://www.drivingitalia.net/index.php?showtopic=71502#entry811681" rel="">screens di anteprima ed un video</a> che ci mostrano anche in azione il prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=71502#entry811681" rel="">Racecraft</a>. Vi ricordiamo che il titolo targato Vae Victis, che vanta la formazione procedurale dei circuiti, arriverà sulla piattaforma Steam Early Access a fine 2015.</p>
<p> </p>
<p></p>
<div style="text-align:center"><a href="https://www.youtube.com/watch?v=kjyXN0BTMs4" rel="external">https://www.youtube.com/watch?v=kjyXN0BTMs4</a></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22317</guid><pubDate>Tue, 11 Aug 2015 04:10:00 +0000</pubDate></item><item><title>Kartsim diventa KartKraft</title><link>https://www.drivingitalia.net/home-page/software/kartsim-diventa-kartkraft-r22315/</link><description><![CDATA[
<p><span style="color:rgb(20,24,35)"><span style="font-family:helvetica"><em>You can also expect to see a lot more activity on here with exclusive previews of the game; we’re adding even more laser-scanned circuits from around the world, and have partnered with leading racing brands from around the world to let players customize their avatar, kart and team with products from FREEM, Alpinestars, CRG, IAME, MIR, Sparco, Arai, Arrow, Monaco and many more.</em></span></span></p>
<p> </p>
<p><em>In even more news, those of you who are attending Gamescom this year, will be able to race on a 6-DOF hexapod motion simulator with the Oculus Rift at Stand A30 in Hall 10.1. Airfreighted from Melbourne, Australia specifically for the Gamescom event, the simulator lets you feel every bump and vibration as the tyres grip, slide and bounce over the laser-scanned tarmac.</em><br><em>Finally, the lack of updates and communication has not gone unnoticed. Once again I thank you all for your patience and whilst things have only got busier for myself, you’ll begin to see posts from other members of the Black Delta team to keep you in the loop. With all your help and support through the journey to get here, let’s get this out!</em><br><em>Zach Griffin and BD Team</em></p>
]]></description><guid isPermaLink="false">22315</guid><pubDate>Thu, 06 Aug 2015 17:50:00 +0000</pubDate></item></channel></rss>
