<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/366/?d=1</link><description>News: News</description><language>en</language><item><title>DiRT Rally: Flying Finland Update</title><link>https://www.drivingitalia.net/home-page/software/dirt-rally-flying-finland-update-r22423/</link><description><![CDATA[
<p><em>It’s time for version 0.8 and we are returning to our rally roots with the mighty Flying Finland pack. We’ve added 12 new stages from Finland, the world’s fastest rally and two iconic cars driven by our local heroes from one of the greatest battles in rally championship history. Add to this a new game mode and loads of fixes and features and this pack is almost as big as those Finnish jumps and crests. Oh, and did we mention mouse support for the menus? You did want that right...?</em><br><em>So here is what’s new:</em></p>
<ul>
<li>
<em>12 new rally stages near Jämsä, Finland</em>
</li>
<li>
<em>All new 2000s vehicle class</em>
</li>
<li>
<em>2 new cars - Subaru Impreza 2001 and Ford Focus RS Rally 2001</em>
</li>
<li>
<em>Custom Championships – You can now tweak the number of events, stages and AI difficulty. This will mean that you can set up an event that suits the amount of time you have available and get rewarded accordingly.</em>
</li>
<li>
<em>Mouse Support! – Yep you asked for it so here it is. It’s still a work in progress so please give us your feedback on how we can improve it.</em>
</li>
<li>
<em>We’ve reworked the handling on our 60s, 70s, 80s RWD and 2010s classes – these changes have seen improvements to the way we model suspension and tyres, along with engine and aero rework they really make the cars feel a lot more dynamic to drive.</em>
</li>
<li>
<em>We’ve updated the engine audio for the 1995 Subaru Impreza in the Group A class. We’d like to say a massive thank you to Ryan Champion for letting us use his awesome car for the recording!</em>
</li>
<li>
<em>We’ve wrapped our replays so you can rewind from the start of a replay to watch the final section of your run much faster than you could before.</em>
</li>
<li>
<em>We’ve added a new ‘Invite Friends’ option in the lobby to make it easier for you to get the people you want into your PVP races.</em><br>
</li>
</ul>
<p><br><em>Here’s what we’ve fixed:</em></p>
<ul>
<li>
<em>The audio FX levels for the surfaces and kick up have been brought back so that you can hear all that gravely goodness.</em>
</li>
<li>
<em>We sent our Rallycross AI drivers to the opticians so that they can now see when they need to avoid other cars when they are approaching the joker entrance.</em>
</li>
<li>
<em>Now that they can see better they are also setting faster laps.</em>
</li>
<li>
<em>We’ve fixed the camera clipping in certain camera angles when you changed the Field of View.</em>
</li>
<li>
<em>We’ve made some Hyper threading fixes that should now prevent those annoying stuttering issues that some of you were having.</em>
</li>
<li>
<em>We’ve stopped the Engineer contract lengths and costs from being affected when competing in league events.</em>
</li>
<li>
<em>Toggling Push to Talk or enabling/disabling voice communications through the pause menu is now actually working.</em>
</li>
<li>
<em>The Reset Timer has now been increased to 15 seconds when attempting to get back on track. I know we said that before but this time it is actually in.</em>
</li>
<li>
<em>Cars will no longer roll over on the start in PVP races, ROFL.</em>
</li>
<li>
<em>We’ve made sure that the cars are visible on the start line even when collisions are turned off in PVP – they will still ghost during the race though.</em>
</li>
<li>
<em>Your PVP opponents won’t be showboating and driving around with the handbrake on anymore.</em>
</li>
<li>
<em>The gear setup will no longer be changing between stages without a service area.</em>
</li>
<li>
<em>We’ve fixed those odd camera angles that were being used in spectate mode. </em>
</li>
<li>
<em>The miles driven using owned vehicles in PVP now accrue towards unlocking upgrades for that vehicle.</em>
</li>
<li>
<em>When viewing a replay using an interior camera, the speedometers now show the correct speed for all vehicles.</em>
</li>
<li>
<em>We’ve fixed a whole host of other stuff too but they were too boring to call out in this list.</em><br>
</li>
</ul>
<p><br><em>Be sure to let us know how we’re doing, or just stop the forums by to say hello. Stay mid over BIG jump!</em></p>
]]></description><guid isPermaLink="false">22423</guid><pubDate>Wed, 30 Sep 2015 14:25:00 +0000</pubDate></item><item><title>WRC 5 partecipa agli eSports</title><link>https://www.drivingitalia.net/home-page/software/wrc-5-partecipa-agli-esports-r22422/</link><description><![CDATA[
<p><em>The FIA World Rally Championship (WRC) is one of the most challenging motorsport adventures, which pits drivers and production-based cars against some of the toughest and most varied conditions on the planet. WRC 5 naturally becomes the perfect link between drivers and players, between real rallies and virtual driving, encapsulating the excitement generated by these two different worlds. The eSports WRC Championship will begin alongside the 2016 WRC season in January and more details about the competition will be announced in the coming weeks.</em></p>
<p><em> </em></p>
<p><em>“A great online experience is one of the most requested features expected by WRC fans. We spent a lot of time thinking about something new and really exciting for them” says Alain Jarniou, Game Director of WRC 5. “Esports is growing really fast year after year, but there are only a few motorsport games which propose an exciting online competition. We really think that WRC esports will be the best challenge ever seen for a motorsport game and for rally fans.” concludes Alain Jarniou.</em></p>
<p><em> </em></p>
<p><em>“We’re very excited at ESL to integrate such an exciting motorsport game into our esports ecosystem,” said Samy Ouerfelli, Managing Director of ESL France. “The official eSports WRC Championship is sure to be filled with the best of motorsport esports, as fans around the world rally behind not just the online competition, but also its real life counterpart.”</em></p>
<p> </p>
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/R3X3LtRB16k?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">22422</guid><pubDate>Tue, 29 Sep 2015 17:15:00 +0000</pubDate></item><item><title>Game Stock Car Extreme beta v1.48</title><link>https://www.drivingitalia.net/home-page/software/game-stock-car-extreme-beta-v148-r22419/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/eedb1bae468493a9c912c67b255fe52e.png" /></p>

<p><em><strong>Changelog:</strong></em></p>
<ul>
<li>
<em>Added Mitsubishi Lancer Cup Series (Lancer R &amp; RS models, recommended to run with TC &amp; ABS on low as per the real car)</em>
</li>
<li>
<em>Added Velo Cittá Circuit (2 layouts);</em>
</li>
<li>
<em>Added support to 6 USB controller devices (increasing the previous limit of 3);</em>
</li>
<li>
<em>Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);</em>
</li>
<li>
<em>Added option to adjust steering rotation in garage menu &amp; adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);</em>
</li>
<li>
<em>Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )</em>
</li>
<li>
<em>Added option to map commands for adjusting Vertical FOV from in-car;</em>
</li>
<li>
<em>Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);</em>
</li>
<li>
<em>Rewritten all car classes from the previous standard ReizaXX to a nomenclature that better represents their respective series;</em>
</li>
<li>
<em>Introduced native support to 9-speed gearboxes &amp; fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;</em>
</li>
<li>
<em>AI drivers now use 8th gear &amp; DRS;</em>
</li>
<li>
<em>Added "Opponents Filter" option to quick race menu (for multiclass racing)</em>
</li>
<li>
<em>Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);</em>
</li>
<li>
<em>Fixed bug with other cars occasionally "inheriting" 8 gears, DRS functionality from F-Extreme</em>
</li>
<li>
<em>Fixed championship scoring bug;</em>
</li>
<li>
<em>Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;</em>
</li>
<li>
<em>Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session) - still in progress;</em>
</li>
<li>
<em>Updated ambient, curb, road &amp; grass roll noise for all cars;</em>
</li>
<li>
<em>Minor aero &amp; tires revision in all cars;</em>
</li>
<li>
<em>Revised realfeel values to reduce FFB clipping;</em>
</li>
<li>
<em>Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;</em>
</li>
<li>
<em>Minor graphical optimization;</em>
</li>
<li>
<em>Fixed behavior of driver labels</em><br>
</li>
</ul>
<p></p>
]]></description><guid isPermaLink="false">22419</guid><pubDate>Sun, 27 Sep 2015 07:05:00 +0000</pubDate></item><item><title>Racecraft si mostra live</title><link>https://www.drivingitalia.net/home-page/software/racecraft-si-mostra-live-r22417/</link><description><![CDATA[

<p>Torna a farsi sentire il team Vae Victis, mostrandoci in <a href="https://www.drivingitalia.net/index.php?showtopic=71502&amp;hl=racecraft" rel="">questo video</a> una sessione live del suo prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=71502&amp;hl=racecraft" rel="">Racecraft</a>: possiamo ammirare la creazione dei vari circuiti ed ovviamente numerosi giri di pista. Vi ricordiamo che il titolo della software house italiana, che vanta la formazione procedurale dei circuiti, arriverà sulla piattaforma Steam Early Access a fine 2015.</p>
<p> </p>
<p></p>
<div style="text-align:center"><a href="https://www.youtube.com/watch?v=WTsDd7V90p8" rel="external">https://www.youtube.com/watch?v=WTsDd7V90p8</a></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22417</guid><pubDate>Sat, 26 Sep 2015 11:50:00 +0000</pubDate></item><item><title>rFactor 2 Build 1008 "Stock Car"</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-1008-quotstock-carquot-r22416/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d415583c87eca0a6e38a8cf265cc93e8.jpg" /></p>

<p><em><strong>Working Stock Car rules:</strong></em><br><em>Lucky Dog</em><br><em>No Lucky Dog to Driver who causes the caution</em><br><em>Speeding penalty during caution EOLL</em><br><em>Speeding penalty during green Drive Thru</em><br><em>Entering Closed pits EOLL penalty</em><br><em>Green White Checker finish</em><br><em>In-Car Track Bar Adjustment</em><br><em>Frozen Field when caution comes out</em></p>
<p><em> </em></p>
<p><em>Partialy Working Stock Car Rules:</em><br><em>Double File Restarts - Leader Chooses which lane he starts</em><br><em>Double File Restarts - Proper line up order of Lead Lap, Lap down, Lucky Dog, Penalty Cars and Wave Arounds - Need feedback from Stock Car Leagues</em><br><em>Double File Restarts - Wave Around Cars - Do not get penalized yet for pitting before green flag is thrown</em><br><em>Qualifying Rules - 3 Round format works</em><br><em>Qualifying Rules - Forcing the use of 1 set of tires for all 3 rounds not working</em></p>
<p><em> </em></p>
<p><em>Rules not implemented Yet:</em><br><em>Commitment cone violation for entering the pits</em><br><em>AI still race back to line when caution is thrown</em><br><em>All car(s) must maintain their respective track position for the restart, until they cross the start/finish line.</em><br><em>Blending rule when re-entering the track during green flag conditions</em><br><em>No passing under double yellow line at Superspeedways</em></p>
<p><em> </em></p>
<p><em><strong>Known issues (A.I.):</strong></em><br><em>We need to give the A.I. another look, as improvements in one area can often affect another. The A.I. are quite dynamic and will adjust their line according to grip levels. At Jacksonville, this tends to see them running high up against the wall. With an upcoming update to the core, we would like to try to keep them from scraping the wall as often as they do right now on the ovals. You can disable the 'dynamic superspeedway' code that causes this by changing playerfile value "AI Logic Override" to 2 (as mentioned in the notes below).</em></p>
<p><em> </em></p>
<p><em><strong>Build 1008 Changelog:</strong></em><br><em>STOCK CARS:</em><br><em>-------------</em><br><em>In order to take full advantage of the stock car features, it is recommended that users do the following:</em><br><em>1) Enable the StockCarRules.dll and KnockoutQualifying.dll plugins. In single-player, this can be done in the UI Settings. For dedicated servers, operators will have to open the CustomPluginVariables.JSON file (in the UserData\player directory) and set " Enabled" to 1 for both of these plugins.</em><br><em>2) Download and install the "National Stock Car Racing 2015" mod. This contains many rules settings geared towards stock car racing.</em></p>
<p><em> </em></p>
<p><em>FEATURES:</em><br><em>-------------</em><br><em>Added a couple pieces of info to the internals plugins: approximate tire radius, and the pitstop lap distance.</em><br><em>Added FrontToeOffset and RearToeOffset garage settings which supplement FrontToeIn and RearToeIn.</em><br><em>Added a tiny bit of configurability to the new 'Low Speed Info' message box. PLR file value "LSI Top" lets you set its vertical position or disable it altogether.</em><br><em>Implemented the ability for rules plugins to control whether each vehicle is currently allowed to pit.</em><br><em>Added code to get stock car style gauges to work. will take a number of materials (defined in cockpitinfo.ini file parameter "STOCKCARGAUGE"), and turn them on or off depending on how close the player's speed is to the pitlane speed.</em><br><em>Added .tbc variable "RoadGrooveSqrdGripEffect" so AIs will experience the same grip curve vs. groove as the human driver does.</em><br><em>Attempt to get AI drivers to be more flexible in their line following when trying to draft on superspeedways. (humans don't necessarily follow the recorded driving lines) Can be disabled by setting playerfile option "AI Logic Override" to 2.</em><br><em>Added a gizmo to the UI in order to turn plugins on and off. In the future, you'll also be able to edit custom plugin variables here.</em></p>
<p><em> </em></p>
<p><em>MULTIPLAYER:</em><br><em>-------------</em><br><em>There exists a new multiplayer.json variable "Plugin Heartbeat Rate" which can be turned off or set to different update rates. In addition, the plugin will be signaled that this is a heartbeat update by setting ScoringInfoV01::mGamePhase to a new value of 9 meaning "paused".</em></p>
<p><em> </em></p>
<p><em>FIXES:</em><br><em>-------------</em><br><em>Fixed slow car cycling</em><br><em>Fix for missing update cmps</em><br><em>Fix a problem with admin commands /pitby*</em><br><em>Fixed mod mode camera editor crash on camera selection by disabling camera naming in the release mod mode.</em><br><em>Fixed some problems where vehicles were moved or re-initialized at unexpected times.</em></p>
<p><em> </em></p>
<p><em>MODDING / PUBLIC DEV:</em><br><em>-------------</em><br><em>Fixed bug with updates not showing in game UI select list.</em><br><em>Fixed bug when creating vmod with updated components.</em><br><em>Added ability to normalize collision corridors in the AIW editor (show collision corridors, select waypoints, then select normalize corridors).</em><br>Added # of waypoints selected to the AIW waypoint selection menu header.<br>Raised line drawning to be 0.1 meters above the track.</p>
]]></description><guid isPermaLink="false">22416</guid><pubDate>Fri, 25 Sep 2015 18:05:00 +0000</pubDate></item><item><title>rFactor 2 approda su Steam !</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-approda-su-steam-33-r22414/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/5c351712ffbd947d385b90a4d16169ba.jpg" /></p>


<p>Con il trailer promo che vedete qui sotto, il team ISI annuncia ufficialmente il prossimo arrivo sulla piattaforma Steam anche del suo ultimo rFactor 2, che in questo modo potrà avere una maggiore visibilità ed un pubblico più ampio. Vi ricordiamo infatti che il <a href="http://store.steampowered.com/app/339790/" rel="external">primo rFactor</a> è già in vendita da tempo su Steam (oggi al prezzo di 22,99€). Da segnalare inoltre che oggi ISI ha rilasciato la versione aggiornata 1.2 del tracciato di <a href="https://www.drivingitalia.net/index.php?showtopic=69780#entry814587" rel="">Mountain Peak Speedway</a>.</p>
<p> </p>
<p><em>That’s right! We’re very happy to confirm that rFactor 2 will be joining rFactor 1, and available on the Steam platform in the near future! This is an exciting step for us, as it exposes our software to a much wider audience, an audience that we think is beginning to appreciate simulations more than ever before. We’ve put together an announcement trailer, we hope you enjoy it! (Yes, there are some tasty previews of the Stock Cars… When will they be released? You’ll be racing them this weekend!)</em><br></p>
<div style="text-align:center">
<br><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/7OvC_MdYsQM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22414</guid><pubDate>Thu, 24 Sep 2015 17:15:00 +0000</pubDate></item><item><title>Assetto Corsa: cosa ci aspetta?</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-cosa-ci-aspetta-r22408/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/800df6d0c3a3b966b460d92028c01518.jpg" /></p>


<p>Cresce sempre di più l'attesa degli appassionati per l'arrivo della nuova <a href="https://www.drivingitalia.net/index.php?showtopic=71905" rel="">versione 1.3</a> di Assetto Corsa e del nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=71711" rel="">Dream Pack 2</a>. Oltre alle immagini e pillole d'informazione che arrivano <a href="https://www.drivingitalia.net/index.php?showtopic=57795&amp;page=289" rel="">dai social network</a>, fra i numerosi <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=220" rel="">trailer</a>, un appuntamento fisso ed imperdibile sono ormai gli <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=220&amp;p=814253#entry814253" rel="">streaming video di Stefano Casillo</a>: nell'<a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=220&amp;p=814253#entry814253" rel="">ultimo appuntamento</a> mister Kunos ha parlato (e in parte mostrato) del Circuit de Catalunya a Barcelona, della BMW M4, Scuderia Glickenhaus SCG 003, Audi R8 LMS GT3, Lamborghini Countach, Ruf RT12R e Ford GT40, oltre a spiegare quali dovrebbero essere le nuove features in arrivo...<br><br></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/xXHrJ-1A7Ow?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22408</guid><pubDate>Mon, 21 Sep 2015 08:05:00 +0000</pubDate></item><item><title>Project Cars Official Patch v4.0</title><link>https://www.drivingitalia.net/home-page/software/project-cars-official-patch-v40-r22405/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d018cd2ab3fd87194b5df184ef423f4e.jpg" /></p>

<p><strong>Project CARS – PC Patch 4.0 – Release Notes</strong><br>New &amp; Enhanced Feature Summary<br>* Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.<br>* Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.<br>* Online – lobby search settings are now saved between sessions.<br>* Career – mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.<br>* HUD – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.<br>* GUI – added a game version number display to the main menu.<br>* Assists – Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.<br>* Assists – the Best Line assist now provides an option to only show the braking areas<br>* Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.<br>* Graphics – Enhanced Mirror option. When enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance.<br>* Leaderboards – added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.<br>* Leaderboards – added an option to back out of changes in the leaderboards screen.</p>
<p> </p>
<p>Online<br>* New – added support for 'Force Default Setups' in Multiplayer restrictions screen.<br>* New – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.<br>* New – lobby search settings are now saved between sessions.<br>* Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.<br>* Fixed an issue where the player was unable to select the Bentley GT3 in online races.<br>* Fixed an issue in Create Lobby where selecting Vehicle ‘view details’ would reset the class filter.<br>* Fixed an issue where the in-game chat box would scroll when the player pressed the accelerator and brake controls.<br>* Various tweaks to the behaviour of cars that are terminally damaged, and cars will no longer try to teleport to the garage if there are no pit lanes.<br>* Fixed an issue where the player could drive out of the garage again after retiring from a race.<br>* Further tweaks and improvements to the online lobby Car Class GUI – classes are now sorted alphabetically; changes are now only apply once the player accepts the new settings; ‘Create’ options defaults to ‘Any’ class; fixes an issue where the host would see only one vehicle in the quick vehicle chooser list if identical vehicles was set to ‘yes’.<br>* Fixed the rolling start option so that toggling the rolling start flag correctly updates MP game data.<br>* Fixed an occasional crash while in online mode.</p>
<p> </p>
<p>Time Trial<br>* The standings info on the pause screen now shows real-time updated lap and standings info, and sorts the order of all active participants based on lap times.<br>* Fixed an issue where the player's best of session ghost time didn’t always exactly match his actual best of session time.</p>
<p> </p>
<p>Pitting, Tuning, Setups, Strategy<br>* Fixed an issue where a selected tyre option saved to a setup prior to Patch 3.0 would cause a game crash after applying Patch 3.0 and using that saved setup.<br>* Fixed an issue where tyre pressures were not resetting properly when returning to pits.<br>* Fixed an issue where brake temperatures were being reset when the player entered the pits, leading to unexpected braking behaviour.<br>* Adjustments to fuel calculations when returning to pits during a practice session – when calculating the required fuel when the player returns to the pits, the estimated fuel levels are used for consistency.</p>
<p> </p>
<p>Physics &amp; AI<br>* Tyres – small adjustment to peak slip ratio or P Zero Trofeo, Faretti Track, and other soft-track road tires for road cars.<br>* Various improvements to AI navigation when entering and leaving the pit boxes.<br>* Improved the transition from road to off-road as certain off-road surfaces caused too much jarring on the steering.</p>
<p> </p>
<p>Cut Track / Off Track System<br>* Sakitto International – further tweaks to the downhill Esses, to keep the AI on track when attempting bad passes that were causing the AI to hit the exit barriers.<br>* Various tracks – Nordschleife, Greenwood Karting, Silverstone National, Dubai GP, Barcelona National, Nurburgring Sprint Short – cut-track improvements based on latest community feedback.</p>
<p> </p>
<p>Career<br>* Fixed an issue where the player would be placed first on the grid of race two in a multi-race round, after being disqualified from the first race. Disqualified drivers will now be placed at the back of the grid.<br>* DLC Career Accolades are now only present if the appropriate DLC pack is installed. This fixes an issue where the player was unable to do 100% completion of accolades due to non-purchased DLCs accolades also being present.<br>* Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.<br>* Fixed a bug where the invitational events that require winning team championships weren't always unlocking.<br>* DLC Career Accolades – translated (non-English) strings added for Invitational Accolade – 320 Touring Challenge<br>* Fix to make sure player is placed last after skipping/simulating, in races where the second-best qualifying time is used for grid placement for the 2nd race (this was affecting Formula Rookie, LMP1-3, GT5 and Touring races).<br>* New – mandatory pitstop opening lap will now scale as well when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop<br>* Improved Contract system to allow for extra entry level contract awards when progressing to a new motorsport, or when only being offered a renewal for the current motorsport.<br>* Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play.</p>
<p> </p>
<p>Audio<br>* Tweaks to the Ginetta GT3, Clio and Bentley Speed 8.</p>
<p> </p>
<p>GUI, HUD, Telemetry<br>* New – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.<br>* New – added a game version number display to the main menu.<br>* New – the Best Line assist now provides an option to only show the braking areas.<br>* New – Enhanced Mirror option – when enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance.<br>* New – added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.<br>* New – added an option to back out of changes in the leaderboard screen.<br>* Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game.<br>* Track temperature is now displayed on all in-game menus.<br>* Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right.<br>* Track temperature will now display correctly based on the unit system and language selected by the player.<br>* Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres.<br>* Track Temperature and Weather information are now positioned uniformly across all in-game screens.<br>* Removed redundant leading zeros from the KERS motec display.<br>* Fixed an issue where accessing the map or telemetry in the monitor screen would disable the player HUD in game .<br>* Fixed issue where changing ‘Weather Slots’ also changed the race start time when using ‘Real Weather’ option.<br>* Enabled game exit via Gamepad back button, and display an exit confirmation dialogue.<br>* Vehicle Class icons – updated vintage F1 and vintage GT class icons.<br>* New GUI image with real-world livery for Ford Capri Group5.</p>
<p> </p>
<p>Replays<br>* Replays – fixed an issue where vehicle damage would automatically be repaired when watching a replay.</p>
<p> </p>
<p>Controls &amp; FFB<br>* Steering wheel angle now reverted to always centering during pause / pits / menus / etc. An alternative fix is now implemented to prevent the jolting when un-pausing the game.<br>* Fixed an issue where force feedback was still active when an AI team mate was driving the player’s car.<br>* Fixed an issue where calibrating the pedals could at times cause the pedals to function incorrectly.<br>* Logitech – updated pedal mappings for G29 and G920 to match the latest hardware revisions.<br>* Fanatec – added use of accelerator rumble on CSW Base v2.</p>
<p> </p>
<p>Vehicles<br>* Audi A1 Quattro – changed class to Road C2.<br>* Audi R18 e-tron – added hybrid/KERS readout to cockpit display. Rebalanced cockpit exposure/brightness.<br>* BAC Mono – fixed duplicate material name causing a problem on painted cockpit parts.<br>* BMW 2002 Turbo – tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.<br>* BMW 320TC – fixed the top speed statistic displayed in the front-end.<br>* Caterham SP300R – added push-to-pass boost gauge to cockpit display and enabled exhaust backfire.<br>* Ford Escort and Mustang 2+2 Fastback – tweaks to help reduce climbing other vehicles during side-to-side contact.<br>* Ford Mustang 2+2 Fastback – fix for shadow flicker on AI cars.<br>* Ford Capri Group5 – fixed offset rear fenders.<br>* Ford Mustang GT 2015 – reduced FFB tire force multiplier by 25%.<br>* Gumpert Apollo – re-added four exhausts.<br>* Marek/RWD LMP cars – improved the default view position.<br>* Ruf CTR – recalibrated engine boost and allow up to 1.4bar boost in setup to match original car. Stock boost of 1.1bar provides around 470hp as advertised. Fixed an issue where the external side mirrors were switched.<br>* Added hybrid boost gauge to display for McLaren P1, Marek RP339h LMP1, RWD P30 LMP1.</p>
<p> </p>
<p>Tracks<br>* Le Mans – lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb.</p>
<p> </p>
<p>General<br>* New – movable trackside objects and broken-off car parts will now be removed from the track after impacts.<br>* Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.<br>* Reworked the stretched headlight reflections to be more accurate to real life.<br>* Fixed an issue where the Driving Line assist would become invisible when particles were set to off.<br>* Ensure that players cannot turn on assists using hotkeys in community events, when the assists have been explicitly disabled for the event in question.<br>* Fix further cases where the pre-race cameras would at times cut into the track surface.<br>* Fixed an issue where vehicle windows would at times not render correctly when using centre cockpit cam and helmet cam.<br>* Improved general game stability.</p>
<p> </p>
<p>Dedicated Server Updates<br>* Lua scripting – as an alternative to external scripting via the server's HTTP API, the server now supports add-ons written in Lua.<br>* If the server advertises that it controls track selection, vehicle selection or vehicle class restriction, the game now correctly respects this and won't allow players choosing mismatching track/vehicle.</p>
]]></description><guid isPermaLink="false">22405</guid><pubDate>Fri, 18 Sep 2015 13:45:00 +0000</pubDate></item><item><title>WRC 5 dal 16 Ottobre</title><link>https://www.drivingitalia.net/home-page/software/wrc-5-dal-16-ottobre-r22403/</link><description><![CDATA[<p><em>Video game publisher and distributor Bigben Interactive, and French racing game developer Kylotonn Games, are happy to announce that WRC 5, the official 2015 FIA World Rally Championship (WRC) game, will be available between October 9th, 2015 and October 16th*. WRC 5 will be available for Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft, PlayStation 4, Playstation 3, PlayStation Vita and PC.</em><br><em>WRC 5 will be the first rally game to land on new-generation consoles, as well as previous generation, and will offer players the chance to wear the gloves of all the WRC drivers as well as those from the WRC 2 and Junior WRC support categories. Below is the final list of crews, teams and cars included in WRC 5.</em><br><em>The FIA World Rally Championship (WRC) pits drivers and production-based cars against some of the toughest and most varied conditions on the planet. In 2015, the roads on this epic motorsport adventure are spread across 14 countries, with 13 rallies on everything from snow packed forest tracks to rock-strewn mountain passes.</em><br><em>The release of WRC 5 is scheduled between October 9th and October 16th, 2015 and will be available for Xbox One, Xbox 360, PlayStation®4, Playstation®3, PlayStation® Vita and PC.</em></p>]]></description><guid isPermaLink="false">22403</guid><pubDate>Fri, 18 Sep 2015 09:55:00 +0000</pubDate></item><item><title>Loeb Rally Evo in video</title><link>https://www.drivingitalia.net/home-page/software/loeb-rally-evo-in-video-r22404/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/2e6cc235fa074b8135709538e8f3afc8.jpg" /></p>

<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/sV2-KIHv_0Y?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">22404</guid><pubDate>Fri, 18 Sep 2015 09:15:00 +0000</pubDate></item></channel></rss>
