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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/362/?d=1</link><description>News: News</description><language>en</language><item><title>Screens: Loeb Rally Evo e MXGP2</title><link>https://www.drivingitalia.net/home-page/software/screens-loeb-rally-evo-e-mxgp2-r22500/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b9c33c3b89ba7d952170404bb0a832c0.jpg" /></p>


<p>Il team Milestone non riposa e ci mostra oggi numerosi screenshots di anteprima dedicati ai due titoli attualmente in fase di sviluppo presso lo studio italiano: ecco quindi le immagini delle vetture di <a href="https://www.drivingitalia.net/index.php?showtopic=69340&amp;page=11#entry819331" rel="">Sébastien Loeb Rally EVO</a> e nuovi screens dall'appena annunciato <a href="https://www.drivingitalia.net/index.php?showtopic=71943#entry819334" rel="">MXGP2</a>, per tutti gli appassionati di motocross.</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-19301400-1448368734.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-19301400-1448368734_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29941" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-19301400-1448368734_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-57635300-1448368739.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-57635300-1448368739_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29942" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-57635300-1448368739_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-42663300-1448368750.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-42663300-1448368750_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29943" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-42663300-1448368750_thumb.png"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-23775000-1448368778.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-23775000-1448368778_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29946" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-23775000-1448368778_thumb.png"></a>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-38314100-1448368759.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-38314100-1448368759_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29944" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-38314100-1448368759_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-95260400-1448368767.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-95260400-1448368767_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29945" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-95260400-1448368767_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-10668900-1448368786.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-10668900-1448368786_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29947" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-10668900-1448368786_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-60575400-1448368793.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-60575400-1448368793_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29948" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-60575400-1448368793_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">22500</guid><pubDate>Tue, 24 Nov 2015 11:35:00 +0000</pubDate></item><item><title>Loeb Rally Evo: Pikes Peak video</title><link>https://www.drivingitalia.net/home-page/software/loeb-rally-evo-pikes-peak-video-r22498/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/38db7ca8034c81a91d03179d1766df3a.jpg" /></p>


<p>La Milestone ci propone anche oggi un video di anteprima dedicato al suo prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=69340#entry819264" rel="">Sébastien Loeb Rally EVO</a>: questa volta possiamo ammirare sul tracciato di Pikes Peak International Hill Climb 1988 una cattivissima Suzuki Escudo PP.<br><em>A fearless driving experience is coming from the past! Be ready to drive through the most dangerous track of Colorado: Pikes Peak International Hill Climb of 1988. Let’s hear the roar of Suzuki Escudo PP! Watch the video! The DLC Sébastien Loeb Rally EVO Peugeot 405 T16 PP and Sébastien Loeb Rally EVO Suzuki Escudo PP will be available for free in Day1 from 29th January 2016 for those who will pre-order a copy of Sébastien Loeb Rally EVO.</em></p>
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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/lvrpFhk9-EM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22498</guid><pubDate>Mon, 23 Nov 2015 17:15:00 +0000</pubDate></item><item><title>S&#xE9;bastien Loeb Rally Evo in pre ordine con bonus</title><link>https://www.drivingitalia.net/home-page/software/s%C3%A9bastien-loeb-rally-evo-in-pre-ordine-con-bonus-r22496/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f0b88f8f97c4b01c08288dc06694440c.jpg" /></p>


<p>Con il promo trailer visibile qui sotto, il team Milestone annuncia il bonus che sarà a disposizione per tutti quelli che effettueranno il pre ordine del nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=69340&amp;page=11" rel="">Sébastien Loeb Rally EVO</a>: dal 29 Gennaio tutti gli ordini riceveranno gratis il DLC con la Peugeot 405 T16 PP e la Suzuki Escudo PP, per godersi al meglio Pikes Peak !<br><em>A fearless driving experience is coming from the past! Be ready to drive through the most dangerous track of Colorado: Pikes Peak International Hill Climb of 1988. Let’s hear the roar of Peugeot 405 T16 PP! Watch the video! The DLC Sébastien Loeb Rally EVO Peugeot 405 T16 PP and Sébastien Loeb Rally EVO Suzuki Escudo PP will be available for free in Day1 from 29th January 2016 for those who will pre-order a copy of Sébastien Loeb Rally EVO.</em></p>
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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/LuGD63A_qAQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22496</guid><pubDate>Fri, 20 Nov 2015 16:35:00 +0000</pubDate></item><item><title>iRacing: ecco cosa ci attende...</title><link>https://www.drivingitalia.net/home-page/software/iracing-ecco-cosa-ci-attende-r22495/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/36d6602692f479d868f2d675feef0ac3.jpg" /></p>


<p>Il vice presidente Steve Myers ci aggiorna in un <a href="http://www.iracing.com/the-seasons-end-and-half-life-3-confirmed/" rel="external">lungo blog</a> su <a href="https://www.drivingitalia.net/index.php?showtopic=72386" rel="">cosa è in arrivo per iRacing</a>. Il simulatore americano prevede infatti gustose novità per i prossimi mesi: come prima cosa una nuova e più moderna interfaccia, quindi l'attesissima McLaren MP4-30 di Formula 1, per la quale saranno implementati anche il DRS (anche sui circuiti per attivare l'ala mobile), ERS, MGU e mescole diverse per le gomme, il tracciato del Nürburgring Nordschleife in 12 diverse configurazioni (e c'è anche la possibilità di avere in futuro la serie tedesca VLN), oltre a varie migliorie grafiche.<br>Myers ha poi spiegato che il nuovo circuito di Imola, la Mercedes AMG GT e l'Audi R8 LMS, saranno pronti per la build di Marzo, mentre la Formula Renault 2.0 ed il tracciato di Le Mans dovrebbero essere rilasciati entro la prima metà del 2016.<br><br></p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-46042600-1447924269.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-46042600-1447924269_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29885" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-46042600-1447924269_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-39697900-1447924279.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-39697900-1447924279_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29886" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-39697900-1447924279_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">22495</guid><pubDate>Thu, 19 Nov 2015 08:10:00 +0000</pubDate></item><item><title>Project CARS: nuovi screens "storici"</title><link>https://www.drivingitalia.net/home-page/software/project-cars-nuovi-screens-quotstoriciquot-r22493/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b0f382972842d1fc32728895d1fb8e0f.jpg" /></p>


<p>A quanto pare si avvicina il rilascio di un nuovo pacchetto di contenuti extra per Project CARS, dedicato questa volta a <a href="https://www.drivingitalia.net/index.php?showtopic=72289" rel="">circuiti e vetture storiche</a>: si intensificano infatti in questi giorni gli screenshots inediti... Riconoscete i protagonisti?</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-89558300-1447447690.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-89558300-1447447690_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29860" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-89558300-1447447690_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-31389500-1447447720.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-31389500-1447447720_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29869" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-31389500-1447447720_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-90863800-1447447693.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-90863800-1447447693_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29861" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-90863800-1447447693_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-51996400-1447447696.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-51996400-1447447696_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29862" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-51996400-1447447696_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-22842500-1447447699.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-22842500-1447447699_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29863" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-22842500-1447447699_thumb.jpg"></a>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-17952400-1447447701.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-17952400-1447447701_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29864" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-17952400-1447447701_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-66436200-1447447706.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-66436200-1447447706_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29865" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-66436200-1447447706_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-42263200-1447447710.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-42263200-1447447710_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29866" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-42263200-1447447710_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-81353700-1447447714.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-81353700-1447447714_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29867" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-81353700-1447447714_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-64303700-1447447716.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2015/ccs-2-0-64303700-1447447716_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29868" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-64303700-1447447716_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">22493</guid><pubDate>Fri, 13 Nov 2015 19:45:00 +0000</pubDate></item><item><title>Project Cars PC Patch v6.0</title><link>https://www.drivingitalia.net/home-page/software/project-cars-pc-patch-v60-r22490/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/4dae3f6dd9220a3fa8404bc99967902a.jpg" /></p>

<p><em>The PC version is about to go live on Steam, and with that, here are the full release notes. Enjoy </em><img src="http://forum.projectcarsgame.com/images/smilies/smile.png" alt="smile.png"></p>
<p><em> </em></p>
<p><em>Project CARS – PC Patch 6.0 – Release notes </em></p>
<p><em> </em></p>
<p><em><strong>Online</strong></em><br><em>* NEW – Host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.</em><br><em>* NEW – Mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.</em><br><em>* NEW – Option to set race length by time (also available in Quick Race).</em><br><em>* NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.</em><br><em>* NEW – Dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.</em><br><em>* Fixed an exploit where a player could be awarded a win by jumping the start.</em><br><em>* Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.</em><br><em>* Fixed a game crash issue if the client is kicked while typing in the chat box.</em><br><em>* Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.</em></p>
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<p><em><strong>Career</strong></em><br><em>* Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’</em><br><em>* Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.</em><br><em>* The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.</em><br><em>* DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.</em><br><em>* If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).</em><br><em>* Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.</em><br><em>* Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.</em></p>
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<p><em><strong>Controls</strong></em><br><em>* Fixed an issue where remapping KERS would stop it working.</em><br><em>* Fixed an issue where changes made to Gamepad Advanced Options were not saved.</em><br><em>* Added Thrustmaster T150 support.</em></p>
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<p><em><strong>Tracks</strong></em><br><em>* Zolder – fixed a potential ‘landmine’ issue.</em><br><em>* Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.</em><br><em>* Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.</em><br><em>* Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.</em><br><em>* Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.</em><br><em>* Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.</em></p>
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<p><em><strong>Vehicles</strong></em><br><em>* Bentley Continental GT3 – fixed DLC livery windscreen banners.</em><br><em>* Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.</em><br><em>* Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.</em></p>
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<p><em><strong>Physics &amp; AI </strong></em><br><em>* AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.</em><br><em>* Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.</em><br><em>* Implemented support to remove detached wheels from the track after a certain amount of time.</em></p>
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<p><em><strong>GUI &amp; HUD</strong></em><br><em>* Vehicle selection – manufacturer page now orders icons alphabetically.</em><br><em>* Improved the French translations for some of the items in the vehicle setup screens.</em><br><em>* Minor updates to Career Dashboard – motorsports &amp; DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.</em><br><em>* Improved Race Central screen – better balanced background image, removed gradient in top-right corner.</em><br><em>* Track layout map images are now displayed on the quick track selection screens.</em><br><em>* Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.</em><br><em>* Updated the Xbox One controller image to the new Elite Controller.</em><br><em>* Fixed an issue where the UI stops responding on ghost selection when player enters the My Garage option.</em></p>
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<p><em><strong>General</strong></em><br><em>* Fixed an issue during pit stops where the pit crew mistakes ratio was too high.</em><br><em>* Driver name tags above cars can now be turned on for replays.</em><br><em>* Entering the pits during a Time Trial will now invalidate that lap’s time.</em><br><em>* Improved Helmet view exposure for historic drivers.</em></p>
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<p><em><strong>Oculus Rift </strong></em><br><em>This update is primarily to improve the HUD position/rotation/scaling editor and the custom VR settings system.</em><br><em>* All movement and rotation is now relative to the HUD’s local axis instead of world axis.</em><br><em>* The HUD controls are now all located on the numeric keypad. Toggling between position and rotation modes are done by pressing the NUM-0 key.</em><br><em>* HUD movement speeds are now reduced and we added controls for slow scale control. The movement speed will now also accelerate if you press and hold a key, limited to maximum 10x speed.</em><br><em>* The movement amount per click of the HUD editing controls for placement and rotation are now scaled when you scale the HUD size up or down. This helps a lot as it gives much finer controls when positioning/rotating while the HUD is scaled down.</em><br><em>* Changes to the HUD position/rotation/scale will now only be saved when you confirm to save the edited HUD settings; otherwise it restores the previous settings.</em></p>
<p><em> </em></p>
<p><em><span style="text-decoration:underline">New and improved Oculus HUD movement keys layout</span></em></p>
<p><em> </em></p>
<p><em>The HUD adjustment now runs in one of two modes - movement and rotation / scale. Num-Pad 0 toggles between these modes.</em></p>
<p><em> </em></p>
<p><em>In movement mode the controls are as follows (numpad)</em><br><em>4 &amp; 6: move left and right</em><br><em>1 &amp; 3: move left and right slowly</em><br><em>8 &amp; 2: move up and down</em><br><em>7 &amp; 9: move up and down slowly</em><br><em>+ &amp; -: move back and forth</em><br><em>/ &amp; *: move back and forth slowly</em><br><em>5: resets position to the default</em></p>
<p><em> </em></p>
<p><em>In rotation / scale mode the controls are as follows (numpad)</em><br><em>4 &amp; 6: rotate left and right</em><br><em>8 &amp; 2: rotate up and down</em><br><em>1 &amp; 3: rotate anti-clockwise / clockwise</em><br><em>+ &amp; -: scale the HUD bigger and smaller</em><br><em>/ &amp; *: scale the HUD bigger and smaller slowly</em><br><em>5: resets rotation and scale to the default</em></p>
<p><em> </em></p>
<p><em><span style="text-decoration:underline">Custom VR settings system</span></em><br><em>This file is located in your ‘My Documents\Project CARS’ folder, and is called ‘oculussettings.xml’</em><br><em>There are entries to control the position, rotation and scale for each of the following:</em><br><em>* HUD (HUDSettings)</em><br><em>* Main Menus (FrontEndSettings)</em><br><em>* In-game Menus (InGameSettings)</em><br><em>The format for each is identical and the data can be copied between them. While we currently only allow you to edit the HUD in-game using the system documented above, you can freely copy the saved values to the entries for the front-end and in-game menus settings, and these will then also appear at the repositioned placement/rotation/scale settings.</em><br><em>FYI – the rotation part is a quaternion, if anyone wants to try and make sense of it (the names are intuitive, offsetX offsetY, offsetZ, scale, and rotation[WXYZ]).</em><br><em>The other 3 entries are:</em><br><em>* FullScreen – sets the full screen mirror mode. Default is ‘true’. Set to ‘false’ to disable full screen mirror mode.</em><br><em>* HideCrowds – used to hide crowds (performance gain). Default is ‘true’. Set to ‘false’ to enable crowds again.</em><br><em>* LimitCars – not yet used, future addition</em></p>
]]></description><guid isPermaLink="false">22490</guid><pubDate>Fri, 13 Nov 2015 09:50:00 +0000</pubDate></item><item><title>rFactor 2 disponibile su Steam !</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-disponibile-su-steam-33-r22489/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/51d95aafb3b82e0f708d904f8a23e346.jpg" /></p>

<p><em><strong>rFactor 2 Now on Steam</strong></em><br><em>Keeping it as simple as possible. </em><img src="http://isiforums.net/f/images/smilies/smile.png" alt="smile.png"><br><em>You can buy rFactor 2 on Steam here:</em><br><a href="http://store.steampowered.com/app/365960/" rel="external"><em>http://store.steampowered.com/app/365960/</em></a><br><em> </em><br><em>rFactor 2 = offline only</em><br><em>rFactor 2 Lifetime = offline/multiplayer/no subscription required</em><br><em>Online Services = Adds 1 year multiplayer to offline</em><br><em> </em><br><em>Be sure to check out things like the workshop:</em><br><a href="http://steamcommunity.com/workshop/browse/?appid=365960&amp;browsesort=trend&amp;section=readytouseitems" rel="external"><em>http://steamcommunity.com/workshop/b...eadytouseitems</em></a><br><em> </em><br><em>There are a few guides up in the community hub:</em><br><a href="http://steamcommunity.com/app/365960" rel="external"><em>http://steamcommunity.com/app/365960</em></a><br><em> </em><br><em><strong>Already own rF2?</strong></em><br><em>You can keep using rF2 as you are now, or you can MOVE to Steam. When you move to Steam, your non-Steam access becomes DEAD. Also, your non-Steam subscription (whatever remains on it) is WIPED (you just get the offline version on Steam).</em><br><em>Lifetime non-Steam users get a Lifetime steam key.</em><br><em> </em><br><em>You can get access to the form to request your Steam key on our FAQ page under 'purchase questions': </em><a href="http://rfactor.net/web/rf2/rf2help/" rel="external"><em>http://rfactor.net/web/rf2/rf2help/</em></a><br><em>(Please don't link to the form directly so people are hopefully seeing the warnings a few times).</em><br><em> </em><br><em>Yes, non-Steam and Steam users can race together. The current build on Steam is the build you have as a non-Steam user. Steam users DO have some additional features, such as workshop, Steam matchmaker and a few other things </em><a href="http://rfactor.net/web/2015/10/14/rfactor-2-steam-release-information/" rel="external"><em>detailed in the Q&amp;A</em></a><em>.</em><br><em> </em><br><em>NOTES: Steam dedi server will be an anonymous download published later today.</em></p>
]]></description><guid isPermaLink="false">22489</guid><pubDate>Thu, 12 Nov 2015 18:00:00 +0000</pubDate></item><item><title>rFactor 2 Build 1028 update 35</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-1028-update-35-r22488/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/73fab57cfc69c63a8593f249f29cb644.jpg" /></p>


<p><em><strong>Build Notes (Update 35, Build 1028):</strong></em><br><em>FEATURES:</em><br><em>- Improved detection of controllers by checking device VID and PIDs if it failed by device name (which could happen in some cases - apparently the names are not always consistent for identical devices).</em><br><em>- Removed a couple unused PLR variables.</em><br><em>- Added a new control "Load Vehicles" so you can load the full graphics and sound of temp cars while you are driving down a straight or parked at the side of the road.</em><br><em>- Re-enabled some gizmos for brake wear and temps.</em><br><em>- Defaulting camera zoom in and out to number pad 3 and 1, respectively.</em><br><em>- Now sorting opponent filters alphabetically.</em><br><em>- Added tire wear info to results file. Also, resume-from-replay now restores general tire wear.</em><br><em>- Added HDV variable AIBumpstop in order to control some occasional physics instabilities.</em><br><em>- Pressing Shift with the Increase/Decrease FOV controls will now adjust the seat pitch angle. In turn, that will be stored for the specific vehicle you are using.</em><br><em>- Practice on by default</em><br><em>- Removed tree structure from RFM tree scroll box.</em><br><em>- Moved damage to near the top of the pit menu.</em><br><em>- Added borderless window mode.  This mode only works at current desktop resolution.</em><br><em>- Added times for sector 1 &amp; 2 from best lap to the plugin scoring data. (Not necessarily the best sector 1 &amp; 2 times, which are already provided.)</em><br><em>- Added cockpit.ini variable "DebrisIndexInCockpit=&lt;x&gt;" which makes instance DEBRIX&lt;x&gt; visible in cockpit view.</em><br><em>- Now keeping the last 25 trace files.</em><br><em>MULTIPLAYER:</em><br><em>- Added a boundary line between official ISI servers and all others on the multiplayer game list.</em><br><em>FIXES:</em><br><em>- Scale the instant replay text and progress bar correctly.</em><br><em>- Fixed loose objects that would fall asleep and become rather solid.</em><br><em>- Disabled a few lines of code that overrode our intended defaults.</em><br><em>- Reduced possibility of significant halts when someone joins in multiplayer.</em><br><em>- Fix for AI's incorrectly trying to match non-AI driving lines on superspeedways</em><br><em>- Fix for occasional select box misdrawing at resolutions other than 1920X1080</em><br><em>- Fix for crash that happens when file defining a virtual vehicle doesn't get transfered to a multiplayer client.</em><br><em>- Handled a potential crash caused by replacement vehicle having less tire compounds than the virtual vehicle.</em><br><em>- Made AIs coming out of the garage at least try to avoid slow cars in the pitlane.</em><br><em>- Fix for displaying a Race Events components from the RFM selector page, even when it's package file doesn't exist.</em><br><em>MODDING / PUBLIC DEV:</em><br><em>- SDK updated to latest Options.</em><br><em>- Recording path should no longer stick the 1st and last waypoint any closer than 80% of the defined waypoint distance.</em></p>
<p> </p>
<p><em><strong>Notes:</strong></em><br><em>- You can (when available) install the dedicated server distribution from Steam as that works for both Steam and non-Steam matchmaker.</em></p>
<p> </p>
<p><em><strong>KNOWN ISSUES:</strong></em><em> rFactor 2 Build 1028 (NON-Steam)</em><br><em>- On rare occasion, when using "+connect" command via shortcut on server, users may need to retry multiple times when connecting to a password protected server.</em><br><em>- Launcher Message will display: "Component "Core UI 1.0" failed to verify, removed from inventory"" In some rare cases this can cause issues with custom UI that also relies on core UI to handle some pages.	   </em><br><em>- The rFactor2 Matchmaker list will not count clients that join a server using rFactor 2 Steam edition in the "player" column.</em><br><em>- "RaceEvents" on workshop are not served by dedicated server. Non-steam clients and clients not subscribed to the workshop item will need to manually install "RaceEvents".</em><br><em>Other known issues still to be found in knownissues.txt</em></p>
<p> </p>
<p><a href="https://www.drivingitalia.net/index.php?app=core&amp;module=attach&amp;section=attach&amp;attach_rel_module=post&amp;attach_id=29843" rel="">View attachment: demobg1028.jpg</a><br><a href="https://www.drivingitalia.net/index.php?app=core&amp;module=attach&amp;section=attach&amp;attach_rel_module=post&amp;attach_id=29844" rel="">View attachment: newdemo.jpg</a></p>

]]></description><guid isPermaLink="false">22488</guid><pubDate>Wed, 11 Nov 2015 19:55:00 +0000</pubDate></item><item><title>Nuova patch per F1 2015</title><link>https://www.drivingitalia.net/home-page/software/nuova-patch-per-f1-2015-r22487/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/aade1dea6db79c12a24e6b881745d85e.jpg" /></p>

<p><em>Here's a run-down of what the patch contains...</em><br><em><strong>Game</strong></em></p>
<ul>
<li>
<em>Added a session list screen which is available via the Multiplayer menu. This screen will allow players to search for all public sessions and join the one they want to. Custom and Hopper sessions will be visible on this list.</em>
</li>
<li>
<em>Multiplayer fixes and improvements:</em><ul>
<li>
<em>Added additional information to lobbies so players can see how much progress has been made in the current session.</em>
</li>
<li>
<em>Parc ferme rules are no longer incorrectly applied so players will not get their fuel locked to 100kg in qualifying or not be able to change their tyres at the start of a race if they qualified outside the top ten.</em>
</li>
<li>
<em>Fixed an issue that would cause a players car to always be ghosted during timed qualifying sessions.</em>
</li>
<li>
<em>Fixed framerate and lag spikes causing incorrect collisions.</em>
</li>
<li>
<em>Fixed a bug that meant connections with limited upload bandwidth would appear laggy while on track and eventually disconnect.</em>
</li>
<li>
<em>Disallowing Brake Assist will no longer also block ABS.</em>
</li>
<li>
<em>Cars will no longer ghost when driving too slowly on track.</em>
</li>
<li>
<em>Fixed a bug which made the screen pulse black when spectating specific cars in specific circumstances.</em>
</li>
<li>
<em>Minor hopper improvements and changes</em><ul>
<li>
<em>Removed the AI from all hoppers.</em>
</li>
<li>
<em>Removed the assist restrictions from the Hardcore hopper.</em>
</li>
<li>
<em>Made the countdown timer longer and prevented it from starting for a short time if there are not many players in the session to try to allow more people to join.</em>
</li>
<li>
<em>Changed the grid order to random from realistic. So now the players Mercedes cars will not always start on the front row.</em>
</li>
<li>
<em>Updated the Feature Race to Brazil.</em><br>
</li>
</ul>
<p>
[*]<em>Removed the incorrect second DRS detection zone from the Mexico mini map. This was not present in the actual track data.</em>
[*]<em>Corrected the number of laps for the Mexican Grand Prix.</em>
[*]<em>The player is now correctly disqualified for not using both compounds in a dry weather race.</em>
[*]<em>Improvements to AI behaviour in Qualifying:</em></p>
<ul>
<li>
<em>AI will no longer all leave the garage at the same time.</em>
</li>
<li>
<em>AI will no longer use Prime tyres in Q2.</em>
</li>
<li>
<em>AI will always do two runs in Short Qualifying and Q3.</em><br>
</li>
</ul>
<p>
[*]<em>Fixed the flashing rear tyre issue present on some PC setups.</em>
[*]<em>Made the D-Pad menu more responsive to use.</em>
[*]<em>Fixed an issue that would sometimes cause OSD messages to remain on screen or to never display. This was mostly reported online but can be seen offline too.</em>
[*]<em>Fixed an issue that would cause new tyres to be too cold when they’re put on at a pit stop.</em>
[*]<em>Fixed a problem that could cause unrealistic lap times in practice and qualifying.</em><br></p>
</li>
</ul>
<p><br></p>
</li>
</ul>
<p><br><em><strong>Sports Updates – Part 1</strong></em></p>
<ul>
<li>
<em>Adjusted the relative performance of the teams and drivers based on the season’s results so far.</em>
</li>
<li>
<em>Updated the tyres for Russia to Super Soft and Soft.</em><br>
</li>
</ul>
<p><br><em><strong>High End PC Enhancements</strong></em></p>
<ul>
<li>
<em>New CPU-driven particle effects to improve visual quality on systems with high-end CPUs. Select “high” or “ultra” particle effects from the options menu.</em>
</li>
<li>
<em>Increased audio voice counts for systems with high-end CPUs. Select the “high” audio quality setting from the option menu.</em>
</li>
<li>
<em>Improved CPU performance for users with 6 and 8+ cores.</em>
</li>
<li>
<em>Improved CPU performance for Intel CPUs with Hyper-Threading Technology.</em>
</li>
<li>
<em>Optimised performance for Intel integrated graphics chips.</em><br>
</li>
</ul>
<p></p>
]]></description><guid isPermaLink="false">22487</guid><pubDate>Wed, 11 Nov 2015 17:10:00 +0000</pubDate></item><item><title>F1 2015 patch in arrivo e... F1 2016</title><link>https://www.drivingitalia.net/home-page/software/f1-2015-patch-in-arrivo-e-f1-2016-r22484/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/9b6684981d21d2a74729f476ae37ca42.jpg" /></p>

<p><em>Here you can find the specifics of what will be covered in the patch:</em><br><em><strong><span style="text-decoration:underline">Game</span></strong></em></p>
<ul>
<li>
<em>Added a session list screen which is available via the Multiplayer menu. This screen will allow players to search for all public sessions and join the one they want to. Custom and Hopper sessions will be visible on this list.</em>
</li>
<li>
<em>Multiplayer fixes and improvements:</em><ul>
<li>
<em>Added additional information to lobbies so players can see how much progress has been made in the current session.</em>
</li>
<li>
<em>Parc ferme rules are no longer incorrectly applied so players will not get their fuel locked to 100kg in qualifying or not be able to change their tyres at the start of a race if they qualified outside the top ten.</em>
</li>
<li>
<em>Fixed an issue that would cause a players car to always be ghosted during timed qualifying sessions.</em>
</li>
<li>
<em>Fixed framerate and lag spikes causing incorrect collisions.</em>
</li>
<li>
<em>Fixed a bug that meant connections with limited upload bandwidth would appear laggy while on track and eventually disconnect.</em>
</li>
<li>
<em>Disallowing Brake Assist will no longer also block ABS.</em>
</li>
<li>
<em>Cars will no longer ghost when driving too slowly on track.</em>
</li>
<li>
<em>Fixed a bug which made the screen pulse black when spectating specific cars in specific circumstances.</em>
</li>
<li>
<em>Minor hopper improvements and changes</em><ul>
<li>
<em>Removed the AI from all hoppers.</em>
</li>
<li>
<em>Removed the assist restrictions from the Hardcore hopper.</em>
</li>
<li>
<em>Made the countdown timer longer and prevented it from starting for a short time if there are not many players in the session to try to allow more people to join.</em>
</li>
<li>
<em>Changed the grid order to random from realistic. So now the players Mercedes cars will not always start on the front row.</em>
</li>
<li>
<em>Updated the Feature Race to Brazil.</em><br>
</li>
</ul>
<p>
[*]<em>Removed the incorrect second DRS detection zone from the Mexico mini map. This was not present in the actual track data.</em>
[*]<em>Corrected the number of laps for the Mexican Grand Prix.</em>
[*]<em>The player is now correctly disqualified for not using both compounds in a dry weather race.</em>
[*]<em>Improvements to AI behaviour in Qualifying:</em></p>
<ul>
<li>
<em>AI will no longer all leave the garage at the same time.</em>
</li>
<li>
<em>AI will no longer use Prime tyres in Q2.</em>
</li>
<li>
<em>AI will always do two runs in Short Qualifying and Q3.</em><br>
</li>
</ul>
<p>
[*]<em>Fixed the flashing rear tyre issue present on some PC setups.</em>
[*]<em>Made the D-Pad menu more responsive to use.</em>
[*]<em>Fixed an issue that would sometimes cause OSD messages to remain on screen or to never display. This was mostly reported online but can be seen offline too.</em>
[*]<em>Fixed an issue that would cause new tyres to be too cold when they’re put on at a pit stop.</em>
[*]<em>Fixed a problem that could cause unrealistic lap times in practice and qualifying.</em><br></p>
</li>
</ul>
<p><br></p>
</li>
</ul>
<p><br><em><strong><span style="text-decoration:underline">Sports Updates – Part 1</span></strong></em></p>
<ul>
<li>
<em>Adjusted the relative performance of the teams and drivers based on the season’s results so far.</em>
</li>
<li>
<em>Updated the tyres for Russia to Super Soft and Soft.</em><br>
</li>
</ul>
<p><br><em><strong><span style="text-decoration:underline">High End PC Enhancements</span></strong></em></p>
<ul>
<li>
<em>New CPU-driven particle effects to improve visual quality on systems with high-end CPUs. Select “high” or “ultra” particle effects from the options menu.</em>
</li>
<li>
<em>Increased audio voice counts for systems with high-end CPUs. Select the “high” audio quality setting from the option menu.</em>
</li>
<li>
<em>Improved CPU performance for users with 6 and 8+ cores.</em>
</li>
<li>
<em>Improved CPU performance for Intel CPUs with Hyper-Threading Technology.</em>
</li>
<li>
<em>Optimised performance for Intel integrated graphics chips.</em><br>
</li>
</ul>
<p><br><em>In addition to the above, we’re also working on the second part of our seasonal sports updates, which will include some updated visual changes to a number of the cars. Please note that we do not have free rein to include every change that has happened; we are at the mercy of working with each individual team in terms of the updates that they would like us to include. As soon as all of the updates are signed off, I’ll let you know more of the specifics.</em><br><em>“What about consoles..?” I hear you cry! The plan will be to ensure that the above fixes make it over to console as soon as possible. The only exception to the above is that the additional multiplayer session list isn’t available on all platforms, so we’ll be looking into ways of improving the existing hopper system for the Xbox One. As you no doubt know, each platform patch needs to be extensively tested, and console patches also need to be submitted and verified by the platform holders prior to release, so we cannot confirm dates as yet, but I’ll do my best to keep you all up-to-date on progress.</em><br><em>So that’s how the patch roadmap is shaping up currently. Following that we’ll continue to closely monitor your feedback as we head into the New Year, and as our focus inevitably turns more towards next year… Which brings me onto the other exciting thing that is currently underway…</em></p>
<p> </p>
<p><em><strong><span style="text-decoration:underline">F1 2016</span></strong></em><br><em>Most of the team have now moved onto F1 2016 and are working on some new and exciting features, including a couple of must-haves which we know are important to you.</em><br><em>We are also looking to do something we’ve never done before, or, certainly not to this extent… We’re looking to get you guys really engaged and involved in helping to shape the game, and it’ll be really exciting to see how many of you would be interested in getting involved and offering your feedback. I can’t wait to get all of this in motion very soon, and you’ll be hearing more shortly. For now, to give you a high level idea of what to expect, we’re looking to perhaps run some internal game testing early in the New Year, get you to meet some of the team, discuss various aspects of game development and get your hands on the latest code for some early impressions &amp; feedback. Quite when and for how long this process is going to run for has yet to be determined, but I hope that you are as excited about this as we are.</em><br><em>Beyond F1 2016, we’re also looking at ways in which we can get you more involved in the shaping of the series’ future from the very beginnings of the design phase too, before the features have to be locked down, so hopefully much more on this a bit further down the line… for now I just wanted to whet your appetite!</em></p>
]]></description><guid isPermaLink="false">22484</guid><pubDate>Tue, 10 Nov 2015 17:35:00 +0000</pubDate></item></channel></rss>
