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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/359/?d=1</link><description>News: News</description><language>en</language><item><title>MXGP2 by Milestone il 31 Marzo</title><link>https://www.drivingitalia.net/home-page/software/mxgp2-by-milestone-il-31-marzo-r22549/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d97ed70bbe6b3e2cc7d58f164cc17bf7.jpg" /></p>


<p>Milestone ha annunciato la data d'uscita di <a href="https://www.drivingitalia.net/index.php?showtopic=71943" rel="">MXGP2 - The Official Motocross Videogame</a>. Il gioco sarà disponibile a partire dal 31 marzo, nelle versioni PC, PlayStation 4 e Xbox One. Di seguito il comunicato ufficiale.<br><em>Milestone s.r.l., la più grande realtà italiana impegnata nello sviluppo di videogiochi per console e PC, leader mondiale nello sviluppo di videogiochi dedicati al mondo delle due ruote, annuncia che MXGP2 - The Official Motocross Videogame, sarà disponibile dal 31 Marzo 2016 su Xbox One, PlayStation 4 e Windows PC/STEAM. In occasione dell'annuncio della Release Date ufficiale ecco i packshot di gioco delle 3 piattaforme previste.</em></p>
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<div style="text-align:center"><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2015/ccs-2-0-07956300-1450537047.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_12_2015/ccs-2-0-07956300-1450537047_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30215" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-07956300-1450537047_thumb.jpg"></a></div>
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]]></description><guid isPermaLink="false">22549</guid><pubDate>Sat, 19 Dec 2015 14:55:00 +0000</pubDate></item><item><title>Loeb Rally Evo: Lancia Delta in Galles!</title><link>https://www.drivingitalia.net/home-page/software/loeb-rally-evo-lancia-delta-in-galles33-r22548/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3cc462205929d6b28080ebdda0654bc3.jpg" /></p>


<p>Dopo lunga attesa, la Milestone ci mostra finalmente un video di gameplay del suo prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=69340&amp;page=13#entry821085" rel="">Sébastien Loeb Rally Evo</a>: il trailer ci mostra, con diverse visuali, una Lancia Delta S4 impegnata nella tappa fangosa e bagnata del Galles.<br></p>
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]]></description><guid isPermaLink="false">22548</guid><pubDate>Fri, 18 Dec 2015 17:50:00 +0000</pubDate></item><item><title>Euro Truck Simulator 2 v1.22</title><link>https://www.drivingitalia.net/home-page/software/euro-truck-simulator-2-v122-r22547/</link><description><![CDATA[
<p><em>Let's do a short recap of major items that made this update:</em></p>
<p><em> </em></p>
<p><em><strong>GAMEPLAY</strong></em></p>
<ul>
<li>
<em>World of Trucks Contracts feature - now you able take jobs from the World of Trucks website</em>
</li>
<li>
<em>Tire decals coloring</em>
</li>
<li>
<em>Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)</em>
</li>
<li>
<em>The paint shop was integrated into the standard truck configuration</em><br>
</li>
</ul>
<p><br><em><strong>VEHICLES</strong></em></p>
<ul><li>
<em>Improved truck's chassis geometry by adjusting fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle</em><br>
</li></ul>
<p><br><em><strong>CODE</strong></em></p>
<ul>
<li>
<em>When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission)</em>
</li>
<li>
<em>When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition                   </em>
</li>
<li>
<em>Hired drivers are more efficient when equipped by good truck</em>
</li>
<li>
<em>User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)</em>
</li>
<li>
<em>User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)</em>
</li>
<li>
<em>Config for disabling "Autoparking" dialogue (g_adviser_auto_parking)</em>
</li>
<li>
<em>Config for disabling Route Advisor popups when hidden (g_adviser_keep_hidden)</em>
</li>
<li>
<em>Fixing missing world on low-end GPUs on OSX</em>
</li>
<li>
<em>Improved physics and stability of trailers (disconnected, parked, AI)</em><br>
</li>
</ul>
<p><br><em><strong>AI</strong></em></p>
<ul>
<li>
<em>User defined traffic density, defined by multiplier to default (g_traffic)</em>
</li>
<li>
<em>Improved simulation of suspension (leaning in curves or when accelerating/decelerating)</em>
</li>
<li>
<em>Improved navigation, lane switching, spawning and obstacle checking</em><br>
</li>
</ul>
<p><br><em><strong>SOUND</strong></em></p>
<ul>
<li>
<em>New sounds for Volvo FH16 Classic</em>
</li>
<li>
<em>New sounds for Volvo FH</em><br>
</li>
</ul>
<p><br><em><strong>MISC</strong></em></p>
<ul>
<li>
<em>Higher resolution textures are used on models in UI screens regardless of the graphics settings</em>
</li>
<li>
<em>Redesigned job and time widget on desktop</em>
</li>
<li>
<em>Day/night effect switching for movers and walkers</em><br>
</li>
</ul>
<p></p>
]]></description><guid isPermaLink="false">22547</guid><pubDate>Thu, 17 Dec 2015 19:40:00 +0000</pubDate></item><item><title>S&#xE9;bastien Loeb Rally Evo in testing...</title><link>https://www.drivingitalia.net/home-page/software/s%C3%A9bastien-loeb-rally-evo-in-testing-r22545/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/5c77f80c28efe7eb18efa9db71c2b69e.jpg" /></p>


<p>Decisamente fuori dal comune è il trailer che ci presenta oggi la Milestone e che ci mostra un beta tester d'eccezione per il prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=69340&amp;page=13" rel="">Sébastien Loeb Rally EVO</a>: è proprio il campionissimo Sébastien Loeb, che a quanto pare si è divertito con il "suo" prossimo racing game!<br><em>WooW! Who can test the game better than The Legend of Rally, Sébastien Loeb? Get ready to rally, ‪SLRallyEVO‬ is coming...</em></p>
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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/x6l7zjaTGHU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22545</guid><pubDate>Thu, 17 Dec 2015 11:15:00 +0000</pubDate></item><item><title>KartKraft: partnership con Formula K</title><link>https://www.drivingitalia.net/home-page/software/kartkraft-partnership-con-formula-k-r22544/</link><description><![CDATA[

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<a href="https://www.facebook.com/KartKraftGame/photos/pcb.10156287612560484/10156287596375484/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-0/s480x480/12342649_10156287596375484_5752280119977666065_n.jpg?oh=044f97e67636da6c75acf77c03779748&amp;oe=570E3DB0" alt="12342649_10156287596375484_5752280119977666065_n.jpg?oh=044f97e67636da6c75acf77c03779748&amp;oe=570E3DB0"></a><br><a href="https://www.facebook.com/KartKraftGame/photos/pcb.10156287612560484/10156287596380484/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-0/p240x240/12390979_10156287596380484_8270804188098457716_n.jpg?oh=3378a587ad005f267278bd70b761ee23&amp;oe=56E0E057" alt="12390979_10156287596380484_8270804188098457716_n.jpg?oh=3378a587ad005f267278bd70b761ee23&amp;oe=56E0E057"></a>
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]]></description><guid isPermaLink="false">22544</guid><pubDate>Wed, 16 Dec 2015 18:05:00 +0000</pubDate></item><item><title><![CDATA[Assetto Corsa v1.4 & Dream Pack 3 disponibili]]></title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-v14-amp-dream-pack-3-disponibili-r22540/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/018d9ca64259e9bbbcc401eedcef2b3f.jpg" /></p>

<p><em><strong>Grafica </strong></em><br><em>Diverse feature dedicate agli effetti post procesing sono state riviste o riscritte, incluso il filtro FXAA che ora utilizza uno shader proprietario. La versione 1.4 si avvantaggia anche di un nuovo sistema di riflessioni dinamiche algoritmi dedicati al filtro HDR che migliora drasticamente la resa delle carrozzerie, dei corpi vettura e dei materiali, grazie a riflessioni e illuminazione ancora più naturai e realistiche. E' stato riscritto anche il sistema di rendering per le informazioni visualizzate sulla strumentazione, migliorandone la resa grafica e la definizione. </em></p>
<p> </p>
<p><em><strong>Intelligenza artificiale </strong></em><br><em>La build 1.4 introduce un nuovo algoritmo per migliorare la capacità delle auto pilotate dall'AI di interpretare la traiettoria ideale, migliorandone il comportamento soprattutto nelle fasi di guida più critiche, con auto che corrono molto ravvicinate. Anche gli algoritmi che gestiscono la frenata sono in grado di perceipire e sfruttare il bloccaggio della ruota interna per le auto a trazione anteriore, problematica introdotta dalle caratteristiche intrinseche della Abarth 500 Assetto Corse. </em></p>
<p> </p>
<p><em><strong>Multiplayer</strong></em><br><em>Il sistema antilag/antiwarp è stato largamente migliorato, introducendo un nuovo algoritmo di predizione in grado di gestire al meglio gli errori di trasmissione che erano soliti generare lag e effetti di warp: il risultato è un'esperienza online molto più consistente e stabile. </em></p>
<p> </p>
<p><em><strong>Sonoro </strong></em><br><em>Del nuovo approccio tecnico alla riproduzione dell'audio delle auto ne beneficia anche il DreamPack 3, garantendo una nota distintiva per ogni vettura, dalla Abarth 500 Assetto Corse al motore esplosivo della Lotus 72. Prosegue inoltre il lavoro di tuning sulle auto precedenti, che in questo caso coinvolgono la BMW M3 E30 DTM e Gruppo A.</em></p>
<p> </p>
<p><em><strong>Assetto Corsa Dream Pack 3 </strong></em><br><em>Il nuovo DLC impreziosisce Assetto Corsa con l'arrivo del leggendario circuito di Brands Hatch e otto nuove auto in nove varianti complessive. </em></p>
<p> </p>
<p><em>Il circuito di Brands Hatch in Assetto Corsa</em><br><em>Lo sviluppo del leggendario e impegnativo circuito inglese ha richiesto circa 6 mesi di sviluppo, e fa di Brands Hatch il quarto circuito aggiuntivo presentato nel 2015, dopo il Nordschleife, Zandvoort e Barcellona. Il team di sviluppo ha riprodotto la pista prestando particolare attenzione a tutti i dettagli e i punti di riferimento utilizzati dai veri piloti, grazie all'utilizzo professionale della tecnologia Laserscan, che garantisce la massima accuratezza. Il risultato che deriva dal match tra la pista fisica e il modello fisico avanzato di Assetto Corsa rappresenta un risultato che definisce un nuovo standard nella simulazione di guida. </em></p>
<p> </p>
<p><em>Le auto </em><br><em>Come già avvenuto per I DLC precedenti, anche le auto incluse in questo nuovo Dream Pack sono state selezionate e scelte dal pubblico che ha votato I suoi marchi automobilistici e modelli preferiti. Il pack include un perfetto mix di veicoli di classe ed epoche diverse, con l'obiettivo di soddisfare I gusti di un pubblico selettivo e sempre più ampio.</em></p>
<p> </p>
<p><em>Lista dei contenuti</em><br><em>CIRCUITO </em><br><em>Brands Hatch Circuit – GP / Indy version </em></p>
<p> </p>
<p><em>AUTO DA CORSA </em><br><em>Abarth 500 Assetto Corse </em><br><em>LAMBORGHINI Huracán SuperTrofeo </em><br><em>McLAREN 650 GT3</em><br><em>MERCEDES-BENZ AMG GT3 </em></p>
<p> </p>
<p><em>AUTO DA CORSA STORICHE </em><br><em>Lotus Type 25 </em><br><em>Lotus Type 72 </em><br><em>FORD Escort RS 1600</em></p>
<p> </p>
<p><em>AUTO DI SERIE </em><br><em>Lamborghini Gallardo SuperLeggera </em><br><em>Lamborghini Gallardo Superleggera S3</em></p>
<p> </p>
<p><em>Assetto Corsa 1.4 Changelog</em><br><em>- New reflection rendering system </em><br><em>- HDR now matches real life photographic references </em><br><em>- Improved AI ability to stick to the intended racing line </em><br><em>- Improved AI braking code (able to understand and use locked inside tyre for FWD) </em><br><em>- Vastly improved multiplayer antilag/antiwarp system </em><br><em>- Fixed missing ksBrakeDisc script in all the remaining cars.</em><br><em>- Tweaked wet volume for reverb on high distance </em><br><em>- Tweaked dynamics for Audi R8 Plus interior sound </em><br><em>- New Bmw M3 e30 DTM and Group A exterior sounds </em><br><em>- New font rendering system for dashboards</em><br><em>- Fixed fadeout timing for gravel particles</em><br><em>- Improved digital instruments of all cars </em><br><em>- Fixed some bugged special events </em><br><em>- Tweaked most of the special events to be compatible with tyre model 5/6 </em><br><em>- FXAA is now using Kunos' own shader </em><br><em>- Fixed blurred rim/tyres on car with animated suspensions on farther Lods </em><br><em>- ksEditor: added node grid </em><br><em>- Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)</em><br><em>- Fixed exaggerate motion blur for some camera modes </em><br><em>- Added serial opponent selection on Options-&gt;General: if flagged then opponents skin is not randomly chosen, but alphabetically </em><br><em>- Fixed unrealistic qualify times when session is skipped</em><br><em>- Fixed LaFerrari rear wheels </em><br><em>- Fixed Huracan GT3 model to update it from the pre-season version </em><br><em>- GT3 and GT2 cars tyre heating improvements </em><br><em>- Ferrari 312T Tyre v6 </em><br><em>- Audi R8 Plus front torque vectoring and central differential improvements. </em><br><em>- Headlights revised on all cars </em><br><em>- Added missing dashboard lighting to cars where present </em><br><em>- Fixed various LOD issues on a large number of cars </em><br><em>- Car shader overhaul </em><br><em>- Skins fixes and updates on various cars </em><br><em>- Added templates for DP3 cars and Audi R8 Plus </em><br><em>- Optimization across the entire car range (should help with large fields)</em></p>
<p> </p>
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]]></description><guid isPermaLink="false">22540</guid><pubDate>Tue, 15 Dec 2015 16:45:00 +0000</pubDate></item><item><title>AC: Dream Pack 3 e v1.4 oggi!</title><link>https://www.drivingitalia.net/home-page/software/ac-dream-pack-3-e-v14-oggi33-r22538/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/56e59bc0cd4323b91c2a57e663224ba4.jpg" /></p>


<p>La Kunos Simulazioni rilascerà per Assetto Corsa, oggi pomeriggio alle ore 18 italiane, il nuovo ed attesissimo <a href="https://www.drivingitalia.net/index.php?showtopic=72505&amp;page=6" rel="">Dream Pack 3</a>, contenente il circuito di Brands Hatch ed 8 nuove vetture, fra le quali 500 Abarth Assetto Corsa, McLaren 650 GT3, Lamborghini Huracàn SuperTrofeo e la nuova Mercedes-Benz AMG GT3! In contemporanea sarà disponibile il nuovo update che porterà il simulatore della software house italiana alla <a href="https://www.drivingitalia.net/index.php?showtopic=72505&amp;page=6" rel="">versione 1.4</a>, con numerose migliorie, a cominciare da un netcode rinnovato per perfezionare ulteriormente l'esperienza di gioco online in multiplayer.</p>
<p> </p>
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]]></description><guid isPermaLink="false">22538</guid><pubDate>Tue, 15 Dec 2015 11:35:00 +0000</pubDate></item><item><title>World Racing Series beta 8 disponibile</title><link>https://www.drivingitalia.net/home-page/software/world-racing-series-beta-8-disponibile-r22523/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/7d78c0bec8386dbfa97010370d171eaf.jpg" /></p>

<p><em>Changelog:</em><br><em>fix: starting grid rotation</em><br><em>fix: practice pitboard gap</em><br><em>fix: S392 GT display</em><br><em>fix: engine sound idle</em><br><em>new: cockpit view show hud option</em><br><em>new: cockpit view show virtual mirror option</em><br><em>new: garage wheels load readout</em><br><em>new: ballast support</em><br><em>new: ballast position setup</em><br><em>new: fixed setup option</em><br><em>new: rolling start support</em><br><em>new: support for tracks with no pitlane</em><br><em>new: wing animation</em><br><em>new: sprint car engine sound</em><br><em>new: sprint car 360</em><br><em>new: wingless sprint car 410</em><br><em>new: wingless sprint car 360</em><br></p>
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]]></description><guid isPermaLink="false">22523</guid><pubDate>Sat, 05 Dec 2015 11:53:32 +0000</pubDate></item><item><title>iRacing vs Assetto Corsa: il Nordschleife</title><link>https://www.drivingitalia.net/home-page/software/iracing-vs-assetto-corsa-il-nordschleife-r22533/</link><description><![CDATA[

<p>Con il <a href="https://www.drivingitalia.net/index.php?showtopic=72536" rel="">rilascio l'altro ieri</a> del circuito del Nurburgring Nordschleife anche <a href="https://www.drivingitalia.net/index.php?showtopic=53481&amp;page=55" rel="">in iRacing</a>, non poteva mancare un video confronto diretto con la stessa pista realizzata <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=233#entry820519" rel="">in Assetto Corsa</a> (sempre con tecnologia laser scan): DigiProst ha appena pubblicato il trailer che vedete qui sotto, voi cosa ne dite?</p>
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]]></description><guid isPermaLink="false">22533</guid><pubDate>Thu, 10 Dec 2015 15:25:00 +0000</pubDate></item><item><title>Project Cars Official Patch 7.0</title><link>https://www.drivingitalia.net/home-page/software/project-cars-official-patch-70-r22532/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/5fc7135f6c020a1eb5b7f14b4ef020d0.jpg" /></p>
<p><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">The PC patch is going live any moment now, and with that, here are the release notes. </span></span></span></span></em><br><em> </em><br><em>Project CARS – PC Patch 7.0 – Release Notes </em><br><em> </em><br><em><strong>Physics &amp; Tyres</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Neutralized the top speed advantage of running zero camber on many tires.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as it was creating a strong low-speed FFB buzz.</span></span></span></span></em><br><em> </em><br><em><strong>Controls</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Update to latest Fanatec SDK</span></span></span></span></em><br><em> </em><br><em><strong>Career</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Corrected the German name for the LMP3 UK Semi-Pro Championship</span></span></span></span></em><br><em> </em><br><em><strong>Tracks</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Rouen Short – Reworked the AI paths around the hairpin area to try and keep the historic cars from running up the hill on exit when in tight packs.</span></span></span></span></em><br><em> </em><br><em><strong>Vehicles</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Repositioned the cockpit camera view to a proper center point for a number of vehicles that were reported to be incorrectly positioned.</span></span></span></span></em><br><em> </em><br><em><strong>Audio</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Lotus 40 and 49 - Rebalanced the AI vehicle volume.</span></span></span></span></em><br><em> </em><br><em><strong>Render</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">• Antialiasing mode DS2M fixed for AMD GPUs.</span></span></span></span></em><br><em> </em><br><em><strong>UDP streaming support</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">Fixed a bug where the streaming rate option in the GUI was not working correctly. The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be selected between off and 1-9. The number represents the UDP streaming data rate as follows:</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP off</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 1 60/sec (16ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 2 50/sec (20ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 3 40/sec (25ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 4 30/sec (32ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 5 20/sec (50ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 6 15/sec (66ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 7 10/sec (100ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 8 05/sec (200ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">UDP 9 01/sec (1000ms)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">The stream is sent to a broadcast address (255.255.255.255) on port 5606.</span></span></span></span></em><br><em> </em><br><em><strong>Oculus Rift</strong></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">All UI screens are now correctly mirrored on the main monitor.</span></span></span></span></em><br><em> </em><br><em><em>The following entries refer to fields in the OculusSettings.xml file located in your Documents/Project CARS folder. This file is auto-generated the first time you run the game with the headset active.</em></em><br><em> </em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">VSync – "false" will ignore any user setting and use the code default (currently set to off). "true" will use whatever vsync is set to in the "graphicsconfigoculusdx11.xml" file in your Documents/Project CARS folder.</span></span></span></span></em><br><em> </em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">ResetVR - Changed automatic camera position reset at race start to be user controlled, providing 4 options:</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">0 – Always use Oculus system default position</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">1 - Reset view once at boot-up only</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">2 - Reset at start of race, but only once per execution of the game</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">4 - Reset at start of every race (supersedes case above)</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">These values can be combined by adding up, for example:</span></span></span></span></em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">3 – Reset at boot and at start of the first race </span></span></span></span></em><br><em> </em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">NearZ – Overrides the game’s default NearZ value for player cameras (0.1). This value determines how close to the camera the 3D world will stop drawing. Setting this override to a value less than the default will allow for less clipping of objects close to the camera. Too low values may cause some texture flickering on objects in the game world. Try values around 0.05 as a starting point. Setting it to 0 will use the default game value.</span></span></span></span></em><br><em> </em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">GForce – Overrides the Camera Movement value that simulates G-force effects on the player’s head. Valid range is 0-1. Setting it to -1 will use the value set in the game options.</span></span></span></span></em><br><em> </em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">WorldMovement – Overrides the Camera Movement value that controls how the visible movement is balanced between the world vs the car. Valid range is 0-100. Setting it to -1 will use the value set in the game options.</span></span></span></span></em><br><em> </em><br><em><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">exposureFOV – This field allows you to control the FOV that’s used to calculate the HDR exposure. This is very useful for closed-cockpit cars where the default VR FOV of 120 typically causes the outside view to be extremely bright. Setting it to 0 will use the default FOV.</span></span></span></span></em></p>]]></description><guid isPermaLink="false">22532</guid><pubDate>Thu, 10 Dec 2015 14:25:00 +0000</pubDate></item></channel></rss>
