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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/352/?d=1</link><description>News: News</description><language>en</language><item><title>VR Game: interviste VR|46 Academy</title><link>https://www.drivingitalia.net/home-page/software/vr-game-interviste-vr46-academy-r22691/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/4b2d2eaa2e07ccaa9073a34ac6f66f8c.jpg" /></p>

<p><em>Milestone, the largest Italian racing game developer, guest at VR|46 in Tavullia for a very exclusive testing of Valentino Rossi The Game. After a few hours of testing and discussion with the development team, the guys gave us their feedback about possible in-game improvements and shared with us their Academy Riders’ experience. The VR|46 Academy is the core part of the new chapter of the greatest game dedicated to the MotoGP and the iconic character of Valentino Rossi and represents the first step to the success. All players will start their career from there, like active members of Academy to get to, race after race and challenge after challenge, the queen class: The MotoGP. The players will face choices, decisions, and objectives, to get the complete control of their own virtual alter-ego, to achieve the first place in the MotoGP Championship 2016 hall of fame.</em></p>
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]]></description><guid isPermaLink="false">22691</guid><pubDate>Mon, 21 Mar 2016 10:45:00 +0000</pubDate></item><item><title>Intervista agli ISI by RD</title><link>https://www.drivingitalia.net/home-page/software/intervista-agli-isi-by-rd-r22689/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/29e8f92459f1ee535d1e76def2e01a0b.jpg" /></p>


<p>Il sito di Racedepartment ha pubblicato <a href="http://www.racedepartment.com/threads/image-space-incorporated-exclusive-interview.118789/" rel="external">a questo link</a> una interessante intervista fatta al team ISI, che ovviamente ci parla del suo primo rFactor, dell'ultimo rFactor 2 e di molto altro ancora... <a href="https://www.drivingitalia.net/index.php?showtopic=73394" rel="">Commenti sul forum</a>.</p>
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<p><em><span style="color:#ff0000"><strong>R</strong></span></em><em><span style="color:#0080ff"><strong>D</strong></span></em><em><strong>: Along a similar line, does real life driver feedback get incorporated into the sim, and if so how useful has that been in developing the physics and feel of the game?</strong></em><br><em>TW: Driver feedback is really only used on a final pass for any content we produce in-house. Our physics engine allows us to input real values and get real results from that, so provided our data is good, the cars should always feel pretty accurate before anyone drives it.</em></p>

]]></description><guid isPermaLink="false">22689</guid><pubDate>Sat, 19 Mar 2016 21:32:00 +0000</pubDate></item><item><title>Nuova build per AUTOMOBILISTA</title><link>https://www.drivingitalia.net/home-page/software/nuova-build-per-automobilista-r22688/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/c3fbb6f34b1fce9bbf109f76807c3c31.jpg" /></p>

<p><em>A new EARLY ACCESS build of AMS (v.0.8.6r) has been deployed now on Steam.</em><br><em>Below are the release notes &amp; main changelog (please make sure to check for some </em><em><strong>important</strong></em><em> information regarding the new build):</em></p>
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<p><em><strong>V0.8.6r</strong></em></p>
<ul>
<li>
<em>Improved support for Windows User Account Control - now all user-generated files should be stored in MyDocs\Automobilista folder. Users with UAC on will be prompted to create a new profile (if you disable UAC or run as admin however it will still use game folder)</em>
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<em>Added option to select PLAYER LEVEL after new profile creation (can be changed later from the difficulty menu) - CASUAL / ADVANCED / HARDCORE: depending on level selected, the default settings will be customized accordingly for various Difficulty / Controls / Display options</em>
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<em>Several new UI improvements &amp; adjustments + version number added to bottom right corner of main menu</em>
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<em>Further adjusted tire scrub volume calculation, default settings &amp; added Tire Volume Slider to the AUDIO menu</em>
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<em>Some DynHUD improvements for better stability (&amp; pedal cursors now optional from the editor)</em>
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<em>Fixed bug with vehicle labels not working</em>
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<em>Fixed bug with FFB level selection sometimes not sticking</em>
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<em>Added a FFB Reset function whenever a session is (re)started (to try prevent issues with users occasionally losing FFB)</em>
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<em>Implemented advanced transmission code for all cars with dog-type sequential boxes (Marcas, SuperV8, MR18, Lancer RS, Shifter and Superkart) now featuring ignition cut-off in upshifts; if engine / drivetrain RPM mismatch is too great, gear change is not accepted; downshift protection also added to prevent engine over-revving in semi-auto boxes;</em>
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<em>Added option for manual gear shift override in cars with autoshift electronic aids (such as F-V10 &amp; Camaro SS)</em>
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<em>Adjusted flatspotting range (slightly more sensitive than previous version)</em>
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<em>Fixed bug with Mini autoshift driving aid not working correctly</em>
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<em>Removed launch control being left mistakenly enabled in F3 &amp; Supertruck</em>
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<em>Tweaked fast line at chicane in second half of lap of Salvador to minimize cars rolling</em>
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<em>Fixed foggy cockpit windshield in Lancer RS</em>
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<em>Fixed bug with Renault Fluence LOD in night lighting</em>
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<em>Various AI adjustments to generally improve their behavior &amp; performance</em>
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<em>Added a few missing helmet skins + corrected alpha channels for another lot of them</em>
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<em>Fixed digital LCDs not working in Indian Momentum F-Extreme cars</em><br>
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]]></description><guid isPermaLink="false">22688</guid><pubDate>Sat, 19 Mar 2016 12:45:00 +0000</pubDate></item><item><title>Forza Motorsport 6 Apex screens e video</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-6-apex-screens-e-video-r22686/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22686</guid><pubDate>Fri, 18 Mar 2016 12:45:00 +0000</pubDate></item><item><title>F1 2015 gratis per 3 giorni</title><link>https://www.drivingitalia.net/home-page/software/f1-2015-gratis-per-3-giorni-r22682/</link><description><![CDATA[

<p>In occasione del primo Gran Premio della stagione di Formula 1 a Melbourne di domenica prossima, la Codemasters ha lanciato una interessante promozione: a partire da oggi e per ben tre giorni (quindi fino a domenica sera) sarà possibile scaricare <a href="http://store.steampowered.com/app/286570/" rel="external">tramite Steam</a> e giocare gratis con l'ultimo F1 2015, che fino al 21 marzo è possibile comprare con lo <a href="http://store.steampowered.com/app/286570/" rel="external">sconto del 60%</a> a soli 19,99€.<br>La Codemasters ha poi annunciato tramite i social network che nel prossimo F1 2016 ci sarà il gradito ritorno della <a href="https://www.drivingitalia.net/index.php?showtopic=73377#entry827427" rel="">modalità carriera e della safety car</a>.</p>
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<div style="text-align:center"><a href="https://www.facebook.com/Tiametmarduk/photos/a.649140428504008.1073741825.428568173894569/1034026906682023/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-0/s480x480/12208322_1034026906682023_6585842306497303973_n.jpg?oh=f151271962b28ed92ef02fe7de122ad6&amp;oe=5797FE30" alt="12208322_1034026906682023_6585842306497303973_n.jpg?oh=f151271962b28ed92ef02fe7de122ad6&amp;oe=5797FE30"></a></div>
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]]></description><guid isPermaLink="false">22682</guid><pubDate>Thu, 17 Mar 2016 20:55:00 +0000</pubDate></item><item><title>Il futuro di AUTOMOBILISTA</title><link>https://www.drivingitalia.net/home-page/software/il-futuro-di-automobilista-r22681/</link><description><![CDATA[

<p>Con un lungo e <a href="https://www.drivingitalia.net/index.php?showtopic=72708&amp;page=33#entry827483" rel="">dettagliato messaggio</a>, il team Reiza Studios ci aggiorna su quale sarà il futuro prossimo del suo nuovo ed apprezzato titolo <a href="https://www.drivingitalia.net/index.php?showtopic=72708&amp;page=33#entry827483" rel="">Automobilista</a>. Come potete leggere in dettaglio <a href="https://www.drivingitalia.net/index.php?showtopic=72708&amp;page=33#entry827483" rel="">a questo link</a>, la fase di accesso anticipato tramite Steam andrà avanti fino alla fine di Aprile (una nuova build arriverà domani), ci sarà gran lavoro per la creazione di un portale web dedicato alle gare online, ma non mancheranno migliorie, aggiornamenti e nuovi contenuti, come ad esempio la Boxer GT3 Cup (ovvero la Porsche) e circuiti come il Virginia Raceway.</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-16178900-1458233424.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-16178900-1458233424_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30861" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-16178900-1458233424_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-84059700-1458233430.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-84059700-1458233430_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30862" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-84059700-1458233430_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">22681</guid><pubDate>Thu, 17 Mar 2016 15:45:00 +0000</pubDate></item><item><title>KartKraft: intervista di RaceDepartment</title><link>https://www.drivingitalia.net/home-page/software/kartkraft-intervista-di-racedepartment-r22680/</link><description><![CDATA[

<p>Il sito di RaceDepartment ha pubblicato <a href="http://www.racedepartment.com/threads/interview-black-delta-studios-developer-of-the-upcoming-kartkraft.118790/" rel="external">a questo link</a> una interessante intervista fatta a Zach Griffin di Black Delta, il neonato studio al lavoro sullo sviluppo di KartSim, nuovo titolo dedicato al mondo del karting. Zach ha confermato a più riprese che il gioco, nato nel lontano 2007 come KartSim, è assolutamente un simulatore di guida puro. Non mancano alcuni screenshots inediti e spettacolari. <a href="https://www.drivingitalia.net/index.php?showtopic=73383" rel="">Commenti sul forum</a>.</p>
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<p><span style="color:#ff4d4d"><strong>R</strong></span><span style="color:#0080ff"><strong>D</strong></span>: <strong>What sort of simulation are you aiming for here, are we looking at a faithful recreation of kart racing in a hardcore simulation style or maybe something more entry level and “simcade” orientated.</strong><br><strong>ZG</strong>: <em>We’ve been getting this question quite a lot lately and let me assure you, KartKraft is a pure bred karting simulation. To explain what that actually means, a physics simulation at its core (in this explanation, an internal combustion engine revving by itself), is a set of parametric inputs (RPM, moment of inertia, torque vs RPM, throttle position etc), a set of equations called the model (angular acceleration = torque / moment of inertia, angular velocity = current angular velocity + angular acceleration * time) and a set of outputs (angular velocity / engine RPM). So essentially, you take the inputs, plug them into the equations, integrate them, and now you have the resulting angular velocity/RPM and torque output. Changing the amount of torque will change how fast the engine revs, as will the moment of inertia. The physics engine is made up of multiple models (engine, tyres, gearbox, suspension, aero etc) that all communicate with each other to simulate the complete vehicle.</em></p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-02701500-1458220819.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-02701500-1458220819_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30855" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-02701500-1458220819_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-59006200-1458220825.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-59006200-1458220825_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30856" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-59006200-1458220825_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-99052600-1458220832.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-99052600-1458220832_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30857" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-99052600-1458220832_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">22680</guid><pubDate>Thu, 17 Mar 2016 12:20:00 +0000</pubDate></item><item><title>Project CARS: pieno supporto ad Oculus Rift</title><link>https://www.drivingitalia.net/home-page/software/project-cars-pieno-supporto-ad-oculus-rift-r22679/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e97bae9d9c1e43ff681a1db790061afe.png" /></p>

<p><em>“Ever since the announcement of the Oculus Rift and the team getting their hands on one of the early devkits we immediately knew the racing genre was going to be a perfect fit for virtual reality. With players already having an understanding of what it feels like to sit in the driving seat of a car, wheel peripherals already existing that provide a natural driving input, and the nature of racing being one of (hopefully!) forward motion, the ability to now wear a virtual helmet and experience the action through the driver’s eyes is the final piece of the puzzle allowing you to get as close as possible to the real thing.”</em><br><em> </em><br><em>“Project CARS has always been regarded as one of the most beautiful racing games out there already but we’re always looking for new gameplay experiences too. Once you’ve peered closer at the fine detail we put into the cockpit of a supercar like the Pagani Huayra BC, hastily glanced left at a IndyCar trying to overtake, looked towards the apex whilst trying to nail a perfect lap, or even looked out of the back window whilst trying to reverse you’ll never be able to go back. Without a shadow of a doubt, virtual reality makes you a better racer and we fully expect many of our fans and Esports pros that already own sim racing setups will eagerly be adopting the Rift as the way to take their game to the next level.”</em></p>
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]]></description><guid isPermaLink="false">22679</guid><pubDate>Wed, 16 Mar 2016 17:00:00 +0000</pubDate></item><item><title>Euro Truck Simulator 2 update 1.23</title><link>https://www.drivingitalia.net/home-page/software/euro-truck-simulator-2-update-123-r22677/</link><description><![CDATA[

<p></p>
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<a href="http://blog.scssoft.com/2016/03/euro-truck-simulator-2-update-123-in.html" rel="external"><em>Euro Truck Simulator 2 Update 1.23 in Open Beta Now!</em></a>
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<p></p>
<p><br><em>We are happy to announce that open beta of Update 1.23 for Euro Truck Simulator 2 is now available on Steam.</em><br><em>We are bringing a lot of changes in the core game; you will find a condensed change-log at the bottom of this blog post. Let us introduce the major additions with more detail:</em><br><em><strong>Steam Workshop</strong></em></p>
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<a href="https://steamcommunity.com/app/227300/workshop/" rel="external"><img src="https://4.bp.blogspot.com/-PfWCtKiCe50/Vua4BRKh9DI/AAAAAAAACXc/d3J4YyqtEBwb_SXMG00DHFUm3mS2n4OoA/s640/ets2_steam_workshop.jpg" alt="ets2_steam_workshop.jpg"></a>
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<p><br><a href="https://steamcommunity.com/app/227300/workshop/" rel="external"><em>Steam Workshop</em></a><em> is a hub which allows simple distribution of game modifications created by community. Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.</em><br><em>Here's a short how-to on downloading and activating mods from Steam Workshop:</em></p>
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<li>
<em> Launch the game, go to the "Mod Manager" screen, and click on the "Steam Workshop" button in the top part of the window. The Steam in-game browser will appear and you will see the game's Steam workshop page. </em>
</li>
<li>
<em>Go to "Items", select a mod which is interesting for you, and click on the green subscribe [+] button. Steam will automatically download the mod. When it is ready, you will see the mod in Mod Manager. </em>
</li>
<li>
<em>Double click on the mod to activate it and then click on the "Confirm Changes" button in the bottom part of Mod Manager, </em>
</li>
<li>
<em>Load your profile and try your mod. (</em><em><strong>note</strong></em><em>: pay attention to mod loading priority to avoid mod incompatibilities) </em><br>
</li>
</ol>
<p><br><em><strong>SCS Workshop Uploader app</strong></em></p>
<p> </p>
<p></p>
<div style="text-align:center">
<p></p>
<a href="https://1.bp.blogspot.com/-MfswbOw8irY/Vua4BRkrteI/AAAAAAAACXg/dVSJrP7rUTgHgZIjL_sNBJCHLGxMI56Cw/s1600/scs_workshop_uploader_banner.jpg" rel="external"><img src="https://1.bp.blogspot.com/-MfswbOw8irY/Vua4BRkrteI/AAAAAAAACXg/dVSJrP7rUTgHgZIjL_sNBJCHLGxMI56Cw/s1600/scs_workshop_uploader_banner.jpg" alt="scs_workshop_uploader_banner.jpg"></a>
</div>
<p></p>
<p><br><em>Modding our games through Steam Workshop will require use of a dedicated tool for mod makers; a new dedicated Steam application - SCS Workshop Uploader. You can grab it from your Steam library under Tools category.</em><br><em>We have also prepared a </em><a href="http://modding.scssoft.com/wiki/Main_Page" rel="external"><em>Wiki with full SCS Steam Workshop Uploader documentation and modding tutorials</em></a><em> where you can find guidance how to use our tools for mod creation.</em><br><em>Please note that at the moment we do not include support for map mods in the Uploader, this will come later but it requires more work on sanitization of all the data making up the map.</em><br><em><strong>U</strong></em><em><strong>ltimate Wheel Customization</strong></em></p>
<p> </p>
<p></p>
<div style="text-align:center">
<p></p>
<a href="https://2.bp.blogspot.com/-M76rA-tUrt8/Vua4Bc46jQI/AAAAAAAACXk/X2Tj-3WWVbEuNLeGupZ1yIwHeJ1OkaoPg/s1600/ETS2_wheel_collage_sample.jpg" rel="external"><img src="https://2.bp.blogspot.com/-M76rA-tUrt8/Vua4Bc46jQI/AAAAAAAACXk/X2Tj-3WWVbEuNLeGupZ1yIwHeJ1OkaoPg/s640/ETS2_wheel_collage_sample.jpg" alt="ETS2_wheel_collage_sample.jpg"></a>
</div>
<p></p>
<p></p>
<p> </p>
<p><em>As previewed in one of our </em><a href="http://blog.scssoft.com/2016/03/ultimate-wheel-customization.html" rel="external"><em>previous blogs</em></a><em>, we have expanded wheel customization options to match real-world customization flexibility. Wheels now consist of a tyre, a disk, nuts, a hub and a hub cover, and you can choose and tune each of them separately. We have recreated the old wheels in the game from these building blocks, but you can mix and match them freely now to get many more combinations. We have also tweaked the materials to bring you alu-disks which are the most regular type of disks used.</em><br><em><strong>More Features and Improvements</strong></em><br><em>Here's is log of additional fixes and improvements that went into this update:</em></p>
<p><em> </em></p>
<p><em><strong>MAIN FEATURES</strong></em></p>
<ul>
<li>
<em>Steam Workshop</em>
</li>
<li>
<em>New Rims </em><br>
</li>
</ul>
<p><br><em><strong>UI</strong></em></p>
<ul>
<li>
<em>Traffic offense can be disabled (option)</em>
</li>
<li>
<em>Navigation path (red line) can be disabled (option)</em>
</li>
<li>
<em>Option to keep Route Advisor hidden while getting new notifications</em>
</li>
<li>
<em>Autopark feature can be disabled (option)</em>
</li>
<li>
<em>Speeding highlight on Route Advisor</em><br>
</li>
</ul>
<p><br><em><strong>VEHICLES</strong></em></p>
<ul>
<li>
<em>Smart cruise control can use activated engine brake when no retarder is present</em>
</li>
<li>
<em>Advanced shifting simulation</em>
</li>
<li>
<em>Real shifter layouts (Scania, Volvo, ZF). To activate them you need to use new profile or remove your custom H-Shifter layouts</em>
</li>
<li>
<em>Improved truck stability during retarder usage</em><br>
</li>
</ul>
<p><br><em><strong>OTHER</strong></em></p>
<ul>
<li>
<em>AI improvements</em>
</li>
<li>
<em>Traffic offense costs scaled by player level</em><br>
</li>
</ul>
<p><br><em>You can find the beta in the public_beta branch on Steam. (Steam client -&gt; LIBRARY -&gt; right click on Euro Truck Simulator 2 -&gt; Properties -&gt; Betas tab -&gt; public_beta - 1.23 public beta). No password is required.</em></p>

]]></description><guid isPermaLink="false">22677</guid><pubDate>Tue, 15 Mar 2016 11:20:00 +0000</pubDate></item><item><title>Project CARS: Pagani Huayra BC</title><link>https://www.drivingitalia.net/home-page/software/project-cars-pagani-huayra-bc-r22673/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/4f54cb29f992e2d365e675577741851a.png" /></p>


<p>Slightly Mad Studios ci mostra i primi screens di anteprima della nuova <a href="https://www.drivingitalia.net/index.php?showtopic=73281&amp;page=2#entry827114" rel="">Pagani Huayra BC</a>, supercar inedita che sarà inserita nella prossima release <a href="https://www.drivingitalia.net/index.php?showtopic=73281&amp;page=2#entry827114" rel="">Game of The Year Edition di Project CARS</a>. Ma cos'è la Huayra BC? “BC” sono le iniziali di Benny Caiola, amico scomparso del patron Horacio Pagani, che tanto lo ha ispirato nel corso degli anni. Ed è anche stato il suo primo cliente in assoluto. Giusto, dunque, dedicargli l’aggiornamento di una vettura che si ispira alla Zonda R e la Zonda Cinque. A livello tecnico, però, è molto diversa: la BC è spinta da un V12 Bi-turbo da 750 cavalli sviluppato appositamente dalla AMG, la divisione sportiva di Mercedes, che in questi anni ha dimostrato tutta la propria esperienza riguardo alle prestazioni in pista.</p>
<p> </p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-63800000-1457711538.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-63800000-1457711538_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30806" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-63800000-1457711538_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-85057200-1457711540.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-85057200-1457711540_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30807" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-85057200-1457711540_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-91349600-1457711542.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-91349600-1457711542_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30808" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-91349600-1457711542_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-82825400-1457711544.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-82825400-1457711544_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30809" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-82825400-1457711544_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-47728200-1457711546.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_03_2016/ccs-2-0-47728200-1457711546_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=30810" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-47728200-1457711546_thumb.jpg"></a>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22673</guid><pubDate>Fri, 11 Mar 2016 14:50:00 +0000</pubDate></item></channel></rss>
