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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/347/?d=1</link><description>News: News</description><language>en</language><item><title>Project CARS: Game of The Year Edition</title><link>https://www.drivingitalia.net/home-page/software/project-cars-game-of-the-year-edition-r22770/</link><description><![CDATA[<p><em>Featuring all the elements that made the original core experience a runaway success, the Game of the Year Edition will add even more to what is already the definitive racing sim:</em><br><em>An additional 50+ cars (125 total)</em><br><em>4 tracks (35 unique locations, 100+ layouts total)</em><br><em>60+ community-created liveries</em><br><em>500+ features and improvements that have been added since launch</em><br><em> </em><br><em>In addition, the Game Of The Year Edition will feature two distinctive and exclusive items:</em><br><em>The iconic Nurburgring Combined Nordschieife + GP circuit</em><br><em>Two Project CARS exclusive vehicles from Pagani – the Zonda Revolucion and Huayra BC unveiled at this year’s Geneva Motor Show</em><br><em> </em><br><em>The Game of the Year Edition is both a celebration and a thank you, from Slightly Mad Studios and BANDAI NAMCO Entertainment, to the racing community around the world as they have made Project CARS into the start of an exciting new franchise, and the leader in the sim racing game genre.</em></p>]]></description><guid isPermaLink="false">22770</guid><pubDate>Wed, 04 May 2016 07:57:52 +0000</pubDate></item><item><title>Valentino Rossi the Game: gli eventi</title><link>https://www.drivingitalia.net/home-page/software/valentino-rossi-the-game-gli-eventi-r22776/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e12575787cbb5fd91c1b9b9c21e76449.jpg" /></p>

<p>Milestone, la più grande realtà italiana impegnata nello sviluppo di videogiochi sul mondo racing, rilascia un trailer dedicato ai Valentino Rossi Real Events inclusi nell'attesissimo Valentino Rossi The Game. Il gioco è previsto in uscita in 3 differenti versioni:<br>- Bundle PlayStation 4 (PS4) in edizione limitata che include PS4 black 1TB, la cover PS4 personalizzata Valentino Rossi The Game, il videogioco Valentino Rossi The Game1 e il Season Pass, con sei contenuti aggiuntivi, riscattabile direttamente su PlayStation Store.<br>- Collector Edition che include Gioco completo PS4™ Valentino Rossi The Game, Steelbook, Season Pass, con sei contenuti aggiuntivi, Bandiera Ufficiale VR46, Cappellino Ufficiale MotoGP VR46, Braccialetto #ValentinoRossiTheGame e 2 Poster inediti A2 firmati Valentino Rossi.<br>- Versione Stand alone PS4, Xbox One e PC/STEAM.</p>
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]]></description><guid isPermaLink="false">22776</guid><pubDate>Thu, 05 May 2016 18:05:00 +0000</pubDate></item><item><title>Forza Motorsport 6 Apex parte in beta</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-6-apex-parte-in-beta-r22773/</link><description><![CDATA[
<p>Come da programma, tutti gli utenti Windows 10 possono scaricare la beta di <a href="https://www.drivingitalia.net/index.php?showtopic=73261" rel="">Forza Motorsport 6: Apex</a> a partire da oggi, disponibile tramite <a href="https://www.microsoft.com/it-it/store/games/windows" rel="external">Windows Store</a> in un comodo download da 18,8 GB. La fase beta durerà per tutta l'estate e riceverà aggiornamenti, come il già annunciato supporto ai volanti. Ricordiamo che <a href="https://www.drivingitalia.net/index.php?showtopic=73261" rel="">Forza Motorsport 6: Apex</a> è una versione free-to-play della controparte Xbox One del titolo Turn 10, contenente 63 vetture e sei tracciati, in sostanza una versione light del titolo originale. Le microtransazioni saranno ovviamente presenti, ma solo per accelerare i tempi, in quanto tutti i contenuti presenti nel gioco potranno essere sbloccati semplicemente giocando.</p>
]]></description><guid isPermaLink="false">22773</guid><pubDate>Thu, 05 May 2016 08:40:00 +0000</pubDate></item><item><title>Ducati - 90th Anniversary by Milestone</title><link>https://www.drivingitalia.net/home-page/software/ducati-90th-anniversary-by-milestone-r22772/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22772</guid><pubDate>Wed, 04 May 2016 16:00:00 +0000</pubDate></item><item><title>rFactor 2 SOLO su Steam !</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-solo-su-steam-33-r22769/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/32d3b14c90f04500ceb3d766624a443f.jpg" /></p>


<p><em><strong>How do I convert to rFactor 2 Steam version?</strong></em><br><em>Here you will find the full instructions on converting rFactor 2 to Steam.</em><br><a href="https://commerce.rfactor.net/steam-transfer-form" rel="external"><em>https://commerce.rfactor.net/steam-transfer-form</em></a></p>
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<p><em><strong>Can I convert my lifetime online to Steam?</strong></em><br><em>Yes, lifetime will be carried over to your rFactor 2 Steam version.</em></p>
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<p><em><strong>What happens to my non-Steam yearly online subscription when I convert?</strong></em><br><em>For those who still have a decent amount of time remaining on their account, we can work with them to transfer that time over to Steam. Please use the following email to make the request: </em><em><a href="mailto:steam-up@rfactor.net" rel="">steam-up@rfactor.net</a></em></p>
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<p><em><strong>Will I still be able to get a Lite version of rFactor 2 on Steam?</strong></em><br><em>To make a “strip down” version of rFactor 2, which looks and behaves exactly like a “Lite” version, you'll simply need to unsubscribe from all content on Steam Workshop.</em></p>
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<p><em><strong>Can I still install content manually or will I have to use workshop?</strong></em><br><em>No need to choose, both are possible. You will still be able to place .rfcmps and .rfmods in your package folder located in your Steam rFactor 2 directory to install any piece of content manually, exactly the same as before.</em></p>
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<p><em><strong>Is hosting a dedicated server via Steam very different or more involved?</strong></em><br><em>Actually, Steam offers multiple ways of hosting, and they are all fully compatible.</em><br><em>We now have a </em><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=553088396" rel="external"><em>dedicated server distribution</em></a><em> available via SteamCMD, which functions as a very lightweight version of the Dedicated Server, available to anyone -- no need to log in to the Steam client. Updating the dedicated server distribution is as simple as re-running the command line script once a new Build becomes available.</em><br><em>For Steam client users, via the “Tools” menu in Steam, a separate dedicated server can be installed and will show up as another entry in your gaming library. The server will be auto-updated when new Builds are released, completely maintenance-free for you.</em><br><em>So you can choose between user friendliness and manual flexibility, whichever works best for you.</em></p>
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<p><em><strong>Will all of my plugins, custom UIs/HUDs, car skins, still be compatible with the Steam version of rFactor 2?</strong></em><br><em>Yes, all external plugins, car skins, and customs UIs/HUDs that are currently compatible with your non-Steam version of rFactor 2 should be fully compatible with the Steam version.</em></p>
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<p><em><strong>How much longer will the non-Steam version of rFactor 2 be updated?</strong></em><br><em>The update following Build 1084 will be the last update of the non-Steam version.</em></p>
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<p><em><strong>Will I still be able to run rFactor 2 non-Steam and put up a non-Steam dedicated server in the future?</strong></em><br><em>Yes, there are no plans to remove this feature.</em></p>
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<p><em><strong>What will happen to the non-Steam matchmaker?</strong></em><br><em>It will continue into the future as well.</em></p>
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<p><em><strong>I run a league and we might need to stay on a previous Build, is that possible in Steam?</strong></em><br><em>Yes, you can select a previous version</em></p>

]]></description><guid isPermaLink="false">22769</guid><pubDate>Tue, 03 May 2016 05:55:00 +0000</pubDate></item><item><title>gRally: la Baitoni - Bondone</title><link>https://www.drivingitalia.net/home-page/software/grally-la-baitoni-bondone-r22768/</link><description><![CDATA[

<p><em>Marcatore</em>, uno degli artisti del 3D dietro all'atteso progetto denominato <a href="https://www.drivingitalia.net/index.php?showtopic=52678&amp;page=24" rel="">gRally</a>, ci spiega le ragioni dei suoi "mal di testa" durante il lavoro di sviluppo della tappa Baitoni - Bondone presente nel simulatore rallystico. Tutti i dettagli <a href="http://grally.net/baitoni-bondone-stage-next-steps/" rel="external">sul blog ufficiale</a>, commenti in <a href="https://www.drivingitalia.net/index.php?showtopic=52678&amp;page=24" rel="">questo topic del forum</a>.</p>
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<p><em>I’m Marcatore, one of the 3d artists behind gRally. This is my first blog post as a gRally developer and today I’d like to explain what we’re doing on the Baitoni-Bondone stage. In few words: optimizing, optimizing and optimizing. As Mulder explained in the last dev blog post, this stage is our playground to test solutions to problems or to introduce new render technologies, and at the moment, we can’t add anything new due to the low FPS we have…so we have to optimize it if we want to go a step further...</em></p>

]]></description><guid isPermaLink="false">22768</guid><pubDate>Fri, 29 Apr 2016 14:40:00 +0000</pubDate></item><item><title>rFactor 2 Build 1084 disponibile</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-1084-disponibile-r22766/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f593079ff56beb05f73d37f9f1237d06.jpg" /></p>

<p><em><strong>Downloads:</strong></em><br><em>Demo Installer – </em><a href="http://www.mediafire.com/download/cx2l6ez5v8v5zc7/rFactor2_DemoBuild_1084.exe" rel="external"><em>1.08GB</em></a><br><em>Lite Installer – </em><a href="http://www.mediafire.com/download/vvzj5uaza55mtbx/rFactor2_LiteBuild_1084.exe" rel="external"><em>339MB</em></a><br><em>Mod/SDK Mode – </em><a href="http://www.mediafire.com/download/intdildsac3xe3o/rFactor2_SDK_1084.exe" rel="external"><em>356MB</em></a><br><br><em><strong>Known issue (see knownissues.txt): </strong></em><br><em>– Lost wheel intermittent repair after driver change, possibly more likely with higher damage percent set. ‘Normal’ damage repairs function as intended.</em><br><em>– There are still some issues with various security suites that we are not in control of. Depending on what software you use, you will need to find a workaround based on how it reacts or what it blocks. We would be grateful to see these false reports passed onto the developers of those suites so that they can whitelist our software.</em><br><br><em><strong>Build notes:</strong></em><br><em>FEATURES:</em><br><em>————-</em><br><em>– Stopped overwriting your own Unsportsmanslike Driving multiplayer setting when you joined a server (should only affect the current setting). This would only matter if you used the same Player.JSON for both servers and clients.</em><br><em>FIXES:</em><br><em>————-</em><br><em>– Fixed sun occlusion bug in showroom.</em><br><em>– Adjusted particle params for rain spray.</em><br><em>– Removed error msg from Mas2.</em><br><em>– Fix for steam launcher getting “Password invalid” when attempting to download missing components from a password-less dedicated server.</em><br><em>– Workaround for lag in options when using Thrustmaster drivers 2016_TTRS_1.</em><br><em>– Rearranged throttle/brake/clutch pedal mappings for Logitech G920 because they will be rearranged with the next Logitech driver/firmware release (which are in Beta as of this writing). If any users continue to use the previous Logitech drivers, they will need to re-map the pedals after loading the Logitech G920 profile.</em><br><em>– Attempt to prevent Knockout Qualifying plugin from overwriting manual grid edits.</em></p>
]]></description><guid isPermaLink="false">22766</guid><pubDate>Thu, 28 Apr 2016 19:15:00 +0000</pubDate></item><item><title>Forza Motorsport 6 Apex open beta il 5/5</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-6-apex-open-beta-il-55-r22765/</link><description><![CDATA[

<p>Con un <a href="http://www.forzamotorsport.net/en-us/news/FM6_Apex_Beta_Announce" rel="external">post sul sito ufficiale</a>, il team Turn 10 Studios ha annunciato il lancio della fase open beta dell'atteso <a href="https://www.drivingitalia.net/index.php?showtopic=73261&amp;p=830037" rel="">Forza Motorsport 6: Apex</a>, titolo free to play destinato esclusivamente a PC Windows 10, che potrà essere provato a partire dal 5 maggio. Sono stati diffusi anche i requisti minimi e raccomandati per poter giocare la beta di <a href="https://www.drivingitalia.net/index.php?showtopic=73261&amp;p=830037" rel="">Forza Motorsport 6: Apex</a>, partendo ovviamente dal sistema operativo Windows 10 per il funzionamento.<br><br><em>A new era for the Forza Motorsport series begins on May 5 with the release of the open beta for Forza Motorsport 6: Apex. Crafted specifically for Windows 10, Apex represents the critical first step in the future of the Forza franchise as it expands into Windows 10 PCs. Apex combines the power and performance of DirectX 12 with Turn 10’s racing expertise, our proprietary ForzaTech engine, and Forza’s legacy of stellar content. Most importantly, Forza Motorsport 6: Apex is our way to introduce Forza’s award-winning gameplay to a new audience on Windows 10 and invite a new group of gamers to develop a passion for cars and racing.</em><br><br></p>
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]]></description><guid isPermaLink="false">22765</guid><pubDate>Thu, 28 Apr 2016 13:45:00 +0000</pubDate></item><item><title>Una PS4 per Valentino Rossi</title><link>https://www.drivingitalia.net/home-page/software/una-ps4-per-valentino-rossi-r22763/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22763</guid><pubDate>Wed, 27 Apr 2016 07:55:00 +0000</pubDate></item><item><title>KartKraft in nuovi screens</title><link>https://www.drivingitalia.net/home-page/software/kartkraft-in-nuovi-screens-r22759/</link><description><![CDATA[

<p>Il team Black Delta ha confermato tramite social network che la fase di <a href="https://www.drivingitalia.net/index.php?showtopic=73409&amp;p=829786" rel="">closed beta del suo KartKraft</a> sta andando avanti secondo quanto previsto. Sono stati inoltre pubblicati alcuni screenshots inediti di anteprima.<br><em>Hi Guys, A quick update on ‪#KartKraft‬ and the Closed Beta Test as well as some brand new screens from the CBT. The second wave of keys went out last week to those players who were selected based on their experience, hardware and gaming profile. We’re currently working through bug reports submitted by the current round of testers, as well as adding further features and suggestions from the community on Steam and our forums. Further waves will be coming out each week in the lead up to the Early Access launch, so be sure to keep checking your inbox for an invite to the CBT.</em></p>
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]]></description><guid isPermaLink="false">22759</guid><pubDate>Thu, 21 Apr 2016 13:50:00 +0000</pubDate></item></channel></rss>
