<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/344/?d=1</link><description>News: News</description><language>en</language><item><title>Andiamo in citt&#xE0; con gRally</title><link>https://www.drivingitalia.net/home-page/software/andiamo-in-citt%C3%A0-con-grally-r22829/</link><description><![CDATA[

<p>Il team di <a href="https://www.drivingitalia.net/index.php?showtopic=52678&amp;page=24" rel="">gRally</a> ci presenta oggi un nuovo diario di sviluppo dedicato al suo atteso titolo rallystico. L'argomento di oggi è<a href="http://grally.net/trier/" rel="external"> lo sviluppo di Trier</a>, una spettacolare prova speciale ambientata nel pieno centro città, con numerosi oggetti ed edifici interamente riprodotti in 3D.</p>
<p> </p>
<p><em>In order to test the limits of the graphics engine and implement the lessons learned from the development of the Baitoni Bondone special stage, our 3d artist “Gundam” has started the creation of the Trier Circus Maximus stage. This unusual location hosted the power stage of the German Rally and our 3d artist was amazed by the idea of reproducing something he considered the “Montecarlo” of rallies. This idea came some years ago and the project was supposed to be created for Richard Burns Rally. The creation of the stage started but due to the fact that the export tool from 3DS Max was missing, “Gundam” decided to convert it for rFactor 2, because it was allowing him to better control and evolve with the project.</em></p>

]]></description><guid isPermaLink="false">22829</guid><pubDate>Tue, 07 Jun 2016 11:45:00 +0000</pubDate></item><item><title>rFactor 2 build 1098 disponibile</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-1098-disponibile-r22828/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3a3db5af0136bbdc0d134e7928d6e827.jpg" /></p>


<p><em>We proudly present Build 1098 with a good helping of added fixes and features for you to enjoy and try out! Most notably some new tire fixes, “fuel mixture adjustment” for race strategy, custom setups now remembered on rejoin, and more…</em><br><br><em><strong>Download:</strong></em><br><em>Demo Installer – </em><a href="http://www.mediafire.com/download/j6ne88etw26m5rv/rFactor2_DemoBuild_1098.exe" rel="external"><em>1.08GB</em></a><br><em>Lite Installer – </em><a href="http://www.mediafire.com/download/3u8unhtud12m46h/rFactor2_LiteBuild_1098.exe" rel="external"><em>339MB</em></a><br><em>SDK/Dev Mode – </em><a href="http://www.mediafire.com/download/anmqxcrb4yrky2e/rFactor2_SDK_1098.exe" rel="external"><em>356MB</em></a></p>
<p> </p>
<p><em><strong>Build notes:</strong></em><br><em>FEATURES:</em><br><em>————-</em><br><em>– Session starting times now default to track GDB values rather than always 9am.</em><br><em>– Changed default for Controller.JSON value “Use thread” from “true” to “false”.</em><br><em>– TTool: added a way to set the Surface Load Goal during Quasi Static Analysis, rather than using Surface Height directly</em><br><em>– Restore garage setup upon race rejoin, if server’s Multiplayer.JSON setting “Race Rejoin” is set to the new value of 3. Note this may be used to restore the fixed setup when that feature is enabled.</em><br><em>– Added mixture adjustment.</em><br><em>– Added diffusive adhesion to tire model</em><br><em>– Tire planar contact compliances can now be adjusted based on tire pressure, etc</em><br><em>– Added ability to automatically mirror tires rather than re-running TTool tests on a mirrored tire.</em><br><em>FIXES:</em><br><em>————-</em><br><em>– Various fixes for multiple pitlanes tracks.</em><br><em>– For rear flap rules, check track wetness in all sessions, not just race by default.</em><br><em>– Fixed bug where if an AI retires early due to mechanical failure &amp; doesn’t make it completely off the road (to the right), AI following him might try to avoid him….by turning straight into him.</em><br><em>– When the player’s car is under AI control &amp; the race finishes, he will now retire to the pits and stay retired.</em><br><em>– Changed the way FFB gets ‘paused’ to avoid halts with certain FFB drivers.</em><br><em>– Fix for 2nd pitlane cars not finding the right pitlane in race.</em><br><em>– Fixed exploit that could allow people to change the fuel level when that wasn’t supposed to be allowed.</em><br><em>– Fixed some issues with virtual vehicles not showing up in car list.</em><br><em>– Fixed AI cars in pitlane when yellow flag gets thrown getting confused about what they are doing.</em><br><em>– Anisotropic filter setting fixed for gJED GMTs.</em><br><em>Known issue (see knownissues.txt):</em><br><em>– Lost wheel intermittent repair after driver change, possibly more likely with higher damage percent set. ‘Normal’ damage repairs function as intended.</em></p>
<p> </p>
<p><a href="https://www.drivingitalia.net/index.php?app=core&amp;module=attach&amp;section=attach&amp;attach_rel_module=post&amp;attach_id=31447" rel="">View attachment: build1098.png</a></p>

]]></description><guid isPermaLink="false">22828</guid><pubDate>Tue, 07 Jun 2016 04:05:00 +0000</pubDate></item><item><title>KartKraft in ritardo, ma si lavora</title><link>https://www.drivingitalia.net/home-page/software/kartkraft-in-ritardo-ma-si-lavora-r22827/</link><description><![CDATA[
<p><em>With an incredible response to the game during the entire CBT period, we've received highly detailed feedback and suggestions that we've been able to include in the weekly CBT releases. From the Force Feedback, Physics, Lighting, UX and UI, Wheel support, Triple screen support and overall level of performance, there's not one component of the game we haven't worked on and improved; with over 1600 fixes/features/improvements made during the past 10 weeks.</em><br><em>The CBT has also highlighted some key features and performance issues on lower end hardware that must be fixed before we release #KartKraft. Thus we have decided to extend the CBT period and release date by approximately 8 weeks to ensure KartKraft meets and exceeds your expectations on Day 1, even as an Early Access game. We will make a further announcement to confirm the exact release date in the coming weeks. We will also be increasing the number of testers in the CBT and sending out additional waves beyond the initial allocation to make sure more of you are able to participate in the testing. (Those who were part of Thursday's Beta wave who are still having issues redeeming your Steam Key, please expect an email with an updated key on Tuesday next week. We are currently working with Valve to resolve the issue.)</em><br><em>Finally, to those who are still awaiting a response to their recent emails and messages, please expect a slight delay in receiving a reply. We are currently working through a backlog of 3000+ messages from the past two days.</em><br><em>Thank you once again for your understanding and I leave you with new unedited in-game screenshots from the CBT showing off the </em><a href="https://www.facebook.com/hashtag/iame?source=feed_text&amp;story_id=10156945510845484" rel="external"><em>‪#‎IAME‬</em></a><em> </em><a href="https://www.facebook.com/hashtag/x30?source=feed_text&amp;story_id=10156945510845484" rel="external"><em>‪#‎X30‬</em></a><em> powered </em><a href="https://www.facebook.com/hashtag/crg?source=feed_text&amp;story_id=10156945510845484" rel="external"><em>‪#‎CRG‬</em></a><em>, </em><a href="https://www.facebook.com/hashtag/sodi?source=feed_text&amp;story_id=10156945510845484" rel="external"><em>‪#‎SODI‬</em></a><em> and </em><a href="https://www.facebook.com/hashtag/deadly?source=feed_text&amp;story_id=10156945510845484" rel="external"><em>‪#‎DEADLY‬</em></a><em> karts with more videos and screenshots to come.</em><br><em>Zach Griffin</em></p>
]]></description><guid isPermaLink="false">22827</guid><pubDate>Sat, 04 Jun 2016 16:05:00 +0000</pubDate></item><item><title>I menu di KartKraft in video</title><link>https://www.drivingitalia.net/home-page/software/i-menu-di-kartkraft-in-video-r22824/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/58281abd292bcd12c40ed6c04903f469.jpg" /></p>


<p></p>
<div style="text-align:center"><a href="https://www.youtube.com/watch?v=Hq6Xm9H57tk" rel="external">https://www.youtube.com/watch?v=Hq6Xm9H57tk</a></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22824</guid><pubDate>Fri, 03 Jun 2016 06:45:00 +0000</pubDate></item><item><title>Cosa sappiamo di F1 2016 ?</title><link>https://www.drivingitalia.net/home-page/software/cosa-sappiamo-di-f1-2016-r22821/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/6bc62b06eff0d92968dd65b14a6181cb.jpg" /></p>

<p>Saranno presenti ovviamente tutti i teams, piloti e circuiti della stagione in corso, comprese le ultime novità (Verstappen in Red Bull per esempio) e i nuovi tracciati come Baku.<br>F1 2016 non sarà però solamente "guida", in quanto sarà importante anche seguire il programma di sviluppo della vettura nella fase dei test pre stagione, per provare le varie mescole dei pneumatici e perfezionare le proprie strategie di gara, guadagnando cosi preziosi punti nei comparti "ricerca e sviluppo", utili a migliorare la monoposto nel corso del campionato. Altra novità sarà il game hub rappresentato dall'area hospitality del team, nella quale potremo anche discutere con il nostro ingegnere ed il nostro manager, entrambe fondamentali per l'andamento della stagione e lo sviluppo della nostra carriera. Sarà infine presenta il time of day editor, che permetterà di modificare a piacimento le visuali di gioco.</p>
<p> </p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_05_2016/ccs-2-0-53770400-1464697454.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_05_2016/ccs-2-0-53770400-1464697454_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31423" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-53770400-1464697454_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_05_2016/ccs-2-0-43911400-1464697457.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_05_2016/ccs-2-0-43911400-1464697457_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31424" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-43911400-1464697457_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_05_2016/ccs-2-0-60363400-1464697460.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_05_2016/ccs-2-0-60363400-1464697460_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31425" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-60363400-1464697460_thumb.jpg"></a>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">22821</guid><pubDate>Tue, 31 May 2016 10:20:00 +0000</pubDate></item><item><title>Kart Racing Pro: MyChron 5 in video</title><link>https://www.drivingitalia.net/home-page/software/kart-racing-pro-mychron-5-in-video-r22817/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/60eeb6076b527613d0338b3a01391fa6.jpg" /></p>

<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/GFYakoZ-u64?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">22817</guid><pubDate>Mon, 30 May 2016 06:30:00 +0000</pubDate></item><item><title>Testing closed beta per F1 2016</title><link>https://www.drivingitalia.net/home-page/software/testing-closed-beta-per-f1-2016-r22816/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/32fb79924002de12523fac257c22686f.jpg" /></p>


<p>La Codemasters ha appena annunciato una fase di testing in closed beta per il suo nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=73883#entry831288" rel="">F1 2016</a>: 300 fortunati giocatori, 100 per ogni piattaforma, avranno la possibilità di provare in anteprima il gioco, su tre circuiti diversi (Australia, Spagna ed Austria) in modalità time trial, per poter segnalare alla software house inglese eventuali problemi e migliorie da apportare. Potete tentare la fortuna correndo ad iscrivervi <a href="http://blog.codemasters.com/uncategorized/05/beta-sign-up/" rel="external">a questo link</a>.</p>
<p> </p>
<p><em>Not only are we announcing all of this today, for you we’re doing something we’ve never done before. For the first time ever, we’re going to be doing a closed beta test. Initially, we’re going to be giving 300 people (100 per platform – PC, Xbox One and PS4) an opportunity to test out F1 2016’s handling. To do this, we’ll give you three Time Trial tracks – Australia, Spain and Austria, and we want you to test it out as much as you can. We want to know what you think - what’s it like pad vs wheel, with setups, assists, as well as much more. We've set up a private forum for you to talk about your experiences, and discuss everything you've come across in-game. Interested? We've created a beta-sign-up page, and you can access it </em><a href="http://blog.codemasters.com/uncategorized/05/beta-sign-up/" rel="external"><em>here</em></a><em>.</em></p>

]]></description><guid isPermaLink="false">22816</guid><pubDate>Fri, 27 May 2016 16:25:00 +0000</pubDate></item><item><title>Primi screens di F1 2016 Codemasters</title><link>https://www.drivingitalia.net/home-page/software/primi-screens-di-f1-2016-codemasters-r22815/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b5f7bdfdecf14ad31059fab0b0ccb822.jpg" /></p>


<p>Dopo lunga attesa, arrivano finalmente le <a href="https://www.drivingitalia.net/index.php?showtopic=73883" rel="">prime immagini di anteprima</a> che ci mostrano il <a href="https://www.drivingitalia.net/index.php?showtopic=73883" rel="">nuovo F1 2016 della Codemasters</a>, unico titolo con licenza ufficiale FIA per il mondiale di Formula 1 in corso. Ricordiamo che, fra le novità più attese dal gioco di quest'anno, troviamo il ritorno del giro di formazione e della Safety Car (visibile anche in una immagine) e la modalità carriera, richiesta a gran voce ddagli appassionati.<br>"La nuova modalità Carriera si trova nel cuore del gioco e permette ai giocatori di creare la propria leggenda nel corso di una carriera che può estendersi fino a dieci stagioni. Al di là dei miglioramenti sulla più veloce ed emozionante esperienza di guida in pista, F1 2016 offre in modo unico anche i retroscena dietro le quinte sullo sviluppo e le problematiche del veicolo. Un ricco sistema di aggiornamento è completamente integrato in un nuovo, profondo programma di pratica e sviluppo che rispecchia le prove effettuate dai team nella vita reale", ha spiegato Lee Mather, Principal Games Designer di Codemasters.<br>Inoltre la nuova modalità Carriera permetterà ai giocatori di selezionare un avatar, scegliere una scuderia e usufruire delle aree hospitality, adibite ad hub del giocatore, nelle quali gli stessi giocatori "potranno lavorare con i loro ingegneri di ricerca e sviluppo ed i loro Agenti per incrementare i loro progressi sia dentro che fuori la pista. Per migliorare ulteriormente l'immersione, i giocatori potranno individuare altre figure chiave nel paddock all'interno delle aree hospitality". <br><br></p>
<div style="text-align:center"><img src="http://www.pcgamesn.com/sites/default/files/F1%202016%20safety%20car.jpg" alt="F1%202016%20safety%20car.jpg"></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22815</guid><pubDate>Fri, 27 May 2016 12:10:00 +0000</pubDate></item><item><title>Annunciato il nuovo WRC 6</title><link>https://www.drivingitalia.net/home-page/software/annunciato-il-nuovo-wrc-6-r22813/</link><description><![CDATA[

<p><em>“We spent the last 8 months, since the release of WRC 5, collecting and studying all the feedback from the community to improve the experience and take it to a new level” says Alain Jarniou, Game Director at Kylotonn. “The experience gained from WRC 5 helped the team to completely understand the expectations of racing fans when it comes to rallying. Roads were too wide in WRC 5? They will be narrower and more bumpy in WRC 6. Stages were sometimes too short? We created new longer stages and reworked everything to make them longer and more challenging. These are just a few examples of the massive improvements we are bringing to WRC 6 and we already know that players will definitely appreciate these changes”, concludes Alain Jarniou.</em><br><em>Danger and diversity are at the heart of the World Rally Championship and WRC 6 will be the best way to feel the excitement of being in the boots of a real driver among some of the toughest conditions around the world. WRC 6 will bring a batch of new features to be announced in the coming weeks but it also takes advantage of new development tools which will increase graphics and audio perception for the players. E3 2016 in Los Angeles (June 14</em><em><sup>th</sup></em><em> – 16</em><em><sup>th</sup></em><em>) will be a first occasion to discover more about WRC 6 thanks to an impressive setup.</em><br><em>WRC Promoter managing director Oliver Ciesla said WRC 6 would provide an even more realistic challenge for gamers.</em><br><em>“If you enjoyed WRC 5, then you will love WRC 6,” he said. “The developers have introduced significant improvements to make the playing experience even more exciting and true to life, while remaining faithful to its core aims of being an all-action game which takes in classic rallies and legendary special stages on all types of road surfaces.”</em><br><em>WRC 6 will feature all 14 rounds of the 2016 WRC season, including for the first time Rally China, all the star WRC drivers and also a wide selection of WRC 2 teams and competitors from the Junior WRC category. eSports WRC, the first international online competition of the WRC, which was launched in January 2016 with WRC 5, will continue in WRC 6 with amendments in terms of access, rules, and format which will be unveiled nearer the release of the game.</em><br><em>WRC 6 will be available this autumn for PlayStation®4, Xbox One, and PC/Steam.</em><br></p>
<div style="text-align:center">
<br><a href="https://www.facebook.com/ThrustmasterXTeam/photos/pcb.1095071770553325/1095071307220038/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/p240x240/13266051_1095071307220038_2710690539421314590_n.jpg?oh=7f25ce78b36fac3e66371f02f0879fd1&amp;oe=57DFB230" alt="13266051_1095071307220038_2710690539421314590_n.jpg?oh=7f25ce78b36fac3e66371f02f0879fd1&amp;oe=57DFB230"></a><a href="https://www.facebook.com/ThrustmasterXTeam/photos/pcb.1095071770553325/1095071320553370/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/p240x240/13315700_1095071320553370_3554699429250206816_n.jpg?oh=107a7d5a95d1dccdaae34df7538a7956&amp;oe=57D07770" alt="13315700_1095071320553370_3554699429250206816_n.jpg?oh=107a7d5a95d1dccdaae34df7538a7956&amp;oe=57D07770"></a>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22813</guid><pubDate>Thu, 26 May 2016 15:45:00 +0000</pubDate></item><item><title>Euro/American Truck Simulator si aggiornano</title><link>https://www.drivingitalia.net/home-page/software/euroamerican-truck-simulator-si-aggiornano-r22812/</link><description><![CDATA[
<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/reeBU10VvMI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">22812</guid><pubDate>Thu, 26 May 2016 15:25:00 +0000</pubDate></item></channel></rss>
