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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/337/?d=1</link><description>News: News</description><language>en</language><item><title>Live for Speed versione 0.6Q</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-versione-06q-r22952/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/51ddec4a4d00821d2e71d6f17aae9cd4.png" /></p>


<p><em>The lighting system for cars has been improved and your own car's shadow is now visible from internal views. Multiple controller support is simpler to use and you can now easily select a single controller from a list of connected devices. Steering wheel rotation is automatically limited to the correct angle for your selected car.</em><br><em>In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. This was designed to help with our development because of the unique view it gives, specially when used in VR mode.</em><br><br><em>This is the information page for version 0.6Q which has graphical improvements, better controller support and more.</em><br><em>The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location. In VR and other 3D modes, a full stereoscopic image is generated for each mirror. The lighting system for cars has been improved and your own car's shadow is now visible from internal views.</em></p>
<p><em> </em></p>
<p><em>Multiple controller support is simpler to use. Steering wheel rotation is automatically limited to the correct angle for your selected car.</em><br><em>In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level.</em><br><em>You can read the full list of changes below.</em></p>
<p> </p>
<p><em>Three ways to get version 0.6Q :</em><br><em>1) </em><em><span style="text-decoration:underline">AUTO UPDATER</span></em><em> - If you already have version 0.5V or later :</em></p>
<p><em> </em></p>
<p><em>- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.</em></p>
<p><em> </em></p>
<p><em>2) </em><em><span style="text-decoration:underline">MANUAL PATCH</span></em><em> (4 MB) - If you already have version </em><em><strong>0.6M</strong></em><em> or later :</em></p>
<p><em> </em></p>
<p><em>- Click </em><a href="https://www.lfs.net/file_lfs.php?name=LFS_PATCH_6M_TO_6Q_setup.exe" rel="external"><em>HERE</em></a><em> and save the patch installer.</em><br><em>- You can run the patch installer from its download location or from your LFS folder.</em></p>
<p><em> </em></p>
<p><em>3) </em><em><span style="text-decoration:underline">FULL VERSION (419 MB)</span></em><em> - If you are new to LFS or making a fresh installation.</em></p>
<p><em> </em></p>
<p><em>- Click </em><a href="https://www.lfs.net/downloads" rel="external"><em>HERE</em></a><em> to visit the download page and get the full version installer.</em></p>
<p> </p>
<p><em>Changes from 0.6P to 0.6Q :</em><br><em>Mirrors </em><em> </em><br><em>Mirrors are now realistic and your own car is visible</em><br><em>A separate viewpoint is used to draw each mirror's view</em><br><em>Minor updates to some car models to improve visibility</em><br><em>Mirrors now use the same LOD setting as the main view</em><br><em>Mirror angle adjustment is now possible (in View Options)</em><br><em>Increased vertical adjustment range for central mirror position</em><br><em>Mirror offset sliders only shown if a car has a central mirror</em><br><em>Added a "Default position" button to restore moved mirrors</em><br><em>Increased virtual mirror width from 0.3 to 0.333</em><br><em>Virtual mirror is now available in follow view</em></p>
<p><em> </em></p>
<p><em>Graphics :</em><br><em>Improved detection of nearby objects that should be shadowed</em><br><em>Your car's shadow is now drawn when you are in an internal view</em><br><em>Improved lighting on tyres and drivers (noticeable in dark places)</em><br><em>Corrected downward ambient lighting colour (was too bright)</em><br><em>Slight reduction in near clipping plane distance</em></p>
<p><em> </em></p>
<p><em>Free view (SHIFT+U mode) :</em><br><em>Free view is now shown as an option in the Escape Menu</em><br><em>New walk mode which is good for wandering around in VR</em></p>
<p><em> </em></p>
<p><em>VR :</em><br><em>Mirrors now use a full stereoscopic image in VR and other 3D modes</em><br><em>Mouse look in free view mode in VR avoids pitch (stays horizontal)</em><br><em>Rift errors "display lost" and "HMD not present" shown as message</em></p>
<p><em> </em></p>
<p><em>Controllers :</em><br><em>Exit controller screen warning is not shown for real ESC key press</em><br><em>FF device is automatically assigned (if two or more are connected)</em><br><em>A single controller can now be selected (if two or more connected)</em><br><em>LFS tries to move force feedback wheel to centre when car is reset</em><br><em>Button and axis numbers now start at 1 (affects /button and /axis)</em><br><em>Assigned arrow keys work better (e.g. movement in free view mode)</em></p>
<p><em> </em></p>
<p><em>Force feedback steering wheel turn limitation :</em><br><em>In your wheel settings use a large turn amount e.g. 900 degrees</em><br><em>In LFS Options - Controls set "Wheel turn" slider to match that</em><br><em>In LFS Options - Controls set "Wheel turn compensation" to 1.00</em><br><em>You should now find your wheel is correctly limited in all cars</em></p>
<p><em> </em></p>
<p><em>Misc :</em><br><em>Increased UDP send buffer size from 12KB to 32KB</em><br><em>You can now select a specific audio device in Audio Options screen</em><br><em>D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder</em><br><em>The card_cfg.txt file is no longer used - options moved to cfg.txt</em><br><em>Mirror adjustment and other view settings change with driver side</em><br><em>New text command /horn X to set horn type (X = 1 to 5)</em></p>
<p><em> </em></p>
<p><em>Translations :</em><br><em>Most translations updated. Thank you translators!</em></p>
<p><em> </em></p>
<p><em>Fixes :</em><br><em>Unassigned controls regained default key or button on restart</em><br><em>Added checks to avoid a crash in LFS after a graphics driver error</em><br><br><em>
</em></p>
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<p><img src="https://www.lfs.net/static/screenshots/mrt_mirror1.jpg" alt="mrt_mirror1.jpg"><br><img src="https://www.lfs.net/static/screenshots/fbm-mirror-adjustment-1.jpg" alt="fbm-mirror-adjustment-1.jpg"><br><img src="https://www.lfs.net/static/screenshots/rac-mirrors1.jpg" alt="rac-mirrors1.jpg"></p>

]]></description><guid isPermaLink="false">22952</guid><pubDate>Mon, 05 Sep 2016 17:25:00 +0000</pubDate></item><item><title>Video: Assetto Corsa vs F1 2016 a Monza</title><link>https://www.drivingitalia.net/home-page/software/video-assetto-corsa-vs-f1-2016-a-monza-r22949/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/8d40d6a3685dfda7b7930dd5c7b99a1a.jpg" /></p>


<p>A quanto pare dopo il <a href="https://www.drivingitalia.net/index.php?showtopic=73990&amp;page=7#entry835124" rel="">trailer girato a Spa</a>, il nostro <strong>Andrea "Uff" Candini</strong> ci ha preso gusto con i confronti diretti! Siete pronti per il Gran Premio d'Italia che si disputerà oggi all'Autodromo Nazionale Monza? Ecco quindi il video confronto tra <a href="https://www.drivingitalia.net/index.php?showtopic=73990&amp;page=8#entry835534" rel="">F1 2016 di Codemasters</a> e <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=272&amp;p=835535#entry835535" rel="">Assetto Corsa di Kunos Simulazioni</a> con le Ferrari SF16-H e SF15-T a Monza. Le configurazioni utilizzate sono le seguenti: orario mezzogiorno e contenuti originali dei rispettivi titoli senza mod.<br><br></p>
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]]></description><guid isPermaLink="false">22949</guid><pubDate>Sun, 04 Sep 2016 07:35:00 +0000</pubDate></item><item><title>WRC 6 in video "condiviso"</title><link>https://www.drivingitalia.net/home-page/software/wrc-6-in-video-quotcondivisoquot-r22946/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22946</guid><pubDate>Fri, 02 Sep 2016 14:35:00 +0000</pubDate></item><item><title>iRacing: Le Mans in video</title><link>https://www.drivingitalia.net/home-page/software/iracing-le-mans-in-video-r22945/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/287206e13dc6d14387fab5437205f419.jpg" /></p>


<p>Dopo gli <a href="https://www.drivingitalia.net/index.php?showtopic=71507#entry834929" rel="">screenshots dei giorni scorsi</a>, il team di iRacing torna a mostrarci finalmente in video l'attesissimo <a href="https://www.drivingitalia.net/index.php?showtopic=71507#entry835467" rel="">circuito di Le Mans</a>, che sarà disponibile nel simulatore americano con il prossimo <a href="https://www.drivingitalia.net/index.php?showtopic=74173" rel="">update di settembre</a>, del quale oggi è stato reso noto il <a href="https://www.drivingitalia.net/index.php?showtopic=74173#entry835479" rel="">lunghissimo changelog</a>.</p>
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]]></description><guid isPermaLink="false">22945</guid><pubDate>Fri, 02 Sep 2016 14:15:00 +0000</pubDate></item><item><title>F1 2016: hotlap di Vettel a Monza</title><link>https://www.drivingitalia.net/home-page/software/f1-2016-hotlap-di-vettel-a-monza-r22944/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/4b28f88a007de594fc8e0e262f3f08e7.jpg" /></p>


<p>Siete pronti per il Gran Premio d'Italia a Monza? La Codemasters arriva <a href="https://www.drivingitalia.net/index.php?showtopic=73990&amp;page=8#entry835456" rel="">puntuale con il suo F1 2016</a> per mostrarci un giro veloce dell'autodromo brianzolo: protagonista è questa volta Vettel con la sua Ferrari! Inoltre la Codemasters ha appena rilasciato una <a href="https://www.drivingitalia.net/index.php?showtopic=74270#entry835462" rel="">nuova e corposa patch</a> per la versione PC del gioco, che si preoccupa di correggere vari bugs ed apportare alcune migliorie.</p>
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]]></description><guid isPermaLink="false">22944</guid><pubDate>Fri, 02 Sep 2016 10:10:00 +0000</pubDate></item><item><title>NASCAR Heat Evolution: i DLC</title><link>https://www.drivingitalia.net/home-page/software/nascar-heat-evolution-i-dlc-r22943/</link><description><![CDATA[

<p></p>
<ul>
<li>
<em><em>Spotter Audio</em></em><em>: NASCAR Heat Evolution will ship with Bobby Labonte as the Spotter Audio, but players will have the option to download different spotter voices to make their races unique. We plan to release a variety of Spotter Audio ranging from real life spotters to drivers, announcers, and more. On launch day, NBC on NASCAR announcer Rick Allen’s Spotter Audio will be available for $0.99.</em>
</li>
<li>
<em><em>Challenge Packs</em></em><em>: In addition to the 23 Challenges shipping with NASCAR Heat Evolution, new Challenge Packs will be available every month so players can keep pursuing greatness. On September 13, Challenge Pack 1 will be available for $0.99 with 4 new Challenges.</em><br>
</li>
</ul>
<p><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Paint Schemes</em></span></span></span><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Every month we’ll be releasing at least one paint scheme pack for players to diversify their game. One of the coolest features in NASCAR Heat Evolution are the track specific paint schemes. For example, if you purchase Darlington Throwback Paint Scheme Pack 1, the AI cars at Darlington will use the Darlington paint schemes. It takes authenticity to a whole new level.</em></span></span></span><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Worth noting, if all of the art assets are not delivered from the race teams and sponsors in time, certain paint schemes packs will be released in two parts. The Darlington schemes and the Chase schemes are both examples of this. We make the paint schemes as soon as we receive them. We didn’t have enough time to create the schemes for drivers who just revealed their Darlington paint schemes like Kyle Larson and Chris Buescher. You can expect a Darlington Throwback Paint Scheme Pack 2 and a Chase for the NASCAR Sprint Cup Paint Scheme Pack 2 at a later date. The following Paint Scheme Packs will be available on launch day:</em></span></span></span></p>
<ul><li>
<em><em>Darlington Throwback Paint Scheme Pack 1</em></em><em>: Joey Logano, Ryan Newman, Dale Earnhardt Jr, Aric Almirola, Kurt Busch, Chase Elliott, Jimmie Johnson, Trevor Bayne, Austin Dillon, Casey Mears, Danica Patrick, Ricky Stenhouse Jr, Matt Kenseth, Kyle Busch, Denny Hamlin, Carl Edwards, David Ragan, and Matt DiBenedetto. (Price: $9.99)</em><br>
</li></ul>
<p><br><img src="http://d2hiwwjxfg7b6e.cloudfront.net/wp-content/uploads/2016/09/01141341/JoeyLogano_DarlingtonThrowbackPack1-300x164.png" alt="JoeyLogano_DarlingtonThrowbackPack1-300x164.png"></p>
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<em><em>Paint Scheme Pack 1</em></em><em>: Chase Elliott – 3M, Kasey Kahne – Panasonic, Kasey Kahne – Mountain Dew, Dale Earnhardt Jr. – Tax Slayer, Greg Biffle – KFC, Tony Stewart – Code/Mobil 1, Ricky Stenhouse Jr – Ford EcoBoost, Landon Cassill – Snap Fitness, Jimmie Johnson – Kobalt, and Chris Buescher – CSX. (Price: $4.99)</em><br>
</li></ul>
<p><br><img src="http://d2hiwwjxfg7b6e.cloudfront.net/wp-content/uploads/2016/09/01141315/ChaseElliot_PaintSchemePack1-1024x576.png" alt="ChaseElliot_PaintSchemePack1-1024x576.png"></p>
<ul><li>
<em><em>Chase for the NASCAR Sprint Cup Paint Scheme Pack 1</em></em><em>: Brad Keselowski, Kyle Busch, Carl Edwards, Jimmie Johnson, Matt Kenseth, Kevin Harvick, Kurt Busch, Joey Logano, Martin Truex Jr, Denny Hamlin, and Tony Stewart. (Price: $4.99)</em><br>
</li></ul>
<p><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Pit Pass Bundles</em></span></span></span><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Since this is our first game release, we were unable to have a Season Pass to cover all of the DLC we’ll be releasing in 2016. Instead, we’ll be offering 4 separate Pit Pass Bundles through 2016. Each Pit Pass Bundle will include a bundle of DLC at a discounted price. Below are the details for Pit Pass Bundle 1 available September 13, 2016:</em></span></span></span></p>
<ul><li>
<em><em>Pit Pass Bundle 1</em></em><em>: Pit Pass Bundle 1 will include Darlington Throwback Paint Scheme Pack 1, Chase for the NASCAR Sprint Cup Paint Scheme Pack 1, Paint Scheme Pack 1, Rick Allen Spotter Audio, and Challenge Pack 1. (Price: TBD)</em><br>
</li></ul>
<p><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Toyota Partnership</em></span></span></span><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Through our partnership with Toyota, fans will receive a free Toyota Challenge Pack and a free Toyota Paint Scheme Pack each month. Below are details for the free Toyota DLC available on September 13:</em></span></span></span></p>
<ul><li>
<em><em>Toyota Challenge Pack 1</em></em><em>: 4 new challenges from Kyle Busch, Carl Edwards, and Denny Hamlin take you to Kentucky, Sonoma, Daytona, and Indianapolis. (Price: Free)</em><br>
</li></ul>
<p></p>
<ul><li>
<em><em>Toyota Paint Scheme Pack 1</em></em><em>: Paint schemes include Kyle Busch – Skittles, Carl Edwards – Subway, Carl Edwards – Stanley, Denny Hamlin – FedEx Ground, Matt Kenseth – Dewalt, Martin Truex Jr. – Furniture Row, Matt DiBenedetto – EJ Wade, Matt DiBenedetto – Dustless Blasting, and David Ragan – Shriner’s Hospital. (Price: Free)</em><br>
</li></ul>
<p><br><img src="http://d2hiwwjxfg7b6e.cloudfront.net/wp-content/uploads/2016/09/01141349/KyleBusch_ToyotaPaintSchemePack1-300x161.png" alt="KyleBusch_ToyotaPaintSchemePack1-300x161.png"><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Pre-Order DLC</em></span></span></span><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>NASCAR Heat Evolution is excited to partner with our retail partners and offer pre-order bonus DLC. All pre-order DLC will be available to all players at a later date. Below are the details of the current pre-order bonuses:</em></span></span></span></p>
<ul><li>
<em><em>GameStop</em></em><em>: Players who </em><a href="http://bit.ly/glsnhe" rel="external"><em>pre-order through GameStop</em></a><em> have exclusive access to Erik Jones paint schemes. Included paint schemes are NASCAR Heat Evolution, GameStop Turtle Beach, and GameStop Think Geek.</em><br>
</li></ul>
<p><br><img src="http://d2hiwwjxfg7b6e.cloudfront.net/wp-content/uploads/2016/09/01141332/ErikJones_GameStopDLC-300x163.png" alt="ErikJones_GameStopDLC-300x163.png"></p>
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<em><em>Best Buy</em></em><em>: Players who </em><a href="http://bit.ly/2bW7B1S" rel="external"><em>pre-order from Best Buy</em></a><em> will have access to the Sprint All-Star Paint Scheme Pack. Included paint schemes are Kasey Kahne – Drive Home A Winner, Dale Earnhardt Jr. – Mountain Dew, and Carl Edwards – Arris Surfboard, the winning paint scheme that landed Carl on the cover of NASCAR Heat Evolution.</em><br>
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<p><br><img src="http://d2hiwwjxfg7b6e.cloudfront.net/wp-content/uploads/2016/09/01141324/DaleEarnhardtJr_AllStarPaintSchemePack-300x169.png" alt="DaleEarnhardtJr_AllStarPaintSchemePack-300x169.png"></p>
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<em><em>Xbox Marketplace</em></em><em>: Players who </em><a href="http://bit.ly/2bEIKyZ" rel="external"><em>digitally pre-order NASCAR Heat Evolution on Xbox</em></a><em> will have launch day access to the Sprint All-Star Paint Scheme Pack.</em><br>
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<p><br><span style="color:rgb(51,51,51)"><span style="font-family:Open Sans"><span style="font-size:14px"><em>Shew! There you have it. As you can see, NASCAR Heat Evolution is only the beginning. We look forward to giving players a ton of great content through the end of the year. We’ll see you on the track!</em></span></span></span></p>

]]></description><guid isPermaLink="false">22943</guid><pubDate>Fri, 02 Sep 2016 08:29:00 +0000</pubDate></item><item><title>GT Sport rinviato al 2017</title><link>https://www.drivingitalia.net/home-page/software/gt-sport-rinviato-al-2017-r22939/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f1fa10fd4d82993ca15362ef2570291f.jpg" /></p>
<p><em>From the start this title has been one of our most ambitious undertakings by using the latest technologies, such as physics-based rendering and sound simulations, and Scapes photo mode. In combining these features with a new Sport mode, we are offering a competitive gaming experience to truly reinvent what it means to be a racing game. We’ve been excited and humbled by the response each time that we’ve shared new gameplay with everyone.</em><br><em>However, as we approach our planned release date in November, we realize we need more time to perfect GT Sport, which we’ve already dedicated so much effort towards since announcing the title. We do not want to compromise the experience in any way. While we cannot confirm a new release date at this time, we are more committed than ever to making GT Sport the best Gran Turismo game to date.</em><br><em>GT Sport will continue to be shown at several gaming events around the world. I hope everyone has the opportunity to experience first-hand the yet-to-be revealed cutting edge experiences that will be achieved by GT Sport.</em></p>]]></description><guid isPermaLink="false">22939</guid><pubDate>Tue, 30 Aug 2016 14:02:00 +0000</pubDate></item><item><title>Assetto Corsa: Steam update v1.8.1</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-steam-update-v181-r22938/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/6c4ad697d666ca9c83d73407784c527a.jpg" /></p>
<p><em><strong>1.8.1</strong></em><br><em>- Launcher: reverted to pre-50 version of CEF for Vista compatibility</em><br><em>- Launcher default theme: various fixes for tags (sorting, case sensitivity, cases where main car and upgraded car shared the same tag)</em><br><em>- Added DRS signal in 488 GTB dashboard</em><br><em>- Corrected inverted rear diffuser animation on 488 GTB</em><br><em>- Launcher default theme: do not check for video resolution discrepancies in windowed mode</em><br><em>- Tweaks on shadows bias, reintroduced last cascade fade in (reduce popup of distant objects)</em><br><em>- Modding: Added INVERTED key in ANIMATION_ section (wing_animations.ini) to invert the animation</em><br><em>- Corrected steer brake on McLaren MP4 12C and McLaren P1</em><br><em>- Fixed some drift cars UI tags to allow an easier filtering</em><br><em>- Fixed lap validity reset on open tracks (see Nordschleife Touristenfahrten)</em><br><em>- Fixed 488 GT3's digital performance meter</em><br><em>- Tweaked Aventador SV exterior volume</em><br><em>- Tweaked Praga R1 interior volume</em></p>]]></description><guid isPermaLink="false">22938</guid><pubDate>Tue, 30 Aug 2016 09:05:00 +0000</pubDate></item><item><title>Video: Assetto Corsa vs F1 2016</title><link>https://www.drivingitalia.net/home-page/software/video-assetto-corsa-vs-f1-2016-r22936/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3ece858cbbcea749799fa2f7bfb19c48.jpg" /></p>


<p>Il nostro <strong><em>Andrea "Uff" Candini </em></strong>ha realizzato un interessante video di confronto con la Ferrari SF16-H sul circuito di Spa, fra l'<a href="https://www.drivingitalia.net/index.php?showtopic=73990&amp;page=7#entry835124" rel="">F1 2016</a> della Codemasters e l'<a href="https://www.drivingitalia.net/index.php?showtopic=72782" rel="">ACFL F1 mod</a> di <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=270#entry835125" rel="">Assetto Corsa</a>. Cosa ne pensate?</p>
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]]></description><guid isPermaLink="false">22936</guid><pubDate>Sun, 28 Aug 2016 18:05:00 +0000</pubDate></item><item><title><![CDATA[AC: update 1.8 & Tripl3‬ Pack]]></title><link>https://www.drivingitalia.net/home-page/software/ac-update-18-amp-tripl3%E2%80%AC-pack-r22934/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b3268befdafb266305a7b8c61191e9aa.jpg" /></p>
<p><em>KUNOS Simulazioni e 505 Games presentano il "</em><em><strong>TRIPL3 PACK</strong></em><em>", il nuovo pacchetto aggiuntivo per ASSETTO CORSA che celebra il lancio della versione console del simulatore made in Italy, e che include le spettacolari FERRARI FXX K, FERRARI 488 GTB e PRAGA R1!</em><br><em> </em><br><em>Le auto:</em><br><em>Ferrari FXX K</em><br><em>Ferrari 488 GTB</em><br><em>Praga R1</em><br><em> </em><br><em>Ferrari FXX K</em><br><em>La FXX K è il primo prototipo ibrido ad alte prestazioni prodotto nell'ambito del programma FXX. La sigla "K" indica la tecnologia "Kers (Kinetic energy recovery) utilizzata per massimizzare le performance in pista. Derivata dalla LaFerrari, ma priva dell'omologazione per circolare su strada, la FXX K è una vettura senza compromessi, equipaggiata con tecnologie assolutamente innovative che garantiscono sensazioni di guida incredibili. La FXX K sviluppa 1050 cavalli (di cui 860 dal motore termico, 190 da quello elettrico) e una coppia di 900Nm. Il motore V12 da 6262cc è ottimizzato per le massime performance gestibili tramite quattro posizioni del manettino: Qualify, Long Run, Manual Boost, Fast Charge.</em><br><em> </em><br><em>Ferrari 488 GTB</em><br><em>Questa vettura GT garantisce prestazioni da competizione fruibili anche per i piloti non professionisti. I suoi tempi di reazione, la leggerezza e la maneggevolezza nella guida al limite garantiscono un piacere di guida unico.</em><br><em>E' equipaggiata dal nuovo propulsore turbo V8 da 3902cc al top della categoria per potenza, coppia e tempi di risposta, e rappresenta il nuovo punto di riferimento per questo genere di configurazione. La gestione elettronica dei controlli di trazione e stabilità garantiscono un'ottima gestione delle performance e un controllo di guida esemplare.</em><br><em> </em><br><em>Praga R1</em><br><em>Questa auto, interamente realizzata come monoscocca in carbonio è ispirata ai prototipi per le gare endurance, e grazie al design aerodinamico sviluppa un downforce che corrisponde a 1,5 volte il suo peso, e può raggiungere i 3G laterali in percorrenza di curva. Lo schema sospensivo e il peso leggero sono studiati per massimizzare la trazione minimizzando l'usura di freni e pneumatici.</em><br><em> </em><br><em><strong>update 1.8 changelog</strong></em><em>:</em><br><em>- New Ferrari FXXK (Tripl3 Pack DLC)</em><br><em>- New Ferrari 488 GTB (Tripl3 Pack DLC)</em><br><em>- New Praga R1 (Tripl3 Pack DLC)</em><br><em>- New Audi S1 (A1)</em><br><em>- New Monza 66 Full Course (sopraelevata)</em><br><em>- New Monza 66 Junior Course</em><br><em>- Improved reflection quality</em><br><em>- Improved shadow stability</em><br><em>- Improved graphics performance</em><br><em>- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app</em><br><em>- Added AI traction mistakes</em><br><em>- AI improvements on slower reaction after an impact, for more realistic collisions</em><br><em>- Overlay Leaderboard now shows correct positions on the grid at race start</em><br><em>- Fixed Laps app showing 0 as first lap</em><br><em>- Fixed Race Control UI for the low resolution screens</em><br><em>- Wrong direction penalty gets also time penalty</em><br><em>- Added float clutch to SPageFilePhysics</em><br><em>- Fixed turbolevel digital item showing a wrong value</em><br><em>- Fixed various problems/timing on ghost cars</em><br><em>- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX</em><br><em>- Fixed sample attack for BMW M3 e30 GrA/DTM limiters</em><br><em>- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)</em><br><em>- Fixed remote cars head movements in multiplayer and multiplayer replays</em><br><em>- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes</em><br><em>- General improvements on V10 tyres for rolling resistance, flex, pressures and more.</em><br><em>- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS</em><br><em>- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra</em><br><em>- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R</em><br><em>- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R</em><br><em>- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery</em><br><em>- Removed ERS cockpit controls for MGU-H and Recovery in McLaren P1</em><br><em>- Improvement in performance for collision detection and physics solver</em><br><em>- Fixed clouds when switching sessions</em><br><em>- Returning to pit during a time penalty results in a greater time penalty</em><br><em>- Fixed possible drive through cheat</em><br><em>- Fixed blurred objects not working if speed was negative</em><br><em>- Fixed hotlap mode: now valid laps will be correctly registered</em><br><em>- Removed white flag: a new message will appear the moment the race leader starts his last lap</em><br><em>- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)</em><br><em>- Modding: rotating object support, useful for cooling fans [ROTATING_OBJECT_0] in extra_animations (affects in-game)</em><br><em>- Modding: series scripts added for digital speed bars [sPEED_SERIE_0] in digital_instruments and invert option for KERS input items (add INVERT=1 line)</em></p>]]></description><guid isPermaLink="false">22934</guid><pubDate>Fri, 26 Aug 2016 15:15:00 +0000</pubDate></item></channel></rss>
