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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/335/?d=1</link><description>News: News</description><language>en</language><item><title>rFactor2: intervista allo Studio 397</title><link>https://www.drivingitalia.net/home-page/software/rfactor2-intervista-allo-studio-397-r22994/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/00c4c40f9e4e32d1fe41db34832432a1.jpg" /></p>


<p>parte 1 -&gt; <a href="http://www.racedepartment.com/threads/exclusive-marcel-offermans-studio-397-rfactor-2-interview-part-1.126534/" rel="external">http://www.racedepartment.com/threads/exclusive-marcel-offermans-studio-397-rfactor-2-interview-part-1.126534/</a><br>parte 2 -&gt; <a href="http://www.racedepartment.com/threads/exclusive-marcel-offermans-studio-397-rfactor-2-interview-part-2.126535/" rel="external">http://www.racedepartment.com/threads/exclusive-marcel-offermans-studio-397-rfactor-2-interview-part-2.126535/</a></p>
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<p><em><strong><span style="color:#ff0000">R</span></strong></em><em><strong><span style="color:#0000ff">D</span></strong></em><em>: It was mentioned there was a proposal to bring the rF1 tyre model into rF2 , generating a number of both positive and negative comments. Do you have anything to say on the subject to maybe address some of the concerns raised?</em><br><em><strong>MO</strong></em><em>: Yeah, I've already given a short explanation in the forums when people started discussing that. I think it is a fair discussion. If you look at the rFactor 2 tyre model, it is definitely a more advanced than the one we had in rF1. There is no debate about that what so ever. But in the past couple of months, I've talked to a lot of people who make physics for cars, also people that do that professionally, who take rFactor and make physics for cars used by racing teams. Some of these are saying that yes, the new tyre model is more advanced, but with the data they have, it is actually easier for them to work with the rFactor 1 tyre model and end up with results that are pretty close to the data that they’ve got. So that is the reason why they prefer working with that model. That's the reason why I'm considering it as an option, to enable more people to work with rFactor 2. Again, stressing the point that we are trying to be an open simulation to the whole community, with as many people working with it as we can. In the end, the overall quality of the physics will determine whether people like it or not. Yes there is probably more to like in the new model, but as you well know, there are many other simulations out there that are still using the rF1 tyre model that are also creating quite nice cars. So I'm thinking why not have the benefit of that and offer an option that lets people decide what they want to drive in the end.</em></p>

]]></description><guid isPermaLink="false">22994</guid><pubDate>Tue, 27 Sep 2016 17:25:00 +0000</pubDate></item><item><title>Patch v1.5.1 per F1 2016</title><link>https://www.drivingitalia.net/home-page/software/patch-v151-per-f1-2016-r22987/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/9629988dbfa7c3be327b30fd2384be47.jpg" /></p>


<p>La Codemasters ha appena rilasciato una nuova <a href="https://www.drivingitalia.net/index.php?showtopic=74270#entry836423" rel="">patch ufficiale per il suo F1 2016</a>. Il nuovo update porta il gioco alla <a href="https://www.drivingitalia.net/index.php?showtopic=74270#entry836423" rel="">release 1.5.1</a>, con la correzione dei bugs elencati qui di seguito. La medesima patch, già rilasciata su XBox One, sarà disponibile entro 24 ore anche su PS4 e PC, come consuetudine.</p>
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<p><em>Just to let you know that there's a patch heading out on all platforms in the next 24 hours. We're anticipating Xbox first, followed by PS4 and PC. Without any ado, here's the notes for the 1.5.1 patch:</em></p>
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<em>Fixed a crash loading specific mid-session saves from a previous version.</em>
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<em><em>Fixed the LCD display on the steering wheel not always showing the current gear.</em></em>
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<em><em><em>Fixed a multiplayer bug that would sometimes show players who pit under the safety car as being in first place which led to the queue breaking and penalties being awarded incorrectly.</em></em></em>
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<em><em><em><em>Players who disconnect now behave like players who have paused, they will ghost and drive at the chosen AI difficulty level.</em></em></em></em>
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<em><em><em><em><em>The session starts in countdown will no longer reset when a new player joins the lobby.</em></em></em></em></em>
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<em><em><em><em><em><em>Fixed a number of crash bugs</em></em></em></em></em></em><br>
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]]></description><guid isPermaLink="false">22987</guid><pubDate>Wed, 21 Sep 2016 13:52:57 +0000</pubDate></item><item><title>rFactor 2: video e intervista</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-video-e-intervista-r22993/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22993</guid><pubDate>Sun, 25 Sep 2016 19:15:00 +0000</pubDate></item><item><title>gRally: nuovo diario di sviluppo</title><link>https://www.drivingitalia.net/home-page/software/grally-nuovo-diario-di-sviluppo-r22992/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1c0484bffb17062fabadc7be003b22b4.jpg" /></p>


<p>Dopo alcuni mesi di silenzio, il team di <a href="https://www.drivingitalia.net/index.php?showtopic=52678#entry836485" rel="">gRally</a> torna a farsi sentire e ci presenta oggi un <a href="http://grally.net/wet-autumn/" rel="external">nuovo diario di sviluppo</a> dedicato al suo atteso titolo rallystico. In particolare ci vengono spiegati i vari particolari riguardanti l'asfalto e le tipologie di terreno, che influenzano ovviamente la guida e la dinamica del veicolo. Particolarità molto interessante è la possibilità di avere l'asfalto bagnato o persino umido, come si nota dagli <a href="https://www.drivingitalia.net/index.php?showtopic=52678#entry836485" rel="">screens di anteprima</a>.</p>
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]]></description><guid isPermaLink="false">22992</guid><pubDate>Thu, 22 Sep 2016 14:10:00 +0000</pubDate></item><item><title>AC: patch pronta per console</title><link>https://www.drivingitalia.net/home-page/software/ac-patch-pronta-per-console-r22991/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/6117fd717184f01fd27b9d00a929a9d2.jpg" /></p>


<p><em>We’re pleased to announce that patches for Assetto Corsa on PlayStation4 and Xbox One are heading into submission and we will update you over the next week on release timings. This patch will help with screen tearing, framerate will be smoother, there will be AI and controller support updates and much more!</em><br><em>Update v 0.1.3 – Heading into Submission!</em><br><em>So, what can you expect to see in the next update? Take a look at some of the things you can expect below…</em></p>
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<p><em>• Framerate will be smoother and screen tearing issues have been resolved.</em><br><em>• Players will be able to select their starting position in the race options screen.</em><br><em>• On launching Assetto Corsa, the game will recognise the device you are using, when selecting the ‘X’ (PlayStation 4) or ‘A’ (Xbox One) button in the start screen.</em><br><em>• Thrustmaster T80, T100 and TH8 shifter functionality has been improved.</em><br><em>• A new option which allows the player to set the visual steering lock to any degree is coming.</em><br><em>• 2 additional difficulty levels – 'Very Easy' and 'Very Hard'.</em><br><em>• AI strengths have been re-balanced, in response to community feedback.</em><br><em>A full list of additions, fixes and features will be published in due course.</em><br><em>There will also be 2 pieces of FREE BONUS CONTENT! (Everyone loves free stuff, right?)</em><br><em>• The Black Cat County track will be available as part of our next major update, in the form of 3 different configurations.</em><br><em>• Players will also be able to download the </em><a href="https://www.facebook.com/Maserati/" rel="external"><em>Maserati</em></a><em> Levante S, the first Maserati SUV for FREE!</em><br><em>Thanks once again, for your incredible support! It means so much to the team and we’re going to keep on pushing!</em><br></p>
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<br><a href="https://www.facebook.com/Assetto.Corsa/photos/a.340573865968938.100344.305504559475869/1551624908197155/?type=3" rel="external"><img src="https://z-1-scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s480x480/14359212_1551624908197155_5280984511361700343_n.jpg?oh=27c018897585d022dc80dbc77d6ecf73&amp;oe=583A5738" alt="14359212_1551624908197155_5280984511361700343_n.jpg?oh=27c018897585d022dc80dbc77d6ecf73&amp;oe=583A5738"></a>
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]]></description><guid isPermaLink="false">22991</guid><pubDate>Thu, 22 Sep 2016 11:35:00 +0000</pubDate></item><item><title>Moto leggendarie per Valentino Rossi</title><link>https://www.drivingitalia.net/home-page/software/moto-leggendarie-per-valentino-rossi-r22989/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/cb4e10dfce23e45e33dd470d0714d98b.jpg" /></p>


<p><em>Did you ask for more bikes in </em><a href="https://www.facebook.com/hashtag/valentinorossithegame?source=feed_text&amp;story_id=961579623968520" rel="external"><em>#ValentinoRossiTheGame</em></a><em>? We announce that the DLC MotoGP Legendary Bikes is now available on PlayStation 4, Xbox One and Windows PC/STEAM for 9,99€. This DLC includes 29 riders, 18 teams and 14 additional legendary bikes:</em><br><em>1992 Cagiva GP500</em><br><em>1992 Honda NSR500</em><br><em>1993 Honda NSR500</em><br><em>1993 Cagiva GP593</em><br><em>1994 Yamaha YZR500</em><br><em>1993 Suzuki RGV500</em><br><em>1995 Honda NSR500</em><br><em>2004 Aprilia RS Cube</em><br><em>2004 Suzuki GSV-R</em><br><em>2004 Ducati Desmosedici</em><br><em>2005 Honda RCV 211v</em><br><em>2005 Kawasaki – ZX-RR</em><br><em>2005 Yamaha M1</em><br><em>2006 Honda RCV 211v</em><br></p>
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]]></description><guid isPermaLink="false">22989</guid><pubDate>Thu, 22 Sep 2016 08:45:00 +0000</pubDate></item><item><title>Forza Horizon 3 si lancia in video</title><link>https://www.drivingitalia.net/home-page/software/forza-horizon-3-si-lancia-in-video-r22985/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">22985</guid><pubDate>Tue, 20 Sep 2016 13:40:00 +0000</pubDate></item><item><title>rFactor2: Luminis nuovo partner ISI</title><link>https://www.drivingitalia.net/home-page/software/rfactor2-luminis-nuovo-partner-isi-r22975/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/207c3024ef4c6a60d811730388cfd3f5.jpg" /></p>

<p><em>Gjon Camaj, Vice President of Image Space Incorporated: “We at ISI are very pleased to have found a partner that shares our enthusiasm and vision for the continued growth of rFactor 2. We look forward to working with Luminis to expand the reach of rFactor 2 both in Europe and beyond. After having worked with Luminis for some time and seeing their passion for motorsport simulation, this partnership was a natural next step. By leveraging each of our company’s individual strengths, we will be better able to serve our current customers and further expand our reach into the world of motorsports.”</em><br><em>Marcel Offermans, Luminis Fellow and Managing Director of Studio 397: “I am really excited by the opportunities that our partnership with ISI offers; rFactor 2 represents the best of breed simulator platform in the industry. Online simracing has been my longtime personal passion, so the opportunity to combine it with my business feels like a great privilege. By infusing the platform with some of our own technology we see great opportunities to accelerate development in general and specifically in the areas of competitions and training.”</em><br><em> </em><br><em>The new partnership plans to release an ambitious roadmap for rFactor 2’s further development shortly; initial plans include improvements to the user interface, a DX11 based graphics engine including VR support and new propositions for strategic partners by the end of 2016, as well as increasing the frequency of new car and track releases.</em><br><em> </em><br><em>ISI is a Michigan-based corporation focused on applying engineering expertise to develop a range of simulator products. It is the developer and owner of a variety of software products including rFactor, rFactor 2 and rFactor Pro.</em><br><em> </em><br><em>Luminis is a Dutch based software technology company employing 150 developers in the Netherlands and UK. It develops advanced technical software related to cloud computing, data sciences and interconnected devices. Luminis also developed and exploits the Summar.io personalized educational platform.</em><br><em> </em><br><em>Studio 397 will have its headquarters in Apeldoorn, the Netherlands and will operate under the leadership of Marcel Offermans.</em></p>
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<p><img src="https://www.luminis.eu/wp-content/uploads/2016/09/Gjon-Camaj-Hans-Bossenbroek-300x200.jpg" alt="Gjon-Camaj-Hans-Bossenbroek-300x200.jpg"><br><em>Gjon Camaj (a sinistra) di ISI e Hans Bossenbroek (destra) di Luminis</em></p>
]]></description><guid isPermaLink="false">22975</guid><pubDate>Fri, 16 Sep 2016 13:37:00 +0000</pubDate></item><item><title>F1 2016 in video a Singapore</title><link>https://www.drivingitalia.net/home-page/software/f1-2016-in-video-a-singapore-r22974/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e06e5635da6292e5c99d7ff2e1c8618f.jpg" /></p>


<p>Nuovo Gran Premio di Formula 1 e <a href="https://www.drivingitalia.net/index.php?showtopic=73990&amp;page=8" rel="">nuovo video di anteprima</a> proposto dalla Codemasters con il suo ultimo <a href="https://www.drivingitalia.net/index.php?showtopic=73990&amp;page=8" rel="">F1 2016</a>: ecco quindi Romain Grosjean con la sua Haas F1 impegnato nelle strade di Marina Bay per il Singapore Grand Prix.</p>
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]]></description><guid isPermaLink="false">22974</guid><pubDate>Fri, 16 Sep 2016 10:35:00 +0000</pubDate></item><item><title>Gran Turismo Sport al Tokyo Game Show</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-sport-al-tokyo-game-show-r22973/</link><description><![CDATA[
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