<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/334/?d=1</link><description>News: News</description><language>en</language><item><title>Piboso GP Bikes beta 9</title><link>https://www.drivingitalia.net/home-page/software/piboso-gp-bikes-beta-9-r23012/</link><description><![CDATA[

<p><em>GP Bikes is a realistic motorcycle simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options. GP Bikes also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide </em><a href="http://stats.gp-bikes.com" rel="external"><em>statistics</em></a><em> for riders' comparison.</em></p>
<p><em> </em></p>
<p><em>Features:</em><br><em>- automotive industry-standard tyre model</em><br><em>- dynamic track surface groove buildup</em><br><em>- wet track simulation and dynamic drying</em><br><em>- dynamic marbles generation</em><br><em>- tyres pickup of marbles, grass and dirt, affecting grip</em><br><em>- output of CSV files with telemetry data to analyze riding sessions</em><br><em>- a plugins interface allows external programs to receive realtime data from the simulated bike</em><br><em>- LAN and online racing. Dedicated server available</em><br><em>- advanced users can build new tracks and integrate them with the provided tools</em></p>
<p><em> </em></p>
<p><em>If you are interested in GP Bikes, you can </em><a href="http://www.gp-bikes.com/?page=downloads" rel="external"><em>download</em></a><em> the demo.</em><br><em>The project is constantly evolving, so join the </em><a href="http://forum.piboso.com" rel="external"><em>community</em></a><em> to orient future development.</em><br><em>To unlock the full version and to support development </em><a href="http://www.gp-bikes.com/?page=purchase" rel="external"><em>purchase</em></a><em> a license.</em><br><br><em>Changelog:</em><br><em>fix: rear suspension simulation</em><br><em>fix: throttle mapping</em><br><em>fix: rider - terrain collision</em><br><em>fix: automatic rider F/B lean</em><br><em>fix: bike reset</em><br><em>fix: suspensions length in replays</em><br><em>fix: remote bikes throttle, front brake lever and gear</em><br><em>fix: setup html export</em><br><em>fix: race gap calculation</em><br><em>fix: mirrors support</em><br><em>fix: track animations timer</em><br><em>fix: tearoff delay</em><br><em>fix: screen resolution setting</em><br><em>fix: allow for a separate track layout image</em><br><em>fix: dedicated server replay save split by session</em><br><em>fix: plugins sprites color</em><br><em>fix: plugins calls when loading a replay</em><br><em>fix: input plugins POV support</em><br><em>fix: updated to Oculus SDK 1.3.x</em><br><em>fix: user interface background</em><br><em>fix: rider model</em><br><em>new: bikes' default setups support</em><br><em>new: compare setups option</em><br><em>new: water temperature analog gauge support</em><br><em>new: rear suspension geometry in physics debug mode</em><br><em>new: shared skies support</em><br><em>new: random skies support</em><br><em>new: vsync option in the settings</em><br><em>new: modern riding style</em><br><em>new: HTC Vive support</em><br><br><em>To enable Vive support, download the file </em><a href="http://www.kartracing-pro.com/downloads/openvr.zip" rel="external"><em>openvr.zip</em></a><em> and unpack it in the GP Bikes installation folder.</em><br><em>While on track, press Left Ctrl + R to reset the camera tracking position.</em><br><em><strong>HTC Vive support should work with the demo version, too.</strong></em><br><em>Known bugs:</em><br><em>- no mirror</em><br><em>- transparent asphalt in the user interface</em><br><em>- lists in the user interface</em><br><br><em>New rider's "Modern" riding style. The "Classic" style is still available for selection</em><br></p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/HLo-CCfXbA0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>

]]></description><guid isPermaLink="false">23012</guid><pubDate>Tue, 04 Oct 2016 14:10:00 +0000</pubDate></item><item><title>F1 2016: patch v1.6 su PC</title><link>https://www.drivingitalia.net/home-page/software/f1-2016-patch-v16-su-pc-r23009/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b0dfea0afc9a87b826d41d1bb0b7f421.jpg" /></p>


<p>Dopo gli aggiornamenti rilasciati per <a href="https://www.drivingitalia.net/index.php?showtopic=74270#entry836958" rel="">Playstation 4</a> (v1.0.6) ed <a href="https://www.drivingitalia.net/index.php?showtopic=74270#entry836958" rel="">XBox One</a> (v1.5.1), la Codemasters rende disponibile oggi tramite Steam una nuova patch ufficiale anche per la <a href="https://www.drivingitalia.net/index.php?showtopic=74270&amp;page=2#entry836990" rel="">versione PC del suo F1 2016</a>. Con l'upgrade il software arriva su computer alla release 1.6, con una manciata di bugfix e migliorie.</p>
<p> </p>
<p><em>Good afternoon everyone, we've just set live a new PC patch, version 1.6.0. Patch notes</em></p>
<ul>
<li>
<em>Added the Master difficulty option to bridge the gap between Expert and Legend.</em>
</li>
<li>
<em>Changed the tyre rules so the tyre you start the race on counts as a mandatory for the race.</em>
</li>
<li>
<em>Falling too far behind penalties will no longer be given after being told to overtake the Safety Car.</em>
</li>
<li>
<em>Corrected a few translation issues.</em>
</li>
<li>
<em>Fixed a bug that could occasionally cause race sessions to never end.</em>
</li>
<li>
<em>Fixed a number of crash bugs</em><br>
</li>
</ul>
<p></p>

]]></description><guid isPermaLink="false">23009</guid><pubDate>Mon, 03 Oct 2016 19:15:00 +0000</pubDate></item><item><title>rFactor2: intervista a Studio 397 by SimHQ</title><link>https://www.drivingitalia.net/home-page/software/rfactor2-intervista-a-studio-397-by-simhq-r23010/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e6bde29940b12920b50bc75d5c8d403e.jpg" /></p>


<p>La creazione del nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=74458&amp;page=4" rel="">Studio 397 per lo sviluppo di rFactor 2</a> ha creato <a href="https://www.drivingitalia.net/index.php?showtopic=74458&amp;page=4" rel="">parecchia agitazione</a> negli animi dei fans ISI. Una nuova <a href="http://simhqmotorsports.net/rf2-forward-stockcars/" rel="external">intervista fatta da SimHQ</a> a Marcel Offermans di Studio 397 chiarisce ulteriormente alcuni concetti, nell'attesa del prossimo update del simulatore previsto in arrivo entro l'anno tramite Steam. Le <a href="http://simhqmotorsports.net/rf2-forward-stockcars/" rel="external">domande</a> si concentrano in particolare anche sul comparto modding e sulle vetture Stockcars ed Indicar. <a href="https://www.drivingitalia.net/index.php?showtopic=74458#entry836995" rel="">Commenti sul forum</a>.</p>
<p> </p>
<p><em><span style="color:#993300"><strong>Doug:</strong></span></em><em><span style="color:#993300"> Let me guess. Solving the current modding situation is a high priority. Is it the highest priority?</span></em><br><em><strong>Marcel:</strong></em><em> No, the highest priority issues at the moment are DX11, VR support, a better UI, and matchmaking. The workshop already works pretty well from a user perspective. Tools for modders can still be improved though.</em></p>
<p> </p>
<p><em><span style="color:#993300"><strong>Doug:</strong></span></em><em><span style="color:#993300"> How high a priority is making the packaging process easier to use in rFactor 2?</span></em><br><em><strong>Marcel:</strong></em><em> I would say it is medium priority. I would like it to be easier for people that host leagues, maybe even up to the point where they don’t need to package anything. For modders the packaging system works reasonably well. One thing that I would like to do is to make the tools easier to integrate into automated processes, so you can create scripts that package content and that can run unattended.</em></p>

]]></description><guid isPermaLink="false">23010</guid><pubDate>Mon, 03 Oct 2016 19:05:00 +0000</pubDate></item><item><title>rFactor 2: intervista Studio 397</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-intervista-studio-397-r23005/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b5d9650d33d7b996cfcd8d4f02b5840b.jpg" /></p>


<p>La creazione del nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=74458&amp;page=4" rel="">Studio 397 per lo sviluppo di rFactor 2</a> ha creato <a href="https://www.drivingitalia.net/index.php?showtopic=74458&amp;page=4" rel="">parecchia agitazione</a> negli animi dei fans ISI. La nuova <a href="http://www.pitlanes.com/qa-marcel-offermans-studio-397/" rel="external">intervista fatta da Pitlanes</a> a Marcel Offermans di Studio 397 è quindi decisamente utile a chiarire ulteriormente alcuni concetti, nell'attesa del prossimo update del simulatore previsto in arrivo entro l'anno tramite Steam. Fra le questioni chiarite, il fatto che i nuovi contenuti arriveranno a parte, massima priorità al supporto DirectX 11 e VR, implementazione dei motori ibridi ed un nuovo sistema per l'acquisto dei contenuti extra.</p>
<p> </p>
<p><em>Will there be DLC’s, maybe including laser scanned tracks? monthly subscription? online cost?</em><br><em><strong>Marcel: </strong></em><em>We are working on a system for “paid content” that can be leveraged both by the community and ourselves. That will allow us to get more licensed content into the game. We will obviously try to ensure this content is of high quality, so we are considering both laser scanning and leveraging 3D CAD data. As an example of the latter, we are quite proud of Silverstone, which is very accurate and beautifully detailed.</em><br><em> </em><br><em>How long until the first release from Studio 397? Will it be content or a core update?</em><br><em><strong>Marcel: </strong></em><em>The first release is planned for this year and will include a lot of patches and small improvements that have been in development since the last release. This will be the first Steam only update. New content releases are also planned, but we can release those separately.</em></p>

]]></description><guid isPermaLink="false">23005</guid><pubDate>Sun, 02 Oct 2016 10:50:00 +0000</pubDate></item><item><title><![CDATA[Automobilista v1.1 & Brit Pack DLC dev update]]></title><link>https://www.drivingitalia.net/home-page/software/automobilista-v11-amp-brit-pack-dlc-dev-update-r23002/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/d287bcd534823f4c9433616fe0c2677a.png" /></p>


<p></p>
<div style="text-align:center"><img src="http://cdn.akamai.steamstatic.com/steam/apps/521600/ss_e0345ed21a5fff0f5fcc57a0550988da1016df3a.600x338.jpg?t=1475077582" alt="ss_e0345ed21a5fff0f5fcc57a0550988da1016df3a.600x338.jpg?t=1475077582"></div>
<p></p>
<p></p>
<p> </p>
<p><em>This bundle combines both Automobilista base game along with Automobilista Season Pass, granting you all the content which is in a single specially discounted purchase. In total, 5 DLC packages comprising a total of 15 items of new series and tracks are currently in development for Automobilista</em><br><em>The first of these packages will be the BRIT PACK, comprising 3 classic british tracks along with 4 popular british club racing cars - these are:</em></p>
<p><em> </em></p>
<p><em>Tracks:</em><br><em>Brands Hatch</em><br><em>Cadwell Park</em><br><em>Oulton Park</em></p>
<p><em> </em></p>
<p><em>Cars:</em><br><em>Ultima GTR (road &amp; race spec)</em><br><em>MCR Sports 2000</em><br><em>Caterham (several models)</em><br><em>Formula Trainer (semi-fictional wingless trainer car)</em></p>
<p><em> </em></p>
<p><em>The BRIT PACK is scheduled for release in September 30th. Along with all DLCs, this bundle also grants Automobilista BETA - a standalone and independent development version of Automobilista, which receives regular updates of in-development features and content allowing users an early taste of these upcoming goodies (including the DLCs).</em></p>
<p> </p>
<p><strong><span style="font-size:18px">Automobilista - September Development Update</span></strong><br><em>Greetings folks </em><img src="http://forum.reizastudios.com/styles/default/xenforo/clear.png" alt="clear.png"><em> Here´s our customary review of the work done in Automobilista development over the past month. We´ve been hard at it, both in the development of v1.1 update as well as production of the Brit Pack, both of which are expected for release at some point next week.</em></p>
<p><em> </em></p>
<p><em><span style="font-size:18px"><strong>V1.1 Development</strong></span></em></p>
<p><em> </em></p>
<p><em>The major new feature for AMS v1.1 is the inclusion of Radio Spotter as developed by </em><a href="http://forum.reizastudios.com/members/956/" rel="external"><em>@gongo</em></a><em> . This had been a very popular addition to the sim and now with native integration Dan has been able to take it a step further with more info and better accuracy from your race engineer.</em><br><em>Dan has also been doing some work to improve integration with the new Logitech drivers - v1.1 should hopefully see some proper support for their latest G29 / G920 wheels.</em><br><em>On the graphics front, </em><a href="http://forum.reizastudios.com/members/5/" rel="external"><em>@Alex Sawczuk</em></a><em> and </em><a href="http://forum.reizastudios.com/members/25/" rel="external"><em>@Sandro Kholodkevich</em></a><em> have done some great work on new car shaders and materials. Below is a shot of the flashy Ultima GTR featuring these latest developments</em></p>
<p><em> </em></p>
<p><em>We also introduced a new AO mapping technique with seamless textures, which result in both optimized use of textures as well as improved cockpit details. The improvements are very noticeable on the new cars as you can see in this tasty cockpit from the Ultima GTR Race version:</em></p>
<p><em> </em></p>
<p><em>Further good news is that performance not only has not been affected by these updates, but rather the continuing optimization work has led to some more previously troublesome cars to be now running smoother than ever in pretty much any respectable system (so long as you keep to the designated car count limit).</em><br><em>A not so positive note is that Steam Achievements unfortunately will not quite make it in yet in v1.1; we´re not far away from finalising these but unfortunately developing the system &amp; protection for the new content has kept </em><a href="http://forum.reizastudios.com/members/9/" rel="external"><em>@Luis Miguel</em></a><em> busy for longer than we anticipated after v1.0 release.</em></p>
<p><em> </em></p>
<p><em><strong><span style="font-size:18px">Brit Pack</span></strong></em></p>
<p><em> </em></p>
<p><em>The core focus this past month has of course been finalizing the contents of the Brit Pack, our first DLC pack for Automobilista.</em><br><em>This is actually a significant release for us and for those who have been with us for a while now as the Brit Pack will be the first time we´ll be charging long-time users for a new release since Game Stock Car 2013 came out back in September 2013! Fortunately we´re confident the Brit Pack (along with everything else that´s still to come for AMS) will justify that extra investment as the new content are some of the best stuff we have ever produced.</em></p>
<p><em> </em></p>
<p><em>On the track front, as is known we´ll be adding 3 british classics with Brands Hatch, Cadwell Park and Oulton Park - these tracks were hand-picked due to their classic style and heritage and preserved natural flow which are so nicely suited for the rich british club racing scene we´re looking to sample in this pack. All tracks are officially licensed and extensively researched in loco (with the aid of laser scan data in the case of Brands and Oulton Park). They are also excellent venues to stretch the legs of other default cars, exception perhaps taking the more powerful cars around Cadwell unless you´re really looking for a test of reflexes and precision </em><img src="http://forum.reizastudios.com/styles/default/xenforo/clear.png" alt="clear.png"><br><em>The cars were produced in close collaboration with the manufacturers and we´ve also had input from several of their respective real world drivers during development - this is a claim we hear all the time of course to the point it has become a tired sim racing cliche, the proof as always will be in the pudding and we´re very satisfied with how these new cars have turned out </em><img src="http://forum.reizastudios.com/styles/default/xenforo/clear.png" alt="clear.png"></p>
<p><em> </em></p>
<p><em>Beyond the data and the resulting accuracy of the models, fundamentally it all rides on the nature of what´s being simulated, and here is where we feel the Brit Pack will really shine - just glancing through some Youtube videos of these cars being driven on these tracks in anger should be enough to see the fun factor involved is off the charts </em><img src="http://forum.reizastudios.com/styles/default/xenforo/clear.png" alt="clear.png"><em> These are all very different animals and tracks compared to the default content of AMS, and as such they add a whole new dimension to the sim. I´ll go out on a limb and say there will be at least one combo from this pack that will make towards the top of your list of favorite simracing experiences </em><img src="http://forum.reizastudios.com/styles/default/xenforo/clear.png" alt="clear.png"><br><em>Here are some fresh previes of the new content:</em></p>
<p><em> </em></p>
<p><em><strong>Ultima GTR</strong></em><em> (road &amp; race version)</em><br><em><strong>F-Trainer</strong></em><em> (Novice &amp; Advanced versions)</em><br><em><strong>MCR Sports 2000 </strong></em></p>
<p><em> </em></p>
<p><em>Here you can see Niels taking the MCR out for a spin:</em><br></p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/f1e8-UZ3P4A?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
<br><em><strong>The Caterhams </strong></em><br><em>To begin with, we´ll be offering the 270R (with a race variant for Academy series), the 360R (with Superlight Series), along with the mental road version of the 620R, as per the preview below</em><br><em>There will be more variants though along with some optionals which we aim to add along with a new upgrades interface - unfortunately this feature won´t make it in time for v1.1 but the upgrades menu along with more optionals are sure additions for v1.2 within a month or so from now. In any case we´ll supply options for both left and right side driving seats for these Caterhams (also for the Ultimas).</em><p><em> </em></p>
<p><em>All new tracks and series with the exception of the Caterhams are now available in fairly advanced state in AMS Beta which is now up to v1.0.8 so if you got the </em><a href="http://store.steampowered.com/app/521600/" rel="external"><em>DLC Season Pass </em></a><em>- if you haven´t grab it now and get on racing!</em></p>
<p><em> </em></p>
<p><em><strong><span style="font-size:18px">Future AMS DLCs</span></strong></em></p>
<p><em> </em></p>
<p><em>Of course, the Brit Pack is not the end of the road for upcoming AMS content - it is in fact just the beginning!</em><br><em>We have hinted before what´s coming down the road but haven´t quite gone into the specifics - in fact I can´t quite detail all the specifics for all DLC packs just yet, but for the sake of providing some relevant reference for those who have acquired or are considering buying the Season Pass, here are some preliminary info along with a few hints we can share to give you a better idea (please keep in mind the exact contents of each and the timelines may still be subject to some shuffling as we move forward):</em></p>
<p><em> </em></p>
<p><em>October</em></p>
<ul><li>
<em><strong>Brit Pack</strong></em><br>
</li></ul>
<p><br><em>November:</em></p>
<ul>
<li>
<em><strong>Legendary Tracks Part 1: Imola (1972, 1988, 2001, 2016 versions)</strong></em>
</li>
<li>
<em><strong>New Series - TBA (hint: big and heavy)</strong></em><br>
</li>
</ul>
<p><br><em>December:</em></p>
<ul><li>
<em><strong>New series - TBA (hint: Classic content)</strong></em><br>
</li></ul>
<p><br><em>January 2017:</em></p>
<ul><li>
<em><strong>Legendary Tracks Part 2 - TBA (hint: it´s got a long historical variant)</strong></em><br>
</li></ul>
<p><br><em>February 2017:</em></p>
<ul><li>
<em><strong>Car pack from a major manufacturer - TBA (hint: it´s awesome) </strong></em><br>
</li></ul>
<p><br><em>March 2017:</em></p>
<ul>
<li>
<em><strong>Legendary Tracks Part 3 - TBA (hint: not a permanent road course)</strong></em>
</li>
<li>
<em><strong>Aussie Racing Car</strong></em><br>
</li>
</ul>
<p><br><em>As we progress we will naturally be detailing these packs further, but those will be topics for future dev updates - starting next month when I hope to be able to share some of the bigger things, both literally and figuratively </em><img src="http://forum.reizastudios.com/styles/default/xenforo/clear.png" alt="clear.png"><br><em>Keep in mind that as more stuff is confirmed, prices for both the </em><a href="http://store.steampowered.com/app/521600/" rel="external"><em>Season Pass on Steam</em></a><em> &amp; </em><a href="http://forum.reizastudios.com/pages/buy-automobilista/" rel="external"><em>Membership pack</em></a><em> here are bound to receive another upgrade - the sooner you get onboard, the more value you´ll get for your buck.</em><br><em>Not forgetting that there are also a couple of free items still to be added to the base game, like Ibarra and a couple of dirt / mixed track courses before AMS development finally wraps at some point in Q1 2017.</em><br><em>Worth reminding also that AMS Base Game is </em><a href="http://store.steampowered.com/app/431600" rel="external"><em>currently selling 20% off on Steam</em></a><em>. As usual though the best prices for both base game as well as membership packs (including the DLC Season Pass) can be found </em><a href="http://forum.reizastudios.com/pages/buy-automobilista/" rel="external"><em>in our forum store.</em></a></p>

]]></description><guid isPermaLink="false">23002</guid><pubDate>Sat, 01 Oct 2016 07:25:00 +0000</pubDate></item><item><title>WRC 6 di nuovo in video</title><link>https://www.drivingitalia.net/home-page/software/wrc-6-di-nuovo-in-video-r23000/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/bc6dea26cea741b1b7a20892bfec985f.png" /></p>


<p>Bigben e Kylotonn Racing Games ci presentano oggi un nuovo trailer di anteprima del <a href="https://www.drivingitalia.net/index.php?showtopic=73878&amp;page=2" rel="">prossimo WRC 6</a>, simulatore con licenza ufficiale WRC disponibile dal 7 ottobre. Questa volta il video focalizza l'attenzione sulla spettacolarità della disciplina ed in particolare sulle prove super speciali.</p>
<p> </p>
<p></p>
<div style="text-align:center"><a href="https://www.youtube.com/watch?v=ZL0KKt4xpy" rel="external">https://www.youtube.com/watch?v=ZL0KKt4xpy</a></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">23000</guid><pubDate>Fri, 30 Sep 2016 14:20:00 +0000</pubDate></item><item><title>Assetto Corsa patch v1.03 su PS4</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-patch-v103-su-ps4-r22999/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/78d6a6bc48be4b67c9b38b59a666a11b.jpg" /></p>


<p><em>We're pleased to announce that Update v 1.03 is available to download on PlayStation 4 NOW!</em><br><em>ASSETTO CORSA V 1.03 FIXES AND ADDITIONS</em><br><em>Graphics</em><br><em>• Framerate is now smoother.</em><br><em>• Screen tearing issues have now been resolved.</em><br><em>Quick Races</em><br><em>• Players will now be able to select their starting position in the race options screen.</em><br><em>Controls</em><br><em>• Gamepad algorithms have been improved, resulting in better handling.</em><br><em>• On launching Assetto Corsa, the game will now recognize the device you are using, when selecting the ‘X’ button in the start screen.</em><br><em>• A 'Reset to Default' option has now been added that resets the gamepad settings to recommended values.</em><br><em>• Thrustmaster T80, T100 and TH8 shifter functionality has been improved.</em><br><em>• A new option has been added which allows the player to set the visual steering lock to a degree of their choice.</em><br><em>AI Opponents</em><br><em>• 2 additional difficulty levels have been added – 'Very Easy' and 'Very Hard'.</em><br><em>• AI strengths have been re-balanced, in response to community feedback.</em><br><em>• Algorithms have been improved.</em><br><em>FREE BONUS CONTENT!</em><br><em>• The Black Cat County track is now available as part of Update v 1.03: Get ready to enjoy its three different configurations: Long, Short and Intermediate!</em><br><em>• This fictional scenery comes with a bonus FREE car model, the Maserati Levante S, the first Maserati SUV! This is a great chance to enjoy the advanced physics level of the simulation with a different kind of vehicle.</em><br><em>• The latest update introduces a new technical partnership with SPARCO, an Italian company that designs, produces and sells motorsport safety equipment, seats and more. Some exciting opportunities to come in the future! In the meantime you can enjoy the all-new dedicated suits and gloves featured in the latest update of Assetto Corsa.</em></p>
<p> </p>
<p><em>XBOX ONE PATCH UPDATE</em><br><em>Stay tuned! As soon as we have more info to share on the launch of the Xbox One patch, we will let you guys know. Please be patient with us and we will update you soon!</em></p>
<p> </p>
<p></p>
<div style="text-align:center">
<p></p>
<a href="https://www.facebook.com/Assetto.Corsa/photos/a.340573865968938.100344.305504559475869/1551624908197155/?type=3" rel="external"><img src="https://z-1-scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s480x480/14359212_1551624908197155_5280984511361700343_n.jpg?oh=27c018897585d022dc80dbc77d6ecf73&amp;oe=583A5738" alt="14359212_1551624908197155_5280984511361700343_n.jpg?oh=27c018897585d022dc80dbc77d6ecf73&amp;oe=583A5738"></a>
</div>
<p></p>
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]]></description><guid isPermaLink="false">22999</guid><pubDate>Thu, 29 Sep 2016 15:28:00 +0000</pubDate></item><item><title>Motorsport Manager il 10 novembre</title><link>https://www.drivingitalia.net/home-page/software/motorsport-manager-il-10-novembre-r22998/</link><description><![CDATA[
<p><em><strong>Windows</strong></em></p>
<ul>
<li>
<em>OS: Microsoft Windows 7/8 (64-bit)</em>
</li>
<li>
<em>Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz</em>
</li>
<li>
<em>Memory: 6 GB RAM</em>
</li>
<li>
<em>Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)</em>
</li>
<li>
<em>DirectX: Version 11</em>
</li>
<li>
<em>Network: Broadband Internet connection</em>
</li>
<li>
<em>Hard Drive: 15 GB available space</em><br>
</li>
</ul>
<p><br><em><strong>Mac OS X</strong></em></p>
<ul>
<li>
<em>OS: OS X 10.10 (64-bit)</em>
</li>
<li>
<em>Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz</em>
</li>
<li>
<em>Memory: 6 GB RAM</em>
</li>
<li>
<em>Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)</em>
</li>
<li>
<em>Network: Broadband Internet connection</em>
</li>
<li>
<em>Hard Drive: 15 GB available space</em><br>
</li>
</ul>
<p><br></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/XBE--AMwYtU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">22998</guid><pubDate>Thu, 29 Sep 2016 09:12:00 +0000</pubDate></item><item><title>iRacing ci aggiorna sullo sterrato</title><link>https://www.drivingitalia.net/home-page/software/iracing-ci-aggiorna-sullo-sterrato-r22997/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/36a91bdaa9d8f9459eeb9577bfb17839.jpg" /></p>


<p>Con un messaggio su Facebook accompagnato da <a href="https://www.drivingitalia.net/index.php?showtopic=73510&amp;page=3" rel="">uno screenshot</a>, il team di iRacing ci aggiorna sul lavoro di sviluppo in corso riguardo l'<a href="https://www.drivingitalia.net/index.php?showtopic=73510&amp;page=3" rel="">implementazione dello sterrato</a> nel simulatore americano. Il tracciato in terra sarà ovviamente dinamico e reagirà in modo realistico al passaggio delle vetture.</p>
<p> </p>
<p><em>Development work on dirt is going great! The physics, art, and track dynamics systems are all starting to work together in real-time. Today we took the #25 Sprint car out for a spin at Eldora Speedway. Here you'll see the first glimpse of a prepared track beginning to develop a groove. Not yet visible but almost ready will be the accumulation of loose dirt and a cushion. Again, this is all dynamic... the track will constantly change and react based on the cars, resulting in an unparalleled dirt racing simulation.</em><br></p>
<div style="text-align:center">
<br><a href="https://www.facebook.com/iracing/photos/a.123916221084.124513.48224116084/10154538904941085/?type=3" rel="external"><img src="https://z-1-scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/q89/s480x480/14494780_10154538904941085_4714524617106418717_n.jpg?oh=0e14f542a1273afca62401e6924bbecf&amp;oe=58704A44" alt="14494780_10154538904941085_4714524617106418717_n.jpg?oh=0e14f542a1273afca62401e6924bbecf&amp;oe=58704A44"></a>
</div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">22997</guid><pubDate>Thu, 29 Sep 2016 06:50:00 +0000</pubDate></item><item><title>Forza Horizon 3 disponibile</title><link>https://www.drivingitalia.net/home-page/software/forza-horizon-3-disponibile-r22995/</link><description><![CDATA[<p><em>Dopo i passi falsi di Gears of War: Ultimate Edition e Quantum Break, con Forza Horizon 3 ci si aspettava un sensibile passo in avanti sotto il profilo dell'ottimizzazione, un evento che purtroppo, puntando ai 60 fotogrammi al secondo, non si è concretizzato. Con la nostra configurazione la fluidità si attesta infatti tra i 50 e i 60 fotogrammi al secondo nella maggior parte dei casi, sia in 2K che in 1080p, con cali evidenziabili principalmente nell'area di Surfers Paradise. Allo stato attuale non è dunque un titolo perfetto, inoltre richiede tantissima potenza, accorgimenti indesiderati e poggia su uno store problematico, ma è ben lungi dal poter essere considerato un porting ingiocabile o inaccettabile. Del resto, in attesa di un intervento da parte degli sviluppatori, sfruttandolo alla stessa fluidità disponibile su console si tratta del medesimo, magnifico racing game.</em></p>]]></description><guid isPermaLink="false">22995</guid><pubDate>Wed, 28 Sep 2016 14:40:00 +0000</pubDate></item></channel></rss>
