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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/330/?d=1</link><description>News: News</description><language>en</language><item><title>Project CARS: PC STEAM Patch 11.2</title><link>https://www.drivingitalia.net/home-page/software/project-cars-pc-steam-patch-112-r23088/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/a054c1418ed7f63a60e3f9c3d058083b.png" /></p>
<p><em>How do I do this? - Look in this folder: \Users\&lt;current user&gt;\Documents\Project CARS\</em><br><em>Depending on the HMD you're using...</em><br><em>Oculus Rift, edit: oculussettings.xml</em><br><em>HTC Vive, edit: openvrsettings.xml</em><br><em>Look for a line called</em><br><em>HTML Code:</em><br><em>"&lt;prop name="ResScale" data="1" /&gt;"</em><br><em>Change the number after 'data=' to whatever you want to set your super sampling to. Higher numbers will increase the resolution, while lowering the number will decrease the resolution. We recommend starting with a value around 1.5 and experimenting with it from there. How much you can push this will depend on your GPU.</em><br><em>Have fun</em></p>]]></description><guid isPermaLink="false">23088</guid><pubDate>Mon, 21 Nov 2016 17:30:00 +0000</pubDate></item><item><title>rF2: la USF2000 in video</title><link>https://www.drivingitalia.net/home-page/software/rf2-la-usf2000-in-video-r23083/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/0e38c835dd8d81d709c2530396d73312.jpg" /></p>

<p></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=PLBeYBCbqnaZduCivNFJXzCXrK9KnLeLJQ" frameborder="0" allowfullscreen="true"></iframe></div></div>
</div>
<p></p>
<p></p>
]]></description><guid isPermaLink="false">23083</guid><pubDate>Sun, 20 Nov 2016 16:15:00 +0000</pubDate></item><item><title>RaceRoom: KTM X-Bow, Audi VLN, F3, Silverstone...</title><link>https://www.drivingitalia.net/home-page/software/raceroom-ktm-x-bow-audi-vln-f3-silverstone-r23080/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/09b82727fb42776d0d60f2c3009db500.jpg" /></p>


<p>Dopo il rilascio dell'<a href="https://www.drivingitalia.net/index.php?showtopic=74705" rel="">ultimo aggiornamento</a> di alcuni giorni fa, al quale peraltro il team di sviluppo sta ancora lavorando per risolvere alcuni <a href="https://www.drivingitalia.net/index.php?showtopic=74705&amp;page=2" rel="">fastidiosi problemi tecnici</a> riscontrati da quasi tutti gli utenti, Sector 3 ci aggiorna nuovamente con alcuni screenshots per mostrarci cosa aspettarci nel futuro del suo RaceRoom Racing Experience. Oltre alle migliorie delle quali <a href="https://www.drivingitalia.net/index.php?showtopic=74705#entry838863" rel="">vi abbiamo già parlato</a>, ecco le prime previews della KTM X-Bow RR ed Audi TT RS VLN (di imminente rilascio), Formula RR 3 (una Formula 3 di fantasia), Formula RR US (IndyCar), varie GT3 aggiornate (BMW M3, Audi R8 e McLaren 650s), Volvo Polestart TC1 WTCC (che sarà nel WTCC 2016 pack il prossimo anno), senza dimenticare la pista di Silverstone, che dovrebbe arrivare già in dicembre.</p>
<p> </p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-64821100-1479551029.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-64821100-1479551029_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=32228" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-64821100-1479551029_thumb.png"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-64961100-1479551031.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-64961100-1479551031_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=32229" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-64961100-1479551031_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-58573200-1479551034.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-58573200-1479551034_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=32230" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-58573200-1479551034_thumb.png"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-21297600-1479551039.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-21297600-1479551039_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=32231" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-21297600-1479551039_thumb.png"></a>
</div>
<p></p>
<p><br></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-76134800-1479551044.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-76134800-1479551044_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=32232" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-76134800-1479551044_thumb.png"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-85987600-1479551046.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-85987600-1479551046_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=32233" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-85987600-1479551046_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-06038100-1479551053.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-06038100-1479551053_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=32234" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-06038100-1479551053_thumb.png"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-12553700-1479551060.png" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_11_2016/ccs-2-0-12553700-1479551060_thumb.png" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=32235" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-12553700-1479551060_thumb.png"></a>
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<p></p>
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]]></description><guid isPermaLink="false">23080</guid><pubDate>Sat, 19 Nov 2016 10:19:00 +0000</pubDate></item><item><title>Racecraft Beta Update 0.5.0</title><link>https://www.drivingitalia.net/home-page/software/racecraft-beta-update-050-r23079/</link><description><![CDATA[
<p><em>Hey racers, after several months of hard work, we're finally ready to release the Racecraft 0.5.0 update in Beta version.</em><br><em>This is a really HUGE update in terms of technology. These are the foundations of the game and should be almost completely built to allow us to add all the game modes which are going to build the core gameplay of Racecraft.</em></p>
<p><em> </em></p>
<p><img src="http://imgur.com/ATKHAJ2.png" alt="ATKHAJ2.png"></p>
<p><em> </em></p>
<p><img src="http://imgur.com/7vBd6XK.png" alt="7vBd6XK.png"></p>
<p> </p>
<p><em>This update contains:</em></p>
<ul>
<li>
<em><strong>Gameplay</strong></em><em>: Added collisions between cars (Race mode)</em>
</li>
<li>
<em><strong>Gameplay</strong></em><em>: Added slipstream (Race mode)</em>
</li>
<li>
<em><strong>Gameplay</strong></em><em>: Added virtual mirror in HUD</em>
</li>
<li>
<em><strong>Gameplay</strong></em><em>: Huge improvement to AI behavior</em>
</li>
<li>
<em><strong>Gameplay</strong></em><em>: Procedural generation of AI profiles</em>
</li>
<li>
<em><strong>Gameplay</strong></em><em>: Semaphore on starting line</em>
</li>
<li>
<em><strong>Gameplay</strong></em><em>: Standings on position billboard</em>
</li>
<li>
<em><strong>Gameplay</strong></em><em>: Improved rules for race regularity and disqualification</em>
</li>
<li>
<em><strong>Graphics</strong></em><em>: Car mirrors are now working</em>
</li>
<li>
<em><strong>Graphics</strong></em><em>: Lighting management in night conditions</em>
</li>
<li>
<em><strong>Graphics</strong></em><em>: Rendering pipeline ready and compliant for VR (WIP)</em>
</li>
<li>
<em><strong>Graphics</strong></em><em>: Fixed bad illumination in some special cases</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Improved walls/fences distribution</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Improved track assets distribution</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Added new asset: Kerbs models/type</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Added new asset: Mega structures</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Added new asset: Track/buildings on starting straight</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Added new asset: Generic vehicles</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Added new asset: Track/recovery vehicles</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Added new asset: Marshall characters/stands</em>
</li>
<li>
<em><strong>Procedural engine</strong></em><em>: Added new asset: Cameramen characters/platforms</em>
</li>
<li>
<em><strong>Performances</strong></em><em>: Pre-generated track shaders during scene loading (which caused a lot of hiccups)</em>
</li>
<li>
<em><strong>Performances</strong></em><em>: Scenes transition is now seamless</em>
</li>
<li>
<em><strong>Performances</strong></em><em>: Smoother frame rendering</em>
</li>
<li>
<em><strong>Performances</strong></em><em>: Slightly optimized texture generation and memory occupation</em>
</li>
<li>
<em><strong>Performances</strong></em><em>: Reduced performance impact of dynamic reflections</em>
</li>
<li>
<em><strong>Performances</strong></em><em>: Fixed subtle crash in updating dynamic reflections on some configurations</em>
</li>
<li>
<em><strong>Performances</strong></em><em>: Slightly reduced CPU workload during rendering</em>
</li>
<li>
<em><strong>Performances</strong></em><em>: Fixed SMAA executed before tone mapping in post processing chain</em>
</li>
<li>
<em><strong>General</strong></em><em>: Bugfix and general polishing</em><br>
</li>
</ul>
<p><br><em>This update will be released to the public in a few days, but before doing this we need your help.</em><br><em>We'd really appreciate if you can help us in testing this HUGE update and report any issues or problems on our communication channels (as stated below).</em></p>
<p><em> </em></p>
<p><em>To download the update, you can access the BETA branch from Steam following these steps:</em><br><em>1) Right click on Racecraft on your Steam library to open the context menu</em><br><em>2) Click on the "</em><em><strong>Properties</strong></em><em>" entry</em><br><em>3) Open the "</em><em><strong>Betas</strong></em><em>" tab (if you don't see it, restart Steam and repeat steps 1 to 3)</em><br><em>4) Enter the code "</em><em><strong>proceduralbeta</strong></em><em>" (lowercase, it's case sensitive) in the "Enter beta access code to unlock private betas" and click on "</em><em><strong>Check Code</strong></em><em>"</em><br><em>5) If the message "Access code correct, private beta 'beta' is now available" appears, the Beta should be available</em><br><em>6) Select </em><em><strong>BETA</strong></em><em> from the dropdown menu above (if you don't see </em><em><strong>BETA</strong></em><em>, restart Steam)</em><br><em>7) The update will be downloaded automatically if you have automatic updates on</em><br><em>8) When you want to go back to the official version, select </em><em><strong>NONE</strong></em><em> from the dropdown menu</em></p>
<p><em> </em></p>
<p><em>Reply ONLY to this thread if you experience issues or bugs and send the crash reports through the Crash Report game utility. Always indicate the following details when reporting a bug/issue/crash on the thread:</em></p>
<ul>
<li>
<em>Your Steam ID</em>
</li>
<li>
<em>Windows OS version</em>
</li>
<li>
<em>Hardware specs</em><br>
</li>
</ul>
<p><br><em>IMPORTANT NOTE</em><br><em>We know there are some game crashes and unfortunately some people can't play, but several times these issues stem from outdated graphics drivers or operating system, so we highly recommend to check if your OS is updated and if you have the latest graphics drivers installed.</em></p>
<p> </p>
<p><em>Known issues</em></p>
<ul>
<li>
<em><span style="text-decoration:underline">During Early Access, saved tracks and all related elements (ghosts, other options) will be wiped frequently because of technical upgrades to the procedural engine and other parts of the game. We apologize for any inconvenience this may cause</span></em><em>.</em>
</li>
<li>
<em>The game stutters during the first couple of generated tracks: this happens because it's generating and caching shaders</em>
</li>
<li>
<em>If you have more than one control device connected to your system, disconnect the one you're not using to avoid crashes or calibration issues</em><br>
</li>
</ul>
<p><br><em>Thanks for your support and good testing!</em><br><em>Racecraft DevTeam</em></p>
]]></description><guid isPermaLink="false">23079</guid><pubDate>Sat, 19 Nov 2016 08:55:00 +0000</pubDate></item><item><title>rFactor 2: Roadmap Update November 2016</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-roadmap-update-november-2016-r23078/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/799f415f8aa82b9aeb994448d963e7a1.jpg" /></p>


<p><em>Last month I mentioned that the </em><a href="http://www.usf2000.com/" rel="external"><em>USF2000</em></a><em> was almost ready and some of you have been asking when it will be released. I am happy to announce that it will be released on Wednesday, November 23rd. This release features the 2016 car and teams, and we are happy to announce that we have also licensed the 2017 car. The 2017 chassis, which is very similar to the F4 car, will be released somewhere next year.</em><em>We also wanted to take this opportunity to congratulate our fellow simracer </em><a href="https://twitter.com/GoProLopez" rel="external"><em>Pablo López</em></a><em> on being selected by our colleagues at iRacing to take part in the </em><a href="http://www.iracing.com/225340-2/" rel="external"><em>Mazda Road to 24 Shootout</em></a><em>. Since that event took place at </em><a href="https://nolamotor.com/" rel="external"><em>NOLA Motorsports Park</em></a><em> we sent him an early build of the layout he would be driving to practice.</em></p>
<p> </p>
<p><em>Community wise we updated our forums and, behind the scenes, also moved our beta forums to this new location. Over the next couple of weeks we will be moving more of the website, including the development blogs, some of which </em><a href="https://www.studio-397.com/2016/05/hello-and-welcome-to-our-new-physics-development-blog/" rel="external"><em>have already been moved</em></a><em>.</em><br><em>Development has been focussing on the DX11 engine and laying down the groundwork for our new UI. There’s not much we can show here yet until we’re a bit further along, but we are very happy with the current progress. In the mean time we are getting closer to our next Steam-only build. Remember to take advantage of the </em><a href="https://commerce.rfactor.net/steam-transfer-form" rel="external"><em>free option to migrate to Steam</em></a><em> if you have not done so yet. Apart from a lot of smaller fixes this build will also feature the work we’ve done with the Stock Car community and we hope this will make rFactor 2 an even more enjoyable simulation for oval racing. As soon as the new build is out, we will also update you on Fallston.</em><br><em>Another new feature we would like to announce is support for paid content. It will integrate nicely with our workshop, and modders will also be able to leverage it to sell their creations. Obviously we would like to use this feature to offer you a wide selection of high quality and high profile content. This does not mean that all future content we create will be paid though.</em><br><em>That’s all for the second monthly update. Happy Simracing!</em></p>

]]></description><guid isPermaLink="false">23078</guid><pubDate>Fri, 18 Nov 2016 19:49:00 +0000</pubDate></item><item><title>Automobilista: patch 1.15 ed Imola !</title><link>https://www.drivingitalia.net/home-page/software/automobilista-patch-115-ed-imola-33-r23076/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f8db317ecd176d0f5a6d35d6a2380393.jpg" /></p>


<p></p>
<div style="text-align:center"><a href="https://www.facebook.com/ReizaStudios/photos/pcb.10154735745652743/10154735682017743/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/p320x320/15032734_10154735682017743_7713178873528154228_n.jpg?oh=018b95de7c9361fa9431bb75998240f6&amp;oe=58881B84" alt="15032734_10154735682017743_7713178873528154228_n.jpg?oh=018b95de7c9361fa9431bb75998240f6&amp;oe=58881B84"></a></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">23076</guid><pubDate>Thu, 17 Nov 2016 16:51:18 +0000</pubDate></item><item><title>RaceRoom: update con tante novit&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/raceroom-update-con-tante-novit%C3%A0-r23071/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/01041af9fd9d94e9f692d12dba794666.jpg" /></p>

<p>Inoltre sono state già previste novità anche per l'immediato futuro:</p>
<ul>
<li>controllo della vettura nella pitlane
</li>
<li>dati a schermo aggiornati e migliorati
</li>
<li>sistema delle bandiere
</li>
<li>sistema ratings per il multiplayer
</li>
<li>supporto alla VR ed al triplo monitor
</li>
<li>circuito di Silverstone
</li>
<li>nuove vetture: monoposto Formula RaceRoom 3, Formula RaceRoom US (ovvero la Indycar 2016) e modelli GT3 (Audi R8 LMS 2015, BMW M6 GT3, McLaren 650S GT3, Volvo Polestar S60 WTCC)<br>
</li>
</ul>
<p></p>
]]></description><guid isPermaLink="false">23071</guid><pubDate>Tue, 15 Nov 2016 09:09:31 +0000</pubDate></item><item><title>RaceRoom: Sector3 ci presenta l'update live</title><link>https://www.drivingitalia.net/home-page/software/raceroom-sector3-ci-presenta-l39update-live-r23067/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b0ec7a5ec7f7b918201a172b18f3d2ab.jpg" /></p>


<p>Vi ricordiamo che fra 3 ore, alle ore 20 italiane, il team Sector3 presenterà in un apposito streaming live tramite Twitch, tutte le novità in arrivo con l'imminente <a href="https://www.drivingitalia.net/index.php?showtopic=74705" rel="">update di RaceRoom Racing Experience</a>. Fra gli aggiornamenti disponibili vi ricordiamo che troveremo maggior trazione e grip, fisica e dinamica dei veicoli perfezionate, nuovi dati a schermo, bandiere funzionanti e persino un primo approccio alla VR.<br><em>The wait is almost over! Tune in on Monday, 14.11.2016 at 8pm CET when Sector3 Studios will host a LIVE dev stream on </em><a href="http://twitch.tv/raceroomracingexperience" rel="external"><em>twitch.tv</em></a><em> to inform you about all the details of the </em><a href="https://www.drivingitalia.net/index.php?showtopic=74705" rel=""><em>upcoming patch</em></a><em> and the future plans for RaceRoom!</em></p>
<p> </p>
<p></p>
<div style="text-align:center"><a href="https://www.facebook.com/Sector3studio/photos/a.1464132633869309.1073741831.1452726308343275/1798615770420992/?type=3" rel="external"><img src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s480x480/14955948_1798615770420992_3817143429436026251_n.jpg?oh=f202d0a0d0c904cbf2cedd2dbb496f43&amp;oe=58D34412" alt="14955948_1798615770420992_3817143429436026251_n.jpg?oh=f202d0a0d0c904cbf2cedd2dbb496f43&amp;oe=58D34412"></a></div>
<p></p>
<p></p>

]]></description><guid isPermaLink="false">23067</guid><pubDate>Fri, 11 Nov 2016 12:31:43 +0000</pubDate></item><item><title>Telemetry tool per GPB, MXB, WRS, KRP</title><link>https://www.drivingitalia.net/home-page/software/telemetry-tool-per-gpb-mxb-wrs-krp-r23069/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/eaeb6b304fafc9b3b2ee39c9cdbb7b15.jpg" /></p>


<p><em>MaxTM is a telemetry tool for GPB, MXB, WRS and KRP: it allows to display graphs of the telemetry data exposed by GPB/MXB/WRS/KRP. It has two main components:</em></p>
<ul>
<li>
<em>A GPB/MXB/WRS/KRP plugin: in charge to generate the telemetry data files.</em>
</li>
<li>
<em>A viewer application: in charge of displaying graphically the telemetry files saved by the plugin.</em><br>
</li>
</ul>
<p><br><a href="https://mega.nz/#%21xdkGgJpC%217hy1U0wCWruBZ9tAuqQ-Ve9UUneQfMFyu29T2WNamKM" rel="external"><em><span style="color:#0000FF"><strong>DOWNLOAD v1.13:</strong></span></em></a><em>  &lt;&lt;-- THIS if for </em><em><span style="color:#008000"><strong>GPB beta9</strong></span></em><em>, </em><em><span style="color:#800080"><strong>WRS beta9</strong></span></em><em> and </em><em><span style="color:#FFA500"><strong>KRP beta15</strong></span></em><br><a href="https://mega.nz/#%21pAtQkASA%21fIbKEGFC2MivmqBlM0PKvxU7qtGAEvL7EdyQaZYRIVc" rel="external"><em><span style="color:#0000FF"><strong>DOWNLOAD v1.12:</strong></span></em></a><em>  &lt;&lt;-- THIS if for </em><em><strong>MXB beta4</strong></em></p>
<p><em> </em></p>
<p><em><span style="font-size:12px"><span style="color:#FF0000"><strong>INSTALLATION</strong></span></span></em></p>
<ul>
<li>
<em>Download the archive from the link above and extract it somewhere. Inside the main folder you should have 4 extra folders: one for the plugin(s), one for the viewer and 2 folders with sample data.</em>
</li>
<li>
<em>Take the viewer folder (</em><em><span style="font-family:courier"><span style="color:#000080">MaxTM_Viewer-vX.Y</span></span></em><em>) and the 2 sample foders and put them somewhere (Desktop, Documents, wherever you have write rights). </em><em><strong>DON'T PUT THEM IN </strong></em><em><strong><span style="color:#000080"><span style="font-family:courier">Program Files</span></span></strong></em><em><strong> OR SIMILAR</strong></em><em>. The viewer is a portable app: it does not write anything in the registry, it requires no installation (in the Windows sense) and it won't ask you if you want to install a stupid toolbar.</em>
</li>
<li>
<em>Now run the viewer application (</em><em><span style="color:#000080"><span style="font-family:courier">MaxTM_Viewer.exe</span></span></em><em> and check it starts without issues. If it complains for missing dlls, you may need to install  </em><a href="https://www.microsoft.com/en-US/download/details.aspx?id=48145" rel="external"><em>Microsoft Visual C++ 2015 Redistributable Package (x86)</em></a><em>: once you press Download, select the </em><em><strong>x86</strong></em><em> version "vcredist_x86.exe".</em>
</li>
<li>
<em>If you want to generate telemetry data from GPB/MXB/WRS/KRP you have to install the plugin: in the plugin folder (</em><em><span style="color:#000080"><span style="font-family:courier">MaxTM_Plugin-vX.Y</span></span></em><em>) you have 4 </em><em><span style="color:#000080"><span style="font-family:courier">.dlo</span></span></em><em> files (one each for GPB/MXB/WRS/KRP) and a folder named </em><em><span style="color:#000080"><span style="font-family:courier">MaXTM_data</span></span></em><em>. Just copy the appropriate </em><em><span style="color:#000080"><span style="font-family:courier">.dlo</span></span></em><em> and the </em><em><span style="color:#000080"><span style="font-family:courier">MaXTM_data</span></span></em><em> to the GPB/MXB/WRS/KRP </em><em><span style="color:#000080"><span style="font-family:courier">plugins</span></span></em><em> folder.</em>
</li>
<li>
<em>Restarting GPB/MXB/WRS/KRP and going to the track you should hear a heartbeat sound each time you start a run: this confirm that the telemetry logging is active.</em>
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<em>You can also press 'Z' to see is if logging is currently ON or OFF, and CTRL+Z to toggle it ON/OFF. You can change the key in the .ini file of the plugin (MaxTM.ini, in the GPB/MXB/WRS/KRP data folder).</em>
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<em>Telemetry log data will be saved (2 files per run) in folder </em><em><span style="color:#000080"><span style="font-family:courier">MaxTM</span></span></em><em> under GPB/MXB/WRS/KRP data directory (e.g. </em><em><span style="color:#000080"><span style="font-family:courier">C:\Users\MaX\Documents\PiBoSo\GP Bikes</span></span></em><em>)</em><br>
</li>
</ul>
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]]></description><guid isPermaLink="false">23069</guid><pubDate>Sun, 13 Nov 2016 10:20:00 +0000</pubDate></item><item><title>F1 2016 Codemasters corre su iOS</title><link>https://www.drivingitalia.net/home-page/software/f1-2016-codemasters-corre-su-ios-r23066/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">23066</guid><pubDate>Fri, 11 Nov 2016 11:08:00 +0000</pubDate></item></channel></rss>
