<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/326/?d=1</link><description>News: News</description><language>en</language><item><title>Racecraft v0.5.2 by Vae Victis</title><link>https://www.drivingitalia.net/home-page/software/racecraft-v052-by-vae-victis-r23173/</link><description><![CDATA[
<p>
	Il team Vae Victis ha appena rilasciato tramite Steam la nuova versione beta aggiornata 0.5.2 del suo interessante ed originalissimo Racecraft, il racing game "procedurale" che grazie alla creazione via software dei circuiti è in grado di offrirci sfide sempre nuove. La nuova release è un deciso passo in avanti rispetto alle precedenti, praticamente in ogni comparto di gioco, dalla grafica notevolmente migliorata (vedi screens) a numerose features come ad esempio l'attivazione delle collisioni fra vetture. E' stata inoltre implementata l'attesa modalità Quick Race, con la possibilità di correre contro la IA con le collisioni finalmente attive.
</p>

<p>
	<img alt="header-announcement.png" class="ipsImage" src="http://playracecraft.com/wp-content/uploads/2016/03/header-announcement.png"></p>

<p>
	<em>Hello racers, you can now download the Racecraft 0.5.2 update. Thanks to everyone of you who participated to the Beta and helped us fixing a few nasty bugs we didn't catch and improve some other elements. Your support is invaluable to us! </em><img alt=":)" height="20" src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_smile.gif" srcset="https://www.drivingitalia.net/uploads/emoticons/smile@2x.png 2x" width="20"><em> This update adds a Quick Race mode where you can race against other AI-controlled opponents (and collisions are enabled too). User interface has also been revamped a bit. You won't see the final straight of each generated track behind each menu, but TV-style camera views and even AI-controlled races.</em>
</p>

<p>
	<em>So, here's the full changelog for the </em><em><strong>0.5.2 update</strong></em><em>:</em>
</p>

<ul>
<li>
		<em><strong>Gameplay</strong></em><em>: Quick Race mode (collisions enabled)</em>
	</li>
	<li>
		<em><strong>Gameplay</strong></em><em>: Each AI has its own procedurally generated behavior, with peculiar stats and features</em>
	</li>
	<li>
		<em><strong>Physics</strong></em><em>: More stable car when braking</em>
	</li>
	<li>
		<em><strong>User interface</strong></em><em>: TV-style camera views behind menu screens</em>
	</li>
	<li>
		<em><strong>User interface</strong></em><em>: GUI fixes and improvements</em>
	</li>
</ul>
<p>
	<em>Have a look at these screenshots to see how the game has improved:</em>
</p>

<p>
	<img alt="15780958_1440849612622065_80608247554327445_n.jpg?oh=b77a0ad924200a13e5498981c25149b9&amp;oe=58EA61A9" src="https://scontent.xx.fbcdn.net/v/t1.0-9/15780958_1440849612622065_80608247554327445_n.jpg?oh=b77a0ad924200a13e5498981c25149b9&amp;oe=58EA61A9"></p>

<p>
	<img alt="15740808_1440849609288732_1900603893126331882_n.jpg?oh=3ed4c5ca7955435c042674d6fcd8e020&amp;oe=58F5CEF5" src="https://scontent.xx.fbcdn.net/v/t1.0-9/15740808_1440849609288732_1900603893126331882_n.jpg?oh=3ed4c5ca7955435c042674d6fcd8e020&amp;oe=58F5CEF5"></p>

<p>
	<img alt="15747353_1440849595955400_7717598602323377541_n.jpg?oh=dc00076cd3c849a750e6ea1385287a4a&amp;oe=58E9AE55" src="https://scontent.xx.fbcdn.net/v/t1.0-9/15747353_1440849595955400_7717598602323377541_n.jpg?oh=dc00076cd3c849a750e6ea1385287a4a&amp;oe=58E9AE55"></p>

<p>
	<img alt="15726975_1440849712622055_7357149912172028536_n.jpg?oh=7892e78237bc40296a04ccad0b6318d4&amp;oe=58EFDBA2" src="https://scontent.xx.fbcdn.net/v/t1.0-9/15726975_1440849712622055_7357149912172028536_n.jpg?oh=7892e78237bc40296a04ccad0b6318d4&amp;oe=58EFDBA2"></p>

<p>
	<img alt="15781009_1440849715955388_9098587740876167230_n.jpg?oh=a395ad5893f7bd9a4df711b74f01e3a8&amp;oe=58EC6A85" src="https://scontent.xx.fbcdn.net/v/t1.0-9/15781009_1440849715955388_9098587740876167230_n.jpg?oh=a395ad5893f7bd9a4df711b74f01e3a8&amp;oe=58EC6A85"></p>

<p>
	<img alt="15740941_1440849719288721_4684722482778102650_n.jpg?oh=68dfd25a24cdfa213867419def062ad8&amp;oe=58DB3ED6" src="https://scontent.xx.fbcdn.net/v/t1.0-9/15740941_1440849719288721_4684722482778102650_n.jpg?oh=68dfd25a24cdfa213867419def062ad8&amp;oe=58DB3ED6"></p>

<p>
	<em> </em>
</p>

<p>
	<em>Let us know your thoughts and feedbacks about the update!</em><br><em>Thanks for your support and have a good race!</em><br><em>Racecraft DevTeam</em>
</p>
]]></description><guid isPermaLink="false">23173</guid><pubDate>Thu, 29 Dec 2016 12:05:00 +0000</pubDate></item><item><title>rFactor 2 Build 1108 update 1</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-build-1108-update-1-r23172/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/fe07b9b8ced40b7caf47c9e816ccadb2.jpg.33b7092139f248630a34c8bab8f5e612.jpg" /></p>

<p>
	Il team Studio 397 ha appena rilasciato un primo update 1 per l'ultima build 1108 del suo rFactor 2. L'aggiornamento si preoccupa di correggere alcuni bugs segnalati dagli utenti, dettagliati a questo link del forum.
</p>

<p>
	<em>After releasing build 1108 about a week ago, we got a lot of good feedback from the community and also some bug reports. As always, we very much appreciate your input, even though we cannot always respond to every report individually. We previously explained that we spent some time optimizing our development process, so it should come as no surprise that we’re releasing this update now. This is not the last bugfix we will do, but it is probably the last one we’ll do this year. So from Studio 397, we wish you all a happy new year!</em>
</p>

<p>
	<em>The Steam BuildID for this update is 1543400, and you can check your BuildID by opening the Steam Client, going into the library, then right click on rFactor 2 to open the context menu. From there, choose “Properties” and in the window that opens select the tab called “Local Files”. The “Current content BuildID” is mentioned there.</em>
</p>

<p>
	<em>Changes</em>
</p>

<ul>
<li>
		<em>Added an empty “Packages” folder to the dedicated server and to rFactor 2 itself. Both distributions were missing this folder, which caused some confusion.</em>
	</li>
	<li>
		<em>Fixed an issue with nonexistent workshop items. If you were subscribed to a workshop item that was subsequently removed or made invisible to you, Steam would continue to report you as “subscribed” to that item. Because the item no longer exists, it would, however, cause our Launcher to hang whilst waiting for it to download, which could never happen, of course. We’ve made the code more robust and tried to detect all such cases, so you should no longer experience this issue.</em>
	</li>
</ul>
]]></description><guid isPermaLink="false">23172</guid><pubDate>Thu, 29 Dec 2016 11:14:00 +0000</pubDate></item><item><title>Automobilista v1.2.0 - Formula Truck DLC</title><link>https://www.drivingitalia.net/home-page/software/automobilista-v120-formula-truck-dlc-r23170/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/5faf559887e8c86b34a4c8318cd27e15.jpg.8c429a26c90f40765b8df819da1242c6.jpg" /></p>


<p>
	Il team Reiza ha rilasciato come promesso il nuovo update v1.20 per il suo Automobilista, oltre all'atteso DLC denominato Formula Truck, dedicato ai camion da competizione. L'aggiornamento del software, oltre ai consueti bugfix e migliorie varie, ci offre anche alcune novità interessanti, come ad esempio le divertentissime Formula Dirt Series con relativo tracciato sterrato. Qui di seguito tutti i dettagli ed il trailer di lancio.
</p>

<p>
	<em>If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check </em><a href="http://store.steampowered.com/app/521600/" rel="external"><em>the AMS "Season Pass" for all upcoming DLCs </em></a><em>(for those that already have the base game) and </em><a href="http://store.steampowered.com/bundle/1355/" rel="external"><em>the bundle of AMS Base + Season Pass</em></a><em> (including the base game).</em>
</p>

<p>
	<em>Below is the Changelog for v1.20:</em><br><em><strong>Content </strong></em><br><em><strong>Cars </strong></em>
</p>

<ul>
<li>
		<em>Added Formula Truck Series </em><em><strong>(AVAILABLE ONLY FOR OWNERS OF FORMULA TRUCK AND / OR SEASON PASS):</strong></em>
	</li>
	<li>
		<em>Modified &amp; incremented Caterham series structure &amp; associated customizations - now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) </em><em><strong>(AVAILABLE ONLY FOR OWNERS OF BRIT PACK AND / OR SEASON PASS)</strong></em>
	</li>
	<li>
		<em>Added Formula Dirt Series</em>
	</li>
</ul>
<p>
	<em><strong>Tracks</strong></em><em><strong><strong>:</strong></strong></em>
</p>

<ul>
<li>
		<em>Added Ascurra Dirt Track</em>
	</li>
	<li>
		<em>Added Extra custom Formula Truck track layouts</em>
	</li>
</ul>
<p>
	<em><strong>Features &amp; Fixes</strong></em>
</p>

<ul>
<li>
		<em>Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount</em>
	</li>
	<li>
		<em>Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refuelling</em>
	</li>
	<li>
		<em>Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series</em>
	</li>
	<li>
		<em>Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game &amp; Dedi tool)</em>
	</li>
	<li>
		<em>Added support for Formula Truck Speed Trap rules (switch on and off from rules menu)</em>
	</li>
	<li>
		<em>Tripled range for in-car seat adjustment</em>
	</li>
	<li>
		<em>Fixed bug which could cause disappearing UI elements in Multiplayer screen</em>
	</li>
	<li>
		<em>Disabled option to turn Hardware plugins on/off from in-game</em>
	</li>
	<li>
		<em>Further adjustments to AI to reduce their aggression &amp; improve awareness in close racing conditions</em>
	</li>
	<li>
		<em>Tweaked chassis ground scraping sound in Formula cars</em>
	</li>
	<li>
		<em>New samples &amp; code developments for several sound effects - traction control, tire rolling / scrubbing / skidding, wind &amp; chassis floor scraping</em>
	</li>
	<li>
		<em>Fixed issues with sound effect from hitting suspension bumpstops</em>
	</li>
	<li>
		<em>Adjustments to session UI &amp; showroom to better suit F-Trucks</em>
	</li>
	<li>
		<em>Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes)</em>
	</li>
	<li>
		<em>Adjusted drag coefficients from various aero elements in formula cars</em>
	</li>
	<li>
		<em>F-V12: Slightly revised internal engine sounds</em>
	</li>
	<li>
		<em>F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel &amp; mirrors for Tcam view; Adjusted fuel consumption</em>
	</li>
	<li>
		<em>Opala: Revised starter &amp; external engine sounds</em>
	</li>
	<li>
		<em>Boxer Cup: Adjusted tire physics</em>
	</li>
	<li>
		<em>F-V10: Sligthly improved AI performance</em>
	</li>
	<li>
		<em>Ultima GTR: Adjusted rear damper rates &amp; AI performance for road versions</em>
	</li>
	<li>
		<em>Stock V8: Slightly tweaked tire lateral / longitudinal force combining</em>
	</li>
	<li>
		<em>Montana: Slightly tweaked tire lateral / longitudinal force combining</em>
	</li>
	<li>
		<em>Caterham: AI performance callibration; adjusted fuel consumption</em>
	</li>
	<li>
		<em>Metalmoro: AI performance callibration</em>
	</li>
	<li>
		<em>SuperV8: tire material correction</em>
	</li>
	<li>
		<em>Lancer Rallycross: Added new Russia Team skin; Adjusted AI performance</em>
	</li>
	<li>
		<em>Karting: Adjusted kart tires &amp; AI performance</em>
	</li>
	<li>
		<em>F-Vintage: fixed wheel collision detection; Adjusted front tire load sensitivity</em>
	</li>
</ul>
<p>
	<em><strong>OBS 1: </strong></em><em>Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its trackmap, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu.</em>
</p>

<p>
	<em><strong>OBS 2: </strong></em><em>Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H Shifter you start from 2nd, which is also very short. Typically on track you´ll only use 3rd-6th.</em>
</p>

<p>
	<em><strong>OBS 3:</strong></em><em> F-Truck diesel smoke from the exhaust is still being worked on and has not been implemented in this build</em>
</p>

<p>
	<em><strong>OBS 4:</strong></em><em> For those who are used to running short times races, you may have to adjust your AI settings as with fuel estimation fix they will be appropriately competitive now - consistent in fact with their practice / quali performance, as they were in lap-based races.</em>
</p>

<p>
	<em>If you have a bug to report please use the new </em><a href="http://forum.reizastudios.com/threads/automobilista-v1-0-bug-report-thread-please-read-the-opening-post.1347/" rel="external"><em>bug report thread </em></a><em>(make sure to check the opening post first).</em>
</p>

<p>
	<em>For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it in</em><a href="http://forum.reizastudios.com/threads/automobilista-1-0-not-working.1344/unread" rel="external"><em>V1.0 troubleshooting topic</em></a><em> or email </em><em><a href="mailto:support@reizastudios.com" rel="">support@reizastudios.com</a></em><em> (please allow for up to 1 business day for a reply).</em>
</p>

]]></description><guid isPermaLink="false">23170</guid><pubDate>Tue, 27 Dec 2016 18:55:00 +0000</pubDate></item><item><title>Automobilista: Development Update fine anno</title><link>https://www.drivingitalia.net/home-page/software/automobilista-development-update-fine-anno-r23163/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/a6ada71fde4a56dfb77f70854d1cfdd6.png.31f39752376b3604239922fc6467e684.png" /></p>


<p>
	Il team Reiza ci aggiorna in questo finale dell'anno 2016 sullo sviluppo del suo Automobilista, con il consueto development blog: è in arrivo la nuova versione aggiornata 1.20, che porterà con sè anche la nuova serie Formula Truck, dedicata ai possenti camion da competizione, inoltre sono in lavorazione vari DLC e migliorie, oltre ad una sorpresa di Natale, della quale vediamo per ora solo... un alettone.
</p>

<p>
	<em>This is it then - our final dev update of 2016! We promised it was going to be a good one, so hopefully it lives up to that promise. I</em><em>t has been a long, hard but very fulfilling year for everyone at Reiza - we´ve brought out Automobilista in march and have been working very hard since to keep it growing and evolving throughout. We´re happy to say we´ve reached our main goals, though work is still to continue hard into the initial months of 2017 to fulfill its potential as we envisage it, before we finally wrap it up to shift focus to the longer term.</em><em> The next milestone for AMS is still to come before the year ends, as v1.20 and Formula Truck are still to be released at some point next week!</em>
</p>

<p>
	<em>Here´s the summary then of the stuff we´ve been working on.</em>
</p>

<p>
	<em><strong><span style="font-size:18px">V1.20 highlights &amp; Formula Truck DLC</span></strong></em>
</p>

<p>
	<em>We have nice developments coming for v1.20 - you can read through it on the changelog attached for the latest Beta updates since v1.1.6 release.</em>
</p>

<p>
	<em>For the cars, one highlight is the filling up of the Caterham series from the Brit Pack to include some new variants from their motorsport ladder.</em>
</p>

<p>
	<em>On the audio front, </em><a href="http://forum.reizastudios.com/members/8/" rel="external"><em>@Domagoj Lovric</em></a><em> has done an extensive revision of several sound effects both on the code as well as the samples themselves - tire rolling / scrub / skid, wind noise, chassis scraping, to improve the organic interaction of these sound effects with the physics engine and hopefully provide both better feedback from the cars as well as increased immersion from the driving experience. There is some early WIP stuff already on Beta but the full results will be in the new beta build coming out later tonight.</em>
</p>

<p>
	<em>We´ve also done some progress with AI, with further fine tuning in various fronts.@Luis Miguel has nailed an old bug where AI would not properly estimate fuel for timed races, taking much more fuel than they needed for the distance. If you´re used to running quick timed races then you may have to do some tweaking to your usual AI Strength, overall though performance should be a lot more consistent in that type of race.</em>
</p>

<p>
	<em>As you know v1.20 will also bring a new DLC in the shape of Formula Truck , who we are happy to confirm will be officially added to Automobilista, fully revamped from the original game, prettier and meaner!</em><br><em>To begin with, as renewing the Formula Truck license has been a fairly late development we will deploy the same 2013 season we had in the official Formula Truck game; chances are good though we´ll expand on that with the new season as we move through 2017.</em>
</p>

<p>
	<em><span style="font-size:14px">One of the custom Formula Truck features we´ve added for this release is the Speed Trap rule - every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, indicated by icon on its trackmap, a flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players however retain the option to switch the rule off from the Rules menu.</span></em><br><em><span style="font-size:14px">We are currently still working on getting diesel smoking blowing from the exhausts to create some proper nasty virtual pollution - it probably won´t be quite ready for initial release but it should follow in the next update</span></em>
</p>

<p>
	<em><strong>Formula Truck for Automobilista </strong></em><em>will sell for US$ 5.99, but will be free to everyone who already owned Formula Truck 2013 on Steam.</em>
</p>

<p>
	<em><span style="font-size:18px"><strong>New Game Features</strong></span></em>
</p>

<p>
	<em>Recently we´ve conducted a poll among Reiza 51 members to gather which features they would most like to see us develop for Automobilista. While not all options were realistic in the short term, the idea was to gauge what users wanted most so we could factor not only into our remaining dev plan for Automobilista, but also longer term as we shift focus to the next title.</em>
</p>

<p>
	<em>A few of these options are already in the works for Automobilista as previously alluded - one we can confirm to be in the pipeline is the </em><em><strong>Custom Season Tool </strong></em><em>for Championship Mode, which will allow users to design their own seasons, mix up classes, define points system along with a few more interesting new options which will also be available in other game modes.</em>
</p>

<p>
	<em>We´l also continue to push towards improving AI behavior, rectify a few old issues and add a few new variants to get them to behave more realistically and provide a stiffer but fair challenge.</em>
</p>

<p>
	<em><strong><span style="font-size:18px">VX development</span></strong></em>
</p>

<p>
	<em>We have a new build coming up for our Virtual Xperience portal as well - </em><a href="http://forum.reizastudios.com/members/3/" rel="external"><em>@Dave Stephenson</em></a><em> has been pushing hard to complete the new </em><em><strong>Community</strong></em><em> section to go along with our League Finder tool, providing a searchable directory of communities and leagues serving AMS users.</em>
</p>

<p>
	<em>Our </em><a href="http://forum.reizastudios.com/threads/time-trial-of-the-week.1661/unread" rel="external"><em>Time Trial of the Week</em></a><em> challenges have been gaining momentum - we invite everyone to come participate and see how you measure up against the fast guys. Better get some practice in, as for next year we may be promoting some prize awarding challenges too </em><img alt="clear.png" src="http://forum.reizastudios.com/styles/default/xenforo/clear.png"></p>

<p>
	<em><strong><span style="font-size:18px">DLC Roadmap</span></strong></em>
</p>

<p>
	<em>Work is still going at full speed to develop the upcoming DLCs. There have been a few tweaks to the release plans, one of which being the switch in order for the upcoming Legendary Track packs coming up.</em>
</p>

<p>
	<em><strong><span style="font-size:18px">Legendary Tracks Pt 2 - Adelaide</span></strong></em><br><em>The famous Adelaide hosted many classic season finales as the Australian GP from 1985 to 1995, and is still run today for many popular aussie racing series, having retained a lot of the charm and unique challenges from the GP days.</em>
</p>

<p>
	<em>In this (very early) preview of the mesh above, you get a sense of the workload involved in creating a street track such as this to modern standards - in order to deliver the full urban feel of the venue, </em><a href="http://forum.reizastudios.com/members/5/" rel="external"><em>@Alex Sawczuk</em></a><em>, </em><a href="http://forum.reizastudios.com/members/26/" rel="external"><em>@ilka</em></a><em> and the rest of the track team have to model a whole segment of the city neighborhood and roads adjacent to the ones used by the actual race track. Then we´ve got to fill these surroundings up with all the buildings and other trackside objects, which demands a solid 4 months worth of man-hours from the environment artists!</em>
</p>

<p>
	<em>We´re confident this legendary track will be worth the effort and that will make a great place to race several existing as well some of the upcoming cars.</em>
</p>

<p>
	<em>Adelaide will come in 2 versions - the longer </em><em><strong>historic 1988 layout</strong></em><em> as well as the </em><em><strong>modern 2016 track</strong></em><em>. Both versions are expected to hit beta some time in February with release following soon after.</em>
</p>

<p>
	<em><strong><span style="font-size:18px">Legendary Tracks Pt 3 - Hockenheim confirmed!</span></strong></em>
</p>

<p>
	<em>We´re happy to finally confirm the historic german Hockenheim Ring will also be coming to Automobilista!</em>
</p>

<p>
	<em>The old Hockenheim was almost 8 kilometers long and became iconic for combining long winded flat-out sections through the forest, before rejoining the stadium section where massive crowds gathered created a football stadium atmosphere, enhancing historical moments such as this one:</em><br><em>The shorter modern version has retained the stadium section and remains a great venue for close wheel-to-wheel racing for many of the major international series.</em>
</p>

<p>
	<em>As with Adelaide and Imola before, the option for Hockenheim as a subject for the Legendary Track series derives from it combining many values - great relevance both in terms of historical heritage as well as presence in the modern autoracing scene, a natural venue for several of the series present in Automobilista, and an unique experience to complement the others already offered in the sim.</em>
</p>

<p>
	<em>Hockenheim will receive same treatment as Imola, with the pack featuring the long version in its various guises from 1972, 1988 and 2001, along with the modern 2016 version. Work on the track is also already underway, and it´s estimated initial versions will hit Beta in March, with full release towards the end of April.</em><br><em>With all these tracks news one would be forgiven for getting the impression the car front is being neglected, but that would be wrong </em><img alt="clear.png" src="http://forum.reizastudios.com/styles/default/xenforo/clear.png"><em> bigger news will have to wait a bit more however, hopefully as a topic for our first dev update of 2017.</em>
</p>

<p>
	<em>For now, here´s a sample from our reference material to another new series currently in the works:</em>
</p>

<p>
	<em><strong><span style="font-size:18px">Christmas Surprise!</span></strong></em>
</p>

<p>
	<em>We have also found a bit of time to put together a neat christmas present to go along with v1.20 release.</em>
</p>

<p>
	<em>It´s not related to anything we´d previously discussed - a small surprise gift as a thank you to everyone who has supported us this year. It´s a semi-fictional car inspired by a local series, and also comes with a nice bit of terrain for it and others of its breed to play around. It´s simple but from the heart as a brazilian expression goes, and great fun to boot </em><img alt="clear.png" src="http://forum.reizastudios.com/styles/default/xenforo/clear.png"></p>

<p>
	<em>Obviously we won´t say or show what it is as that would spoil the surprise, but here´s a little teaser to get you guys guessing.</em><br><em>Whoever guesses it right gets to become a driver for the series in-game </em>
</p>

<div style="text-align:center">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-31504100-1482524187.jpg" rel="" data-fileid="32458"><img alt="1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32458" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-31504100-1482524187_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-77626300-1482524192.jpg" rel="" data-fileid="32459"><img alt="2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32459" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-77626300-1482524192_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-22583000-1482524194.jpg" rel="" data-fileid="32460"><img alt="3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32460" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-22583000-1482524194_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-01395100-1482524199.jpg" rel="" data-fileid="32461"><img alt="4.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32461" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-01395100-1482524199_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-62095900-1482524203.jpg" rel="" data-fileid="32462"><img alt="5.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32462" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-62095900-1482524203_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-11248800-1482524209.jpg" rel="" data-fileid="32463"><img alt="6.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32463" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-11248800-1482524209_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-89263800-1482524214.jpg" rel="" data-fileid="32464"><img alt="7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32464" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-89263800-1482524214_thumb.jpg"></a>
</div>

]]></description><guid isPermaLink="false">23163</guid><pubDate>Fri, 23 Dec 2016 20:14:00 +0000</pubDate></item><item><title>Forza Motorsport 7 by Turn10</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-7-by-turn10-r23162/</link><description><![CDATA[
<p>
	A quanto pare il 2017 sarà l'anno del settimo capitolo di Forza Motorsport: a confermare l'esistenza del racing game di Turn 10 è il CEO di Fanatec, Thomas Jackermeier, con un messaggio sul forum. Thomas ha infatti incontrato i responsabili di Turn10 per discutere riguardo i volanti e pedaliere (di Fanatec) che supporteranno Forza Motorsport 7.<br>
	Pare che Turn10 abbia assunto una nuovo responsabile che si occuperà della fisica e del modello di guida, un pilota di grande esperienza ed esperto di simulatori PC professionali.
</p>

<p>
	Thomas: <em>"L'incontro con Turn10 è andato molto bene e sono felice di comunicarvi che con molta probabilità nel nuovo capitolo di Forza Motorsport cambieranno molte cose. Nel Team c'è una nuova persona che si occuperà della fisica e del modello di guida. Lui è un vero pilota ed è un esperto di simulatori di guida su PC... Il mercato del gaming su PC sembra essere molto importante per Turn10 e quindi la nostra collaborazione si intensificherà per offrire il meglio agli appassionati di racing game".</em><br>
	Per adesso non c'è alcun comunicato da parte di Turn10, ma si tratta probabilmente solo di una questione di tempo.
</p>
]]></description><guid isPermaLink="false">23162</guid><pubDate>Fri, 23 Dec 2016 10:05:00 +0000</pubDate></item><item><title>MX Bikes by PiBoSo beta 5</title><link>https://www.drivingitalia.net/home-page/software/mx-bikes-by-piboso-beta-5-r22654/</link><description><![CDATA[
<div style="text-align:center">
	<p style="text-align: left;">
		Dopo quasi 10 mesi di silenzio, l'inarrestabile PiBoSo ha rilasciato la nuova versione Beta 5 del suo MX Bikes, accurato e realistico simulatore a due ruote di motocross. La nuova release, oltre al consueto bug fixing, porta con sè anche alcune novità e migliorie, come ad esempio due nuovi tracciati. Per il download, che funge anche da demo, correte qui, mentre per acquistare la licenza dirigetevi a questa pagina.
	</p>

	<div class="ipsEmbeddedVideo" contenteditable="false">
		<div>
			<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/3O9iF7M4wLE?feature=oembed" width="480"></iframe>
		</div>
	</div>
</div>

<div style="text-align:center">
	 
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]]></description><guid isPermaLink="false">22654</guid><pubDate>Fri, 23 Dec 2016 08:45:00 +0000</pubDate></item><item><title>Ian Bell ci parla di Project CARS 2</title><link>https://www.drivingitalia.net/home-page/software/ian-bell-ci-parla-di-project-cars-2-r23159/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/2d0d876425e4cfa938200423bf5dab96.png.33297a7302954700260bc417813936b2.png" /></p>

<p>
	Ian Bell del team Slightly Mad Studios è intervenuto sul forum di <a href="https://www.drivingitalia.net/index.php?showtopic=75126" rel="">Project CARS 2</a> spiegando qualche dettaglio sullo stato di sviluppo del software, che a quanto pare vedremo sui nostri PC solo la prossima estate:<br>
	"<em>Abbiamo riscritto il sistema di rendering. Abbiamo aggiunto delle nuove componenti per quanto riguarda i sistemi della fisica, della trasmissione, del differenziale e del modello del pneumatico. Il sistema del force feedback è ora molto più intuitivo ed è provvisto di presets. Il comportamento delle vetture è stato trasformato, in modo molto, molto positivo. So di essere di parte, ma ora come ora, nell'ultima build che ho, quelle vetture che hanno tutti i nuovi sistemi messi a punto hanno alzato l'asticella per quanto riguarda la simulazione...e non sono ancora state rifinite. Ma non posso dire nulla di specifico, in quanto molto presto faremo partire l'hype.... Ok, è Natale. Nessuno dei marchi più famosi manca all'appello questa volta. Abbiamo già iniziato il controllo qualità. Siamo intenzionati a fare almeno 7 mesi di controllo qualità, per la rifinitura e la correzione dei bug</em>."
</p>
]]></description><guid isPermaLink="false">23159</guid><pubDate>Thu, 22 Dec 2016 22:55:00 +0000</pubDate></item><item><title>Arrivano gli sconti di Natale!</title><link>https://www.drivingitalia.net/home-page/software/arrivano-gli-sconti-di-natale-r23158/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/a3f4d16af937af8e779f21d50a64cb28.jpg.d96c4dd4ca755bccc82332df5ab878a9.jpg" /></p>


<p>
	E' arrivato il Natale? Arrivano anche gli sconti, per delle feste all'insegna del simracing! Ecco qui di seguito l'elenco aggiornato di tutte le offerte:
</p>

<ul>
<li>
		rFactor 2 50% <a href="http://store.steampowered.com/app/365960/" rel="external">http://store.steampowered.com/app/365960/</a>
	</li>
	<li>
		rFactor 70% <a href="http://store.steampowered.com/app/339790/" rel="external">http://store.steampowered.com/app/339790/</a>
	</li>
	<li>
		Automobilista 60% <a href="http://store.steampowered.com/app/431600" rel="external">http://store.steampowered.com/app/431600 </a>
	</li>
	<li>
		Automobilista Brit Pack 70% <a href="http://store.steampowered.com/app/521610" rel="external">http://store.steampowered.com/app/521610</a>
	</li>
	<li>
		Automobilista Imola Legendary Tracks Pt1 50% <a href="http://store.steampowered.com/app/544260" rel="external">http://store.steampowered.com/app/544260</a>
	</li>
	<li>
		Automobilista Season Pass 25% <a href="http://store.steampowered.com/app/521600" rel="external">http://store.steampowered.com/app/521600</a>
	</li>
	<li>
		Stock Car Extreme 75% <a href="http://store.steampowered.com/app/273840" rel="external">http://store.steampowered.com/app/273840</a>
	</li>
	<li>
		Formula Truck 2013 70% <a href="http://l.facebook.com/l.php?u=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F273750&amp;h=rAQHz4kjSAQF6X0F9mBTiSB7LoepYU-WxEh2gXITz-FVcFQ&amp;enc=AZN-cEi6X9NtdyWxEXV9Tw75TBqXQIAM_v8-Y7m6EdfmeK1zhAF8SxDB-uRfUKnG5H4WuFtvV5Zs3IltSYvwuMJ4juNzH2LQCL7AJBaZB0WrDCRekjpsNPzfOhE5wkOtaRbFhnOp8Z36taguQxTfmYVChqjpY-wwLpNtchYsIS6mncl-_Uw_AHheIQN2Q-AJSPRvwJY7OKtoylTOHkzXn4ig&amp;s=1" rel="external">http://store.steampowered.com/app/273750</a>
	</li>
	<li>
		Project CARS 67% <a href="http://store.steampowered.com/app/234630/" rel="external">http://store.steampowered.com/app/234630/</a>
	</li>
	<li>
		Assetto Corsa 40% <a href="http://store.steampowered.com/app/244210/" rel="external">http://store.steampowered.com/app/244210/</a>
	</li>
	<li>
		Assetto Corsa Dream Pack 50% <a href="http://store.steampowered.com/app/347990/" rel="external">http://store.steampowered.com/app/347990/</a>
	</li>
	<li>
		Assetto Corsa Porsche Season Pass 28% <a href="http://store.steampowered.com/bundle/1712/" rel="external">http://store.steampowered.com/bundle/1712/</a>
	</li>
	<li>
		RaceRoom Audi TT Cup 50% <a href="http://store.steampowered.com/app/422670/" rel="external">http://store.steampowered.com/app/422670/</a>
	</li>
	<li>
		iRacing 12 mesi 35% <a href="http://store.steampowered.com/app/266410/" rel="external">http://store.steampowered.com/app/266410/</a>
	</li>
	<li>
		F1 2016 40% <a href="http://store.steampowered.com/app/391040/?snr=1_7_7_151_150_1" rel="external">http://store.steampowered.com/app/391040/?snr=1_7_7_151_150_1</a>
	</li>
	<li>
		DiRT Rally 40% <a href="http://store.steampowered.com/app/310560/" rel="external">http://store.steampowered.com/app/310560/</a>
	</li>
</ul>

]]></description><guid isPermaLink="false">23158</guid><pubDate>Thu, 22 Dec 2016 21:25:00 +0000</pubDate></item><item><title>Drive by BeamNG v0.8</title><link>https://www.drivingitalia.net/home-page/software/drive-by-beamng-v08-r23153/</link><description><![CDATA[

<p>
	Il team BeamNG ha appena rilasciato la nuova versione 0.8 del suo divertente Drive, simulatore di guida decisamente originale che fa della fisica delle collisioni e dei danni il suo punto di forza principale. La nuova release ci offre numerose migliorie, come ad esempio uno scenario inedito, una nuova vettura, una modalità Quick Play per gli hotlap ed altro ancora. Qui di seguito tutti i dettagli e vari video di anteprima.
</p>

<p>
	<em>We are happy to release the </em><a href="http://blog.beamng.com/version-0-8-rolling-in/" rel="external"><em>new 0.8 version of BeamNG.drive</em></a><em>!</em><br><em>That is another huge update, so here's a quick summary:</em><br><em>• New campaign: A Rocky Start</em><br><em>• New car: Bruckell LeGran (+ bonus caravan trailer!)</em><br><em>• New powertrain physics</em><br><em>• New QuickPlay mode for hotlapping</em><br><em>• Completely renewed Garage mode</em><br><em>• Vastly improved inter-vehicle collisions</em><br><em>• And much more: working snorkels, Steam achievements, better AI...</em>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
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		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/hWkSBA64mJk?feature=oembed" width="480"></iframe>
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<p>
	 
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		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/fN6S3KObgaI?feature=oembed" width="480"></iframe>
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<p>
	 
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<p>
	 
</p>

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		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/-rHgFKUEUeg?feature=oembed" width="480"></iframe>
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<p>
	 
</p>

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		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/z8Ir9icop_M?feature=oembed" width="480"></iframe>
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]]></description><guid isPermaLink="false">23153</guid><pubDate>Thu, 22 Dec 2016 08:45:00 +0000</pubDate></item><item><title>Nuovi screens per Gran Turismo Sport</title><link>https://www.drivingitalia.net/home-page/software/nuovi-screens-per-gran-turismo-sport-r23152/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/60a0e9e94a92a063ce6438b30c10f2bc.png.91aa4e7b176a57cc6fc7a18f8d651c3b.png" /></p>


<p>
	Dopo i <a href="https://www.drivingitalia.net/index.php?showtopic=72229&amp;page=12#entry840036" rel="">filmati di preview</a>, arrivano oggi direttamente dalla PlayStation Experience, una nuova serie di <a href="https://www.drivingitalia.net/index.php?showtopic=72229&amp;page=12#entry841194" rel="">spettacolari screenshots di anteprima</a> in alta risoluzione dedicati al <a href="https://www.drivingitalia.net/index.php?showtopic=72229&amp;page=12#entry841194" rel="">Gran Turismo Sport della Polyphony</a>. Le immagini ci mostrano in particolare Nissan GT-R, Tomahawk VGT, BMW M4 e Volkswagen Vision GT.
</p>

<div style="text-align:center">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-86405900-1482328685.jpg" rel="" data-fileid="32437"><img alt="Gran-Turismo-Sport-Scapes-08.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32437" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-86405900-1482328685_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-13124600-1482328687.jpg" rel="" data-fileid="32438"><img alt="Gran-Turismo-Sport-Scapes-09-638x362.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32438" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-13124600-1482328687_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-63588600-1482328689.jpg" rel="" data-fileid="32439"><img alt="Gran-Turismo-Sport-Scapes-11.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32439" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-63588600-1482328689_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-34808700-1482328693.jpg" rel="" data-fileid="32440"><img alt="Gran-Turismo-Sport-Scapes-12.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32440" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-34808700-1482328693_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-56870900-1482328696.jpg" rel="" data-fileid="32441"><img alt="Gran-Turismo-Sport-Scapes-13.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32441" src="https://www.drivingitalia.net/uploads/monthly_12_2016/ccs-2-0-56870900-1482328696_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">23152</guid><pubDate>Wed, 21 Dec 2016 13:55:00 +0000</pubDate></item></channel></rss>
