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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/325/?d=1</link><description>News: News</description><language>en</language><item><title>AC: PC update e novit&#xE0; consoles in arrivo</title><link>https://www.drivingitalia.net/home-page/software/ac-pc-update-e-novit%C3%A0-consoles-in-arrivo-r23202/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/assettocorsa.jpg.02acfee1478f6a8df0b98eae5ba87d3f.jpg" /></p>


<p>
	La Kunos Simulazioni ha appena rilasciato un nuovo update per la versione <a href="https://www.drivingitalia.net/index.php?/forums/topic/75195-assetto-corsa-v111-porsche-pack-volume-3/&amp;page=5" rel="">PC Steam del suo Assetto Corsa</a>, portando il software alla release 1.11.4, con le migliorie elencate <a href="https://www.drivingitalia.net/index.php?/forums/topic/75195-assetto-corsa-v111-porsche-pack-volume-3/&amp;page=5" rel="">qui di seguito</a>. Inoltre la software house con base a Vallelunga ha anche annunciato il prossimo <a href="https://www.drivingitalia.net/index.php?/forums/topic/75307-ac-red-pack-in-arrivo-su-console-ps4-xbox/" rel="">arrivo di varie novità per gli utenti consoles</a>. dopo il rilascio del Red Pack e Porsche Pack volume 1 e 2.
</p>

<p>
	<b style='margin-top: 0px; color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246);'>v1.11.4 hotfix</b><br style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246);'><span style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246); display: inline !important; float: none;'>- Corrected Praga R1 FFB values</span><br style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246);'><span style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246); display: inline !important; float: none;'>- Corrected Toyota Supra limiter sounds</span><br style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246);'><span style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246); display: inline !important; float: none;'>- Balanced Bmw M4 overall volume</span><br style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246);'><span style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246); display: inline !important; float: none;'>- Balanced Bmw M3 e92 exterior volume</span><br style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246);'><span style='color: rgb(20, 20, 20); font-family: Georgia, "Times New Roman", Times, serif; font-size: 14.6667px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(246, 246, 246); display: inline !important; float: none;'>- Added #910 livery to Porsche 911 GT3 R</span>
</p>

<p>
	<em style="box-sizing: border-box;">Today, we're pleased to announce that as part of our next console update (v 1.12) our<span style="box-sizing: border-box;"> </span><a class="profileLink" data-hovercard="/ajax/hovercard/page.php?id=14104316802" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/PlayStation/" rel="external" style="box-sizing: border-box; color: rgb(54, 88, 153); text-decoration: none; background-color: transparent; cursor: pointer;" target="_blank">PlayStation</a><span style="box-sizing: border-box;"> </span>4 and<span style="box-sizing: border-box;"> </span><a class="profileLink" data-hovercard="/ajax/hovercard/page.php?id=16547831022" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/xbox/" rel="external" style="box-sizing: border-box; color: rgb(54, 88, 153); text-decoration: none; background-color: transparent; cursor: pointer;" target="_blank">Xbox</a><span style="box-sizing: border-box;"> </span>One players can expect 40 Special Events for The Red Pack, Porsche Pack Vol. 2 and the upcoming Porsche Pack Vol. 3 DLC...</em>
</p>

<p style="box-sizing: border-box; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; margin: 6px 0px; display: block; color: rgb(29, 33, 41); font-family: Helvetica, Arial, sans-serif; background-color: rgb(255, 255, 255);">
	<em style="box-sizing: border-box;">SPECIAL EVENTS<br style="box-sizing: border-box;">
	* 15 events for Red Pack DLC<br style="box-sizing: border-box;">
	* 13 events for Porsche Pack #2 DLC<br style="box-sizing: border-box;"><span class="text_exposed_show" style="box-sizing: border-box; display: inline;">* 12 events for Porsche Pack #3 DLC</span></em>
</p>

<div class="text_exposed_show" style="box-sizing: border-box; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline; color: rgb(29, 33, 41); font-family: Helvetica, Arial, sans-serif; background-color: rgb(255, 255, 255);">
	<p style="box-sizing: border-box; margin: 0px 0px 6px;">
		<em style="box-sizing: border-box;">We don't have a release date as of yet to share, but stay tuned to our social channels for more informatio</em>
	</p>
</div>

]]></description><guid isPermaLink="false">23202</guid><pubDate>Fri, 13 Jan 2017 14:54:00 +0000</pubDate></item><item><title>gRally procede in beta....</title><link>https://www.drivingitalia.net/home-page/software/grally-procede-in-beta-r23201/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/grally.jpg.d6e27a954a5fc9d45d29f41ab73bab51.jpg" /></p>

<p>
	Il progetto gRally, ovvero il simulatore di guida puro dedicato al mondo del rally creato dagli appassionati per gli appassionati, procede in questi ultimi tempi a gonfie vele, con la disponibilità per i beta testers di numerose nuove versioni del software, a testimonianza del fatto che gli sviluppatori stanno lavorando ottimamente e col giusto ritmo. Seguite il <a href="https://www.drivingitalia.net/index.php?/forums/topic/52678-grally/&amp;page=25#comment-842882" rel="">topic dedicato sul forum</a> per le ultime novità ed alcuni screens di anteprima.
</p>
]]></description><guid isPermaLink="false">23201</guid><pubDate>Fri, 13 Jan 2017 14:34:00 +0000</pubDate></item><item><title>DiRT Rally pronto per Playstation VR</title><link>https://www.drivingitalia.net/home-page/software/dirt-rally-pronto-per-playstation-vr-r23200/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/dirt.jpg.5833bb0c7fbde636dc3afe14b390c7a3.jpg" /></p>


<p>
	La Codemasters annuncia, con il comunicato, gli screens ed il trailer (in italiano) che <a href="https://www.drivingitalia.net/index.php?/forums/topic/57561-dirt-rally-appare-su-steam/&amp;do=findComment&amp;comment=842878" rel="">potete trovare a questo link</a>, l'arrivo per il suo acclamato DiRT Rally dell'update dedicato all'utilizzo del Playstation VR per tutti gli utenti della console Sony.
</p>

<p>
	<em>Since PS VR launched, we’ve had a lot of queries from you wanting to know if DiRT Rally was going to be available on the platform. Today, we’re delighted to announce that we’ll be adding PlayStation VR support to the game in the coming weeks! ep, that’s right – you’ll now be able to play the highest rated racing game on PlayStation 4 with PS VR. The upgrade, which will be available as DLC for existing players on the PlayStation Store, will also be available from retail with a new boxed version of DiRT Rally, which comes complete with the VR add-on. The PS VR functionality will give you a fully immersive off-road experience, with the upgraded game supporting every car, every route and every discipline within DiRT Rally.</em>
</p>

]]></description><guid isPermaLink="false">23200</guid><pubDate>Fri, 13 Jan 2017 14:25:00 +0000</pubDate></item><item><title>Un pilota BMW si allena con Assetto Corsa</title><link>https://www.drivingitalia.net/home-page/software/un-pilota-bmw-si-allena-con-assetto-corsa-r23190/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/84e2419b121543a4ddd775ed34b20f85.jpg.54cadcdb38b7453d81360b53150cbf2e.jpg" /></p>


<p>In un <a href="http://simrace.pl/index.html/_/simracing/playstation-generation-on-race-track-why-not-r233" rel="external">blog molto interessante</a>, Damian Lempart, pilota reale polacco che corre con la BMW E36, selezionato anche da Audi per l'Audi TT Cup 2017, ci racconta in quale modo e quanto l'utilizzo di un simulatore come Assetto Corsa lo abbia aiutato e gli sia stato utile anche per la pista reale. <a href="https://www.drivingitalia.net/index.php?showtopic=75322" rel="">Commenti sul forum</a>.</p>
<p> </p>
<p><em>For me, this is the best racing simulator available on the stores worldwide and it connects the simplicity of configurations for steering wheels, easy readable interface, wide options of car setup adjustment and advanced car physics where a player can practice with them using a laser-scanned tracks. For me, Assetto Corsa is the most “naturally” and trusty in the field of feeling and car racing experience, comparing to another games and simulators which are also available on the stores. I’ve skipped the disadvantages like deficiency of advanced brake physics (honestly, it should be obligatory) or more advanced dynamic grip including graining and trash on the circuit, but I know how can it be difficult to implement.</em></p>
<p> </p>
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]]></description><guid isPermaLink="false">23190</guid><pubDate>Sat, 07 Jan 2017 14:23:00 +0000</pubDate></item><item><title>Project CARS 2: screens inediti dal web</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-screens-inediti-dal-web-r23186/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/1e0f347e2c5d0ee6e4ae22d687451d81.png.e9ca62f1af2feabf1704a91dd2e01fc8.png" /></p>


<p>
	Appena due giorni fa, Ian Bell del team Slightly Mad Studios è intervenuto riguardo il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=75126#entry842055" rel="">Project CARS 2</a> spiegando che, a causa di alcuni ritardi sulla GUI dei menu e sulla carriera del gioco, l'obiettivo attuale degli sviluppatori è quello di essere pronti per l'<a href="https://www.drivingitalia.net/index.php?showtopic=75126#entry842055" rel="">uscita del gioco nel mese di settembre</a>. Ecco invece arrivare oggi una serie di <a href="https://www.drivingitalia.net/index.php?showtopic=75308#entry842349" rel="">spettacolari screenshots</a> inediti in alta risoluzione che ci mostrano proprio <a href="https://www.drivingitalia.net/index.php?showtopic=75308#entry842349" rel="">Project CARS 2 in azione</a> !
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32553" href="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-97196600-1483553928.jpg" rel=""><img alt="Project-CARS-2-11.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32553" data-unique="vw3r5beps" src="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-97196600-1483553928_thumb.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32552" href="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-80325900-1483553925.jpg" rel=""><img alt="Project-CARS-2-09.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32552" data-unique="6fsnaxo6n" src="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-80325900-1483553925_thumb.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32551" href="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-08550300-1483553922.jpg" rel=""><img alt="Project-CARS-2-06.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32551" data-unique="po3vvwe5x" src="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-08550300-1483553922_thumb.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32550" href="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-65840900-1483553918.jpg" rel=""><img alt="Project-CARS-2-05.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32550" data-unique="mw4kgmds8" src="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-65840900-1483553918_thumb.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32549" href="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-64304900-1483553914.jpg" rel=""><img alt="Project-CARS-2-04.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32549" data-unique="7vlho161v" src="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-64304900-1483553914_thumb.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32545" href="https://www.drivingitalia.net/uploads/monthly_01_2017/post-2-0-04921500-1483553792.jpg" rel=""><img alt="Project-CARS-2-17.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32545" data-unique="iuu4tfy82" src="https://www.drivingitalia.net/uploads/monthly_01_2017/post-2-0-04921500-1483553792_thumb.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32546" href="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-16937000-1483553897.jpg" rel=""><img alt="Project-CARS-2-01-1.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32546" data-unique="ev8apaxdu" src="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-16937000-1483553897_thumb.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32547" href="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-10531100-1483553903.jpg" rel=""><img alt="Project-CARS-2-02.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32547" data-unique="1dybs5ajf" src="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-10531100-1483553903_thumb.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-extension="core_Attachment" data-fileid="32548" href="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-24434000-1483553909.jpg" rel=""><img alt="Project-CARS-2-03.jpg" class="ipsImage ipsImage_thumbnailed" data-extension="core_Attachment" data-fileid="32548" data-unique="9e5vz3u00" src="https://www.drivingitalia.net/uploads/monthly_01_2017/ccs-2-0-24434000-1483553909_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">23186</guid><pubDate>Wed, 04 Jan 2017 18:14:00 +0000</pubDate></item><item><title>2017: un anno da simracing?</title><link>https://www.drivingitalia.net/home-page/software/2017-un-anno-da-simracing-r23183/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/1d9b960893dc14b8d7efd53f70c0828c.jpg.a2c088b7d478d355150e7e8128b1f5a9.jpg" /></p>


<p>
	Già sabato prossimo, 7 gennaio, l'annata parte con il botto, grazie all'ormai ben nota <a href="https://www.drivingitalia.net/index.php?showtopic=74360&amp;page=3" rel="">gara da 1 milione di dollari</a> che, con le virtuali Formula E su rFactor 2, vedrà sfidarsi 10 piloti reali e 10 fra i più veloci simdrivers del mondo. Il famigerato eSports (lo sport elettronico), che muove ormai milioni di dollari, si interessa finalmente anche al simracing. Sarà giunto il momento di considerare i nostri amati sim come un vero e proprio sport?
</p>

<div style="text-align:center">
	<img alt="RoadToVegasThumbnail-638x359.jpg" src="https://www.gtplanet.net/wp-content/uploads/2016/12/RoadToVegasThumbnail-638x359.jpg">
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<p>
	In realtà resto personalmente sempre dell'idea che il vero sport sia un'altra cosa. Una corsa vera, anche solo in kart, non è come un Grand Prix online, per quanto si tratti di realtà simili e chi corre per davvero ha già compreso il mio pensiero... Il fattore importante dell'eSport, che noi tutti appassionati piloti virtuali dovremmo focalizzare, non è in realtà quello di preoccuparci ad eleggere come "sport" una guida con un volante attaccato ad una scrivania, bensi quello che in realtà muove il tutto: i soldi!
</p>

<p>
	Non dimentichiamoci infatti che il grosso problema della nostra passione sono proprio i numeri molto ridotti, una nicchia di appassionati e se non ci sono i numeri, non ci sono interessi, investimenti, quindi non c'è crescita, non si va avanti. Il grande vantaggio dell'eSport è appunto quello di dare una grande visibilità, quindi attirare l'attenzione dei media, del pubblico, degli sponsors e cosi via. Al simracing serve questo, bisogna crescere. Una grossa mano fra l'altro ce la stanno dando anche tutti quei titoli che, nati su PC, spopolano ormai anche su consoles, come Assetto Corsa e Project CARS, mentre un'altro aiuto alla diffusione è venuto dall'utilizzo del sistema digitale Steam, usato ormai da tutti i racing sims.
</p>

<p>
	Non è di certo un caso se <a href="https://www.drivingitalia.net/index.php?showtopic=75126" rel="">Andy Tudor degli Slightly Mad Studios ha già affermato</a> che il prossimo Project CARS 2 porrà grande attenzione sin dal lancio proprio sul eSports, cosi come del resto farà anche il <a href="https://www.drivingitalia.net/index.php?showtopic=72229&amp;page=12" rel="">Gran Turismo Sport</a> del colosso Polyphony e probabilmente il futuro <a href="https://www.drivingitalia.net/index.php?showtopic=75222" rel="">Forza Motorsport 7</a> dei Turn 10.
</p>

<div style="text-align:center">
	<img alt="Assetto-Corsa-Porsche-Pack-3-Teasers-15-638x359.jpg" src="https://www.gtplanet.net/wp-content/uploads/2016/12/Assetto-Corsa-Porsche-Pack-3-Teasers-15-638x359.jpg">
</div>

<p>
	Negli ultimi mesi s'è fatto poi un gran parlare del marchio Porsche, lungamente atteso dai fans bel comparto simracing. Innanzitutto per la licenza di Assetto Corsa con relativo <a href="https://www.drivingitalia.net/index.php?showtopic=74549" rel="">triplo pacchetto di contenuti</a>, ma anche perchè, una volta decaduta l'esclusiva di Electronic Arts che ne impediva di fatto la diffusione, dovremmo ora poter gustare le vetture della casa di Stoccarda in diversi titoli nel corso del 2017, partendo proprio dall'appena annunciata <a href="https://www.drivingitalia.net/index.php?showtopic=75279" rel="">licenza in iRacing</a>, con l'imminente disponibilità della Porsche 911 GT3 Cup.
</p>

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</div>

<p>
	Non dimentichiamoci poi che questo sarà l'anno del già accennato <a href="https://www.drivingitalia.net/index.php?showforum=402" rel="">Project CARS 2</a>, che dovrebbe vedere la luce in settembre. Il nuovo titolo targato Slightly Mad Studios avrà, fra le altre, anche le licenze Porsche e Lamborghini, per un totale di oltre 200 auto e 50 tracciati, con varie discipline, rally compreso. Dopo averci offerto notte e meteo, SMS sta lavorando... sulle stagioni!
</p>

<p>
	"<em>Con il primo Project CARS abbiamo avuto la possibilità di attuare una simulazione del ciclo luce di 24 ore; ora ci stiamo occupando di simulare le stagioni. Vedrete la neve in inverno o foglie di diverso colore per l'autunno e sarà possibile impostare il tutto in modo dinamico, per passare letteralmente attraverso le stagioni. Tutto ciò ha impatto sulle gare, per le temperature, visibilità e per capire gli effetti che si hanno sulla vettura.</em>"
</p>

<p>
	Dal canto suo, la Kunos Simulazioni non starà di certo a guardare, con tante <a href="https://www.drivingitalia.net/index.php?showtopic=75270" rel="">novità che arriveranno per Assetto Corsa</a> sin dai primi mesi dell'anno, a cominciare dalla <a href="https://www.drivingitalia.net/index.php?showtopic=75270&amp;hl=" rel="">pista misteriosa</a> apparsa negli <a href="https://www.drivingitalia.net/index.php?showtopic=75270&amp;hl=" rel="">screens di questi giorni</a>: un circuito di fantasia ambientato in Scozia, creato in partnership con la Nvidia e Sparco. Senza dimenticare lo sviluppo sul circuito di Laguna Seca, il prossimo ed atteso <a href="https://www.drivingitalia.net/index.php?showforum=403" rel="">update su consoles</a> con le lobbies private, un nuovo DLC gratuito “British Pack” e persino l'arrivo in corso d'anno del merchandise targato AC !
</p>

<div style="text-align:center">
	<a href="https://www.facebook.com/photo.php?fbid=10207946104364432&amp;set=a.1238838305045.34354.1651916137&amp;type=3" rel="external"><img alt="15726273_10207946104364432_389180456230922416_n.jpg?oh=27521e54c42285dd55d0930d3484cb76&amp;oe=591CECDB" src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s480x480/15726273_10207946104364432_389180456230922416_n.jpg?oh=27521e54c42285dd55d0930d3484cb76&amp;oe=591CECDB"></a>
</div>

<p>
	Dopo i primi timori iniziali, ci sta invece stupendo positivamente, lo sviluppo in corso di rFactor 2 da parte del <a href="https://www.drivingitalia.net/index.php?showtopic=74458" rel="">nuovo Studio 397</a>, che ha preso in mano la situazione proprio dal team ISI. Sia l'<a href="https://www.drivingitalia.net/index.php?showtopic=75179" rel="">ultima build rilasciata</a>, che gli <a href="https://www.drivingitalia.net/index.php?showtopic=75178" rel="">aggiornamenti costanti</a> sullo stato dei lavori, fanno ben sperare tutti i fans di rFactor 2, un titolo che negli ultimi tempi con gli ISI, si trascinava stancamente, mentre ora sembra aver ritrovato nuovo vigore simulativo.
</p>

<p>
	Infine, il 2017 dovrebbe essere l'anno del nuovo Gran Turismo Sport, la creatura di quel folletto giapponese che risponde al nome di Yamauchi che, nelle intenzioni di Polyphony, dovrebbe rivoluzionare non solo il modo di concepire il divertimento guidato (partendo dalla spettacolare grafica 4K e HDR), ma anche fornire il collegamento diretto ed ufficiale fra le competizioni motoristiche FIA e la guida virtuale.<br>
	Sarà solo un sogno?...
</p>

<div style="text-align:center">
	<img alt="Gran-Turismo-Sport_2016_12-03-16_061-638x359.jpg" src="https://www.gtplanet.net/wp-content/uploads/2016/12/Gran-Turismo-Sport_2016_12-03-16_061-638x359.jpg">
</div>

]]></description><guid isPermaLink="false">23183</guid><pubDate>Tue, 03 Jan 2017 12:05:00 +0000</pubDate></item><item><title>Project CARS 2: obiettivo settembre...</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-obiettivo-settembre-r23179/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/7644669e2e3abbe52bff5e442e5394da.jpg.4cf289ad31ec339ff0dc1ccf684eed5a.jpg" /></p>


<p>Ian Bell del team Slightly Mad Studios è intervenuto nuovamente sul <a href="https://www.drivingitalia.net/index.php?showtopic=75126" rel="">forum di Project CARS 2</a> spiegando che, a causa di alcuni ritardi sulla GUI dei menu e sulla carriera del gioco, l'obiettivo attuale degli sviluppatori è quello di essere pronti per l'uscita nel mese di settembre.</p>
<p> </p>
<p><em>"It's still a very tight run as we're a bit behind on GUI and Career so nothing is set in stone yet. Current guess is Septemberish."</em></p>

]]></description><guid isPermaLink="false">23179</guid><pubDate>Sun, 01 Jan 2017 18:50:00 +0000</pubDate></item><item><title>Assetto Corsa: blog post di fine anno</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-blog-post-di-fine-anno-r23176/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/84db0ae7234f84f9a67949c1c43c94ca.jpg.366cb5bc2ed57790910835b20c591492.jpg" /></p>


<p>
	Marco Massarutto della Kunos Simulazioni ha pubblicato, come da tradizione ormai, un blog post di fine anno per tutti gli appassionati di Assetto Corsa. Il messaggio svela come prima cosa la pista misteriosa apparsa negli screens di questi giorni: si tratta di un circuito di fantasia ambientato in Scozia, creato in partnership con la Nvidia e Sparco. Molto interessanti anche le altre notizie: il lavoro in corso sul circuito di Laguna Seca che richiede più tempo del previsto, il prossimo update su consoles con le attese lobbies private, un nuovo DLC gratuito “British Pack” e persino l'arrivo nel 2017 del merchandise targato AC !
</p>

<p>
	<em>Another year has passed, actually our greatest one since we founded Kunos Simulazioni almost 12 years ago. We announced the Assetto Corsa project in December 2011, and so many things have happened since. We would never imagined that one day the game was going to be ported on PS4 and XB1, and even less that Assetto Corsa was going to feature such licenses and partnerships with the most important and iconic car manufacturers! The Porsche Program we unveiled this year has been awesome, and we are so proud to be able to share with our fans the very best of their production. 24 Porsche cars, reproduced in direct and close connection with their R&amp;D department, as well as the Porsche Historic Museum. What a journey! We’ll never forget it, from a professional and human point of view.</em>
</p>

<p>
	<em>The porting of Assetto Corsa on console has been an incredible journey as well, a crazy challenge for a little team like ours, and I would like to thank all our community for their awesome support and patience. We have faced a challenge that was totally new for us, discovering that there is much more behind the scenes, that is not related to coding, performances, features (I mean, the kind of things that as developers we are used to knowing and managing), but that needs to be done. Being able to release the game on PS4, XB1 and continue to keep it updated and optimize it also on PC has been very challenging and it’s pushed each single member of our team to the limit. But we did it, and your support and constructive criticism has given us additional motivation to work at our very best. I would like to take this opportunity to thank 505 Games, our publisher for the console version of Assetto Corsa. They have supported us at their best and have never asked or proposed us to change the DNA of our simulation “just” to please a wider audience. In a world dominated only by numbers, we really appreciate it, and thanks to this, our fans today can enjoy a genuine simulation on console. That, followed by Top Gear magazine, seeing that Assetto Corsa is one of the 2016’s seven greatest gaming moments! And how I could not mention the RedBull.com award that ASSETTO CORSA won, as READERS’ RACING GAME OF THE YEAR? Simply outstanding, thank you so much!</em><br><em>So… What now?</em><br><em>Well, we are going to surprise you in 2017. With new features and content, new DLCs as well free bonus cars and tracks. The latest PC build of Assetto Corsa introduced the customized championship, a very appreciated feature that will be explicit even better in future, and that will be extended also to the console version. At the moment, the team is working on private lobbies that will allow gamers to create their own races with their friends and create leagues. Also, we’ll continue to work to improve the control customization on console.</em><br><em>While you wait to get your hands on these new features, you will have a lot of fun with some new content: the Porsche Pack Vol. 3 will land on PS4 and XB1 as soon as possible, but it will not come alone. Let’s talk about tracks, shall we? The operations and logistics needed to bring the Mazda Laguna Seca Raceway in Assetto Corsa needed more time than supposed, and while we confirm you will finally put your wheels on this iconic track within half 2017, we’ll keep you busy with a new – surprising – circuit, created from scratch and designed to meet your requests.</em><br><em>In fact, since the “ideal” circuit doesn’t exist in the real world, we created it. Do you like city tracks? Drift layouts? Endurance courses? Then you will get all of them, with a new circuit, that will be available as free bonus content, in 4 different configurations, ideally placed in Scotland and created in partnership with Nvidia and Sparco. This track will allow you to enjoy each car included in Assetto Corsa, from the very little and quiet Abarth 595 to the racing cars designed for endurance racing, to the GT cars you are enjoying so much. We’ll unveil more details very soon, our aim is to release it within the Q1 2017.</em><br><em>It’s time also for some new free bonus cars, like the Mazda 787B, the Miata NA, the new Maserati Quattroporte and the new Audi TT. Then, we’ll be back with a new awesome “British Pack” that will bring you the latest line-up from McLaren, Lotus and maybe, something more. After that, we’ll welcome you again in our beautiful Italy, the Country of Alfa Romeo, Maserati and the Ferrari. Yes, the Ferrari: As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it!</em><br><em>We’ve also started to work to create some new and solid basis for the future. Assetto Corsa is so much more we ever imagined, and our company has grown so much since we founded it. In the last period we worked to grow, evolve and improve our teamwork and logistics. Taking advantage of the maintenance operations that will involve the Vallelunga circuit for all of 2017, we are now putting the final touches together to open a new studio, still close to the Autodromo di Vallelunga, but with dedicated areas for VR, testing, multiplayer and R&amp;D, that will allow us to work better! We will also be able to invite our guests, customers and gamers to an environment specifically designed for the production of racing games and simulations. This means there might be the possibility to invite our fans and supporters to our studio to discover what is in progress, and for massive testing, without the limitations imposed in a locations designed mainly for track activities.</em><br><em>So, another exciting year is approaching, but we haven’t told you everything yet! All of this wouldn’t have been possible without your dedication, support and -let me say- love for what we have done here. Believe me, the passion we see every day around Assetto Corsa, through these years, have given us the determination to work at our best even when things are not easy, and especially when we have faced some tricky challenges.</em><br><em>One final thing… Thanks to the great partnership with SPARCO, who recently officially jumped into the gaming world introducing a new dedicated cockpit, in 2017 we’ll unveil the most wanted official Assetto Corsa merchandise that you’ve been asking for! Stay tuned for more info!</em>
</p>

<div style="text-align:center">
	<a href="https://www.facebook.com/photo.php?fbid=10207946104364432&amp;set=a.1238838305045.34354.1651916137&amp;type=3" rel="external"><img alt="15726273_10207946104364432_389180456230922416_n.jpg?oh=27521e54c42285dd55d0930d3484cb76&amp;oe=591CECDB" src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s480x480/15726273_10207946104364432_389180456230922416_n.jpg?oh=27521e54c42285dd55d0930d3484cb76&amp;oe=591CECDB"></a>
</div>

]]></description><guid isPermaLink="false">23176</guid><pubDate>Sat, 31 Dec 2016 17:23:00 +0000</pubDate></item><item><title>RaceRoom: Auguri e... novit&#xE0; 2017</title><link>https://www.drivingitalia.net/home-page/software/raceroom-auguri-e-novit%C3%A0-2017-r23177/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/6166aae273c8791549385c8f576e7b91.jpg.adfaaad96d62633839a6febc779705e7.jpg" /></p>


<div>
	<p>
		Anche il team Sector3 fa gli auguri di buon anno a tutti gli appassionati, annunciando le novità in arrivo nel 2017 per il suo RaceRoom Racing Experience: si comincia con il supporto alla VR, sistema delle bandiere, gli attesi pit stop manuali, migliorie alla IA, diverse mescole per le gomme e molto altro ancora...
	</p>

	<p>
		<em>We have plenty of new content already lined up for you to race next year and some exciting new game features in the works. VR support is well on its way, as well as a flag system, manual pitstops, AI improvements, different tyre compounds, new data displays and constantly evolving physic updates. The Multiplayer mode will be expanded with player rankings, a license system and scheduled races in official online championships to provide you the best virtual Motorsport Experience. Thanks to all of you for the support this year, and see you on track again in 2017!</em>
	</p>
</div>

<div style="text-align:center">
	<a href="https://www.facebook.com/raceroom/photos/pcb.1407929019225711/1407914572560489/?type=3" rel="external"><img alt="15726840_1407914572560489_406723045735688745_n.jpg?oh=022bd2582f33c9593520997fa2f47e65&amp;oe=58DD9DC3" src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s280x280/15726840_1407914572560489_406723045735688745_n.jpg?oh=022bd2582f33c9593520997fa2f47e65&amp;oe=58DD9DC3"></a><a href="https://www.facebook.com/raceroom/photos/pcb.1407929019225711/1407914542560492/?type=3" rel="external"><img alt="15727090_1407914542560492_2644900260698138385_n.jpg?oh=27e7cecce7435d0d23a618196a923a46&amp;oe=58ECEEAA" src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s280x280/15727090_1407914542560492_2644900260698138385_n.jpg?oh=27e7cecce7435d0d23a618196a923a46&amp;oe=58ECEEAA"></a><a href="https://www.facebook.com/raceroom/photos/pcb.1407929019225711/1407914535893826/?type=3" rel="external"><img alt="15697817_1407914535893826_2331389125071112062_n.jpg?oh=b066e3a418f7b4f78d179d899c096480&amp;oe=5923AA1C" src="https://scontent-mxp1-1.xx.fbcdn.net/v/t1.0-0/s280x280/15697817_1407914535893826_2331389125071112062_n.jpg?oh=b066e3a418f7b4f78d179d899c096480&amp;oe=5923AA1C"></a>
</div>

]]></description><guid isPermaLink="false">23177</guid><pubDate>Sat, 31 Dec 2016 16:35:00 +0000</pubDate></item><item><title>Making of F1 2016: team Sauber F1</title><link>https://www.drivingitalia.net/home-page/software/making-of-f1-2016-team-sauber-f1-r23174/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_01/569568c170620465639de145965536f2.jpg.950c20820849fe778bffdbf85fe90820.jpg" /></p>

<div>
	<p>
		In un lungo post sul blog ufficiale, la Codemasters ci racconta in ogni dettaglio il making of del suo ultimo F1 2016, in particolare focalizzando l'attenzione sul lavoro di sviluppo fatto con il team Sauber F1.
	</p>

	<p>
		<em>With the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP over, and the off-season in full swing until March, we here at Codemasters thought we would help to ease the pain of annual FORMULA ONE withdrawal symptoms. In order to create the award-winning franchise that is the FORMULA 1 series each year, Codemasters has to do a lot of work behind the scenes with all of the FORMULA ONE teams. We wouldn’t be able to create FORMULA 1 videogames without working together with the FORMULA ONE teams, so we’re going to give you a peek behind the curtain to show you how stuff really works.</em>
	</p>
</div>

<div style="text-align:center">
	<img alt="Codemasters_BlogPost_ME_HeadSubmission.jpg" src="http://www.sauberf1team.com/wp-content/uploads/2016/12/Codemasters_BlogPost_ME_HeadSubmission.jpg">
</div>
]]></description><guid isPermaLink="false">23174</guid><pubDate>Fri, 30 Dec 2016 17:20:00 +0000</pubDate></item></channel></rss>
