<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/318/?d=1</link><description>News: News</description><language>en</language><item><title>RaceRoom: patch in arrivo con la FR US</title><link>https://www.drivingitalia.net/home-page/software/raceroom-patch-in-arrivo-con-la-fr-us-r23344/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/32252680093_a6915c4aba_b.jpg.c1a915eea0f08a32ce940143d5cdecd5.jpg" /></p>


<p>
	Il team Sector3 Studios ha appena annunciato che la prossima settimana sarà rilasciata la <a href="https://www.drivingitalia.net/index.php?/forums/topic/75667-raceroom-patch-in-arrivo-con-la-fr-us/" rel="">nuova patch di aggiornamento</a> per il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/75667-raceroom-patch-in-arrivo-con-la-fr-us/" rel="">RaceRoom Racing Experience</a>. L'update, oltre alle consuete migliorie e bugfix, porterà con sè anche l'attesa monoposto denominata Formula RaceRoom US, ovvero americana, sotto il cui nome di fantasia si cela in realtà la vettura Indycar che vedete protagonista delle immagini in video qui sotto.
</p>

<p style="text-align: center;">
	<iframe allowfullscreen="true" allowtransparency="true" frameborder="0" height="315" scrolling="no" src="https://www.facebook.com/plugins/video.php?href=https%3A%2F%2Fwww.facebook.com%2Fraceroom%2Fvideos%2F1461835960501683%2F&amp;show_text=0&amp;width=560" style="border:none;overflow:hidden" width="560"></iframe>
</p>

]]></description><guid isPermaLink="false">23344</guid><pubDate>Thu, 23 Feb 2017 11:40:45 +0000</pubDate></item><item><title>Project CARS 2: nuove immagini in game</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-nuove-immagini-in-game-r23342/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/pc4.png.9402d263d4d04c45fb2c0dffe5cf4dc1.png" /></p>


<p>
	Il team Slightly Mad Studios ci propone oggi una nuova serie di <a href="https://www.drivingitalia.net/index.php?/forums/topic/75547-annunciato-project-cars-2-%E2%80%98ultimate-driver-journey%E2%80%99/&amp;do=findComment&amp;comment=845376" rel="">spettacolari screenshots di anteprima</a> in game del suo prossimo Project CARS 2. Per ammirarli tutti e per commenti fate riferimento all'<a href="https://www.drivingitalia.net/index.php?/forums/topic/75547-annunciato-project-cars-2-%E2%80%98ultimate-driver-journey%E2%80%99/&amp;do=findComment&amp;comment=845376" rel="">apposito topic sul forum</a>.
</p>

<p style="text-align: center;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="33033" data-unique="i28brdn8m" src="https://www.drivingitalia.net/uploads/monthly_2017_02/pc2.jpg.efeea49e3945394dc3bd798fcdae6fe7.jpg" style="width: 400px; height: auto;" alt="pc2.jpg"></p>

]]></description><guid isPermaLink="false">23342</guid><pubDate>Thu, 23 Feb 2017 09:58:29 +0000</pubDate></item><item><title>Le novit&#xE0; di Motorsport Manager</title><link>https://www.drivingitalia.net/home-page/software/le-novit%C3%A0-di-motorsport-manager-r23340/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_bf6d3bec8da39b6217cf146a6a11359dcd6e6dca.1920x1080.jpg.4f4552f46c33aa4c2d7d0662e7695339.jpg" /></p>


<p>
	Il team di sviluppo dell'interessante simulatore manageriale <a href="https://www.drivingitalia.net/index.php?/forums/topic/73827-motorsport-manager-by-playsport-games/&amp;page=4#comment-845020" rel="">Motorsport Manager</a> ci segnala un piccolo ritardo sui tempi previsti per il rilascio delle ultime novità: a partire da domani comunque il software dovrebbe aggiornarsi alla <a href="https://www.drivingitalia.net/index.php?/forums/topic/73827-motorsport-manager-by-playsport-games/&amp;page=4#comment-845020" rel="">nuova versione 1.3</a>, rendendo disponibile anche il pacchetto gratuito <em><span class="text_exposed_show">Create Your Own Team</span></em>, per la creazione e personalizzazione della propria scuderia ed il <a href="https://www.drivingitalia.net/index.php?/forums/topic/73827-motorsport-manager-by-playsport-games/&amp;page=4#comment-845020" rel="">DLC GT Series</a>, che invece ci mette a disposizione gare e campionati con le vetture Gran Turismo.
</p>

<p>
	<em>Quick update: we’re putting the last finishing touches to our new DLC and have unfortunately run into a small delay. We want to make sure that the DLC hits the best possible standards and to do that, we need just a little more time. Apologies, we promise it’s worth the wait! We’re working as hard as we can to get this out for you quickly and we'll get them out to you as soon as we can.</em>
</p>

<p>
	<em>Those three updates will be:<br><span class="text_exposed_show">- GT Series DLC – <a href="http://store.steampowered.com/app/559430/" onclick='LinkshimAsyncLink.referrer_log(this, "http:\/\/store.steampowered.com\/app\/559430\/", "\/si\/ajax\/l\/render_linkshim_log\/?u=http\u00253A\u00252F\u00252Fstore.steampowered.com\u00252Fapp\u00252F559430\u00252F&amp;h=ATPEY3FVPquUNne-lPyIPkbEgr8XJnh6UIm7UoJA0fPztPjfpcZzy8N4EXdI-3wHBDVd9pn-hQPxbH2TUTdNRgQ6Rw_O6Nv6ixs57MwX4zCcgRmxQXO9eT4Vw8vnWFXorf3l&amp;render_verification=0&amp;enc=AZM703VgCqUsnb9aA1-59tkdIlY8JYeWeh5cfda4VdSzEH3_1zVI4kvvIsnusbyh-06MZ8wLLLptkJGIIdW9ndADry9JIJL7dr_GPgaRBFNe3c4xZUpOs1qErlSgPXQvGpekVH8ZslNzpwmiD8EidW34BB_LIg7iQ6VJcQn6WG4PySk5y1PKET1bYoYPOjb6OovaxBNSu3FL2rxg-_OHCcCi&amp;d");' onmouseover='LinkshimAsyncLink.swap(this, "http:\/\/store.steampowered.com\/app\/559430\/");' rel="external" target="_blank">http://store.steampowered.com/app/559430/</a><br>
	- Create Your Own Team FREE DLC – <a href="http://store.steampowered.com/app/568380/" onclick='LinkshimAsyncLink.referrer_log(this, "http:\/\/store.steampowered.com\/app\/568380\/", "\/si\/ajax\/l\/render_linkshim_log\/?u=http\u00253A\u00252F\u00252Fstore.steampowered.com\u00252Fapp\u00252F568380\u00252F&amp;h=ATP9jSAocZI7gGpi5iMV3FnBg8z0cgbDRLFjWrWkgnQWzPnXgZivQOK4p6Tpi6rHPYjGemCqJEi45qYxqJOVMoexBNFAFs9feyw1gHxBJz_R0NhIYH5z8Xpt1UfRYJio2qtf&amp;render_verification=0&amp;enc=AZNE3gWMdrNa1sJ1d5EpcLKjdWbK2Ke_lqcOT8TVrLEIqmul7uVmnQNxs7Ln_yfjX24NZ5waVDXd0Zuw-p4ChkCd7CmcAdcp9cKcQ6TcC2hcu-_Nj1G1d6IL0MXsPuiEjeD3elZizOekp98roEm0Wj60WUqSC8IE59ZERlfDc_3EicgrC8Cx-xLrz7QKIA0VvXbVu4Q68c9AChA025whK_sd&amp;d");' onmouseover='LinkshimAsyncLink.swap(this, "http:\/\/store.steampowered.com\/app\/568380\/");' rel="external" target="_blank">http://store.steampowered.com/app/568380/</a><br>
	- Patch 1.3 – automatically downloaded through Steam</span></em>
</p>

<div class="text_exposed_show">
	<p>
		<em>We’ll let you know once they’re up. Thanks everyone.</em>
	</p>

	<p>
		<strong><em><span class="text_exposed_show">GT Series DLC</span></em></strong>
	</p>

	<p>
		<em>The GT Pack brings a fresh and exciting challenge, expanding our world of motorsport to the thrilling environment of closed-wheel racing! Managers can fight it out in two series, the proving ground of the GT Challenger Series and the prestigious International GT Championship, with both championships populated with new teams, drivers and staff.</em>
	</p>

	<p style="text-align: center;">
		<img src="http://cdn.edgecast.steamstatic.com/steam/apps/559430/extras/MM_GTCar_gif_628x205b.JPG?t=1487766436" alt="MM_GTCar_gif_628x205b.JPG?t=1487766436"></p>

	<p>
		<em>Our beautiful GT cars utilise the brand new Energy Recovery System, which is a real game-changer. As the car moves around the track, it harvests energy, which managers can decide to use in two ways: Hybrid mode, which saves fuel, or Power mode, which gives your car an huge surge of energy, allowing for dramatic overtakes and defences of a position. The ERS can transform a manager’s approach to race strategy, adding a new layer of strategy. Rival teams will be boosting and enter hybrid mode as well, meaning that managers will need to keep on top of their opponents’ strategies in order to maximise their performance.<br><br>
		The vehicles themselves operate on a modified version of the simulation model, so that they better reflect real-life GT cars. There are notable differences in braking and cornering speeds, tyre wear, pit stop times and the weight impact of fuel. The pack racing is much tighter, meaning that the first few laps are often white-knuckle thrillrides, with high speed overtaking action a regular occurrence.<br><br>
		It’s not just the races which have changed. A ballast system (exclusive to the GT series) changes up practice sessions, impacting the way that managers think about their drivers, with driver weight impacting how flexible your setup can be. Meanwhile, Three Stage Qualifying makes its first appearance in Motorsport Manager, bringing a new challenge on Saturdays. Cars are eliminated after each qualifying round, meaning that getting through to the final stage is all-important. The top 10 cars have their tyre choices locked for the start of the race, forcing more care over tyre usage, as well as new qualifying and race-start strategies.<br><br>
		GT teams are financed differently, with different car part prices to deal with. Smaller sponsor payments mean that profit margins are lower then the single-seaters, meaning that the player will have to make even tougher decisions on how to improve their team. On the political front, if a manager owns the GT Pack, Three Stage Qualifying and the Energy Recovery System can be voted into the single seater category – or make use of Steam Workshop to start a new game with those rules active!</em>
	</p>

	<p style="text-align: center;">
		<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_59e49921c4a1b190f4ac97f8ff3539540453000b.1920x1080.jpg.ea0600a1fc64dba10d2f399f96818eb1.jpg" data-fileid="33002" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="33002" data-unique="i7n8o4ivp" src="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_59e49921c4a1b190f4ac97f8ff3539540453000b.1920x1080.thumb.jpg.1bc522f9b1430de7ee5e61db4af92baa.jpg" style="width: 400px; height: auto;" alt="ss_59e49921c4a1b190f4ac97f8ff3539540453000b.1920x1080.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_67a544a542298afe9e518154716cfe953e8740ff.1920x1080.jpg.2a22e12c755c164486ae54521d9b197f.jpg" data-fileid="33003" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="33003" data-unique="zd28dw806" src="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_67a544a542298afe9e518154716cfe953e8740ff.1920x1080.thumb.jpg.616c65a5e907c504da5c387f78063c68.jpg" style="width: 400px; height: auto;" alt="ss_67a544a542298afe9e518154716cfe953e8740ff.1920x1080.jpg"></a>
	</p>

	<p style="text-align: center;">
		<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_abf6dcd4a803bf97c30ce2fff60e38fa4f56e330.1920x1080.jpg.60526abc2b8e7d56e6d975b27cd70cfd.jpg" data-fileid="33004" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="33004" data-unique="xf8i4irl9" src="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_abf6dcd4a803bf97c30ce2fff60e38fa4f56e330.1920x1080.thumb.jpg.a5ecba72647fd2855e279cf9cb88c74e.jpg" style="width: 400px; height: auto;" alt="ss_abf6dcd4a803bf97c30ce2fff60e38fa4f56e330.1920x1080.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_db5db7c84e5f3474d25b28295befb149e1e8481f.1920x1080.jpg.9da7680899ab0eff124f5b723fc61fc1.jpg" data-fileid="33005" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="33005" data-unique="e83dh3k8m" src="https://www.drivingitalia.net/uploads/monthly_2017_02/ss_db5db7c84e5f3474d25b28295befb149e1e8481f.1920x1080.thumb.jpg.244786b371938f5a053f1a031358d1ef.jpg" style="width: 400px; height: auto;" alt="ss_db5db7c84e5f3474d25b28295befb149e1e8481f.1920x1080.jpg"></a>
	</p>
</div>

]]></description><guid isPermaLink="false">23340</guid><pubDate>Wed, 22 Feb 2017 14:05:09 +0000</pubDate></item><item><title>RaceRoom: KTM X-BOW GT4</title><link>https://www.drivingitalia.net/home-page/software/raceroom-ktm-x-bow-gt4-r23337/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/ktm.JPG.d25b51053e0a293a3ec5dc12f52930c9.JPG" /></p>

<div class="ipsType_normal ipsType_richText ipsContained" data-controller="core.front.core.lightboxedImages" data-role="commentContent" itemprop="text">
	<p>
		Dopo il successo della <a href="https://www.drivingitalia.net/index.php?/forums/topic/74963-raceroom-ktm-x-bow-ed-esport-trophy/" rel="">KTM X-Bow</a> stradale con relativo torneo eSport online, il team Sector3 annuncia l'arrivo per fine 2017 della nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/75660-raceroom-ktm-x-bow-gt4/" rel="">KTM X-Bow GT4</a>, che vedete presentata nei dettagli ed immagini che seguono.
	</p>

	<p>
		<em>Following the release of the <a href="https://www.drivingitalia.net/index.php?/forums/topic/74963-raceroom-ktm-x-bow-ed-esport-trophy/" rel="">KTM X-BOW RR</a> we are glad to announce another new addition from the Austrian manufacturer:</em>
	</p>

	<div style="text-align: center">
		<em><b><span style="font-size: 22px">KTM X-BOW GT4</span></b><br><br><a class="externalLink" href="https://flic.kr/p/S6h2Jb" rel="external" target="_blank"><img alt="[IMG]" class="bbCodeImage LbImage" data-url="https://c1.staticflickr.com/4/3868/32877548482_a54d26c614_b.jpg" src="https://c1.staticflickr.com/4/3868/32877548482_a54d26c614_b.jpg"></a></em>
	</div>

	<p>
		<br><em>KTM and Reiter Engineering have jointly developed the KTM X-BOW GT4 according to the GT4 regulations.</em><br>
		 
	</p>

	<div style="text-align: center">
		<em><img alt="[IMG]" class="bbCodeImage LbImage" data-url="http://i.imgur.com/h8Nx7VZ.png" src="http://i.imgur.com/h8Nx7VZ.png" style=""></em>
	</div>

	<p>
		<br><em>The X-BOW GT4 first competed in the popular European GT4 Series in 2015 and won the AM championship within its first season in competition. It has also won various races and championships worldwide.<br><br><a class="externalLink" href="https://flic.kr/p/Sk2xbB" rel="external" target="_blank"><img alt="[IMG]" class="bbCodeImage LbImage" data-url="https://c1.staticflickr.com/4/3703/33033151835_19d504cb39_b.jpg" src="https://c1.staticflickr.com/4/3703/33033151835_19d504cb39_b.jpg"></a><br><br>
		Based on the philosophy of the popular X-BOW, the GT4 version is lightweight and aerodynamically designed.<br><br><a class="externalLink" href="https://flic.kr/p/Sk2xqV" rel="external" target="_blank"><img alt="[IMG]" class="bbCodeImage LbImage" data-url="https://c1.staticflickr.com/1/535/33033152665_1ec81d579f_b.jpg" src="https://c1.staticflickr.com/1/535/33033152665_1ec81d579f_b.jpg"></a><br><br><b>HORSEPOWER RPM:</b> 360<br><b>DISPLACEMENT:</b> 2.0L<br><b>CHASSIS:</b> CARBON MONOCOQUE &amp; BODY<br><b>TRANSMISSION:</b> SEQUENTIAL 6-SPEED PADDLESHIFT<br><b>BRAKES:</b> ABS<br><b>WEIGHT:</b> 999 KG<br><b>ENGINE:</b> 2.0L AUDI TFSI</em>
	</p>

	<div style="text-align: center">
		<em>The KTM X-BOW GT4 is coming to RaceRoom in <b>Spring 2017!</b><br><br><a class="externalLink" href="https://flic.kr/p/Sk2xgM" rel="external" target="_blank"><img alt="[IMG]" class="bbCodeImage LbImage" data-url="https://c1.staticflickr.com/1/326/33033152135_0e3b3e7a5c_b.jpg" src="https://c1.staticflickr.com/1/326/33033152135_0e3b3e7a5c_b.jpg"></a></em>
	</div>

	<p>
		<em>fonte <a href="https://forum.sector3studios.com/index.php?threads/ktm-x-bow-gt4.7343/#post-105728" rel="external" target="_blank">Raceroom forum</a></em>
	</p>
</div>
]]></description><guid isPermaLink="false">23337</guid><pubDate>Tue, 21 Feb 2017 20:08:06 +0000</pubDate></item><item><title>Project CARS 2: presenti il Fuji e Daytona</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-presenti-il-fuji-e-daytona-r23336/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/fuji14_orig.jpg.9bfe3acaafa158e60df0d09dcc1e176e.jpg" /></p>


<p>
	L'ultimo messaggio sul sito ufficiale di Project CARS 2 ci presenta il <a href="http://www.projectcarsgame.com/newspc2/4-seasons-at-the-fuji-speedway-with-project-cars-2" rel="external">circuito giapponese di Fuji Speedway</a>, che sarà presente ufficialmente, ricreato con tecnologia laser scan, nel prossimo sim targato Silghtly Mad Studios. Tramite la pagina Facebook del gioco scopriamo invece che sarà presente in Project CARS 2 anche il mitico <a href="https://www.drivingitalia.net/index.php?/forums/topic/75547-annunciato-project-cars-2-%E2%80%98ultimate-driver-journey%E2%80%99/&amp;do=findComment&amp;comment=845254" rel="">ovale americano di Daytona</a> ! Per commenti e discussioni fate <a href="https://www.drivingitalia.net/index.php?/forums/topic/75547-annunciato-project-cars-2-%E2%80%98ultimate-driver-journey%E2%80%99/&amp;page=5#comment-845050" rel="">riferimento al forum</a>.
</p>

<p>
	 
</p>

]]></description><guid isPermaLink="false">23336</guid><pubDate>Mon, 20 Feb 2017 21:41:24 +0000</pubDate></item><item><title>Vota gRally su Steam Greenlight !</title><link>https://www.drivingitalia.net/home-page/software/vota-grally-su-steam-greenlight-r23334/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/772533407_preview_grally04.JPG.416ebf8625998aa9dad7944e9d454fbc.JPG" /></p>


<p>
	E' finalmente arrivato il giorno che gli appassionati di rally e derapate più duri e puri, attendevano da tempo: il <a href="https://www.drivingitalia.net/index.php?/forums/topic/52678-grally/&amp;page=25#comment-845178" rel="">nuovo ed attesissimo gRally</a>, simulatore rallystico ultrarealistico creato da appassionati per gli appassionati, è approdato su <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=772533407" rel="external">Steam Greenlight</a> ! Correte quindi subito a segnare il vostro voto se volete vedere il software disponibile poi su Steam. Dopo il voto, nell'attesa, gustatevi questi nuovi <a href="https://www.drivingitalia.net/index.php?/forums/topic/52678-grally/&amp;page=25#comment-845178" rel="">screens e lo spettacolare trailer</a> di lancio.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/W4K1oXrsmgU?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">23334</guid><pubDate>Sun, 19 Feb 2017 21:57:36 +0000</pubDate></item><item><title>Anche RaceRoom passer&#xE0; ad Unreal 4 Engine</title><link>https://www.drivingitalia.net/home-page/software/anche-raceroom-passer%C3%A0-ad-unreal-4-engine-r23332/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/race3.jpg.71802d56847779258f5b0c597a4354d1.jpg" /></p>


<p>
	Come sappiamo, il <a href="https://www.drivingitalia.net/index.php?/forums/forum/118-gtr3-gtr2-gtr-by-simbin/" rel="">prossimo GTR3</a> viene sviluppato dal neonato team Simbin sfruttando il potente engine grafico Unreal 4. A sua volta, il team Sector3, legato come sappiamo a doppio filo al gruppo svedese, ha confermato in <a href="http://www.racedepartment.com/threads/raceroom-to-go-unreal-4-in-future.131947/" rel="external">una intervista</a> che anche il suo <a href="https://www.drivingitalia.net/index.php?/forums/forum/350-raceroom-racing-experience/" rel="">RaceRoom Racing Experience</a> sarà aggiornato in futuro e passerà all'Unreal 4, non solo per restare al passo con i tempi a livello grafico, ma anche per implementare nel software opzioni come il ciclo giorno - notte e le condizioni meteo. La priorità al momento resta ovviamente quella di lavorare su GTR3, ma ci chiediamo: avrebbe senso un tale upgrade per RaceRoom, per avere in pratica due simulatori quasi identici?
</p>

<p>
	<em>We know with R3E the game engine is old in comparison to the competition, there is no doubt we are missing certain elements and eye candy the others have. We took the decision that Unreal is the way to go. Eventually RaceRoom will move across to this new technology, but first and foremost it's GTR3. Then we look into what we can do with RaceRoom afterwards....</em>
</p>

<p>
	<em>There is no doubt that the work that is going on for GTR3 we will see in RaceRoom when we make that decision to switch, which means day night cycle, weather, improved physics, AI and visuals. All these goodies will be coming across when the time is right. No doubt there is still some key elements missing in RaceRoom... Flag system, tyre compounds on certain cars is being worked on. Multiclass racing we have a design on paper and will at some point work towards that but first and foremost we have to get the structured MP racing features done.</em>
</p>

<p>
	<em>Think of it like this, two separate studios working on two separate products. We are under the same umbrella but we are two separate entities working on different things. We are supporting one another in different areas and provide feedback where necessary, but the Swedish studio is still solely responsible for RaceRoom whilst the UK studio is responsible for GTR3. We want to assure everyone that RaceRoom is going to be here for a long time.</em>
</p>

<p>
	Inoltre non perdetevi la nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/75643-raceroom-intervista-a-sector3/" rel="">intervista fatta al team Sector3</a>.
</p>

<p>
	<b style='color: rgb(51, 51, 51); font-family: "Noto Sans", sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(254, 254, 254);'><span style="color: rgb(255, 0, 0);">R</span><span style="color: rgb(0, 0, 255);">D</span>: So in short the GTR3 announcement from SimBin won't prevent RaceRoom for developing further, it will in fact dovetail the development and open up opportunities for R3E to become bigger and better than would be possible without GTR3?</b><br style='color: rgb(51, 51, 51); font-family: "Noto Sans", sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(254, 254, 254);'><b style='color: rgb(51, 51, 51); font-family: "Noto Sans", sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(254, 254, 254);'>CS</b><span style='color: rgb(51, 51, 51); font-family: "Noto Sans", sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(254, 254, 254); display: inline !important; float: none;'>: Think of it like this, two separate studios working on two separate products. We are under the same umbrella but we are two separate entities working on different things. We are supporting one another in different areas and provide feedback where necessary but the Swedish studio is still solely responsible for RaceRoom whilst the UK studio is responsible for GTR3.</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="32974" href="https://www.drivingitalia.net/uploads/monthly_2017_02/race1.jpg.e08feec33fd9b6bd016920c8fc0ed989.jpg" rel=""><img alt="race1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32974" data-unique="42sddzkvj" src="https://www.drivingitalia.net/uploads/monthly_2017_02/race1.thumb.jpg.99c7e2b332d4e86013665f3fa0118484.jpg" style="width: 400px; height: auto;"></a><a class="ipsAttachLink ipsAttachLink_image" data-fileid="32975" href="https://www.drivingitalia.net/uploads/monthly_2017_02/race2.jpg.b03139767a83e9aa98c3e41a5a48eb12.jpg" rel=""><img alt="race2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="32975" data-unique="qu27xbc1l" src="https://www.drivingitalia.net/uploads/monthly_2017_02/race2.thumb.jpg.cb6b6b65e686cc7d8f67d76d3a3955dd.jpg" style="width: 400px; height: auto;"></a>
</p>

]]></description><guid isPermaLink="false">23332</guid><pubDate>Sun, 19 Feb 2017 10:42:00 +0000</pubDate></item><item><title>GP Bikes by Piboso beta 11</title><link>https://www.drivingitalia.net/home-page/software/gp-bikes-by-piboso-beta-11-r23330/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/30930176520_77589a0771_h.jpg.d2f70a032a39a19d9c7350b7a019704e.jpg" /></p>

<div class="ipsType_normal ipsType_richText ipsContained" data-controller="core.front.core.lightboxedImages" data-role="commentContent" itemprop="text">
	<p>
		Dopo appena un mese di silenzio, il buon Piboso torna a rendere felici gli appassionati della simulazione corsaiola su due ruote, rilasciando la nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/75638-gp-bikes-by-piboso-beta-11/" rel="">versione beta 11 del suo ottimo GP Bikes</a>. La nuova release, come di consueto, ci offre vari bugfix, ma anche alcune migliorie e novità interessanti, come ad esempio la simulazione della sospensione rigida anteriore, la connessione diretta in LAN e il nuovo stile di guida "leggenda". Ricordiamo che l'acquisto della <a class="bbc_url" href="http://www.gp-bikes.com/?page=purchase" rel="external" target="_blank" title="External link">licenza di GP Bikes</a> sblocca anche <a href="https://www.drivingitalia.net/index.php?/home-page/software/world-racing-series-by-piboso-versione-beta-11-r23329/" rel="">World Racing Series</a>.
	</p>

	<p>
		Dirigetevi sul sito ufficiale per <a href="http://www.gp-bikes.com/?page=purchase" rel="external" target="_blank">acquistare la licenza</a> e per <a href="http://www.gp-bikes.com/?page=downloads" rel="external" target="_blank">scaricare il software</a>. Utilizzate invece <a href="https://www.drivingitalia.net/index.php?/forums/topic/75638-gp-bikes-by-piboso-beta-11/" rel="">questo topic del forum</a> per commenti e discussioni in merito.
	</p>

	<p>
		<em>Changelog:<br>
		fix: multiplayer improvements<br>
		fix: replay rotation<br>
		fix: engine sound<br>
		fix: track cutting penalty<br>
		fix: paint saved for each bike, helmet and rider<br>
		fix: support for windshield on the steer<br>
		fix: number of centerline segments<br>
		fix: VR user interface list boxes<br>
		fix: left ankle bend of the rider modern style<br>
		new: rigid front suspension simulation support<br>
		new: push arm front suspension simulation support<br>
		new: trail arm front suspension simulation support<br>
		new: hardtail rear suspension simulation support<br>
		new: LAN direct connect<br>
		new: controls linearity over 100%<br>
		new: controls state<br>
		new: Shield controller profile<br>
		new: rider selection<br>
		new: "Legends" rider<br>
		new: "Legends" riding style<br>
		new: IK links debug</em>
	</p>

	<p>
		<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2017_02/861127screen009.jpg.4b6d99cff8e500dab3e134d7b0192c67.jpg" data-fileid="32972" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="32972" data-unique="02rg0uc4d" src="https://www.drivingitalia.net/uploads/monthly_2017_02/861127screen009.thumb.jpg.4b3b82a9a3abae6bbf9138b21d24fc86.jpg" style="width: 400px; height: auto;" alt="861127screen009.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2017_02/R1_M_GPB.png.a23254317dd57e4e767ac103b4e743d3.png" data-fileid="32973" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="32973" data-unique="s4ysycn3r" src="https://www.drivingitalia.net/uploads/monthly_2017_02/R1_M_GPB.thumb.png.9a5b33553c4aa14471b115d06d82ed38.png" style="width: 400px; height: auto;" alt="R1_M_GPB.png"></a>
	</p>
</div>
]]></description><guid isPermaLink="false">23330</guid><pubDate>Sat, 18 Feb 2017 18:49:09 +0000</pubDate></item><item><title>Automobilista: Early 2017 Development Update</title><link>https://www.drivingitalia.net/home-page/software/automobilista-early-2017-development-update-r23327/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/AMS_Adelaide_2.jpg.d0fcd326e644c5115758b4224382b6ae.jpg" /></p>


<p>
	Il team Reiza, con un nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/75630-automobilista-early-2017-development-update/" rel="">Development Update</a>, ci aggiorna sullo sviluppo dei lavori in corso del suo apprezzato <a href="https://www.drivingitalia.net/index.php?/forums/topic/75630-automobilista-early-2017-development-update/" rel="">Automobilista</a>. Entro la fine di febbraio sarà rilasciata la versione 1.3 del software, con varie migliorie sul fronte audio, dei circuiti, fisica dei veicoli e la novità del circuito di Adelaide. Sarà poi attivato un portale specifico, denominato "Virtual Experience", dedicato interamente a gare e campionati online, con statistiche complete e i profili dei giocatori. In futuro invece avremo a disposizione persino una Formula 1 di fantasia basata sulle monoposto della nuova stagione 2017! Per tutti i dettagli e commenti, <a href="https://www.drivingitalia.net/index.php?/forums/topic/75630-automobilista-early-2017-development-update/" rel="">correte a questo link del forum</a>.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/kYvwH-s5HOQ?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">23327</guid><pubDate>Sat, 18 Feb 2017 10:10:08 +0000</pubDate></item><item><title>rFactor 2: roadmap update Febbraio 2017</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-roadmap-update-febbraio-2017-r23325/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_02/Catturarf.JPG.b575ceaec5052a49cde84750a8ccfc1c.JPG" /></p>


<p>
	L'attivissimo Studio 397, che vi ricordiamo ha rilevato dagli ISI lo sviluppo di rFactor 2, ha <a href="https://www.studio-397.com/2017/02/roadmap-update-february-2017/" rel="external">pubblicato sul blog ufficiale</a> un nuovo Roadmap Update del mese di Febbraio, per aggiornare gli appassionati sullo sviluppo del software, su cosa si sta lavorando al momento e cosa aspettarsi nell'immediato futuro. Il menu proposto è decisamente ricco, visto che si parla di VR, grafica in DirectX 11, una nuova struttura per le competizioni, menu UI, il circuito di NOLA, comunicazioni Radio e persino un interessante invito ai modders... Fate riferimento al <a href="https://www.drivingitalia.net/index.php?/forums/topic/75626-rfactor-2-roadmap-update-febbraio-2017/" rel="">forum per discussioni e commenti</a>.
</p>

<p>
	<em>We have a lot of exciting news in this month’s update as we edge closer to our release at the end of Q1. The team is working very hard in all areas and we’re thrilled to share some of the recent developments with you. Updates include new DX11 screenshots, a release date for NOLA Motorsports Park, an update on VR, our UI, competition support, radio communication and an offer to help modders upgrade their content to DX11.</em>
</p>

<p>
	We have a lot of exciting news in this month’s update as we edge closer to our release at the end of Q1. The team is working very hard in all areas and we’re thrilled to share some of the recent developments with you.
</p>

<h3>
	VR Update
</h3>

<p>
	With DX11 implementation complete, we are now in our first development stage for VR. Our initial focus is the in-car driver experience with both the <a href="https://www.oculus.com/rift/" rel="external">Oculus Rift</a> and the <a href="https://www.vive.com/" rel="external">HTC Vive</a>. The second development stage will delve deeper into the environmental capabilities of the VR experience, which we will share over the next couple of months.
</p>

<h3>
	DX11 Content Peek
</h3>

<p>
	Last month we shared with you our first comparison shots for DX11. In the last couple of weeks we’ve focused on ensuring compatibility with existing content as well as further improvements to the way we render our HDR output. We’ll let the new screenshots speak for themselves.
</p>

<p>
	<a href="https://www.studio-397.com/wp-content/uploads/2017/02/DX9_11_Comparison_NormOcc.jpg" rel="external"><img alt="DX9_11_Comparison_NormOcc-1920x1144.jpg" class="aligncenter size-large wp-image-6047" height="694" sizes="(max-width: 1165px) 100vw, 1165px" src="https://www.studio-397.com/wp-content/uploads/2017/02/DX9_11_Comparison_NormOcc-1920x1144.jpg" srcset="https://www.studio-397.com/wp-content/uploads/2017/02/DX9_11_Comparison_NormOcc-1920x1144.jpg 1920w, https://www.studio-397.com/wp-content/uploads/2017/02/DX9_11_Comparison_NormOcc-300x179.jpg 300w, https://www.studio-397.com/wp-content/uploads/2017/02/DX9_11_Comparison_NormOcc-768x458.jpg 768w" width="1165"></a>
</p>

<p>
	<a href="https://www.studio-397.com/wp-content/uploads/2017/02/20170217165301_1.jpg" rel="external"><img class="wp-image-6038 size-large aligncenter" height="728" sizes="(max-width: 1165px) 100vw, 1165px" src="https://www.studio-397.com/wp-content/uploads/2017/02/20170217165301_1-1920x1200.jpg" srcset="https://www.studio-397.com/wp-content/uploads/2017/02/20170217165301_1-1920x1200.jpg 1920w, https://www.studio-397.com/wp-content/uploads/2017/02/20170217165301_1-300x188.jpg 300w, https://www.studio-397.com/wp-content/uploads/2017/02/20170217165301_1-768x480.jpg 768w" width="1165" alt="20170217165301_1-1920x1200.jpg"></a>
</p>

<p>
	<a href="https://www.studio-397.com/wp-content/uploads/2017/02/20170217175429_1.jpg" rel="external"><img class="wp-image-6046 size-large aligncenter" height="728" sizes="(max-width: 1165px) 100vw, 1165px" src="https://www.studio-397.com/wp-content/uploads/2017/02/20170217175429_1-1920x1200.jpg" srcset="https://www.studio-397.com/wp-content/uploads/2017/02/20170217175429_1-1920x1200.jpg 1920w, https://www.studio-397.com/wp-content/uploads/2017/02/20170217175429_1-300x188.jpg 300w, https://www.studio-397.com/wp-content/uploads/2017/02/20170217175429_1-768x480.jpg 768w" width="1165" alt="20170217175429_1-1920x1200.jpg"></a>
</p>

<p>
	<a href="https://www.studio-397.com/wp-content/uploads/2017/02/20170217162351_1.jpg" rel="external"><img class="wp-image-6032 size-large aligncenter" height="728" sizes="(max-width: 1165px) 100vw, 1165px" src="https://www.studio-397.com/wp-content/uploads/2017/02/20170217162351_1-1920x1200.jpg" srcset="https://www.studio-397.com/wp-content/uploads/2017/02/20170217162351_1-1920x1200.jpg 1920w, https://www.studio-397.com/wp-content/uploads/2017/02/20170217162351_1-300x188.jpg 300w, https://www.studio-397.com/wp-content/uploads/2017/02/20170217162351_1-768x480.jpg 768w" width="1165" alt="20170217162351_1-1920x1200.jpg"></a>
</p>

<p>
	<a href="https://www.studio-397.com/wp-content/uploads/2017/02/20170217170928_1.jpg" rel="external"><img class="wp-image-6043 size-large aligncenter" height="728" sizes="(max-width: 1165px) 100vw, 1165px" src="https://www.studio-397.com/wp-content/uploads/2017/02/20170217170928_1-1920x1200.jpg" srcset="https://www.studio-397.com/wp-content/uploads/2017/02/20170217170928_1-1920x1200.jpg 1920w, https://www.studio-397.com/wp-content/uploads/2017/02/20170217170928_1-300x188.jpg 300w, https://www.studio-397.com/wp-content/uploads/2017/02/20170217170928_1-768x480.jpg 768w" width="1165" alt="20170217170928_1-1920x1200.jpg"></a>
</p>

<h3>
	Competition Update
</h3>

<p>
	Development of the competition infrastructure is going well and is on track to be released this summer. Drivers and teams will be able to record their stats, achievements and results, which then can be accessed through any device and shared with friends. Competitions will feature selected existing content and new content. Details will be announced in the coming months. Our main focus is to create feature rich mechanics that provide a challenge for new drivers and seasoned sim racing veterans alike.
</p>

<h3>
	UI Update
</h3>

<p>
	We are super excited about our new user interface, which is currently under development. The new UI not only provides a more intuitive and user-friendly experience, it also offers improved flexibility and the ability to add new elements and modules.
</p>

<p>
	<a href="https://www.studio-397.com/wp-content/uploads/2017/02/EventInfoSectors.png" rel="external"><img class="aligncenter wp-image-6024 size-large" height="655" sizes="(max-width: 1165px) 100vw, 1165px" src="https://www.studio-397.com/wp-content/uploads/2017/02/EventInfoSectors-1920x1080.png" srcset="https://www.studio-397.com/wp-content/uploads/2017/02/EventInfoSectors-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2017/02/EventInfoSectors-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2017/02/EventInfoSectors-768x432.png 768w" width="1165" alt="EventInfoSectors-1920x1080.png"></a>
</p>

<h3>
	NOLA Motorsports Park
</h3>

<p>
	Whether you choose to race a kart, open wheeler, or tintop, the large variety of configurations makes NOLA a very versatile and challenging track to master. <a href="https://nolamotor.com/" rel="external">NOLA Motorsports Park</a> will be released on February 28th!
</p>

<h3>
	Radio Communication
</h3>

<p>
	Most racing series use radio communication to let drivers talk to their team and pit crew. Some series also have race control broadcasting instructions. For example, oval racing series such as Stock Car typically also have spotters that keep an eye on what’s happening to keep you out of trouble.
</p>

<p>
	We are working on expanding our current system, which is centered on the spotter’s role, into a system that allows different people to talk to you on the radio. In addition, we intend to make the communication more interactive by giving you the ability to ask for information or instructions.
</p>

<h3>
	Modding
</h3>

<p>
	We’re excited to invite modding teams to join our private forum. We are looking to work with those of you in the modding community to explain the necessary steps that ensure your content continues to work flawlessly with the new DX11 engine. Modders joining our forum will also get access to pre-release builds of the DX11 graphics engine (still in alpha). Our goal is to ensure that your content is ready to go when we do the first public release of the new engine.
</p>

<p>
	If your modding team is interested, please register on our forum and start a conversation with <a href="https://forum.studio-397.com/index.php?conversations/add&amp;to=Christopher+Elliott,Marcel+Offermans" rel="external">Christopher and Marcel</a>, stating:
</p>

<ol>
<li>
		Your modding team name and all the names and forum names of members that need access.
	</li>
	<li>
		A list of mods you have released for rFactor 2 (either links to the workshop, or some other reference).
	</li>
	<li>
		Any other interesting information about your team such as mods you are still working on.
	</li>
</ol>
<p>
	That wraps up this roadmap update. We are looking forward to the coming month of development so we can continue to share with you our progress on the new innovative elements planned over the next few months!
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_02/20170217175429_1.jpg.b259b616939f1377c7b358f5d932516f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="32957" src="https://www.drivingitalia.net/uploads/monthly_2017_02/20170217175429_1.thumb.jpg.e482dbb30768a2cda2a48a4417375158.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170217175429_1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_02/20170217162351_1.jpg.097834e857cf2fa890701a04b9dfddb1.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="32958" src="https://www.drivingitalia.net/uploads/monthly_2017_02/20170217162351_1.thumb.jpg.91aeb30907526b08f99d2b0668ef7091.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170217162351_1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_02/20170217165301_1.jpg.4cc478601c99cea9b7382d6fc76d5f24.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="32959" src="https://www.drivingitalia.net/uploads/monthly_2017_02/20170217165301_1.thumb.jpg.e837c269d022ce775f9376b11c1688a1.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170217165301_1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_02/20170217170928_1.jpg.682df791c41a57fb1030ca0440179f73.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="32960" src="https://www.drivingitalia.net/uploads/monthly_2017_02/20170217170928_1.thumb.jpg.8d054a4c3ceff03e2394dd677f7914c4.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170217170928_1.jpg"></a></p>

]]></description><guid isPermaLink="false">23325</guid><pubDate>Fri, 17 Feb 2017 20:15:00 +0000</pubDate></item></channel></rss>
