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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/305/?d=1</link><description>News: News</description><language>en</language><item><title>DiRT 4 Road Book #9</title><link>https://www.drivingitalia.net/home-page/software/dirt-4-road-book-9-r23597/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/RB9.jpg.cadd3de6d5a5ea6a1a8dfe730c373075.jpg" /></p>


<p>
	La Codemasters ha pubblicato a sorpresa un <a href="http://blog.codemasters.com/dirt-4/05/dirt-4-road-book-310517/" rel="external">nuovo Road Book</a>, il numero 9, dedicato al suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/75452-codemasters-annuncia-dirt-4/&amp;page=8#comment-849992" rel="">prossimo DiRT 4</a>. Fra gli argomenti, troviamo la presentazione del team Razer Motorsport, che sarà tra i protagonisti del gioco.
</p>

<p>
	<em>SURPRISE! It’s a mid-week Road Book, just because we’re getting to the business end of things now – and that means we’ve got plenty of stuff to talk about! How are we all, are we all excited for the launch of DiRT 4? Yeeeeah, us too. ;) </em>
</p>

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<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/Lancia_037_Evo_UK_02.png.e35a8751b0859e5e70c494d2a54bdfdf.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34294" src="https://www.drivingitalia.net/uploads/monthly_2017_05/Lancia_037_Evo_UK_02.thumb.png.04bcbab35f2f53b9b9b66c19df09055f.png" class="ipsImage ipsImage_thumbnailed" alt="Lancia_037_Evo_UK_02.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/Lancia_037_Evo2_Australia_02.png.13441ef09cc60c90a556dedd00cd647e.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34295" src="https://www.drivingitalia.net/uploads/monthly_2017_05/Lancia_037_Evo2_Australia_02.thumb.png.835faa942187f200297ca4d5cf460db4.png" class="ipsImage ipsImage_thumbnailed" alt="Lancia_037_Evo2_Australia_02.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/MG_Metro_RallyCross_01.png.16f94ea3902b7365d37ec28c9ee7c2ce.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34296" src="https://www.drivingitalia.net/uploads/monthly_2017_05/MG_Metro_RallyCross_01.thumb.png.68963bc068129549882c9d10e8827821.png" class="ipsImage ipsImage_thumbnailed" alt="MG_Metro_RallyCross_01.png"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/Stadium_Truck_ST4_California_1.png.33c1d3dd132fc7ddfc20f588fafa62e2.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34297" src="https://www.drivingitalia.net/uploads/monthly_2017_05/Stadium_Truck_ST4_California_1.thumb.png.b7ae4f657ed34109afd457b474f99c66.png" class="ipsImage ipsImage_thumbnailed" alt="Stadium_Truck_ST4_California_1.png"></a></p>

]]></description><guid isPermaLink="false">23597</guid><pubDate>Wed, 31 May 2017 15:27:51 +0000</pubDate></item><item><title>Project CARS 2: Porsche Passion trailer</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-porsche-passion-trailer-r23596/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/pcars2.JPG.178f0273d7a335b1782022e746249ab8.JPG" /></p>


<p>
	Slightly Mad Studios ci propone oggi un secondo trailer dedicato alla Porsche, marchio tedesco che sarà presente nel prossimo <a href="https://www.drivingitalia.net/index.php?/forums/topic/75547-annunciato-project-cars-2-%E2%80%98ultimate-driver-journey%E2%80%99/&amp;page=12#comment-849973" rel="">Project CARS 2</a>. Il nuovo filmato ha per protagonista <a href="https://en.wikipedia.org/wiki/Patrick_Long" rel="external">Patrick Long</a>, pilota americano che ha ottenuto tanti successi proprio a bordo della Porsche 997 e 911 GT3.
</p>

<p>
	<em>Porsche comes to Project CARS 2. Watch the second installment of <a class="yt-uix-sessionlink  " data-sessionlink="itct=CC8Q6TgYACITCKnq88KzmtQCFQpHHAodZ8MJGyj4HQ" data-url="/results?q=%23BuiltByDrivers" href="https://www.youtube.com/results?q=%23BuiltByDrivers" rel="external">#BuiltByDrivers</a>: "Porsche Passion" featuring Patrick Long </em>
</p>

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]]></description><guid isPermaLink="false">23596</guid><pubDate>Wed, 31 May 2017 15:13:20 +0000</pubDate></item><item><title>MXGP3 by Milestone disponibile da oggi</title><link>https://www.drivingitalia.net/home-page/software/mxgp3-by-milestone-disponibile-da-oggi-r23595/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/mxgp3.jpg.97734c0994e50a6ba4aafdd084003a96.jpg" /></p>


<p>
	<a href="https://www.drivingitalia.net/index.php?/forums/topic/75450-annunciato-mxgp3-by-milestone/&amp;page=2" rel="">MXGP3 – The Official Motocross Videogame</a> è disponibile a partire da oggi sugli <a href="http://mxgpvideogame.com/it/buy/" rel="external">store digital</a> e fisici su PlayStation 4, Xbox One e Windows PC/STEAM. Per poter salire sul podio e vincere il campionato, bisognerà essere pronti a gareggiare su tutte le piste ufficiali del campionato 2016, incluso MXoN, sfidare condizioni meteo imprevedibili e aprire il gas su un terreno altamente deformabile, talvolta al limite del praticabile, per sfide ad alto tasso adrenalinico.
</p>

<p>
	I giocatori che acquisteranno <a href="https://www.drivingitalia.net/index.php?/forums/topic/75450-annunciato-mxgp3-by-milestone/&amp;page=2" rel="">MXGP3 – The Official Motocross Videogame</a> avranno accesso a:
</p>

<p>
	• Un’esperienza di gioco ultrarealistica, grazie agli incredibili miglioramenti a livello di grafica, fisica ed audio, garantiti dal nuovo motore grafico Unreal® Engine 4;<br>
	• Tutti i piloti, le moto, le piste della stagione 2016, incluso il Monster Energy FIM Motocross of Nations;<br>
	• La modalità Carriera, che permetterà al giocatore che parte dalla categoria MX2, gara dopo gara, di accrescere la propria reputazione e competere con gli altri riders per diventare il nuovo campione del MXGP World Championship.<br>
	• Un livello di personalizzazione ancora più completo di moto e pilota: più di 300 componenti ufficiali di oltre 75 brand tra cui scegliere, cioè il 40% in più rispetto al passato.<br>
	• Una delle feature più amate e richieste di sempre da tutti i fan della serie MXGP, ben 10 modelli di moto a 2 tempi, caratterizzate da una fisica ed un audio dedicato, utilizzabili all’interno di tutte le modalità di gioco;
</p>

<p>
	Contestualmente all’uscita del gioco, da oggi sarà possibile acquistare l’esclusivo Season Pass disponibile per PlayStation 4 .
</p>

<p>
	Sarà possibile scaricare, non appena disponibili, i seguenti contenuti:
</p>

<p>
	• MXGP3 – Credits Multiplier (disponibile a partire da oggi);<br>
	• MXGP3 – Monster Energy SMX Riders Cup (a partire dal 29 Giugno);<br>
	• MXGP3 – Additional Tracks (a partire dal 27 Luglio);
</p>

<p>
	Con il primo DLC MXGP3 – Credits Multiplier, disponibile su PlayStation®4 e Xbox One®, sarà possibile moltiplicare i propri crediti dopo ogni gara ed in ogni modalità di gioco, per raggiungere più velocemente il gradino più alto del podio!
</p>

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]]></description><guid isPermaLink="false">23595</guid><pubDate>Tue, 30 May 2017 15:55:57 +0000</pubDate></item><item><title>Project CARS 2: presentato il Circuit of the Americas</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-presentato-il-circuit-of-the-americas-r23594/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/cota12_orig.jpg.e2538235e27348e1d31fbcf2a92898d8.jpg" /></p>


<p>
	Dopo l'assaggio di alcuni giorni fa, arriva oggi la conferma ufficiale da parte del team Slightly Mad Studios per la presenza con licenza, nel prossimo <a href="https://www.drivingitalia.net/index.php?/forums/topic/75547-annunciato-project-cars-2-%E2%80%98ultimate-driver-journey%E2%80%99/&amp;page=12#comment-849901" rel="">Project CARS 2,</a> dello spettacolare tracciato del <a href="https://www.drivingitalia.net/index.php?/forums/topic/75547-annunciato-project-cars-2-%E2%80%98ultimate-driver-journey%E2%80%99/&amp;page=12#comment-849901" rel="">Circuit of the Americas</a>, che potete ammirare nelle immagini e nel trailer di anteprima qui sotto.
</p>

<p>
	<a class="blog-title-link blog-link" href="http://www.projectcarsgame.com/newspc2/the-circuit-of-the-americas-is-coming-to-project-cars-2" rel="external">The Circuit of The Americas is coming to Project CARS 2</a>
</p>

<div class="blog-content">
	<div class="paragraph">
		<em>The lone FIA-certified Grade 1 track in the United States, and one of only 26 Grade 1-certified motorsports facilities in the world, the Circuit of The Americas in the Lone Star State is coming to Project CARS 2, scanned in all its undulating, technical beauty</em>
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<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/cota2_orig.jpg.4447f5a91e086f1267e145927b37ebd2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34288" src="https://www.drivingitalia.net/uploads/monthly_2017_05/cota2_orig.thumb.jpg.7bbe42b28a8a09b3507271fee8c91150.jpg" class="ipsImage ipsImage_thumbnailed" alt="cota2_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/cota4_orig.jpg.14c62c1b9a0b763148cb5a83054f5c71.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34289" src="https://www.drivingitalia.net/uploads/monthly_2017_05/cota4_orig.thumb.jpg.32add1f39f58e55bcb38bdddd6ee8d5c.jpg" class="ipsImage ipsImage_thumbnailed" alt="cota4_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/cota7_orig.jpg.ab1768b66ad7f34e9574a0ede2ab8eb5.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34290" src="https://www.drivingitalia.net/uploads/monthly_2017_05/cota7_orig.thumb.jpg.d68e7d60ce0b9b4be11e50d53935057f.jpg" class="ipsImage ipsImage_thumbnailed" alt="cota7_orig.jpg"></a></p>
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]]></description><guid isPermaLink="false">23594</guid><pubDate>Tue, 30 May 2017 15:50:29 +0000</pubDate></item><item><title>F1 2017 Codemasters in pre ordine</title><link>https://www.drivingitalia.net/home-page/software/f1-2017-codemasters-in-pre-ordine-r23593/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/f12017.jpg.99b1003615ebc6514a32e748fc5d62da.jpg" /></p>


<p>
	La Codemasters ha appena lanciato il <a href="http://store.steampowered.com/app/515220/F1_2017/" rel="external">pre ordine tramite Steam</a> del suo prossimo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76100-codemasters-annuncia-f1-2017-arriva-il-25-agosto-anche-con-le-f1-storiche/" rel="">F1 2017</a>, titolo con licenza ufficiale FIA Formula 1 dedicato al mondiale in corso della massima categoria dell'automobilismo. Acquistando subito il gioco, che sarà <a href="https://www.drivingitalia.net/index.php?/forums/topic/76100-codemasters-annuncia-f1-2017-arriva-il-25-agosto-anche-con-le-f1-storiche/" rel="">disponibile dal 25 Agosto</a>, si avrà l'accesso esclusivo alla mitica McLaren MP4/4 del 1988.
</p>

<p>
	<em>Vinci il Campionato del Mondo 2017, batti ogni record con le auto F1™ più veloci di sempre e gareggia con alcune delle auto F1 più iconiche degli ultimi 30 anni. Con una Carriera ancora più estesa di 10 anni, diverse varietà di gameplay nella nuova modalità ‘Championships’ e una serie di nuove caratteristiche, sia online che offline, F1 2017 è il più completo ed emozionante videogioco di sempre, dedicato alla F1. </em>
</p>

]]></description><guid isPermaLink="false">23593</guid><pubDate>Mon, 29 May 2017 19:13:29 +0000</pubDate></item><item><title>iRacing ci mostra le insidie della Indy 500</title><link>https://www.drivingitalia.net/home-page/software/iracing-ci-mostra-le-insidie-della-indy-500-r23590/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/IndyCar2017_Indy500_Free-Practice-2_Alonso-Castroneves-Montoya-666x443.jpg.431f3e4be2084f25baf4bff211a96514.jpg" /></p>


<p>
	Quando domani in Italia saranno le ore 18, partirà la mitica 500 miglia Indycar di Indianapolis, che quest'anno vede partire dalla quinta piazza in griglia anche uno straordinario Fernando Alonso. Il canale americano NBC ci spiega nel video qui sotto, utilizzando il simulatore iRacing, quali saranno le tante insidie che dovrà affrontare il 2 volte campione di Formula 1 nella più classica delle gare ovali.
</p>

<p>
	<em>2-time <a class="profileLink" data-hovercard="/ajax/hovercard/page.php?id=568665409957112&amp;extragetparams=%7B%22fref%22%3A%22mentions%22%7D" data-hovercard-obj-id="568665409957112" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/Formula1/?fref=mentions" rel="external">F1</a> World Champion Fernando Alonso starts 5th on the grid for Sunday's Indy 500. Watch <a class="profileLink" data-hovercard="/ajax/hovercard/page.php?id=561066754029427&amp;extragetparams=%7B%22fref%22%3A%22mentions%22%7D" data-hovercard-obj-id="561066754029427" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/NASCARonNBC/?fref=mentions" rel="external">NASCAR on NBC</a>'s Parker Kligerman and Kyle Petty use iRacing to demonstrate the challenges Alonso will face in the first oval race of his career. </em>
</p>

<p>
	<iframe allowfullscreen="true" allowtransparency="true" frameborder="0" height="315" scrolling="no" src="https://www.facebook.com/plugins/video.php?href=https%3A%2F%2Fwww.facebook.com%2Firacing%2Fvideos%2F10155344695056085%2F&amp;show_text=0&amp;width=560" style="border:none;overflow:hidden" width="560"></iframe>
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]]></description><guid isPermaLink="false">23590</guid><pubDate>Sat, 27 May 2017 14:01:55 +0000</pubDate></item><item><title>Automobilista v1.4 con Hockenheimring e Formula Ultimate</title><link>https://www.drivingitalia.net/home-page/software/automobilista-v14-con-hockenheimring-e-formula-ultimate-r23589/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/20170512092912_1.jpg.07f5c58dc2081e281f2abb27233e7245.jpg" /></p>


<p>
	Il team Reiza Studios ha rilasciato l'attesa nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/76152-automobilista-v14-con-hockenheimring-e-formula-ultimate/" rel="">versione 1.4 del suo ottimo Automobilista</a>. La nuova release, oltre al consueto bugfixing e varie migliorie, ci mette a disposizione anche alcune gustose novità, come il DLC Hockenheimring, con il famoso tracciato tedesco in ben 5 configurazioni, dal 1977 ad oggi e la Formula Ultimate, ovvero una monoposto di fantasia che replica in tutto e per tutto le moderne vetture di Formula 1 del 2017. Fate riferimento a <a href="https://www.drivingitalia.net/index.php?/forums/topic/76152-automobilista-v14-con-hockenheimring-e-formula-ultimate/" rel="">questo topic del forum</a> per commenti e discussioni.
</p>

<p>
	<em>Automobilista v1.40 is released, along with a new DLC: Hockenheimring is also available for purchase <a class="externalLink" href="http://store.steampowered.com/app/644210/" target="_blank" rel="external">here</a>.<br>
	If you are interested in other current &amp; upcoming Automobilista DLCs however it is strongly recommended you check t<a class="externalLink" href="http://store.steampowered.com/app/521600/" target="_blank" rel="external">he AMS "Season Pass" for all upcoming DLCs </a>(for those that already have the base game) and <a class="externalLink" href="http://store.steampowered.com/bundle/1355/" target="_blank" rel="external">the bundle of AMS Base + Season Pass</a> (which includes the base game).</em>
</p>

<p>
	<em>Host of the German GP for 35 years, the Hockenheimring is one of the tracks with the richest heritage in the world of motorsports. Historically known for its bygone classic layout with long straights through the surrounding forests, the track was reformed for the 2002 German GP, becoming much shorter modern circuit but retaining a high speed, flowing nature perfectly suited for wheel-to-wheel racing with all types of cars. Thi<span class="text_exposed_show">s pack features 4 distinct versions of this legendary track from 4 different decades - 1977, 1988, 2001 and 2016, along with extra modern layouts (National, Short A &amp; B). The Rallycross layout will be added shortly to the package.</span></em>
</p>

<div class="text_exposed_show">
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		<em>You can acquire Hockenheim here: <a href="http://store.steampowered.com/app/644210" onclick='LinkshimAsyncLink.referrer_log(this, "http:\/\/store.steampowered.com\/app\/644210", "\/si\/ajax\/l\/render_linkshim_log\/?u=http\u00253A\u00252F\u00252Fstore.steampowered.com\u00252Fapp\u00252F644210&amp;h=ATM-QE1fVw94BNjOaIlGZtPyTMDMLxAwPeRC5OdzXxBF3tyhBxgiJuiNkhhbYLtIT00NTdWMxYPnxnqXkFOqKPWeuqeeWvptEimfiysDUg6YGS1INmycC2L_3k8EDr-ixgdLumHeh1wNJSleb9W7&amp;enc=AZOgUhtE-sFb-F8Ki-ayeC7as4Ot9VZbh5hKKqmn5GQYLYtpMfKtXQACYvZf43Rc5QDccz_PVGQGqR2oSWLJpgDuOv5LmeHUMoQDadFM_Cvr_HBnQEAbI0W6m3m8whPS2LCE4mI2_dHoHlbV25MazgRN0ljL_yxkokrDW82LBo4FZTCeAb01Jo5nhHva6FDlbZ8fUZHMIqI3XY6rtm82XcS5&amp;d");' onmouseover='LinkshimAsyncLink.swap(this, "http:\/\/store.steampowered.com\/app\/644210");' rel="external" target="_blank">http://store.steampowered.com/app/644210</a></em>
	</p>

	<p>
		<em>You may also get Hockenheim along with all AMS DLCs released and still to come in one single purchase by acquiring the AMS Season Pass here: <a href="https://l.facebook.com/l.php?u=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F521600&amp;h=ATNfu5jPIyo6iAdBh3fWbsthMghvgU_G5OPqmGC7O2X8rpwp4VFBxea5nGSNcSISaCAV47lCdkkQZBmGdEQCp9vUQEGU7M8_KWmYkDs9Xud4wfLhTXPYgGljX_IxkViJxy-YVv8PMUhOjeEfmh3a&amp;enc=AZMX_sScEZ-78UpsN0ZiKp1vBQRjsAyB_DS0brlRMoHUyTJplWwft7VsOpMY1ORq2FwOZy-RAFFR1OUcIFG7GwEDvUpEn4SvDpqgcaeXqbIfwsgspW_1W_sz2-ddEzCphJpdLghByqUT7i-sd-ELvfyl_R45jAhRLd9V5oo9MIdTJcJASaGGVv9rY8OCBBikgLQP7X2hQFgOo4igHegM7wbT&amp;s=1" onclick='LinkshimAsyncLink.referrer_log(this, "http:\/\/store.steampowered.com\/app\/521600", "\/si\/ajax\/l\/render_linkshim_log\/?u=http\u00253A\u00252F\u00252Fstore.steampowered.com\u00252Fapp\u00252F521600&amp;h=ATNfu5jPIyo6iAdBh3fWbsthMghvgU_G5OPqmGC7O2X8rpwp4VFBxea5nGSNcSISaCAV47lCdkkQZBmGdEQCp9vUQEGU7M8_KWmYkDs9Xud4wfLhTXPYgGljX_IxkViJxy-YVv8PMUhOjeEfmh3a&amp;enc=AZMX_sScEZ-78UpsN0ZiKp1vBQRjsAyB_DS0brlRMoHUyTJplWwft7VsOpMY1ORq2FwOZy-RAFFR1OUcIFG7GwEDvUpEn4SvDpqgcaeXqbIfwsgspW_1W_sz2-ddEzCphJpdLghByqUT7i-sd-ELvfyl_R45jAhRLd9V5oo9MIdTJcJASaGGVv9rY8OCBBikgLQP7X2hQFgOo4igHegM7wbT&amp;d");' onmouseover='LinkshimAsyncLink.swap(this, "http:\/\/store.steampowered.com\/app\/521600");' rel="external" target="_blank">http://store.steampowered.com/app/521600</a></em>
	</p>
</div>

<p>
	<em>Below is the Changelog for v1.3.7 -&gt; v1.4.0:<br><b>CONTENT</b></em>
</p>

<ul>
<li>
		<em>Added Hockenheimring (1977, 1988, 2001 and 2016, along with extra modern layouts - the Rallycross layout will be added shortly)<span style="color: #b30000"> <b><b>(AVAILABLE ONLY FOR HOCKENHEIM OR SEASON PASS OWNERS)</b></b></span></em>
	</li>
	<li>
		<em>Added F-Ultimate series</em>
	</li>
</ul>
<p>
	<em><b>FEATURES</b></em>
</p>

<ul>
<li>
		<em>Added Custom Season Tool (available as a launch option on Steam) *</em>
	</li>
</ul>
<p>
	<em><b>GENERAL</b></em>
</p>

<ul>
<li>
		<em>Fixed bug with AA setting not saving in AMS Config</em>
	</li>
	<li>
		<em>Downscaled series icons in main menu series selection by 20% &amp; changed layout from 3 x 7 to 3 x 8;</em>
	</li>
	<li>
		<em>Added new Main Menu ordering parameter to SRS files &amp; re-ordered positions for F-Ultimate &amp; Lancer Cup Series</em>
	</li>
	<li>
		<em>Various minor UI fixes &amp; adjustments</em>
	</li>
	<li>
		<em>Adjusted orientation rate in all cockpit cameras to better absorb track oscillations vs the horizon</em>
	</li>
	<li>
		<em>Updated all helmet shaders to be same as the one used for car paint</em>
	</li>
	<li>
		<em>Fixed bug in roadnoise replay saving (fixing potential CTD)</em>
	</li>
	<li>
		<em>Added new driver model &amp; new customized suits &amp; gloves to all vehicles</em>
	</li>
	<li>
		<em>Added configuration option to all vehicles for visible driver arms in cockpit view **</em>
	</li>
	<li>
		<em>Fixed bug with radio spotter announcing final lap one lap ahead of time in timed races</em>
	</li>
	<li>
		<em>Fixed error in fog logic which could cause fog to appear in cockpit</em>
	</li>
	<li>
		<em>Added function to discard next lap in Time Trial mode if track limits are abused in the preceding lap</em>
	</li>
	<li>
		<em>Fixed bug that could cause FFB to be lost if instant replay command was hit during a multiplayer event</em>
	</li>
	<li>
		<em>Globally increased lowest LOD from 500 meters to 600m</em>
	</li>
</ul>
<p>
	<em><b>AUDIO</b></em>
</p>

<ul>
<li>
		<em>All audio files resampled to 44.1kHz (decreasing files size / cpu / memory usage)</em>
	</li>
	<li>
		<em>increased max simultaneous sounds from 32 to 64</em>
	</li>
	<li>
		<em>polished loops and pops in several audio files</em>
	</li>
	<li>
		<em>Introduced advanced audio filters for external cameras</em>
	</li>
	<li>
		<em>Added cockpit muffling for closed cockpit cars</em>
	</li>
	<li>
		<em>Opponents volume setting is no longer effective for trackside cameras (all cars same volume)</em>
	</li>
	<li>
		<em>Enhanced replay of surface sounds (roadnoise, dirt, curbs)</em>
	</li>
	<li>
		<em>Added new options to Audio menu for master volume, trackside volume, Audio PostFX levels &amp; button to restore default audio settings</em>
	</li>
	<li>
		<em>Minor adjustments to audio samples on Ultima Race, F-V12, F-Trainer</em>
	</li>
	<li>
		<em>Reset volume multipliers on all cameras to address volume inconsistencies</em>
	</li>
</ul>
<p>
	<em><b>AI</b></em>
</p>

<ul>
<li>
		<em>Added function to stop AI from refuelling during pitstops in all series where that is forbidden - only series that allow AI to refuel now are StockV8, SuperV8, F-V12, F-V10, Metalmoro, Boxer Cup &amp; All Cars / Tracks; for custom long distance events with any of the other series where AI would need to refuel, user should run All Cars / Tracks; likewise for proper AI race strategy with non-refuelling series running close to their default full distance, user should use the respective series instead of All Cars / Tracks</em>
	</li>
	<li>
		<em>Added function for AI to partially lift off the throttle when receiving a blue flag - their cooperation is now a function of "Courtesy" value in driver RCD files, and thus will vary from driver to driver and from series to series; they will generally be equally cooperative in practice / quali, in races they will be more cooperative in high profile series compared to smaller / historical ones</em>
	</li>
	<li>
		<em>Added function for AI to coast to the pits after checkered flag (rather than racing on at full speed)</em>
	</li>
	<li>
		<em>Added function for AI to slightly lift during in and out laps in practice / quali</em>
	</li>
	<li>
		<em>Added function for AI to lift back to the pits when car has substantial aerodynamic damage</em>
	</li>
	<li>
		<em>Added function to prevent AI from lurching to the side on starts &amp; generally improved their composure through the first corner</em>
	</li>
	<li>
		<em>Adjusted AI awareness to get them to hesitate less when trying to overtake another car in a straight (very minor adjustment for now to avoid side effects)</em>
	</li>
	<li>
		<em>Revised AI tire wear functions &amp; added custom pit thresholds for every tire compound in every car to minimise issues with AI needlessly stopping for tires</em>
	</li>
	<li>
		<em>Added AI function to stop them from pitting for tires in last 10 minutes of a race - even if they cross their tire wear threshold they will soldier on for the remaining distance rather than doing a costly late-race pitstop</em>
	</li>
	<li>
		<em>Customized AI throttle functions at race start to a realistic behavior for each series</em>
	</li>
	<li>
		<em>Changed AI reaction time to green lights so it´s no longer instantaneous but within a more human range of 0.1s-1.0s</em>
	</li>
	<li>
		<em>Added new TireManagement &amp; AIStartSkill to driver RCD files - the lower the first value, the more the AI will wear its tires; the lower the 2nd value the more chance AI driver will bog down at the start</em>
	</li>
	<li>
		<em>Globally upscaled Composure, Aggression, Crash &amp; MinimumRacingSkill in driver talent files</em>
	</li>
	<li>
		<em>Doubled max AI to AI collision rate from 40 to 80 (needs setting from PLR file)</em>
	</li>
	<li>
		<em>Adjusted base Safety Car speeds for various series to more compatible levels</em>
	</li>
	<li>
		<em>Added a randomization function to Opponent filter gizmo when running a multiclass event with a specific class count (where before it would just load the same cars for each class in team order)</em>
	</li>
	<li>
		<em>Added config overrides to search correct driver talent folders (fixing bug with drivers present in multiple series occasionally loading the wrong file and misperforming as a result) ***</em>
	</li>
	<li>
		<em>Upscaled AI aggression ranges (max setting is now double what it was before, with lower settings adjusted to suit)</em>
	</li>
	<li>
		<em>Various AI physics adjustments to improve their racing ability and line adherence</em>
	</li>
	<li>
		<em>Generally increased AI reaction to front tire slip</em>
	</li>
	<li>
		<em>Adjusted AI brake performance for all cars</em>
	</li>
	<li>
		<em>Adjusted AI fuel strategy so they don´t pit on the very first lap it gets on low fuel range</em>
	</li>
	<li>
		<em>Updated AI performance ranges for several tracks</em>
	</li>
	<li>
		<em>Adjusted AI spring / damper multipliers on stiffer cars to further reduce AI jittering over sawtooth curbs</em>
	</li>
</ul>
<p>
	<em><b>PHYSICS</b></em>
</p>

<ul>
<li>
		<em>Revised tire wear functions for several cars</em>
	</li>
	<li>
		<em>Revised fuel consumption &amp; estimates for several cars</em>
	</li>
	<li>
		<em>Globally raised undertray friction to minimise advantages of unrealistically low setups in some cars</em>
	</li>
	<li>
		<em>Adjusted default setups for low downforce configs in Formula cars</em>
	</li>
	<li>
		<em>Reduced default suspension packer settings in several cars</em>
	</li>
	<li>
		<em>Added speed limiter to MCR2000, Ultima GTR Race</em>
	</li>
	<li>
		<em>Adjusted engine wear / reliability ranges on soem cars</em>
	</li>
</ul>
<p>
	<em><b>CONTENT UPDATES &amp; FIXES</b></em>
</p>

<ul>
<li>
		<em>Added new 2017 GP layouts to Interlagos, Montreal, Kansai, Spielberg &amp; Hockenheim featuring updated tire compound rules &amp; DRS zones</em>
	</li>
	<li>
		<em>Roughened up flat curbs at Taruma, Londrina</em>
	</li>
	<li>
		<em>Spielberg: Fixed fuel use range causing excessive fuel consumption for player &amp; AI</em>
	</li>
	<li>
		<em>Oulton: Adjusted AI line through chicane so AI don´t clip high curb</em>
	</li>
	<li>
		<em>Brasilia: Fixed cars going into the pits in rolling starts</em>
	</li>
	<li>
		<em>StockV8: Corrected max opponents; Corrected &amp; added missing talent files: fixed LCD laptime info</em>
	</li>
	<li>
		<em>Montana: Fixed max opponents</em>
	</li>
	<li>
		<em>F-V12: Adjusted ride height ranges, increased rake in default setup</em>
	</li>
	<li>
		<em>Mini: Fixed auto-shifting bug; minor adjustment to external sound loops</em>
	</li>
	<li>
		<em>Boxer Cup: Updated rear brake light; Updated cockpit materials &amp; textures; added configuration option to install / remove rear view camera display</em>
	</li>
	<li>
		<em>Karts: Updated skin alphas to suit latest car shader</em>
	</li>
	<li>
		<em>F-Vee: Adjusted AI performance</em>
	</li>
	<li>
		<em>ARC Camaro: Fixed reflection bug in cockpit gauges</em>
	</li>
	<li>
		<em>F-Vintage: Adjusted longitudinal CoF for front tires; tweaked AI performance</em>
	</li>
	<li>
		<em>F-Extreme: Completely revised drivetrain physics including new ERS throttle map; revised default setup; Updated V6 Hybrid engine sounds</em>
	</li>
	<li>
		<em>F-V10: Adjusted TC sound</em>
	</li>
	<li>
		<em>F3: Reduced aero loss in draft</em>
	</li>
	<li>
		<em>SuperV8: Fixed pit timings to realistic values</em>
	</li>
</ul>
<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/chSHNOwQYOg?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	<em><b>*</b> The Custom Season Tool should be fairly intuitive to use - run the tool, select a series you wish to create a custom championship for, customize the calendar from all available track layouts, set up the scoring system (including option for separate points for multiple heat results, pole position, laps led), some basic rules and then save when you´re satisfied - your custom championship will then be listed in Championship mode for the series it was based on, and you can further customize it with the usual championship options in-game (opponent cars, opponent strength, race distance, number of heats, quali, tire / wear multipliers etc).<br><br>
	** Since arms are added as objects rather than 3D animation, they´re not articulated nor do they have gear shifting animations; for the same reason steering wheel rotation animation is limited to 90º in each direction when driver arms are installed; in some cars, driver arms configuration is merged with seat position and / or cockpit type; Most cars have visible driver arms from external view irrespective of whether cockpit configuration is used or not - exception being vehicles where this solution was not considered to look acceptable - specifically karts and Formula Truck do not feature driver arms.<br><br><b>***</b> In case of series with drivers featuring in multiple categories (ex Barrichello who is a driver in V10, StockV8, Kart) in order to get the series-correct team / driver performance, tire wear and start skill, user is advised to select the specific series rather than All Cars / Tracks</em>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/20170526173003_1.jpg.149026a5747117e028a1dd23bd20b0c8.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34268" src="https://www.drivingitalia.net/uploads/monthly_2017_05/20170526173003_1.thumb.jpg.428a143fea6c39691251cec1339cf7a4.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170526173003_1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/AMS_hockenheim1.jpg.1fe407ea1dc7a9e184aef01e04ba7178.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34269" src="https://www.drivingitalia.net/uploads/monthly_2017_05/AMS_hockenheim1.thumb.jpg.0beaa0893279696985d637dcf36a225c.jpg" class="ipsImage ipsImage_thumbnailed" alt="AMS_hockenheim1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/AMS_hockenheim2.jpg.cc5e0d3275cf63ed46678ed6927f8b7f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34270" src="https://www.drivingitalia.net/uploads/monthly_2017_05/AMS_hockenheim2.thumb.jpg.aacda08e3e27c373d9bc7aa4f89d5b39.jpg" class="ipsImage ipsImage_thumbnailed" alt="AMS_hockenheim2.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/reiza1.jpg.f43d41fc15636ca17f288560f4bbdd8f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34271" src="https://www.drivingitalia.net/uploads/monthly_2017_05/reiza1.thumb.jpg.33e5175673aa5b007123fb73a294837e.jpg" class="ipsImage ipsImage_thumbnailed" alt="reiza1.jpg"></a></p>

]]></description><guid isPermaLink="false">23589</guid><pubDate>Sat, 27 May 2017 08:01:21 +0000</pubDate></item><item><title>iRacing conferma la nuova Ford GT 2017</title><link>https://www.drivingitalia.net/home-page/software/iracing-conferma-la-nuova-ford-gt-2017-r23586/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/2017-Ford-GT-1061.jpg.559a631d0cc57425c24b05626dc4e62b.jpg" /></p>


<p>
	Tramite la pagina Facebook ufficiale, il team di iRacing ha appena confermato l'arrivo per il simulatore americano della nuovissima <a href="https://www.drivingitalia.net/index.php?/forums/topic/76143-iracing-conferma-la-nuova-ford-gt-2017/" rel="">Ford GT 2017</a>, che vedete nelle foto qui sotto. La vettura, insieme alla nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/74652-iracing-in-arrivo-la-ferrari-488-gte/#comment-837500" rel="">Ferrari 488 GTE</a> già annunciata tempo fa, dovrebbe essere disponibile già nella prossima build di giugno del software nella <a href="https://www.drivingitalia.net/index.php?/forums/topic/76143-iracing-conferma-la-nuova-ford-gt-2017/" rel="">configurazione Ford GT GTE</a> !
</p>

<p>
	<em>JUST ANNOUNCED: The 2017 Ford GT will be coming to <a class="profileLink" data-hovercard="/ajax/hovercard/page.php?id=48224116084&amp;extragetparams=%7B%22fref%22%3A%22mentions%22%7D" data-hovercard-obj-id="48224116084" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/iracing/?fref=mentions" rel="external">iRacing</a> - slated for the June build. Both the Ford and Ferrari 488 GTE have been completed and submitted for approval. Here's the official statement from iRacing President Tony Gardner:</em>
</p>

<p>
	<em>"We previously announced that we licensed and that we are building the Ferrari 488 GTE car.</em>
</p>

<p>
	<em>What we did not announce but I’m happy to announce now is that we also licensed the Ford GT GTE car that won Le Mans last year.</em>
</p>

<div class="text_exposed_show">
	<p>
		<em>I am also glad to say both cars are completed and submitted for manufacturer approval. That can take a short amount (days) of time or quite a bit of time (weeks). They also could come back asking for tweaks or with questions which delays the process.</em>
	</p>

	<p>
		<em>However our hope is both or at least one car will be in the early June build. If not, we will release upon approval. We also cannot release any videos or photos until approved FYI.</em>
	</p>

	<p>
		<em>Our plans for these cars in regard to the official series is to put both cars in the IMSA series in the same class. We would take the GT3 cars out of that series, the Porsche would stay in the IMSA series.</em>
	</p>

	<p>
		<em>The iRacing Le Mans race starts June 10th. We hope that one or both of the cars are in the initial build or very shortly after so any interested members would have enough time to get in some practice for that race. Odds are quite good that will be the case. We would put one or both cars in the Le Mans race if that is the case, again in the same class. We would likely pull the Ford GT2 car out of the race. Therefore it would be the HPD, the two GT1 cars and one or both of the GTE cars. In the chance we don’t have a GTE car, we would keep the Ford GT2 car in place and still run the race that day.</em>
	</p>

	<p>
		<em>Good racing!"</em>
	</p>
</div>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/2017-Ford-GT-rear-three-quarter-taillights.jpg.766b796b4ea93052b975048614bdb7d0.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34242" src="https://www.drivingitalia.net/uploads/monthly_2017_05/2017-Ford-GT-rear-three-quarter-taillights.thumb.jpg.ad743fada08a5187859b8b2c65f94e5c.jpg" class="ipsImage ipsImage_thumbnailed" alt="2017-Ford-GT-rear-three-quarter-taillights.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/2017-Ford-GT-White-Blue.jpg.7a00c847e0a27e904061ed798a275095.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34243" src="https://www.drivingitalia.net/uploads/monthly_2017_05/2017-Ford-GT-White-Blue.jpg.7a00c847e0a27e904061ed798a275095.jpg" class="ipsImage ipsImage_thumbnailed" alt="2017-Ford-GT-White-Blue.jpg"></a></p>

]]></description><guid isPermaLink="false">23586</guid><pubDate>Thu, 25 May 2017 17:16:10 +0000</pubDate></item><item><title>I segreti della Dallara DW12 Indycar di Project CARS 2</title><link>https://www.drivingitalia.net/home-page/software/i-segreti-della-dallara-dw12-indycar-di-project-cars-2-r23585/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/in6.jpg.dfe536d4769f5924f64856cc46c4945b.jpg" /></p>


<p>
	Dopo averci presentato la licenza del mitico <a href="https://www.drivingitalia.net/index.php?/forums/topic/76137-licenza-ufficiale-indianapolis-per-project-cars-2/" rel="">circuito di Indianapolis ed alcune vetture storiche</a>, oggi Slightly Mad Studios, con la collaborazione di un tecnico della scuderia Schmidt Peterson Motorsports, ci svela <a href="https://www.drivingitalia.net/index.php?/forums/topic/76137-licenza-ufficiale-indianapolis-per-project-cars-2/#comment-849771" rel="">tutti i segreti della Dallara DW12 Indycar</a> presente nel prossimo Project CARS 2. Come al solito, accompagnano una manciata di spettacolari screens.
</p>

<p>
	<a class="blog-title-link blog-link" href="http://www.projectcarsgame.com/newspc2/kenny-krajnik-indycar-assistant-race-engineer-for-schmidt-peterson-motorsports-talks-indycars-in-project-cars-2" rel="external">Kenny Krajnik, IndyCar Assistant Race Engineer for Schmidt Peterson Motorsports, talks IndyCars in Project CARS 2</a>
</p>

<div class="blog-content">
	<div class="paragraph">
		<em>With the IndyCar Dallara DW12 coming to Project CARS 2, Schmidt Peterson Motorsports’ assistant race engineer Kenny Krajnik found time during prep’ for the Indy 500 to talk all-things Indy, and how his team, who started last year’s race at the Brickyard on pole, assisted in the development of the in-game Dallara DW12 …</em>
	</div>

	<div class="paragraph">
		 
	</div>

	<div class="paragraph">
		<em><strong>Q</strong>: In terms of the simulation itself: presumably there are two aspects to this. The first is the driver, and the second is what you, as an engineer, is getting out of the simulation. Are you looking at the interaction between the driver and the simulation, or are you actually looking at it purely from an engineering perspective?<br><br><strong>Kenny Krajnik</strong>: I would say both. We have a lot of different simulation tools available to us, and one of those is the driver-in-the-loop simulation—very similar to a computer game, but one where the driver sits in a moving platform that can represent g-loading and so on. In that case, we can apply setup changes to the model, and the driver will go do a few laps and give us his comments on those changes. We can use that to correlate our simulation models, as well as consider potential setup changes that could be useful in the future.  </em>
	</div>
</div>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/in1.jpg.942604773d88d33ea9bdde8bae94f88c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34230" src="https://www.drivingitalia.net/uploads/monthly_2017_05/in1.thumb.jpg.2abe0fa50e9e6ee456b0893a2f461916.jpg" class="ipsImage ipsImage_thumbnailed" alt="in1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/in2.jpg.15c530c839538482140950aca553c115.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34231" src="https://www.drivingitalia.net/uploads/monthly_2017_05/in2.thumb.jpg.50177869277426a7efcbb7e68b21cdee.jpg" class="ipsImage ipsImage_thumbnailed" alt="in2.jpg"></a></p>
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<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/in4.jpg.e489218c154a11a81865e765190f1fe8.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34233" src="https://www.drivingitalia.net/uploads/monthly_2017_05/in4.thumb.jpg.5265942c670d9be83cc0c42c7c6002ac.jpg" class="ipsImage ipsImage_thumbnailed" alt="in4.jpg"></a></p>
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<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/in8.jpg.ef1362c0fc4448ee1134938bf7c221fa.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34236" src="https://www.drivingitalia.net/uploads/monthly_2017_05/in8.thumb.jpg.842269ac4eaabb3e8861f3c3971bfd12.jpg" class="ipsImage ipsImage_thumbnailed" alt="in8.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_05/in9.jpg.4d7ca5daa578a7064f4e5b8ab640a822.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="34237" src="https://www.drivingitalia.net/uploads/monthly_2017_05/in9.thumb.jpg.01aa76edf6c99b0d61fd2e080608a9be.jpg" class="ipsImage ipsImage_thumbnailed" alt="in9.jpg"></a></p>

]]></description><guid isPermaLink="false">23585</guid><pubDate>Thu, 25 May 2017 16:33:08 +0000</pubDate></item><item><title>DrivingItalia review: Assetto Corsa "Ready To Race" DLC (parte 2)</title><link>https://www.drivingitalia.net/home-page/software/drivingitalia-review-assetto-corsa-ready-to-race-dlc-parte-2-r23580/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_05/ac2.JPG.f02bf610f3dace4d7aaca13a3351a98a.JPG" /></p>


<p>
	<span>Il <a href="https://www.drivingitalia.net/index.php?/forums/topic/76072-assetto-corsa-ready-to-race-dlc-e-update-v114-il-18-maggio/" rel="">“Ready To Race” pack</a> uscito pochi giorni fa è balzato subito in vetta alla classifica dei DLC più venduti su Steam e come descritto nella <a href="https://www.drivingitalia.net/index.php?/home-page/software/drivingitalia-review-assetto-corsa-ready-to-race-dlc-parte-1-r23577/" rel="">prima parte</a>, offre una buona dose di emozioni. Sarà così anche per le restanti cinque auto? Non vi resta che proseguire nella lettura. </span>
</p>

<p>
	<span>Se siete rimasti piacevolmente colpiti dalle <a href="https://www.drivingitalia.net/index.php?/home-page/software/drivingitalia-review-assetto-corsa-ready-to-race-dlc-parte-1-r23577/" rel="">prime cinque vetture del DLC</a>, resterete con l’acquolina in bocca dopo aver scoperto le prossime che vi sto per descrivere. La <a href="https://www.drivingitalia.net/index.php?/home-page/software/drivingitalia-review-assetto-corsa-ready-to-race-dlc-parte-1-r23577/" rel="">prima parte</a> si è concentrata, infatti, sulle vetture di casa Audi e ha visto l’irruzione della scattante Lotus, tutte auto che condividono un DNA prettamente corsaiolo. Il pacchetto però prevede anche un paio di auto “anomale”, una stradale e una da rally. Avanziamo come sempre con calma e iniziamo con una vettura da competizione la cui fama la precede di chilometri.</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="34194" href="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_maserati_mc12_gt1_ks_barcelona_23-5-117-13-11-31.jpg.0e9221715b196afcd50865f37c0f7304.jpg" rel=""><img alt="Screenshot_ks_maserati_mc12_gt1_ks_barcelona_23-5-117-13-11-31.thumb.jpg.cbf8313c91b5eead5b14849d054adfb0.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="34194" src="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_maserati_mc12_gt1_ks_barcelona_23-5-117-13-11-31.thumb.jpg.cbf8313c91b5eead5b14849d054adfb0.jpg"></a>
</p>

<p>
	<span>È lei, signore e signori: è la mitica, bellissima, sfarzosa, <strong>Maserati MC12 GT1</strong>. Molti di voi la ricorderanno come protagonista assoluta di un “vecchio” simulatore dal nome GTR2, altri la riconosceranno perché vincitrice di un campionato FIA GT combattutissimo, al pari della cugina 575 Maranello (che speriamo venga aggiunta anch’essa su AC). Questa belva da oltre 750cv ha un sound epico, urla, sprizza esagerazione da tutti i pori e scarichi; il motore deriva dal V12 Ferrari presente sulla Enzo e ha tanta, tanta coppia che lì per lì è piuttosto difficile domare. Serve concentrazione, pazienza e ancor di più ci si deve immergere completamente in quell’atmosfera idilliaca che circonda questa vettura così desiderata. È proprio vero, non è facilissima da guidare, di default bisogna essere delicati su acceleratore, sterzo e freni; questi ultimi non sono potentissimi a dire il vero e richiedono staccate leggermente anticipate per non finire nella sabbia o sull’erba. Man mano che ci si fa l’abitudine, diventa però sempre più emozionante e nonostante siano di annate differenti, è divertente proporre la sfida con la Porsche 911 GT1. Anche solo per le emozioni che suscita, quest’auto varrebbe l’intero pacchetto, perché è riprodotta egregiamente, dentro e fuori; e il boato che sprigiona mette i brividi. </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="34195" href="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_mclaren_570s_ks_vallelunga_22-5-117-14-13-54.jpg.0005ef233c54c1d76fe1f94607e8ab39.jpg" rel=""><img alt="Screenshot_ks_mclaren_570s_ks_vallelunga_22-5-117-14-13-54.thumb.jpg.c5be40e58fb765e967675b1dd11cbaf1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="34195" src="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_mclaren_570s_ks_vallelunga_22-5-117-14-13-54.thumb.jpg.c5be40e58fb765e967675b1dd11cbaf1.jpg"></a>
</p>

<p>
	<span>Passiamo ora al vaglio una delle due auto definite in precedenza “anomale”: è tempo quindi di parlare della versatile<strong> McLaren 570S</strong>. Versatile perché non è solo una supercar con centinaia di cavalli dietro l’abitacolo, ma è anche una granturismo comoda e in pista sa trasformarsi in una vera e propria macchina da traversi. Il telaio è davvero buono: grazie all’ottima fisica di AC possiamo sentire lo spostamento di pesi e inserire con precisione in curva la Macca. Con i controlli attivati è piuttosto neutra nello stile di guida, anche se con il TC impostato a 2, tende al sovrasterzo; niente di fastidioso o impossibile da gestire però: al contrario, l’ottimo bilanciamento della vettura fa sì che anche durante le derapate più aggressive si possa riprendere il controllo con facilità. Peccato per il sound poco convincente, dovuto di sicuro al turbo poco vivace ma anche a un campionamento che in questo caso mette in luce ahimè, i suoi difetti. Tutto sommato siamo di fronte ad una vettura molto bella da guidare, quasi sorprendente, che è sicuramente tra le stradali più interessanti presenti sul simulatore di casa Kunos. </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="34196" href="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_mclaren_p1_gtr_ks_silverstone_22-5-117-14-23-14.jpg.0abb26a4ecf73b33b424aa5b7765cc16.jpg" rel=""><img alt="Screenshot_ks_mclaren_p1_gtr_ks_silverstone_22-5-117-14-23-14.thumb.jpg.6ba7928d291440afd64aefea0414492b.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="34196" src="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_mclaren_p1_gtr_ks_silverstone_22-5-117-14-23-14.thumb.jpg.6ba7928d291440afd64aefea0414492b.jpg"></a>
</p>

<p>
	<span>L’ottava vettura del pacchetto è una delle più spettacolari e intriganti, è la fenomenale <strong>McLaren P1 GTR</strong>. Questa vettura nasce sulla base della P1 stradale (già presente in AC) ma viene poi drammaticamente rivisitata per migliorarne aderenza, aerodinamica, peso e maneggevolezza. La P1 GTR, infatti, della versione stradale eredita solo le forme e l’impianto di propulsione: una vera e propria “power unit” che sprigiona, in questa versione “track only”, quasi mille cavalli. Di fatti la bestia di Woking in questione è diretta rivale della FXXK di Maranello. Che cosa ha di speciale questa vettura? Beh, anzitutto il suono che esce dagli scarichi sputa fiamme in titanio è fantastico, e rispetto alla 570S è molto più definito e gradevole; però la differenza la fanno potenza e trazione. La prima è spaventosa, la seconda permette di gestire con tranquillità l’esuberanza della McLaren, fermo restando che si scelga di mantenere il TC su 1. Perché nel momento in cui si va a eliminare ogni sorta di aiuto, bisogna domarla questa bestia, in un modo o nell’altro. E a SPA, dove l’ho testata a dovere, è davvero emozionante; non riesce a percorrere in pieno la mitica Eau-Rouge, però le velocità di percorrenza in generale non sono proprio basse, per usare un eufemismo. Merita, eccome, ed è tra le auto del DLC più riuscite in generale. Sperando che sia utilizzata a dovere anche online e non finisca nel dimenticatoio come capitato ad altre vetture simili. </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="34197" href="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_toyota_celica_st185_krajiskazmija_22-5-117-14-38-11.jpg.f69b428a936b644bb480614dab07e6ca.jpg" rel=""><img alt="Screenshot_ks_toyota_celica_st185_krajiskazmija_22-5-117-14-38-11.thumb.jpg.02aa4a2ea6166430ca5e54a325e2bfb3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="34197" src="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_toyota_celica_st185_krajiskazmija_22-5-117-14-38-11.thumb.jpg.02aa4a2ea6166430ca5e54a325e2bfb3.jpg"></a>
</p>

<p>
	<span>Ci spostiamo ora nella terra del Sol Levante, in casa Toyota per la precisione. La prima delle due auto aggiunte è, come nel caso della 570S, “anomala”: si tratta, infatti, della <strong>Celica ST185 Turbo</strong>, colei che vinse per due anni consecutivi (nel ’93 e nel ’94) il campionato mondiale di rally. Ebbene, questa è la seconda vettura ufficiale Kunos facente parte del mondo sterrato e che bomba che è. Ha uno dei sound più eccezionali fra tutte: è dettagliato, pieno, cattivo, esaltante; sia dall’interno dell’abitacolo (dove regna il “wooosh” del turbocompressore) sia dall’esterno, dal cui scarico esce quella voce acuta e frastagliata tipica delle auto da rally. Per non parlare di quei “pop &amp; bang” quando si rilascia l’acceleratore. E per quanto riguarda la guida? È divertente, ve lo garantisco e per di più ha il freno a mano, quindi si appresta ad affrontare tornanti e curve di traverso. È una goduria. L’unico difetto è il motore che non è molto vigoroso, ma le marce corte la rendono perfetta per circuiti o tracciati angusti e tortuosi. Nonostante Assetto Corsa sia prevalentemente un simulatore di auto da corsa e stradali, la Celica (così come l’Audi S1) trova assolutamente spazio e sa il fatto suo. Sono sicuro che in molti server sarà proposta per divertirsi in gruppo. </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="34198" href="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_toyota_ts040_monza_22-5-117-14-46-26.jpg.5b0d9f040df12c3d068b24d602d57c0c.jpg" rel=""><img alt="Screenshot_ks_toyota_ts040_monza_22-5-117-14-46-26.thumb.jpg.50fdbcb682021cf4ece2fea8bd4d3e77.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="34198" src="https://www.drivingitalia.net/uploads/monthly_2017_05/Screenshot_ks_toyota_ts040_monza_22-5-117-14-46-26.thumb.jpg.50fdbcb682021cf4ece2fea8bd4d3e77.jpg"></a>
</p>

<p>
	<span>Ultima vettura del DLC è la diretta avversaria della già citata astronave Audi R18, sto parlando ovviamente della <strong>Toyota TS040 Hybrid</strong>. Come suggerisce il nome, anch’essa è una LMP1 ibrida, mossa rispetto alla rivale tedesca, da un V8 aspirato che emette un suono alquanto più piacevole e frizzante. Insieme alla parte termica è affiancata una doppia componente elettrica, posta sia all’anteriore sia al posteriore della vettura. La TS040 scatta così con una velocità folle e mantiene tale andatura SEMPRE. Si distingue dalla R18 non solo per il suono e per il motore, ma anche per la natura più vivace: il suo retrotreno è più ballerino e in uscita dalle curve è fondamentale prestare attenzione e sfruttare sapientemente il surplus di potenza scaturito dal sistema elettrico, che dà un vero e proprio calcio nel posteriore. Al pari dell’altro prototipo del pacchetto, anche questa Toyota è in grado di sbalordire e va a completare la line-up di monoposto LMP1 che ora permette di cimentarsi in gare di endurance più complete, affollate e realistiche. </span>
</p>

<p>
	<span>Che dire... questo ennesimo bel DLC di Assetto Corsa ha fatto centro, grazie alla varietà di vetture e nonostante la mancanza di una vera e propria chicca, come lo era stata, per esempio, la Ferrari SF-15T del Red Pack. Oggettivamente è un pacchetto di auto solido e di alta qualità, anche se poi il discorso è sempre molto soggettivo per la presenza di macchine che possono o no piacere a pelle. Se si è appassionati di auto, non si può che essere contenti di queste aggiunte; il punto fondamentale è che ogni auto sia riprodotta in modo tale da saper trasferire delle emozioni vere e pure al pilota virtuale. E in questo “Ready To Race” pack ci sono molte sorprese e le auto son certamente degne di essere guidate. </span>
</p>

<p>
	<strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/76072-assetto-corsa-ready-to-race-dlc-e-update-v114-il-18-maggio/" rel="">Commenti e discussioni sul forum</a></strong>
</p>

<p>
	<span>A cura di <strong>Mauro Stefanoni</strong></span>
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]]></description><guid isPermaLink="false">23580</guid><pubDate>Thu, 25 May 2017 16:33:00 +0000</pubDate></item></channel></rss>
