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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/288/?d=1</link><description>News: News</description><language>en</language><item><title>Simracing Girl intervista Marco Massarutto della Kunos Simulazioni</title><link>https://www.drivingitalia.net/home-page/software/simracing-girl-intervista-marco-massarutto-della-kunos-simulazioni-r23916/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/interv.JPG.7f0a6a4d40e8c622ed381444de3c6cff.JPG" /></p>

<p>
	Alla due giorni fieristica del Simracing Expo al Nurburgring era presente anche la simpatica blogger nota come<em> Simracing Girl</em>, che non si è lasciata scappare l'occasione di intervistare Marco Massarutto della Kunos Simulazioni riguardo ad Assetto Corsa. Dall'intervista, che potete vedere integralmente qui sotto, sono emerse alcune rivelazioni interessanti: la Maserati Quattroporte, l'Alfa Romeo Giulia QV, l'Alfa Romeo Stradale 33 saranno inserite in un bonus pack gratuito insieme al circuito di Laguna Seca, previsto per fine anno.
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]]></description><guid isPermaLink="false">23916</guid><pubDate>Tue, 19 Sep 2017 12:25:14 +0000</pubDate></item><item><title>Project CARS 2 corre sul ghiaccio con Nic Hamilton e la Mercedes</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-corre-sul-ghiaccio-con-nic-hamilton-e-la-mercedes-r23914/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/pc2.JPG.51b8629237f7419112b2513cd6b7a614.JPG" /></p>


<p>
	Come già sappiamo, il nuovo Project CARS 2 ci permetterà di correre anche sul ghiaccio, in particolare simulando l'evento organizzato dalla Mercedes su un tracciato ghiacciato ed innevato in Svezia, vicino al circolo polare artico. <a href="https://www.drivingitalia.net/index.php?/forums/topic/76746-project-cars-2-corre-sul-ghiaccio-con-nic-hamilton-e-la-mercedes/" rel="">Ci spiega tutto Nic Hamilton</a> nel video che trovate qui sotto.
</p>

<p>
	<em>Every year just south of the Arctic Circle, <a class="profileLink" data-hovercard="/ajax/hovercard/page.php?id=6604386669&amp;extragetparams=%7B%22fref%22%3A%22mentions%22%7D" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/MercedesBenz/?fref=mentions" rel="external">Mercedes-Benz</a> build their Hermann Tilke-designed ice-track and invite the world to come slide their way into high-performance car control. All 15KMs of that ice-track comes to Project CARS 2 on September 22nd. Watch Nic Hamilton come to “grips” with the ice in the 4th installment of the “Built by Drivers” series of automotive films. </em>
</p>

<p>
	<em>Mercedes-Benz Driving Events can now be experienced in a video game for the first time. The new <strong>Project CARSTM 2</strong> racing game enables players to demonstrate their skills on the official Driving Events winter training course in Sorsele in northern Sweden on PC, PlayStation 4 and Xbox One. This special training area, which actually lies on a frozen lake, is now replicated in every detail in <strong>Project CARS 2</strong>, so players can experience the challenges of the real tracks also virtually. The racing game is developed by globally operating <strong>Slightly Mad Studios</strong> and published, marketed and distributed by <strong>BANDAI NAMCO Entertainment Group</strong>. <strong>Project CARS 2 will be released on the 22nd September 2017 for PlayStation 4 system, Xbox One, and PC</strong>.<br><br>
	The official winter training area for Mercedes-Benz Driving Events is located near the Arctic Circle. Perfect ice tracks designed by Formula 1 track architect Hermann Tilke stretch for more than 15 kilometres across a frozen lake in the locality of Sorsele. Year after year, this expertly prepared course offers participants the ideal terrain to train at the highest level in extreme winter conditions under the instruction of experienced professionals. This experience has now been transferred realistically to the <strong>Project CARS 2</strong> racing game. As a result, gaming fans from all over the world are able to discover the winter experiences offered by Mercedes-Benz Driving Events at first hand – and at home! In addition to the training course on a frozen lake, Mercedes-Benz is represented in the game by a total of 13 different cars.<br><br>
	To simulate realistic vehicle handling and drifting on the extreme ice tracks for the players, the racing-game experts at Slightly Mad Studios spared no efforts in their close collaboration with Mercedes-Benz and the Driving Events team.<br><br>
	Based on location visits, participation in trainings on ice &amp; snow, data analytics, and discussions with the Driving Events instructors and drivers, the real course and track conditions were successfully transferred almost identically to the game thanks to the complex vehicle physics and audiovisual power of <strong>Project CARS 2</strong>.<br>
	This fusion of game and reality, of real and virtual handling, also comes to the fore in online clips and video features being the central element in a Mercedes-Benz online co-promotion campaign in combination with other social media activities.<br><br>
	The <strong>Project CARS 2</strong> trailer is available to watch now: </em>
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]]></description><guid isPermaLink="false">23914</guid><pubDate>Mon, 18 Sep 2017 16:11:45 +0000</pubDate></item><item><title>F1 2017: patch v1.7 e fase due del F1 eSports Series</title><link>https://www.drivingitalia.net/home-page/software/f1-2017-patch-v17-e-fase-due-del-f1-esports-series-r23913/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/di-B5LN.jpg.1e648cde11800b395ea6f2a4b313ca70.jpg" /></p>


<p>
	La Codemasters ha rilasciato su PC e Playstation 4 (arriverà su XBox fra alcuni giorni) la nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/76611-f1-2017-codemasters-official-patch-fix/&amp;do=findComment&amp;comment=855004" rel="">patch per aggiornare il suo F1 2017</a> alla nuova versione 1.7, con la correzione di numerosi bug e problemi, come da elenco qui sotto. Inoltre è partita la seconda ed ultima fase di qualificazione del <a href="https://www.drivingitalia.net/index.php?/forums/topic/76566-f1-esports-series-torneo-ufficiale-online-di-formula-1/" rel="">torneo ufficiale F1 eSports Series</a>, che questa volta ci vede nell'abitacolo della Red Bull sul circuito di Suzuka.
</p>

<p>
	<em><span style="background-color:#ffffff; color:#000000; font-size:14.3px; text-align:start"> 1.7 is coming at midday today (18/09) on PC and PS4, with Xbox One coming within the next few days or so. Below are the notes for this patch:</span></em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Fixed issue where yellow flags persist for the duration of a multiplayer race when a player terminally damages their car and quits the session</em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Fixed issue where players are disqualified for not using the correct tyre compounds when another player rejoins their online session</em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Fixed issue where player is unable to resume a saved online championship from an earlier version of the game</em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Fixed issue where players are unable to load into a session which uses saved lobby settings</em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Fixed issue where lobby host could hang after changing race length during online season</em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Fixed issue where penalties could be forgotten after resuming a mid-session save</em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Fixed issue where player is limited to six gearboxes for a season</em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Increased level at which gearboxes suffer faults</em>
</p>

<p style="background-color:#ffffff; border:0px; color:#000000; font-size:14.3px; padding:0px; text-align:start; vertical-align:baseline">
	<em>·         Various other stability fixes</em>
</p>

]]></description><guid isPermaLink="false">23913</guid><pubDate>Mon, 18 Sep 2017 14:52:24 +0000</pubDate></item><item><title>F1 2017: i consigli per diventare un Campione del Mondo !</title><link>https://www.drivingitalia.net/home-page/software/f1-2017-i-consigli-per-diventare-un-campione-del-mondo-r23909/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/05.jpg.1244ba30b00ee9ea1ae88c0c0a319a31.jpg" /></p>

<p>
	Il nuovo F1 2017 targato Codemasters, pur non essendo un simulatore puro ed esente da difetti, rappresenta un enorme passo in avanti rispetto all'edizione 2016 ed anche una divertente ed appassionante sfida per tutti gli appassionati della Formula 1. Vediamo quindi quali possono essere i consigli utili per tentare la scalata al titolo Mondiale!
</p>

<h4>
	Formula 1 ? E' tutto un programma...
</h4>

<p>
	Il primo consiglio, dopo aver fatto la dovuta pratica al volante, tramite le prove libere o la gara breve, è naturalmente quello di lanciarsi nella spettacolare modalità carriera del gioco, probabilmente l'opzione più interessante e completa offerta in questa annata 2017. Sia per una questione tecnica che di fascino e realismo, è bene affrontare la carriera al 100%, ovvero con i gran premi della stessa lunghezza di quelli reali, con le impostazioni di prove libere e qualifica complete. Partite dal team Sauber, cosi da evitare pretese eccessive da parte della scuderia e con la IA impostata almeno al 90% (ricordate che potrete alzare questo valore anche in seguito nel corso dei weekend).
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="35785" href="https://www.drivingitalia.net/uploads/monthly_2017_09/01.jpg.20767366511081f4be029a3a70ab6ab9.jpg" rel=""><img alt="01.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35785" data-unique="l8agix28a" src="https://www.drivingitalia.net/uploads/monthly_2017_09/01.thumb.jpg.33fe5b6a09a9070c552ed619b3f5c6a2.jpg" style="width: 300px; height: auto;"></a> <a class="ipsAttachLink ipsAttachLink_image" data-fileid="35786" href="https://www.drivingitalia.net/uploads/monthly_2017_09/02.jpg.819c9b887c94f03cfeeb49174146c116.jpg" rel=""><img alt="02.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35786" data-unique="i86f7xnfc" src="https://www.drivingitalia.net/uploads/monthly_2017_09/02.thumb.jpg.c99a8270af603d51e8f8f157750dc729.jpg" style="width: 300px; height: auto;"></a>
</p>

<p>
	Con le prime prove libere, si evidenzia il fattore che riveste una importanza fondamentale, non solo per la gara, ma anche per il successivo sviluppo della monoposto: i programmi di prova che vengono proposti da tecnici ed ingegneri del nostro team. La prima cosa da studiare con attenzione dall'apposito menu è il rapporto meteo: è bene andare in pista per i vari programmi di test quando le temperature dell'aria e della pista corrispondono il più possibile a quelle della qualifica e della gara. Non dimenticare di provare almeno con due diverse mescole di pneumatici, che dovremo obbligatoriamente utilizzare in gara, cosi potremo analizzare i relativi dati.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="35787" href="https://www.drivingitalia.net/uploads/monthly_2017_09/07.jpg.931562a367cd9504315947a17a78d1e7.jpg" rel=""><img alt="07.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35787" data-unique="3nobq7yxs" src="https://www.drivingitalia.net/uploads/monthly_2017_09/07.thumb.jpg.980f78d8220a6c037ed76c45909cc961.jpg" style="width: 300px; height: auto;"></a> <a class="ipsAttachLink ipsAttachLink_image" data-fileid="35788" href="https://www.drivingitalia.net/uploads/monthly_2017_09/13.jpg.8f0c22a496904cfa8799772ff5c87172.jpg" rel=""><img alt="13.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35788" data-unique="gygy6lakf" src="https://www.drivingitalia.net/uploads/monthly_2017_09/13.thumb.jpg.9afb375815dd25064a0a295a30f30692.jpg" style="width: 300px; height: auto;"></a>
</p>

<p>
	Molto importante è anche provare con la pioggia, non solo per lo specifico weekend, ma anche per registrare dati che, prima o poi, ci saranno utili. E' bene ricordacelo sempre: i dati che accumuliamo nel corso delle prove sono fondamentali e faranno la differenza fra una prestazione eccellente ed un ultimo posto disastroso ! Come si usura il pneumatico nella pratica in confronto con le previsione dei tecnici? Quale è il consumo di carburante per ogni giro? Se dopo un programma non si ottengono risultati soddisfacenti, sarà bene ripeterlo nuovamente, ricordando che i tecnici svilupperanno il nostro piano per la gara in base a come noi guideremo in pista, quindi dobbiamo spingere come se fossimo davvero in gara e non andare a spasso, altrimenti la nostra strategia ci relegherà inevitabilmente nelle ultime posizioni.
</p>

<p>
	Bisogna fare molta attenzione anche a "quando" eseguire uno specifico programma di test: per esempio quello della qualifica va programmato nel corso delle prove libere numero 3 del sabato mattina, prima della qualificazione, quando la pista sarà più gommata e quindi ci offrirà indicazioni tecniche affidabili, oltre che prestazioni di alto livello.
</p>

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<h4>
	Meno male che c'è Jeff !
</h4>

<p>
	Il nostro ingegnere di pista "Jeff" può sembrare a volte inopportuno, ma spesso ci fornirà importanti ed utili indicazioni. Ricordiamoci infatti che mentre noi guidiamo, il team lavora dal muretto con la telemetria per assicurarci la miglior prestazione e risultato. Quando Jeff ci suggerirà quindi una strategia, o la modifica della strategia attuale, nella maggior parte dei casi avrà ragione e sarà opportuno seguire le sue indicazioni o quantomeno valutarle con molta attenzione. Molto utile si rivela fra l'altro l'opzione dell'utilizzo dell'auricolare offertaci da F1 2017: possiamo chiedere tante cose al nostro ingegnere e ricevere preziosi consigli ed informazioni, per esempio quando è prevista la pioggia, come andiamo con la gestione delle gomme o del carburante, oltre ad informarci su cosa fanno gli avversari intorno a noi.
</p>

<h4>
	<span class="notranslate" onmouseout="_tipoff()" onmouseover="_tipon(this)">Per non fare la fine della Honda...</span>
</h4>

<p>
	Bisogna poi pensare al fattore affidabilità, oltre che alle prestazioni: i vari componenti della nostra monoposto si usurano e rischiamo di incorrere in penalità anche pesanti. Non esageriamo quindi con il numero di programmi di pratica in pista, per evitare un'usura inutile delle parti, ma limitiamoci solo ai test necessari (quindi guidiamo usando la testa quando andiamo in pista). Non montiamo mai componenti nuovi all'inizio del weekend: non ci servono e li sottoponiamo ad una usura immediata ed inutile! Implementiamoli invece per la qualifica o la gara. Se necessario possiamo installarle nell'intervallo dopo la P2 e prima della P3, quando andremo a simulare la qualifica, inoltre eviteremo il rischio delle penalità in griglia. 
</p>

<p>
	Dobbiamo anche ricordarci di gestire la vettura in modo intelligente durante la gara, sempre per preservare i suoi componenti: quando la situazione in pista lo consentirà, ingrassiamo il motore e cambiamo marcia al minimo degli RPM cosi da preservare la power unit ed il cambio, che devono durare 6 gare.
</p>

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<h4>
	Ricerca e sviluppo, fondamenti della Formula 1
</h4>

<p>
	Cosi come nella realtà della Formula 1, allo stesso modo in F1 2017 saranno fondamentali i punti risorsa acquisiti e come sapremo utilizzarli in ambito di ricerca e sviluppo della nostra vettura. Un vero appassionato di F1 conosce già i punti di forza e debolezza di un team, che si riflettono in modo molto realistico anche nel gioco (presumibilmente arriverà anche una patch correttiva verso la fine della stagione): la Red Bull ha tanto carico aerodinamico ma manca di potenza, la McLaren manca di affidabilità. E' facile quindi immaginare, a seconda della scuderia, su cosa ci dovremo concentrare sul nostro lavoro in officina.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="35789" href="https://www.drivingitalia.net/uploads/monthly_2017_09/F1_2017_July_Career_Characters_003-1024x576.jpg.ed4b17c251f719165e911cf7d7760dd3.jpg" rel=""><img alt="F1_2017_July_Career_Characters_003-1024x576.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35789" data-unique="lnu2zlrbi" src="https://www.drivingitalia.net/uploads/monthly_2017_09/F1_2017_July_Career_Characters_003-1024x576.thumb.jpg.bcbfa76e528eb7593586a93f6f50ce10.jpg" style="width: 300px; height: auto;"></a> <a class="ipsAttachLink ipsAttachLink_image" data-fileid="35790" href="https://www.drivingitalia.net/uploads/monthly_2017_09/F1_2017_RD_Tree_Powertrain-1024x576.jpg.b8186c7553bba3cd052147c53dc95a19.jpg" rel=""><img alt="F1_2017_RD_Tree_Powertrain-1024x576.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="35790" data-unique="0a3n8mmy7" src="https://www.drivingitalia.net/uploads/monthly_2017_09/F1_2017_RD_Tree_Powertrain-1024x576.thumb.jpg.0060b1feda1a5538ec0f66e0a425812e.jpg" style="width: 300px; height: auto;"></a>
</p>

<p>
	Ricordiamoci sempre però, che tutte le parti saranno soggette ad usura molto velocemente nel corso della stagione, quindi, dopo un importante e necessario upgrade dopo le prime gare, sarà opportuno e necessario spendere almeno i successivi 500 punti sugli aggiornamenti dedicati all'affidabilità dei vari componenti, strategia tecnica che ci permetterà di fatto di restare competitivi anche nel proseguo del campionato.
</p>

<p>
	Del resto cominciando in un team come la Sauber non avremo comunque possibilità di guadagnare chissà quante posizioni, ma almeno faremo progredire la nostra carriera di pilota potendo aspirare, nella stagione successiva, ad un "sedile" di qualità maggiore. L'ultimo consiglio, valido per ogni racing game, è sempre lo stesso: se volete migliorare le vostre prestazioni dovete macinare tanti tanti tanti e tanti giri in pista ! <img alt=":up:" data-emoticon="1" src="https://www.drivingitalia.net/uploads/emoticons/default_smilie_daumenpos.gif" title=":up:"></p>

<p>
	<em>Ringraziamo <strong>Paolo De Luigi</strong> per l'articolo</em>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">23909</guid><pubDate>Sat, 16 Sep 2017 19:20:00 +0000</pubDate></item><item><title>WRC 7 disponibile da oggi</title><link>https://www.drivingitalia.net/home-page/software/wrc-7-disponibile-da-oggi-r23906/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/ss_56dcbb3fabb5c41db026c91c824896a445cff0bc.1920x1080.jpg.e6b13c9e92584ec30476d74b8dbe1f5d.jpg" /></p>


<p>
	WRC 7 targato BigBen Interactive è disponibile da oggi su tutti i formati, la versione PC la trovate in download digitale <a href="http://store.steampowered.com/app/621830/WRC_7_FIA_World_Rally_Championship/" rel="external">tramite Steam</a> al prezzo di 39,99 euro. Nell'apposito topic sul forum sono già disponibili numerosi <a href="https://www.drivingitalia.net/index.php?/forums/topic/76090-wrc-7-by-bigben-interactive/&amp;page=4" rel="">video di anteprima</a>. Lo avete provato? Cosa ne pensate? Qui di seguito il trailer di lancio del gioco.
</p>

<p>
	<em>Affronta i 13 rally del FIA World Rally Championship e le 52 gare speciali con le loro ambientazioni fedelmente riprodotte impersonando i migliori piloti del campionato al volante delle nuove auto più agili, veloci e potenti. Scegli tra vetture di marchi prestigiosi come Hyundai, Toyota, Citroën e Ford, perfettamente ricreate per un'esperienza di guida realistica. Sono disponibili 55 team ufficiali, tra cui una vasta selezione di piloti WRC 2 e WRC Junior. Le 13 Epic Stages offrono un'esperienza di gioco senza precedenti, con gare speciali che durano oltre 15 minuti: una vera prova di resistenza per i piloti e gli appassionati di WRC!<br>
	– La nuova fisica dà vita alla potenza delle auto WRC 2017.<br>
	– I tracciati completamente rivisti offrono un'esperienza di guida estremamente realistica.<br>
	– Modalità multiplayer locale a schermo condiviso.<br>
	– Nuove sfide online ogni settimana.</em>
</p>

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]]></description><guid isPermaLink="false">23906</guid><pubDate>Fri, 15 Sep 2017 10:54:34 +0000</pubDate></item><item><title>OHVALE partner ufficiale di Bike Sim Experience</title><link>https://www.drivingitalia.net/home-page/software/ohvale-partner-ufficiale-di-bike-sim-experience-r23905/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/21731459_847832408717281_1664157949709219028_o.jpg.e1bf9ff3c4a5fc284b89a0574325df67.jpg" /></p>


<p>
	<a href="https://www.drivingitalia.net/index.php?/forums/topic/76652-bike-sim-experience-nuovo-progetto-italiano-su-2-ruote/" rel="">Bike Sim Experience</a>, progetto sim italiano su 2 ruote, annuncia l'accordo di partnership con la OHVALE e la presenza ufficiale della Ohvale GP-O nel futuro simulatore. <a href="https://www.drivingitalia.net/index.php?/forums/topic/76652-bike-sim-experience-nuovo-progetto-italiano-su-2-ruote/" rel="">Dettagli e commenti sul forum</a>.
</p>

<p>
	<em>Siamo lieti di annunciarvi, grazie all’accordo di partnership strettosi oggi con l’azienda OHVALE s.r.l., la presenza ufficiale della <a class="profileLink" data-hovercard="/ajax/hovercard/page.php?id=246370418798808&amp;extragetparams=%7B%22fref%22%3A%22mentions%22%7D" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/OhvaleGpO/?fref=mentions" rel="external" target="_blank">Ohvale GP-O</a> nel nostro futuro simulatore. E’ un orgoglio per noi avere il supporto di un’azienda che ha rivoluzionato il mondo delle due ruote. Con <a class="profileLink" data-hovercard="/ajax/hovercard/page.php?id=246370418798808&amp;extragetparams=%7B%22fref%22%3A%22mentions%22%7D" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/OhvaleGpO/?fref=mentions" rel="external" target="_blank">Ohvale GP-O</a>, i nostri giocatori avranno così l'opportunità di guidare la moto di riferimento nel mondo delle ruote piccole, presente in molti campionati e spesso utilizzata come allenamento da mol<span class="text_exposed_show">ti piloti professionisti,anche di Motogp. Lavoreremo a diretto contatto con l’azienda per offrirvi la miglior esperienza di guida possibile.</span></em>
</p>

]]></description><guid isPermaLink="false">23905</guid><pubDate>Thu, 14 Sep 2017 20:50:38 +0000</pubDate></item><item><title>Pirelli nuovo partner di Project CARS 2</title><link>https://www.drivingitalia.net/home-page/software/pirelli-nuovo-partner-di-project-cars-2-r23904/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/59bab16562aa8_ss232936_orig1.jpg.7fb33cee3b465163d78424b7d29eee46.jpg" /></p>


<p>
	Slightly Mad Studios ha appena annunciato <a href="https://www.projectcarsgame.com/newspc2/pirelli-joins-project-cars-2-to-bring-the-pirelli-world-challenge-series-in-game-and-pirellis-motorsport-technology-to-the-franchise.html?lang=en" rel="external">sul blog ufficiale</a> di <a href="https://www.drivingitalia.net/index.php?/forums/forum/402-project-cars-2/" rel="">Project CARS 2</a> la nuova partnership con la Pirelli, fornitrice dei pneumatici anche in Formula 1. La collaborazione non è solo tecnica, con il supporto di Pirelli per tutto il comparto della fisica delle gome in <a href="https://www.drivingitalia.net/index.php?/forums/forum/402-project-cars-2/" rel="">Project CARS 2</a>, ma anche sportiva, con il lancio del nuovo torneo online esport denominato Pirelli World Challenge.
</p>

<div class="paragraph">
	<em>Pirelli has joined the Project CARS franchise in a technical, promotional, and marketing partnership that brings both Pirelli’s motorsport and tyre technology, as well as North America’s premiere series GT3 series, the Pirelli World Challenge, to Project CARS 2. </em>
</div>

<div>
	<div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center">
		<em><a rel=""> <img alt="Picture" src="https://www.projectcarsgame.com/uploads/2/0/6/5/20658008/ss173042_orig.jpg" style="width:auto;max-width:100%"></a></em>

		<div style="display:block;font-size:90%">
			 
		</div>
	</div>
</div>

<div class="paragraph">
	<em><strong>Pirelli World Challenge</strong><br>
	The Pirelli World Challenge will come with Project CARS 2’s release on September 22nd and will bring all the authenticity of GT3-class action from North America's top GT car-based racing championship to the game. </em>
</div>

<div>
	<div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center">
		<em><a rel=""> <img alt="Picture" src="https://www.projectcarsgame.com/uploads/2/0/6/5/20658008/ss173751_orig.jpg" style="width:auto;max-width:100%"></a></em>

		<div style="display:block;font-size:90%">
			 
		</div>
	</div>
</div>

<div class="paragraph">
	<em>Racing with Pirelli tyres, the popular Pirelli World Challenge travels to numerous Project CARS 2-bound tracks such as Long Beach, Circuit Of The Americas, Road America, as well as Mazda Raceway Laguna Seca.<br>
	The Pirelli World Challenge will be playable in Project CARS 2’s in-game career mode featuring all the actual GT3 cars along with their specific liveries to bring you the opportunity to not only test your your skills against the best GT3 racers on the planet, but also drive the most intense GT3 cars in the world. </em>
</div>

<div>
	<div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center">
		<em><a rel=""> <img alt="Picture" src="https://www.projectcarsgame.com/uploads/2/0/6/5/20658008/ss170637_orig.jpg" style="width:auto;max-width:100%"></a></em>

		<div style="display:block;font-size:90%">
			 
		</div>
	</div>
</div>

<div class="paragraph">
	<em>All the cars from the actual series sporting their real-life liveries will also be included in-game. This car line-up is a mouth-watering treat as Pirelli Word Challenge boasts some of the world’s greatest GT 3 cars.<br>
	Acura NSX GT3, Aston Martin Vantage GT3, Audi R8 LMS / Ultra GT3, Audi R8 LMS / Ultra GT3, Bentley Continental GT3, BMW M6 GT3, BMW Z4 GT3 E89, Cadillac ATS-V.R., Ferrari 488 GT3, Lamborghini Huracan LP GT3, McLaren 650S GT3, Mercedes-Benz SLS AMG GT3, Nissan GT-R NISMO GT3 and Porsche 911 GT3R, all are coming to Project CARS 2 with real-life liveries and real-world performance.<br>
	GT3 racing doesn’t get better than this. </em>
</div>

<div>
	<div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center">
		<em><a rel=""> <img alt="Picture" src="https://www.projectcarsgame.com/uploads/2/0/6/5/20658008/ss162854_orig.jpg" style="width:auto;max-width:100%"></a></em>

		<div style="display:block;font-size:90%">
			 
		</div>
	</div>
</div>

<div class="paragraph">
	<em>“We have been working with Project CARS 2 for many months,” said Pirelli World Challenge President and CEO Greg Gill. “We believe that the opportunity for our Pirelli World Challenge fans to become fully immersed in their favorite cars and tracks experience will lead to new ventures that the fans and series can look forward to. We are excited for the introduction of the Project CARS2 game with our PWC cars in action.”</em>
</div>

<div>
	<div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center">
		<em><a rel=""> <img alt="Picture" src="https://www.projectcarsgame.com/uploads/2/0/6/5/20658008/ss235900_orig.jpg" style="width:auto;max-width:100%"></a></em>

		<div style="display:block;font-size:90%">
			 
		</div>
	</div>
</div>

<div class="paragraph">
	<em><strong>Technical Partnership</strong><br>
	The technical partnership with Pirelli tyres deepens the authenticity that comes with Project CARS 2, gamescom’s “Best Simulation Game” winner for 2017. With Pirelli’s century-long involvement at the cutting-edge of motorsports and road-tyre technology, the technical insights they have brought to the handling and feel of all 180-plus cars in Project CARS 2 has been enormous. </em>
</div>

<div>
	<div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center">
		<em><a rel=""> <img alt="Picture" src="https://www.projectcarsgame.com/uploads/2/0/6/5/20658008/ss231820_orig.jpg" style="width:auto;max-width:100%"></a></em>

		<div style="display:block;font-size:90%">
			 
		</div>
	</div>
</div>

<div class="paragraph">
	<em>From carcass construction to tyre-slip angle curves, from the way tyres heat to the way they cut and wear through their rubber thermomechanics, Pirelli’s partnership with the Project CARS franchise means drivers will now get even closer to the real-world of motorsports.</em>
</div>

<div>
	<div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center">
		<em><a rel=""> <img alt="Picture" src="https://www.projectcarsgame.com/uploads/2/0/6/5/20658008/ss232936_orig.jpg" style="width:auto;max-width:100%"></a></em>

		<div style="display:block;font-size:90%">
			 
		</div>
	</div>
</div>

<div class="paragraph">
	<em>“Working alongside Slightly Mad Studios and seeing how their processes echo ours in many respects has been an interesting experience for us,” said Mario Isola, Head of Car Racing. “Bringing our technical and sporting solutions to Project CARS 2 has been a unique challenge, and ensuring our tires in-game simulate our real-world tires was a key element in our technical relationship. Knowing Project CARS 2 drivers will feel the sporting technology that underpins Pirelli’s motorsport heritage is important to us.”</em>
</div>

<div class="paragraph">
	 
</div>

]]></description><guid isPermaLink="false">23904</guid><pubDate>Thu, 14 Sep 2017 16:44:03 +0000</pubDate></item><item><title>Stefano Casillo in diretta ci presenta la Ferrari 250 GTO!</title><link>https://www.drivingitalia.net/home-page/software/stefano-casillo-in-diretta-ci-presenta-la-ferrari-250-gto-r23901/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/gto.jpg.cf4f8d60bda7bff863abf559a959273e.jpg" /></p>


<p>
	Da non perdere a partire dalle ore 18 di domani 14 settembre, l'appuntamento "talk and drive" in diretta video con Stefano Casillo in persona: il mitologico Kunos della Kunos Simulazioni ci presenterà la splendida Ferrari 250 GTO ! La diretta video è visibile anche qui sotto. Vi ricordiamo che il nuovo <a href="https://www.drivingitalia.net/index.php?/home-page/addons/assetto-corsa-ferrari-70th-anniversary-pack-il-19-settembre-r23897/" rel="">DLC Ferrari 70th Anniversary Pack</a> sarà disponibile per Assetto Corsa a partire dal 19 Settembre.
</p>

<p>
	<strong>Aggiornamento del 14 settembre</strong>:
</p>

<p>
	<em><a class="account-group js-account-group js-action-profile js-user-profile-link js-nav" data-user-id="355361400" href="https://twitter.com/KunosStefano" rel="external"><span class="FullNameGroup"><strong class="fullname show-popup-with-id " data-aria-label-part="">Stefano Casillo</strong><span>‏</span><span class="UserNameBreak"> </span></span><span class="username u-dir" data-aria-label-part="" dir="ltr">@<b>KunosStefano</b></span></a></em>
</p>

<div class="follow-bar">
	<div class="user-actions btn-group following not-muting can-dm including  " data-name="Stefano Casillo" data-protected="false" data-screen-name="KunosStefano" data-user-id="355361400">
		<div class="user-actions btn-group following not-muting can-dm including  " data-name="Stefano Casillo" data-protected="false" data-screen-name="KunosStefano" data-user-id="355361400">
			<p class="TweetTextSize TweetTextSize--jumbo js-tweet-text tweet-text" data-aria-label-part="0" lang="en">
				<em>Sadly I had to cancel my stream for today</em>
			</p>
		</div>
	</div>
</div>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/4L3XMa5EAZQ?feature=oembed" width="480"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">23901</guid><pubDate>Wed, 13 Sep 2017 11:58:00 +0000</pubDate></item><item><title>Project CARS 2: funzioni broadcasting tool e replay</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-funzioni-broadcasting-tool-e-replay-r23899/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/broadcasttouchup3_2_orig.jpg.27b76d5b39ef2f3ca1d9076057cd3022.jpg" /></p>


<p>
	Con un nuovo articolo sul <a href="https://www.projectcarsgame.com/broadcasting-tools.html?lang=en" rel="external">blog ufficiale</a>, il team Slightly Mad Studios ci spiega in dettaglio tutte le nuove funzioni del replay ed il potente e completo <a href="https://www.drivingitalia.net/index.php?/forums/topic/76715-project-cars-2-funzioni-broadcasting-tool-e-replay/" rel="">tool dedicato al broadcasting</a> in diretta, che saranno disponibili con il prossimo Project CARS 2.
</p>

<p>
	<em>If passive spectating is not enough for your adrenaline fix and you find yourself inspired to broadcast the exciting race action to the rest of the world, you’re in luck because Project CARS 2 will allow you to do precisely that: By employing a whole host of dedicated tools, you can now take control of the feed, and broadcast the race in ways that are pretty much limited only by your imagination.<br>
	Race directors can be nominated from within multiplayer lobbies. When the director joins a race, they are presented with a purposefully designed Director Control screen which is all-new to Project CARS 2. The control screen includes a sophisticated interface for streamlining the process of creating broadcast feeds, allowing them to navigate the cameras and race information quickly and fluidly in order to provide a dynamic, slick and smooth experience for the viewers. The director has access to the same wide range of camera views, race information, and telemetry as is available in replay and spectator modes.</em>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/20170907114136-1_orig.jpg.24ba96f765a98d80363b55084ff4c097.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35739" src="https://www.drivingitalia.net/uploads/monthly_2017_09/20170907114136-1_orig.thumb.jpg.ee8bd5ee2528a35a38c76e2316b6e151.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170907114136-1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/20170907114921-1_orig.jpg.9ed6337512bb1e168832cfb8e124cb9c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35740" src="https://www.drivingitalia.net/uploads/monthly_2017_09/20170907114921-1_orig.thumb.jpg.dd13a8b06628a3d00dc051a9045e3312.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170907114921-1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/20170907115313-1_orig.jpg.3531994f934de040d0a55b859a0470ca.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35741" src="https://www.drivingitalia.net/uploads/monthly_2017_09/20170907115313-1_orig.thumb.jpg.0a5ee9255f74ef3840c5f49d73c50ec7.jpg" class="ipsImage ipsImage_thumbnailed" alt="20170907115313-1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/broadcasttouchup1_orig.jpg.adbaf117dd8ec27f503c01a77e03fc89.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35742" src="https://www.drivingitalia.net/uploads/monthly_2017_09/broadcasttouchup1_orig.thumb.jpg.96441c53ab6858a095757fe071d5cada.jpg" class="ipsImage ipsImage_thumbnailed" alt="broadcasttouchup1_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/broadcasttouchup2_orig.jpg.7b7434fc6638743bd6d23e5e005386f7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35743" src="https://www.drivingitalia.net/uploads/monthly_2017_09/broadcasttouchup2_orig.thumb.jpg.37ab20e3191bfde3cae707c954897c63.jpg" class="ipsImage ipsImage_thumbnailed" alt="broadcasttouchup2_orig.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/broadcasttouchup4_1_orig.jpg.3034e69ef7f513a87021810b83489c61.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35744" src="https://www.drivingitalia.net/uploads/monthly_2017_09/broadcasttouchup4_1_orig.thumb.jpg.ca017257acf567563b9da2061da10f7f.jpg" class="ipsImage ipsImage_thumbnailed" alt="broadcasttouchup4_1_orig.jpg"></a></p>

]]></description><guid isPermaLink="false">23899</guid><pubDate>Tue, 12 Sep 2017 20:06:09 +0000</pubDate></item><item><title>RaceRoom update con il circuito di Imola</title><link>https://www.drivingitalia.net/home-page/software/raceroom-update-con-il-circuito-di-imola-r23898/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_09/1055_Qw8Or2tq_large.jpg.9674837d82a39ef925fe24f0fb659783.jpg" /></p>


<p>
	Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience il <a href="https://www.drivingitalia.net/index.php?/forums/topic/76620-raceroom-anche-un-nuovo-circuito-con-la-patch-di-settembre/" rel="">nuovo update del mese di settembre</a> che, oltre a numerosi bugfix e migliorie varie elencati in dettaglio qui di seguito, ci mette a disposizione anche lo spettacolare circuito Enzo e Dino Ferrari di Imola. La patch, fra le novità più interessanti, ci offre le gomme di mescole diverse per la Formula X-17 e la US, il warmup sul server ed una riduzione del join lag. Il tracciato del Santerno, che vedete negli screens e video di anteprima qui sotto, è disponibile per l'acquisto ad euro 4,98 direttamente sullo <a href="http://game.raceroom.com/store/tracks/all/imola" rel="external">shop online</a>. <a href="https://www.drivingitalia.net/index.php?/forums/topic/76620-raceroom-anche-un-nuovo-circuito-con-la-patch-di-settembre/" rel="">Commenti e discussioni sul forum</a>.
</p>

<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
	<em>We are back live with a new track for you to race on!</em>
</p>

<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
	<em><a data-hovercard="/ajax/hovercard/page.php?id=111798835539119&amp;extragetparams=%7B%22fref%22%3A%22mentions%22%7D" data-hovercard-prefer-more-content-show="1" href="https://www.facebook.com/autodromoimola/?fref=mentions" style="color:#365899" rel="external">Autodromo Enzo e Dino Ferrari di Imola</a><span> </span>is now available ➤<a data-ft='{"tn":"-U"}' data-lynx-mode="async" data-lynx-uri="https://l.facebook.com/l.php?u=http%3A%2F%2Fbit.ly%2FRaceRoom_Imola&amp;h=ATMXaSx6Of_vlyf9BM2474Uhv_BmlmkNKGes4L2z2dNzaMEGJvoheD2QJiRFJs0B4s_ciKF34g3Gpe8mNNoG33CzUesYUBfjhsbDsxdwH2Q_7fK9-C9PyBUQ1G-nSmV_bofUu1GcSwjh38L8UDcDRkewXxSVtMUfQCWsD1qYQ565FhTuwkA330kbkM2ZeZW04djXxSYiEJYft-sb1NIekL0dHNj3suOAeKSFn_fKmE_iY7uWV1p-xgcSI-IHn5n05ZJ7DHkYHPc4okSY2zW2pUGVIUGPJ9SS" href="http://bit.ly/RaceRoom_Imola" rel="external" style="color:#365899" target="_blank">http://bit.ly/RaceRoom_Imola</a></em>
</p>

<p style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
	<em>Further patch highlights include:</em>
</p>

<div style="background-color:#ffffff; color:#1d2129; font-size:14px; text-align:start">
	<p>
		<em>- Different tyre compounts for the FR X-17 and FR US<br>
		- Optional warmup session before multiplayer races<br>
		- Reduced join lags</em>
	</p>
</div>

<p>
	<em>Game:</em>
</p>

<ul style="background-color:#f5f5f5; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
		<em>Reduced Join Lags in multiplayer</em>
	</li>
	<li style="padding:0px">
		<em>Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.</em>
	</li>
	<li style="padding:0px">
		<em>Results files generated by the dedicated server now include car class information and results per class.</em>
	</li>
	<li style="padding:0px">
		<em>Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.</em>
	</li>
	<li style="padding:0px">
		<em>Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)</em>
	</li>
	<li style="padding:0px">
		<em>Decision to inflict Stop and Go and Drive Through penalties is now more lenient.</em>
	</li>
	<li style="padding:0px">
		<em>Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.</em>
	</li>
	<li style="padding:0px">
		<em>Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.</em>
	</li>
	<li style="padding:0px">
		<em>Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.</em>
	</li>
	<li style="padding:0px">
		<em>Improved AI decision making in pitstops when it comes to tire wear and changing tires.</em>
	</li>
	<li style="padding:0px">
		<em>Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.</em>
	</li>
	<li style="padding:0px">
		<em>Custom Championship default naming now includes the car class name instead of just the date and time.</em>
	</li>
	<li style="padding:0px">
		<em>Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.</em>
	</li>
	<li style="padding:0px">
		<em>Added variables for tire compounds in shared memory.</em>
	</li>
	<li style="padding:0px">
		<em>Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).</em>
	</li>
	<li style="padding:0px">
		<em>Added a default profile for Fanatec 2.5 wheelbase.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.</em>
	</li>
	<li style="padding:0px">
		<em>Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.</em>
	</li>
</ul>
<p>
	<em>Sound, Physics &amp; AI:</em>
</p>

<ul style="background-color:#f5f5f5; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
		<em>Audi R18 : Fixed the default driving camera that was too high</em>
	</li>
	<li style="padding:0px">
		<em>BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.</em>
	</li>
	<li style="padding:0px">
		<em>Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions</em>
	</li>
	<li style="padding:0px">
		<em>Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.</em>
	</li>
	<li style="padding:0px">
		<em>Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.</em>
	</li>
	<li style="padding:0px">
		<em>Chang International : updated cut detection rules</em>
	</li>
	<li style="padding:0px">
		<em>Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.</em>
	</li>
	<li style="padding:0px">
		<em>Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.</em>
	</li>
	<li style="padding:0px">
		<em>Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.</em>
	</li>
</ul>
<p>
	<em>Art:</em>
</p>

<ul style="background-color:#f5f5f5; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
		<em>BMW 134 Judd - New driver animation</em>
	</li>
	<li style="padding:0px">
		<em>BMW M6 GT3 : improved the yellow headlights visuals</em>
	</li>
	<li style="padding:0px">
		<em>Chevrolet Daytona Prototype : New driver animation</em>
	</li>
	<li style="padding:0px">
		<em>DMD P20 : New driver animation</em>
	</li>
	<li style="padding:0px">
		<em>Mistral M530 : New driver animation</em>
	</li>
	<li style="padding:0px">
		<em>Mistral M531 : New driver animation</em>
	</li>
	<li style="padding:0px">
		<em>Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible</em>
	</li>
</ul>
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<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/1056_QMoCOztX_large.jpg.cbf6ad23ce1136db05650ce10318109b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35736" src="https://www.drivingitalia.net/uploads/monthly_2017_09/1056_QMoCOztX_large.thumb.jpg.8e2cbbd3a249278f44b8928c1b0c1482.jpg" class="ipsImage ipsImage_thumbnailed" alt="1056_QMoCOztX_large.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/1057_wB99T4dX_large.jpg.1cd9293d8a320413a9a9eafd2bf32c3c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35737" src="https://www.drivingitalia.net/uploads/monthly_2017_09/1057_wB99T4dX_large.thumb.jpg.91f8c3c0d5c5b206506fc3aa538e1667.jpg" class="ipsImage ipsImage_thumbnailed" alt="1057_wB99T4dX_large.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_09/1058_ywhR8Rrk_large.jpg.4282abc8110d8e86671cdc686c130464.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="35738" src="https://www.drivingitalia.net/uploads/monthly_2017_09/1058_ywhR8Rrk_large.thumb.jpg.622179ec5a7820599408a3e4c16c3a57.jpg" class="ipsImage ipsImage_thumbnailed" alt="1058_ywhR8Rrk_large.jpg"></a></p>

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