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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/283/?d=1</link><description>News: News</description><language>en</language><item><title>Project CARS 2 Insider Guide: parliamo di pit stop e force feedback</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-insider-guide-parliamo-di-pit-stop-e-force-feedback-r24040/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/gui.JPG.0c2a0a8452330ce52c265504b73aa9af.JPG" /></p>


<p>
	Fra i <a href="https://www.drivingitalia.net/index.php?/forums/topic/76271-project-cars-2-video-e-screens/&amp;page=21" rel="">tantissimi video dedicati a Project CARS 2</a>, vi segnalo oggi due nuovi trailer realizzati da <em>Yorkie065</em>: dopo i video dedicati agli aiuti alla guida, strategia dei pit stop e menu, oggi parliamo proprio delle soste al box e delle migliori configurazioni per il force feedback.
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]]></description><guid isPermaLink="false">24040</guid><pubDate>Tue, 14 Nov 2017 17:47:45 +0000</pubDate></item><item><title>Mazda MX-5: Assetto Corsa vs reality</title><link>https://www.drivingitalia.net/home-page/software/mazda-mx-5-assetto-corsa-vs-reality-r24036/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/mazda2.JPG.bc24c85af05d9005526ece042c2a4122.JPG" /></p>


<p>
	Il sito di Simrace.pl ha pubblicato un interessante e completo <a href="http://simrace.pl/index.html/_/simracing/game-vs-reality-drivers-eyes-comparison-in-mazda-mx-5-r284" rel="external">articolo di confronto diretto</a> fra la realtà della pista ed il simulatore Assetto Corsa della Kunos. La vettura protagonista del test è la divertente ed appassionante Mazda MX-5. Oltre ad una dettagliata spiegazione tecnica, l'articolo è accompagnato da spettacolari immagini ed un trailer di paragone diretto. Il circuito utilizzato per la prova è quello di Tor Poznan, scaricabile da <a href="https://www.drivingitalia.net/index.php?/files/file/7538-tor-pozna%C5%84/" rel="">questo link</a>. Commenti sul forum in <a href="https://www.drivingitalia.net/index.php?/forums/topic/77090-mazda-mx-5-assetto-corsa-vs-reality/" rel="">questo topic.</a>
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	<em><strong style="color:#5a5a5a; font-size:14px; text-align:start">Mazda MX-5 is a car, which is very easy to handle – in the real life and in the simulator. The vehicle dynamics is very similar, despite the differences between my real car, which is equipped with sport springs, low-profile semi-slicks and less powerful engine.</strong><br style="color:#5a5a5a; font-size:14px; text-align:start"><span style="background-color:#fafafa; color:#5a5a5a; font-size:14px; text-align:start">I am aware that for most people this element which I did not mention is important, but for me it is only an extra. But no one can deny that it is quit relevant, especially when we compare the prsicion the workmanship of the virtual car, the track and physics with the real ones. Of course I have in mind the lap time. Long time before my arrival at the Track Day, I had assumed that if everything would be OK, I will get the lap time around 2:07 – with my knowledge about this track in real life, my car and its performance, my skills and that, what is modeled in the simulator...</span></em>
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]]></description><guid isPermaLink="false">24036</guid><pubDate>Fri, 10 Nov 2017 10:57:00 +0000</pubDate></item><item><title>MX Bikes by Piboso: beta 7 disponibile</title><link>https://www.drivingitalia.net/home-page/software/mx-bikes-by-piboso-beta-7-disponibile-r24034/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/mx-bikes_beta3_screenshot01.jpg.b2bafdc3fc9201b63201896ecafb3632.jpg" /></p>


<p>
	Dopo alcuni mesi di silenzio, l'inarrestabile PiBoSo ha rilasciato la nuova<span> </span><a data-ipb="nomediaparse" href="https://www.drivingitalia.net/index.php?/forums/topic/65541-mx-bikes-by-piboso/&amp;do=findComment&amp;comment=858585" rel="" style="background-color:transparent; color:#000000">versione Beta 7 del suo MX Bikes</a>, accurato e realistico simulatore a due ruote di motocross. La nuova release, oltre al consueto bug fixing, porta con sè numerose novità e migliorie, come alcune migliorie al supporto per Oculus Rift, e ben tre nuovi tracciati! Per il download, che funge anche da demo, <a href="http://www.mx-bikes.com/?page=downloads" rel="external" style="background-color:#ffffff; color:#000000; font-size:14px; text-align:start" target="_blank" title="External link">correte qui</a><span style="background-color:#ffffff; color:#282828; font-size:14px; text-align:start">, mentre per acquistare la licenza dirigetevi a </span><a href="http://www.mx-bikes.com/?page=purchase" rel="external" style="background-color:#ffffff; color:#ff6d00; font-size:14px; text-align:start" target="_blank" title="External link">questa pagina</a><span style="background-color:#ffffff; color:#282828; font-size:14px; text-align:start">.</span>
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	<em><span style="font-size:14px"><span style="background-color:#ffffff; color:#000000; text-align:start">MX Bikes is a realistic motocross simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">MX Bikes also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide </span><a href="http://stats.mx-bikes.com/" rel="external" style="background-color:transparent; color:#0000ff; font-size:12px; text-align:start" target="_blank">statistics</a><span style="background-color:#ffffff; color:#000000; text-align:start"> for riders' comparison.</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">Features:</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">- automotive industry-standard tyre model</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">- dynamic terrain deformation</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">- wet terrain simulation and wet weather</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">- a plugins interface allows external programs to receive realtime data from the simulated bike</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">- LAN and online racing. Dedicated server available</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">- possibility to paint bike, helmet, kit, boots and gloves</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">- tools and documentation are provided to allow advanced users to build and integrate new tracks, bikes, helmets, protections and more</span><br style="color:#000000; font-size:12px; text-align:start"><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">If you are interested in MX Bikes, you can </span><a href="http://www.mx-bikes.com/?page=downloads" rel="external" style="background-color:transparent; color:#0000ff; font-size:12px; text-align:start" target="_blank">download</a><span style="background-color:#ffffff; color:#000000; text-align:start"> the demo.</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">The project is constantly evolving, so join the </span><a href="http://forum.mx-bikes.com/" rel="external" style="background-color:transparent; color:#0000ff; font-size:12px; text-align:start" target="_blank">community</a><span style="background-color:#ffffff; color:#000000; text-align:start"> to orient future development.</span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#ffffff; color:#000000; text-align:start">To unlock the full version and to support development </span><a href="http://www.mx-bikes.com/?page=purchase" rel="external" style="background-color:transparent; color:#0000ff; font-size:12px; text-align:start" target="_blank">purchase</a><span style="background-color:#ffffff; color:#000000; text-align:start"> a license.</span></span></em>
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	<em><span style="font-size:14px"><span style="background-color:#cfcfcf; color:#000000; text-align:start">Changelog: </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">fix: memory optimizations </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">fix: jump start detection </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">fix: save and restore of the dynamic track surface groove and marbles between testing sessions </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">fix: controllers calibration bug </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">fix: VR tracking reset </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">fix: Vive ( SteamVR ) default tracking position when going to track </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: VR reset control setting </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: the VR reset control affects the UI virtual screen position, too </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: borderless window mode </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: support for an external mod folder </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: onboard engine sound support </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: added the automatically saved trainers to the "Add Trainer" dialog </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: ambient shadow </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: animated rear suspension </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: animated cables </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: animated flags </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: support for boots modding </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: support for goggles paints </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: Mantua track </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: Winchester MXoN track </span><br style="color:#000000; font-size:12px; text-align:start"><span style="background-color:#cfcfcf; color:#000000; text-align:start">new: Nevada track </span></span></em>
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]]></description><guid isPermaLink="false">24034</guid><pubDate>Wed, 08 Nov 2017 20:50:38 +0000</pubDate></item><item><title>Sconti racing incredibili su Humble Bundle</title><link>https://www.drivingitalia.net/home-page/software/sconti-racing-incredibili-su-humble-bundle-r24032/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/sale.JPG.4ef3d32ca8f27dab15abc7a595d3e78f.JPG" /></p>

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	Lo shop online di Humble Bundle ha lanciato una due giorni di sconti incredibili su tutti i titoli racing a catalogo: direttamente <a href="https://www.humblebundle.com/store/promo/racing-sale/" rel="external">a questa pagina</a> potrete per esempio acquistare Assetto Corsa con lo sconto del 60%,  DiRT Rally a -75%, Motorsport Manager a -66% e tanti altri ancora. Un'occasione da non perdere <img alt=":10_wink:" data-emoticon="1" src="https://www.drivingitalia.net/uploads/emoticons/10_wink.png" title=":10_wink:"></p>
]]></description><guid isPermaLink="false">24032</guid><pubDate>Wed, 08 Nov 2017 12:47:30 +0000</pubDate></item><item><title>Project CARS 2 Insider Guide: i pit stop</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-insider-guide-i-pit-stop-r24031/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/pcars2.jpg.f3394495dbb55cf33d5068cc4ae2b38c.jpg" /></p>


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	Nuovo episodio disponibile per la <a href="https://www.drivingitalia.net/index.php?/forums/topic/76271-project-cars-2-video-e-screens/&amp;page=21" rel="">rubrica video</a> Insider Guide dedicata a Project CARS 2: nella terza puntata analizziamo tutti i segreti delle soste ai box.
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]]></description><guid isPermaLink="false">24031</guid><pubDate>Tue, 07 Nov 2017 17:06:14 +0000</pubDate></item><item><title>Forza Motorsport 7 impressiona in video su XBox One X</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-7-impressiona-in-video-su-xbox-one-x-r24029/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/5a018f9d1a43a_36f885ee-c824-47fa-bda4-9b0f989d22cc1.jpg.2fba1337ced70c613379c720765d4a11.jpg" /></p>


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	Come già sappiamo, <a href="https://www.drivingitalia.net/index.php?/forums/topic/75222-forza-motorsport-7-by-turn10/&amp;page=9" rel="">Forza Motorsport 7</a> è stato sviluppato specificatamente per sfruttare la nuova console XBox One X. Il risultato è meraviglioso, com'è possibile vedere in questo filmato di presentazione, in cui Dan Greenawalt, Bill Giese e Chris Tector di Turn10, insieme ad Albert Penello di Xbox e a Josef Newgarden, campione di IndyCar, ci parlano del gioco e di tutte le caratteristiche avanzate rese possibili dalla maggiore potenza.
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]]></description><guid isPermaLink="false">24029</guid><pubDate>Tue, 07 Nov 2017 10:49:17 +0000</pubDate></item><item><title>RaceRoom: grandi novit&#xE0; in arrivo con la patch di Novembre</title><link>https://www.drivingitalia.net/home-page/software/raceroom-grandi-novit%C3%A0-in-arrivo-con-la-patch-di-novembre-r24028/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/5a018a4e5fc83_KVIMxgp1.jpg.36f2ec3590a1fb9b8fff6bfd3d93b532.jpg" /></p>


<p>
	Il team Sector3 ha annunciato le numerose novità e migliorie che saranno implementate <a href="https://www.drivingitalia.net/index.php?/forums/topic/76982-raceroom-migliorie-per-la-visuale-3-schermi-in-arrivo/" rel="">in RaceRoom Racing Experience con la nuova patch</a> del mese di Novembre. Avremo infatti a disposizione un nuovo eseguibile a 64bit, l'attesa visuale a triplo schermo, nuove animazioni per il pilota, una inedita modalità competitiva, vari updates alle vetture GT3... mentre entro quest'anno saranno rilasciate le tre nuove vetture Porsche!
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	<span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Although some bits of information have been communicated by the developers here and there it's been a while since we released some official information of what is going on behind the scenes.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">RaceRoom will receive a<span> </span></span><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">major update in November.</b><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">So let's have a look at what you can expect:</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">64bits</b><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">After the patch you will be able to choose between a 64bits executable or the traditional 32bits version. Provided that your operating system is 64bits, selecting the 64bits executable will allow the game to use as much RAM as it needs from your system, instead of the limited access to 4GB of the 32bits version.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Until now, the game was limited to use under 4GB of your available RAM, resulting in crashes when you attempted to load many cars on a big track like the Nürburgring Nordschleife. </span><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">After the update this will no longer be an issue for 64bit users.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">NOTE: You need a 64-bit operating system and sufficient available RAM (4 GB+) to fully benefit from this update.</span>
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<p>
	<b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Multiview Triple Screen Support</b><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">As we<span> </span></span><a href="https://forum.sector3studios.com/index.php?threads/multiview-triple-screen-in-development.9579/" style="background-color:#f5f5f5; border-radius:5px; color:#f57e20; font-size:15px; padding:0px 3px; text-align:left" rel="external">already announced</a><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">, we will release a first iteration of our improved Triple Screen Support,</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">featuring Multiview rendering, bezel- &amp; angle correction.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><img alt="[IMG]" data-url="https://i.imgur.com/EEFxv37.jpg" src="https://i.imgur.com/EEFxv37.jpg" style="background-color:#f5f5f5; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Driver animations</b><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">We have updated a fair amount of our cars to use the full 360 degree driver animation, which especially VR users will probably be glad to hear.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><img alt="[IMG]" data-url="https://i.imgur.com/QPTVo9W.jpg" src="https://i.imgur.com/QPTVo9W.jpg" style="background-color:#f5f5f5; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">A new Competition Concept: Race 2 Win</b><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Competitions played a huge role in RaceRoom since day one. From the Time Attacks on the leaderboards to today's full online championships endorsed by official Series and manufacturers such as the WTCC and Mercedes.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Now we want to take it one step further, by allowing everyone to compete for actual prizes, 24/7.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Drivers will be able to participate in selected competitions by paying a small amount of vRP's, and get the chance to win awesome prizes.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Rules of R2W Competitions can vary, from time limited sessions to a limited number of laps available to set your laptime.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">The development of this concept is still in its early days, but we hope to expand it in the future, and to reward our best drivers with top prizes.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">
	 
</p>

<div style="background-color:#f5f5f5; color:#141414; font-size:15px; padding:0px; text-align:center">
	<img alt="[IMG]" data-url="https://i.imgur.com/3HbcufE.png" src="https://i.imgur.com/3HbcufE.png" style="border:0px" title="Click this image to show the full-size version."><br>
</div>

<p>
	<b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">GTR 3 Class Update</b><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">We know we've kept you waiting for quite a while, but we promise it will pay off.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">In preparation for the new GT3 car releases, the entire GTR3 class has been updated in terms of physics, AI and BOP (Balance of performance).</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">The word "update" might even be an understatement, as recently joined Sector3 Studios Physics developer Alex Hodgkinson pretty much reworked every single aspect of the cars physics.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Thanks to some great insights and data we received from real GT3 teams and manufacturers, such as<span> </span></span><a href="https://forum.sector3studios.com/index.php?threads/callaway-corvette-c7-gt3-r.6404/page-8#post-128760" style="background-color:#f5f5f5; border-radius:5px; color:#f57e20; font-size:15px; padding:0px 3px; text-align:left" rel="external">Callaway Competition</a><span style="background-color:#f5f5f5; color:#000000; font-size:15px; text-align:left">, we were able to recreate the cars to an unprecedented degree of realism, especially in terms of suspension geometry, tyre modelling, weight distribution &amp; aerodynamic aspects.<br>
	The results are much better driveable cars, that follow the driver's input very precisely, also giving much better information in the FFB (force feedback) through the steering wheel.<br>
	Many hours have been spent comparing real life footage and data to simulate the cars as close to reality as possible.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">On patch day you will be able to experience this in all available GT3 cars, as well as in some new additions that will become available<span> </span></span><img alt=";)" src="https://forum.sector3studios.com/styles/default/xenforo/clear.png" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Wink    ;)"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><img alt="[IMG]" data-url="https://i.imgur.com/MZHP8xx.jpg" src="https://i.imgur.com/MZHP8xx.jpg" style="background-color:#f5f5f5; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><img alt="[IMG]" data-url="https://i.imgur.com/AF5Xkt0.jpg" src="https://i.imgur.com/AF5Xkt0.jpg" style="background-color:#f5f5f5; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><img alt="[IMG]" data-url="https://i.imgur.com/KVIMxgp.jpg" src="https://i.imgur.com/KVIMxgp.jpg" style="background-color:#f5f5f5; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Porsche?</b><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">We promised you 3 Porsche race cars in 2017, and we still stand by that promise.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">We will reveal what exactly we have in store for you after the November patch.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><img alt="[IMG]" data-url="https://i.imgur.com/35WtWtr.jpg" src="https://i.imgur.com/35WtWtr.jpg" style="background-color:#f5f5f5; border:0px; color:#141414; font-size:15px; text-align:left" title="Click this image to show the full-size version."></p>

]]></description><guid isPermaLink="false">24028</guid><pubDate>Tue, 07 Nov 2017 10:26:28 +0000</pubDate></item><item><title>Una Mustang personalizzata per Need for Speed Payback</title><link>https://www.drivingitalia.net/home-page/software/una-mustang-personalizzata-per-need-for-speed-payback-r24019/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/nfsit-mustang-photo1-v2.jpg.adapt.crop16x9.1455w.jpg.6020ae1dd48a5e29cb3e998b1c31fab5.jpg" /></p>

<div class="ipsType_normal ipsType_richText ipsContained" data-controller="core.front.core.lightboxedImages" data-role="commentContent">
	<p>
		Per celebrare l’uscita del titolo action-driving più atteso, EA porta all’estremo una delle caratteristiche che da anni appassiona di più i giocatori di tutto il mondo. E lo fa con chi se ne intende. La <b>personalizzazione dei veicoli</b>, che ormai da anni rappresenta il cuore pulsante di <a href="https://www.drivingitalia.net/index.php?/forums/topic/71108-nuovo-need-for-speed-payback-by-ghost-games/&amp;do=findComment&amp;comment=858247" rel="">Need for Speed</a>, prende vita grazie a <b>Garage Italia Customs</b>, l’officina di restyling e personalizzazione più rinomata del settore automotive.
	</p>

	<p>
		Dall’atmosfera adrenalinica del titolo cult di Electronic Arts e dal genio creativo dei professionisti di Garage Italia Customs nasce l’esemplare esclusivo di <b><a href="https://www.drivingitalia.net/index.php?/forums/topic/71108-nuovo-need-for-speed-payback-by-ghost-games/&amp;do=findComment&amp;comment=858247" rel="">Ford Mustang Need for Speed Payback</a></b>, il risultato della <b>massima evoluzione della personalizzazione</b> che rende unica l’experience del videogioco e che ora diventa realtà. Un look in <b>perfetto stile Need for Speed</b> e una <b>livrea esclusiva</b> che richiama perfettamente l’atmosfera del gioco, in cui i piloti si destreggiano tra inseguimenti a tutta velocità con la polizia e scorribande mozzafiato. La cura per i dettagli alla base di questa personalizzazione emerge dal meticoloso lavoro artigianale che ha interessato<b> la carrozzeria</b> e <b>gli interni</b> dell’abitacolo, dai sedili al cruscotto brandizzato Need for Speed, per un’esperienza di guida e azione indimenticabile.<ea-image class="x-scope ea-image-0" large="https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo1-v2.jpg.adapt.crop16x9.1455w.jpg" largest="https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo1-v2.jpg.adapt.crop16x9.1920w.jpg" medium="https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo1-v2.jpg.adapt.crop16x9.1023w.jpg" small="https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo1-v2.jpg.adapt.crop16x9.767w.jpg" smallest="https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo1-v2.jpg.adapt.crop16x9.320w.jpg" tooltip=""></ea-image></p>

	<p>
		A partire dal 10 novembre, l’esemplare di Ford Mustang personalizzato Need for Speed Payback sarà protagonista<b> su DMAX</b> e<b> su Dplay.com</b>, il servizio OTT gratuito del gruppo Discovery Italia, dove si potranno scoprire tutte le fasi della trasformazione del veicolo, con <b>contenuti esclusivi e approfondimenti</b> sullo spettacolare lavoro di custom realizzato. Sarà possibile vedere da vicino lo studio dell’auto da parte di Garage Italia Customs e scoprire i trucchi del wrapping attraverso gli occhi dei professionisti. Grazie alla collaborazione con <b>Ford</b> i giocatori potranno interagire con un’automobile iconica come la Ford Mustang, oltre a tanti altri modelli di supercar all’interno del gioco, ma non solo.
	</p>

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				<a data-ipslightbox="" data-ipslightbox-group="g81575" href="https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo2-v2.jpg.adapt.crop16x9.320w.jpg" title="Enlarge image" rel="external"><img alt="nfsit-mustang-photo2-v2.jpg.adapt.crop16" class="style-scope ea-image ipsImage_thumbnailed" src="https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo2-v2.jpg.adapt.crop16x9.320w.jpg" srcset="https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo2-v2.jpg.adapt.crop16x9.320w.jpg 320w,https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo2-v2.jpg.adapt.crop16x9.767w.jpg 768w,https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo2-v2.jpg.adapt.crop16x9.1023w.jpg 1024w,https://media.contentapi.ea.com/content/dam/need-for-speed/common/2017/11/nfsit-mustang-photo2-v2.jpg.adapt.crop16x9.1455w.jpg 1120w"></a>
			</div>
			</ea-image>
</div>
	</figure><p>
		Per celebrare in maniera ancora più straordinaria l’uscita ufficiale di Need for Speed Payback e coinvolgere i milioni di appassionati della serie, lo stesso 10 novembre prenderà il via un <b>grande concorso</b> online su Dplay in collaborazione con <b>GameStop, valido fino al 31 dicembre</b>. Coloro che acquisteranno il videogioco presso GameStop potranno partecipare collegandosi al minisito creato ad hoc (<a adhocenable="false" href="http://www.nfspayback.it.dplay.com/" rel="external" target="_blank" title="Follow link">http://www.nfspayback.it.dplay.com</a>) e provando a vincere proprio la vera Ford Mustang realizzata da Garage Italia Customs per Need for Speed Payback.
	</p>

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			</div>
			</ea-image>
</div>
	</figure><p>
		I giocatori possono mettersi al volante anche prima del lancio tramite EA Access e Origin Access. Gli iscritti potranno giocare fino a 10 ore prima a partire da giovedì 2 novembre con le Prove Gioca Per Primo** di EA Access e Origin Access. I possessori della Deluxe Edition di Need for Speed Payback avranno tre giorni di accesso anticipato a partire da martedì 7 novembre. Need for Speed Payback sarà disponibile in tutto il mondo dal 10 novembre per Xbox One, PlayStation®4, e Origin™ per PC.
	</p>

	<div class="ipsEmbeddedVideo" contenteditable="false">
		<div>
			<iframe allowfullscreen="true" frameborder="0" gesture="media" height="270" src="https://www.youtube.com/embed/uX7aw9lYB2w?feature=oembed" width="480"></iframe>
		</div>
	</div>

	<p>
		<em>Comunicato stampa Electronic Arts</em>
	</p>
</div>
]]></description><guid isPermaLink="false">24019</guid><pubDate>Thu, 02 Nov 2017 18:10:07 +0000</pubDate></item><item><title>rFactor 2: roadmap update di Ottobre</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-roadmap-update-di-ottobre-r24015/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/rf2.jpg.312a4ebea0aad36e7329e8a2f309420f.jpg" /></p>


<p>
	Il team Studio 397 ha appena pubblicato il nuovo<a href="https://www.drivingitalia.net/index.php?/forums/topic/77045-rfactor-2-roadmap-update-october-2017/" rel=""> roadmap update di Ottobre</a> dedicato al suo rFactor 2. Come potete<a href="https://www.drivingitalia.net/index.php?/forums/topic/77045-rfactor-2-roadmap-update-october-2017/" rel=""> leggere nel dettaglio</a>, sono diversi i lavori in corso sul software, anche a livello di grafica con le DirectX 11 e di fisica.
</p>

<p>
	<em>We’re nearing the end of the year, which is a good time to start looking ahead at what the new year will bring, but also to look back and reflect on the current year. At the start of 2017 we were still building our team and roadmap, and I think it is fair to say that we did not anticipate all the interesting conversations, partnerships and opportunities that presented themselves in the months that followed. Even though, we knew when we started that there were a few key areas in rFactor 2 we had to address...</em>
</p>

]]></description><guid isPermaLink="false">24015</guid><pubDate>Wed, 01 Nov 2017 11:13:57 +0000</pubDate></item><item><title>F1 2017 Codemasters: patch v1.10 disponibile su Steam</title><link>https://www.drivingitalia.net/home-page/software/f1-2017-codemasters-patch-v110-disponibile-su-steam-r24013/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_10/F1_2017_September_Update_009.jpg.d5738baa978ae550469b6a024441b443.jpg" /></p>


<p>
	Codemasters ha appena rilasciato una <a href="https://www.drivingitalia.net/index.php?/forums/topic/76611-f1-2017-codemasters-official-patch-fix/&amp;page=2" rel="">nuova patch ufficiale per la versione PC del suo F1 2017</a> (come al solito le release PS4 ed XBox saranno aggiornate nei prossimi giorni). L'update porta il gioco alla nuova versione 1.10, correggendo vari bug, che trovate elencati qui di seguito.
</p>

<p>
	<em>Hi everyone, we're currently working on patch 1.10. Below are the patch notes as they stand and information on when we plan to release this patch. I will update this thread as new information becomes available. This patch has now gone live on PC and PS4, and we're expecting the Xbox One patch in the coming days.<br><br><b>Patch Notes</b></em>
</p>

<ul>
<li>
		<em>Safety Car - Fixed the falling too far back system so it will no longer give penalties incorrectly.</em>
	</li>
	<li>
		<em>Safety Car - Lapped cars will no longer be able to overtake cars that have lapped them.</em>
	</li>
	<li>
		<em>Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted.</em>
	</li>
	<li>
		<em>Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car). 15 metres per second is ~33.5 miles per hour and ~54km/h.</em>
	</li>
	<li>
		<em>Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari.</em>
	</li>
	<li>
		<em>Added Xbox One X support. This includes 4K support, 60hz mirrors, upgraded car reflections, shadow filtering and texture filtering.</em>
	</li>
	<li>
		<em>Fixed a bug that caused the delta to stop working during a virtual safety car period.</em>
	</li>
	<li>
		<em>Fixed a bug that could cause cars to become desynchronised during multiplayer sessions.</em>
	</li>
	<li>
		<em>A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue.</em>
	</li>
</ul>

]]></description><guid isPermaLink="false">24013</guid><pubDate>Tue, 31 Oct 2017 16:41:32 +0000</pubDate></item></channel></rss>
