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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/281/?d=1</link><description>News: News</description><language>en</language><item><title>Euro Truck Simulator 2 Update 1.30, Italia DLC il 5 Dicembre</title><link>https://www.drivingitalia.net/home-page/software/euro-truck-simulator-2-update-130-italia-dlc-il-5-dicembre-r24094/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_12/019.jpg.7d2d035cab35560a0b7c19a69fd5c97c.jpg" /></p>


<p>
	La SCS Software ha rilasciato oggi tramite Steam il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/52245-euro-truck-simulator-2-by-scs-software/&amp;do=findComment&amp;comment=860127" rel="">update v1.30</a> per il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/52245-euro-truck-simulator-2-by-scs-software/&amp;do=findComment&amp;comment=860127" rel="">Euro Truck Simulator 2</a>. Fra le principali novità di questo aggiornamento troviamo i nuovi camion Scania, protagonisti del trailer di lancio qui sotto e importanti migliorie a tutta la parte nord d'Italia della mappa, in particolare la città di Milano.
</p>

<p>
	Vi ricordiamo che il 5 dicembre sarà rilasciato il nuovo e spettacolare <a href="https://www.drivingitalia.net/index.php?/forums/topic/52245-euro-truck-simulator-2-by-scs-software/&amp;do=findComment&amp;comment=859496" rel="">DLC Italia</a>, dedicato al sud della nostra penisola, in particolare la Sicilia.
</p>

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<p>
	 
</p>

]]></description><guid isPermaLink="false">24094</guid><pubDate>Fri, 01 Dec 2017 17:59:34 +0000</pubDate></item><item><title>rFactor 2: roadmap update di novembre</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-roadmap-update-di-novembre-r24093/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_12/rf2.jpg.4ec30692e2b04280be6f4aeedd363e9b.jpg" /></p>


<p>
	Il team Studio 397 torna ad aggiornarci sullo sviluppo in corso del suo rFactor 2 con il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/77217-rfactor-2-roadmap-update-di-novembre/" rel="">Roadmap update del mese di novembre</a>: come prima cosa, arriverà a breve una patch per ottimizzare e sistemare alcuni problemi riscontrati nel recente <a href="https://www.drivingitalia.net/index.php?/forums/topic/77160-rfactor-2-official-formula-e-energize-pack/" rel="">Formula E Energize Pack</a>, inoltre gli sviluppatori stanno ora focalizzando il lavoro sulla grafica DirectX 11, che diventerà lo standard unico per il gioco già prima di Natale.
</p>

<p style="color:#666666; font-size:20px; padding:0px; text-align:start">
	<em><span style="font-size:14px">Last month we reflected on 2017 and hinted at new content. Earlier this week we announced the <a href="https://www.studio-397.com/2017/11/formula-e-energize-pack-released/" style="color:#ed1e24; padding:0px" rel="external">Formula E Energize Pack</a>, bringing electric racing to rFactor 2. This weekend you can all watch the season opening double header race in Hong Kong. We <a href="https://rfactor2.studio-397.com/competition" rel="external" style="color:#ed1e24; padding:0px">announced a hotlap competition</a>, which gives you a chance to win some exclusive Formula E goodies, or show your friends how much better you are than them!</span></em>
</p>

<p style="color:#666666; font-size:20px; padding:0px; text-align:start">
	<em><span style="font-size:14px">Some of you might have watched the <a href="http://www.racedepartment.com/threads/live-stream-rf2-formula-e-dlc-and-marcel-offermans-interview-weds-29-11-8pm-gmt.144194/" style="color:#ed1e24; padding:0px" rel="external">talk and drive</a> that Marcel did on RaceDepartment. For those of you that didn’t, you missed out on some free copies of the Formula E pack. We’ll summarize some of the new things that were discussed there.</span></em>
</p>

<p style="color:#666666; font-size:20px; padding:0px; text-align:start">
	<em><span style="font-size:14px">Obviously a lot of questions centered around the Formula E content. We’ll release an update of that in a week or two that will include the new team liveries that we were not able to show you ahead of the opening race, and we’ll also provide a code update that will give you a better insight into the amount of battery you have left, and are using per lap. Since this part of the strategy is such an integral part of racing these cars, we feel an improvement is in order so you don’t have to rely on third party plugins. Incidentally, talking about third party plugins, Crew Chief already released a code update that supports Formula E. If you have not checked it out yet, we can definitely recommend you do so!</span></em>
</p>

<p style="color:#666666; font-size:20px; padding:0px; text-align:start">
	<em><span style="font-size:14px"><span style="color:#666666; text-align:start">We’re also ready to announce that we will be making DX11 the default before Christmas. As an intermediate step before we come with a new HUD system for plugins, we’ll focus on providing a default HUD that includes a lot of the features you have been enjoying in third party plugins. One of these is a new dial that show you the time delta compared to your best lap, but we have a few other new things and enhancements planned. Part of this DX11 update will be the inclusion of the “rain update” that we previewed at SimExpo. We’ve since perfected it. We’ve also improved the ambient lighting, producing subtle differences that give the overall image a slightly more dramatic look. At the moment we are working feverishly to update all our cars and tracks to make maximum use of these new features. We’ll incrementally release those updates, but anticipate to already have a substantial part done before the end of this year. The shots below are still </span><em style="color:#666666; font-size:20px; padding:0px; text-align:start">work in progress</em><span style="color:#666666; text-align:start">, but show you what we’ve been doing to make the rain look better on both cars and tracks.</span></span></em>
</p>

<p style="color:#666666; font-size:20px; padding:0px; text-align:start">
	<em><span style="font-size:14px">Another announcement is that we officially support all the new Windows Mixed Reality headsets, and we’ll have more details on that in a separate announcement soon. In 2018 we will focus on more DX11 related updates, both in terms of performance and fidelity. As announced, that means we’re deprecating DX9, meaning it will still be available, but it won’t be updated anymore. This gives us more bandwidth to focus on the new engine, which should be a huge benefit for everybody.</span></em>
</p>

<p style="color:#666666; font-size:20px; padding:0px; text-align:start">
	<em><span style="font-size:14px">Wrapping up this month’s update, we all wish you a happy holiday season and we’ll be back with one final roadmap update close to the end of the year. Of course we will be back in 2018. Happy simracing!</span></em>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2017_12/rf1.jpg.6e237335e14450578f935a7f1877b10f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="36727" src="https://www.drivingitalia.net/uploads/monthly_2017_12/rf1.thumb.jpg.ae5de0c9b268a44d646c4a4d39407a95.jpg" class="ipsImage ipsImage_thumbnailed" alt="rf1.jpg"></a></p>
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]]></description><guid isPermaLink="false">24093</guid><pubDate>Fri, 01 Dec 2017 08:44:32 +0000</pubDate></item><item><title>RaceRoom: update novembre disponibile con 3 nuove GT3</title><link>https://www.drivingitalia.net/home-page/software/raceroom-update-novembre-disponibile-con-3-nuove-gt3-r24075/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/raceroom.jpg.5e5804113a4da0a3def822c9d0ccba76.jpg" /></p>


<p>
	Il team Sector3 ha appena rilasciato l'atteso <a href="https://www.drivingitalia.net/index.php?/forums/topic/77213-raceroom-update-novembre-disponibile-con-3-nuove-gt3/" rel="">aggiornamento di Novembre per il suo RaceRoom Racing Experience</a>. Oltre ai consueti bugfix e migliorie varie, elencate nel lungo changelog qui sotto, l'update ci mette a disposizione alcune interessanti novità: un primo supporto ufficiale all'uso del triplo schermo, l'eseguibile di gioco a 64bit e le tre nuove vetture GT3, Audi R8 LMS, Callaway Corvette C7 e Mercedes AMG. <a href="https://www.drivingitalia.net/index.php?/forums/topic/77213-raceroom-update-novembre-disponibile-con-3-nuove-gt3/" rel="">Commenti sul forum</a>.
</p>

<p>
	Segnaliamo inoltre a tutti i fans di RaceRoom la prima gara online di test dedicata proprio alle vetture GT3, <a href="https://www.drivingitalia.net/index.php?/forums/topic/77186-proposta-evento-raceroom-con-le-nuove-gt3/" rel="">correte a questo link</a> per iscrivervi.
</p>

<p>
	<em>The long-awaited November Update is finally here! 3 brand new cars are now available in store:</em>
</p>

<p>
	<em>Mercedes-AMG GT3 ➤<a data-ft='{"tn":"-U"}' data-lynx-mode="async" data-lynx-uri="https://l.facebook.com/l.php?u=http%3A%2F%2Fbit.ly%2FRR_AMG_GT3&amp;h=ATONn7dclCmDQ4bWShWbVKn2k5Qmgvoskn9RUIj9kj9ZH_y8mvG4vMCOGPMC-lNrpBxqM4iFpfY-RvrmlLTmUd33cWmXgjOpWEB7117-9m-VUPX3lqo2z9mpAN6_p9-c68Cfja_dlRihRdw07V13KOCIgKlu0Ilc-gsj1L343jIleZQhososkKxgs_pWktnGeFodxneK6KUsH7y4QCmtdbyooElH8Wm8I47d7TfLU1QXlslbepu_Ec-JXqMxjF6arXL6aaQvy_elxzM0P99ulYoAd-S_46y2xw" href="http://bit.ly/RR_AMG_GT3" rel="external" target="_blank">http://bit.ly/RR_AMG_GT3</a><br><span class="text_exposed_show">Audi R8 LMS ➤<a data-ft='{"tn":"-U"}' data-lynx-mode="async" data-lynx-uri="https://l.facebook.com/l.php?u=http%3A%2F%2Fbit.ly%2FRR_R8_GT3&amp;h=ATNH7WSkkU0F1mjSZEwa1hkj7lKkt_VZ3T_S5RPScWrrapkl3qvBReZhtVORhn9tTcaE0iTSO5ytEvLKLXEr9920_CGE5VykdcGDw8kIZY7fy-pd36ThEuFCfeAY45B5msNO1sw132f-DtLwqw2KBLRkDyrFh1SkjZn2TtZ8o8HyuPYT1hjuTSrjY6MMU1l77Y7w2joj5WFkB0YjqnNv09DgUgzR0o_wHyXwwJwXcMUKLwJJ_xcTdJBVdt_2-7jfGTAU9Ha-MHpj5twNhITbDXpPLTQVHfCPMg" href="http://bit.ly/RR_R8_GT3" rel="external" target="_blank">http://bit.ly/RR_R8_GT3</a><br>
	Callaway Corvette C7 GT3-R ➤<a data-ft='{"tn":"-U"}' data-lynx-mode="async" data-lynx-uri="https://l.facebook.com/l.php?u=http%3A%2F%2Fbit.ly%2FRR_C7_GT3&amp;h=ATMYY_DG-sW5dcbnQnH7126Njb1br4N0REPUHVgtkzQZXBSh1s6g9t-IMH-YfSlTi9IwPHVnL84hT_1DnmCKpw0vy5TMwNTPUPpsC1seONIFsyR3WJl23dPlIXhdqkYdCIbjzFIZ0OkocPPywGljezOQWWrFphL9CzHVO1Nfvk6eAoWCjfQdOwdaJkyXBaYvgI_6oxAZyOhzYzuPTGpAJNJsN5LNppiyS7kjuD1hoEf6rAw3kn6ESWia46Sub9Zp7WGOO-mKerfo6whgvNYIal__tQkvIFATWw" href="http://bit.ly/RR_C7_GT3" rel="external" target="_blank">http://bit.ly/RR_C7_GT3</a></span></em>
</p>

<div class="text_exposed_show">
	<p>
		<em>GTR3 Pack ➤<a data-ft='{"tn":"-U"}' data-lynx-mode="async" data-lynx-uri="https://l.facebook.com/l.php?u=http%3A%2F%2Fgame.raceroom.com%2Fstore%2Fpack%2Fgtr-3&amp;h=ATMGlV2SlQXhTagjBqSN1bKY0hjfGsV9fJpI9OJKu3eYWWjv0-3q5czOiMxRShuLOOVQXy6_1qP4OCC36DKgC9yR1FcKlNT7_yBocOIlIIIc12qaB4Q1V-CUzRRnLD4iYAXZhWdYv9quv66up9VTPQih7tn25OWS9XH8wPB4HYeNgBphoZRxmblcpfUzGKmGLAcBqeDhIjb5p7ybpnUYNXRTxOMbYflr9Kn8NCj6FrTpeNcc7pdL3ODdBfPMH2-TuAEqFCTfcYojQhm1-wt1TtooAdvS0Dlu1Q" href="http://game.raceroom.com/store/pack/gtr-3" rel="external" target="_blank">http://game.raceroom.com/store/pack/gtr-3</a></em>
	</p>
</div>

<p>
	<em><b>Highlights of this update:</b></em>
</p>

<ul>
<li>
		<em>Audi R8 LMS is now available</em>
	</li>
	<li>
		<em>Callaway Corvette C7 GT3-R is now available</em>
	</li>
	<li>
		<em>Mercedes AMG GT3 is now available</em>
	</li>
	<li>
		<em>First pass at true Triple Screen support</em>
	</li>
	<li>
		<em>64-bit executable </em>
	</li>
</ul>
<p>
	<em><b>Game:</b></em>
</p>

<ul>
<li>
		<em>64-bit executable to allow the game to use more memory</em>
	</li>
	<li>
		<em>First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( <a class="internalLink" href="https://forum.sector3studios.com/index.php?threads/how-to-setup-triple-screens.9711/" rel="external"> LINK</a> )</em>
	</li>
	<li>
		<em>Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.</em>
	</li>
	<li>
		<em>Added a bindable key to reset FFB while driving.</em>
	</li>
	<li>
		<em>Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.</em>
	</li>
	<li>
		<em>Video settings: Car Reflection Quality on High now draws reflections at full framerate.</em>
	</li>
	<li>
		<em>Added support for Thrustmaster TS-XW Racer wheel</em>
	</li>
	<li>
		<em>Updated Fanatec SDK to v3.2</em>
	</li>
	<li>
		<em>Xbox One controller - changed default keybindings to match the Xbox 360 pads</em>
	</li>
	<li>
		<em>Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.</em>
	</li>
	<li>
		<em>Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)</em>
	</li>
	<li>
		<em>Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay</em>
	</li>
	<li>
		<em>Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)</em>
	</li>
	<li>
		<em>Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.</em>
	</li>
	<li>
		<em>Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.</em>
	</li>
	<li>
		<em>Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.</em>
	</li>
	<li>
		<em>Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.</em>
	</li>
	<li>
		<em>Fixed an issue where the game could start stuttering when playing long replay files.</em>
	</li>
	<li>
		<em>Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay</em>
	</li>
	<li>
		<em>Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer</em>
	</li>
	<li>
		<em>Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.</em>
	</li>
	<li>
		<em>Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)</em>
	</li>
	<li>
		<em>Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.</em>
	</li>
	<li>
		<em>Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.</em>
	</li>
	<li>
		<em>Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.</em>
	</li>
	<li>
		<em>Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.</em>
	</li>
	<li>
		<em>Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.</em>
	</li>
	<li>
		<em>Fixed visual suspension vibration of NSU TTS opponents in Multiplayer</em>
	</li>
	<li>
		<em>Fixed a label on the HUD during warmup session that was wrongly stating “Position”</em>
	</li>
	<li>
		<em>Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.</em>
	</li>
	<li>
		<em>Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.</em>
	</li>
	<li>
		<em>Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.</em>
	</li>
	<li>
		<em>Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.</em>
	</li>
	<li>
		<em>Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display</em>
	</li>
	<li>
		<em>Fixed an issue where a white flag warning would show during rolling start procedures</em>
	</li>
	<li>
		<em>Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.</em>
	</li>
</ul>
<p>
	<em><b>Sound, Physics &amp; AI:</b></em>
</p>

<ul>
<li>
		<em>AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.</em>
	</li>
	<li>
		<em>AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player</em>
	</li>
	<li>
		<em>AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.</em>
	</li>
	<li>
		<em>AI - Modified the DRS activation logic to allow DRS on all tracks</em>
	</li>
	<li>
		<em>AI - Increased pace of AI in qualifying sessions</em>
	</li>
	<li>
		<em>AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.</em>
	</li>
	<li>
		<em>AI - No longer ignoring other cars at the end of race sessions</em>
	</li>
	<li>
		<em>AI - More respect for track limits during rolling start procedures</em>
	</li>
	<li>
		<em>AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore</em>
	</li>
	<li>
		<em>Grip level in Practice sessions has been increased.</em>
	</li>
	<li>
		<em>All cars now have reworked gearshift volumes and reverb effects.</em>
	</li>
	<li>
		<em>Fixed a case where gearshift sounds were missing when driving with AI’s.</em>
	</li>
	<li>
		<em>GTR3 Car class - Updated physics and tire model</em>
	</li>
	<li>
		<em>Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)</em>
	</li>
	<li>
		<em>Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.</em>
	</li>
	<li>
		<em>P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.</em>
	</li>
	<li>
		<em>H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.</em>
	</li>
	<li>
		<em>Hockenheim - Tweaks to cut track detection</em>
	</li>
	<li>
		<em>Indianapolis - Tweaks to cut track detection</em>
	</li>
	<li>
		<em>Laguna Seca - Tweaks to cut track detection</em>
	</li>
	<li>
		<em>Lausitzring - Tweaks to cut track detection</em>
	</li>
	<li>
		<em>Portimao - Tweaks to cut track detection and some AI speed tweaks.</em>
	</li>
	<li>
		<em>Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.</em>
	</li>
	<li>
		<em>RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position</em>
	</li>
	<li>
		<em>Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.</em>
	</li>
	<li>
		<em>Sonoma Sprint - Fixed a cut track warning in the final turn</em>
	</li>
</ul>
<p>
	<em><b>Art:</b></em>
</p>

<ul>
<li>
		<em>All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.</em>
	</li>
	<li>
		<em>All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments</em>
	</li>
	<li>
		<em>Bentley Continental GT3 - Moved the data display up in the cockpit</em>
	</li>
	<li>
		<em>BMW M235i Racing - Car no longer produces visual backfires</em>
	</li>
	<li>
		<em>BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks</em>
	</li>
	<li>
		<em>Formula RaceRoom U.S. - Reduced reflectiveness of the rims</em>
	</li>
	<li>
		<em>KTM X-Bow RR - Car no longer produces visual backfires</em>
	</li>
	<li>
		<em>Spa-Francorchamps - Some optimizations to improve performance on this track</em>
	</li>
</ul>
<p>
	 
</p>

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]]></description><guid isPermaLink="false">24075</guid><pubDate>Thu, 30 Nov 2017 16:40:00 +0000</pubDate></item><item><title>Project CARS 2: nuova patch v1.3.0.0 disponibile</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-nuova-patch-v1300-disponibile-r24087/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/5a1dd2ed73248_ProjectCARS2Screenshot.jpg.3f7e38686c346f29bcad517273a50be1.jpg" /></p>


<p>
	Il team Slightly Mad Studios ha rilasciato oggi la nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/76785-project-cars-2-official-patch/" rel="">patch ufficiale per Project CARS 2</a>. L'update porta il software alla versione 1.3.0.0, implementando una lunghissima lista di bugfix, migliorie ed aggiornamenti, in particolare per risolvere i vari problemi del software segnalati dagli utenti.
</p>

<p>
	<em><font size="5">Project CARS 2 - PC PATCH 1.3.0.0</font><br><b>Online / Multiplayer</b><br><br>
	New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.<br>
	Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.<br>
	Improved logging and syncing when joining online games already in progress.<br>
	Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.<br>
	Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.<br>
	Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.<br>
	Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.<br>
	For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.<br>
	An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.<br><br><b>Career</b><br><br>
	New Invitational Event - McLaren 720S VIP Challenge.<br>
	Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.<br>
	Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.<br>
	Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.<br><br><b>VR</b><br><br>
	Improvements to the VR-specific replay camera system.<br>
	Fix for screen dirt and rain drops not rendering correctly in VR.<br>
	Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.<br>
	Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.<br>
	Fix for VR Photo Mode initial FOV settings when switching camera mode.<br>
	Fix for screenshots taken in VR Photo Mode not saving correctly to the &lt;Documents\Project CARS 2\screenshots&gt; folder.<br><br><b>Controllers</b><br><br>
	Logitech - Fix for G29 and G920 lock stops.<br>
	Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.<br>
	Thrustmaster - Improvements for the 458 Italia.<br>
	Improvements to various controller’s vibration effects.<br><br><b>GUI and HUD improvements</b><br><br>
	Session information such as race duration is now displayed on the pre-race menu.<br>
	Changed the HUD colouring scale for race rain tyres.<br>
	Added a dialog to show replay saving progress.<br>
	Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.<br>
	Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.<br>
	Updates to various buttons to better indicate when a button is selected/highlighted.<br>
	Fix for buttons on online post-race results screen so that they only show when they can be pressed.<br>
	Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.<br>
	Fixed loading bar to become invisible when local loading is complete.<br>
	Added new Help Text for Menu Spring Strength in FFB settings.<br>
	Added fuel estimation to Tuning Setup screen and ICM.<br>
	Added auto-scroll to a number of info feeds to prevent overlapping text.<br>
	Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.<br>
	Fix for fuel being displayed incorrectly as mass, not volume.<br>
	Improvements to the lap timing and visual-split timing HUD widgets.<br>
	Fix for incorrect number of records being counted on Community Event screen.<br>
	Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.<br>
	Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.<br><br><b>Handling/Damage</b><br><br>
	Various tyre behaviour tweaks and improvements to the different tyre compounds.<br>
	Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.<br>
	New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.<br>
	Driveline improvements with increased synchro effect for Hewland-type gearbox<br>
	Lowered the time to jam gears together after a missed shift for all gearboxes.<br>
	Changes to Vintage Lotus treaded tyres to improve wet speed balance.<br>
	Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.<br>
	Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.<br>
	Changes to downshift protection based on vehicle speed.<br>
	Lowered minimum shift time for cars with H-pattern racing gearboxes.<br>
	Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.<br>
	Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.<br>
	Improvements to Formula Renault 3.5 default stable setup.<br>
	Performance balancing changes to the LMP1, GT3 and GT4 Classes.<br>
	Refinements to Vintage Low Grip tyre.<br>
	Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.<br>
	Improved Modern Touring Car tyre compound.<br>
	Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.<br>
	Increased threshold for detaching front wings of Formula cars.<br>
	Adjusted various default setups:<br>
	– Aston DB11: Loose<br>
	– Aston Vulcan: Loose, and Stable<br>
	– BMW 320 TC: Stable<br>
	– BMW M3 E30: Loose, and Stable<br>
	– Chevy Camaro ZL1: Loose, and OEM<br>
	– Ferrari 330 P4: Loose, and Stable<br>
	– Ford Fusion Stockcar: Loose.<br>
	BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.<br><br><b>AI</b><br><br>
	Improved AI in low- and high-speed cornering.<br>
	Improved balance between player and AI in wet conditions.<br>
	Improvements to general AI behaviour and racecraft across all tracks.<br>
	Tweaks to how AI are affected by snow and ice.<br>
	Improvements to the AI driving on slick tyres in wet weather.<br>
	AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.<br>
	Better balanced AI speed on corner exit.<br>
	Generally improved the AI racing balance and ability across many tracks.<br><br><b>Audio</b><br><br>
	Update to various AI car sounds.<br>
	Added new sounds for lower pitch skidding.<br>
	Improved AI audio levels in replays.<br>
	Improvements to Lamborghini Huracán engine audio.<br>
	Reduced the skid sounds for the McLaren 720S.<br>
	Modified falloff curves for surface and skid sounds.<br>
	Updated sound mix for replays, with improved reverb settings for tunnels and bridges.<br>
	New tyre skid sound effects for treaded tyres.<br>
	Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.<br><br><b>Tracks</b><br><br>
	California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.<br>
	DirtFish (all) - Fixed an issue with render flickering on main building.<br>
	DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).<br>
	Fuji - Fixed an issue with some render flickering on the front of the pit buildings.<br>
	Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.<br>
	Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.<br>
	Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.<br>
	Oulton Park - Fixed floating white lines near entry to pit lane.<br>
	Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.<br>
	Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.<br>
	Sakitto - Fixed various render popup issues.<br>
	Fixed issues with the race start at various tracks.<br>
	Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.<br>
	Improvements to track cut settings at various tracks.<br><br><b>Vehicles</b><br><br>
	Audi A1 Quattro - Rebalanced the AI in rain vs. dry.<br>
	BAC Mono - New wet tyre compound.<br>
	BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.<br>
	Caterham Seven 620 R - Improved wet tyre.<br>
	Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.<br>
	Chevrolet Corvette C7 Z06 - OEM setup differential opened up.<br>
	Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.<br>
	Formula X &amp; Dallara IR-12 - Adjusted engine lifetime model.<br>
	Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.<br>
	Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.<br>
	Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.<br>
	Ford Falcon V8 Supercar - New rain compound.<br>
	Ford Falcon V8 Superca -  Added a new tyre carcass and made some minor improvements to car handling.<br>
	Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.<br>
	Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.<br>
	KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.<br>
	Ligier JS P - Fixed exhaust positions.<br>
	Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.<br>
	Lotus Type 51 - Increased players wet grip to better match the AI.<br>
	Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.<br>
	McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.<br>
	Mercedes-Benz AMG GT3 - Improved default setup to improve stability.<br>
	Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.<br>
	Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.<br>
	Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.<br>
	Porsche 936/77 - Added a wider set of gear ratios.<br>
	RWD P20 LMP2 - Changed shift lights to better match engine peak-power.<br>
	Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.<br>
	GT4 cars - Change to the tyre carcass model.<br>
	LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.<br>
	LMP2 cars - Reduced aero drag by 35lbf @ 150mph.<br>
	Various road cars - Changed OEM tyres to the correct ones.<br>
	Kart - Disabled differential setup adjustments, new tyre carcass construction.<br>
	Improved dirt texture on various cars.<br>
	Fixed mud and snow textures on various cars.<br><br><b>Other Improvements</b><br><br>
	Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.<br>
	Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.<br>
	Fixed an issue with mud and dust particles being visible inside cockpits.<br>
	Improvements to the wet track darkening render effect.<br>
	Much-improved motion blur and bokeh effects.<br>
	Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.<br>
	Improved the synchronisation of clouds and rainfall, and the effects on cars.<br>
	Fix for a red/yellow graphical glitch sometimes appearing on track surface.<br>
	Fix for an occasional crash when switching shadow detail level.<br>
	Fixed an intermittent crash when entering text for a new pit strategy.<br>
	Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.<br>
	Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.<br>
	...and many other small tweaks, improvements and performance enhancements.<br><br>
	*Hot fix for crash when starting the game in certain scenarios in non-English installations </em>
</p>

]]></description><guid isPermaLink="false">24087</guid><pubDate>Tue, 28 Nov 2017 21:19:45 +0000</pubDate></item><item><title>Milestone rinnova l'accordo per lo sviluppo dei MotoGP games</title><link>https://www.drivingitalia.net/home-page/software/milestone-rinnova-laccordo-per-lo-sviluppo-dei-motogp-games-r24086/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/screen_0024_jpg_800x0_crop_upscale_q85.jpg.ffd1e76dc6216ec3efb8181e9d2947d2.jpg" /></p>

<p>
	MotoGP e Milestone hanno annunciato con il comunicato che trovate qui di seguito, il rinnovo della licenza per lo sviluppo del videogioco ufficiale della MotoGP fino a Dicembre 2021.
</p>

<p>
	<em>Questo accordo non fa altro che rinnovare una partnership che risale al 2012, continuando a coprire tutte le piattaforme console e PC, per permettere a tutti i fan della MotoGP di gareggiare nel campionato di corse motociclistiche più veloce del mondo sulla loro piattaforma preferita. L'annuncio arriva in un momento particolarmente emozionante per MotoGP e Milestone, dopo che il primo Campionato eSport MotoGG si è chiuso celebrando una splendida prima stagione e un finale emozionante al GP di Valencia.<br>
	Milestone ha dato un grande contributo al successo del primo campionato eSport di MotoGP lavorando fianco a fianco con Dorna fino alla sfida finale, un evento memorabile, con 16 finalisti che si sono sfidati a Valencia per vincere il titotlo e i grandi premi in palio.<br>
	Luisa Bixio, Vice President di Milestone commenta: "Siamo molto felici di continuare a collaborare con Dorna Sports. MotoGP è da sempre un titolo chiave del nostro portfolio e continuerà ad esserlo in futuro. La partership con Dorna è sempre stata eccellente: anno dopo anno, siamo riusciti a far crescere insieme questa licenza nel mondo dei videogame, approdando quest'anno anche nella realtà degli eSport. Siamo sicuri che insieme a Dorna potremo assicurare a tutti i fan della serie esperienze sempre più coinvolgenti e soddisfacenti."<br>
	Pau Serracanta, Managing Director di Dorna Sports - Commercial Area, ha aggiunto: "Sapere che MotoGP e Milestone continueranno a collaborare per altri quattro anni è una notizia fantastica. Lavorare fianco a fianco dal 2012 ha gettato delle solide basi per permetterci di crescere sempre di più. Visto l'incredibile successo sia dei videogiochi che del primo campionato eSports, siamo fiduciosi che il futuro supererà le nostre aspettative, come previsto da MotoGP."<br>
	I fan della MotoGP potranno così approfittare della pausa invernale per continuare ad allenarsi e prepararsi per l'apertura del 2018 in Qatar, dopo un'incredibile stagione di gare e con il futuro del videogame assicurato.</em>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">24086</guid><pubDate>Tue, 28 Nov 2017 20:55:23 +0000</pubDate></item><item><title>Scott Speed ci presenta in video il Rallycross di iRacing</title><link>https://www.drivingitalia.net/home-page/software/scott-speed-ci-presenta-in-video-il-rallycross-di-iracing-r24085/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/22528931_10155802629201085_6267731843405391696_o.thumb.jpg.14bb730d3166badebd25b2142190737f.jpg.534ea3817aef1abd87d6342bdd048b87.jpg" /></p>


<p>
	Il pilota professionista Scott Speed ci presenta la nuova <a href="https://www.drivingitalia.net/index.php?/forums/topic/76192-iracing-ci-presenta-la-prossima-vw-beetle-grc-rallycross/" rel="">modalità Red Bull Global Rallycross</a>, che sarà disponibile in iRacing a partire dal 5 Dicembre. Grazie alla nuova partnership ufficiale con il campionato Red Bull Global Rallycross, potremo godere della riproduzione della versione virtuale del torneo nel simulatore americano.
</p>

<p>
	<em>Scott Speed shows us how to conquer Red Bull Global Rallycross. Redbull GRC launches on iRacing Decemebr 5th.</em>
</p>

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<p>
	 
</p>

]]></description><guid isPermaLink="false">24085</guid><pubDate>Tue, 28 Nov 2017 20:37:57 +0000</pubDate></item><item><title>rFPro al lavoro con teams e circuiti della Formula E</title><link>https://www.drivingitalia.net/home-page/software/rfpro-al-lavoro-con-teams-e-circuiti-della-formula-e-r24080/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/hongkongfe.png.56b8a9c6fa9885aff2f17d9a961c19d5.png" /></p>


<p>
	<span style="background-color:#ffffff; color:#000000; font-size:14px; text-align:start">Dopo aver <a href="https://www.drivingitalia.net/index.php?/forums/topic/68582-ferrari-f1-sceglie-rfpro-per-il-suo-simulatore/&amp;do=findComment&amp;comment=858981" rel="">annunciato la collaborazione con il settore automotive</a> per lo sviluppo delle vetture a guida autonoma, Image Space Incorporated (ISI) comunica la collaborazione con 7 scuderie di Formula E che utilizzerano il<span> </span></span><a href="https://www.drivingitalia.net/index.php?/forums/topic/68582-ferrari-f1-sceglie-rfpro-per-il-suo-simulatore/&amp;page=2&amp;tab=comments#comment-851807" rel="" style="background-color:#ffffff; color:#000000; font-size:14px; text-align:start">già noto rFPro</a><span style="background-color:#ffffff; color:#000000; font-size:14px; text-align:start">, simulatore professionale dell'azienda americana che utilizza i collaudatissimi engine ISIMotor (per la fisica) e gMotor (per la grafica), per l'allenamento, il testing e la messa a punto della monoposto. ISI inoltre ha iniziato a sviluppare i tracciati di Formula E in tecnologia LIDAR e ci mostra in anteprima il nuovo circuito di Hong Kong, sul quale si correrà nel prossimo weekend la prima gara di campionato elettrico.</span>
</p>

<p>
	<span style="background-color:#ffffff; color:#000000; font-size:14px; text-align:start">Vi ricordiamo che sarà disponibile invece a breve per rFactor 2 il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/77160-rfactor-2-official-formula-e-energize-pack/" rel="">Formula E Energize Pack</a>, un DLC dedicato appunto al campionato Formula E.</span>
</p>

<p style="border:0px; color:#000000; font-size:12px; padding:0px 0px 10px; text-align:left">
	<span style="font-size:14px;"><em>During 2017 rFpro invested in LiDAR scanning and building accurate circuit models for all the events on the calendar. As of November 2017 seven Formula E entrants are using rFpro for their simulated vehicle development and testing. We are now starting the F-E Annual Circuit Maintenance contract to keep our customers' investments protected against future updates. Here's a lap of Hong Kong, the first race of the season on 2nd December.</em></span>
</p>

<p>
	<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/244348574" webkitallowfullscreen="" width="640"></iframe>
</p>

]]></description><guid isPermaLink="false">24080</guid><pubDate>Tue, 28 Nov 2017 09:38:47 +0000</pubDate></item><item><title>gRally si presenta in diretta video streaming!</title><link>https://www.drivingitalia.net/home-page/software/grally-si-presenta-in-diretta-video-streaming-r24077/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/grally.jpg.2f152e0be003c8b06c95396864f2a0ac.jpg" /></p>


<p>
	Appuntamento da non perdere per tutti gli appassionati di simulazione di rally e dell'<a href="https://www.drivingitalia.net/index.php?/forums/topic/52678-grally/&amp;page=28&amp;tab=comments#comment-859529" rel="">attesissimo gRally</a>: martedi 28 novembre alle ore 17 potremo ammirare in diretta streaming (visibile qui sotto) in azione l'ultima versione beta del software, compresa la spettacolare modalità VR!
</p>

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<p>
	 
</p>

]]></description><guid isPermaLink="false">24077</guid><pubDate>Mon, 27 Nov 2017 13:11:12 +0000</pubDate></item><item><title>Gran Turismo Sport aggiornato alla versione 1.06</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-sport-aggiornato-alla-versione-106-r24079/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/gtsport.jpg.34bf4144846a055d9a9a3120d76a0be9.jpg" /></p>


<p>
	Polyphony ha reso disponibile il nuovo aggiornamento per portare il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/72229-ps4-annunciato-gran-turismo-sport-per-playstation-4/&amp;page=36&amp;tab=comments#comment-859540" rel="">Gran Turismo Sport</a> alla nuova versione 1.06. Le novità più interessanti dell'update sono che la Modalità Campagna, Scapes ed Editor di livrea saranno utilizzabili anche offline (per salvare i progressi di gioco sarà comunque necessario essere online), alcuni elementi del modello di simulazione fisica delle vetture sono stati migliorati, in particolare per i veicoli commerciali, che vedono ridotto il livello di aderenza per un maggior realismo e un migliore controllo; è variato il livello di difficoltà dell'Accademia di guida e della Sfida missioni nella modalità Campagna, per garantire un'esperienza di gioco più appagante, nelle gare della modalità Sport, l'algoritmo per il calcolo della Classificazione sportività (CS) è stato migliorato. Inoltre, è ora possibile visualizzare le riduzioni di punti CS non soltanto per se stessi, ma anche per i piloti coinvolti in un incidente o una collisione con la propria vettura. Sul fronte estetico, "Foglie autunnali" è stato aggiunto alle fotografie della modalità Scapes, vi sono inoltre anche delle nuove posizioni fotografiche. Le seguenti 3 vetture sono state aggiunte gratuitamente al gioco, come contenuto scaricabile:
</p>

<p>
	・IsoRivolta Zagato Vision Gran Turismo (Gr.X)<br>
	・Audi R18 (Audi Sport Team Joest) (Gr.1)<br>
	・Shelby Cobra 427 (N500)
</p>

<div class="wp-caption  alignnone" id="attachment_157810" style="width: 700px">
	<a href="https://flic.kr/p/ZFVRkm" onclick="javascript:pageTracker._trackPageview('/outgoing/flic.kr/p/ZFVRkm');" rel="external" target="_blank"><img alt="TITLE" class="ipsImage_thumbnailed" src="https://farm5.staticflickr.com/4559/37864186014_a47439dba2_c.jpg" width="690"></a>

	<p class="wp-caption-text">
		<em>ISO Rivolta Zagato VGT</em>
	</p>
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	<p class="wp-caption-text">
		<em>Audi R18</em>
	</p>
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	<p class="wp-caption-text">
		<em>Shelby Cobra 427</em>
	</p>
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		<iframe allowfullscreen="true" frameborder="0" gesture="media" height="270" src="https://www.youtube.com/embed/SMiXx-KdBUk?feature=oembed" width="480"></iframe>
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<p>
	 
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]]></description><guid isPermaLink="false">24079</guid><pubDate>Mon, 27 Nov 2017 22:11:46 +0000</pubDate></item><item><title>rFactor 2 si aggiorna alla Build 1109</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-si-aggiorna-alla-build-1109-r24078/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2017_11/rf2.jpg.1691356411015ffa48a4416367d83f3e.jpg" /></p>


<p>
	Il team Studio 397 ha aggiornato <a href="http://store.steampowered.com/app/365960/rFactor_2/" rel="external">tramite Steam</a> il suo rFactor 2 alla nuova build 1109. L'update corregge alcuni bugs ed apporta alcune migliorie anche alla fisica, come spiegato qui di seguito, inoltre prepara il software per l'imminente arrivo del <a href="https://www.drivingitalia.net/index.php?/forums/topic/77160-rfactor-2-official-formula-e-energize-pack/" rel="">Formula E Energize Pack</a>, che ci metterà a disposizione le monoposto elettriche della Formula E. Considerando che la prima gara elettrica della stagione si svolgerà il prossimo weekend ad Hong Kong, possiamo già prepararci al download... <a href="https://www.drivingitalia.net/index.php?/forums/topic/77188-rfactor-2-si-aggiorna-alla-build-1109/" rel="">Commenti sul forum</a>.
</p>

<p>
	<em><b>Open Beta DX11</b> Steam Build ID - 2317443 (rFactor 2 Build 1109)<br><b>Default DX9</b> Steam Build ID - 2317463 (rFactor 2 Build 1109)</em>
</p>

<ul>
<li>
		<em>(DX11) fixed the undercar shadow becoming hard to see at certain low sun angles and reflective road surfaces;</em>
	</li>
	<li>
		<em>Removed an error message in the Launcher when a component already was installed because that's not an error;</em>
	</li>
	<li>
		<em>Onboard controls for changing the engine brake mapping;</em>
	</li>
	<li>
		<em>Physics enhancement to allow building engines that won't stall because they are electric;</em>
	</li>
	<li>
		<em>Added proper playback of transmission sounds on AI/network cars;</em>
	</li>
	<li>
		<em>Physics enhancement to properly generate heat when regenerating energy;</em>
	</li>
	<li>
		<em>Added extra values to display in cockpits and on steering wheels for tyre pressures, temperature, and mixture, boost and brake mapping and brake bias settings;</em>
	</li>
	<li>
		<em>(DX11) ambient undercar shadow fixes so they won't show up on parts of the car, just the ground underneath it.</em>
	</li>
	<li>
		<em>Fixed shader error loading.</em>
	</li>
</ul>

]]></description><guid isPermaLink="false">24078</guid><pubDate>Mon, 27 Nov 2017 14:20:17 +0000</pubDate></item></channel></rss>
