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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/239/?d=1</link><description>News: News</description><language>en</language><item><title>GRID Codemasters: primo trailer di gameplay</title><link>https://www.drivingitalia.net/home-page/software/grid-codemasters-primo-trailer-di-gameplay-r25162/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/Zhejiang_TC_Day_3.jpg.dac9d0752477635d78393b04d9de13d8.jpg" /></p>


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	<em>Codemasters® ha pubblicato un nuovo e adrenalinico <a href="https://www.drivingitalia.net/index.php?/forums/topic/79657-grid-by-codemasters-ritorna-ad-ottobre-con-fernando-alonso/page/3/&amp;tab=comments#comment-890311" rel="">trailer di gameplay di GRID®</a>. Il semaforo diventa verde, le auto scattano in avanti e sfrecciano verso la prima curva nel tanto atteso ritorno dell'amatissimo franchise racing in arrivo per PlayStation®4 , Xbox One (inclusa Xbox One X) e Windows PC (DVD e Steam). I giocatori che effettueranno il pre-order di GRID o che acquisteranno la Day One Edition o la Ultimate Edition, riceveranno come contenuto aggiuntivo la Aston Martin Vantage GT4.<br><br>
	Il nuovo trailer mostra le nuove location e l'azione intensa che si sviluppa quando il branco cerca di mettere fuori pista i leader. Dal caldo delle strade dell'Avana, fino al circuito di Brands Hatch, la corsa è frenetica e imprevedibile, mostrando l'eccitazione e il dramma che i giocatori sperimenteranno quando il gioco sarà pubblicato su console e PC l'11 ottobre 2019. Le meravigliose piste di San Francisco e del Circuito di Zhejiang immergono il giocatore nel cuore dell’azione, dandogli una sensazione verosimile di velocità, mentre le auto cercano il momento perfetto per sorpassare gli altri rivali.<br><br>
	La corsa culmina con la Pontiac Firebird Modified e la Chevrolet Camaro SSX Concept che si sfidano nelle curve finali e lungo il rettilineo di San Francisco. Un solo errore potrebbe fare la differenza tra un'incredibile vittoria e un'amara sconfitta. Con il brano "The Light" di Sophie and the Giants, il trailer mette in risalto sia i rischi che i vantaggi che i giocatori proveranno spingendo alcune delle auto da corsa più iconiche ai loro limiti assoluti.<br><br>
	GRID è un'esperienza racing senza eguali. Prendendo spunto dal franchise originale, <a href="https://www.drivingitalia.net/index.php?/forums/topic/79657-grid-by-codemasters-ritorna-ad-ottobre-con-fernando-alonso/page/3/&amp;tab=comments#comment-890311" rel="">GRID</a> è una nuova versione del genere con nuovi contenuti, nuove esperienze e nuove storie. GRID è incentrato su corse imprevedibili ed emozionanti dove tutto può accadere quando le auto iniziano a gareggiare. È un capitolo nuovo di zecca del franchise GRID, che di sicuro vi sorprenderà.<br><br>
	“La risposta all'annuncio di GRID è stata incredibile e siamo felici di poter rivelare nuovi dettagli sul gioco,” ha affermato Chris Smith, Game Director di GRID presso Codemasters. “Abbiamo deciso di creare un'esperienza di gioco esaltante che non ha eguali e il nuovo trailer offre ai nostri fan un'idea di cosa possono aspettarsi. I giocatori si immergeranno in gare impegnative e combattive con l'IA rivale e tutto ciò creerà un mondo vivo, che respira, dove tutto è possibile e dove i giocatori dovranno guadagnarsi il loro posto sul podio finale. Sia che si trovino nel bel mezzo del branco o in prima posizione, non sarà facile guadagnarsi la vittoria; i nostri giocatori apprezzeranno ed ameranno il GRID più competitivo mai visto fino ad ora.”</em>
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	Vi consigliamo inoltre di <a href="https://www.automoto.it/news/grid-codemasters-l-abbiamo-provato-in-anteprima-video.html?fbclid=IwAR3cqLx1D61-NFoCBGYXdvxh2NbMb10xPJK7I4r45KLOk0sRskuutbbSTVw" rel="external">leggere questa anteprima</a> realizzata da Federico Sciarra per Automoto.it, che include anche un'intervista al game director Christopher Smith.
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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="42702" href="https://www.drivingitalia.net/uploads/monthly_2019_07/Tuner_Havana_Day_1.jpg.64267083a023b48eba671760be884957.jpg" rel=""><img alt="Tuner_Havana_Day_1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="42702" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_07/Tuner_Havana_Day_1.thumb.jpg.1b7e80846a8299c02b149fff55e6a4a7.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="42704" href="https://www.drivingitalia.net/uploads/monthly_2019_07/Tuner_Havana_Day_5.jpg.04258e2b262037303207f8c1a334c961.jpg" rel=""><img alt="Tuner_Havana_Day_5.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="42704" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_07/Tuner_Havana_Day_5.thumb.jpg.068d6d25c8a3a5adce08b0b3f4b445e3.jpg"></a>
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]]></description><guid isPermaLink="false">25162</guid><pubDate>Wed, 10 Jul 2019 14:07:00 +0000</pubDate></item><item><title>Guardare "oltre" con il simulatore di guida: i segreti in video</title><link>https://www.drivingitalia.net/home-page/software/guardare-oltre-con-il-simulatore-di-guida-i-segreti-in-video-r25159/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/visuale.JPG.94eae2778a803ac7c10c452d79080afe.JPG" /></p>

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	In uno spettacolare quanto chiarissimo video, Marco Arcidiacono ci spiega cosa si intende per guardare "oltre" quando si è in pista, una tecnica di guida ben nota ai piloti professionisti e che può essere applicata con risultati straordinari anche in campo virtuale. Marco utilizza un visore VR ed il simulatore iRacing, ma il concetto può essere applicato a qualsiasi software di guida ed anche al semplice monitor (meglio se triplo però). Buona visione.
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]]></description><guid isPermaLink="false">25159</guid><pubDate>Tue, 09 Jul 2019 15:50:38 +0000</pubDate></item><item><title>Ci risiamo: giochi ai racing games? Sei un pessimo guidatore (secondo il Telegraph)</title><link>https://www.drivingitalia.net/home-page/software/ci-risiamo-giochi-ai-racing-games-sei-un-pessimo-guidatore-secondo-il-telegraph-r25157/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/telegraph.JPG.20d8b3e3365feb22f59cd7965abaa36a.JPG" /></p>


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	Un articolo apparso qualche giorno fa sul prestigioso magazine inglese <a href="https://www.telegraph.co.uk/news/2019/07/03/people-regularly-play-racing-video-games-worse-drivers-new-survey/?WT.mc_id=tmg_share_fb&amp;fbclid=IwAR2PEBfHyWmrnjl_FC5TXHyLxGODrBsYy2uHisBlqmiXCUBhBf8x1CJEdps#" rel="external">The Telegraph</a>, spiega che giocare ai videogames di "corse" ci rende dei guidatori peggiori, in quanto ci da un senso gonfiato della nostra abilità di guida. L'articolo fa riferimento ad un sondaggio basato su un campione di 1250 automobilisti che rivelerebbe che le persone che hanno giocato a titoli popolari come Need For Speed e Forza, hanno avuto più incidenti rispetto agli altri piloti. Inoltre il sondaggio rileva che oltre un quinto dei conducenti ha ammesso di aver tentato di riportare quanto fatto nel videogame anche sulle strade reali.
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			"Ogni conducente è stato tentato di provare una mossa di un videogioco, quando al volante deve sapere che in realtà le loro azioni possono avere gravi conseguenze. Non c'è assolutamente alcuna giustificazione per qualsiasi pilota che provi questi movimenti pericolosi sulle nostre strade, mettendo in pericolo la vita delle persone."
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	ll sondaggio ha rilevato che le persone che hanno giocato a giochi di guida ogni giorno hanno valutato le loro effettive capacità di guida come 8.7 su 10 rispetto a 7.84 di tutti gli altri i piloti, inoltre la maggior parte degli automobilisti, il 59 percento, ritiene che i videogiochi di corse generino aspettative irrealistiche di guida nella vita reale e il 55 percento ritiene che gli sviluppatori dovrebbero porre maggiore enfasi nel gioco sui reali pericoli della strada.
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	Precedenti studi sull'impatto dei videogiochi sul comportamento della guida hanno avuto però risultati divergenti. Uno studio del 2010 dell'Università di Rochester ha rilevato che i videogiochi dal ritmo frenetico in generale potrebbero accelerare le reazioni delle persone. Uno studio dell'Università Cattolica del Sacro Cuore di Milano nel 2015 ha scoperto che i conducenti inesperti che giocavano a giochi di corse tendevano a concentrarsi strettamente su ciò che si trovava di fronte a loro sulla strada, ed erano più inclini a ignorare i segnali stradali e i rischi rispetto a ad altri drivers.
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	Premesso che un campione di appena 1250 automobilisti mi sembra decisamente troppo basso per rivelarsi valido ai fini statistici, direi che anche questa volta si cade nel solito banale errore, probabilmente solo per pubblicare una notizia sensazionale. Prendere come riferimento per la guida dei racing game come Need for Speed, invece di considerare dei validi simulatori di guida, o quantomeno implementare nel sondaggio anche titoli realmente simulativi, è ormai nel 2019 una leggerezza assolutamente inaccettabile.
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	Si può anche essere d'accordo sulla chiusura dell'articolo:
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			"Se qualcuno pensa che guidare la realtà virtuale possa mai sostituire la guida reale, purtroppo finirà male, in tribunale o in ospedale".
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	Ma generalizzare, banalizzare e semplificare, soprattutto in un settore come quello della guida virtuale, cosi ampio, variegato e definito da campi altamente specifici, vuol dire solamente cadere nel ridicolo e fornire informazioni superficiali, errate e fuorvianti. Anche per il Telegraph.
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]]></description><guid isPermaLink="false">25157</guid><pubDate>Mon, 08 Jul 2019 10:37:03 +0000</pubDate></item><item><title>Update Top Gear per Forza Horizon 4 e parliamo di Forza Motorsport 8...</title><link>https://www.drivingitalia.net/home-page/software/update-top-gear-per-forza-horizon-4-e-parliamo-di-forza-motorsport-8-r25153/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/1486770168_forzahorizon4.jpg.e1c7be310c98e9454a23b79d967a61bb.jpg" /></p>


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	L'update Top Gear per <a href="https://www.drivingitalia.net/index.php?/forums/topic/78188-e3-2018-forza-horizon-4/page/5/#comments" rel="">Forza Horizon 4</a> è disponibile gratuitamente in queste ore, portando con sé sette nuovi veicoli ed altrettanti nuovi capitoli di storia, legati ognuno a un nuovo veicolo aggiunto. I nuovi veicoli sono: 1999 Lotus Elise, Austin taxi, Mercedes-Benz E-AT, 65 Mini Cooper, Porsche 911 GT2 RS, G65 6x6 AMG, Track-tor.
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	Il team Turn 10 ha pubblicato l'altro giorno un Q&amp;A ufficiale con domande e risposte riguardante l'attesissimo <strong>Forza Motorsport 8</strong>, che come sappiamo già arriverà a tre anni di distanza da Forza Motorsport 7 e sarà presumibilmente un gioco di lancio della nuova console Xbox Scarlett. Il director Chris Esaki ha parlato della costruzione dei tracciati, come al solito un mix di piste reali ed inventate, ma saranno tutti creati secondo un nuovo sistema, per garantire una realizzazione più veloce ed una resa maggiormente realistica e convincente. Per quanto riguarda i tracciati di fantasia, rientreranno in quello che viene definito "Forza Love Series" che dovrebbe comprendere anche alcune ambientazioni e piste da Forza Horizon.<br>
	Una menzione speciale è stata fatta anche per il circuito giapponese da drifting, il classico Fujimi Kaido, facendo intuire la possibilità di un suo ritorno. Al di là dei contenuti, una grossa parte dello sviluppo è concentrata sull'evoluzione del modello di guida e delle caratteristiche della simulazione: i Turn 10, a quanto pare, stanno lavorando molto sull'intelligenza artificiale e sulla fisica del modello di guida per Forza Motorsport 8, con particolare riguardo anche alla resa del drifting.
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]]></description><guid isPermaLink="false">25153</guid><pubDate>Fri, 05 Jul 2019 16:26:37 +0000</pubDate></item><item><title>Assetto Corsa Competizione aggiornato alla build 1.0.5</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-aggiornato-alla-build-105-r25152/</link><description><![CDATA[
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	La Kunos Simulazioni, dopo una fase di testing, ha rilasciato pubblicamente via Steam per <a href="https://www.drivingitalia.net/index.php?/forums/topic/79466-assetto-corsa-competizione-dal-29-maggio-in-versione-10-su-steam/&amp;do=findComment&amp;comment=890039" rel="">Assetto Corsa Competizione</a> la nuova build che porta il simulatore dedicato al campionato Blancpain GT alla <span ipsnoautolink="true"><a href="https://www.drivingitalia.net/index.php?/forums/topic/79466-assetto-corsa-competizione-dal-29-maggio-in-versione-10-su-steam/&amp;do=findComment&amp;comment=890039" rel="">versione 1.0.5</a></span>, con varie migliorie e numerosi bugfix.
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	I servers dedicati di DrivingItalia sono stati aggiornati alla nuova release e vi ricordiamo anche il nuovo <a href="https://www.drivingitalia.net/index.php?/home-page/champs/ac-competizione-gt-world-challenge-torneo-fun-di-luglio-r25150/" rel="">torneo estivo GT World Challenge</a>, che partirà martedi prossimo ed ha già raggiunto i 15 iscritti.
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			<span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">Dear #ACCompetizione racers, </span><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">the v1.0.5 update is live on Steam! Restart your Steam client in order to detect the update!</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">____________</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">v1.0.5 Changelog:</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><b style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">GENERAL:</b><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Potential fix for failure to start the game with a particular combination of characters in the username.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Added logs for autosave replay issue.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><b style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">RATING &amp; MULTIPLAYER:</b><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Minor changes to the server ping system.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed CP servers memorizing disconnected users in certain situations.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Added 2nd results json file (via dumpLeaderboards) that contains more information.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Enabled Lumirank display in Multiplayer.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed server trying to connect to the secondary lobby backend first.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Race weekend resets now reset the track grip as intended again.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Added configuration option "randomizeTrackWhenEmpty".</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Added "forceEntryList" option for non-public servers.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Teleports of own car will now re-focus it in the last drivable camera.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Improved backend stability, moved one in-memory cache layer to hard disk.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Server now creates the required folders if necessary.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><b style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">GAMEPLAY:</b><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed tyre wear incorrectly resetting in pit stops.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><b style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">UI:</b><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed issues with rebinding an existing control and saving presets.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><b style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">AUDIO:</b><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Audio scale improvements.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><b style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">PHYSICS:<span> </span></b><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed Honda NSX too high fuel consumption.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Honda NSX AI tweaks.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed missing Porsche aggressive Nurburgring setup.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Fixed astroturf grip level at some locations on Spa.</span><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><b style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">AI:</b><br style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left"><span style="background-color:#f6f6f6; color:#141414; font-size:14.6667px; text-align:left">- Improved AI movement when they are on the outside<span>﻿</span></span>
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/gtchallengefun.jpg.5cda0daf2b34069a3e4c7d40d9babb39.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42675" src="https://www.drivingitalia.net/uploads/monthly_2019_07/gtchallengefun.thumb.jpg.8a659b109b28e8b2e5b19ef520754719.jpg" data-ratio="66.7" width="1000" class="ipsImage ipsImage_thumbnailed" alt="gtchallengefun.jpg"></a></p>

]]></description><guid isPermaLink="false">25152</guid><pubDate>Fri, 05 Jul 2019 05:51:52 +0000</pubDate></item><item><title>DiRT Rally 2.0: Porsche e Lancia domani, confermato il VR!</title><link>https://www.drivingitalia.net/home-page/software/dirt-rally-20-porsche-e-lancia-domani-confermato-il-vr-r25148/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/DiRT_rally_2.0_Lancia_Wales.jpg.95da45c2a09f8594b71cdf24ae26c8a6.jpg" /></p>


<p>
	 
</p>

<p>
	A partire da domani, 2 luglio, saranno disponibili in <a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-in-derapata-a-febbraio-2019-con-codemasters/page/15/&amp;tab=comments#comment-889752" rel="">DiRT Rally 2.0</a> le nuove Porsche 911 SC RS e Lancia 037 Evo 2. Le vetture saranno scaricabili come DLC standalone e come parte della DiRT Rally 2.0 Season 2. Sono naturalmente incluse per chi possiede l'edizione Deluxe del gioco. Con l'update arriveranno anche alcune livree grafiche aggiuntive.
</p>

<p>
	Vi ricordiamo che fino al 9 luglio è possibile acquistare DiRT Rally 2.0 <a href="https://store.steampowered.com/app/690790/DiRT_Rally_20/" rel="external">tramite Steam</a> con lo sconto del 50%, ad euro 27,49. Da segnalare infine che Codemasters ha confermato di essere al lavoro sul supporto per la VR! Non c'è ancora una data di rilascio, ma l'attesa non dovrebbe essere lunga:
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			<span style="background-color:#ffffff; color:#555555; font-size:15px; text-align:start">Summer is here and the DiRT community’s been lighting up our Twitter page with one question in particular, “where is VR”? While we don’t have a release date or extra info to share right now I do want to point out that yes, the DiRT team is working hard on making the virtual a reality in<span> </span></span><em style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">DiRT Rally 2.0</em><span style="background-color:#ffffff; color:#555555; font-size:15px; text-align:start">. We’re excited to share the news just as much as you are to read it, and once everything is in place we’ll provide another update.</span>
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</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Porsche_911SC-2-940x529.jpg.c1c6091e6b2132001a698a924d6f88a3.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42667" src="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Porsche_911SC-2-940x529.jpg.c1c6091e6b2132001a698a924d6f88a3.jpg" data-ratio="56.28" width="940" class="ipsImage ipsImage_thumbnailed" alt="DR2_Porsche_911SC-2-940x529.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/Ford_Mustang_GT4_USA_3.png.3521fea5eacc315ed7998b1034a91ff1.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42668" src="https://www.drivingitalia.net/uploads/monthly_2019_07/Ford_Mustang_GT4_USA_3.thumb.png.4373b6861b17aefdc8ecd2fb16cdacc9.png" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Ford_Mustang_GT4_USA_3.png"></a></p>

]]></description><guid isPermaLink="false">25148</guid><pubDate>Mon, 01 Jul 2019 10:28:48 +0000</pubDate></item><item><title>Reiza Studios ci aggiorna su Automobilista 2 con screens e video (e non solo)</title><link>https://www.drivingitalia.net/home-page/software/reiza-studios-ci-aggiorna-su-automobilista-2-con-screens-e-video-e-non-solo-r25143/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_06/122715106_AMS21.jpg.f10c12366120cd3f28c596cd18b3cf5a.jpg" /></p>


<p>
	 
</p>

<p>
	Come promesso, il team Reiza Studios ci aggiorna sugli sviluppi in corso: non solo l'update riguardante il <a href="https://www.drivingitalia.net/index.php?/forums/topic/79820-rfactor-2-roadmap-update-giugno-sconti-aggiornamenti-nuova-build-e-tatuus-in-arrivo/" rel="">rFactor 2 Bundle</a>, del quale abbiamo già parlato, che ha interessato in particolare l'autodromo di Imola, ma soprattutto le novità rappresentate dai circuiti di Donington Park e Snetterton, in arrivo per Automobilista ed Automobilista 2 ed il primo video di gameplay in VR proprio dell'atteso Automobilista 2.
</p>

<p>
	Commenti e discussioni a <a href="https://www.drivingitalia.net/index.php?/forums/topic/79677-reiza-studios-presenta-il-suo-nuovo-automobilista-2/page/3/#comments" rel="">questo link del forum dedicato</a>.
</p>

<p>
	Inoltre Reiza, proprio riguardo al suo nuovo titolo, ha <a href="https://forum.reizastudios.com/threads/automobilista-2-early-backing-campaign.6233/" rel="external">annunciato</a> quelle che saranno le campagne prezzi e relative scontistiche.
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			<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Funding from the AMS2 Early Backing Campaign will be completely directed to boost development of Automobilista 2, particularly towards allowing us to acquire some premium licenses at a quicker rate and hopefully in time for initial release.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Backing options:</b>
		</p>

		<ul style="background-color:#e8e8e8; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
				US$ 119.99 for new members
			</li>
			<li style="padding:0px">
				US$ 99.99 for users that already own AMS + All DLCs
			</li>
			<li style="padding:0px">
				US$ 89.99 for Reiza Members and Simracing Bonanza backers of level3 or below
			</li>
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				US$ 79.99 for Simracing Bonanza backers of level 4
			</li>
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				Exempt of extra charge for Simracing Bonanza backers of Level 5 and above
			</li>
		</ul>
<p>
			<b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="font-size:18px">What it earns:</span></b>
		</p>

		<p>
			 
		</p>

		<ul style="background-color:#e8e8e8; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
				Automobilista 2 base game (estimated @ US$ 39.99 on release)
			</li>
			<li style="padding:0px">
				Automobilista 2 Season Pass * (estimated @ US$ 99.99 on release for first 2 years of free DLCs)
			</li>
			<li style="padding:0px">
				AMS 1 + Season Pass for all DLCs (which user can send to a friend in case he already own it).
			</li>
			<li style="padding:0px">
				Reiza 51 access &amp; voting rights in development polls
			</li>
			<li style="padding:0px">
				Automobilista 2 Beta access ** (estimate to begin mid-november)
			</li>
			<li style="padding:0px">
				Backer Badge in User Profile
			</li>
			<li style="padding:0px">
				Early access to car templates / chance to include skin and author´s name as its driver
			</li>
		</ul>
<p>
			<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">*AMS2 DLC roadmap for 1st 2 years so far includes:</span>
		</p>

		<p>
			 
		</p>

		<ul style="background-color:#e8e8e8; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
				Expansion Pack 1 (cars &amp; tracks, TBA)
			</li>
			<li style="padding:0px">
				Expansion Pack 2 (cars &amp; tracks TBA)
			</li>
			<li style="padding:0px">
				Expansion Pack 3 (DIRT PACK)
			</li>
			<li style="padding:0px">
				Legendary Race Tracks Part 1-5
			</li>
		</ul>
<p>
			<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">**Automobilista 2 Beta will be similar to Automobilista Beta program in AMS1 - a separate AMS2 install on Steam available before the main game release; and after the game is released AMS2 Beta will continue to receive early beta updates and new WIP content (free or DLC) before they are deployed to the main game release.</span>
		</p>
	</div>
</blockquote>

<p>
	Qui di seguito invece vi riportiamo l'intero <a href="https://forum.reizastudios.com/threads/reiza-june-2019-development-update.6234/" rel="external">development update di giugno</a>:
</p>

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			<img alt="008.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/008-jpg.2787/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Greetings all!</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Happy to finally resume with our monthly dev updates<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>we seem to have started a bit of a sim racing trend with these updates back in the early days of AMS1 development, but for the last year or so have gone a bit quieter and working behind the curtains while the baseline for AMS2 was finally getting assembled.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The curtains are obviously lifted now and you can be sure we´ll have lots to share again from now on - I look foward to bringing you the fresh news over the remaining months before AMS2 release and beyond.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">Reiza rF2 Bundle Update</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">First things first: as previously announced this week we released an update for our Reiza Bundle in rFactor2, and Imola now features two new versions, adding to the previously released Imola 1972 and 2018:</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Imola 1988,<span> </span></b><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">featuring the famous flat-out blast from Variante Bassa, through Tamburello and Villeneuve all the way to Tosa, then the tight Acque Mineralli Chicane and finally the two variantes at the end of the lap of this classic layout, host of many exciting races through the 80s and early 90s.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="010.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/010-jpg.2782/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Imola 2001,</b><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>with the post-1994 configuration which is similar to the modern track with chicanes at Tamburello and Villeneuve but still featuring Variante Bassa at the end of the lap, and higher curbs adding to the challenge - specially at the high speed Variante Alta where precision is crucial!</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="012.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/012-jpg.2783/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">If you already own our release of Imola in rF2 or any of the packs that include it, these new versions arrived at no extra cost.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">We have another update incoming soon featuring some minor improvements to other items in the Bundle, in terms of content however this update wraps things up.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">It was great to have had the chance to dig deeper into rFactor 2 and work with S397 on this project - all things considered we find the Bundle turned out nicely, and rFactor 2 itself has considerably improved even within the time we have been working on it, with still lots to offer. We very much enjoy racing our content there and hope you continue to do too - we´ll also continue to keep an eye on it as rFactor 2 progresses.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">If you are interested in checking out how our cars and tracks turned out in rFactor 2, now is a good time as with the Steam Summer Sale both rFactor 2 as well as the the<span> </span></span><a href="https://l.facebook.com/l.php?u=https%3A%2F%2Fstore.steampowered.com%2Fitemstore%2F365960%2Fdetail%2F1006%3Ffbclid%3DIwAR2qIz2kaKd-33jI8Hqbm5rfl8gmIPfT8EgilqVexOtWFwfigEZxYLn2EZs&amp;h=AT00MHnBqOrRzssHv5Z5xQdbFh9HwLU77NRmAfYhY5p-9mxWx23vnRu3dwalIwMpJUBFRagLPJbQRl-sQJDpFQk3KKJZCDLpokzMslvPGJqeThGfT23egW0xTmQMqntMjVFPIZvVPj5Ksj_ZcQSCtKUV74MWaWpfoodDxV2284WN7elkg6w66ZQFisDv34t4sYD3hLd6nLsU6u8Rx2uzXNpYUiHdtaWdz53ePmqsqpiZ4Zciz2XfXsffZcLafGqcmC8TS9jX321pye2vtNdcLyT6dmrWtkKuHgqONeriZ5xwxIQqc8wMIlZUY4xVfOonhrMEBCq1nbwrSBXoXMcYlwGvXwX5yjCiMpJUUARwTiTe7ic3D1pxSS4t6iHYsrKldxroVXOZAk_Owg5iiYqnLBLlkj5YfR_1H4inhOUtOYN2F1NrGl3QUzAam3ttijzHuui5SkowR4DuKQUelfSBz8fr6EcQ9iQdQYCpLv5aaXcDGNNmhrjW6JkRovtKWj65WkGjaqGjgahDjpfMiNP9cRNi1lYxZcoKgJGHvDZWhilWX7eT3jjVXqtL6xFJ4TtnEjD6dP-1KH-BpwKIPmVLresYep0xIZd2Z77ypqaH5MGazRBf12QTTWQx" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" target="_blank" rel="external">Reiza Bundle</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>are selling with substantial discounts.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><a href="https://store.steampowered.com/app/431600/Automobilista/" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" target="_blank" rel="external">AMS1 &amp; its DLCs</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>are also on sale with 50% off, so in the unlikely chance you´re reading this and don´t have it all, do check them out now<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">Donington &amp; Snetterton are coming for AMS1 &amp; 2!</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">As previously proposed and now confirmed, we have extended our agreement with Motorsport Vision to license both Donington Park and Snetterton race tracks. Both tracks will be released for Automobilista 1 as standalone DLCs and as part of the Season Pass (so free for those who already own that). They will also be part of Automobilista 2 base game along other MSV tracks released on AMS1 (Brands Hatch, Oulton Park, Cadwell Park).</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">As with Oulton and Brands, both Donington and Snetterton have been developed with the aid of LIDAR scan data which should ensure the same level of accuracy we achieved in those earlier releases.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Here are a few previews of the Donington mesh so far:</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="donington1.jpg" data-ratio="50.47" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/donington1-jpg.2785/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">It looks very barebones but that´s actually most of the hard work done, as trackside objects are also in progress and will be plugged in soon. We are working hard to get these out for AMS1 ASAP, hopefully towards the end of next month.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">Automobilista 2 Development - First Gameplay Video in VR!</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">After Automobilista 2 announcement there have been some questions about how the change of engine might affect it and whether the proposed December release is a realistic goal. We´ve been reinforcing that in terms of the core elements of the sim - physics, AI, audio and general feel and design of the game, we´ve spent the initial months of development bridging the gaps in tech so we could pretty much up pick up from where AMS1 left off - being able to do that that was in fact a large part of the decision to switch to Madness.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Understandably some lingering concerns seem to remain, so we thought that the best way to address those short of actually releasing the game itself was to offer a pure gameplay video showcasing where we are with it. Here it is:</span>
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				<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/_5kqqIL9Ov4?feature=oembed"></iframe>
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		<p>
			<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The combo of AJRs at Imola may seem a bit of a low-key choice as it already features both in AMS1 as well as the rF2 Bundle, but that actually makes them the ideal subjects to showcase how things are coming along in terms of development within the engine itself, as the AJR was one of our last releases in Automobilista 1 and both it and Imola already received updates for the rF2 release.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">This is a short 3-lap race alternating between VR gameplay (!!) and TV replay footage, running with 60x time scale and weather going from sunny to overcast and back, as the day progresses from mid afternoon to early evening. We wanted to do a dry-wet-dry demo but unfortunately our wiper / windshield animation isn´t quite there yet, so thats going to be for another dev update<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The video is from a pre-alpha build so obviously all WIP disclaimers apply - quite a lot to be done still and the content itself will go under several passes by the time of release, but in any case it should hopefully still be a good glimpse at how things are coming together.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="font-size:18px">Road Shader Development</span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">One thing we´ve been working on the last couple of weeks which might seem like a relatively minor development, but it´s actually a good showcase of what I referred above in terms of bridging the gaps in tech from AMS1 -&gt; AMS2 both for efficiency and better results.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="ss014209.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/ss014209-jpg.2784/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The new shaders integrates Livetrack with AMS1-alike road variations and blending, for a larger variety of track skid marks and surface wear, and seamless transition between roads, pavements, puddles, retaining the native Madness system for 3D marbles. The results are more dynamic and realistic than either were originally, and also speeds up the conversion process of tracks from AMS1.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="20190627221156_1.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/20190627221156_1-jpg.2789/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="font-size:18px">AMS2 Production Status</span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Starting next month, we´ll be updating a list of cars and tracks confirmed for AMS2 release in December. This will allow you to keep track of our monthly progress in terms of cars and tracks added to the build as we move towards release.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">Automobilista 2 Early Backing Campaign</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="001.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/001-jpg.2788/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Following the Announcement of Automobilista 2, a number of people enquired about the possibility of either pre-ordering or upping their backing level from our 2015 crowdfunding campaign to include AMS2-related perks.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">We´ve come up with something that will hopefully seamlessly complement &amp; integrate both the crowdfunding campaign and membership packs from AMS1, as well as provide a sustainable growth to AMS Beta / Reiza51 development forum. We´re calling it the<span> </span></span><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Automobilista 2 Early Backing Campaign.</b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Although this wasn´t originally in our plans, as an independent studio a funding boost is always welcome, and it seems to make more sense to open up for backing from those who like us are most interested in the product itself.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Please note this is not a crowdfunding campaign for Automobilista 2 development, which continues to be funded by our regular revenue sources - the game doesn´t rely on any level of success from this campaign to be completed.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">It is also not a standard Early Access program - it will eventually grant backers an early Beta access to the game before its official release, but that will only take place towards the final weeks of AMS2 development.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Essentially this is a pre-order with extra perks, allowing those interested in the sim to buy in early, get a nice overall discount and become more closely engaged with Automobilista 2 development.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Funding from the AMS2 Early Backing Campaign will be completely directed to boost development of Automobilista 2, particularly towards allowing us to acquire some premium licenses at a quicker rate and hopefully in time for initial release.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">More information on this program and how to participate<span> </span></span><a href="https://forum.reizastudios.com/threads/automobilista-2-early-backing-campaign.6233/" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" rel="external">here</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">If you are looking forward to Automobilista 2 but would rather wait for release, you may opt to add the game to your Steam wishlist via the<span> </span></span><a href="https://store.steampowered.com/app/1066890/Automobilista_2/" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" target="_blank" rel="external">AMS2 Steam Store page</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>- Steam will then let you know as soon as it´s released!</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="003.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/003-jpg.2786/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">That covers it for this month. We´ll be back for the next one in late july<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"></p>
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<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/1820010179_AMS22.jpg.d2dc459c805043390cf37dae56c7996c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42623" src="https://www.drivingitalia.net/uploads/monthly_2019_06/230206827_AMS22.thumb.jpg.1ac07f766642093a56989d54f49dbadb.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="AMS2 2.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/001.jpg.c4ec1be9385f449e46a3ab20a7119939.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42647" src="https://www.drivingitalia.net/uploads/monthly_2019_06/001.thumb.jpg.1fa4e690b0c149604d02a4e875c64b30.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="001.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/003.jpg.576665429b8193c93b5c4c2437c33693.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42648" src="https://www.drivingitalia.net/uploads/monthly_2019_06/003.thumb.jpg.6220b5df47eacbf18cb8647ad161ca77.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="003.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/008.jpg.7b3e5f03495c5fd65ccd7ea5bcb97053.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42649" src="https://www.drivingitalia.net/uploads/monthly_2019_06/008.thumb.jpg.331760c84ebd28cacf1a49960b90d525.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="008.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/20190627221156_1.jpg.11e0cc4269b306a54ec491a2eb6208d2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42650" src="https://www.drivingitalia.net/uploads/monthly_2019_06/20190627221156_1.thumb.jpg.00ec690fd5c42595826573c73e367e5f.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20190627221156_1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/ss014209.jpg.e153d43078c2bed835a9c3ccc7f137e5.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42651" src="https://www.drivingitalia.net/uploads/monthly_2019_06/ss014209.thumb.jpg.bbc1a544071db5aa0424372ebfa3a7d9.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="ss014209.jpg"></a></p>

]]></description><guid isPermaLink="false">25143</guid><pubDate>Sun, 30 Jun 2019 09:15:00 +0000</pubDate></item><item><title>F1 2019 Codemasters: nuovi screens dal Red Bull Ring</title><link>https://www.drivingitalia.net/home-page/software/f1-2019-codemasters-nuovi-screens-dal-red-bull-ring-r25146/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_06/65279797_10156585975357060_9083012183498948608_o.jpg.0739c575e66a477907e2713fe31345b2.jpg" /></p>


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<p>
	La Codemasters ha pubblicato alcuni <a href="https://www.drivingitalia.net/index.php?/forums/topic/79382-f1-2019-codemasters-video-e-screens/page/7/&amp;tab=comments#comment-889729" rel="">screens di anteprima del suo F1 2019</a> dedicati al circuito del Red Bull Ring, dove si correrà oggi con Leclerc in pole position.
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/64778137_10156585975597060_2635094755448455168_o.jpg.c3f0d51233d56d0272154ea5c4d9fea5.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42634" src="https://www.drivingitalia.net/uploads/monthly_2019_06/64778137_10156585975597060_2635094755448455168_o.thumb.jpg.386f194177638a4008fe168542ec7397.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="64778137_10156585975597060_2635094755448455168_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/65303006_10156585975542060_355150742627024896_o.jpg.d54f77478afe9a0b0ad35c719ef52032.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42635" src="https://www.drivingitalia.net/uploads/monthly_2019_06/65303006_10156585975542060_355150742627024896_o.thumb.jpg.90590bc493c348724ebb85af1d8942cd.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="65303006_10156585975542060_355150742627024896_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/65367548_10156585975467060_3698373794302263296_o.jpg.293c7d335597e91f1f7e46e0089d65c0.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42636" src="https://www.drivingitalia.net/uploads/monthly_2019_06/65367548_10156585975467060_3698373794302263296_o.thumb.jpg.0c821a5d68294da7336b68c50f93b0ec.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="65367548_10156585975467060_3698373794302263296_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/65539406_10156585975337060_1054362695337246720_o.jpg.48fc8ac14c841a8351ca40ae2920525f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42637" src="https://www.drivingitalia.net/uploads/monthly_2019_06/65539406_10156585975337060_1054362695337246720_o.thumb.jpg.20041558e84213a1ec78bd55ed1f2187.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="65539406_10156585975337060_1054362695337246720_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/65754537_10156585975517060_5223614065200332800_o.jpg.196efc443c439602fed05d988505e7e9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42638" src="https://www.drivingitalia.net/uploads/monthly_2019_06/65754537_10156585975517060_5223614065200332800_o.thumb.jpg.a3fa13eeb975c736a22dfbd1847f1798.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="65754537_10156585975517060_5223614065200332800_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_06/65779034_10156585975322060_8030958398155522048_o.jpg.76ea921e3df80d1729815e82d192e222.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42639" src="https://www.drivingitalia.net/uploads/monthly_2019_06/65779034_10156585975322060_8030958398155522048_o.thumb.jpg.5aee5815908630bd3ca44c97864c8632.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="65779034_10156585975322060_8030958398155522048_o.jpg"></a></p>

]]></description><guid isPermaLink="false">25146</guid><pubDate>Sun, 30 Jun 2019 08:42:15 +0000</pubDate></item><item><title>F1 2019 Codemasters disponibile, trailer di lancio</title><link>https://www.drivingitalia.net/home-page/software/f1-2019-codemasters-disponibile-trailer-di-lancio-r25145/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_06/f1-2019-gioco-mercedes.jpg.a48d2a35b8860e865c9f87260dc4770d.jpg" /></p>


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<p>
	Mentre la battaglia si intensifica nel FIA FORMULA ONE WORLD CHAMPIONSHIP™ 2019, i giocatori possono ora affrontare i propri rivali con il lancio di <a href="https://www.drivingitalia.net/index.php?/forums/forum/439-f1-2019-by-codemasters/" rel="">F1® 2019</a>. Pubblicato due mesi prima rispetto ai precedenti capitoli, e in vista del FORMULA 1 MYWORLD GROSSER PREIS VON ÖSTERREICH 2019 di questo fine settimana, la <a href="https://www.drivingitalia.net/index.php?/forums/forum/439-f1-2019-by-codemasters/" rel="">F1® 2019 Anniversary Edition</a> è oggi disponibile per PlayStation®4, Xbox One (inclusa Xbox One X) e PC Windows (DVD e Steam). Per celebrare il lancio è ora disponibile un nuovissimo Launch Trailer.
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<p>
	<br><br>
	Con il ciclo di sviluppo più lungo di qualsiasi gioco di F1® di Codemasters®, F1® 2019 presenta una serie di primati tra cui il FIA Formula 2 Championship™ 2018 in cui i giocatori possono competere al fianco dei debuttanti di F1®: George Russell, Lando Norris e Alexander Albon. Il gioco viene lanciato con la F2™ feeder Series; un'introduzione basata su scenari che alterano l'esito del gioco in base al successo, alle azioni e alle risposte del giocatore. La stagione F2™ 2019 verrà aggiunta tramite download digitale gratuito più avanti nel corso dell’anno.*<br><br>
	Un altro primato è il transfer dei piloti nella Career Mode e si verifica principalmente alla fine di ogni stagione. Stelle affermate tra cui l'attuale campione del mondo di F1, Lewis Hamilton e l'arcinemico, Sebastian Vettel possono formare una partnership improbabile o continuare a scontrarsi in squadre completamente nuove. Tutti i nuovi contratti sono basati sulle performance, quindi avrai l'opportunità di firmare per un title contender con una serie di risultati importanti o essere relegato in una squadra i cui obiettivi sono molto meno ambiziosi.  <br><br>
	F1® 2019 presenta 18 auto d'epoca che celebrano ogni decennio dagli anni '70 fino al 2010. I giocatori possono rivivere grandi momenti del passato con le auto più performanti della loro generazione, tra cui la Lotus 72D del 1972, la McLaren MP4/4 del 1998, la Williams FW18 del 1996 a la Red Bull RB6 2010. Inoltre i giocatori possono gareggiare anche con la McLaren MP4-25 e con la Ferrari F10 della stagione 2010, entrambe incluse nella F1® 2019 Anniversary Edition. I giocatori possono anche personalizzare un'auto del 2019, creata in collaborazione con Ross Brawn e Pat Symonds, con una serie di livree e competere online in modalità Multiplayer.<br><br>
	Con la continua crescita della F1® New Balance Esports Series, i giocatori possono tenersi aggiornati con le ultime notizie, i dettagli degli eventi, guardare i livestream e gli highlights in tutta la nuova area Esports presente nel gioco. Nel corso dell'anno, i giocatori che desiderano competere e che vogliono provare a vincere un posto in uno dei dieci team di F1® possono registrarsi e prendere parte alle gare future grazie al gioco.
</p>

]]></description><guid isPermaLink="false">25145</guid><pubDate>Fri, 28 Jun 2019 11:06:11 +0000</pubDate></item><item><title>Video confronti: Assetto Corsa Competizione, la realt&#xE0; e gli altri sim</title><link>https://www.drivingitalia.net/home-page/software/video-confronti-assetto-corsa-competizione-la-realt%C3%A0-e-gli-altri-sim-r25138/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_06/1091285046_ACcompetizionevideo.JPG.0a60c287e673b600353f16217c87584f.JPG" /></p>


<p>
	 
</p>

<p>
	Con il nuovo Assetto Corsa Competizione, i video makers si sono letteralmente scatenati, sfornando decine e decine di filmati di anteprima diversi e di vario genere, come potete vedere nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/77728-assetto-corsa-competizione-screens-e-video/page/24/#comments" rel="">topic dedicato sul forum</a>. I video più interessanti sono forse quelli dedicati al confronto diretto del simulatore ufficiale del Blancpain GT targato Kunos, con la realtà della pista o con altri simulatori, a parità di vettura e circuito. Qui sotto alcuni esempi, molti altri li <a href="https://www.drivingitalia.net/index.php?/forums/topic/77728-assetto-corsa-competizione-screens-e-video/page/24/#comments" rel="">trovate qui</a>.
</p>

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		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/h4342JC3Fgc?feature=oembed"></iframe>
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		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/faWUiMb3SFs?feature=oembed"></iframe>
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]]></description><guid isPermaLink="false">25138</guid><pubDate>Thu, 27 Jun 2019 17:34:25 +0000</pubDate></item></channel></rss>
