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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/238/?d=1</link><description>News: News</description><language>en</language><item><title>Il museo di netKar Pro, il ritorno...</title><link>https://www.drivingitalia.net/home-page/software/il-museo-di-netkar-pro-il-ritorno-r25177/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/909535858_netkarpro.jpg.1504efe4fb766f0fce51ab28802aa530.jpg" /></p>


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<p>
	Grazie alla geniale idea ed all'immane lavoro di "recupero" del nostro amico <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.drivingitalia.net/index.php?/profile/9620-boni/&amp;do=hovercard" data-mentionid="9620" href="https://www.drivingitalia.net/index.php?/profile/9620-boni/" rel="">@BoNI</a>, vi presentiamo il "<a href="https://www.drivingitalia.net/index.php?/forums/topic/79899-il-museo-di-netkar-pro-in-allestimento/&amp;tab=comments#comment-890585" rel="">museo di netKar Pro</a>", ovvero il modo per tornare a riassaporare, per chi l'ha vissuto all'epoca, oppure a provarlo per chi allora non c'era, il mitico simulatore targato Kunos Simulazioni risalente ormai al lontano 2006, ancora oggi considerato da molti come uno dei punti di riferimento del genere simracing.</span>
</p>

<p>
	<span>Come prima cosa scaricate la <a href="https://www.drivingitalia.net/index.php?/forums/topic/55755-netkar-pro-versione-13-finale/#comments" rel="">versione aggiornata di netKar Pro</a> ed i due successivi update, visto che ovviamente l'auto aggiornamento non funziona più, quindi navigate sul <a href="https://www.drivingitalia.net/index.php?/forums/forum/7-netkar-pro-forums/" rel="">forum dedicato</a> nel quale troverete tantissimi contenuti gratuiti, incluse vetture e circuiti aggiuntivi!</span>
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			Da <a href="https://it.wikipedia.org/wiki/NetKar_Pro" rel="external">Wikipedia</a>:
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			<i><b>netKar Pro</b></i><span> </span>(spesso abbreviato in<span> </span><i><b>nKPro</b></i>) è un<span> </span><a href="https://it.wikipedia.org/wiki/Simulatore_di_guida" style="color:#0b0080" title="Simulatore di guida" rel="external">simulatore di guida</a><span> </span>in<span> </span><a href="https://it.wikipedia.org/wiki/Multiplayer" style="color:#0b0080" title="Multiplayer" rel="external">multiplayer</a><span> </span>pubblicato nel<span> </span><a href="https://it.wikipedia.org/wiki/2006" style="color:#0b0080" title="2006" rel="external">2006</a><span> </span>per<span> </span><a href="https://it.wikipedia.org/wiki/Windows" style="color:#0b0080" title="Windows" rel="external">Windows</a>.
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			Gli sviluppatori<span> </span><a href="https://it.wikipedia.org/w/index.php?title=Kunos_Simulazioni&amp;action=edit&amp;redlink=1" style="color:#a55858" title="Kunos Simulazioni (la pagina non esiste)" rel="external">Kunos Simulazioni</a><span> </span>affermano che la filosofia del progetto è quella di una simulazione pura, e che questo si riscontra in caratteristiche come la modellazione avanzata degli<span> </span><a href="https://it.wikipedia.org/wiki/Pneumatico" style="color:#0b0080" title="Pneumatico" rel="external">pneumatici</a>, che possono quindi sporcarsi, logorarsi e spiattellarsi con conseguenze visive e di maneggevolezza della vettura; tra le altre caratteristiche in tal senso si segnala la presenza di un abitacolo totalmente interattivo, che permette di interagire con la strumentazione di bordo, tra cui il sistema di avviamento; tale caratteristica è insolita nei software di guida, e proviene infatti dall'ambito dei simulatori di volo.
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			Caratteristiche della simulazione:
		</p>

		<ul style="background-color:#ffffff; color:#222222; font-size:14px; padding:0px; text-align:start">
<li>
				Simulazione avanzata degli pneumatici
			</li>
			<li>
				Modello di gestione dell'aerodinamica avanzato
			</li>
			<li>
				Strumentazione ufficiale di<span> </span><a href="https://it.wikipedia.org/wiki/Telemetria" style="color:#0b0080" title="Telemetria" rel="external">telemetria</a><span> </span>AIM
			</li>
			<li>
				Abitacolo interattivo
			</li>
			<li>
				Engine sonoro generativo integrato con la simulazione delle parti meccaniche
			</li>
			<li>
				Grafica funzionale alla simulazione
			</li>
			<li>
				Variazioni climatiche
			</li>
		</ul>
<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			Le piste "ufficiali" sono fittizie (Aosta, Crema, Prato e Aviano), ad eccezione della<span> </span><a href="https://it.wikipedia.org/wiki/Trento-Bondone" style="color:#0b0080" title="Trento-Bondone" rel="external">Trento-Bondone</a>. Molte di esse hanno più di una configurazione. La comunità online di netKar Pro ha distribuito circuiti, riprodotti da zero, come Il Mugello, Monza e Imola. È anche possibile aggiungere tracciati esterni famosi ricavati da altri videogiochi (come Brno, Sepang ecc), anche se per ragioni di Copyright è necessario il possesso dei supporti ottici dei videogiochi dal quale sono ricavate (generalmente GT Legends e GTR2).
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			nKPro ha la sua origine nel progetto freeware<span> </span><i>netKar</i>, sviluppato dal novembre<span> </span><a href="https://it.wikipedia.org/wiki/2001" style="color:#0b0080" title="2001" rel="external">2001</a><span> </span>al<span> </span><a href="https://it.wikipedia.org/wiki/2003" style="color:#0b0080" title="2003" rel="external">2003</a><span> </span>da Stefano Casillo, senza fini commerciali. netKar attirò l'attenzione delle comunità online di appassionati di simulazioni di guida, perché pur avendo molte limitazioni nella grafica e nel multiplayer, offriva un modello fisico sofisticato e divertente da guidare.
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			Affinché il progetto<span> </span><a href="https://it.wikipedia.org/wiki/Freeware" style="color:#0b0080" title="Freeware" rel="external">freeware</a><span> </span>e sviluppato nel tempo libero di netKar potesse evolversi in un prodotto commerciale quale netKar Pro, è stato necessario reperire risorse finanziarie pianificando un ingresso nel mercato.
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			Casillo ha anche avviato nel 2008 un altro progetto, dedicato alle due ruote, chiamato<span> </span><i>netBike</i>. In seguito però, a causa di diverse considerazioni (tra cui la mancanza di un vero e proprio sistema di guida dedicato alle moto), decise di sospenderne lo sviluppo. Netbike è comunque disponibile al download, alla sua versione Beta 002.
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			Il progetto è frutto anche della collaborazione con aziende quali<span> </span><a href="https://it.wikipedia.org/wiki/Sparco" style="color:#0b0080" title="Sparco" rel="external">Sparco</a><span> </span>(design di volanti, tute e caschi),<span> </span><a href="https://it.wikipedia.org/w/index.php?title=AIM_Sportline&amp;action=edit&amp;redlink=1" style="color:#a55858" title="AIM Sportline (la pagina non esiste)" rel="external">AIM Sportline</a><span> </span>(sistemi AIM per display sul volante, acquisizione dei dati e telemetria, di cui netKar Pro include riproduzioni complete),<span> </span><a href="https://it.wikipedia.org/wiki/Cooper_Tire_%26_Rubber_Company" style="color:#0b0080" title="Cooper Tire &amp; Rubber Company" rel="external">Cooper</a>/<a href="https://it.wikipedia.org/w/index.php?title=Avon_Rubber_plc&amp;action=edit&amp;redlink=1" style="color:#a55858" title="Avon Rubber plc (la pagina non esiste)" rel="external">AVON</a><span> </span>Tyres (pneumatici),<span> </span><a href="https://it.wikipedia.org/wiki/Brembo_(azienda)" style="color:#0b0080" title="Brembo (azienda)" rel="external">Brembo</a><span> </span>(sistemi di<span> </span><a href="https://it.wikipedia.org/wiki/Freno" style="color:#0b0080" title="Freno" rel="external">frenata</a>),<span> </span><a href="https://it.wikipedia.org/wiki/Beta_Utensili" style="color:#0b0080" title="Beta Utensili" rel="external">Beta Tools</a><span> </span>(attrezzi dei meccanici); e delle consulenze della team di<span> </span><a href="https://it.wikipedia.org/wiki/Formula_3" style="color:#0b0080" title="Formula 3" rel="external">Formula 3</a><span> </span><a href="https://web.archive.org/web/20060222150432/http://www.targetracing.it/default.asp?lang=it" rel="external" style="color:#663366">Target Racing</a>, dell'ingegnere di gara Andrea Quintarelli e del pilota<span> </span><a href="https://it.wikipedia.org/w/index.php?title=Riccardo_Azzoli&amp;action=edit&amp;redlink=1" style="color:#a55858" title="Riccardo Azzoli (la pagina non esiste)" rel="external">Riccardo Azzoli</a><span> </span>(<a href="https://it.wikipedia.org/w/index.php?title=Formula_Gloria&amp;action=edit&amp;redlink=1" style="color:#a55858" title="Formula Gloria (la pagina non esiste)" rel="external">Formula Gloria</a>,<span> </span><a href="https://it.wikipedia.org/wiki/Formula_Renault" style="color:#0b0080" title="Formula Renault" rel="external">Formula Renault</a><span> </span>e Formula 3).
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			Il simulatore ha fatto il suo debutto pubblico alla fiera di<span> </span><a href="https://it.wikipedia.org/wiki/Lanciano" style="color:#0b0080" title="Lanciano" rel="external">Lanciano</a>, dal 24 al 26 febbraio<span> </span><a href="https://it.wikipedia.org/wiki/2006" style="color:#0b0080" title="2006" rel="external">2006</a><span> </span>ed è stato messo in commercio a partire dall'11 aprile<span> </span><a href="https://it.wikipedia.org/wiki/2006" style="color:#0b0080" title="2006" rel="external">2006</a>.
		</p>

		<p style="background-color:#ffffff; color:#222222; font-size:14px; text-align:start">
			La versione attuale è la 1.3, distribuita nel dicembre 2010, che ha avuto altre migliorie e bug fixes nel febbraio 2011. La 1.3 ha molte novità rispetto alla 1.2: la modalità in multiplayer (disponibile anche nella versione demo) è migliorata, come anche la fluidità del gioco e la fisica delle vetture (soprattutto gli scontri tra vetture) e numerosi altri bug riscontrati sono stati eliminati. Ma i più grandi cambiamenti sono nei modelli matematici degli pneumatici e dall'aggiunta delle variazioni delle condizioni meteorologiche, regolabili e con diverse condizioni intermedie.
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]]></description><guid isPermaLink="false">25177</guid><pubDate>Tue, 16 Jul 2019 17:15:00 +0000</pubDate></item><item><title>Slightly Mad Studios lancia il nuovo Project CARS Pro</title><link>https://www.drivingitalia.net/home-page/software/slightly-mad-studios-lancia-il-nuovo-project-cars-pro-r25176/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/pcarspro.JPG.05f1d2b26bfec7db67a2d91f6aa0ced4.JPG" /></p>


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<p>
	Slightly Mad Studios annuncia oggi il lancio della nuova piattaforma denominata Project CARS Pro. Si tratta in sostanza di una versione di Project CARS 2 ottimizzata, personalizzata e personalizzabile, pensata per utilizzi specifici, per esempio per eventi, infatti è dotata di un'interfaccia dedicata pensata per un utilizzo semplice ed immediato da parte degli operatori. <a href="https://www.drivingitalia.net/index.php?/forums/topic/79900-slightly-mad-studios-lancia-il-nuovo-project-cars-pro/" rel="">Commenti sul forum dedicato</a>.
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_07/257046089_projectcarspro.JPG.eae41d563c5c36e9f5f3c61e2590320f.JPG" data-fileid="42751" data-fileext="JPG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="42751" data-ratio="68.80" data-unique="7w7avzg78" width="1000" alt="project cars pro.JPG" src="https://www.drivingitalia.net/uploads/monthly_2019_07/628360537_projectcarspro.thumb.JPG.809cdce264a799436aabd8fb6fd9a0ee.JPG"></a>
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			Slightly Mad Studios and subsidiary ioTech Studios are excited to announce the launch of Project CARS Pro, an exclusively business-to-business-developed product created from the best-selling Project CARS AAA-racing-game franchise and designed for public venues, location-based entertainment centres, and events.
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		<p>
			Project CARS Pro is a game changer in the LBE space. Built around the world’s ultimate AAA-racing franchise, it comes fully-loaded with best-in-class visuals, gameplay, content, VR, and customisable settings to cater for every possible skill level and demographic.
		</p>

		<p>
			Project CARS Pro has been designed from the ground-up around the needs of professional customers and partners to offer the precise solutions needed in today’s competitive LBE arena right out of the box.
		</p>

		<p>
			“We spent a lot of time listening and talking to our partners and clients before we built Project CARS Pro,” said Stephen Viljoen, COO at Slightly Mad Studios. “What we came away with was a keen sense of what they needed from a professional software product, and we went ahead and built Project CARS Pro around those exact needs.”<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_07/257046089_projectcarspro.JPG.eae41d563c5c36e9f5f3c61e2590320f.JPG" data-fileid="42751" data-fileext="JPG" rel=""></a>
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		<p>
			Project CARS Pro will allow LBE operators and customers to calibrate game modes, presets, and difficulty levels to customer-required levels with a simple once-in-the-morning procedure. The UI and the UX have also been designed to allow practically anyone to operate the software. Content wise, licensees will have access to the very best from a franchise that boasts many of the world’s elite cars and tracks.
		</p>

		<p>
			“Tech wise, Project CARS Pro will support LAN multiplayer, triple-screens, retail and commercial VR headsets, and will come with a simple event-management-system for smaller venues, along with a class-leading broadcast mode,” said Nima Azarmgin, COO at ioTech. “Customers will also have the choice of getting Project CARS Pro directly from a dedicated cloud space. This is a crucial element since our professional partners will no longer have to rely on Steam to run their commercial software.”
		</p>

		<p>
			Project CARS Pro is also available as a fully-customisable software solution for wider professional applications that can be tailor-made according to customers’ specific requirements—anything from purpose-built cars and tracks to branding.
		</p>

		<p>
			“With Project CARS Pro, our professional customers will now also have a product perfectly adapted to their bespoke needs,” said Nima Azarmgin.
		</p>

		<p>
			“Project CARS Pro is really a game changer in the LBE space,” said Stephen Viljoen. “Aside from all the best-in-class technology and gameplay and content, the product will free venue operators from having to spend their time running the software and allow them to focus on what matters most—their customers. And as we know, satisfied customers is one of the key ingredients to successful LBE venues.”
		</p>

		<p>
			Find out more about how Project CARS Pro changes the game athttps://www.projectcarspro.com
		</p>
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]]></description><guid isPermaLink="false">25176</guid><pubDate>Tue, 16 Jul 2019 14:33:00 +0000</pubDate></item><item><title>Codemasters aggiorna F1 2019 alla versione 1.05</title><link>https://www.drivingitalia.net/home-page/software/codemasters-aggiorna-f1-2019-alla-versione-105-r25175/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/1626885533_f12019codemasters.jpg.9ce9362b992aa0fe16caea0e0701c3c6.jpg" /></p>


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<p>
	La Codemasters ha appena rilasciato per PC (a breve anche su console) la nuova patch ufficiale per <a href="https://www.drivingitalia.net/index.php?/forums/topic/79846-f1-2019-codemasters-official-patch/" rel="">aggiornare F1 2019 alla versione 1.05</a>. Fra le principali novità di questo update troviamo un completo aggiornamento delle prestazioni di piloti e team, alla luce degli ultimi sviluppi del mondiale di Formula 1 ed anche miglioramenti alla IA.
</p>

<p>
	Il publisher inglese ha anche anticipato che nei prossimi mesi saranno rilasciati l'update per il Paul Ricard, vari aggiornamenti grafici ed anche l'upgrade 2019 per la Formula 2.
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			Here’s the full notes for this patch
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<li>
				2019 season performance updates
			</li>
			<li>
				F2 is now available in Unranked Multiplayer and LAN
			</li>
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				AI performance has been improved in wet weather for both F1 and F2 vehicle classes
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				Improvements to AI blocking behaviour
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				In photo mode changing shutter speed will no longer make the screen go black
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				Fanatec wheels will no longer send strong force feedback turning the wheel to the right on race starts
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				Rain / ERS charging lights now work on PS4 Pro
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				First Ten Down (Complete 10 races online) achievement will now unlock correctly
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				Stopped graphical glitches occurring and getting more frequent during long play sessions
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]]></description><guid isPermaLink="false">25175</guid><pubDate>Tue, 16 Jul 2019 14:18:59 +0000</pubDate></item><item><title>DiRT Rally 2.0: nuova patch v1.6 e Rally del Galles in arrivo</title><link>https://www.drivingitalia.net/home-page/software/dirt-rally-20-nuova-patch-v16-e-rally-del-galles-in-arrivo-r25170/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-9.jpg.d023b848dc810f47f1083c38e9012cfc.jpg" /></p>


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<p>
	Codemasters ha rilasciato la <a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-in-derapata-a-febbraio-2019-con-codemasters/&amp;do=findComment&amp;comment=890309" rel="">nuova patch v1.6</a> per il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-in-derapata-a-febbraio-2019-con-codemasters/&amp;do=findComment&amp;comment=890309" rel="">DiRT Rally 2.0</a>, anche questa volta ricca di bugfix, migliorie ed aggiornamenti vari. Inoltre è stato confermato che il nuovo Rally del Galles, che vedete nelle immagini qui sotto, sarà disponibile a partire dal 16 Luglio.
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			The Welsh are coming! Welsh Stages that is as Wales Rally’s about to make its long-awaited appearance in<span> </span><em style="padding:0px">DiRT Rally 2.0</em>!  The iconic location from<span> </span><em style="padding:0px">DiRT Rally</em><span> </span>is just as challenging as it’s always been, and the general improvements that<span> </span><em style="padding:0px">DiRT Rally 2.0</em><span> </span>brings (like Stage degradation and enhanced lighting) make it a must-drive experience. The entire team’s really excited to bring Wales Rally to you next week and the office time trials have been getting intense!
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		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			You may have seen a few screenshots in<span> </span><a href="http://blog.codemasters.com/grid/07/codies-racing-line-july-11-2019/" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px" rel="external">the Codies Racing Line</a><span> </span>but there’s a few more above! We’ve got more to share regarding Wales Rally in the future so keep an eye out next week!
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			Wales Rally is part of the Deluxe Content for<span> </span><em style="padding:0px">DiRT Rally 2.0</em>. If you haven’t upgraded yet do it below to get all of the content from Seasons 1 and 2.
		</p>

		<ul style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px 0px 0px 45px; text-align:start">
<li style="padding:0px">
				<a href="https://store.playstation.com/?resolve=EP4001-CUSA12747_00-DIRTRALLY2DELPAC" style="color:#dd0506; padding:0px" rel="external"><em style="padding:0px">DiRT Rally 2.0</em><span> </span>Deluxe Content Upgrade – PlayStation</a>
			</li>
			<li style="padding:0px">
				<a href="https://www.microsoft.com/p/dirt-rally-20-deluxe-content-pack/c1xwmbk4kjgv" style="color:#dd0506; padding:0px" rel="external"><em style="padding:0px">DiRT Rally 2.0</em><span> </span>Deluxe Content Upgrade – Xbox</a>
			</li>
			<li style="padding:0px">
				<a href="https://store.steampowered.com/app/1036470/DiRT_Rally_20__Deluxe_Upgrade_Store_Package/" style="color:#dd0506; padding:0px" rel="external"><em style="padding:0px">DiRT Rally 2.0</em><span> </span>Deluxe Content Upgrade – Steam</a>
			</li>
		</ul>
</div>
</blockquote>

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		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/Ut6AGhVFqTM?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-1.jpg.1d89dce2e798cb9910a3660e6d15bf4d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42737" src="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-1.thumb.jpg.f21237ea7b0ad66d132e78a492202b2f.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="DR2_Wales-1.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-3.jpg.d5bdab64e732fdbae061c01bafe7585f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42738" src="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-3.thumb.jpg.30c892d7899c0e57710fe22ef5129b0d.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="DR2_Wales-3.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-7.jpg.37555cdb985c8b763b4c59859d4b850d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42739" src="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-7.thumb.jpg.42419403de2b966f7dcbefe0b2863fee.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="DR2_Wales-7.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-8.jpg.f382974f80c87ba5b484f9ee155325f6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42740" src="https://www.drivingitalia.net/uploads/monthly_2019_07/DR2_Wales-8.thumb.jpg.623378f5b721399b24bf5a01fa81b466.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="DR2_Wales-8.jpg"></a></p>

]]></description><guid isPermaLink="false">25170</guid><pubDate>Fri, 12 Jul 2019 17:17:01 +0000</pubDate></item><item><title>Assetto Corsa Competizione: nuovo update alla versione 1.0.6</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-nuovo-update-alla-versione-106-r25169/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/308085014_ACCscreen1.jpg.47b96c785e6ec192cf18874a319802a7.jpg" /></p>


<p>
	 
</p>

<p>
	La Kunos Simulazioni ha appena rilasciato il <a href="https://www.drivingitalia.net/index.php?/forums/topic/79466-assetto-corsa-competizione-dal-29-maggio-in-versione-10-su-steam/page/41/&amp;tab=comments#comment-890411" rel="">nuovo update 1.0.6</a> del suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/79466-assetto-corsa-competizione-dal-29-maggio-in-versione-10-su-steam/page/41/&amp;tab=comments#comment-890411" rel="">Assetto Corsa Competizione</a>, come potete leggere qui sotto, sono numerosi i bugfix ed anche varie le migliorie apportate al simulatore in vari ambiti: stabilità, interfaccia del menu, multiplayer e sistema del Rating, oltre ad alcuni ritocchi alla fisica.. I servers dedicati di DrivingItalia sono stati aggiornati alla nuova build.
</p>

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			Dear #ACCompetizione racers, the v1.0.6 update is live on Steam! Restart your Steam client in order to detect the update!<br><br>
			v1.0.6 Changelog:<br>
			GENERAL:<br>
			- Fixed a potential crash when resuming career and championship.<br>
			- Added first implementation of blue flags during qualifications.<br>
			- Tweaked MP highlights to avoid unnecessary out-of-track highlights.<br><br>
			GAMEPLAY:<br>
			- Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1, and R2 based on license).<br><br>
			UI:<br>
			- Added chat window on Multiplayer menu screens.<br>
			- Fixed a bug where the player could remain stuck in the podium animation sequence when using VR. <br>
			- Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.<br>
			- Fixed MFD not updating in non-interactive phases.<br>
			- Removed engine repair option from MFD.<br>
			- Relocated "lock to horizon" setting from video settings to view/camera settings page.<br>
			- Now possible to save driver profile with a blank nickname.<br>
			- All setup strategies start from 0 litres of fuel instead of 2.<br>
			- MFD now correctly shows 0 fuel to add from pit strategy.<br>
			- Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.<br>
			- Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra-high resolutions.<br>
			- Pit window message now includes a timer with time left until it closes.<br><br>
			AUDIO:<br>
			- Reworked audio bank loading logic.<br>
			- Reworked pitlane audio listener priority.<br>
			- Improved exterior and blow-off valve sounds for Ferrari 488 GT3<br>
			- Volume level minor tweaks<br><br>
			RATING &amp; MULTIPLAYER:<br>
			- Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.<br>
			- Private servers can set up a full formation lap via "shortFormationLap": 0 in the settings.json.<br>
			- "Setup" cannot be selected as Spectator.<br>
			- Fixed Pit MFD page not always visible in driver swap scenarios.<br>
			- Improved timing accuracy in driver swap scenarios.<br>
			- Session overtime will now be skipped in more clever ways.<br>
			- Fixed HUD disappearing under certain circumstances.<br><br>
			PHYSICS:<br>
			- Fixed Mercedes-AMG GT3 excessive fuel consumption.<br>
			- Fixed setup UI showing excessive blistering and graining values.<br>
			- Fixed aggressive setup selection for Porsche GT3 at Nurburgring.<br>
			- Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.<br>
			- Bentley 2018 ECU is not zero-based (starts from 1).<br>
			- Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted)
		</p>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25169</guid><pubDate>Fri, 12 Jul 2019 13:17:00 +0000</pubDate></item><item><title>F1 2019: nuovo trailer e nuovi screens da Silverstone</title><link>https://www.drivingitalia.net/home-page/software/f1-2019-nuovo-trailer-e-nuovi-screens-da-silverstone-r25168/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/66337717_10156616488722060_7715205180081307648_o.jpg.10c8ce74df0295c212c537edb3ee3bf6.jpg" /></p>


<p>
	 
</p>

<p>
	La Codemasters propone oggi a tutti gli appassionati di F1 2019 un <a href="https://www.drivingitalia.net/index.php?/forums/topic/79382-f1-2019-codemasters-video-e-screens/page/9/&amp;tab=comments#comment-890364" rel="">nuovo trailer ed alcuni screenshots</a> inediti scattati sul tracciato di Silverstone.
</p>

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		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/ac7tFU5R7J0?feature=oembed"></iframe>
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<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/64748976_10156616488752060_2660853933475364864_o.jpg.f85633889aeef7214d30ca4f510ae50f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42729" src="https://www.drivingitalia.net/uploads/monthly_2019_07/64748976_10156616488752060_2660853933475364864_o.thumb.jpg.96a75d763c5a50d94b999126a3bf3f28.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="64748976_10156616488752060_2660853933475364864_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/64820425_10156616488602060_367253406416371712_o.jpg.52f0357843f1f44ce291bfd604d01126.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42730" src="https://www.drivingitalia.net/uploads/monthly_2019_07/64820425_10156616488602060_367253406416371712_o.thumb.jpg.ef904f87ca814119756b3dd1b54bc69c.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="64820425_10156616488602060_367253406416371712_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/66317430_10156616488657060_7202409337891848192_o.jpg.dc6a9417417dc7a05789db04c63f6f38.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42731" src="https://www.drivingitalia.net/uploads/monthly_2019_07/66317430_10156616488657060_7202409337891848192_o.thumb.jpg.ea8807dedc848e112244f7a88bc45ca9.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="66317430_10156616488657060_7202409337891848192_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/66337717_10156616488722060_7715205180081307648_o.jpg.3f76e34def2eb0a3e808f2e0ded922fa.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42732" src="https://www.drivingitalia.net/uploads/monthly_2019_07/66337717_10156616488722060_7715205180081307648_o.thumb.jpg.66eb9501313e7dda97b1bfb05bb77fbf.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="66337717_10156616488722060_7715205180081307648_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/66352241_10156616488642060_7421895584195280896_o.jpg.a7e5eaa83c1fb8d10bb58f1df838f206.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42733" src="https://www.drivingitalia.net/uploads/monthly_2019_07/66352241_10156616488642060_7421895584195280896_o.thumb.jpg.4ceb6196a336994ac443c304455b2b24.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="66352241_10156616488642060_7421895584195280896_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/66357693_10156616488457060_1855884471299997696_o.jpg.29b28e594fc0dc0e29d0c40ad2ee7b3f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42734" src="https://www.drivingitalia.net/uploads/monthly_2019_07/66357693_10156616488457060_1855884471299997696_o.thumb.jpg.2d3a6eb0019e0aed52de6c0818fa9901.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="66357693_10156616488457060_1855884471299997696_o.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/66522517_10156616488477060_2821373890872213504_o.jpg.5631d60ca5c8a5ea3e6cb42d088b4a2b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42735" src="https://www.drivingitalia.net/uploads/monthly_2019_07/66522517_10156616488477060_2821373890872213504_o.thumb.jpg.48bb9d62dcd774c8f6e8c6b7e81a4771.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="66522517_10156616488477060_2821373890872213504_o.jpg"></a></p>

]]></description><guid isPermaLink="false">25168</guid><pubDate>Thu, 11 Jul 2019 17:33:56 +0000</pubDate></item><item><title>Art of Rally by Funselecktor: il rally, ma dall'alto!</title><link>https://www.drivingitalia.net/home-page/software/art-of-rally-by-funselecktor-il-rally-ma-dallalto-r25166/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/ss_da70de57e46d11662708fe89bffb73ba117e1ad2.1920x1080.jpg.c3e5557d3d78b4387b27a8ea0fb81e35.jpg" /></p>


<p>
	 
</p>

<p>
	Il team Funselecktor, già creatore di Absolute Drift, ritorna con un'altro titolo racing sempre con visuale isometrica dall'alto: <a href="https://www.drivingitalia.net/index.php?/forums/topic/79879-art-of-rally-by-funselecktor-il-rally-ma-dallalto/" rel="">Art of Rally</a>. Come suggerisce il nome, Art of Rally si concentra sulla disciplina rallystica, con uno sviluppo iniziato nel 2017, prendendo come ispirazione il mitico Colin McRae. Art of Rally si basa su una grafica pulita e minimalista, ma dovrebbe offrirci auto con licenza: includerà oltre 30 auto da rally, degli anni '60, '70, '80, gruppo B e gruppo S.
</p>

<p>
	Il trailer che vedete qui sotto ci mostra appunto il Gruppo B, con la Lancia 037, la Peugeot 205 e l'Audi S1. I giocatori scopriranno le auto nel corso di una modalità di carriera dedicata, con 50 tappe rally da padroneggiare, senza copilota, situate in posti come la Sardegna, il Giappone, la Germania, la Norvegia e la Finlandia. Non mancheranno i danni, che si potranno riparare tra una tappa e l'altra. Previste anche funzionalità multiplayer, con sfide giornaliere e settimanali, complete di classifiche.
</p>

<p>
	Art of Rally dovrebbe <a href="https://store.steampowered.com/app/550320/art_of_rally/" rel="external">uscire su Steam</a> entro la fine del 2019.
</p>

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		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/zw_KeaVWgro?feature=oembed"></iframe>
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<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/ss_19d2e581bd1c61c6eda967f4ffb616cf44dea1e5.1920x1080.jpg.24e101e830eedaa0f173a84583fb1104.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42718" src="https://www.drivingitalia.net/uploads/monthly_2019_07/ss_19d2e581bd1c61c6eda967f4ffb616cf44dea1e5.1920x1080.thumb.jpg.7ddeb5d5f8aa476566e9a71bd83ea1c8.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="ss_19d2e581bd1c61c6eda967f4ffb616cf44dea1e5.1920x1080.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/ss_dbca47942819d160abd3f880a0529d496ff6ad19.1920x1080.jpg.3db27fb38c7a3955ff435f72ad4108ac.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42719" src="https://www.drivingitalia.net/uploads/monthly_2019_07/ss_dbca47942819d160abd3f880a0529d496ff6ad19.1920x1080.thumb.jpg.99460eaca7404f087563f93ed87df175.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="ss_dbca47942819d160abd3f880a0529d496ff6ad19.1920x1080.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_07/ss_f3d079715f5ca54d18746e684e208c74fd74d37a.1920x1080.jpg.dfbbd6e1919b12ce27720cb86cacc4fe.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42720" src="https://www.drivingitalia.net/uploads/monthly_2019_07/ss_f3d079715f5ca54d18746e684e208c74fd74d37a.1920x1080.thumb.jpg.0f70ba6d0c1ede0f277ad762c96f8413.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="ss_f3d079715f5ca54d18746e684e208c74fd74d37a.1920x1080.jpg"></a></p>

]]></description><guid isPermaLink="false">25166</guid><pubDate>Thu, 11 Jul 2019 14:50:27 +0000</pubDate></item><item><title>Street Kart Racing con Nico Rosberg ad Agosto su iOS</title><link>https://www.drivingitalia.net/home-page/software/street-kart-racing-con-nico-rosberg-ad-agosto-su-ios-r25165/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/2111384767_streetkartracing.jpg.055874975886080a1643d657a81b6e57.jpg" /></p>


<p>
	 
</p>

<p>
	Se vogliamo portarci un pò di motorsport virtuale anche sotto l'ombrellone, prepariamoci a scaricare proprio ad Agosto il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/79878-street-kart-racing-con-nico-rosberg-ad-agosto-su-ios/" rel="">Street Kart Racing di Nico Rosberg</a>, che sarà disponibile su tutti i sistemi iOS.
</p>

<p>
	Street Kart Racing è in sviluppo dal lontano 2014, attraversando diverse fasi di beta test, oltre ad una beta pubblica da 4.000 giocatori, ed ora è finalmente pronto. Il gioco ci offrirà una selezione di 15 piste da kart reali, tra cui Adria Raceway (Italia, foto sotto), Mariembourg (Belgio) e Wackersdorf (Germania) ed anche veri e propri corsi di karting, con il pieno supporto di vari marchi presenti. Non manca una modalità carriera che ci farà partire dai kart Cadetti prima di passare a telai e motori sempre più veloci. Sarà possibile aggiornare il kart, oltre che modificare il setup.
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="42712" data-ratio="72.25" data-unique="lx66qezfi" width="800" alt="adria.png" src="https://www.drivingitalia.net/uploads/monthly_2019_07/adria.png.1cc46a59a739a86857a220fd4610d08e.png"></p>

<p>
	Presente anche un nuovo campionato multiplayer in tempo reale, a cadenza settimanale, alla fine dle quale si potrà essere promosso o retrocesso in una divisione diversa. Particolarità interessante è il meteo in real time: il tempo sulla pista scelta sarà lo stesso del circuito reale! Street Kart Racing è stato realizzato in collaborazione con veri piloti di kart (oltre che in partnership con il campione F1) per avere una fisica autentica, inoltre i piloti professionisti, come Dexter Patterson e Marijn Kremers, ci aiuteranno durante il gioco. Non manca ovviamente la Rosberg Racing Academy, nella quale Nico Rosberg ci insegnerà come andare davvero forte e ci ricompenserà per aver completato sfide e missioni.
</p>

<p>
	Ulteriori dettagli sul <a href="http://www.streetkart.me" rel="external">sito ufficiale del gioco</a>.
</p>

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</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25165</guid><pubDate>Thu, 11 Jul 2019 14:37:35 +0000</pubDate></item><item><title>rFactor 2: intervista a Marcel Offermans di Studio 397 (parte 3 e 4)</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-intervista-a-marcel-offermans-di-studio-397-parte-3-e-4-r25155/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/637738973_rfactor2.jpg.cde0ee4a4ec9ffc368a7a2a862f823e7.jpg" /></p>


<p>
	 
</p>

<p>
	Il sito di Racedepartment ha pubblicato una lunga ed interessante intervista (divisa in <a href="https://www.racedepartment.com/threads/rfactor-2-the-big-interview-part-1.170416/" rel="external">prima parte</a>, <a href="https://www.racedepartment.com/threads/rfactor-2-the-big-interview-part-2.170417/" rel="external">seconda parte</a>, <a href="https://www.racedepartment.com/threads/rfactor-2-the-big-interview-part-3.170418/" rel="external">terza parte</a> e <a href="https://www.racedepartment.com/threads/rfactor-2-the-big-interview-part-4.170419/" rel="external">quarta parte</a>) fatta a Marcel Offermans di Studio 397, sviluppatore del noto rFactor 2. Qui di seguito un breve estratto:
</p>

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			<b style="background-color:#fefefe; color:#141414; font-size:16px; text-align:left">The new UI is probably the most highly anticipated area of improvement. What are your hopes for it and do you believe it will fundamentally change people's interaction with the game, and if so in what ways?</b><br style="background-color:#fefefe; color:#141414; font-size:16px; text-align:left"><span style="background-color:#fefefe; color:#141414; font-size:16px; text-align:left">MO: I believe the UI is a long term investment for us that allows the simulation to evolve in years to come. It won’t fundamentally change how you interact with the game because we still hope you’ll spend most of your time in the car, but it will help us make your interactions with the game and competition system easier and translate the UI in more languages. It will help us internally as it’s much easier to find people who can design and implement web interfaces than it is to find them for the current UI technology.</span>
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]]></description><guid isPermaLink="false">25155</guid><pubDate>Thu, 11 Jul 2019 06:12:00 +0000</pubDate></item><item><title>RaceRoom: nuovo update di Luglio con il WTCR 2019</title><link>https://www.drivingitalia.net/home-page/software/raceroom-nuovo-update-di-luglio-con-il-wtcr-2019-r25163/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_07/437403949_wtcrraceroom.jpg.50bd8cda8dfc3eb7c9868edfb333faad.jpg" /></p>


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<p>
	Il team Sector3 ha rilasciato oggi il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/79874-raceroom-nuovo-update-di-luglio-con-il-wtcr-2019/" rel="">aggiornamento di Luglio per il suo RaceRoom Racing Experience</a>, che come al solito porta con sè varie migliorie e bugfix. Inoltre è già disponibile il nuovo pacchetto extra del <a href="https://www.drivingitalia.net/index.php?/forums/topic/79874-raceroom-nuovo-update-di-luglio-con-il-wtcr-2019/" rel="">WTCR 2019</a> che implementa nel simulatore tutte le vetture ed i piloti della spettacolare stagione WTCR attualmente in corso.
</p>

<p>
	Vi ricordiamo che potete scaricare gratuitamente RaceRoom direttamente <a href="https://store.steampowered.com/app/211500/RaceRoom_Racing_Experience/" rel="external">da Steam</a>, mentre il pacchetto WTCR 2019 è acquistabile <a href="http://game.raceroom.com/store/cars/wtcr-2019" rel="external">dallo store Sector3</a> al costo di Euro 14,96, in alternativa potete anche comprare una singola vettura per euro 3,98.
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			<span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">The 2019 season of the<span> </span></span><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">FIA WTCR</b><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span> </span>is in full swing, and you can already experience it in RaceRoom with this car pack! New liveries, a new Alfa Romeo bodykit, a brand new car with the<span> </span></span><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Lynk &amp; Co 03 TCR</b><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">, and of course all your favorite drivers of the #WTCR2019SUPERGRID.</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">FIA WTCR Press release -&gt;<span> </span></span><a href="https://www.fiawtcr.com/get-your-wtcr-car-on-raceroom-today/" style="background-color:#f5f5f5; border-radius:5px; color:#f57e20; font-size:15px; padding:0px 3px; text-align:left" target="_blank" rel="external">https://www.fiawtcr.com/get-your-wtcr-car-on-raceroom-today/</a><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Update details:</b><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Download size = ca 860 MB</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Client version = 0.8.0.6577</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Client BuildID = 3998534</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Dedi version = 53.0.964</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><span style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Dedi BuildID = 3998571</span><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">New content</b>
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		<ul style="background-color:#f5f5f5; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
				Added the WTCR 2019 car class with 7 cars and 26 liveries.
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<p>
			<br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Game</b>
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				Now allows to bind up to 128 different button ID's on a controller.
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				Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls.
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				The HUD notifications (aka "butterHUD") can now be moved around as well using the "move&amp;scale HUD elements" binding.
			</li>
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				Increased the rear view mirror y-resolution.
			</li>
			<li style="padding:0px">
				Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px.
			</li>
			<li style="padding:0px">
				Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees
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			<li style="padding:0px">
				Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one.
			</li>
			<li style="padding:0px">
				Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve<span> </span><a href="https://forum.sector3studios.com/index.php?threads/offical-release-of-crew-chief-version-4-auto-updating-and-shiny.2516/" style="border-radius:5px; color:#f57e20; padding:0px 3px" rel="external">CrewChief's</a><span> </span>voice commands)
			</li>
			<li style="padding:0px">
				Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc)
			</li>
			<li style="padding:0px">
				Fixed a broken start procedure of a leaderboard challenge on Stowe layouts.
			</li>
			<li style="padding:0px">
				Fixed rev LED's that were not lighting up on Logitech steering wheels
			</li>
			<li style="padding:0px">
				Fixed a case where the messages about switching modes for LED displays were not always clearing
			</li>
			<li style="padding:0px">
				Fixed a case where the "delayed start from pitlane" message wasn't clearing when french localization was used.
			</li>
			<li style="padding:0px">
				Fixed so the MiniHUD can now be moved further on ultrawide monitors
			</li>
			<li style="padding:0px">
				Fixed broken bindings on the default Mouse control profile
			</li>
		</ul>
<p>
			<br style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left"><b style="background-color:#f5f5f5; color:#141414; font-size:15px; text-align:left">Content</b>
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		<ul style="background-color:#f5f5f5; color:#141414; font-size:15px; padding:0px; text-align:left">
<li style="padding:0px">
				WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot)
			</li>
			<li style="padding:0px">
				WTCR 2019 features a new bodykit for the Alfa Romeo
			</li>
			<li style="padding:0px">
				WTCR 2019 features a new steering wheel for the CUPRA TCR.
			</li>
			<li style="padding:0px">
				Porsche 911 GT3 R - New cockpit sound recordings with separated transmission and engine channels.
			</li>
			<li style="padding:0px">
				Porsche 991.2 GT3 Cup - New cockpit sound recordings with separated transmission and engine channels. Improved external sounds.
			</li>
			<li style="padding:0px">
				Porsche 991.2 GT3 Cup - Updated physics and tuned dampers. Suspension geometry is now more accurate.
			</li>
			<li style="padding:0px">
				Saleen S7R - New sound recordings for both cockpit and exterior
			</li>
			<li style="padding:0px">
				Silhouette car class - Made cars a bit less tail happy under braking, improved FFB
			</li>
			<li style="padding:0px">
				Cadillac (GTR2 car class) - Fixed the default final drive being too long at Spa-Francorchamps
			</li>
			<li style="padding:0px">
				GTR1 car class - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				GTR2 car class - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				Aquila Cup - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				Audi TT Cup - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				Audi TT VLN - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				Hillclimb Icons - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				BMW M235i Cup - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				WTCC 2013 - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				WTCC 2014 - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				WTCC 2015/16/17 - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				Zonda Cup - Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				AMG-Mercedes C-Klasse DTM 1995 - Tuned dampers and Implemented different shift times depending on the gears being shifted
			</li>
			<li style="padding:0px">
				Paul Ricard - Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts.
			</li>
			<li style="padding:0px">
				Red Bull Ring - Resurfaced and made a higher resolution HUD track map for the GP layout
			</li>
		</ul>
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]]></description><guid isPermaLink="false">25163</guid><pubDate>Wed, 10 Jul 2019 16:03:26 +0000</pubDate></item></channel></rss>
