<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/232/?d=1</link><description>News: News</description><language>en</language><item><title>La Formula E arriva in Motorsport Manager nel 2020!</title><link>https://www.drivingitalia.net/home-page/software/la-formula-e-arriva-in-motorsport-manager-nel-2020-r25320/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_10/947778829_motorsportmanagerformulaE.jpg.745bf4a96e0da005a39ab4d79a7d17dc.jpg" /></p>


<p>
	 
</p>

<p>
	Gli appassionati di Formula elettrica e simulatori manageriali saranno molto felici di sapere che, nel 2020, potranno provare le emozioni della Formula E ufficiale grazie a <a href="https://www.drivingitalia.net/index.php?/forums/topic/73827-motorsport-manager-by-playsport-games/page/6/&amp;tab=comments#comment-885207" rel="">Motorsport Manager</a>.
</p>

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			We're excited to announce that content from the ABB FIA Formula E Championship will feature in Motorsport Manager Online for App Store and Google Play.
		</p>

		<p>
			Formula E drivers, cars, liveries, tracks and more will be coming to the game when it launches in 2020.
		</p>

		<p>
			DRIVERS: 24 drivers (including Jean-Eric Vergne, Felipe Massa and Stoffel Vandoorne) are a part of the roster.
		</p>

		<p>
			GEN2 CAR: The iconic Gen2 Formula E car will be given to all motorsport managers!
		</p>

		<p>
			TRACKS: Formula E tracks will be added to the game, starting with Paris and Rome.
		</p>

		<p>
			ATTACK MODE: Formula E’s innovative energy power boost can give players a strategic edge in competitive online races.
		</p>

		<p>
			LIVE EVENTS: Timed with Formula E races, in-game events run alongside the weekend’s racing action.
		</p>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25320</guid><pubDate>Wed, 02 Oct 2019 19:30:01 +0000</pubDate></item><item><title>Dubai Autodrome disponibile su Raceroom Racing Experience</title><link>https://www.drivingitalia.net/home-page/software/dubai-autodrome-disponibile-su-raceroom-racing-experience-r25314/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_10/48803556353_ef3722444e_c.jpg.1702a402ff89c0e9b4ad7c6f8e5ec3d5.jpg" /></p>


<p>
	 
</p>

<p>
	Sector3 ha <a href="https://steamcommunity.com/games/211500/announcements/detail/1602643489917941457?fbclid=IwAR1ehi7QRiK7-nU4KBthvnyZDi5blNsaD2YISmmQoY5b8dHQ5GLIMkIYP04" rel="external">appena aggiornato</a> il suo RaceRoom, rilasciando anche il nuovo <a href="https://www.drivingitalia.net/index.php?/forums/topic/80205-raceroom-nuovo-circuito-in-arrivo-dubai-autodrome/" rel="">Dubai Autodrome</a> sul suo simulatore.
</p>

<p>
	Il tracciato è stato completato nel 2004 ed è situato all'interno di un complesso a tema motorsport chiamato Dubai MotorCity, negli Emirati Arabi Uniti. Nonostante la sua giovane età il circuito si è già fatto conoscere nella scena endurance, con la 24 ore di Dubai che rappresenta uno degli appuntamenti più importanti del calendario della Hankook 24H Series. Questa gara celebrerà il suo 15esimo anniversario il 9-11 Gennaio 2020.
</p>

<p>
	E' possibile acquistare il tracciato di Dubai <a href="http://game.raceroom.com/store/tracks/all/dubai-autodrome?fbclid=IwAR3Npkhve-UGfOXV3uvx4lRhRDywygK7W88GHwthHo3cqbIXx_qdbTE-1u8" rel="external">a questo link</a> per euro 4,98.
</p>

<p>
	Per commenti fate <a href="https://www.drivingitalia.net/index.php?/forums/topic/80205-raceroom-nuovo-circuito-in-arrivo-dubai-autodrome/" rel="">riferimento a questo topic del forum</a>.
</p>

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			Beside the release of the wonderful Dubai Autodrome, our first update after the summer break is also heavily focused towards league racing and your communities as we're continuing on our goal to deliver more tools to organize and manage events and championships.<br>
			We hope you will enjoy today's server additions and that they will allow you to make even greater competitions. We are very curious to hear your feedback on those and any wishes for further improvements of the dedicated server app for the future.<br>
			Of course let's not forget to mention the physics overhaul of various car classes as well as the introduction of needed AI improvements for some of the most problematic cars that AI has been having trouble managing. You will find all the juicy details below!<br><br>
			Dedicated Server:
		</p>

		<ul>
<li>
				Added ability to determine the starting position of the race. When a starting grid is defined on the server, qualifying session will be skipped entirely. The server will place players on the grid in the exact order defined by the server administrator and will not perform any sorting by performance index.
			</li>
			<li>
				Added ability to import users from a given leaderboard and a given team name to pre-populate the starting grid.
			</li>
			<li>
				Added a chat box in the dedicated server interface to allow the broadcasting of messages to all players from the server admin.
			</li>
			<li>
				Added a Weight Manager tool to easily manage the administration of success ballast for a large amount of players throughout a league championship. The manager can be pointed at the result of a past race and all players can be assigned weight following any kind of regulation with the help of custom formula's.
			</li>
			<li>
				Added a latency indicator next to each of the connected players. It shows an average value that is calculated over a full minute.
			</li>
		</ul>
<p>
			Game:
		</p>

		<ul>
<li>
				Adjustments to Slowdown penalties that have been too harsh since the previous update, especially in high speed corners.
			</li>
			<li>
				Increased connection timeouts from 30 seconds to 60 seconds in the hope to reduce the amount of disconnects from multiplayer sessions.
			</li>
			<li>
				Improved automatic choice of graphic settings (at first start) based on the detected hardware.
			</li>
			<li>
				Improved visibility of the message stating a game restart is required after switching to another monitor in fullscreen mode.
			</li>
			<li>
				Attempt at getting rid of weird laser weapon sounds when cars transition from track to their garage position ( example )
			</li>
			<li>
				Fixed saving of two identical screenshots when pressing the screenshot key while on a menu
			</li>
		</ul>
<p>
			Content:
		</p>

		<ul>
<li>
				Dubai Autodrome is now available with 4 layouts ( Grand Prix ; International ; National ; Club )
			</li>
			<li>
				Audi R8 LMS - Fixed cockpit camera that was slightly off center
			</li>
			<li>
				Audi TT cup - Fixed underbody feelers that were 2,5cm too low and made the car scrape the tarmac when it in fact should not.
			</li>
			<li>
				Formula RaceRoom 90 - Updated physics (suspension and differential, rev limiter logic, increased oil cooling slightly); Improvements to AI behavior
			</li>
			<li>
				GTR1 car class - Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
			</li>
			<li>
				GTR2 car class - Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
			</li>
			<li>
				Honda Civic TC1 - Fixed an issue where this car couldn't easily alternate between forward and reverse gears.
			</li>
			<li>
				NSU TTS - Improvements to AI behavior (no more rolling over big curbs)
			</li>
			<li>
				Pagani Zonda R - Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
			</li>
			<li>
				Porsche Cayman GT4 Clubsport - Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
			</li>
			<li>
				Porsche 911 GT3 Cup - Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks) ; Improvements to AI behavior
			</li>
			<li>
				Porsche 934 RSR - Tweaked rearview mirror UV
			</li>
			<li>
				Porsche 911 Carrera (964) - Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
			</li>
			<li>
				WTCR - Improvements to AI behavior
			</li>
			<li>
				Road America - Updated the high resolution road surface, fixed a misplaced curb at turn 11. Added ambient occlusion from walls.
			</li>
		</ul>
</div>
</blockquote>

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	</div>
</div>

<p>
	<a href="https://www.flickr.com/photos/raceroom/48804049387/in/album-72157711088892588/" rel="external"><img alt="dubai action (5)" class="ipsImage" src="https://live.staticflickr.com/65535/48804049387_a3b905291f_b.jpg"></a>
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</p>

<p>
	<a href="https://www.flickr.com/photos/raceroom/48803905106/in/album-72157711088892588/" rel="external"><img alt="dubai action (10)" class="ipsImage" src="https://live.staticflickr.com/65535/48803905106_037cbbe075_b.jpg"></a>
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<p>
	 
</p>

<p>
	<a href="https://www.flickr.com/photos/raceroom/48803555768/in/album-72157711088892588/" rel="external"><img alt="dubai (10)" class="ipsImage" src="https://live.staticflickr.com/65535/48803555768_582ef1ef27_b.jpg"></a>
</p>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25314</guid><pubDate>Wed, 02 Oct 2019 16:05:00 +0000</pubDate></item><item><title>GRID by Codemasters: tutto quello che c'&#xE8; da sapere</title><link>https://www.drivingitalia.net/home-page/software/grid-tutto-quello-che-devi-sapere-r25319/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_10/Codies-Paddock-Pass-Banner-1.jpg.11804eab12205fa635786c637adac350.jpg" /></p>


<p>
	 
</p>

<p>
	Codemasters, tramite <a href="http://blog.codemasters.com/grid/09/grid-everything-you-need-to-know/" rel="external">il suo blog</a>, ci ha dato le ultime informazioni e ha fatto un riassunto di ciò che andremo ad affrontare in GRID, ormai prossimo al rilascio.
</p>

<p>
	<strong>Auto</strong>
</p>

<p>
	Le auto sono raggruppate in 5 classi: GT, Tuner. Stock, Open Wheel e Invitational. Si va dalle auto che gareggiano nella IMSA alle touring cars classiche (tra le quali la Volvo 850 Estate), e ogni auto ha la sua personalità. Per la lista completa potete fare riferimento al <a href="https://www.drivingitalia.net/index.php?/forums/topic/79657-grid-by-codemasters-ritorna-ad-ottobre-con-fernando-alonso/page/5/#comments" rel="">topic dedicato</a>
</p>

<p>
	<strong>Circuiti</strong>
</p>

<p>
	Molta varietà nei circuiti, si passa dai circuiti veri e propri (tra i quali Sepang e Indianapolis) a improvvisati e fittizi circuiti cittadini come San Francisco e Havana. Tutti i circuiti saranno giocabili in reverse, di notte o con la pioggia e con ogni auto del gioco
</p>

<p>
	<strong>Carriera</strong>
</p>

<p>
	Competi contro il team Ravenwest Motorsport o affronta piloti reali come Fernando Alonso o Jamie Chadwick. Scegli tra 6 differenti percorsi e affronta un viaggio lunghissimo per accedere alla GRID World Series
</p>

<p>
	<strong>Multiplayer</strong>
</p>

<p>
	Il multiplayer vede due modalità: il quick match che ti permette di gareggiare contro altre persone in eventi a rotazione accuratamente scelti dal team di sviluppo. Se invece vuoi avere il controllo dell'evento online c'è il match privato, dove avrai in mano le chiavi dell'evento: scegli il circuito e le auto e invita chi vuoi. Un aspetto interessante è lo Skirmish, nell'attesa tra un evento ed un altro verrai catapultato in un circuito a figura a 8 insieme agli altri partecipanti: niente regole, nessuna conseguenza
</p>

<p>
	<strong>Free Play</strong>
</p>

<p>
	Modalità di gioco libera che ti permette di gareggiare con tutte le auto su tutti i circuiti disponibili al lancio. Nel caso tu non abbia un'auto di una determinata classe potrai noleggiarla
</p>

<p>
	<strong>AI</strong>
</p>

<p>
	Sono state ricreate più di 400 personalità per garantire una grande diversità nelle gare: ogni pilota ha le sue caratteristiche, i suoi punti di forza e le sue debolezze per rendere ogni gara appassionante e divertente. E' presente anche il sistema Nemesis: andare a contatto molto spesso con un pilota potrebbe far diventare questo un tuo nemico e farà di tutto pur di non finire la gara alle tue spalle
</p>

<p>
	 
</p>

<p>
	Vi ricordiamo che GRID è disponibile per il preordine su Steam in due versioni: Standard a 54,99€ e Ultimate a 74,99€. Con il preordine della Ultimate Edition inoltre oltre a contenere il season pass per i contenuti delle stagioni 1-3 prevede 3 giorni di accesso anticipato
</p>

<p>
	<img alt="Codies-Paddock-Pass-Banner.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="http://blog.codemasters.com/wp-content/uploads/2019/09/Codies-Paddock-Pass-Banner.jpg"></p>

<p>
	<img alt="SydneyWTAScreen.jpg" class="ipsImage" data-ratio="55.68" height="556" width="1000" src="http://blog.codemasters.com/wp-content/uploads/2019/09/SydneyWTAScreen.jpg"></p>

<p>
	<img alt="Zhejiang_TC_Day_3-1-1024x576.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="http://blog.codemasters.com/wp-content/uploads/2019/07/Zhejiang_TC_Day_3-1-1024x576.jpg"></p>

]]></description><guid isPermaLink="false">25319</guid><pubDate>Wed, 02 Oct 2019 10:53:13 +0000</pubDate></item><item><title>rFactor 2: al via le qualificazioni per il McLaren Shadow</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-al-via-le-qualificazioni-per-il-mclaren-shadow-r25316/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_10/2019_Shadow_Rfactor_Assets_set1_v2_Twitter_1080x1920-1920x1080.png.3d35102cad4e573428851b1c94320495.png" /></p>


<p>
	 
</p>

<p>
	Studio397. <a href="https://www.studio-397.com/mclaren-shadow-rfactor2-2019/" rel="external">tramite il suo sito</a> ha annunciato la <a href="https://www.drivingitalia.net/index.php?/forums/topic/78249-mclaren-presenta-lo-shadow-project-nuovo-torneo-esport/&amp;do=findComment&amp;comment=872319" rel="">seconda stagione del McLaren Shadow</a>. Le registrazioni si sono aperte ieri 30 Settembre alle 13.00 CEST e si chiuderanno il 6 Ottobre. Per qualificarsi bisogna finire tra i primi 20 nel round di qualificazione, una competizione hotlap a Silverstone con la nuovissima McLaren Senna GTR. I 20 qualificati gareggeranno poi in una gara shootout il 13 Ottobre alle 20:00 CEST.
</p>

<p>
	Per registrarsi bisogna ovviamente essere in possesso di <a href="https://store.steampowered.com/app/365960/rFactor_2/" rel="external">una copia di rFactor 2 su Steam</a> e della <a href="https://store.steampowered.com/itemstore/365960/detail/38/" rel="external">McLaren Senna GTR</a>, accedere con il proprio account Steam al competition system (in caso non si abbia un account bisognerà crearlo) e registrarsi per la competizione.
</p>

<p>
	Per maggiori informazioni sull'evento fate riferimento al comunicato del team riportato di seguito
</p>

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			MCLAREN SHADOW 2019 RFACTOR 2 QUALIFIER
		</h1>

		<div style="color:#666666;font-size:16px;padding:0px;">
			<p style="padding:0px;">
				<img alt="2019_Shadow_Rfactor_Assets_set1_v2_Team-" data-ratio="38.75" height="620" srcset="https://www.studio-397.com/wp-content/uploads/2019/09/2019_Shadow_Rfactor_Assets_set1_v2_Team-stream-image_1600x620.png 1600w, https://www.studio-397.com/wp-content/uploads/2019/09/2019_Shadow_Rfactor_Assets_set1_v2_Team-stream-image_1600x620-300x116.png 300w, https://www.studio-397.com/wp-content/uploads/2019/09/2019_Shadow_Rfactor_Assets_set1_v2_Team-stream-image_1600x620-768x298.png 768w" style="border:0px;padding:0px;" width="1200" src="https://www.studio-397.com/wp-content/uploads/2019/09/2019_Shadow_Rfactor_Assets_set1_v2_Team-stream-image_1600x620.png"></p>

			<p style="padding:0px;">
				Get ready for one of the world’s most intense and demanding competitions for virtual racers.  This is the 3rd year we have worked together with McLaren to create something unique.
			</p>

			<p style="padding:0px;">
				Last year, rFactor 2 winner Nuno Pinto fought hard to earn his place in the finals where he eventually finished runner-up – now it could be your turn to take part!!
			</p>

			<p style="padding:0px;">
				Not only that, there will there be awesome prizes for taking part in the rFactor 2 round this year;
			</p>

			<p style="padding:0px;">
				The winner wins a tour of the McLaren Technology Centre, and an awesome Sunday Grandstand ticket at Silverstone 2020 (including flights and accommodation).
			</p>

			<p style="padding:0px;">
				And even if you enter, you could be lucky enough to win one of the following:
			</p>

			<ul style="padding:0px;">
<li style="padding:0px;">
					<em style="padding:0px;">2x Sunday grandstand tickets 2020 season for a race of the participants choice (Not including travel or accommodation)</em>
				</li>
				<li style="padding:0px;">
					<em style="padding:0px;">5x McLaren caps</em>
				</li>
				<li style="padding:0px;">
					<em style="padding:0px;">5x McLaren T-shirts signed by Lando Norris</em>
				</li>
			</ul>
<p style="padding:0px;">
				The rFactor 2 winner will join 7 other contestants to fight for a place on as a paid driver on McLaren Shadow team, as well as an awesome experience at the finals, such as driving McLarens!
			</p>

			<p style="padding:0px;">
				<span style="font-size:inherit;padding:0px;"> It’s a contest that will see the winner offered an awesome role, follow<span> </span></span><a href="https://twitter.com/mclarenshadow" rel="external" style="color:#ed1e24;font-size:inherit;padding:0px;">@mclarenshadow</a><span style="font-size:inherit;padding:0px;"><span> </span>on Twitter for the latest news!</span>
			</p>

			<p style="padding:0px;">
				<strong style="padding:0px;"><em style="padding:0px;">Registration opens Monday 30th September at 13.00 CEST</em></strong>, dive into the rFactor 2 McLaren Shadow qualifier and experience driving the McLaren Senna GTR at Silverstone.
			</p>

			<p style="padding:0px;">
				<img alt="mclaren_senna_gtr_004_branded-1920x1080." data-ratio="56.22" height="655" srcset="https://www.studio-397.com/wp-content/uploads/2019/09/mclaren_senna_gtr_004_branded-1920x1080.jpg 1920w, https://www.studio-397.com/wp-content/uploads/2019/09/mclaren_senna_gtr_004_branded-300x169.jpg 300w, https://www.studio-397.com/wp-content/uploads/2019/09/mclaren_senna_gtr_004_branded-768x432.jpg 768w" style="border:0px;padding:0px;" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/09/mclaren_senna_gtr_004_branded-1920x1080.jpg"></p>

			<h2 style="color:#000000;font-size:2.9em;padding:0px;">
				Schedule and format
			</h2>

			<p style="padding:0px;">
				<strong style="padding:0px;">So, how does it work!?</strong>
			</p>

			<p style="padding:0px;">
				We will have 1 super-hot round of hotlaps starting from the 30th September until the 6th October.   The top 20 drivers will then compete in a shootout race on Sunday 13th October at 20.00 CEST live broadcast across channels.
			</p>

			<p style="padding:0px;">
				<b style="padding:0px;">30th September – 6th October</b>:  McLaren Senna GTR on Silverstone GP –<span> </span><em style="padding:0px;">Top 20 qualify for Weekend Showdown 13th October</em>
			</p>

			<p style="padding:0px;">
				<img alt="2019_Shadow_Rfactor_Assets_set1_v2_Twitt" data-ratio="56.22" height="655" srcset="https://www.studio-397.com/wp-content/uploads/2019/09/2019_Shadow_Rfactor_Assets_set1_v2_Twitter_1080x1920-1920x1080.png 1920w, https://www.studio-397.com/wp-content/uploads/2019/09/2019_Shadow_Rfactor_Assets_set1_v2_Twitter_1080x1920-300x169.png 300w, https://www.studio-397.com/wp-content/uploads/2019/09/2019_Shadow_Rfactor_Assets_set1_v2_Twitter_1080x1920-768x432.png 768w" style="border:0px;padding:0px;" width="1165" src="https://www.studio-397.com/wp-content/uploads/2019/09/2019_Shadow_Rfactor_Assets_set1_v2_Twitter_1080x1920-1920x1080.png"></p>

			<p style="padding:0px;">
				Before you begin, if you haven’t already, you will need to have a copy of rFactor 2 installed and the McLaren Senna GTR!
			</p>

			<p style="padding:0px;">
				If not, there are a few steps required to get going.
			</p>

			<h2 style="color:#000000;font-size:2.9em;padding:0px;">
				Step 1
			</h2>

			<p style="padding:0px;">
				Firstly create a Steam account, download and<span> </span><a href="https://store.steampowered.com/app/365960/rFactor_2/" rel="external" style="color:#ed1e24;padding:0px;">install rFactor 2 here</a>
			</p>

			<p style="padding:0px;">
				Then you will need to purchase the incredible<span> </span><a href="https://store.steampowered.com/itemstore/365960/detail/38/" rel="external" style="color:#ed1e24;padding:0px;">McLaren Senna GTR here</a>
			</p>

			<p style="padding:0px;">
				Once installed, we suggest you setup your wheel and options in single player.
			</p>

			<p style="padding:0px;">
				<a href="https://www.studio-397.com/rfactor-2-getting-started/" rel="external" style="color:#ed1e24;padding:0px;"><em style="padding:0px;">See here for a guide on what to do with your install</em></a>
			</p>

			<h2 style="color:#000000;font-size:2.9em;padding:0px;">
				Step 2
			</h2>

			<p style="padding:0px;">
				You are ready to go! Click<span> </span><a href="https://rfactor2.studio-397.com/" rel="external" style="color:#ed1e24;padding:0px;">here to enter</a><span> </span>the McLaren Shadow competition.
			</p>

			<p style="padding:0px;">
				To get you going checkout the following;
			</p>

			<p style="padding:0px;">
				Log into our competition system with your Steam account. Just click on the “Sign In” and follow the steps according to steam.
			</p>

			<p style="padding:0px;">
				<img alt="login.png" data-ratio="74.41" height="346" srcset="https://www.studio-397.com/wp-content/uploads/2018/09/login.png 465w, https://www.studio-397.com/wp-content/uploads/2018/09/login-300x223.png 300w" style="border:0px;padding:0px;" width="465" src="https://www.studio-397.com/wp-content/uploads/2018/09/login.png"></p>

			<p style="padding:0px;">
				After that, you can subscribe to the current event.
			</p>

			<p style="padding:0px;">
				<img alt="choose-comp.jpg" data-ratio="75.37" height="361" srcset="https://www.studio-397.com/wp-content/uploads/2019/09/choose-comp.jpg 479w, https://www.studio-397.com/wp-content/uploads/2019/09/choose-comp-300x226.jpg 300w" style="border:0px;padding:0px;" width="479" src="https://www.studio-397.com/wp-content/uploads/2019/09/choose-comp.jpg"></p>

			<p style="padding:0px;">
				If you don´t have an account on our competition system yet, you will need to fill in those details and create one.
			</p>

			<p style="padding:0px;">
				<img alt="system-signup.png" data-ratio="65.20" height="356" srcset="https://www.studio-397.com/wp-content/uploads/2018/09/system-signup.png 546w, https://www.studio-397.com/wp-content/uploads/2018/09/system-signup-300x196.png 300w" style="border:0px;padding:0px;" width="546" src="https://www.studio-397.com/wp-content/uploads/2018/09/system-signup.png"></p>

			<p style="padding:0px;">
				After you’ve done this, it´s time to sign up for the Shadow event.
			</p>

			<p style="padding:0px;">
				<img alt="comp-register.jpg" data-ratio="40.87" height="441" srcset="https://www.studio-397.com/wp-content/uploads/2019/09/comp-register.jpg 1079w, https://www.studio-397.com/wp-content/uploads/2019/09/comp-register-300x123.jpg 300w, https://www.studio-397.com/wp-content/uploads/2019/09/comp-register-768x314.jpg 768w" style="border:0px;padding:0px;" width="1079" src="https://www.studio-397.com/wp-content/uploads/2019/09/comp-register.jpg"></p>

			<p style="padding:0px;">
				Make sure you read the terms &amp; conditions.
			</p>

			<p style="padding:0px;">
				The next step shows you the current session running, info about the event etc.
			</p>

			<p style="padding:0px;">
				On the bottom left you find your quick way onto hotlap servers to create your fastest laptime on track.
			</p>

			<p style="padding:0px;">
				<img alt="comp-join-screen.jpg" data-ratio="66.41" height="931" srcset="https://www.studio-397.com/wp-content/uploads/2019/09/comp-join-screen.jpg 1401w, https://www.studio-397.com/wp-content/uploads/2019/09/comp-join-screen-300x199.jpg 300w, https://www.studio-397.com/wp-content/uploads/2019/09/comp-join-screen-768x510.jpg 768w" style="border:0px;padding:0px;" width="1200" src="https://www.studio-397.com/wp-content/uploads/2019/09/comp-join-screen.jpg"></p>

			<p style="padding:0px;">
				Before you hit “join session”, make sure you got Steam open, rFactor 2 installed, as well as the needed content for that round.
			</p>

			<p style="padding:0px;">
				You will likely see a pop-up looking similar to this, make sure to Open Steam Client Bootstrapper here.
			</p>

			<p style="padding:0px;">
				<img alt="popup-opensteam.png" data-ratio="31.52" height="180" srcset="https://www.studio-397.com/wp-content/uploads/2018/09/popup-opensteam.png 571w, https://www.studio-397.com/wp-content/uploads/2018/09/popup-opensteam-300x95.png 300w" style="border:0px;padding:0px;" width="571" src="https://www.studio-397.com/wp-content/uploads/2018/09/popup-opensteam.png"></p>

			<p style="padding:0px;">
				Steam will then notify you about joining the server. This won’t pop up into to foreground so you might need to click on your steam window to see and accept it.
			</p>

			<p style="padding:0px;">
				<img alt="steam-popup.png" data-ratio="53.57" height="285" srcset="https://www.studio-397.com/wp-content/uploads/2018/09/steam-popup.png 532w, https://www.studio-397.com/wp-content/uploads/2018/09/steam-popup-300x161.png 300w" style="border:0px;padding:0px;" width="532" src="https://www.studio-397.com/wp-content/uploads/2018/09/steam-popup.png"></p>

			<p style="padding:0px;">
				Choose your car livery, click on race and off you go.
			</p>

			<p style="padding:0px;">
				During the session you can adjust your car settings to your liking. Good luck!
			</p>

			<p style="padding:0px;">
				If you need help you can chat with us directly on Discord – click here<span> </span><a href="https://discord.gg/CruX93K" rel="external" style="color:#ed1e24;padding:0px;">https://discord.gg/CruX93K</a>
			</p>

			<h2 style="color:#000000;font-size:2.9em;padding:0px;">
				Rules
			</h2>

			<p style="padding:0px;">
				Right just some hotlap/time trial rules, we will be reviewing all laps that qualify in the top-30 and performing spot-checks, those that do not observe correct driving may have their lap removed or will be disqualified (DQ)
			</p>

			<ul style="padding:0px;">
<li style="padding:0px;">
					Observe the track limits at all times, if we observe track cutting that is unrealistic with all wheels in an off-track position the lap will be invalidated
				</li>
				<li style="padding:0px;">
					You can use the green run-off at Stowe if the game allows it – if you are outside of this area with all four wheels your lap will be DQ’d
				</li>
				<li style="padding:0px;">
					Do not use off-tracks prior to the lap starting to gain speed
				</li>
				<li style="padding:0px;">
					Do not use external software to modify performance
				</li>
				<li style="padding:0px;">
					Respect your competitors
				</li>
			</ul>
<p style="padding:0px;">
				<em style="padding:0px;"><strong style="padding:0px;">Good Luck!</strong></em>
			</p>
		</div>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25316</guid><pubDate>Tue, 01 Oct 2019 15:00:00 +0000</pubDate></item><item><title>Reiza September Development Update: Automobilista 2 cresce bene...</title><link>https://www.drivingitalia.net/home-page/software/reiza-september-development-update-automobilista-2-cresce-bene-r25313/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_10/automobilista-2.jpg.49bd1dd5948d5c891af857fcd7b5a792.jpg" /></p>


<p>
	Il team Reiza Studios ci aggiorna sullo sviluppo del suo prossimo Automobilista 2: ci vengono presentate le serie automobilistiche brasiliane presenti nel simulatore, le notevoli migliorie apportate all'engine grafico, sonoro e fisico e non mancano alcuni spettacolari screens di anteprima. <a href="https://www.drivingitalia.net/index.php?/forums/topic/80249-reiza-september-development-update-automobilista-2-cresce-bene/" rel="">Commenti sul forum dedicato</a>.
</p>

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			<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Hello again everyone<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">September has been another busy month in an ongoing run of busy months that shall continue as we push flatout with development of Automobilista 2 - so let´s cut to the. chase and go straight into what we´ve been up to this past month.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="font-size:22px">AMS1 / rF2 Bundle Updates</span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">We still have a few updates and fixes pending for these two releases which (at the risk of sounding repetitive) are due out soon. Please bare with us a little longer here<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">AMS2 Community Skins</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">We have recently announced in our<span> </span></span><a href="https://forum.reizastudios.com/threads/ams2-community-skins-paint-a-car-and-join-the-grid-as-an-official-driver.6782/unread" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" rel="external">development forum</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>(restricted to Reiza Backers) that those who joined the<span> </span></span><a href="https://forum.reizastudios.com/threads/automobilista-2-early-backing-campaign.6233/" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" rel="external">AMS2 Early Backing Campaign</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>will have the opportunity to become part of Automobilista 2 by submitting their own paintjob and driver name for any of the various fictional or semi-fictional series which will be present in the sim. and for which backers can apply to become one of the official drivers in Automobilista 2.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">If you are a Backer and a capable skin painter, check out the various topics in Reiza51 for instructions on how to apply.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">All talented skinners are welcome to come showcase your skills by submitting your application for any of the many series in Automobilista 2 open for community skins, such as this revamped Formula V12:</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="003.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/003-jpg.2950/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">For the more prolific skinners out there, be advised we are also on the lookout for someone to join the team in an official capacity - if you´re interested in taking this a little more seriouslu shoot me a PM<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="font-size:22px"><span>New and familiar Brazilian Series for AMS2</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="001.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/001-jpg.2949/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">As<span> </span></span><a href="https://forum.reizastudios.com/threads/reiza-july-2019-development-update.6393/" style="background-color:#e8e8e8; border-radius:5px; color:#e60000; font-size:15px; padding:0px 3px; text-align:left" rel="external">previously announced</a><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>AMS2 will see the introduction of Brazilian Sprint Race Series. Powered by a 260HP V6 engine with RWD, sequential 6-speed shifter and with a central driving position, this car serves as an excellent training tool for several types of racing and should be a perfect option for door-to-door action.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="006.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/006-jpg.2951/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">AMS2 will also continue to feature the popular Brazilian Formula Vee, the popular trainer now in its latest model featuring a new engine and suspension geometry.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="font-size:22px"><span>Making the Game Engine Tick</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Back when we were developing Stock Car Extreme into Automobilista, a small but significant adjustment we made was bumping the physics tick rate from the original 360hz to 720hz, along with controller rates from 90hz to a (potential depending on setting) 360hz - what this effectively results in is noticeable higher fidelity from physics and better feedback for the controllers, as the game is calculating physics and outputting feedback to the controllers at a faster rate.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">With the Madness engine we have been looking into it again and finding some good room for improvements. Tick rates are a simple thing to change but something to experiment with carefully as audio, physics and controller rates all interact within the game engine and ought to remain somewhat in sync, so a good deal of testing is needed to find the balance between what rates bring noticeable improvements without causing problems.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The original tick rates had to mind performance on lower end consoles where there are more performance bottlenecks - given we don´t plan to release AMS2 in these consoles and PC hardware has continued to evolve over the years, combined with the fact our assets are generally lighter on resources has given us a little more leeway to tune up those tick rates and get a bit more fidelity all around.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">The biggest boost this time so far has been on the audio front where tick rates have been bumped substantially to higher rates than it was and higher than the AMS1 audio engine (which ran @ 120hz) - the difference is even visible when analyzing the graphs below, showing two 100ms chunk of audio curves under the old and new rates:</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Old Audio Frequency</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="014.jpg.png" data-ratio="28.94" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="895" src="https://forum.reizastudios.com/attachments/014-jpg-png.2954/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">New Audio Frequency</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="picturemessage_hm4fvgwf.u2t.png" data-ratio="26.39" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="932" src="https://forum.reizastudios.com/attachments/picturemessage_hm4fvgwf-u2t-png.2955/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">This naturally also results in substantial higher fidelity audio in-game, particularly with high revving F1 engines which are capable of covering a reasonable RPM range over 100ms.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">You can hear what we´ve got so far in the video below featuring 3 of these high-revving engines over a lap at Interlagos - (please keep in mind the usual WIP disclaimers):</span>
		</p>

		<p>
			 
		</p>

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				<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/xodkyZE81YM?feature=oembed"></iframe>
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		<p>
			<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">On the physics front, the margins for upscaling tick rates were smaller as both physics and controller tick rates were already set at 600hz,but physics has also been bumped up to AMS1 level @ 720hz, as when you´re trying to tame a 1000bhp monster on slicks over standing water you need all control you can have - see for yourself<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"></p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
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				<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/MIvXBSTle4E?feature=oembed"></iframe>
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		<p>
			<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">As before all videos are captured with fairly standard system specs (i7-3770k CPU @ 3.50GHz, 16gb RAM, Geforce GTX 1070) so rest assured we´re not planning on blowing any gaskets here<span> </span></span><img alt=":)" data-ratio="100.00" style="border:0px; color:#141414; font-size:15px; text-align:left; vertical-align:text-bottom" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span> </span>on the contrary, AMS2 should remain very accessible in terms of hardware requirements.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">Grinding the Tranny - Manual Transmission Model</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Further development on the physics have been made on the drivetrain model, specifically for cars with manual boxes so as in AMS1 the driver can´t get away abusing his gearbox speedshifting or skipping gears without clutching or rev matching.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Here again we´re fortunate to rely on SMS legacy code which was somewhat similar to what we had in AMS1, so re-enabling it and merging with our own model has been relatively straight-forward - it´s already working reasonably as can be seen in the video below:</span>
		</p>

		<p>
			 
		</p>

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				<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/Ygj-FqmeOh4?feature=oembed"></iframe>
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		<p>
			<span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Obviously everything seen and heard here is early WIP and subject to a lot of fine tuning, but the good news is that this compounds what is overall a more advanced model which will among other things eventually include damage to gears and gearbox altogether from recurring miss-shifts.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><b style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span><span style="font-size:22px">London Team Meeting</span></span></b><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">One of the catalysts for the recent developments has been our team meetings in London - for those not aware Reiza doesn´t have a physical studio so devs work from their own location worldwide, and all team work is done remotely. This is suits us fine generally but we also find it productive and personally rewarding to get together once in a while to perform a few days of intense in loco team work.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">Unfortunately not many from Reiza could make it this time but the London setting wasn´t accidental as there we also got the opportunity to meet some of the key people at Slightly Mad Studios, and for a few days consult with some of their lead devs over various topics regarding the development of Automobilista 2 with the Madness engine.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="IMG_8397.jpg" data-ratio="75.00" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/img_8397-jpg.2953/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:12px; text-align:left"><b>From left to right: SMS Andy Garton, Myself, Reiza Dom Lovric, SMS Ged Keaveney and Reiza Dave Stephenson</b></span><br><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">From the start of the relationship SMS has proved themselves to be great and enthusiastic partners, generous with their time, knowledge and assets, without which we wouldn´t have a chance of meeting the very aggressive development schedule we have set for ourselves with Automobilista 2. This again proved the case in London where we were treated with great hospitality and able to feed on their expertise, for which we are most grateful.</span><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><img alt="004.jpg" data-ratio="56.25" style="background-color:#e8e8e8; border:0px; color:#141414; font-size:15px; text-align:left" width="1920" src="https://forum.reizastudios.com/attachments/004-jpg.2952/"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><br style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left"><span style="background-color:#e8e8e8; color:#141414; font-size:15px; text-align:left">That cover it for September! We have a couple more updates to go so expect things to pick up steam from now onwards with more info about the development of AMS2, our longer ter goals for it, the premium licenses we are in process of securing and everything else we´re aiming to deliver for it´s initial release and continuous development over the coming years.</span>
		</p>
	</div>
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]]></description><guid isPermaLink="false">25313</guid><pubDate>Tue, 01 Oct 2019 07:32:04 +0000</pubDate></item><item><title>Le novit&#xE0; di DiRT Rally 2.0 ed i volanti per GRID</title><link>https://www.drivingitalia.net/home-page/software/le-novit%C3%A0-di-dirt-rally-20-ed-i-volanti-per-grid-r25311/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_09/DR2_Oculus.jpg.77526d7d98ddf8e9a7cc0567b666dbd9.jpg" /></p>


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</p>

<p>
	La <a href="http://blog.codemasters.com/dirt/09/the-dirt-roadbook-september-27-2019/" rel="external">Codemasters ci aggiorna</a> sulle novità in arrivo e lo sviluppo in corso riguardo il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-in-derapata-a-febbraio-2019-con-codemasters/page/18/#comments" rel="">DiRT Rally 2.0</a>. Il gioco rallystico è ora disponibile anche su XBox Game Pass e Microsoft Store, sono state rilasciate le nuove Peugeot 306 Maxi e Seat Ibiza Kit Car, è in arrivo con la patch v1.9 la richiestissima "dashcam" ed il "broadcast mode", mentre la novità più interessante è forse il supporto tramite Steam per Oculus SDK, che dovrebbe arrivare in questa settimana...
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<p>
	Riguardo invece al prossimo GRID, Codemasters ha pubblicato la <a href="http://blog.codemasters.com/grid/09/grid-wheel-support-all-the-details-you-need/" rel="external">lista completa di tutti i volanti</a> supportati dal gioco, oltre ad alcuni <a href="https://www.drivingitalia.net/index.php?/forums/topic/79657-grid-by-codemasters-ritorna-ad-ottobre-con-fernando-alonso/&amp;do=findComment&amp;comment=894618" rel="">screens inediti in game</a>.
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			<a data-ipslightbox="" data-ipslightbox-group="g61648" href="https://www.drivingitalia.net/uploads/monthly_2019_09/106416460_GRID_19_-_Acura_-_Shanghai(1).jpg.073580d51e11a5adeafa379fac7b4469.jpg" style="background-color:transparent; color:#3c3c3c" data-fileid="43242" data-fileext="jpg" rel=""><img alt="GRID_19_-_Acura_-_Shanghai (1).jpg" data-fileid="43242" data-ratio="61.5" style="border-style:none; vertical-align:middle" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_09/1402123823_GRID_19_-_Acura_-_Shanghai(1).thumb.jpg.864e84abc01b33cf49c28f32af663c5f.jpg"></a>
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			<a data-ipslightbox="" data-ipslightbox-group="g61648" href="https://www.drivingitalia.net/uploads/monthly_2019_09/GRID-201909.jpg.e9774249f8c57e209ddc53ffe774a56d.jpg" style="background-color:transparent; color:#3c3c3c" data-fileid="43243" data-fileext="jpg" rel=""><img alt="GRID-201909.jpg" data-fileid="43243" data-ratio="50.6" style="border-style:none; vertical-align:middle" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2019_09/GRID-201909.thumb.jpg.2ca2b71c1826349527585d580275b159.jpg"></a>
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]]></description><guid isPermaLink="false">25311</guid><pubDate>Mon, 30 Sep 2019 09:03:59 +0000</pubDate></item><item><title>Audi R8 LMS GT3: video confronto diretto con 4 simulatori</title><link>https://www.drivingitalia.net/home-page/software/audi-r8-lms-gt3-video-confronto-diretto-con-4-simulatori-r25310/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_09/audi-r8-gt3.jpg.1fe6763612302229b77d398cbb5997da.jpg" /></p>


<p>
	 
</p>

<p>
	Gian Carlo Piras ha pubblicato un interessante video di confronto fra 4 simulatori di guida utilizzando l'Audi R8 LMS GT3 sul tracciato di Silverstone. I titoli analizzati nella comparativa sono Assetto Corsa, Assetto Corsa Competizione, iRacing ed rFactor 2. Qui di seguito il <a href="https://www.facebook.com/giancarlo.piras.52?__tn__=%2CdC-R-R&amp;eid=ARBy_3gXsrsu9-7xxDkCil3u8fansKiQ4G7_12SN2b3TPqFXuZ7Vj6j2eZlBGBXEm3CeCTQjXnf8_S_O&amp;hc_ref=ARSOm8OCUIWRirN0rzuzqCw35W2ULxRSprWHwwrJhbOPv-5STF471MrhJUfIWqogpM4&amp;fref=nf" rel="external">commento di Gian Carlo</a>:
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			Finalmente son riuscito a mettere assieme una comparativa con AC, rF2, iRacing e ACC con l'Audi r8 Gt3, che ho acquistato a 11 dollaroni tassati su iRacing, volevo avere un riscontro equilibrato tra i 4 migliori sim in circolazione, sullo stesso tracciato, più che altro ero curioso di valutare iRacing almeno lato sensazioni perche riguardo l'online e il rating non ci sono storie, è il migliore, speriamo in ACC riguardo questo campo.<br>
			Lato sensazioni e feedback è difficile valutare non avendo mai guidato una gt3 quindi mi baserò su cosa sono abituato a sentire guidando e avendo guidato qualche auto sportiva, di più non posso, ho perso diverso tempo a regolare il volante su iRacing cercando il miglior feeling possibile e la mia conclusione è questa: non c'è un vincitore tra i 4 titoli ma voglio mettere<strong> a pari livello lato guida rFactor 2 e ACC</strong>, sono entrambi fantastici e per certi versi simili, il contatto gomma/asfalto secondo me è riprodotto stupendamente come tutto il resto, ACC è migliore su pista bagnata ma in condizioni asciutte non trovo per ora ACC superiore, poi direi iRacing che è ottimo ma non mi ha stupito, mi aspettavo di più, sopratutto dopo aver acquistato la R8 Gt3, il feedback è buono ma non cosi comunicativo o comunque non sento la gomma cosi bene, però poi girando ci si diverte e da buone sensazioni, la guida è anche leggermente diversa sopratutto la frenata e forse qua potrebbe essere più realistico ma non ne sono cosi sicuro, comunque il contatto che offrono i primi due sim è lontano, poi metto AC ma subito dietro e non distante da iRacing perche a mio avviso resta ottimo, sia per iniziare che quando si diventa più esperti, il feedback con le gt3 mi è sempre piaciuto, al contrario ho sempre odiato le stradali, troppo scivolose e sottosterzanti, in ogni caso amo AC, poi è molto più semplice da usare lato menu, almeno confrontato a iRacing e rF2, c'è da dire che iRacing lo devo ancora scoprire ma credo che lato feedback non ci sia molto di più, anche se un po ci spero..<br>
			Concludendo credo che rFactor 2 assieme ad ACC siano anche i più completi per via delle condizioni climatiche, riguardo il ciclo giorno/notte posso dirvi che AC con la mod sol è mille volte meglio di iRacing che non ha piste illuminate ( costano 14$ più tasse ) ma solo illuminazione fari auto, per quello che costa mi aspettavo qualcosa in più, ok online e iRating ma pago cara una pista, fammela come si deve visto che si corre anche di notte. <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f611.png" class="ipsEmoji" alt="😑"><br>
			Ok ho scritto un poema ma spero di aver dato qualche info in più a chi sta valutando di passare da un sim all'altro o vuole averli tutti con i costi che comportano.
		</p>
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]]></description><guid isPermaLink="false">25310</guid><pubDate>Mon, 30 Sep 2019 08:18:32 +0000</pubDate></item><item><title>F1 2019 Codemasters: nuova patch v1.12 con la F2 2019</title><link>https://www.drivingitalia.net/home-page/software/f1-2019-codemasters-nuova-patch-v112-con-la-f2-2019-r25306/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_09/1375806965_f12019.jpg.da24349528d13caa037273417612f068.jpg" /></p>


<p>
	 
</p>

<p>
	Codemasters ha rilasciato su XBox, ed a breve sarà disponibile anche su PC e PS4, la <a href="https://www.drivingitalia.net/index.php?/forums/topic/79846-f1-2019-codemasters-official-patch/" rel="">nuova patch ufficiale v1.12</a> per il suo F1 2019. L'update, che combina insieme le release 1.11 ed 1.12, include anche la nuova stagione 2019 della Formula 2.
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			Patch 1.12 is now out on Xbox, and is coming to PS4 and PC soon. You may notice that this is patch 1.12 – we’ve combined patch 1.11 with patch 1.12, so that we can give you as many fixes as we possible and to ensure that the F2 2019 content is the best that it can be before you take to the track.
		</p>

		<ul>
<li>
				F2 2019 Season added
			</li>
			<li>
				2019 McLaren updated to Monza livery
			</li>
			<li>
				Various texture fixes for 2019 McLaren and Ferrari cars
			</li>
			<li>
				AI rebalanced in wet conditions
			</li>
			<li>
				Addressed a crash occurring after Q3 within leagues
			</li>
			<li>
				Ability to disable voting in private leagues has been added
			</li>
			<li>
				Fanatec DD1 wheel base is now recognised on PS4
			</li>
			<li>
				Addressed an issue where the Reach Level 50 achievement would not unlock for some users
			</li>
			<li>
				Various Ranked Skill rating improvements
			</li>
			<li>
				Various other fixes and stability improvements
			</li>
		</ul>
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]]></description><guid isPermaLink="false">25306</guid><pubDate>Thu, 26 Sep 2019 12:16:39 +0000</pubDate></item><item><title>Gran Turismo Sport: update v1.45 con 4 vetture e la pioggia a Tokyo</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-sport-update-v145-con-4-vetture-e-la-pioggia-a-tokyo-r25305/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_09/i1dXp78HQIeXV.jpg.5970d4a0179710caa3d46d2fb6b52e99.jpg" /></p>


<p>
	 
</p>

<p>
	Polyphony ha rilasciato il nuovo aggiornamento <a href="https://www.drivingitalia.net/index.php?/forums/topic/72229-ps4-annunciato-gran-turismo-sport-per-playstation-4/page/69/&amp;tab=comments#comment-894478" rel="">v1.45 per il suo Gran Turismo Sport</a>. L'update ci mette a disposizione gratuitamente 4 nuove vetture e la guida sul bagnato per il circuito di Tokyo Expressway.
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			Ecco l'aggiornamento di settembre di Gran Turismo Sport: verranno aggiunte 4 nuove auto e la guida sul bagnato a Tokyo Expressway!<br>
			Ecco la lista dei contenuti inclusi nell'aggiornamento 1.45:
		</p>

		<p>
			1. Sono stati aggiunti 4 nuovi veicoli, tra cui Chevrolet e auto sportive classiche degli anni 70.<br>
			Chevrolet Corvette StingRay Racer Concept ’59 (Gr.X)<br>
			Chevrolet Camaro ZL1 1LE Package '18 (N700)<br>
			Ferrari 365 GTB4 '71 (N400)<br>
			Dodge Super Bee '70 (N300)
		</p>

		<p>
			2. "Guida sul bagnato" è stata aggiunta a Tokyo Expressway.<br>
			"Guida sul bagnato" è stata aggiunta ai circuiti "Tokyo Expressway - Anello esterno centrale" e "Tokyo Expressway - Anello esterno est".<br>
			Tokyo Expressway - Anello esterno centrale<br>
			Tokyo Expressway - Anello esterno est
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		<p>
			3. I seguenti 7 nuovi round sono stati aggiunti agli eventi della "GT League":<br>
			■ Campionato principianti<br>
			2 nuovi round aggiunti a "Stelle e strisce".<br>
			■ Campionato dilettanti<br>
			2 nuovi round aggiunti alla "Coppa Gruppo 3".<br>
			■ Campionato professionisti<br>
			2 nuovi round aggiunti a "La Festa Cavallino".<br>
			■ Campionato gare di durata<br>
			1 nuovo round aggiunto alla "Gara di durata prototipi Gr.1".
		</p>

		<p>
			4. Il logo "Michelin" ora comparirà nel gioco in seguito alla collaborazione annunciata.<br>
			■ Brand Central<br>
			La nuova sezione "Michelin" è stata aggiunta a Brand Central.<br>
			■ Schermata Impostazioni auto<br>
			Michelin compare nella schermata "Impostazioni auto" come partner della tecnologia degli pneumatici.<br>
			■ "FIA Gran Turismo Championship" nella modalità Sport<br>
			Michelin compare nel campionato come fornitore ufficiale di pneumatici.<br>
			■ Tracciati<br>
			I logo "Michelin" compariranno sui cartelloni di alcuni tracciati.
		</p>

		<p>
			5. Sono state aggiunte altre funzionalità.<br>
			MUSEO<br>
			La sezione "Michelin" è stata aggiunta al Museo.<br>
			SCAPES<br>
			"Gocce di pioggia - Scatta fotografie delle vetture luccicanti di pioggia" è stata aggiunta alla selezione.
		</p>

		<p>
			L'aggiornamento introdurrà anche altre funzioni, miglioramenti e correzioni. Gran Turismo Sport è in costante evoluzione. Buon divertimento.
		</p>
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<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_09/i17nrDljV10Jo.jpg.331b520a18a279ded37f30c72cf8cd65.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43237" src="https://www.drivingitalia.net/uploads/monthly_2019_09/i17nrDljV10Jo.thumb.jpg.54f3aee2e65e8409e18fe65396b069c7.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="i17nrDljV10Jo.jpg"></a></p>

]]></description><guid isPermaLink="false">25305</guid><pubDate>Thu, 26 Sep 2019 11:36:27 +0000</pubDate></item><item><title>GRID Codemasters: nuovo trailer di gameplay</title><link>https://www.drivingitalia.net/home-page/software/grid-codemasters-nuovo-trailer-di-gameplay-r25295/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_09/grid.jpg.510370add5f305488e2156be029f7a1e.jpg" /></p>


<p>
	Codemasters ha appena pubblicato un nuovo promo trailer dedicato al suo prossimo <a href="https://www.drivingitalia.net/index.php?/forums/topic/79657-grid-by-codemasters-ritorna-ad-ottobre-con-fernando-alonso/page/6/&amp;tab=comments#comment-893929" rel="">GRID</a>. Potete ammirare qui sotto "Get your heart racing", titolo del video in questione.
</p>

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			<span style="background-color:#f9f9f9; color:#0d0d0d; font-size:14px; text-align:start">PRE-ORDER GRID TODAY - COMING OCTOBER 11<br>
			Steam: </span><a href="https://www.youtube.com/redirect?redir_token=t1VRlU2EJj4PbhPrlOpz-DQZs_p8MTU2ODg5OTcwMkAxNTY4ODEzMzAy&amp;event=video_description&amp;v=A0heNr-pve0&amp;q=http%3A%2F%2Fbit.ly%2FGRIDSteam" rel="external" spellcheck="false" style="background-color:#f9f9f9; color:var(--yt-endpoint-visited-color, var(--yt-spec-call-to-action)); font-size:14px; text-align:start" target="_blank">http://bit.ly/GRIDSteam</a><br><span style="background-color:#f9f9f9; color:#0d0d0d; font-size:14px; text-align:start">PS4: </span><a href="https://www.youtube.com/redirect?redir_token=t1VRlU2EJj4PbhPrlOpz-DQZs_p8MTU2ODg5OTcwMkAxNTY4ODEzMzAy&amp;event=video_description&amp;v=A0heNr-pve0&amp;q=http%3A%2F%2Fbit.ly%2FGRIDPS4" rel="external" spellcheck="false" style="background-color:#f9f9f9; color:var(--yt-endpoint-visited-color, var(--yt-spec-call-to-action)); font-size:14px; text-align:start" target="_blank">http://bit.ly/GRIDPS4</a><br><span style="background-color:#f9f9f9; color:#0d0d0d; font-size:14px; text-align:start">Xbox: </span><a href="https://www.youtube.com/redirect?redir_token=t1VRlU2EJj4PbhPrlOpz-DQZs_p8MTU2ODg5OTcwMkAxNTY4ODEzMzAy&amp;event=video_description&amp;v=A0heNr-pve0&amp;q=http%3A%2F%2Fbit.ly%2FGRIDXbox" rel="external" spellcheck="false" style="background-color:#f9f9f9; color:var(--yt-endpoint-visited-color, var(--yt-spec-call-to-action)); font-size:14px; text-align:start" target="_blank">http://bit.ly/GRIDXbox</a><span style="background-color:#f9f9f9; color:#0d0d0d; font-size:14px; text-align:start"> </span>
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			<span style="background-color:#f9f9f9; color:#0d0d0d; font-size:14px; text-align:start">Get your heart racing. Watch the latest GRID trailer to discover all the ways you can jump into unpredictable racing and conquer our thrilling world of motorsport this October.</span>
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]]></description><guid isPermaLink="false">25295</guid><pubDate>Wed, 18 Sep 2019 13:33:58 +0000</pubDate></item></channel></rss>
