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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/216/?d=1</link><description>News: News</description><language>en</language><item><title>iRacing S1 2020: rilasciata Patch 1 - IA disponibile con la Mazda MX5</title><link>https://www.drivingitalia.net/home-page/software/iracing-s1-2020-rilasciata-patch-1-ia-disponibile-con-la-mazda-mx5-r25631/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/1505128209_maxresdefault(13).jpg.bfce11c3d9ff6c060c0750b6ee6a146a.jpg.112a1a7b1601069004efec60ae65a6ab.jpg" /></p>


<p>
	 
</p>

<p>
	Quasi 3 settimane fa iRacing rilasciava la <a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-release-notes-della-build-2020-s1-ia-3-nuove-auto-e-molto-altro-r25552/" rel="">nuova build</a> per la Stagione 1 2020, oggi il team ha rilasciato la Patch 1, nuove aggiunte e fix alla build.
</p>

<p>
	La prima e più importante aggiunta è la possibilità di usare la Mazda MX5 con la IA, questo permetterà quindi a tutti gli abbonati di poter testare la nuova intelligenza artificiale di iRacing senza dover acquistare la Porsche Cup. Inoltre è possibile gareggiare in multiclass con la IA anche se c'è ancora qualcosa da sistemare visto che l'IA non segnerà i punti correttamente in base alla classe.
</p>

<p>
	Quando si salva un roster adesso gli attributi verranno assegnati immediatamente e l'interfaccia è stata rivista per spiegare in maniera più dettagliata come gli attributi vengono assegnati.
</p>

<p>
	Oltre a queste gradite aggiunte il team ha lavorato anche per sistemare alcuni comportamenti della IA. Sono stati corretti inoltre alcuni bug del nuovo damage model, ad esempio gli utenti riceveranno uno 0x per un contatto duri con il cordolo usando auto che hanno il nuovo sistema di danni.
</p>

<p>
	Nuovi veicoli hanno il tyre model NTMv7: si tratta delle tre NASCAR XFinity Chevrolet Camaro, Toyota Supra e Ford Mustang. Altre auto e piste hanno ricevuto fix grafici e aggiornamenti delle specifiche.
</p>

<p>
	Ecco di seguito il changelog. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/80473-iracing-season-1-2020-dicembre-2019/page/2/&amp;tab=comments#comment-899004" rel="">topic dedicato</a>
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
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		<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			his Patch focuses on updates and fixes for the 2020 Season 1 release.
		</p>

		<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			CHANGE LOGS:
		</p>

		<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			iRacing BETA Interface - (03.02.01-beta)
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					General:
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							A Close button has been added to the iRacing BETA Interface splash screen.
						</p>

						<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
								<p style="border:0px;padding:0px;vertical-align:baseline;">
									New backgrounds have been added to the iRacing BETA Interface splash screen.
								</p>
							</li>
						</ul>
</li>
				</ul>
</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					AI Races:
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							The Global Mazda MX-5 Cup car is now available for AI Races!
						</p>

						<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
								<p style="border:0px;padding:0px;vertical-align:baseline;">
									Multi-Class racing is now possible, however, we are still working out a few kinks. For example, AI Opponents will not currently grid or score by car class correctly.
								</p>

								<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
										<p style="border:0px;padding:0px;vertical-align:baseline;">
											AI Driver attributes are now set immediately upon a Roster being saved, and the interface has been updated to explain in more detail how attribute values are assigned.
										</p>

										<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
												<p style="border:0px;padding:0px;vertical-align:baseline;">
													The Saved Opponent Rosters window now shows if a Roster is used in an AI Season.
												</p>

												<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
														<p style="border:0px;padding:0px;vertical-align:baseline;">
															There is now a warning displayed when a user sets a field of AI opponents to more than 40, due to potential system strain.
														</p>
													</li>
												</ul>
</li>
										</ul>
</li>
								</ul>
</li>
						</ul>
</li>
				</ul>
</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Race Control
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Fixed an issue where a race start at a track where the pace field has to go very slowly through a tight chicane or hairpin moments before getting the green flag, such as Circuit de Spa-Francorchamps, could cause race control to get stuck and never throw the green.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			AI Races
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					The Global Mazda MX-5 Cup car is now available for AI Races!
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					AI Incidents are now recorded.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					AI Driver adjustments:
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							Understeer handling has been adjusted slightly.
						</p>
					</li>
				</ul>
</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					AI Car adjustments:
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							Convective tire cooling has been adjusted.
						</p>

						<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
								<p style="border:0px;padding:0px;vertical-align:baseline;">
									Tire load sensitivity has been improved.
								</p>

								<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
										<p style="border:0px;padding:0px;vertical-align:baseline;">
											Tire grip has been adjusted slightly.
										</p>

										<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
												<p style="border:0px;padding:0px;vertical-align:baseline;">
													Long slip stiffness has been adjusted.
												</p>

												<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
														<p style="border:0px;padding:0px;vertical-align:baseline;">
															The likelihood of rolling due to curb strikes has been reduced.
														</p>

														<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
																<p style="border:0px;padding:0px;vertical-align:baseline;">
																	Tire grip for the Porsche 911 GT3 Cup (991) has been reduced slightly.
																</p>
															</li>
														</ul>
</li>
												</ul>
</li>
										</ul>
</li>
								</ul>
</li>
						</ul>
</li>
				</ul>
</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					AI Track adjustments:
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							Performance at Lime Rock Park should be slightly improved.
						</p>
					</li>
				</ul>
</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					AI bug fixes:
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							Fixed an issue where AI vehicle tires were not always cold at the beginning of a Session.
						</p>
					</li>
				</ul>
</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			New Damage Model
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Car bodies are now reset when they first enter their pit stall, which should fix any hyper extension of suspension. This adjustment introduces the possibility for a visual "pop effect", as the body is reset to initial position.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Incident thresholds for minor track strikes such as normal curbs, and some bottoming have been increased. Drivers should now only receive 0X Incidents for hard curb strikes while using the New Damage Model.
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							Incident thresholds for New Damage Model and Classic Damage Model have been separated to allow for higher fidelity.
						</p>
					</li>
				</ul>
</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Fixed an issue where opponent vehicles could appear to quickly repair themselves during a crashing event.
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							Now, opponent vehicles may only appear to take additional damage for the duration of a crash event, and if the apparent damage taken ends up being inaccurate, they will be repaired only after the crash event is complete.
						</p>
					</li>
				</ul>
</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Penalties
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					A flat tire is now considered car damage, and race control issues a Black Flag (Meatball) for repair to cars running with one or more flat tires.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Pit Stop
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Whenever a car has a flat tire, the pit crew will automatically prepare to change all four wheels at the next pit stop. A driver may override this if they desire.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Rendering
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Fixed an issue where some grasses and asphalt could appear excessively shiny at night.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Lighting
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Fixed an issue with car headlights casting on dirt tracks.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Paint Shop
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Several missing iRacing Club logos have been added, including: Japan, Mexico, and South Africa.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			CARS:
		</p>

		<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Cadillac CTS-V Racecar
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Fixed an issue where custom specular maps were not functioning correctly on this car.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Dallara F3
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Damage yield limits for the chassis and floor have been increased to reduce damage from minor ground strikes.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Ferrari 488 GT3
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					2020 Season 1 GT3 BoP Adjustment: Aero drag has been increased slightly.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Formula Renault 2.0
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Level of Detail settings (LoDs) have been adjusted to improve SIM performance and reduce visual popping as the camera changes distances from this vehicle, particularly in Replay mode.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Global Mazda MX-5
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Shift lights have been marked to new 7500 redline.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Baseline setup has been updated with the rear anti-roll bar unhooked.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Mercedes-AMG GT3
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					2020 Season 1 GT3 BoP Adjustment: Engine torque has been reduced slightly.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Gander Outdoors Chevrolet Silverado
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Gear limits have been removed for racing at The Milwaukee Mile.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Gander Outdoors Toyota Tundra
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Gear limits have been removed for racing at The Milwaukee Mile.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Vehicle specs have been updated.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Aero has been adjusted slightly.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Monster Energy Cup Ford Mustang
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Vehicle specs have been updated.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Aero has been adjusted slightly.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Monster Energy Cup Toyota Camry
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Vehicle specs have been updated.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Aero has been adjusted slightly.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Truck Series Chevrolet Silverado - 2013
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Gear limits have been removed for racing at The Milwaukee Mile.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Xfinity Chevrolet Camaro - 2019
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					V7 Tires have been enabled on this vehicle!
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Season setups have been updated to utilize V7 Tires.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Xfinity Ford Mustang - 2019
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					V7 Tires have been enabled on this vehicle!
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Season setups have been updated to utilize V7 Tires.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			NASCAR Xfinity Toyota Supra
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					V7 Tires have been enabled on this vehicle!
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Season setups have been updated to utilize V7 Tires.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Porsche 911 GT3 Cup Car (991)
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Fixed a visual issue with the tire tread texture.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Porsche 919 Hybrid
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					In-car engine sounds have been improved.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Street Stock
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Tire compound has been adjusted to reduce tire temperatures.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Tire wear rate has been increased.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Season setup for Charlotte Motor Speedway has been updated.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Supercars Ford Mustang GT
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Blowoff dampers have been removed.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					The steering gear info has been added to the cockpit steering wheel when the car is being viewed with a cockpit camera.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Removed duplicate warning lamps that were showing up in VR.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Level of Detail settings (LoDs) have been adjusted to improve SIM performance and reduce visual popping as the camera changes distances from this vehicle, particularly in Replay mode.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Supercars Holden ZB Commodore
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Blowoff dampers have been removed.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Level of Detail settings (LoDs) have been adjusted to improve SIM performance and reduce visual popping as the camera changes distances from this vehicle, particularly in Replay mode.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			[Archive] Mazda MX-5 Cup - 2015
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Shift lights have been updated.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Baseline setup has been updated with the rear anti-roll bar unhooked.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			[Archive] Mazda MX-5 Roadster - 2015
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Shift lights have been updated.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Baseline setup has been updated with the rear anti-roll bar unhooked.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			[Archive] NASCAR Cup Chevrolet SS
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Aero has been adjusted slightly.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			[Archive] NASCAR Cup Ford Fusion
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Aero has been adjusted slightly.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			[Archive] NASCAR Xfinity Chevrolet Camaro
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Aero has been adjusted slightly.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Season setups have been updated.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			[Archive] NASCAR Xfinity Ford Mustang
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Aero has been adjusted slightly.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Season setups have been updated.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			[Archive] NASCAR Xfinity Toyota Camry
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Aero has been adjusted slightly.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Season setups have been updated.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			TRACKS:
		</p>

		<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Barber Motorsports Park
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Exiled an errant crowd member.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Charlotte Motor Speedway
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Patched a hole in the track near the apron exiting Turn 4 that was swallowing wheels.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Fixed a visual anomaly with catch fences.
				</p>
			</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Exiled an errant crowd member.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Charlotte Motor Speedway - 2016
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Exiled an errant crowd member.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			The Chili Bowl
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Exiled an errant crowd member.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Darlington Raceway
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Exiled an errant crowd member.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Lernerville Speedway
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Stadium lights' intensities have been adjusted.
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							Vehicles should now light up properly on track.
						</p>
					</li>
				</ul>
</li>
			<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Various environment fixes, including:
				</p>

				<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
						<p style="border:0px;padding:0px;vertical-align:baseline;">
							Catch fences no longer poke through the billboard or wall at Turn 1.
						</p>

						<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
								<p style="border:0px;padding:0px;vertical-align:baseline;">
									Various floating trees have been rooted to the ground properly.
								</p>

								<ul style="border:0px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
										<p style="border:0px;padding:0px;vertical-align:baseline;">
											Floating junkdrums have been grounded.
										</p>
									</li>
								</ul>
</li>
						</ul>
</li>
				</ul>
</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Mount Panorama Circuit
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Exiled an errant crowd member.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Okayama International Circuit
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Fixed an issue with some trees appearing very shiny.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Volusia Speedway Park
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Exiled an errant crowd member.
				</p>
			</li>
		</ul>
<p style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:.8em 0px .25em;vertical-align:baseline;">
			Watkins Glen International
		</p>

		<ul style="background-color:#ffffff;border:0px;color:#1a1a1b;font-size:14px;padding:0px;vertical-align:baseline;">
<li style="border:0px;padding:0px;vertical-align:baseline;">
				<p style="border:0px;padding:0px;vertical-align:baseline;">
					Exiled an errant crowd member.
				</p>
			</li>
		</ul>
</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25631</guid><pubDate>Wed, 18 Dec 2019 17:15:00 +0000</pubDate></item><item><title>TT Isle of Man 2 si presenta con un trailer</title><link>https://www.drivingitalia.net/home-page/software/tt-isle-of-man-2-si-presenta-con-un-trailer-r25630/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/tourist-trophy-isle-of-man-ride-on-the-edge_notizia-2.jpg.878316a39f41ae8e44293041f60ced1c.jpg" /></p>


<p>
	 
</p>

<p>
	<em>For TT Isle of Man 2, the bike physics have been rebuilt from the ground up to create ultra-realistic behaviour. The gyroscopic effect is now completely integrated for more precise steering, and speed wobbles have been added to alert riders that a fall could be imminent.</em>
</p>

<p>
	<em>The brakes and shock absorbers have also been redesigned. They now respond to all bumps in the road and create a riding experience that is much more faithful to what a real motorcyclist feels.</em>
</p>

<p>
	<em>TT Isle of Man 2 will be available first semester 2020 on consoles and PC.</em>
</p>

<p>
	Commenti e discussioni a <a href="https://www.drivingitalia.net/index.php?/forums/topic/73602-tt-isle-of-man-ride-on-the-edge-bigben-interactive-kylotonn-games/page/6/&amp;tab=comments#comment-899016" rel="">questo link del forum</a>.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/IEnQLY2R5fE?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25630</guid><pubDate>Wed, 18 Dec 2019 16:33:00 +0000</pubDate></item><item><title>Assetto Corsa Competizione: update 1.2, un aggiornamento "ricco e natalizio"! Ecco i dettagli</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-update-12-un-aggiornamento-ricco-e-natalizio-ecco-i-dettagli-r25628/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/47ADC6C438431F144837888B2026B0FAD1E5C780.jpg.d48a0ead713f040b56034210867f2ab1.jpg" /></p>


<p>
	 
</p>

<p>
	E' stato rilasciato solo ieri sera, ma il nuovo update v1.2 di Assetto Corsa Competizione ha lasciato realmente frastornati i tanti appassionati: nessuno si aspettava un aggiornamento di tale portata, cosi grande impatto e cosi ricco di novità e migliorie in tanti comparti del software! Chi era già pronto semplicemente a mettersi al lavoro su un editor di skin grafiche per le vetture, è rimasto a bocca aperta...
</p>

<p>
	Le novità di questa release 1.2 sono sintetizzate dalla Kunos Simulazioni nel modo seguente:
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			ACC Racers! Update v 1.2 is OUT NOW on Steam. Our latest update brings all new features, fixes and improvements, including...
		</p>

		<p>
			<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> New Custom Livery Editor<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> Introduction of HDR (High Dynamic Range)<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> Vehicle Chassis Flex Simulation<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> Brake Wear introduced and affecting handling in long-distance races<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> Tyre Model Improvements<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> Custom Video Settings Save Slots<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> VR Video Presets<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> Multiplayer: Increased slots for private servers for Spa, Monza and Paul Ricard<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> Multiplayer: Custom BoP for private servers<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍">Safety Rating improvements - Driver's rating will generally improve for fair drivers<br><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f4cd.png" class="ipsEmoji" alt="📍"> CP (Competition) Server now run in booking mode, offering 3 races per day. Make sure to collect your track medals and sign up today! CP Servers will be opening tomorrow at 18:00 CEST
		</p>
	</div>
</blockquote>

<p>
	Dell'<strong>editor per le skin grafiche</strong> già sapevamo, visto che era stato preannunciato da un Tweet un paio di giorni prima: come vedete dal video qui sotto, si tratta di uno strumento molto intuitivo, sicuramente molto apprezzato sopratutto per chi vuole "distinguersi" nelle gare online con una propria livrea personalizzata. Ulteriori caratteristiche di editing saranno inoltre aggiunte in futuro.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" id="ips_uid_658_6" width="480" data-embed-src="https://www.youtube.com/embed/gJU7sS37fRc?feature=oembed"></iframe>
	</div>
</div>

<p>
	Parlando ancora di grafica, troviamo l'implementazione del HDR, <strong>High Dynamic Range</strong>: feature utile ad ottenere un'immagine in cui l'intervallo dinamico, ovvero l'intervallo tra le aree visibili più chiare e quelle più scure, sia più ampio dei metodi usuali. In questo modo si compensano la perdita di dettagli nelle zone sottoesposte o sovraesposte di ciascuna singola immagine. La successiva elaborazione della serie di immagini consente di ottenere un'unica immagine con una corretta esposizione sia delle aree più scure che di quelle più chiare. In sostanza si ottengono valori fisici della luminosità e della radianza che possono essere osservati nel mondo reale, quindi si ottiene una visione decisamente più realistica.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_12/7346F572D968245B08A1B99524C9EAEEB54131A9.jpg.f4914d4e63994e7fc0a83e6e932ced13.jpg" data-fileid="43912" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="43912" data-ratio="56.30" data-unique="a3izxysxy" width="1000" alt="7346F572D968245B08A1B99524C9EAEEB54131A9.jpg" src="https://www.drivingitalia.net/uploads/monthly_2019_12/7346F572D968245B08A1B99524C9EAEEB54131A9.thumb.jpg.aa20771726fd94c7729295395b6e1a7b.jpg"></a>
</p>

<p>
	Passiamo poi alla simulazione della <strong>flessione del telaio della vettura</strong>: la caratteristica di rigidità di un telaio, ovviamente, andrà ad influire sul comportamento dinamico dell'auto. Se è vero che un telaio più rigido è in grado di offrire un grip maggiore, è altrettanto vero che bisognerà considerare, in abbinamento con il telaio stesso, il lavoro fatto da molle e sospensioni. In pratica un'auto con telaio meno rigido e sospensioni morbide, ci darà un gran vantaggio nelle parti lente e tortuose della pista, per contro una vettura con telaio e sospensioni rigide avrà indubbio vantaggio nei curvoni in percorrenza e nelle parti veloci. E' davvero impressionante ora, come si riescono a percepire dettagli del comportamento fisico e dinamico della vettura in situazioni anche estreme, come cordoli, dossi, scollinamenti ed il feeling generale alla guida risulta decisamente superiore e raffinato. L'auto si riesce a gestire fin dentro l'ingresso curva con molto più controllo, percependo le sensazioni dinamiche del telaio, sia in frenata che in accelerazione. Già solo per questa novità, è riduttivo definire questa 1.2 come un semplice "upgrade".
</p>

<p>
	Per ulteriori dettagli a riguardo <a href="https://www.assettocorsa.net/forum/index.php?threads/chassis-flex.61594/" rel="external">visitate questo topic</a> del forum di Assetto Corsa Competizione.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_12/F06E723B355DAC7113BD4BC73DFBE4468C4613C1.jpg.b1098a7f5d36a9a13d60b0060bf25c93.jpg" data-fileid="43913" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="43913" data-ratio="56.30" data-unique="wbdef1990" width="1000" alt="F06E723B355DAC7113BD4BC73DFBE4468C4613C1.jpg" src="https://www.drivingitalia.net/uploads/monthly_2019_12/F06E723B355DAC7113BD4BC73DFBE4468C4613C1.thumb.jpg.74c7c849fcec22f656cef35b08cfcd13.jpg"></a>
</p>

<p>
	Altra novità importantissima è rappresentata dal degrado e riscaldamento delle <strong>pastiglie dei freni e dei dischi</strong>: ora sono a nostra disposizione tipologie differenti da montare sulla vettura, che possono anche essere sostituite nelle soste ai box, nel corso delle gare più lunghe e che naturalmente si andranno ad usurare in modo diverso, dipendente anche dal nostro stile di guida, dalla temperatura, assetto e particolari settaggi come l'ABS. Le pastiglie sono di 4 tipi diversi, da montare a piacere sulle 4 ruote:
</p>

<ol>
<li>
		tipo 1: per le alte prestazioni, con grande forza frenante e ovviamente usura molto alta per le pastiglie ed i dischi; da usare quindi in qualifica o in gare molto brevi
	</li>
	<li>
		tipo 2: ottimo bilanciamento tra prestazioni e usura dei componenti; consigliata per le gare lunghe, se ben gestita può reggere anche oltre le 20 ore
	</li>
	<li>
		tipo 3: usura molto limitata, scelta ideale per chi è poco pratico ed in condizioni di bassa temperatura e bagnato
	</li>
	<li>
		tipo 4: da massima prestazione ed usura ultra elevata, inutilizzabile con temperature basse, più che altro utile per fare qualche test e rendersi conto della peculiarità di questa nuova feature
	</li>
</ol>
<p>
	Ricordate che nelle gare reali del Blancpain, nel corso delle soste ai box, c'è sempre almeno una sostituzione di dischi e pastiglie, per ottimizzare la guida e non correre rischi, quindi bisognerà considerare anche questo fattore a livello di pianificazione di strategia, oltre al rifornimento e cambio gomme. Per ulteriori dettagli a riguardo <a href="https://www.assettocorsa.net/forum/index.php?threads/brake-ducts-and-tyre-damage.55903/" rel="external">visitate questo topic</a> del forum di Assetto Corsa Competizione.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_12/3980ECA7622CAA200A7EFA77AF8F73AA39D5DAA3.jpg.ea76e57cb203ddc8e502f50cdafbed73.jpg" data-fileid="43911" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="43911" data-ratio="56.30" data-unique="j894xw60y" width="1000" alt="3980ECA7622CAA200A7EFA77AF8F73AA39D5DAA3.jpg" src="https://www.drivingitalia.net/uploads/monthly_2019_12/3980ECA7622CAA200A7EFA77AF8F73AA39D5DAA3.thumb.jpg.a9b795cd1a26f684f233095934f7a5a6.jpg"></a>
</p>

<p>
	Come ogni aggiornamento, anche la 1.2 porta con sè varie migliorie alla <strong>fisica delle gomme</strong>, con un "tyre model" ulteriormente aggiornato. Per ulteriori dettagli a riguardo <a href="https://www.assettocorsa.net/forum/index.php?threads/brake-ducts-and-tyre-damage.55903/" rel="external">visitate questo topic</a> del forum di Assetto Corsa Competizione.
</p>

<p>
	Molto importante, in particolare per i possessori di PC non particolarmente performanti, sono le migliorie implementate dall'upgrade per quanto riguarda l'<strong>uso e l'occupazione del processore</strong>, specificatamente in multiplayer. Il terrificante messaggio "Occupazione CPU al 99%" dovrebbe ora essere solo un ricordo per molti piloti... Da notare che la miglioria non comporta un aumento degli FPS (i frame al secondo), ma cambia la quantità di auto che il client può gestire, avendo l'accortezza, per le gare con 50/60 auto in griglia, di ridurre il numero di "avversari visibili" a 15-20 e non esagerare con i dettagli visibili sugli specchietti e gli effetti delle ombre.
</p>

<p>
	Test effettuati con CPU moderne come il Ryzen 1700 o l'Intel i7700 hanno ottenuto un'occupazione processore di appena il 40%, mentre con una CPU vecchiotta come l'i5 3470, hanno dimostrato che è possibile arrivare ad un picco massimo del 70% di occupazione processore, rendendo quindi possibile la partecipazione anche ad una gara online con 50 vetture! Per ulteriori dettagli a riguardo <a href="https://www.assettocorsa.net/forum/index.php?threads/1-2-multiplayer-rating-changes.61195/#post-1105157" rel="external">visitate questo topic</a> del forum di Assetto Corsa Competizione.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_12/20191218150344_1aaaaaaaaaaaa.jpg.8d1e18021a3d39a7a7539c2e1625d323.jpg" data-fileid="43914" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="43914" data-ratio="56.30" data-unique="o64t1jstj" width="1000" alt="20191218150344_1aaaaaaaaaaaa.jpg" src="https://www.drivingitalia.net/uploads/monthly_2019_12/20191218150344_1aaaaaaaaaaaa.thumb.jpg.81f85166433033bfb0c373b469640275.jpg"></a>
</p>

<p>
	Sono stati aggiunti alcuni <strong>preset per la modalità VR</strong> ed alcune modifiche tecniche che, almeno a quanto si rileva dai <a href="https://www.drivingitalia.net/index.php?/forums/topic/78613-vr-tips-tricks-su-acc-in-realta-virtuale/page/38/#comments" rel="">primi commenti degli utenti</a> che fanno uso di vari visori, sembrano aver migliorato la situazione in taluni casi. In linea generale, per migliorare prestazioni scadenti e qualità visiva in VR, è ora possibile diminuire la risoluzione scalabile ed aumentare il valore di pixel density. Seguite <a href="https://www.drivingitalia.net/index.php?/forums/topic/78613-vr-tips-tricks-su-acc-in-realta-virtuale/page/38/#comments" rel="">questo topic del forum</a> per discuterne e per consigli e suggerimenti in merito.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2019_12/20191218153158_1aaaaaaa.jpg.d4d0b2809cc244914cd402e2801f2da9.jpg" data-fileid="43915" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="43915" data-ratio="56.30" data-unique="qxhugsrlk" width="1000" alt="20191218153158_1aaaaaaa.jpg" src="https://www.drivingitalia.net/uploads/monthly_2019_12/20191218153158_1aaaaaaa.thumb.jpg.3fc6322e09b9ac5c08af7027c59dddd8.jpg"></a>
</p>

<p>
	Per la gioia degli organizzatori di campionati privati, è ora possibile lavorare sul <strong>bilanciamento delle prestazioni</strong>, il famoso BOP, andando a modificare l'handicap in kilogrammi oppure il restringimento in percentuale delle flange del motore.
</p>

<p>
	<img alt="upload_2019-12-16_2-58-42.png" data-ratio="86.91" style="background-color:#f6f6f6; border:0px; color:#141414; font-size:14.6667px; text-align:left" width="405" src="https://www.assettocorsa.net/forum/index.php?attachments/upload_2019-12-16_2-58-42-png.137036/"></p>

<p>
	Grande gioia generale ha scatenato invece la modifica al <strong>Safety Rating</strong> di questa versione 1.2, con numerosi cambiamenti: 
</p>

<ul>
<li>
		terminare le gare riguarderà la "fiducia", aumentando il punteggio SA; 
	</li>
	<li>
		è stata migliorata la determinazione della velocità di impatto ed il sistema dei danni è ora cumulativo (tanti piccoli danni si sommano e si arriva al ritiro), oltre a tenere conto dell'intensità dell'impatto
	</li>
	<li>
		introduzione di un concetto che assegna meno OBWP per determinate situazioni; 
	</li>
	<li>
		grazie a varie migliorie dell'IA, è possibile iniziare a riequilibrare SA anche in single player (come originariamente progettato). Nel complesso l'IA è ora sia molto competitiva che pulita, consentendo al sistema SA di considerare gli incidenti in modalità singola come "molto probabilmente colpa dell'essere umano";
	</li>
	<li>
		infine gli OBWP raccolti dovrebbero essere complessivamente più bassi, aumentando la valutazione SA (specialmente per i piloti che commettono meno errori).
	</li>
</ul>
<p>
	Una modifica che gli utenti chiedevano a gran voce è quella attivata sui <strong>server competitivi</strong>: i già noti competition server hanno lo scopo di colmare il divario tra il multiplayer pubblico e le gare e tornei organizzati da privati. Nei server pubblici troviamo un rapido divertimento, ma spesso anche frustrazione, mentre nei campionati privati la massima competizione e il pieno utilizzo di funzionalità avanzate come le regole pitstop. 
</p>

<p>
	<img alt="upload_2019-12-16_3-2-46.png" data-ratio="56.25" style="background-color:#f6f6f6; border:0px; color:#141414; font-size:14.6667px; text-align:left" width="800" src="https://www.assettocorsa.net/forum/index.php?attachments/upload_2019-12-16_3-2-46-png.137037/"></p>

<p>
	Nel mezzo quindi si inseriscono i CS, con 3 gare al giorno (dalle 18 alle 22), ed impostazioni differenziate, offrendo quindi una buona competizione in stile campionato, senza mai unirci a nessun campionato! Il punteggio della competizione seguirà i nostri progressi in ogni gara e ci permetterà anche di essere classificati in una griglia competitiva. Un simil iRacing per capirci... 
</p>

<p>
	<img alt="upload_2019-12-16_3-32-13.png" data-ratio="101.00" style="background-color:#f6f6f6; border:0px; color:#141414; font-size:14.6667px; text-align:left" width="800" src="https://www.assettocorsa.net/forum/index.php?attachments/upload_2019-12-16_3-32-13-png.137043/"></p>

<p>
	Per ulteriori dettagli a riguardo dei competition servers <a href="https://www.assettocorsa.net/forum/index.php?threads/1-2-competition-server-changes.61085/#post-1105130" rel="external">visitate questo topic</a> del forum di Assetto Corsa Competizione.
</p>

<p>
	Non mancano, infine, varie chicche presenti con la 1.2:
</p>

<ul>
<li>
		è stata attivata la bandiera nera con cerchio arancione che segnala la mancata accensione delle luci o gli eccessivi danni alla vettura, con l'obbligo entro tre giri a provvedere
	</li>
	<li>
		ulteriori migliorie all'aerodinamica: stare attaccati in scia comporta spostamenti laterali o pericolosissimi risucchi frontali, con rischio di tamponamento!
	</li>
	<li>
		il modello dei danni è ora molto più raffinato anche per quanto riguarda l'impatto sulle appendici aerodinamiche
	</li>
	<li>
		i contatti con i muri sono ora rilevanti anche per il limite del tracciato, quindi comportano l'annullamento del giro e persino la perdita di medaglie per la pista
	</li>
	<li>
		ulteriormente migliorato il codice per la modalità multiplayer
	</li>
	<li>
		aggiunto il "Trust Bonus" (il premio sulla fiducia, sulla perseveranza più che altro), assegnato a chi completa la gara
	</li>
</ul>
<p>
	Consiglio poi anche la lettura dell'articolo <a href="https://www.automoto.it/news/assetto-corsa-competizione-1-2-tutte-le-novita-del-nuovo-aggiornamento.html" rel="external">pubblicato su Automoto.it</a> da Federico Sciarra: come al solito molto chiaro e dettagliato.
</p>

<p>
	Adesso perdonatemi, ma devo tornare in verniciatura della MIA livrea! <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="ipsEmoji" alt="🙂"> </span>
</p>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25628</guid><pubDate>Wed, 18 Dec 2019 11:19:00 +0000</pubDate></item><item><title>DiRT Rally 2.0: update disponibile con le World RX Supercars 2019</title><link>https://www.drivingitalia.net/home-page/software/dirt-rally-20-update-disponibile-con-le-world-rx-supercars-2019-r25627/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/DR2_RX19_Peugeot_208_KHansen_1.jpg.0f92721c19a3ef17efaa82d253d6518c.jpg" /></p>


<p>
	 
</p>

<p>
	Come da programma, Codemasters ha rilasciato il nuovo update del 17 Dicembre per il suo<a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-in-derapata-a-febbraio-2019-con-codemasters/page/20/#comments" rel=""> DiRT Rally 2.0</a>. L'aggiornamento implementa le nuove vetture World RX Supercars 2019, ovvero Audi S1 EKS, Peugeot 208 e Ford Fiesta RXS, oltre ad un pacchetto speciale di livree extra.
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			The first batch of cars from the 2019 FIA World Rallycross Championship season are speeding their way to you today in<span> </span><em style="padding:0px">DiRT Rally 2.0</em><span> </span>Season 4.
		</p>

		<h2 style="background-color:#ffffff; color:#000000; font-size:27px; padding:0px; text-align:start">
			Peugeot 208 WRX
		</h2>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_RX19_Peugeot_208_THansen_1.jpg" style="border-bottom:1px dotted #666666; color:#444444; padding:0px" rel="external"><img alt="DR2_RX19_Peugeot_208_THansen_1.jpg" data-ratio="56.25" height="1080" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920" src="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_RX19_Peugeot_208_THansen_1.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			The Peugeot 208 WRX was built in early 2018 and took its first victory at Mettet in Belgium. Team Hansen MJP returned in 2019 and were immediately competitive, with Kevin Hansen taking victory in Abu Dhabi and Timmy ending the season as World Champion. The car was extremely fast and stable in the corners, with the Hansen brothers making the most of this with their noticeably smooth driving styles.
		</p>

		<ul style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px 0px 0px 45px; text-align:start">
<li style="padding:0px">
				Car Class: 2019 RX Supercars
			</li>
			<li style="padding:0px">
				Country: France
			</li>
			<li style="padding:0px">
				Model Year: 2019
			</li>
			<li style="padding:0px">
				Max Power: 600 bhp
			</li>
			<li style="padding:0px">
				Max Weight: 1225 kg
			</li>
			<li style="padding:0px">
				Engine: 1998 cc, 4 cylinder, Turbocharged
			</li>
			<li style="padding:0px">
				Transmission: 6 Speed – Manual Sequential
			</li>
		</ul>
<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<span style="font-size:20px;"><strong>Audi S1 EKS RX quattro</strong></span>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_RX19_Audi_EKS_Bakkerud_2.jpg" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px" rel="external"><img alt="DR2_RX19_Audi_EKS_Bakkerud_2.jpg" data-ratio="56.25" height="1080" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920" src="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_RX19_Audi_EKS_Bakkerud_2.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			The Audi S1 EKS RX quattro returned to the grid in 2019, with ex-EKS drivers Andreas Bakkerud and Krizstian Szabo. The two EKS drivers were joined by Liam Doran, who made his full-time return to the series after a brief period away from the sport. Based on the 2018 car, the Audi S1 EKS RX quattro started the season as the clear favourite in the eyes of many.
		</p>

		<ul style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px 0px 0px 45px; text-align:start">
<li style="padding:0px">
				Car Class: 2019 RX Supercars
			</li>
			<li style="padding:0px">
				Country: Germany
			</li>
			<li style="padding:0px">
				Model Year: 2019
			</li>
			<li style="padding:0px">
				Max Power: 600 bhp
			</li>
			<li style="padding:0px">
				Max Weight: 1225 kg
			</li>
			<li style="padding:0px">
				Engine: 1998 cc, 4 cylinder, Turbocharged
			</li>
			<li style="padding:0px">
				Transmission: 6 Speed – Manual Sequential
			</li>
		</ul>
<h2 style="background-color:#ffffff; color:#000000; font-size:27px; padding:0px; text-align:start">
			Ford Fiesta RXS Evo 5
		</h2>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_RX19_Ford_FiestaEvo5_Baumanis_1.jpg" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px" rel="external"><img alt="DR2_RX19_Ford_FiestaEvo5_Baumanis_1.jpg" data-ratio="56.25" height="1080" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920" src="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_RX19_Ford_FiestaEvo5_Baumanis_1.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			New to the grid in 2019, the Ford Fiesta RXS Evo 5 features a bespoke carbon fibre body and a unique internal layout. Experienced FIA World Rallycross Championship ace Janis Baumanis ran a full-time program with the new car, with Jani Paasonen completing the line-up with a part-time role.
		</p>

		<ul style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px 0px 0px 45px; text-align:start">
<li style="padding:0px">
				Car Class: 2019 RX Supercars
			</li>
			<li style="padding:0px">
				Country: United States
			</li>
			<li style="padding:0px">
				Model Year: 2019
			</li>
			<li style="padding:0px">
				Max Power: 600 bhp
			</li>
			<li style="padding:0px">
				Max Weight: 1225 kg
			</li>
			<li style="padding:0px">
				Engine: 1998 cc, 4 cylinder, Turbocharged
			</li>
			<li style="padding:0px">
				Transmission: 6 Speed – Manual Sequential
			</li>
		</ul>
<h2 style="background-color:#ffffff; color:#000000; font-size:27px; padding:0px; text-align:start">
			Season 4 Stage 2 Liveries
		</h2>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_Ford_FiestaRX2_10.jpg" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px" rel="external"><img alt="DR2_Ford_FiestaRX2_10.jpg" data-ratio="56.25" height="1080" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920" src="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_Ford_FiestaRX2_10.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			Also available today are the second set of liveries for Season 4 players. This cracked gray and green design will be available on the following cars if you own <em style="padding:0px">DiRT Rally 2.0</em> Season 4:
		</p>

		<ul style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px 0px 0px 45px; text-align:start">
<li style="padding:0px">
				Ford Fiesta OMSE SuperCar Lites
			</li>
			<li style="padding:0px">
				BMW M2 Competition
			</li>
			<li style="padding:0px">
				MG Metro 6R4
			</li>
			<li style="padding:0px">
				Ford Escort Mk II
			</li>
			<li style="padding:0px">
				Porsche 911 RGT Rally Spec
			</li>
		</ul>
<h2 style="background-color:#ffffff; color:#000000; font-size:27px; padding:0px; text-align:start">
			Availability Information:
		</h2>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_RX19_Peugeot_208_KHansen_1.jpg" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px" rel="external"><img alt="DR2_RX19_Peugeot_208_KHansen_1.jpg" data-ratio="56.25" height="1080" style="border-bottom:1px solid #999999 !important; border-image:initial; border-left:none; border-right:none; border-top:none; padding:0px; vertical-align:middle" width="1920" src="http://blog.codemasters.com/wp-content/uploads/2019/12/DR2_RX19_Peugeot_208_KHansen_1.jpg"></a>
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			All of today’s content is part of <em style="padding:0px">DiRT Rally 2.0</em> Season 4. The following game versions/bundles contain Season 4 (cars are also available to buy as standalone DLC items):
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="https://dirtrally2.com/buy" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px" rel="external"><strong style="padding:0px"><em style="padding:0px">DiRT Rally 2.0</em> Deluxe Content 2.0</strong></a>
		</p>

		<ul style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px 0px 0px 45px; text-align:start">
<li style="padding:0px">
				Season 3 Content
			</li>
			<li style="padding:0px">
				Season 4 Content
			</li>
		</ul>
<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="https://dirtrally2.com/buy" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px" rel="external"><strong style="padding:0px"><em style="padding:0px">DiRT Rally 2.0</em> Year One Pass</strong></a>
		</p>

		<ul style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px 0px 0px 45px; text-align:start">
<li style="padding:0px">
				Season 1 Content
			</li>
			<li style="padding:0px">
				Season 2 Content
			</li>
			<li style="padding:0px">
				Season 3 Content
			</li>
			<li style="padding:0px">
				Season 4 Content
			</li>
		</ul>
<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			<a href="https://dirtrally2.com/buy" style="border-bottom:1px dotted #999999; color:#dd0506; padding:0px" rel="external"><strong style="padding:0px"><em style="padding:0px">DiRT Rally 2.0</em> Super Deluxe Edition</strong></a>
		</p>

		<ul style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px 0px 0px 45px; text-align:start">
<li style="padding:0px">
				<em style="padding:0px">DiRT Rally 2.0</em> Base Game
			</li>
			<li style="padding:0px">
				Season 1 Content
			</li>
			<li style="padding:0px">
				Season 2 Content
			</li>
			<li style="padding:0px">
				Season 3 Content
			</li>
			<li style="padding:0px">
				Season 4 Content
			</li>
		</ul>
<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			If you have Season 4 already the content should be available to use on release day. You may have to head to your platform’s store or your “Ready to Install” list to install these cars, or restart your console/PC.
		</p>

		<p style="background-color:#ffffff; color:#555555; font-size:15px; padding:0px; text-align:start">
			Season 4 players will not need to purchase these cars separately from platform stores; if they appear to require purchase, please wait a short while and try again as it can occasionally take time for content entitlements to roll out globally. Post-release DLC content is currently not available on Oculus. We plan to give Oculus players a way to access DLC content at a later date, and will provide more information as things are finalised.
		</p>
	</div>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/Y5xJ9QBk_rA?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">25627</guid><pubDate>Tue, 17 Dec 2019 21:37:19 +0000</pubDate></item><item><title><![CDATA[Setup Developer Tool & Virtual Race Car Engineer in bundle al 50%]]></title><link>https://www.drivingitalia.net/home-page/software/setup-developer-tool-virtual-race-car-engineer-in-bundle-al-50-r24440/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2018_05/sdt3.png.c9cfb359817d798ca5a9ac0d8cf87c0b.png" /></p>


<p>
	 
</p>

<p>
	Dopo il successo del <span ipsnoautolink="true"><a href="https://www.drivingitalia.net/index.php?/forums/topic/76929-virtual-race-car-engineer-2018-ingegnere-di-pista-virtuale-per-lassetto/&amp;do=findComment&amp;comment=870429" rel="">Virtual Race Car Engineer</a></span>, Tim McArthur ha rilasciato il suo ingegnere di pista virtuale, con una nuova versione aggiornata del suo ottimo <a href="https://www.drivingitalia.net/index.php?/forums/topic/77881-setup-developer-tool-2018-by-tim-mcarthur/" rel="">Setup Developer Tool</a>, un programma molto completo e professionale: come vedete anche dalle immagini, il Setup Developer Tool 2018 ci permette di analizzare ogni dettaglio del setup della nostra vettura!
</p>

<p>
	Vi segnaliamo che è <a href="https://itch.io/s/25742/vrce-sdt-winter-sale?fbclid=IwAR0iQpf4-4ANUEaySN3dZww27MJG_DpwGf48dEQlQ7sGus2dTD_kXUL2yuI" rel="external">disponibile a questo link</a> una interessante offerta invernale che include il <span ipsnoautolink="true"><a href="https://www.drivingitalia.net/index.php?/forums/topic/76929-virtual-race-car-engineer-2018-ingegnere-di-pista-virtuale-per-lassetto/&amp;do=findComment&amp;comment=870429" rel="">Virtual Race Car Engineer 2018</a></span> ed anche il <a href="https://www.drivingitalia.net/index.php?/forums/topic/77881-setup-developer-tool-2018-by-tim-mcarthur/" rel="">Setup Developer Tool 2018</a>, con lo sconto del 50%, quindi al prezzo complessivo di 16,00€ circa.
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p style="background-color:#f4f4f4; color:#222222; font-size:16px; text-align:start">
			<strong>Learn to setup your own race car for 50% off until Jan 4th.</strong><br><br>
			Get the 20+ years of experience and knowledge packed into the easy to use Virtual Race Car Engineer and Setup Developer Tools for 50% off. Create your own setup from scratch or tune your existing setups for that extra tenth or two like never before. The SDT and VRCE are one of a kind apps that make setting up your race car as easy as answering a few simple questions. You won't find any better advice, you will just take longer to find it.
		</p>

		<p style="background-color:#f4f4f4; color:#222222; font-size:16px; text-align:start">
			<strong>Setup Developer Tool</strong><span> </span>helps a driver create a setup from scratch by asking simple questions about the behavior of the car and offering simple advice to create your own personalized setup.
		</p>

		<p style="background-color:#f4f4f4; color:#222222; font-size:16px; text-align:start">
			<strong>Virtual Race Car Engineer</strong><span> </span>fine tunes any setup to get every bit of speed possible, even down to specific corners on the track.
		</p>

		<p style="background-color:#f4f4f4; color:#222222; font-size:16px; text-align:start">
			Can be used with any realistic auto racing software that allows the users to adjust the car setup. Use with Assetto Corsa, Automobilista, F1 2017, iRacing, Project Cars, RaceRoom, rFactor, rFactor 2, Stock Car Extreme, and more.
		</p>
	</div>
</blockquote>

<div class="gallery galleryid-303 gallery-columns-3 gallery-size-large" data-carousel-extra='{"blog_id":1,"permalink":"https:\/\/www.virtualracecarengineer.com\/setup-developer-tool-2018\/"}' id="gallery-2">
	<figure class="gallery-item"><div class="gallery-icon landscape">
			<a href="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?ssl=1" rel="external"><img alt="sdt1.png?fit=980%2C551&amp;ssl=1" aria-describedby="gallery-2-430" class="attachment-large size-large" data-attachment-id="430" data-comments-opened="1" data-image-description="" data-image-meta='{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}' data-image-title="sdt1" data-large-file="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?fit=980%2C551&amp;ssl=1" data-medium-file="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?fit=300%2C169&amp;ssl=1" data-orig-file="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?fit=1276%2C718&amp;ssl=1" data-orig-size="1276,718" data-permalink="https://www.virtualracecarengineer.com/setup-developer-tool-2018/sdt1/" height="551" sizes="(max-width: 980px) 100vw, 980px" srcset="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?w=1276&amp;ssl=1 1276w, https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?resize=300%2C169&amp;ssl=1 300w, https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?resize=768%2C432&amp;ssl=1 768w, https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?resize=1024%2C576&amp;ssl=1 1024w" width="980" src="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt1.png?fit=980%2C551&amp;ssl=1"></a>
		</div>

		<figcaption class="wp-caption-text gallery-caption" id="gallery-2-430">
			Tablet Interface
		</figcaption></figure><figure class="gallery-item"><div class="gallery-icon landscape">
			<a href="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?ssl=1" rel="external"><img alt="sdt2.png?fit=980%2C551&amp;ssl=1" aria-describedby="gallery-2-434" class="attachment-large size-large" data-attachment-id="434" data-comments-opened="1" data-image-description="" data-image-meta='{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}' data-image-title="sdt2" data-large-file="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?fit=980%2C551&amp;ssl=1" data-medium-file="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?fit=300%2C169&amp;ssl=1" data-orig-file="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?fit=1276%2C718&amp;ssl=1" data-orig-size="1276,718" data-permalink="https://www.virtualracecarengineer.com/setup-developer-tool-2018/sdt2/" height="551" sizes="(max-width: 980px) 100vw, 980px" srcset="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?w=1276&amp;ssl=1 1276w, https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?resize=300%2C169&amp;ssl=1 300w, https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?resize=768%2C432&amp;ssl=1 768w, https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?resize=1024%2C576&amp;ssl=1 1024w" width="980" src="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt2.png?fit=980%2C551&amp;ssl=1"></a>
		</div>

		<figcaption class="wp-caption-text gallery-caption" id="gallery-2-434">
			Provide your feedback
		</figcaption></figure><figure class="gallery-item"><div class="gallery-icon landscape">
			<a href="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?ssl=1" rel="external"><img alt="sdt3.png?fit=980%2C551&amp;ssl=1" aria-describedby="gallery-2-432" class="attachment-large size-large" data-attachment-id="432" data-comments-opened="1" data-image-description="" data-image-meta='{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}' data-image-title="sdt3" data-large-file="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?fit=980%2C551&amp;ssl=1" data-medium-file="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?fit=300%2C169&amp;ssl=1" data-orig-file="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?fit=1276%2C718&amp;ssl=1" data-orig-size="1276,718" data-permalink="https://www.virtualracecarengineer.com/setup-developer-tool-2018/sdt3/" height="551" sizes="(max-width: 980px) 100vw, 980px" srcset="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?w=1276&amp;ssl=1 1276w, https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?resize=300%2C169&amp;ssl=1 300w, https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?resize=768%2C432&amp;ssl=1 768w, https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?resize=1024%2C576&amp;ssl=1 1024w" width="980" src="https://i2.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt3.png?fit=980%2C551&amp;ssl=1"></a>
		</div>

		<figcaption class="wp-caption-text gallery-caption" id="gallery-2-432">
			Calculate data
		</figcaption></figure><figure class="gallery-item"><div class="gallery-icon landscape">
			<a href="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?ssl=1" rel="external"><img alt="sdt4.png?fit=980%2C551&amp;ssl=1" aria-describedby="gallery-2-428" class="attachment-large size-large" data-attachment-id="428" data-comments-opened="1" data-image-description="" data-image-meta='{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}' data-image-title="sdt4" data-large-file="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?fit=980%2C551&amp;ssl=1" data-medium-file="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?fit=300%2C169&amp;ssl=1" data-orig-file="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?fit=1276%2C718&amp;ssl=1" data-orig-size="1276,718" data-permalink="https://www.virtualracecarengineer.com/setup-developer-tool-2018/sdt4/" height="551" sizes="(max-width: 980px) 100vw, 980px" srcset="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?w=1276&amp;ssl=1 1276w, https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?resize=1024%2C576&amp;ssl=1 1024w" width="980" src="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt4.png?fit=980%2C551&amp;ssl=1"></a>
		</div>

		<figcaption class="wp-caption-text gallery-caption" id="gallery-2-428">
			Fine tune your setup
		</figcaption></figure><figure class="gallery-item"><div class="gallery-icon landscape">
			<a href="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?ssl=1" rel="external"><img alt="sdt5.png?fit=980%2C551&amp;ssl=1" aria-describedby="gallery-2-433" class="attachment-large size-large" data-attachment-id="433" data-comments-opened="1" data-image-description="" data-image-meta='{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}' data-image-title="sdt5" data-large-file="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?fit=980%2C551&amp;ssl=1" data-medium-file="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?fit=300%2C169&amp;ssl=1" data-orig-file="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?fit=1276%2C718&amp;ssl=1" data-orig-size="1276,718" data-permalink="https://www.virtualracecarengineer.com/setup-developer-tool-2018/sdt5/" height="551" sizes="(max-width: 980px) 100vw, 980px" srcset="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?w=1276&amp;ssl=1 1276w, https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?resize=1024%2C576&amp;ssl=1 1024w" width="980" src="https://i0.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt5.png?fit=980%2C551&amp;ssl=1"></a>
		</div>

		<figcaption class="wp-caption-text gallery-caption" id="gallery-2-433">
			Works with all car types
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			<a href="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?ssl=1" rel="external"><img alt="sdt6.png?fit=980%2C551&amp;ssl=1" aria-describedby="gallery-2-429" class="attachment-large size-large" data-attachment-id="429" data-comments-opened="1" data-image-description="" data-image-meta='{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}' data-image-title="sdt6" data-large-file="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?fit=980%2C551&amp;ssl=1" data-medium-file="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?fit=300%2C169&amp;ssl=1" data-orig-file="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?fit=1276%2C718&amp;ssl=1" data-orig-size="1276,718" data-permalink="https://www.virtualracecarengineer.com/setup-developer-tool-2018/sdt6/" height="551" sizes="(max-width: 980px) 100vw, 980px" srcset="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?w=1276&amp;ssl=1 1276w, https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?resize=300%2C169&amp;ssl=1 300w, https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?resize=768%2C432&amp;ssl=1 768w, https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?resize=1024%2C576&amp;ssl=1 1024w" width="980" src="https://i1.wp.com/www.virtualracecarengineer.com/wp-content/uploads/2018/05/sdt6.png?fit=980%2C551&amp;ssl=1"></a>
		</div>

		<figcaption class="wp-caption-text gallery-caption" id="gallery-2-429">
			 
		</figcaption></figure>
</div>

]]></description><guid isPermaLink="false">24440</guid><pubDate>Tue, 17 Dec 2019 20:15:00 +0000</pubDate></item><item><title>Assetto Corsa Competizione: rilasciato update 1.2 con nuovo editor livree</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-rilasciato-update-12-con-nuovo-editor-livree-r25625/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/vlcsnap-2019-12-17-19h13m23s518.png.ad779aad6536d5a9066b78b2803aef8d.png" /></p>


<p>
	 
</p>

<p>
	<a href="https://www.drivingitalia.net/index.php?/home-page/software/assetto-corsa-competizione-qualcosa-in-arrivo-il-16-dicembre-r25604/" rel="">Qualche giorno fa</a> Kunos tramite i social aveva fatto intendere l'arrivo di un nuovo update che avrebbe portato un nuovo editor per le livree.
</p>

<p>
	Con un giorno di ritardo è arrivato l'update 1.2 che oltre a portare con sè il sopracitato editor di livree introduce anche l'HDR, la flessione del telaio, l'usura dei freni, un miglioramento del tyre model e molto altro ancora!
</p>

<p>
	In calce trovate il lunghissimo changelog dell'aggiornamento. Cosa ne pensate? Ditecelo nei commenti o nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/80651-assetto-corsa-competizione-v12-update/&amp;tab=comments#comment-898945" rel="">topic dedicato</a>
</p>

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			Update v 1.2 is OUT NOW on Steam. Our latest update brings all-new features, fixes and improvements, including...<br><br>
			- New Custom Livery Editor<br>
			- Introduction of HDR (High Dynamic Range)<br>
			- Vehicle Chassis Flex Simulation<br>
			- Brake Wear introduced and affecting handling in long-distance races<br>
			- Tyre Model Improvements<br>
			- Custom Video Settings Save Slots<br>
			- VR Video Presets<br>
			- Multiplayer: Increased slots for private servers for Spa, Monza and Paul Ricard<br>
			- Multiplayer: Custom BoP for private servers<br>
			- Safety Rating improvements - Driver's rating will generally improve for fair drivers<br>
			- CP (Competition) Server now run in booking mode, offering 3 races per day. Make sure to collect your track medals and sign up today! They will open tomorrow at 18:00 CEST<br><br>
			__________<br>
			Changelog v1.2<br><br>
			GENERAL:<br>
			- AI performance optimizations.<br>
			- Fix for track shown at nighttime for a split second when loading into any session.<br>
			- Fixed double saving of temporary replays with multithreading enabled.<br>
			- Fixed issues with shared memory status.<br><br>
			GAMEPLAY:<br>
			- Added car customization. Pick and customize the design of your personal car.<br>
			NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer game modes.<br>
			Disclaimer: customization possibilities may vary on a per car basis due to licensing restrictions.<br>
			We will continue to add customizeable livery templates in future updates.<br>
			- Added single-make option to Quick Race and Custom Race Weekend game modes.<br>
			Possibility to use official liveries and custom-liveried grids.<br>
			NOTE: single-make race with official liveries requires an official car to be selected.<br>
			- AI update to avoid divebombing in slow chicanes.<br>
			- Porsche AI tweaks to mitigate their tendency to dominate sessions.<br>
			- AI now use aggressive setup at high levels.<br>
			- AI cars will not enter the pits because of weather or damage if less than 5 minutes are remaining in a session.<br>
			- Fixed AI aggression setting not producing expected behaviour.<br>
			- General AI behaviour and movement improvements.<br>
			NOTE: different aggro levels should result in a bigger difference now.<br>
			- Engine now shuts down at the end of the pit stop if the player restarts it during the pitstop as a counter-exploit measure.<br>
			- Session days are now set up as in real life in championship events.<br>
			- Fixed replay time multiplier resetting on highlights switching.<br>
			- Automatic highlights now spread across the entire race duration more consistently.<br>
			- Fixed marshal flags during single player replay.<br>
			- Fixed potentially wrong car setup values in saved games.<br>
			- Increased maximum number of highlights (20-&gt;30).<br>
			- Penalty system changed back to pre-pitlane decision.<br>
			NOTE: serving a penalty must be checked in the MFD before entering the pitlane. Serving any pending penalty is always auto-selected by default.<br>
			- Driver stint does not reset when serving a penalty - if "serve penalty" is selected before entering the pitlane.<br>
			- End of race in Quick Race does not require the opponents to complete the race - race finish is declared when the player presses ESC to return to the garage after crossing the line.<br>
			NOTE: to see the complete results, the player must stay on track until all opponents cross the finish line. Other game modes are unaffected.<br>
			- Added tyre sets option to Custom Race Weekend (as well as Custom Championship rounds).<br>
			- Fixed some bugs with penalty procedure and saved games.<br>
			- Fixed Racelogic=digital display time during replay (better with new replays).<br>
			- Optimized replay tyre matrix memory occupation, changed replay version (backwards compatible).<br>
			- Fixed replay maximum time.<br>
			- Added 1 hour and 15 minutes to maximum time in replay options.<br>
			- Added auto highlights replay only for the player car and added its menu item, tweaked highlights length.<br>
			- Removed time-based replacement of highlights and added an overtake highlight replacement system based on position.<br>
			- Fixed saving/loading auto save replay options.<br>
			- Avoid camera spline movements during paused replay.<br>
			- Longer pre-action time for accident/overtake highlights.<br>
			- Fixed pit alarm sound during slow-mo/paused/sped-up replays.<br>
			- Kevin Siggy Rebernak, winner of the McLaren Shadow Grand Final, added as a selectable Mclaren Shadow driver.<br>
			- Added pit exit blue flag for all types of sessions.<br>
			- Driver stint max total time is no longer based on race event but on race length divided by driver count across relevant game modes.<br>
			- Added black-orange flag for the player car for heavy suspension damage.<br>
			NOTE: also shown for lights damage (during the night and sessions that are declared wet where lights are a requirement).<br>
			- Penalty system for black-orange flags (damage and lights off).<br>
			The player has 3 laps to pit for repair or turn on lights when the flag is shown, ignoring the flag will result in a DQ.<br>
			- Fixed incorrect FOV used by some TV Cams from the 2nd activation.<br>
			- Pitlane open is triggered when the leader completes sector 1 after a race start.<br><br>
			UI/HUD:<br>
			- New feature: added Customization interface in the car showroom.<br>
			- Completely reworked car selection interface.<br>
			- Car selection restrictions removed from single-car (Practice, Hotlap, Hotstint, Superpole) game modes.<br>
			Each livery variant is now selectable in these game modes without restriction.<br>
			- Team and driver nationality added to car selection page.<br>
			- Showroom now allows you to turn on the lights and open the doors.<br>
			- Team/competitor dual information shown in car selection when relevant.<br>
			- Added driver bio on the car selection page. Click on driver avatar in the car selection page to show popup.<br>
			- Fixed lack of interactivity in the career showroom.<br>
			- Added "Official" filter to the car selection page to show only official car entries.<br>
			- Various navigation-related fixes in the user interface.<br>
			- Added chat message popup visibility option in the HUD settings page.<br>
			- Added highlights info and support for the HUD.<br>
			- MFD hides pit stop strategy items when "serve penalty" is selected. See penalty-related changes in the GAMEPLAY section.<br>
			- Various fixes for highlights HUD info.<br>
			- Various fixes for realtime leaderboard.<br>
			- Class filters added to race results and time/points tables.<br>
			- Fixed realtime leaderboard positions in non-race sessions.<br>
			- Added support for highlights camera override toggle button.<br>
			- HUD: server BoP shown in the timetables. See MULTIPLAYER section for more information.<br>
			- HUD: opponent ping indicator added to realtime/standings MFD.<br>
			- Team points table enabled in Championship mode.<br>
			As per real-life rules, only the highest-finishing team entry scores points for the team.<br>
			- Added pulse animation to the search bar in the lobby page for easy recognition.<br>
			- Fixed tyre sets button not clickable with the mouse.<br>
			- Added brake change options to the MFD. See PHYSICS section for more information.<br>
			- Added brake pad wear indicator inside the Tyre widget.<br>
			- Time delta is no longer shown during the first 2 laps of a race to avoid data flickering.<br>
			- Finished cars are now marked with a checkered flag in real-time on the timetables and standings widgets.<br>
			- Virtual mirror is forced to hide in replays.<br>
			- Video Options: ability to save and load different Custom Video Presets.<br>
			Save and load multiple custom video presets for different display setups and racing scenarios.<br>
			- Revised Setup load/save function with overwrite warning warning.<br>
			- Added HDR exposure and HDR contrast to ingame View Settings. When HDR is enabled, they replace the regular exposure and contrast settings in the Video Options in the UI.<br>
			The options in the View Settings are enabled in HDR mode only and vice versa:<br>
			HDR enabled: the settings in the ingame View Settings are used.<br>
			HDR disabled: the ones in Video Options are used (saveable with custom video presets).<br>
			- Added messages about replay saving operations and fixed replay saving for the first minute.<br>
			- Updated texts and localization.<br><br>
			VR:<br>
			- Added VR world scale slider to Video Options.<br>
			NOTE: lower values increase the world scale, higher values decrease it.<br>
			Correct 1:1 scale to real life depends on the headset type.<br>
			- Now possible to set resolution scale to &lt;100 while increasing VR Pixel Density to render at a lower resolution to gain performance and upscale later to improve quality (for example resScale=70 and vrPixelDensity=150).<br>
			- Minimum resolution scale set to 50 (was 70).<br>
			- VR pixel density steps set to 5 (was 10).<br>
			- Added specific video presets for VR.<br><br>
			GRAPHICS:<br>
			- Added missing unique Spa 24H liveries for the 2019 Blancpain season.<br>
			- Ferrari secondary display now has multiple pages to show various stint timers.<br>
			- Adjusted stance of the Jaguar G3 in the showroom.<br>
			- Pit animation now only shows the lollypop man when serving a Stop&amp;Go penalty.<br>
			- No pitcrew is shown when serving a Drive-Through penalty.<br>
			- Fixed wrong numberplate layout displayed in MP car selection.<br>
			- Fixed shift animations not working with keyboard controls.<br>
			- Numberplates and season outfits now work correctly and as intended both in showroom and on-track.<br>
			- Zandvoort checkered flag marshal added.<br>
			- Visual car dirt now (slowly) accumulates even when driving on on-track surfaces.<br>
			- Visual car dirt and dust now accumulates faster in wet conditions.<br>
			- Improved LOD switching of wheels, fixed LOD rims not being affected by customization.<br>
			- Enabled HDR output in the video settings.<br>
			New additions to the video options include:<br>
			- Shadow Distance: changes the distance of the more detailed sunlight shadows to trade quality for performance.<br>
			- Tone Mapping: selects the new filmic tonemapper (ACES) or the legacy one (Default - used in the previous releases).<br>
			The filmic tonemapper gives a cinematic look more similar to the one used for HDR output.<br>
			- HDR Color Gamut: selects between REC2020 (standard color gamut for HDR) and DCI-P3 (closer to current HDR displays, colors are more saturated).<br>
			- Added support for HDR screenshots (EXR file format) when HDR output is enabled.<br>
			NOTE: the Steam screenshot function does not work with HDR screenshots due to incompatibility.<br>
			- Forced 100% LOD Scale in TV cameras (F3 and F6): these cameras now ignore the UI setting. F1 and F7 cameras continue to read the UI setting.<br>
			- Fixed mirrors showing the last frame when switched off during gameplay (also fixed mirrors showing the last frame when going back to the showroom from a session).<br>
			- Custom player teamwear is now showing up correctly in SP and MP sessions.<br>
			- Visual damage buildup adjustments.<br>
			- Added damage impact effect to the car's bodywork.<br><br>
			PHYSICS:<br>
			- Top TC level for storm conditions for all cars.<br>
			- Silverstone and Nurburgring 2019 BOP tweak for the Mclaren 720S GT3.<br>
			- Tweaks on the front splitter of the Porsche 991II GT3 R.<br>
			- Lamborghini Huracan GT3 Spa wet preset tweaks (both non-evo and Evo).<br>
			- Rain puddle tweaks.<br>
			- Fixed rear wing last value Porsche 991II GT3 R.<br>
			- New wet tyres model: less adhession grip, slower laptimes, better control in sliding situations.<br>
			- Aerodynamics - vertical fin calculation improvements.<br>
			- Aerodynamics - slipstream tweaks and larger turbolence area, can cause slight lateral movements if you follow a car from very near side and behind<br>
			- Chassis flex implementation:<br>
			Chassis flex is more of a qualitative than quantitative influence. You will notice the car handling kerbs quite better, accepting more steering input when sliding and more willingness to react on your inputs at the limit. At the same time, handling will be a bit less precise and might force you to work harder to be precise with your line, or correct your line during a turn.<br>
			Chassis flex also influences setup changes. Cars with more flex (softer chassis) usually need softer springs and better damping. Cars with less chassis flex (rigid chassis) can handle stiffer springs and be more precise, but might suffer at lower speeds and mechanical grip on bumps and kerbs.<br>
			- Altitude simulation for all tracks. Higher altitude means less air density resulting in lower engine performance, less downforce but also less drag. The heating model of tyres and brakes is also slightly influenced. Laptimes on some circuits might be a bit lower (i.e. Spa)<br>
			- Tyre model: tweaks and fine tuning offer more predictable grip over the limit for both slicks and more importantly wet tyres.<br>
			- Brake pads and discs wear implementation and different brake pads choice:<br>
			Brake pads and brake discs wear is relative to the brake pad choice, temperatures, driving style, ABS and brake bias usage. Brake disc and pad wear is shown at the end of each driving session, when you return to your strategy setup UI on the "last readings" box.<br>
			Normally brake discs should last more than 24 hours race, but because there is no pitstop time penalty (all teams are obliged to at least one fixed time long pitstop so that they can change brakes), all teams prefer to change discs and pads at least one time during long endurance races.<br>
			There are 3 different brake pads available to choose from, each with its own characteristics and different brake pads front and rear are permitted.<br>
			-- Pad 1: Very aggressive friction coefficient, max braking performance, aggressive disc and pad wear. Pedal modulation can be tricky if out of temperature or as it wears down. Use in hotlap and qualifying sessions, sprint races and can withstand 3 hours races. Risky and dangerous to use over 3 or 4 hours because the pads will wear down, overheat and lose linearity in brake pedal.<br>
			-- Pad2: Very Good friction coefficient, very good braking performance, good disc and pad wear. Pedal modulation almost always good and linear, good feedback while overheating and gradual wear. Can be used in hotlap and qualifying sessions as well as sprnt races as what it loses in performance, regains in braking modulation and predictability. Excellent choice for long endurance races, easily makes 12 hours and can make 24 hours race too with a bit of care. Will also overheat and lose linearity in brake pedal feel when worn out, but in a more predictable way and after much longer stints.<br>
			-- Pad3: Moderate friction coefficient, braking zones can be longer in dry, very moderate disc and pad wear. Excellent pedal modulation also in cold ambient conditions, very linear pedal feedback. Excellent choice for wet conditions and very long endurance races. Very predictable and easy to modulate brake pad.<br>
			-- Pad 4, extreme aggressive fiction coefficient. Max braking performance, extremely aggressive disc and pad wear, bad cold performance. This is a sprint race pad that can last about an hour but will show worse pedal feel, worse performance and overheating towards the end of the one hour stint. Those kinds of pads are not used in endurance racing, but included for demonstration purposes.<br>
			- Fixed Aston Martin V8 Vantage GT3 excessive engine damage.<br>
			- Bentley Continental GT3 2018 performance tweaks<br>
			- Fixed FFB damper not stopping during game pause.<br>
			- Fixed an error that could cause wrong relative impact speeds for collisions.<br>
			- Reworked damage system with accumulative damage resulting from impacts of various intensity.<br>
			A significant improvement over the old system that always required a larger impact per damage zone to produce more damage.<br>
			Repetitive impacts now have a much more substantial effect on the car's condition and the car is much less tolerant versus repetitive hits.<br>
			All cars have tweaks and fine tuned damage values (physics) but be careful as the damage can easily accumulate and repetitive small hits can result in severe damage in the end. Also introducing damage threshold to allow (reasonable) paint trading without affecting car behaviour.<br>
			- Low-speed aero damage now produces less negative effect on drag.<br>
			- Reduced front-rear damage detection cone.<br><br>
			AUDIO:<br>
			- Fixed doppler fluctuation for external engine sound.<br>
			- Added tyre brake wear audio.<br>
			- Optimized audio channels used for wheel in external/opponent sounds.<br>
			- Fixed audio options not applied on start level.<br>
			- Reworked spotter damage messages (smarter and based on cumulative damage).<br><br>
			MULTIPLAYER:<br>
			- Competition Servers are now running in a schedule, offering up to 3 races per day with variations. Read more in the dedicated forum post: https://www.assettocorsa.net/forum/index.php?threads/1-2-competition-server-changes.61085/<br>
			- The region assignment for CP servers is technically different now, potentially fixing the "No servers in your region" error.<br>
			- The CP rating buildup is working in a more logical way now, which could cause to reset CP ratings to zero or lower values for some users. This will automatically wash out after a few CP races.<br>
			- Significantly improved CPU load with opponent count with certain (most) types of CPU. This is not necessarily affecting FPS, but dramatically increases the number of cars we can run before the 99% CPU occupancy warning.<br>
			- Significantly improved collision calculation efficiency, causing to scale CPU load a lot better (with all CPUs) on the physics thread.<br>
			- Enabled multiple-pit-assignments for private servers, resulting in higher grid counts for certain tracks. At the moment Monza and Paul Ricard support 60 cars on the grid this way.<br>
			- Fixed netcode warping for higher speeds (for certain server operating systems).<br>
			- Fixed volatile and too high ping measurement (for certain server operating systems).<br>
			- Further netcode improvements that increase the accuracy for cars on straights. This will make cars reliably drive with almost perfect distance, except one of both overtaxes in the player's bandwidth upload (ie by livestreaming).<br>
			- Added additional (=custom) BoP for private MP servers: Server admins can now assign and set up additional ballast and intake restrictors.<br>
			NOTE: read the extended notes on the forum: https://www.assettocorsa.net/forum/...ultiplayer-rating-changes.61195/#post-1100520<br>
			- Session-over result screen in MP now correctly switches the table between current standing (like 2nd MFD panel) during overtime and the final race results (including disconnected drivers) after the session has ended for all cars.<br>
			- Fixed MP car despawn issue in the highlights (and in some cases in the normal replay).<br>
			- Fixed replay world time affecting real time in MP (animations).<br>
			- Fixed potentially wrong bodykit loaded in MP.<br>
			- Servers will now log their current configuration (as it is actually understood by the server) to the "cfg/current" folder; this is helpful for troubleshooting.<br>
			- Short formation laps will now always start in "Double file", indepentently of the actual trigger position.<br>
			- Fixed a client crash when the selected customized "carX.json" file was physically removed.<br>
			- Improved the lead car detection during the formation lap.<br>
			- Fixed pit limiter effectively turning off after a driver swap.<br>
			- Improved the message the player receives when trying to join a server with the wrong car model (both entry list with forced car model, and CP servers with unknown tracks).<br><br>
			RATINGS:<br>
			- SA rating will apply a Trust Bonus for finished races, dependent on the race length.<br>
			- SA rating will not assign points to certain situations where the other car is clearly at fault.<br>
			- Added more "outcome" scenarios for accidents, to be able to improve the understanding of "nothing happened" in SA considerations.<br>
			- Rebalancing of Singleplayer SA values to balance the massively clean AI in 1.2.<br>
			- Fixed a timing issue which could make the contact bag inefficient in some situations.<br>
			- Overall, SA will be more tolerant and precise, resulting in becoming slightly easier again.<br>
			- (Significant) wall contacts now will act like off-track; resetting track medal progress, invalidating laptimes and cause race penalties if the car gained time.<br>
			- (Significant) wall contacts are now considered a root contact like mass accidents, so a second car hit by a car bouncing off a wall would not receive SA penalties.<br>
			NOTE: read the extended notes on the forum: https://www.assettocorsa.net/forum/...ultiplayer-rating-changes.61195/#post-1100520<br>
			- Fixed an issue where Laptime records would be recorded with incorrect times (caused by race starts after the s/f line).
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]]></description><guid isPermaLink="false">25625</guid><pubDate>Tue, 17 Dec 2019 18:15:55 +0000</pubDate></item><item><title>Gran Turismo Sport: arriva l'update 1.53 con 7 auto e Laguna Seca!</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-sport-arriva-lupdate-153-con-7-auto-e-laguna-seca-r25623/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/i1YUROLWoAQQIdH.jpg.095da74508b122f0d5295ca6c69973de.jpg" /></p>


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<p>
	Dopo il <a href="https://www.drivingitalia.net/index.php?/forums/topic/72229-ps4-annunciato-gran-turismo-sport-per-playstation-4/&amp;do=findComment&amp;comment=898875" rel="">rilascio della GR Supra</a>, il team Polyphony lancia domani, 18 Dicembre, il nuovo update ufficiale che porta il suo <a href="https://www.drivingitalia.net/index.php?/forums/topic/72229-ps4-annunciato-gran-turismo-sport-per-playstation-4/page/76/&amp;tab=comments#comment-898875" rel="">Gran Turismo Sport</a> alla versione 1.53. L'aggiornamento ci mette a disposizione 7 nuove vetture, fra le quali la Ford GT 2017 e l'attesissimo nuovo tracciato di Laguna Seca !
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			Gran Turismo Sport verrà aggiornato il 18 dicembre 2019. Ecco la lista dei contenuti inclusi nell'aggiornamento 1.53:
		</p>

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			1. Saranno aggiunte le seguenti 7 nuove vetture, tra cui la Ford GT '17 e diverse Safety Car.
		</p>

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			Ford GT '17 (N700)<br>
			Porsche 911 Carrera RS Club Sport (993) '95 (N300)<br>
			Toyota Crown Athlete G '13 (N300)<br>
			Volkswagen Golf I GTI '83 (N100)<br>
			Toyota Crown Athlete G Safety Car (N300)<br>
			Renault Sport Mégane R.S. Trophy Safety Car (N300)<br>
			Dodge Charger SRT Hellcat Safety Car (N700)
		</p>

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			2. Sarà aggiunto "WeatherTech Raceway Laguna Seca".
		</p>

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			WeatherTech Raceway Laguna Seca
		</p>

		<p>
			Lunghezza complessiva: 3.602 m. Cambio di quota: 55 metri. Numero di curve: 11. Rettilineo più lungo: 453 metri<br>
			WeatherTech Raceway Laguna Seca è un circuito situato a 100 km a sud di San Jose, in California settentrionale, nel cuore della Silicon Valley. È un circuito tecnico fatto di curve a bassa e media velocità. Essendo circondato dal deserto, la sabbia che a volte viene trasportata dal vento sul tracciato può compromettere l'aderenza delle auto. I piloti devono tenere costantemente la velocità sotto controllo perché qualsiasi errore può causare uscite di pista o incidenti. I cambi di quota, che seguono la conformazione del territorio, sono una peculiarità del circuito. Particolarmente noto è il famoso "Cavatappi", una curva di 15 metri in discesa. Laguna Seca è un circuito che offre emozioni uniche.
		</p>

		<p>
			3. I seguenti 7 nuovi round saranno aggiunti agli eventi della "GT League":
		</p>

		<p>
			■ Campionato principianti<br>
			2 nuovi round aggiunti a "Tradizione Z".<br>
			■ Campionato dilettanti<br>
			2 nuovi round aggiunti a "Campionati Super Formula".<br>
			■ Campionato professionisti<br>
			2 nuovi round aggiunti a "Sfida motore centrale".<br>
			■ Campionato gare di durata<br>
			1 nuovo round aggiunto alla "Gara di durata prototipi Gr.1".
		</p>

		<p>
			4. Verranno aggiunte altre funzionalità.
		</p>

		<p>
			SCAPES<br>
			- "Laguna Seca – Il Cavatappi!" sarà aggiunto alla selezione.
		</p>

		<p>
			ESPERIENZA SUL CIRCUITO<br>
			"WeatherTech Raceway Laguna Seca" sarà aggiunto a "Esperienza sul circuito".
		</p>
	</div>
</blockquote>

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<p><a href="https://www.drivingitalia.net/uploads/monthly_2019_12/i1XI9lFkytME0uB.jpg.58d7a071d1b6b9f35fdd6c8472d2349e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43908" src="https://www.drivingitalia.net/uploads/monthly_2019_12/i1XI9lFkytME0uB.thumb.jpg.ab6152de91689ca7f8bbc776b499fcff.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="i1XI9lFkytME0uB.jpg"></a></p>

]]></description><guid isPermaLink="false">25623</guid><pubDate>Tue, 17 Dec 2019 17:40:23 +0000</pubDate></item><item><title>Quattro nuovi tracciati in arrivo su rFactor 2?</title><link>https://www.drivingitalia.net/home-page/software/quattro-nuovi-tracciati-in-arrivo-su-rfactor-2-r25622/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/gen3-1920x1080.jpg.db42e8962aa436d57be64149099372a3.jpg" /></p>


<p>
	 
</p>

<p>
	Nonostante la maggior parte degli sforzi siano concentrati sulla nuova UI e sul Competition System che presto arriveranno su rFactor 2, il team di Studio 397 continua a lavorare per aumentare il parco auto e la scelta dei tracciati. Sappiamo infatti che il Competition System utilizzerà solo contenuti ufficiali, quindi si lavora anche per ampliare le possibilità di scelta in termini di combinazioni per le varie gare.
</p>

<p>
	La community come sempre è particolarmente attiva nel tentativo di scoprire cosa il team di sviluppatori ha in serbo per il futuro e qualche giorno fa nel test server di S397 qualcuno si è accorto che il team stava testando "qualcosa di nuovo"
</p>

<p>
	<img alt="Desktop_Screenshot_2019.12.12_-_00.17.36" class="ipsImage" data-ratio="12.03" height="120" width="1000" src="https://cdn.discordapp.com/attachments/253557076645773312/654468043811979285/Desktop_Screenshot_2019.12.12_-_00.17.36.39_2.png"></p>

<p>
	Ma non è tutto. Nel famoso sito <a href="https://steamdb.info/" rel="external">Steamdb</a> che funge da database di Steam analizzando i vari pacchetti e le applicazioni all'interno di Steam sono comparsi 4 nuovi oggetti tra i DLC di rFactor 2. Come potete vedere nelle immagini in calce hanno lo store tag "tracks", quindi si tratta di 4 nuove piste. Tre di queste verranno proposte a 6.99€ e la restante a 8.99€, che sarà con ogni probabilità realizzata con tecnologia laser scan: il prezzo è infatti identico a quello proposto per Sebring, primo circuito realizzato con tecnologia laser scan da Studio 397
</p>

<p>
	Degli altri 3 circuiti si sa poco, si possono solo fare supposizioni basate sul loro prezzo: gli unici tracciati ad avere lo stesso prezzo sono quelli facenti parte del Reiza Pack. E' possibile quindi che il team brasiliano e Studio 397 abbiano unito ancora le forze per realizzare un nuovo pack?
</p>

<p>
	Marcel Offermans, membro del team di sviluppo, ha detto di non voler commentare quando la community Discord gli ha chiesto più informazioni riguardo i 4 nuovi oggetti.
</p>

<p>
	Non ci resta che aspettare nuove informazioni che speriamo verranno rilasciate presto. Nella <a href="https://www.drivingitalia.net/index.php?/home-page/software/rfactor-2-roadmap-update-november-2019-con-la-formula-e-2020-r25544/" rel="">scorsa roadmap</a> il team aveva rivelato che prima della fine dell'anno "si sarebbero fatti sentire altre tre volte", alludendo quindi a nuovi update e contenuti prima della consueta roadmap: hanno già colpito una prima volta <a href="https://www.drivingitalia.net/index.php?/home-page/software/rfactor-2-disponibile-la-bmw-m2-cs-racing-r25573/" rel="">rilasciando la BMW M2 CS Racing</a>, con molta probabilità colpiranno una seconda volta entro Natale (Marcel Offermans ha anche confermato che la UI arriverà entro Natale, ndr), quindi si prospetta un finale di 2019 davvero scoppiettante.
</p>

<p>
	Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/79025-rfactor-2-racing-into-the-future/page/28/&amp;tab=comments#comment-898924" rel="">topic dedicato</a>
</p>

<p>
	<img alt="iRlzt5w.png" class="ipsImage" data-ratio="113.45" height="750" width="661" src="https://i.imgur.com/iRlzt5w.png"></p>

<p>
	<img alt="rBMj2VD.png" class="ipsImage" data-ratio="113.06" height="750" width="663" src="https://i.imgur.com/rBMj2VD.png"></p>

]]></description><guid isPermaLink="false">25622</guid><pubDate>Tue, 17 Dec 2019 16:24:25 +0000</pubDate></item><item><title>Driver61: terza gara su iRacing piena di emozioni</title><link>https://www.drivingitalia.net/home-page/software/driver61-terza-gara-su-iracing-piena-di-emozioni-r25616/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/1401399467_maxresdefault(17).jpg.5cb2115fe21e19325cd413e4bd79a724.jpg" /></p>

<p>
	 
</p>

<p>
	Continua il viaggio nel simracing del simpatico Scott "Driver61" Mansell: in questa serie di video Scott ci mostra le sue gare su iRacing e le analizza dandoci dei consigli per migliorare la nostra tecnica di guida.
</p>

<p>
	In questo terzo video Scott è ancora alle prese con l'apprendimento del sim e di tutto ciò che iRacing ha da offrire: questa volta le cose si fanno più difficili e la gara sarà un concentrato di emozioni con una lotta testa a testa per la vittoria finale
</p>

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</p>
]]></description><guid isPermaLink="false">25616</guid><pubDate>Sun, 15 Dec 2019 10:47:09 +0000</pubDate></item><item><title>iRacing: ecco la Highlights del mese di Dicembre</title><link>https://www.drivingitalia.net/home-page/software/iracing-ecco-la-highlights-del-mese-di-dicembre-r25614/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2019_12/Cattura.JPG.d644cf73055b89829091c1308d974794.JPG" /></p>


<p>
	 
</p>

<p>
	Dopo aver pubblicato i peggiori momenti salienti, le pagine social di iRacing hanno raccolto e pubblicato quelli che sono invece <strong>i migliori momenti salienti del mese di dicembre</strong>. 
</p>

<p>
	Come di consueto, si parte dalla decima posizione in cui ci troviamo a bordo della Porsche RSR, la quale con un incredibile manovra riesce ad evitare una collisione di sicuro fatale contro l'avversario.  Al nono posto si passa a bordo delle vetture Nascar e possiamo notare un incredibile azione di sorpasso di un simdriver che riesce a superare ben 4 auto in un colpo solo sulla linea del traguardo. All'ottava piazza ci troviamo a bordo delle divertentissime Skip Barber e assistiamo ad un bellissimo sorpasso all'esterno all'ultima curva. Al settimo posto si torna di nuovo a bordo di una vettura Nascar. In questo caso assistiamo ad un salvataggio pazzesco e davvero epico, le condizioni erano davvero difficili e nella maggior parte delle volte si va incontro all'effetto pendolo, cosa che invece non è avvenuta in questo caso grazie al talento del simdriver. Al sesto posto assistiamo ad un classico incrocio di traiettoria sullo sterrato a bordo delle Dirt, anche se si tratta di un classico è sempre bello da vedere. 
</p>

<p>
	Entrando nella Top 5 torniamo di nuovo sull'asfalto per assistere ad un incredibile sorpasso all'esterno in uno dei punti quasi impossibile per poter fare questa manovra. Al quarto posto ci viene mostrato di nuovo un salvataggio pazzesco, in questo caso però è venuto in aiuto al simdriver la trazione delle quattro ruote motrici della sua Audi Quattro, altrimenti il testacoda era assicurato. Saliamo sul gradino più basso del podio con le Ferrari sul circuito di Brand Hatch. Anche qui assistiamo ad un sorpasso all'esterno davvero micidiale per chi l'ha subito. Anche in seconda posizione viene inserito un sorpasso all'esterno effettuato in uno dei punti stretti del circuito. Il simdriver ha infatti ha sfiorato il muretto, davvero spettacolari per i nostri occhi. Il vincitore del mese di dicembre è a bordo della Porsche 919 che effettua un sorpasso epico all'ultima chicane sul circuito di Montreal. 
</p>

<p>
	Vi è piaciuta la Top 10 del mese di Dicembre? Fateci sapere <a href="https://www.drivingitalia.net/index.php?/forums/topic/53481-iracingtv-videos/page/124/&amp;tab=comments#comment-898821" rel="">sul forum</a> quale è stato il vostro sorpasso preferito. 
</p>

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