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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/211/?d=1</link><description>News: News</description><language>en</language><item><title>Guida al setup per Bathurst &#x2013; Mount Panorama</title><link>https://www.drivingitalia.net/home-page/software/guida-al-setup-per-bathurst-%E2%80%93-mount-panorama-r25776/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/bathurst.png.a689706748d0de8a320514e3f200e837.png" /></p>


<p>
	 
</p>

<p>
	Si avvicina l'evento della <a href="https://www.drivingitalia.net/index.php?/home-page/champs/ac-competizione-liqui-moly-bathurst-12-hour-for-fun-r25705/" rel="">12 ore virtuale di Bathurst con Assetto Corsa Competizione</a>, che si svolgerà <strong>Lunedi 17 Febbraio</strong>, potrebbe quindi essere molto utile la guida completa all'assetto, proprio per l'impegnativo tracciato di Mount Panorama, <a href="https://www.virtualracecarengineer.com/bathurst-mt-panorama-setup-guide/?fbclid=IwAR1L-zriU3kRSY7QuyK9GRJcC3msR-JMmPMXtMboLlefrryk1j2KMxh1oeU" rel="external">pubblicata a questo link</a>. Per approfondire ulteriormente il discorso del setup vettura, che spesso risulta essere complicato, vi consigliamo l'utilizzo del software <a href="https://www.drivingitalia.net/index.php?/home-page/software/virtual-race-car-engineer-2020-un-ingegnere-per-lassetto-approfitta-dello-sconto-25-by-drivingitalia-r23983/" rel="">Virtual Race Car Engineer</a>.
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			<span style="background-color:#ffffff; color:#43454b; font-size:medium; text-align:start">Mount Panorama is not a track to mess around with. It is long. It is fast. It has major braking areas. It has massive elevation changes. It wants to launch your car into the air in multiple areas. The walls are always lurking, ready to grab you at the most minute mistake. The only places you can relax as a driver are the same places you are going to be attacked by your competition – the straights.</span>
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</p>

]]></description><guid isPermaLink="false">25776</guid><pubDate>Fri, 07 Feb 2020 17:04:31 +0000</pubDate></item><item><title>rFactor 2: rilasciati nuovi aggiornamenti della UI</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-rilasciati-nuovi-aggiornamenti-della-ui-r25775/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/UI_Release_Header-1024x585.jpg.33b7b9ea9be842f09c828e35040d68e1.jpg" /></p>


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</p>

<p>
	Come anticipato nella <a href="https://www.drivingitalia.net/index.php?/home-page/software/rfactor-2-roadmap-gennaio-2020-nuovo-update-ui-bop-gt3-e-altro-r25754/" rel="">Roadmap</a> un nuovo update della UI in beta era in lavorazione e pronto per essere rilasciato, ed è stato reso disponibile proprio oggi.
</p>

<p>
	Gli sviluppatori rivelano di averci messo un po' per rilasciare questo aggiornamento perchè hanno risolto un gran numero di problemi, come si può evincere dal changelog in calce alla notizia. Studio 397 ha anche confermato che il loro piano per il futuro è di far uscire circa 2 aggiornamenti al mese riguardanti la UI, con fix e risoluzione di problemi vari e aggiunta di nuove funzionalità. Oltre al changelog è stata fornita anche una lista di problemi conosciuti e una lista con i vari "Work in Progress".
</p>

<p>
	Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/79025-rfactor-2-racing-into-the-future/page/46/&amp;tab=comments#comment-901900" rel="">topic dedicato</a>
</p>

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		<h2 style="color:#000000;font-size:2.9em;padding:0px;">
			Changelog
		</h2>

		<p style="color:#666666;font-size:16px;padding:0px;">
			New UI:<span> </span><strong style="padding:0px;">public_beta</strong>: Steam Build ID 4648512
		</p>

		<ul style="color:#666666;font-size:16px;padding:0px;">
<li style="padding:0px;">
				‘Favorite servers’ will only update when manually refreshed.
			</li>
			<li style="padding:0px;">
				Added tyre wear, temperatures and hot pressures to the garage page, so you can see those after you get out of your car.
			</li>
			<li style="padding:0px;">
				Added practice, qualification and race progress in the event screen. 
			</li>
			<li style="padding:0px;">
				Added brake wear to garage page, so after you get out of your car, you can see how much your brakes have worn.
			</li>
			<li style="padding:0px;">
				Added plugin management tab to options, allowing you to enable and disable installed plugins. This still requires a restart after making changes.
			</li>
			<li style="padding:0px;">
				Added class color coded icons and class names to event standings if such an event has more than a single class.
			</li>
			<li style="padding:0px;">
				Added a replay ‘seeker’ that is now drag-able so you can immediately see where you are in the replay.
			</li>
			<li style="padding:0px;">
				Added confirmation dialog when deleting a setup
			</li>
			<li style="padding:0px;">
				When you select a car, track or series, you will now return to where you came from, instead of going back to start page or in some cases the race page.
			</li>
			<li style="padding:0px;">
				Fixed the missing package download and install process when joining a server.
			</li>
			<li style="padding:0px;">
				Fixed the missing blinking cursor in text fields.
			</li>
			<li style="padding:0px;">
				Fixed that you could always start driving again in sessions, even after for example being classified as DNF in a race. Now correctly disables the button when needed.
			</li>
			<li style="padding:0px;">
				Removed certain display settings that shouldn’t be available when in a session.
			</li>
			<li style="padding:0px;">
				Key assignments now show the key modifiers, such as ALT and CTRL. 
			</li>
			<li style="padding:0px;">
				When clicking a folder in save setup, the setup name is no longer lost and goes blank. 
			</li>
			<li style="padding:0px;">
				Server text commands do now work when pressing ‘return’.
			</li>
			<li style="padding:0px;">
				Fixed the intermittent pace car loading error on track load
				<ul style="padding:0px;">
<li style="padding:0px;">
						Removed additional pace cars “Clio Cup” and “Pace Car With Lights” from base install.
					</li>
				</ul>
</li>
			<li style="padding:0px;">
				In VR, fixed a glitchy loading screen in the headset in both the old and new UI.
			</li>
			<li style="padding:0px;">
				In VR, fixed a flashing desktop mirror while track loads in both the old and new UI.
			</li>
			<li style="padding:0px;">
				Updated openvr libraries.
			</li>
			<li style="padding:0px;">
				Fixed the lag when other clients joined a server.
			</li>
			<li style="padding:0px;">
				Fixed AI limit of 19 when adding them in single player using ‘session controls’.
			</li>
			<li style="padding:0px;">
				Removed old UI images that would appear sporadically.
			</li>
		</ul>
<h2 style="color:#000000;font-size:2.9em;padding:0px;">
			Known Issues
		</h2>

		<ul style="color:#666666;font-size:16px;padding:0px;">
<li style="padding:0px;">
				Showroom does not go full screen when pressing ‘return’.
			</li>
			<li style="padding:0px;">
				After content install in VR rFactor 2 does not restart. A workaround for now is to restart manually.
			</li>
			<li style="padding:0px;">
				There is still a black band on the bottom half of the track loading screen.
			</li>
			<li style="padding:0px;">
				Some are seeing some micro stutters in the new UI, more prominent in VR, we are aware and working on a fix.
			</li>
			<li style="padding:0px;">
				Unrelated to UI, but we are also aware of the erratic throttle behavior of the AI cars, and we are looking into that.
			</li>
		</ul>
<h2 style="color:#000000;font-size:2.9em;padding:0px;">
			Work in Progress
		</h2>

		<ul style="color:#666666;font-size:16px;padding:0px;">
<li style="padding:0px;">
				Add skin download progress bar while on a server that allows custom skin transfers.
			</li>
			<li style="padding:0px;">
				Config tool sporadically fails to launch up after clicking PLAY for setting graphics resolution, VR or post effect levels.
			</li>
			<li style="padding:0px;">
				Team creation in the showroom is missing.
			</li>
			<li style="padding:0px;">
				Material editing in the showroom is missing.
			</li>
			<li style="padding:0px;">
				Forced setup and/or upgrades.
			</li>
			<li style="padding:0px;">
				Car (re)selection when on a server.
			</li>
			<li style="padding:0px;">
				Resume from replay.
			</li>
			<li style="padding:0px;">
				Sporadic ‘white screen’ on server exit.
			</li>
		</ul>
</div>
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</p>

<p>
	<img alt="UI_4-1536x872.jpg" class="ipsImage" data-ratio="56.77" height="567" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/02/UI_4-1536x872.jpg"></p>

<p>
	<img alt="UI_5-1536x864.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/02/UI_5-1536x864.jpg"></p>

<p>
	<img alt="UI_download2-1536x869.jpg" class="ipsImage" data-ratio="56.58" height="565" width="1000" src="https://www.studio-397.com/wp-content/uploads/2020/02/UI_download2-1536x869.jpg"></p>

<p>
	Notizia in lingua originale sul <a href="https://www.studio-397.com/2020/02/build-1117-update-and-new-ui-improvements/" rel="external">sito di Studio 397</a>
</p>

]]></description><guid isPermaLink="false">25775</guid><pubDate>Fri, 07 Feb 2020 16:05:25 +0000</pubDate></item><item><title>iRacing: puniti comportamenti ritenuti scorretti, piloti "pro" coinvolti</title><link>https://www.drivingitalia.net/home-page/software/iracing-molti-partecipanti-alla-porsche-esport-supercup-sospesi-r25774/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/232302692_maxresdefault(24).jpg.43f8de1505e9e2c3626c693804dc2019.jpg" /></p>


<p>
	 
</p>

<p>
	Dopo il <a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-grave-criticit%C3%A0-porta-alla-sospensione-temporanea-di-alcune-serie-r25767/" rel="">pesante bug</a> che aveva portato alla sospensione di alcune serie (bug fortunatamente risolto) iRacing è ancora nell'occhio del ciclone a causa di una scelta che non ha incontrato il favore di molti nella comunità: molti piloti, partecipanti alla Porsche eSport Supercup, sono stati sospesi dalla competizione e dal servizio di iRacing per un minimo di una settimana a causa della nuova regola entrata in vigore che disciplina i comportamenti vietati e quelli leciti durante la qualifica. Tra i sospesi ci sono molti piloti considerati "Pro" su iRacing, tra i quali Gianni Vecchio, vincitore del primo torneo ACI eSport e vincitore della 24 ore di Daytona su iRacing e si vocifera che anche Max Verstappen sia stato vittima del giro di vite.
</p>

<p>
	Ma ricostruiamo il caso andando con ordine: in data 21 Dicembre lo staff di iRacing ha postato una nota che recita come segue:
</p>

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			December 21st, 2019 – Posted: The physics team is hard at work improving the V7 tire model. As we progress there will be growing pains, this is one of them. So for fairness sake for you the competitor and for the ability of the Stewards to police this issue we are going to deem any warming of tires that gives you forward progress as legal. So if you are making motion to move around the track and are warming your tires, it is ok, whatever it is. This is for all cars using the V7 tire. What is not ok, is doing donuts, putting your nose against the wall and doing a burnout. Any other tactic that sees you not making forward progress around the track. These can be protested and will result in a minimum disqualification from the Porsche Esports Supercup Series and a one-week suspension.
		</p>
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</blockquote>

<p>
	In seguito ad alcune proteste iRacing ha pubblicato questa nota per dare un taglio a comportamenti messi in atto durante le qualifiche per riscaldare le gomme ed avere ovviamente un tempo migliore: tra i comportamenti criticati ci sono i cosiddetti donuts e una particolare tecnica che consiste nell'appoggiare il muso contro un muro e fare dei burnout per riscaldare le gomme posteriori.
</p>

<p>
	iRacing ha deciso di dare un taglio a questi comportamenti vietando tutti i comportamenti che non prevedono l'avanzamento in pista durante il giro di lancio.
</p>

<p>
	Non è però finita qui. In molti infatti hanno "aggirato" questa limitazione facendo dei burnout in movimento: ovvero nel normale riscaldamento delle anteriori andando a destra e sinistra si applica una piccola quantità di freno per far slittare il posteriore ed eseguire dei burnout senza doversi fermare in pista e quindi formalmente rispettando il regolamento.
</p>

<p>
	Allo staff di iRacing questo comportamento non è andato giù ed hanno rilasciato il 4 Febbraio una nuova nota con la quale chiarivano la precedente:
</p>

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			February 4th, 2020 – Clarification Posted: Slowing your forward momentum so you can continually do burnouts around the track is not ok. Holding your brakes to do extended burnouts is not allowed.
		</p>
	</div>
</blockquote>

<p>
	In questa nota viene specificato che anche rallentare per effettuare burnout non è più consentito, ma ciò che ha fatto finire iRacing nell'occhio del ciclone è l'aggiunta di ieri, 6 Febbraio, con la quale si è resa retroattiva questa nuova regola, portando al ban di chi aveva agito secondo la lettera della nota del 21 Dicembre:
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			As of February 6th – A small number of drivers have been suspended for using tactics to warm tires that do not maintain forward progress around the track. We will continue to uphold our rules for fairness for all competitors.
		</p>
	</div>
</blockquote>

<p>
	Molti utenti, anche tra quelli non direttamente coinvolti, hanno espresso il loro dissenso nei confronti di una decisione che pare forse troppo drastica che porta alla sospensione alcuni dei driver top che avrebbero preso parte alla competizione di Porsche. Sicuramente una decisione impopolare da parte di iRacing e che potrebbe non far piacere a Porsche che potrebbe perdere alcuni dei piloti di punta della competizione per un po': sul comunicato infatti si fa riferimento ad una squalifica minima dalla competizione.
</p>

<p>
	Voi cosa ne pensate? Tutto ciò risolleva l'annosa questione su quale sia la linea che divide liceità da illiceità in questi casi. Fateci sapere cosa ne pensate qui sotto nei commenti o nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/80473-iracing-season-1-2020-dicembre-2019/page/2/&amp;tab=comments#comment-899004" rel="">topic dedicato</a>
</p>

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</p>

]]></description><guid isPermaLink="false">25774</guid><pubDate>Fri, 07 Feb 2020 12:22:42 +0000</pubDate></item><item><title>Video confronto a Zandvoort fra 5 Ferrari by Scott "Driver61" Mansell</title><link>https://www.drivingitalia.net/home-page/software/video-confronto-a-zandvoort-fra-5-ferrari-by-scott-driver61-mansell-r25773/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/ferrari.JPG.5f1531b824f54b41448579e8804e125a.JPG" /></p>

<p>
	 
</p>

<p>
	Scott "Driver61" Mansell ci propone oggi un video di confronto decisamente originale, con il simulatore Assetto Corsa: il pilota inglese, grande appassionato anche di simracing, ci mostra il paragone diretto, sul tracciato di Zandvoort, tra 5 diverse Ferrari. Quale sarà la vettura più veloce sul tortuoso circuito olandese, fra la 312 del 1967, la mitica 312T, la stradale 488 GTB, la F2004 di Schumacher e la moderna SF70H. 
</p>

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</p>
]]></description><guid isPermaLink="false">25773</guid><pubDate>Thu, 06 Feb 2020 20:52:00 +0000</pubDate></item><item><title>iRacing: grave criticit&#xE0; porta alla sospensione temporanea di alcune serie</title><link>https://www.drivingitalia.net/home-page/software/iracing-grave-criticit%C3%A0-porta-alla-sospensione-temporanea-di-alcune-serie-r25767/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/681960013_iracingIA.jpg.2d14956bc70a82ee30701badea7a1a83.jpg.a17c2e124f1fe9b19fc1abf644e2b058.jpg" /></p>


<p>
	 
</p>

<p>
	Oggi è stata rilasciata la Patch 3 di cui vi abbiamo parlato ieri in <a href="https://www.drivingitalia.net/index.php?/home-page/software/iracing-s1-2020-patch-3-in-arrivo-domani-nascar-ai-e-nuova-caution-r25762/" rel="">questo articolo</a>, ma a quanto pare non è andato tutto per il meglio perchè moltissimi utenti sono stati vittime di un bug davvero importante: in piste che hanno le linee del traguardo in due posti diversi (come ad esempio nel circuito di Barcellona o nel COTA) in fase di partenza tutti coloro che sono dietro il leader partono con un giro di vantaggio, ribaltando così la classifica. Gli ultimi saranno i primi è il caso di dire.
</p>

<p>
	Lo staff di iRacing è già a conoscenza di questo problema ed ha temporaneamente sospeso ben 7 serie (potete trovare la lista in calce alla notizia) e non si esclude che anche altre possano essere sospese per motivi precauzionali. Il team al momento non ha dato delle tempistiche, ma sappiamo che sono già al lavoro, quindi ci aspettiamo che la situazione si risolverà presto.
</p>

<p>
	Di seguito una clip presa dalla live di Matt Malone su Twitch che mostra il bug in azione.
</p>

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			iRacing is currently investigating an issue with the Race Control system.<br><br>
			For track configurations where the Start and Finish lines are in different locations, there appears to be an issue where everyone behind the leader starts the race one lap up.<br><br>
			As a precaution, and to ensure a fair racing experience, we have temporarily disabled all Official iRacing Series that currently utilize track configurations where the Start and Finish line are different. You will not be able to find these Series until this issue is resolved. This includes the following Series:<br><br>
			- BMW 12.0 Challenge<br>
			- Fanatec Global Challenge<br>
			- Formula Sprint<br>
			- IMSA Sportscar Championship<br>
			- iRacing Le Mans Series<br>
			- VRS GT Endurance Series<br>
			- VRS GT Sprint Series<br><br>
			We are working on a fix for this issue.
		</p>
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<p>
	 
</p>

]]></description><guid isPermaLink="false">25767</guid><pubDate>Tue, 04 Feb 2020 21:06:46 +0000</pubDate></item><item><title>Euro Truck Simulator 2: in arrivo update grafico per la Francia con l'update 1.37</title><link>https://www.drivingitalia.net/home-page/software/euro-truck-simulator-2-in-arrivo-update-grafico-per-la-francia-con-lupdate-137-r25766/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/006A.jpg.7163ec38d9903402684b18dc9dfbccb0.jpg" /></p>


<p>
	 
</p>

<p>
	In un precedente <a href="https://www.drivingitalia.net/index.php?/home-page/software/american-truck-ed-euro-truck-simulator-cosa-c%C3%A8-in-serbo-per-il-2020-r25702/" rel="">articolo</a> qualche settimana fa avevamo scoperto cosa SCS Software avesse in serbo per i suoi truck sim in questo 2020, e gli sviluppatori avevano già accennato a cosa sarebbe arrivato negli update 1.37 e 1.38: rispettivamente miglioramenti audio e grafici.
</p>

<p>
	A quanto pare i piani sono leggermente cambiati, perchè stando a quanto dicono sul loro <a href="https://blog.scssoft.com/2020/02/ets2-137-rework-of-french-cities.html" rel="external">blog</a> già con l'update 1.37 saranno rilasciati dei miglioramenti grafici in alcune città del DLC "Vive la France", in particolare Metz, Reims, Strasburgo e Digione. Le strade avranno un nuovo look, la vegetazione avrà dei nuovi modelli e anche ciò che riguarda terreno verrà aggiornato. Alcuni segnali sono stati cambiati così come addirittura il layout di una intersezione per rispecchiare alcuni cambiamenti avvenuti davvero in quella zona. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/52245-euro-truck-simulator-2-by-scs-software/page/38/&amp;tab=comments#comment-901765" rel="">topic dedicato</a>
</p>

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	<img alt="001B.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://1.bp.blogspot.com/-HR7orzS-Yeo/XjmObrlDGAI/AAAAAAAACGk/KMIx4KEXmPUePZ18upTt4MsdkY6OJq6eQCLcBGAsYHQ/s1600/001B.jpg"></p>

<p>
	<img alt="001A.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://1.bp.blogspot.com/-CLIwPzKKtnI/XjmObbf4k4I/AAAAAAAACGg/-u0y28UWNn8LrwS6bMzfo90NjXAxHqbzACLcBGAsYHQ/s1600/001A.jpg"></p>

<p>
	 
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<p>
	<img alt="002B.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://1.bp.blogspot.com/-WPDhET7JBFc/XjmOcRfH-NI/AAAAAAAACGs/9_AbWYsX9eM-AerFYQ84B65ss0h5zglVACLcBGAsYHQ/s1600/002B.jpg"></p>

<p>
	<img alt="002A.jpg" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://1.bp.blogspot.com/-zkH5o0DFHII/XjmObleODaI/AAAAAAAACGo/f1rxix6YiSIlwv_z7FJ3hnIn7vgImoDkACLcBGAsYHQ/s1600/002A.jpg"></p>

<p>
	 
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		<h3 style="background-color:#2c2c2c;color:#ffc150;text-align:center;">
			ETS2 1.37 - Rework of French Cities
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			As you already know, we plan to focus on technical improvements in our upcoming semi-regular game updates; first sound and then graphics. However, a small part of our map team is constantly working on improvements of the existing parts of our game worlds, to help improve the overall look and feel of some of the older areas of the games.<br>
			 
			<div style="text-align:center;">
				<a href="https://1.bp.blogspot.com/-CLIwPzKKtnI/XjmObbf4k4I/AAAAAAAACGg/-u0y28UWNn8LrwS6bMzfo90NjXAxHqbzACLcBGAsYHQ/s1600/001A.jpg" rel="external" style="color:#ffab5d;"><img alt="001A.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-CLIwPzKKtnI/XjmObbf4k4I/AAAAAAAACGg/-u0y28UWNn8LrwS6bMzfo90NjXAxHqbzACLcBGAsYHQ/s640/001A.jpg"></a><a href="https://1.bp.blogspot.com/-HR7orzS-Yeo/XjmObrlDGAI/AAAAAAAACGk/KMIx4KEXmPUePZ18upTt4MsdkY6OJq6eQCLcBGAsYHQ/s1600/001B.jpg" rel="external" style="color:#ffab5d;"><img alt="001B.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-HR7orzS-Yeo/XjmObrlDGAI/AAAAAAAACGk/KMIx4KEXmPUePZ18upTt4MsdkY6OJq6eQCLcBGAsYHQ/s640/001B.jpg"></a>
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				<a href="https://1.bp.blogspot.com/-zkH5o0DFHII/XjmObleODaI/AAAAAAAACGo/f1rxix6YiSIlwv_z7FJ3hnIn7vgImoDkACLcBGAsYHQ/s1600/002A.jpg" rel="external" style="color:#ffab5d;"><img alt="002A.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-zkH5o0DFHII/XjmObleODaI/AAAAAAAACGo/f1rxix6YiSIlwv_z7FJ3hnIn7vgImoDkACLcBGAsYHQ/s640/002A.jpg"></a><a href="https://1.bp.blogspot.com/-WPDhET7JBFc/XjmOcRfH-NI/AAAAAAAACGs/9_AbWYsX9eM-AerFYQ84B65ss0h5zglVACLcBGAsYHQ/s1600/002B.jpg" rel="external" style="color:#ffab5d;"><img alt="002B.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-WPDhET7JBFc/XjmOcRfH-NI/AAAAAAAACGs/9_AbWYsX9eM-AerFYQ84B65ss0h5zglVACLcBGAsYHQ/s640/002B.jpg"></a>
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			In update 1.37, the French cities of Metz, Reims, Strassbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. You will also notice that many of the older vegetation models have been replaced with newer models, along with some of the terrain materials which have been updated.<br>
			 
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				<a href="https://1.bp.blogspot.com/-Y9yhW9awRbM/XjmOdwmmIUI/AAAAAAAACHk/SRlTGcsqSks2q9YfeKocBx-6htHrpb8VQCEwYBhgL/s1600/007A.jpg" rel="external" style="color:#ffab5d;"><img alt="007A.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-Y9yhW9awRbM/XjmOdwmmIUI/AAAAAAAACHk/SRlTGcsqSks2q9YfeKocBx-6htHrpb8VQCEwYBhgL/s640/007A.jpg"></a><a href="https://1.bp.blogspot.com/-5jphR5OZe7g/XjmOd_HhDSI/AAAAAAAACHc/iAFzS-835O4dzb5EWOgax8MQyp9lRUdGwCEwYBhgL/s1600/007B.jpg" rel="external" style="color:#ffab5d;"><img alt="007B.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-5jphR5OZe7g/XjmOd_HhDSI/AAAAAAAACHc/iAFzS-835O4dzb5EWOgax8MQyp9lRUdGwCEwYBhgL/s640/007B.jpg"></a>
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				<a href="https://1.bp.blogspot.com/-0znDZfzU0t8/XjmOeObCexI/AAAAAAAACHk/C7m3S7cenk89kcK-6uTvhndj1gOAZRjSACEwYBhgL/s1600/008A.jpg" rel="external" style="color:#ffab5d;"><img alt="008A.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-0znDZfzU0t8/XjmOeObCexI/AAAAAAAACHk/C7m3S7cenk89kcK-6uTvhndj1gOAZRjSACEwYBhgL/s640/008A.jpg"></a><a href="https://1.bp.blogspot.com/-chh0-CHOcP8/XjmOegg0QBI/AAAAAAAACHg/4Xb_ohEn2l4ddGyTCrnnU8CobKTgKC2rgCEwYBhgL/s1600/008B.jpg" rel="external" style="color:#ffab5d;"><img alt="008B.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-chh0-CHOcP8/XjmOegg0QBI/AAAAAAAACHg/4Xb_ohEn2l4ddGyTCrnnU8CobKTgKC2rgCEwYBhgL/s640/008B.jpg"></a>
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			But that's not all! You will also find that some of the traffic signs have been switched with newer assets to accurately represent the area, along with one of the road intersections which has had its layout reworked (can you spot which one?)<br>
			 
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				<a href="https://1.bp.blogspot.com/-z0tuL9EyxfI/XjmOc5hqJlI/AAAAAAAACGw/7yC8QQihqbwiO0BrHLZ0L26LGBHxbRRXACEwYBhgL/s1600/005A.jpg" rel="external" style="color:#ffab5d;"><img alt="005A.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-z0tuL9EyxfI/XjmOc5hqJlI/AAAAAAAACGw/7yC8QQihqbwiO0BrHLZ0L26LGBHxbRRXACEwYBhgL/s640/005A.jpg"></a><a href="https://1.bp.blogspot.com/-FrosdFmBmks/XjmOdGarm5I/AAAAAAAACG0/zAQZFiI0a-oEP92LcOA710I69f4k8LwsACEwYBhgL/s1600/005B.jpg" rel="external" style="color:#ffab5d;"><img alt="005B.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-FrosdFmBmks/XjmOdGarm5I/AAAAAAAACG0/zAQZFiI0a-oEP92LcOA710I69f4k8LwsACEwYBhgL/s640/005B.jpg"></a>
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				<a href="https://1.bp.blogspot.com/-5YZ-u1Rp9HM/XjmOdIRscfI/AAAAAAAACG4/jCpNa-uTzmIEnIYVmBgcMeaMbfpa0vbaACEwYBhgL/s1600/006A.jpg" rel="external" style="color:#ffab5d;"><img alt="006A.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-5YZ-u1Rp9HM/XjmOdIRscfI/AAAAAAAACG4/jCpNa-uTzmIEnIYVmBgcMeaMbfpa0vbaACEwYBhgL/s640/006A.jpg"></a><a href="https://1.bp.blogspot.com/-WX_8xAA-91E/XjmOdrr50xI/AAAAAAAACG8/eTu3234lvREdHPvdeU0cz_4ZBL6L-OS4wCEwYBhgL/s1600/006B.jpg" rel="external" style="color:#6fa8dc;"><img alt="006B.jpg" border="0" data-ratio="56.25" style="border:1px solid transparent;padding:8px;" width="240" src="https://1.bp.blogspot.com/-WX_8xAA-91E/XjmOdrr50xI/AAAAAAAACG8/eTu3234lvREdHPvdeU0cz_4ZBL6L-OS4wCEwYBhgL/s640/006B.jpg"></a>
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			What other surprises lie around the corner in future updates? You will just have to wait and see, but for now, we hope you will enjoy the refresh of these french cities and hope you will take the time to revisit these cities when 1.37 is ready.
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]]></description><guid isPermaLink="false">25766</guid><pubDate>Tue, 04 Feb 2020 17:55:09 +0000</pubDate></item><item><title>Nuovo update tecnico per la build di Dicembre di RaceRoom</title><link>https://www.drivingitalia.net/home-page/software/nuovo-update-tecnico-per-la-build-di-dicembre-di-raceroom-r25765/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/raceroom.jpg.7f84c38cd160b6d5354e6b8a8e0ae76a.jpg" /></p>


<p>
	 
</p>

<p>
	Dopo il corposo <a href="https://www.drivingitalia.net/index.php?/home-page/software/raceroom-rilasciato-update-di-dicembre-r25596/" rel="">update del mese di Dicembre</a>, ed in attesa delle novità di <a href="https://www.drivingitalia.net/index.php?/home-page/software/raceroom-in-arrivo-daytona-international-speedway-e-la%C2%A0porsche%C2%A0911-rsr-2019-r25727/" rel="">Daytona e della Porsche 911 RSR</a>, il team Sector3 rilascia oggi un <a href="https://www.drivingitalia.net/index.php?/forums/topic/80864-raceroom-in-arrivo-daytona-international-speedway-e-la%C2%A0porsche%C2%A0911-rsr-2019/" rel="">nuovo aggiornamento tecnico</a> e di bugfixing per il suo RaceRoom Racing Experience.
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			Today's update is mostly about maintenance and fixing issues reported since the December 2019 update. You will find all the changes below.
		</p>

		<p>
			Update details:<br>
			Download size = 1.9 GB<br>
			Client version = 0.9.0.921<br>
			Client BuildID = 4639903<br>
			Dedicated server version = 57.0.1077<br>
			Dedicated server BuildID = 4640022
		</p>

		<p>
			Changelist:
		</p>

		<p>
			Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
		</p>

		<p>
			Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
		</p>

		<p>
			Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
		</p>

		<p>
			Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
		</p>

		<p>
			Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
		</p>

		<p>
			Flat Spots - Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass.
		</p>

		<p>
			Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
		</p>

		<p>
			Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
		</p>

		<p>
			Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
		</p>

		<p>
			Fixed shift sounds playing twice in replays.
		</p>

		<p>
			Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
		</p>

		<p>
			Fixed some sorting / timing issues in client's position bar
		</p>

		<p>
			Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
		</p>

		<p>
			Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
		</p>

		<p>
			Fixed wrong values fed to Spectator overlays for live gaps between cars.
		</p>

		<p>
			Fixed smoke not rendering from Aerial TV cameras.
		</p>

		<p>
			Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.
		</p>

		<p>
			Content updates:
		</p>

		<p>
			Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
		</p>

		<p>
			Aquila - Physics updates
		</p>

		<p>
			Audi RS TT VLN - Physics updates
		</p>

		<p>
			All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
		</p>

		<p>
			BMW M1 - Updated cockpit art
		</p>

		<p>
			DTM (all years) - Reduced default FFB multipliers
		</p>

		<p>
			Formula RaceRoom 90 - Tweaks to AI behaviour
		</p>

		<p>
			Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
		</p>

		<p>
			GTR3 Car Class - Tweaks to AI behaviour
		</p>

		<p>
			GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
		</p>

		<p>
			GTR4 Class BOP - Adjustments
		</p>

		<p>
			Hyundai I30 TCR - Reduced rear ride height and its adjustment range
		</p>

		<p>
			Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
		</p>

		<p>
			Nissan GTR R32 - New sounds, updates to cockpit art.
		</p>

		<p>
			Porsche Cayman (all types) - Adjustments to car physics
		</p>

		<p>
			Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
		</p>

		<p>
			RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
		</p>

		<p>
			Silhouette Class - Physics updates
		</p>

		<p>
			WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
		</p>

		<p>
			Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
		</p>

		<p>
			Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
		</p>

		<p>
			Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
		</p>

		<p>
			Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
		</p>

		<p>
			Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
		</p>

		<p>
			Zhuhai - Improved performance
		</p>

		<p>
			Zolder - AI control in pitlane should no longer result in hitting a guardrail
		</p>

		<p>
			Announcement:<br>
			In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.<br>
			The liveries affected are:<br>
			- Formula Raceroom 2 #1<br>
			- Formula Raceroom 2 #2<br>
			- Formula Raceroom 3 #2<br>
			- Formula RaceRoom Junior #18<br>
			- Pagani Zonda R #73<br>
			- Porsche 911 GT3 Cup #11<br>
			- RaceRoom Canhard R51 #15
		</p>
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]]></description><guid isPermaLink="false">25765</guid><pubDate>Tue, 04 Feb 2020 16:40:06 +0000</pubDate></item><item><title>Assetto Corsa Competizione: update v1.3 e Intercontinental GT Pack disponibili</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-update-v13-e-intercontinental-gt-pack-disponibili-r25763/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/ss_be8036330bacc2ea9c0b55f89487abb68f33854c.1920x1080.jpg.07efac99b1b349e9da86762602f928a2.jpg" /></p>


<p>
	 
</p>

<p>
	Kunos Simulazioni ha appena rilasciato il nuovo update v1.3 per il suo Assetto Corsa Competizione. E' inoltre disponibile il primo DLC denominato Intercontinental GT Pack, che al <a href="https://store.steampowered.com/app/1201360/Assetto_Corsa_Competizione__Intercontinental_GT_Pack/" rel="external">costo di euro 14,99</a>, ci mette a disposizione anche i nuovi tracciati di Kyalami Grand Prix Circuit, Suzuka Circuit, Weathertech Raceway Laguna Seca e Mount Panorama Circuit, tutti ricreati in laser scan. 
</p>

<p>
	Per commenti e discussioni fate riferimento <a href="https://www.drivingitalia.net/index.php?/forums/topic/80523-assetto-corsa-competizione-intercontinental-gt-challenge-pack-in-arrivo/&amp;do=getNewComment" rel="">a questo topic del forum dedicato</a>.
</p>

<p>
	Vi ricordiamo infine che <a href="https://www.drivingitalia.net/index.php?/forums/topic/80819-ac-competizione-liqui-moly-bathurst-12-hour-for-fun-17-febbraio/&amp;do=getNewComment" rel="">potete iscrivervi</a> alla nostra <a href="https://www.drivingitalia.net/index.php?/forums/topic/80819-ac-competizione-liqui-moly-bathurst-12-hour-for-fun-17-febbraio/&amp;do=getNewComment" rel=""><strong>12 Ore di Bathurst</strong> virtuale</a>, che si svolgerà lunedi 17 Febbraio come singola gara for fun. Qui sotto potete ammirare il video di highlights della gara reale, disputata nello scorso weekend.
</p>

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			Assetto Corsa Competizione: Intercontinental GT Pack DLC - NOW AVAILABLE ON STEAM!<br>
			The Intercontinental GT Pack DLC for Assetto Corsa Competizione introduces four iconic international circuits from four different continents:<br><br>
			• Kyalami Grand Prix Circuit (South Africa)<br>
			• Suzuka Circuit (Japan)<br>
			• Weathertech Raceway Laguna Seca (United States)<br>
			• Mount Panorama Circuit (New South Wales)<br><br>
			Players owning these tracks will extend the GT Series to the Intercontinental GT Challenge by Pirelli, providing a challenging driving experience using an exclusive layout finely reproduced with Laserscan technology, which allows for extreme precision in track reproduction detail.<br>
			The Intercontinental GT Pack for Assetto Corsa Competizione also features more than 45 new car liveries, 30 new teams and 50 new drivers in addition to all-new game modes from the real-life Intercontinental GT Challenge powered by Pirelli.<br>
			This update also includes the new 1.3 patch which will update the whole game, improving several aspects in order to grant the best game experience to all Assetto Corsa Competizione users.<br>
			More info at https://www.assettocorsa.net, follow us also on Twitter &amp; Facebook.<br><br>
			Changelog v1.3<br><br>
			GENERAL:<br>
			- Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).<br>
			- Adding 4 new tracks, a lot of new entries and relevant season and game modes:<br>
			Mount Panorama Circuit<br>
			WeatherTech Raceway Laguna Seca<br>
			Suzuka Circuit<br>
			Kyalami Grand Prix Circuit<br>
			- Added IGTC 2019 entries and liveries.<br>
			- Added IGTC 2019 championship mode.<br>
			- Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).<br>
			- Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.<br>
			- Shared memory unmapping when quitting the game.<br><br>
			GAMEPLAY:<br>
			- Fix for incorrect driver stint limits in Custom Race Weekend mode.<br>
			- Fixed checkered flags seen as real flags in final race sector.<br>
			- Fixed drive-through penalty for exceeding driver stint and added S&amp;G penalty in case of double violation.<br>
			- Pitlane logic moved from trigger to surface system for more reliable detection.<br>
			- Fixed replay driver info memory occupation.<br>
			- Better recognition of non-overtake highlights during incidents.<br>
			- Collision enabler has been changed to overlap-based system.<br>
			Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.<br>
			- New spawn system and track slots sorting:<br>
			Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.<br>
			- Reduced yellow flag threshold for offtrack cars.<br>
			- Added replay event type dependency in gallery replays (replay version changed).<br>
			- Reviewed formation lap and start triggers.<br>
			- Fixed issue with destructible objects in gallery replays.<br><br>
			UI/HUD:<br>
			- UI integration for DLC.<br>
			- Fixed MFD pitstop validity with pit window rules to be green already while on the track.<br>
			Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.<br>
			- Navigation: restored damage MFD selection logic to correct one.<br>
			- MP and Championship car selection boxes now point to the new showroom.<br>
			- Appearance update to normal/high/max priority race communication messages.<br>
			- Added more highlighted player-specific communication messages.<br>
			- Communication panel positioning and minimum message priority exposed as options in the HUD options screen.<br>
			Previously used center position can be restored via the HUD options.<br>
			- Added engine map setting display to the clutch bar in the gear widget.<br>
			- General styling updates to the gear widget.<br>
			- MFD tyreset condition indicator added in the pit strategy page of the MFD.<br>
			Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.<br>
			- MFD pit strategy now shows both fuel to add and total fuel calculation.<br>
			- HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.<br>
			- "Randomize" button is now part of the Custom weather group.<br>
			- Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).<br>
			- Weather forecast widget sensitivity increased.<br>
			- Added green lights widget with setting to be disabled via HUD options.<br>
			- Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.<br>
			- Extra highlighting for the player row in the real time position widget for easier tracking.<br><br>
			GRAPHICS:<br>
			- Fixed near plane with F7 free camera (now depends on camera distance from the focused car).<br>
			- Alternative rendering method for marbles.<br>
			NOTE: works only when material quality is set to MID (should help when using FXAA).<br>
			- Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.<br>
			- Improved car visibility system when max opponent visibility setting is used.<br>
			Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.<br>
			- Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.<br>
			- 3D grass updates on all tracks.<br>
			- Unique display brightness curves for individual tracks.<br>
			- Fixed national flags going hectic during the pause menu.<br>
			- Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.<br>
			- Fix for issue with car decals when car visibility limit is used.<br><br>
			PHYSICS:<br>
			- All cars BOP assignments for IGTC circuits.<br>
			- All cars have now safe, aggressive and wet presets for new IGTC circuits.<br>
			- Audi R8 LMS EVO new Spa aggressive preset.<br>
			- Bentley 2018 new Spa aggressive setup.<br>
			- Honda NSX GT3 (old) new Silverstone aggressive preset.<br>
			- Honda NSX GT3 EVO rev limiter tweaks.<br>
			- Lexus RC F GT3 all presets modified brake balance.<br>
			- Slipstream optimization in CPU performance with many AI cars.<br>
			- Chassis flex optimization in CPU performance with many AI cars.<br>
			- Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.<br>
			- Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.<br>
			- Wet tyre wear and grip adjustments.<br>
			- Slick tyres now drain less water on wet track.<br>
			- Porsche 991II GT3-R performance tweaks on sprint circuits.<br>
			- Optimizations to AI CPU occupancy.<br>
			- Fixed brake wear after loading a saved game.<br>
			- Fixed occasional bug with broken suspensions when pitting after loading a saved game.<br>
			- Fix for MoTeC not saving if username had special characters.<br>
			- MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.<br>
			- MoTeC new channels export on/off when suspension travel touches bumpstops.<br>
			- Improved engine response at low revs and manual clutch release scenarios for easier starts.<br>
			Also improves driveability for "starting over grass after a spin" scenarios.<br>
			- Less sensitive launch control activation.<br>
			Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.<br><br>
			AUDIO:<br>
			- Improved "Green flag" message timing at the race start.<br>
			- New crew chief/spotter messages.<br><br>
			MULTIPLAYER:<br>
			- All tracks in base content now have 50 slots for private MP.<br>
			- Server formation trigger is set 500m earlier when full-lap formation is used.<br>
			- Cars are now always positioned in 45 degrees in FP and Q sessions.<br>
			- Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.<br>
			- Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.<br>
			NOTE: non-DLC owners can also set up servers with DLC tracks.<br>
			- Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)<br>
			- New Formation lap type for Multiplayer, including position tracking widget - to be used in official and CP servers and optional in private MP servers.<br>
			Guidelines:<br>
			- In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.<br>
			Being out of target by significant margins results in teleport to pits.<br>
			- In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.<br>
			- In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.<br>
			Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.<br>
			The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.<br>
			Collisions are disabled during the formation lap and regained once any overlap is ended.<br>
			- New dynamic fast formation spawns for MP.<br>
			- Server and client penalties now correctly accumulate.<br>
			- Server post-race time penalties are now applied on top of mid-race penalties.<br>
			- Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.<br>
			- Fixed missing lap countdown for Race Control penalties.<br>
			- Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".<br>
			- Updated server admin handbook to provisional version 6a.<br><br>
			RATINGS:<br>
			- Added new track medals for DLC owners.<br>
			- TR rating now scales dependent on DLC ownership.<br>
			- SA Trust generation adjustments.<br>
			- CP servers will run DLC tracks in a parallel schedule.<br>
			- CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC
		</p>
	</div>
</blockquote>

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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="44323" href="https://www.drivingitalia.net/uploads/monthly_2020_02/ss_d1b6dbf2cc1e063eaac02d7c4c310863411a7d84.1920x1080.jpg.523870ec1c2874905730e3dfc4eb1c9a.jpg" rel=""><img alt="ss_d1b6dbf2cc1e063eaac02d7c4c310863411a7d84.1920x1080.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="44323" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_02/ss_d1b6dbf2cc1e063eaac02d7c4c310863411a7d84.1920x1080.thumb.jpg.62d6c43f61c8a298255455d6bb65e8d7.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="44324" href="https://www.drivingitalia.net/uploads/monthly_2020_02/ss_da9ced2398b4ed8fd823ac5903176d08f556a3e8.1920x1080.jpg.001000a93aef418ef0c9e237ae6f550e.jpg" rel=""><img alt="ss_da9ced2398b4ed8fd823ac5903176d08f556a3e8.1920x1080.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="44324" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_02/ss_da9ced2398b4ed8fd823ac5903176d08f556a3e8.1920x1080.thumb.jpg.f15f48634c0a5af1ee47051d5ea12e4e.jpg"></a>
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<p>
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<p>
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<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="44327" href="https://www.drivingitalia.net/uploads/monthly_2020_02/ss_efbac36ad37282299e5591caf5453f55f2bf4bb9.1920x1080.jpg.5f45eefe703b5e87025da36b789418fc.jpg" rel=""><img alt="ss_efbac36ad37282299e5591caf5453f55f2bf4bb9.1920x1080.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="44327" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_02/ss_efbac36ad37282299e5591caf5453f55f2bf4bb9.1920x1080.thumb.jpg.474cac78e893929ce1a11e6fea036f03.jpg"></a>
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]]></description><guid isPermaLink="false">25763</guid><pubDate>Tue, 04 Feb 2020 11:45:00 +0000</pubDate></item><item><title>Motorsport Manager: la Formula E Gen 2 Evo sar&#xE0; in Motorsport Manager Online</title><link>https://www.drivingitalia.net/home-page/software/motorsport-manager-la-formula-e-gen-2-evo-sar%C3%A0-in-motorsport-manager-online-r25764/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/947778829_motorsportmanagerformulaE.jpg.745bf4a96e0da005a39ab4d79a7d17dc.jpg.21ebbc8d02a2b22b501f8a9153735176.jpg" /></p>


<p>
	 
</p>

<p>
	Qualche tempo fa vi avevamo parlato del nuovo accordo tra Playsport e la Formula E che avrebbe portato la <a href="https://www.drivingitalia.net/index.php?/home-page/software/la-formula-e-arriva-in-motorsport-manager-nel-2020-r25320/" rel="">formula 100% elettrica in Motorsport Manager Online nel 2020</a>.
</p>

<p>
	Oggi la ABB Formula E ha presentato la vettura Gen 2 Evo che debutterà nel campionato 2020/2021 e Playsport Games, tramite l'account Twitter dedicato a Motorsport Manager ha confermato che la vettura sarà disponibile in Motorsport Manager Online, in arrivo su Play Store e AppStore. Sicuramente una grande notizia per tutti gli appassionati della serie elettrica e dei sim manageriali. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/73827-motorsport-manager-by-playsport-games/page/6/&amp;tab=comments#comment-885207" rel="">topic dedicato</a>
</p>

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]]></description><guid isPermaLink="false">25764</guid><pubDate>Tue, 04 Feb 2020 11:18:57 +0000</pubDate></item><item><title>iRacing S1 2020: Patch 3 in arrivo domani - NASCAR AI e nuova caution</title><link>https://www.drivingitalia.net/home-page/software/iracing-s1-2020-patch-3-in-arrivo-domani-nascar-ai-e-nuova-caution-r25762/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_02/1417279078_maxresdefault(21).jpg.affea876b6e29780d2d654a72823b0a0.jpg.acf85b534170bc5ea7d9e5d93804c326.jpg" /></p>


<p>
	 
</p>

<p>
	Continua l'opera di rifinimento di iRacing da parte dei ragazzi di Dave Kaemmer: domani infatti è previsto il rilascio della terza patch della build di questa stagione, andiamo a vedere di cosa si tratta.
</p>

<p>
	<strong>IA</strong>
</p>

<p>
	Come da tradizione da un paio di mesi a questa parte ogni patch di iRacing contiene aggiornamenti per l'Intelligenza Artificiale e questa volta tocca agli ovali: da domani sarà possibile fare delle gare su ovali asfaltati con l'IA con le tre vetture della Classe Cup, la Chevrolet Camaro ZL1, la Ford Mustang e la Toyota Camry. Sono 4 inoltre i nuovi circuiti sui quali sarà possibile gareggiare contro l'IA: Daytona International Speedway (Oval), Okayama International Circuit (Full Course), Sebring International Raceway (International) e il Talladega Superspeedway. E' stato inoltre migliorato il comportamento della IA in determinate situazioni: applicazione di freno e acceleratore, guida a bassa velocità e nel Pace Lap, situazioni in cui le auto sono appaiate, comportamenti in mezzo al traffico tra i tanti fix che verranno apportati domani.
</p>

<p>
	<strong>Cautions</strong>
</p>

<p>
	E' stata aggiunta una nuova modalità per le caution: in caso di Full Course Yellow (doppia bandiera gialla con conseguente uscita di Safety Car/Pace Car) da adesso è possibile selezionare l'opzione che permette di non contare come giri di gara quelli fatti in situazioni di FCY.
</p>

<p>
	Questa modalità non intende rappresentare una regola vigente in una specifica serie reale, ma è stata realizzata per le gare su ovali corti, dove in situazioni di FCY si possono perdere molti giri.
</p>

<p>
	La nuova caution funziona così: appena viene esposta la caution flag l'ordine di gara viene determinato tenendo conto di quello vigente al momento del giro completato precedente all'esposizione della bandiera gialla, annullando in questo modo tutti i sorpassi effettuati nel giro che ha portato alla caution. 
</p>

<p>
	Dopo l'esposizione della bandiera per il leader e tutti quelli immediatamente dietro di lui fino alla linea del traguardo il conteggio dei giri si fermerà, mentre per il resto sarà possibile completare il giro per evitare di finire sotto di un giro. Tutte le auto che non sono in pista al momento della caution verranno posizionati nelle ultime posizioni e nessun giro verrà conteggiato.
</p>

<p>
	Se l'impostazione della ripartenza indica che le auto doppiate devono posizionarsi in fondo al gruppo e non hanno la possibilità di sdoppiarsi queste auto verranno posizionate in fondo al gruppo senza passare la Pace Car, lasciando passare le auto nel lead lap.
</p>

<p>
	Con questa modalità non verrà consumata benzina nei potenziali giri extra
</p>

<p>
	Oltre a questi due major updates ci sono svariati altri fix grafici e soprattutto fisici, con il miglioramento del tyre model NTMv7 sulle auto che prendono parte a gare su ovali, questo update dovrebbe dare maggior stabilità in rettilineo.
</p>

<p>
	Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/80473-iracing-season-1-2020-dicembre-2019/page/2/&amp;tab=comments#comment-899004" rel="">topic dedicato</a>
</p>

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			<b style="background-color:#cecece;color:#000000;font-size:14px;">2020 Season 1 Patch 3 Hotfix 1 Release Notes</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">This Patch focuses on updates and fixes for the 2020 Season 1 release, as well as new AI content, including Asphalt Oval Racing!</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;"><u>CHANGE LOGS:</u></b><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">iRacing BETA Interface - (03.02.14-beta)</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The iRacing BETA Interface splash screen has been updated with a "Reconnect" button when iRacing is unable to connect to servers. The splash screen will also now automatically advance to the iRacing BETA Interface once maintenance is complete if a user has arrived at it during maintenance.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The default Restart type for AI Races has been changed to Double File Back.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Please note, if you select to create a Single AI Race using your Last Settings, the previous default Restart type was Double File Inside.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">AI Races</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Asphalt Oval AI Races are now available!</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- New challengers approach! The following cars have been enabled for AI Races:</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - NASCAR Cup Chevrolet Camaro ZL1</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - NASCAR Cup Ford Mustang</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - NASCAR Cup Toyota Camry</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The following track configurations have been enabled for AI races:</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Daytona International Speedway - Oval</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Okayama International Circuit - Full Course</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Sebring International Raceway - International</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Talladega Superspeedway</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- AI Driver behavior for a variety of activities has been upgraded, including:</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Throttle and brake application</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Pace lap driving and spacing</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Low speed driving</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Deceleration actions</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Drafting tactics</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Two-wide racing</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Learning individual track corners</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Racing in traffic</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Opponent car location prediction</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Caution flag flying</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - Passing while pitting</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed a variety of issues with AI Driver behavior, including:</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - AI Drivers could repeatedly miss their pit stall and then panic, behaving erratically.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - AI Drivers could rear-end other vehicles when the Caution flag was thrown.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - AI Drivers could sometimes needlessly wait behind other vehicles when preparing to enter the pits.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed an issue during post-race where the AI Race Session could crash if an AI Driver missed it's pit stall.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Cautions</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- A new caution mode has been added: Full-Course Cautions where Caution Laps Do Not Count as Race Laps (DNC Cautions).</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - This caution mode is modeled after short-track oval racing, where laps under caution are not counted, though it is not intended to exactly mirror any particular series' set of rules.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - DNC Cautions functions as follows:</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - - At the instant the caution flag is flown, the field ordering is determined (there is no racing back to the line). One goal is to roll-back scoring to the prior completed lap, thus undoing any passing that might have occurred during the lap that brings out the caution. This is accomplished as follows:</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - - - The lead contender on track and all cars on track behind them to the S/F line are reordered as to their most recent lap crossing. Laps are no longer scored for this set of cars until the green flag following the caution period.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - - - The cars on track behind the S/F line backwards to the lead contender on track are reordered as to<span> </span></span><u style="background-color:#cecece;color:#000000;font-size:14px;">their</u><span style="background-color:#cecece;color:#000000;font-size:14px;"><span> </span>most recent lap crossing, and placed behind the other group. These cars will have their next lap crossing under caution scored, thus preventing them from going a lap-down. A disabled car that does not make it back to the line will not be awarded this lap. These laps will be scored so as to preserve how they are sorted into the pace field. Subsequent laps for these cars while under caution are not scored.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - - - Any cars not on track when the caution flies will be placed at the back of the field when they exit the pits, and will not have any laps scored during the caution period.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - - If the selected restart setting (single file, double file, etc.) indicates that lapped cars are to go to the back of the field for the restart, and lapped cars will not get a wave-around to un-lap themselves as the caution is ending, then lapped cars will be placed into the initial pace order behind cars that are on the lead lap. Since laps under caution are not being scored, these cars will be directed to fall-back behind the lead lap cars, as opposed to passing the pace car to catch up to the end of the field. When nearing the end of the caution period, lapped cars that have become co-mingled with lead lap cars due to pitting will again be directed to fall-back and let the lead lap cars by.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - With this new caution mode enabled, fuel is NOT consumed during these potential extra laps.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- For creating a Hosted Session via the iRacing BETA Interface, the DNC Cautions option may be found at the bottom of the "Track Options" step.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - The option, "Automatic Full Course Yellows" must first be enabled in order to enable DNC Cautions.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - - This Race Option has also been added to Heat Racing configurations for any Heat Races in the race weekend.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- For creating a Hosted Session via the Classic Membersite, the old caution selection dropdown has been replaced with two new checkboxes for Automatic Full-Course Cautions, and for enabling Lucky Dog rule.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - The new setting to enabled DNC Cautions may be found in the CAUTIONS section.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - The setting to restart single file when one caution is followed immediately by another caution is in the RESTARTS section.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The chat message identifying which type of restart a Caution is to use has been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Rendering</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed an issue where the environment map was applied to materials rendered inside cockpit mirrors in an incorrect color space, which resulted in sky reflections rendering much too bright in mirrors and an extreme bloom effect on mirrors.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed an issue where the sky could be rendered in an incorrect color space.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Visual Effects</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed an issue where solar flares were sometimes missing or the wrong color.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Weather</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Wind calculations have been updated to prevent relatively predictable cycles and patterns that could sometimes occur.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The prevailing winds direction computations have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - This fixes an issue when using "Generate Weather" where the average wind direction may have been incorrect at some tracks.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Clubs</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The Club Japan logo has been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;"><u>CARS:</u></b><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Audi RS 3 LMS</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Transmission rev match and downshift blip parameters have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">BMW M8 GTE</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed an issue with the BMW logo on the wing.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Cup Chevrolet Camaro ZL1</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- This car, formerly named "NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018", has been renamed the "NASCAR Cup Chevrolet Camaro ZL1" due to real-world branding updates.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - NASCAR branding on this vehicle has also been updated for the 2020 season.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far distances.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setup for Auto Club Speedway - Oval has been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setups for ISM Raceway (day and night) have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Cup Ford Mustang</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- This car, formerly named "NASCAR Monster Energy Cup Ford Mustang", has been renamed the "NASCAR Cup Ford Mustang" due to real-world branding updates.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- NASCAR branding on this vehicle has also been updated for the 2020 season.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far distances.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setup for Auto Club Speedway - Oval has been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setups for ISM Raceway (day and night) have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Cup Toyota Camry</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- This car, formerly named "NASCAR Monster Energy Cup Toyota Camry", has been renamed the "NASCAR Cup Toyota Camry" due to real-world branding updates.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- - NASCAR branding on this vehicle has also been updated for the 2020 season.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far distances.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setup for Auto Club Speedway - Oval has been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setups for ISM Raceway (day and night) have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Gander Outdoors Chevrolet Silverado</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Gander Outdoors Toyota Tundra</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR K&amp;N Pro Chevrolet Impala</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setup for Atlanta Motor Speedway - Oval has been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Truck Series Chevrolet Silverado - 2013</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Xfinity Chevrolet Camaro - 2019</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setups for Bristol Motor Speedway (day and night) have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Xfinity Ford Mustang - 2019</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setups for Bristol Motor Speedway (day and night) have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">NASCAR Xfinity Toyota Supra</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The season setups for Bristol Motor Speedway (day and night) have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Supercars Ford Mustang GT</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The low fuel warning now persists for 10 seconds before self-clearing.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Supercars Holden ZB Commodore</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- The low fuel warning now persists for 10 seconds before self-clearing.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">VW Jetta TDI Cup</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Transmission rev match and downshift blip parameters have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">[Archive] NASCAR Cup Chevrolet SS</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">[Archive] NASCAR Cup Ford Fusion</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">[Archive] NASCAR Nationwide Chevrolet Impala - 2011</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">[Archive] NASCAR Sprint Cup Chevrolet Impala COT - 2011</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">[Archive] NASCAR Xfinity Toyota Camry</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">[Archive] NASCAR Xfinity Chevrolet Camaro</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">[Archive] NASCAR Xfinity Ford Mustang</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- V7 tires have been adjusted to improve straight-line stability.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;"><u>TRACKS:</u></b><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Atlanta Motor Speedway</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Track surface parameters have been adjusted slightly for a more accurate racing experience.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Auto Club Speedway</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- (Oval) - Camera set has been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Autodromo Internazionale Enzo e Dino Ferrari</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed an issue where pine trees could appear too shiny in some locations.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Bristol Motor Speedway</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Track surface parameters have been adjusted slightly for a more accurate racing experience.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Chicagoland Speedway</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Track surface parameters have been adjusted slightly for a more accurate racing experience.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Circuit de Barcelona Catalunya</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- (Historic) - A pair of course-cuts now trigger a 1x and gain-time penalty.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Daytona International Speedway - 2007</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- NASCAR Cup branding has been added.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Daytona International Speedway</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- NASCAR Cup branding has been added.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Mount Panorama Circuit</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Camera set has been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">New Hampshire Motor Speedway</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Animated flagman has been added to the three Road course configs.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Okayama International Circuit</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed an issue where the trees could appear shiny without wind.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Phoenix International Raceway - 2008</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- NASCAR Cup series ads have been updated.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">Wild West Motorsports Park</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- Fixed an issue with the generated cubemap at this track.</span><br style="background-color:#cecece;color:#000000;font-size:14px;"><br style="background-color:#cecece;color:#000000;font-size:14px;"><b style="background-color:#cecece;color:#000000;font-size:14px;">World Wide Technology Raceway</b><br style="background-color:#cecece;color:#000000;font-size:14px;"><span style="background-color:#cecece;color:#000000;font-size:14px;">- This track, formerly named "Gateway Motorsports Park", has been renamed the "World Wide Technology Raceway" due to real-world branding updates.</span>
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]]></description><guid isPermaLink="false">25762</guid><pubDate>Mon, 03 Feb 2020 20:03:00 +0000</pubDate></item></channel></rss>
