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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/189/?d=1</link><description>News: News</description><language>en</language><item><title>F1 2020 Codemasters: ecco il trailer che presenta le nuove feature del gioco</title><link>https://www.drivingitalia.net/home-page/software/f1-2020-codemasters-ecco-il-trailer-che-presenta-le-nuove-feature-del-gioco-r26393/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/1368484847_maxresdefault(42).jpg.13383b2640f831bd9de5864586c253f3.jpg" /></p>


<p>
	 
</p>

<p>
	Ormai manca davvero pochissimo al rilascio dell'atteso nuovo capitolo dedicato al mondiale FIA Formula 1, e la casa inglese Codemasters ha pubblicato un trailer che riassume tutte le nuove feature del gioco: dallo split screen alla modalità Il Mio Team, passando dall'aggiunta dello specchietto virtuale ai nuovi aiuti dedicati ai neofiti della serie.
</p>

<p>
	Ormai è tutto pronto, il titolo verrà rilasciato il 10 Luglio per PC, PS4, Xbox One e Google Stadia. Preordinando la Schumacher Deluxe Edition si otterrano 3 giorni di accesso anticipato oltre alle 4 vetture dedicate al campionissimo tedesco e altri esclusivi oggetti in-game. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81373-annunciato-f1-2020-in-arrivo-il-10-luglio-2020/&amp;tab=comments#comment-905441" rel="">topic dedicato</a>
</p>

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			Codemasters® oggi conferma le innovazioni entusiasmanti e le principali feature che i giocatori sperimenteranno in F1® 2020, il videogioco ufficiale della FIA FORMULA ONE WORLD CHAMPIONSHIP ™ 2020. Con due nuovi circuiti, Hanoi Circuit e Circuit Zandvoort, il gioco è adatto a tutti i livelli di guida con il Mio Team, opzioni migliorate in pista, la reintroduzione dello split-screen, le auto classiche e molto altro ancora. Il trailer può essere visto qui - <a href="https://youtu.be/daGuNUu5q_Y" ipsnoembed="false" rel="external">https://youtu.be/daGuNUu5q_Y</a><br><br>
			Lanciati con il Mio Team, la nuova feature pilota-manager, il trailer esplora la personalizzazione delle auto, il mercato dei piloti e le strutture del team. Prima di prendere posto sulla griglia, i giocatori devono prendere decisioni fuori pista che aumenteranno la motivazione del pilota e del personale, e, che  genereranno fondi per migliorare le strutture, aggiornare le parti dell'auto e faranno firmare ad un nuovo compagno di squadra.<br><br>
			Il trailer evidenzia anche la gamma di scelta dei giocatori in offerta. Dall'integrazione della F2 ™ alle stagioni più brevi, le opzioni di personalizzazione di F1® 2020 consentono ai giocatori un maggiore controllo sul modo di correre. Difficoltà a padroneggiare i circuiti di Monaco e Baku? Approfitta delle stagioni più brevi con le nuove 10 o 16 opzioni di gara. Per i nuovi giocatori, il gioco introduce menù semplificati e assistenza alla guida che si aggiungono alla gestione della F1® e F2 ™.<br><br>
			In seguito al feedback di piloti e giocatori, F1® 2020 include numerosi miglioramenti in pista. L’ERS, come nella vita reale, si attiva premendo semplicemente un pulsante, rendendo la manovra molto più naturale da eseguire. Su richiesta della community di F1®, il gioco ha introdotto uno specchietto retrovisore virtuale che semplifica l'identificazione degli avversari e respinge qualsiasi potenziale attacco dei rivali.<br><br>
			Aggiungendo ulteriori livelli di personalizzazione, il nuovissimo Podium Pass consente ai giocatori di correre, guadagnare e sbloccare. Ogni stagione permetterà ai giocatori di sbloccare oggetti di personalizzazione gratuiti correndo nelle loro modalità di gioco preferite e guadagnando XP. Gli items includono livree per le auto, equipaggiamento da gara come guanti, tuta e caschi. Per la personalizzazione di livello successivo, i giocatori possono acquistare l'upgrade VIP per accedere a ricompense di livello superiore e sfide di gioco aggiuntive. Tutti i giocatori che prenoteranno F1® 2020 riceveranno credito per sbloccare la Season One VIP. Ogni stagione conterrà abbastanza valuta per acquistare il seguente VIP Podium Pass.<br><br>
			"In poco meno di una settimana, i nostri giocatori potranno finalmente sperimentare tutte le innovazioni di F1® 2020. Quest'anno abbiamo creato nuove feature che soddisfano ogni tipo di fan del racing", ha dichiarato Lee Mather, F1® Franchise Game Director presso Codemasters. "Da il Mio Team, che offre ai giocatori una visione reale del mondo della Formula 1®, allo split-screen più casual, F1® 2020 è l'esperienza racing virtuale definitiva per accompagnare la stagione 2020 di F1."<br><br>
			F1® 2020 sarà pubblicato il 10 luglio 2020 per PlayStation®4, Xbox inclusa Xbox One X, Windows PC (DVD e Steam), e Google Stadia. I giocatori che acquisteranno la Michael Schumacher Deluxe Edition riceveranno contenuti esclusivi e tre giorni di accesso anticipato.
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]]></description><guid isPermaLink="false">26393</guid><pubDate>Thu, 02 Jul 2020 13:11:00 +0000</pubDate></item><item><title>Automobilista 2: rilasciato l'hotfix V1.0.0.1</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-rilasciato-lhotfix-v1001-r26392/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/50065682108_1a24e6ac08_o.jpg.ea03dba57728d3066bdcfa2c8d52caeb.jpg" /></p>

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<p>
	A pochissima distanza dalla release ufficiale 1.0, <strong>Reiza Studios </strong>ha già preparato un nuovo <strong>hotfix</strong> per il suo titolo di punta, quell'<strong>Automobilista 2</strong> che si preannuncia uno dei simulatori più interessanti nel panorama del simracing. Dopo l'aggiunta di nuovi contenuti e features, ora AMS 2 è pronto a ricevere <strong>diversi miglioramenti</strong> che andranno a risolvere alcuni "difetti di gioventù": tra questi il <strong>clipping dell'FFB</strong> sulle nuovissime<strong> Stock Car 2020 </strong>oppure l'intensità del ritorno di forza sulle <strong>Ginetta G55 e G58</strong>, ma anche alcuni dettagli dello splendido <strong>circuito di Bathurst.</strong>
</p>

<p>
	A seguire trovate il <strong>changelog completo </strong>e vi ricordiamo che <strong>Automobilista 2</strong> è attualmente disponibile su Steam al prezzo di <strong>36,99 Euro</strong>; se invece preferite il <strong>Season Pass Bundle</strong> con tutti i prossimi contenuti aggiuntivi in esclusiva, lo potrete trovare al prezzo di <strong>114,28 Euro.</strong>
</p>

<p>
	<strong><span style="font-size:16px;">Changelog:</span></strong>
</p>

<ul>
<li>
		Fixed loading screen crash when joining in-progress multiplayer sessions.
	</li>
	<li>
		Adjusted FFB clipping, aero &amp; default steering ratio for Stock 2020 &amp; corrected minor wheelbase/track width discrepancies.
	</li>
	<li>
		Adjusted Ginetta G55 &amp; G58 max FFB force to reduce clipping.
	</li>
	<li>
		Bumped up SuperV8 engine output slightly to bring it closer to latest engine specs
	</li>
	<li>
		Bathurst: Updated road &amp; trackside ads textures, fixed triangulation glitch in the main road at the pitwall area.
	</li>
	<li>
		Added missing Cascais loading screen.
	</li>
	<li>
		Fix DRS trackside board issues at Interlagos, Kansai, Spielberg.
	</li>
	<li>
		Corrected windshield water wiping animation for the Ultima GTR Road version.
	</li>
</ul>
<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="46540" href="https://www.drivingitalia.net/uploads/monthly_2020_07/200701034504960215.jpg.5928c947ca534bf2402f8e139e5860c0.jpg" rel=""><img alt="200701034504960215.thumb.jpg.2dbd83fc738120bbfe6f0712d5f87603.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="46540" data-ratio="56.30" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_07/200701034504960215.thumb.jpg.2dbd83fc738120bbfe6f0712d5f87603.jpg"></a>
</p>
]]></description><guid isPermaLink="false">26392</guid><pubDate>Wed, 01 Jul 2020 20:07:12 +0000</pubDate></item><item><title>AC Competizione: ecco la Porsche 718 Cayman GT4 ClubSport MR</title><link>https://www.drivingitalia.net/home-page/software/ac-competizione-ecco-la-porsche-718-cayman-gt4-clubsport-mr-r26391/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/1115469826_maxresdefault(41).jpg.696b7fec6785155807508424937593eb.jpg" /></p>


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</p>

<p>
	Dopo la <a href="https://www.drivingitalia.net/index.php?/home-page/software/ac-competizione-presentata-la-bmw-m4-gt4-r26370/" rel="">BMW M4</a> e la <a href="https://www.drivingitalia.net/index.php?/home-page/software/ac-competizione-ecco-la-ktm-x-bow-gt4-r26375/" rel="">KTM X-Bow GT4</a> ecco la terza delle undici auto del GT4 Pack: date il benvenuto alla Porsche 718 Cayman GT4 CS MR. 
</p>

<p>
	Il DLC dedicato alle vetture GT4 arriverà a Luglio per gli utenti PC e in autunno per gli utenti console. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81876-assetto-corsa-competizione-gt4-pack-dlc-presentata-la-ktm-x-bow-gt4/" rel="">topic dedicato</a>
</p>

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]]></description><guid isPermaLink="false">26391</guid><pubDate>Wed, 01 Jul 2020 13:14:13 +0000</pubDate></item><item><title>rFactor 2: GSRH intervista Marcel Offermans (parti 1 e 2)</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-gsrh-intervista-marcel-offermans-parti-1-e-2-r26390/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/EbwcBOeWAAI9g7I.jpg.468cabf746b670522679ccb87e03f64f.jpg" /></p>


<p>
	 
</p>

<p>
	Il sito Global SimRacing Hub ha rilasciato un'interessante intervista esclusiva divisa in tre parti fatta al Managing Director di Studio 397 Marcel Offermans. La <a href="https://www.gsrh.gg/news_posts/8" rel="external">prima</a> e la <a href="https://www.gsrh.gg/news_posts/9" rel="external">seconda parte</a> sono già disponibili.
</p>

<p>
	Nell'intervista si spazia dalla nascita di Studio 397 al futuro del simulatore dal punto di vista dei contenuti e della UI. Eccone un breve estratto
</p>

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			Q: You have released a lot of content focused on endurance racing. Is that something you plan on continuing, or are you aiming for a wider range of motorsport disciplines in the future and what’s in the pipeline in terms of cars and tracks?
		</p>

		<p>
			A: Our focus is certainly broader than just endurance racing, even though that shows off a lot of strengths of our engine, like the dynamic weather and track, and the 24 hour cycle. We want to offer a broad spectrum of racing cars, so really anything on 4 wheels that drives on asphalt is in scope. Track wise I think we needed to catch up a bit on our iconic tracks, but now that we have the full “triple crown” in as well as other unique experiences like the Nordschleife, we are looking to broaden the spectrum there, adding tracks across the different continents that cater to the wide range of cars we have planned.
		</p>

		<p>
			Our pipeline currently includes another iconic European track, and we’re also discussing a few other tracks that are related to future esports events. Long overdue is a new “sample track” for the modding community that will come with extensive documentation on how to leverage our new shaders to make tracks that look awesome and are future proof as we continue to evolve the engine.
		</p>

		<p>
			On the car front expect more cars to fill in gaps we still have in our portfolio. We are also still working with our stock car community to bring a huge update that will also see some improvements in our stock car rules plugins.
		</p>
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</blockquote>

<p>
	La terza e ultima parte tratterà del crescente interesse di rFactor 2 negli eventi esport, e di come la nuova UI migliorerà questo aspetto 
</p>

]]></description><guid isPermaLink="false">26390</guid><pubDate>Wed, 01 Jul 2020 11:12:07 +0000</pubDate></item><item><title>Automobilista 2: trailer e changelog completo della versione 1.0</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-trailer-e-changelog-completo-della-versione-10-r26388/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/EbtHvKWXQAAUXBo.jpeg.2a2a06d5483b97c9f2d63550c8edf027.jpeg" /></p>

<p>
	 
</p>

<p>
	Dopo mesi di continui affinamenti, <strong>Automobilista 2 </strong>è finalmente uscito dalla fase di Early Access ed è stato reso disponibile nella sua release definitiva: un traguardo, quello della<strong> V1.0.0</strong>, davvero importante per Reiza Studios, che per l'occasione ha deciso di pubblicare un <strong>trailer</strong> a dimostrazione della qualità del proprio prodotto.
</p>

<p>
	Siamo di fronte a un simulatore che ha fatto davvero dei passi da gigante in questi mesi, e che prossimamente riceverà anche il suo <strong>primo DLC</strong>, comprendente il circuito dell'<strong>Hockenheimring con tutte le varianti storiche </strong>(1977, 1988 e 2001). Il bello? Chi acquisterà AMS2 in questo periodo di saldi estivi (o chi l'ha già acquistato in Early Access) lo riceverà gratuitamente!
</p>

<p>
	A questo punto, ora vi proponiamo i<strong>l changelog completo della versione finale 1.0</strong>: a tal proposito Reiza Studios consiglia di cancellare la cartella di Automobilista 2 presente nei "Miei Documenti", perchè relativa alla precedente Early Access che potrebbe creare qualche conflitto con la nuova release. Le leaderboard, inoltre, saranno resettate, mentre l'introduzione della modalità Campionato, per il momento, deve essere considerata come un Work in Progress.
</p>

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<p>
	<strong><span style="font-size:16px;">CONTENT - NEW TRACKS</span></strong>
</p>

<ul>
<li>
		Added Bathurst Track
	</li>
	<li>
		Added Brasilia Track (2 layouts)
	</li>
	<li>
		Added Granja Viana kart track (4 layouts)
	</li>
	<li>
		Added Cascais Portugal Track
	</li>
</ul>
<p>
	<strong><span style="font-size:16px;">CONTENT - NEW CARS</span></strong>
</p>

<ul>
<li>
		Added Stock Car 2020 Series
	</li>
	<li>
		Added Copa Montana series
	</li>
	<li>
		Added Opala Stock Cars 1979 Season
	</li>
	<li>
		Added 2018 Camaro SS to Street Cars Series
	</li>
	<li>
		Added F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars)
	</li>
	<li>
		Added Ginetta G55 GT4 Supercup Series
	</li>
	<li>
		Added Ginetta G58 prototype to P1 Class
	</li>
</ul>
<p>
	<strong><span style="font-size:16px;">GENERAL</span></strong>
</p>

<ul>
<li>
		Added DRS rules for F-Ultimate &amp; F-Reiza series ( valid only for tracks with DRS zones - Azure, Kansai, Interlagos, Montreal and Spielberg)
	</li>
	<li>
		Reduced fraction of a lap that invalidates the next one if driver goes off track in Time Trial mode
	</li>
	<li>
		Provisionally set pit speed limit to 120 km/h &amp; added pit speed limiter for all historical cars to minimise potential issues in initial release (may revisit this later for historical accuracy when required features for proper functionality is coded in)
	</li>
	<li>
		Reduced distance required for AI to pick up speed leaving pits
	</li>
	<li>
		Removed stop-go from first speeding penalty
	</li>
	<li>
		Reduced stop-go penalty from speeding penalty a 2nd Time
	</li>
	<li>
		Doubled speed tolerance for temporarily going over speed limit
	</li>
	<li>
		Reduced pitstop time penalty from hitting crew or wrong area
	</li>
	<li>
		Reduced slowdown time to pay track limit penalty
	</li>
	<li>
		Corrected F-V10 pit speed limit
	</li>
	<li>
		Increased time to remove player from session when black-flagged
	</li>
</ul>
<p>
	<strong><span style="font-size:16px;">UI &amp; HUD</span></strong>
</p>

<ul>
<li>
		Fixed Old Stock info to display correct number of gears
	</li>
	<li>
		Corrected Jacarepagua Historic length info
	</li>
	<li>
		Corrected Copa Montana Gearbox information
	</li>
	<li>
		Added missing ibarra HUD trackmap
	</li>
</ul>
<p>
	<strong><span style="font-size:16px;">PHYSICS</span></strong>
</p>

<ul>
<li>
		Added DRS functionality to AJR Chevy V8, Sigma P1, F-Reiza, F-Ultimate
	</li>
	<li>
		Added parameter for blending Physx &amp; original physics for vehicle collisions with walls (hopefully eliminating "sticky wall" effect)
	</li>
	<li>
		Front and rear wings for all formula cars now detatch with damage
	</li>
	<li>
		Slightly reduced draft effects
	</li>
	<li>
		Further revisions to adhesive friction curve with velocity &amp; minor tread adjustments for all tyres (dry &amp; wet)
	</li>
	<li>
		Slightly increased load stiffness with tyre pressure for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes
	</li>
	<li>
		Increased front tyre sidewall stiffness for Stock Car, Ultima Race, Sprint Race &amp; all prototypes for better compliance &amp; less bouncing at high speed
	</li>
	<li>
		Stiffened up default SuperV8 suspension rates
	</li>
	<li>
		Fixed Metalmoro AJR excessive brake duct cooling
	</li>
	<li>
		Revised aero &amp; suspension damage properties for cars that still had provisional values
	</li>
	<li>
		Fully revised kart physics &amp; AI (all classes)
	</li>
	<li>
		Further callibration of AI throttle application
	</li>
	<li>
		Minor adjustments to P3, P4, Super V8, F-Vee, Copa Fusca, Copa Uno, Opala 1979 &amp; Old Stock tyres
	</li>
	<li>
		Decreased brake fade when below optimal temperature
	</li>
	<li>
		Adjusted default steering lock for Karts, F-Vee
	</li>
	<li>
		Revised F-Vintage &amp; F-Retro V12 engine torque curves
	</li>
	<li>
		Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it
	</li>
	<li>
		Slightly inreased base tyre carcass load stiffness for
	</li>
	<li>
		Minor tyre tread adjustments to F-Retro, GT4 tyre treads
	</li>
	<li>
		Lowered FFB smoothing for F-Trainer, F-Vintage, MCR
	</li>
	<li>
		Lowered brake heating for steel brakes
	</li>
	<li>
		Slightly increased SuperV8 downforce
	</li>
	<li>
		Fixed minor innacuracies in F-Ultimate &amp; F-Trainer tyre diameter
	</li>
	<li>
		Reduced Camaro SS tolerance for shifting without clutch
	</li>
	<li>
		Adjusted suspension damage thresholds
	</li>
	<li>
		Adjusted Sigma diffuser aero
	</li>
	<li>
		Fixed Opala Old Stock engine (now uses proper 300 HP variant)
	</li>
	<li>
		Reduced ARC Camaro default steering ratio
	</li>
	<li>
		Moved Fusca default brake bias slightly rearwards
	</li>
</ul>
<p>
	<strong><span style="font-size:16px;">AI</span></strong>
</p>

<ul>
<li>
		Improved AI throttle application logic so it differs from slow to mid &amp; high speed corners (less hesitation exiting those corners)
	</li>
	<li>
		Enabled different throttle, brake and line accuracy ranges according to AI driver skill (custom AI drivers per series to better explore these ranges still to be added)
	</li>
	<li>
		Reduced range for AI drivers to stray off ideal line &amp; smoothed transitions when exploring different lines
	</li>
	<li>
		Adjusted AI damper rates to avoid bouncing / rolling over higher curbs
	</li>
	<li>
		Further increased AI Strength range (slower @ 70%, faster @ 120%) for all cars
	</li>
	<li>
		Slightly increased AI willingness to condede position when overtaken
	</li>
	<li>
		Adjusted AI speed under blue flag / off track / damaged car
	</li>
	<li>
		Reduced maximum AI lateral offset from ideal line
	</li>
</ul>
<p>
	<span style="font-size:16px;"><strong>AUDIO</strong></span>
</p>

<ul>
<li>
		Adjusted surface sound gain (prevent crackling on limiter)
	</li>
	<li>
		Disabled automatic toggling of headphone downmix mode.
	</li>
	<li>
		Fixed error where 4.0 channel configuration in windows resulted in 5.1 mixing mode in-game
	</li>
	<li>
		Placed limiter on surface sound bus .
	</li>
	<li>
		Limiter in stereo output mode is controlled from game code; output set to -6dB to avoid possible output overloading
	</li>
	<li>
		F-Vintage: Updated gear change sound
	</li>
	<li>
		Ultima GTR (both versions) adjusted gearchange sound volume.
	</li>
	<li>
		Adjusted engine sound position &amp; gearbox sound position for all cars (gearshifts should no longer be offset to the side)
	</li>
	<li>
		Fixed "moving" shift sounds on multiple open wheelers
	</li>
	<li>
		Improved Caterham Academy engine loops
	</li>
	<li>
		Improved loops on several 4-cylinder Duratec engine sounds
	</li>
</ul>
<p>
	<strong><span style="font-size:16px;">TRACKS</span></strong>
</p>

<ul>
<li>
		Updated trackside advertising for international tracks
	</li>
	<li>
		Updated 3D grass shader
	</li>
	<li>
		Updated road shader
	</li>
	<li>
		Disabled 3D grass rendering in rear view mirrors
	</li>
	<li>
		Adjusted far fog climate values (adds a little more haze to the horizon)
	</li>
	<li>
		Imola: Fixed transparent trees
	</li>
	<li>
		Kyalami Historic: Improved AI fast line
	</li>
	<li>
		Revised trackside TV cameras for Adelaide, Adelaide Historic, Interlagos, VeloCittá
	</li>
	<li>
		Fixed bug with Ortona crowds
	</li>
	<li>
		Fixed Azure map coordinates
	</li>
	<li>
		Added ambient reverb to new tracks that still didn´t have them
	</li>
</ul>
<p>
	<strong><span style="font-size:16px;">VEHICLES</span></strong>
</p>

<ul>
<li>
		Added wiper animations and cockpit vibrations for Metalmoro AJR, Sigma P1, Opala (all variantes)
	</li>
	<li>
		Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy &amp; Honda Turbo
	</li>
	<li>
		Added suspension animation for F-Ultimate, F-Reiza, F-V10, F-V12, F-Vee
	</li>
	<li>
		Adjusted driver model &amp; animations for Ultima GTR, AJR, ARC Camaro, Puma GTE, F-Classic G1M2, G3M2
	</li>
	<li>
		Corrected bugs in 3D animations of F-Vintage, F-Trainer
	</li>
	<li>
		Adjusted MRX collision mesh
	</li>
	<li>
		Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting)
	</li>
	<li>
		Increased headlight range at night for all cars
	</li>
	<li>
		Fixed duplicated Uno in Copa Classic B
	</li>
	<li>
		Adjusted upper driver model LOD switching (fixes the driver appearing to "duck" as car approaches TV cam)
	</li>
	<li>
		Fixed RPM bar / lights for G55, Opala
	</li>
	<li>
		Improved Vertex AO for F-Classic tyres
	</li>
	<li>
		Added batch of new liveries for Kart GX390
	</li>
</ul>
<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="46536" href="https://www.drivingitalia.net/uploads/monthly_2020_07/247c0c3b2ddf195de6fc001e2af0a2677b0f203e.jpg.53f61cc1de15912cdc4963cde30768ea.jpg" rel=""><img alt="247c0c3b2ddf195de6fc001e2af0a2677b0f203e.thumb.jpg.a32fb651398cdafc9fad15ceb19d6d29.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="46536" data-ratio="56.30" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2020_07/247c0c3b2ddf195de6fc001e2af0a2677b0f203e.thumb.jpg.a32fb651398cdafc9fad15ceb19d6d29.jpg"></a>
</p>
]]></description><guid isPermaLink="false">26388</guid><pubDate>Wed, 01 Jul 2020 06:46:29 +0000</pubDate></item><item><title>rFactor 2: Roadmap update Giugno 2020</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-roadmap-update-giugno-2020-r26387/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_06/113430109_rfactor2.jpg.9f3b6195dd30eb36b40819da1fe5ada7.jpg" /></p>


<p>
	 
</p>

<p>
	Studio 397 ha appena pubblicato la nuova roadmap del mese di Giugno dedicata al suo rFactor 2. Non si tratta di un report particolarmente ricco di novità, in ogni caso potete leggerla integralmente <a href="https://www.studio-397.com/2020/06/roadmap-update-june-2020/?fbclid=IwAR3nQGmULXSX3AwkVZUupLKoscmNhsfP89TGcoPrU4YftcEF4pWA7fncgNI" rel="external">a questo link</a>.
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			A few weeks ago, after the 24 hour race, we promised to give you regular updates of our efforts to track down and fix the issues that occurred during that race, and a few races before that. In fact, this effort is not something we started two weeks ago, it is an ongoing process. But before we look at the specific issues, let us first explain a bit more about software development and fixing bugs.
		</p>

		<p>
			For starters, let’s give you a bit of background on how we develop code, the processes we have in place to ensure that our code is correct as well as a brief introduction on what kind of bugs there are in code and how to fix them.
		</p>
	</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">26387</guid><pubDate>Tue, 30 Jun 2020 22:18:00 +0000</pubDate></item><item><title>iRacing: disponibili note di rilascio Patch 3 Stagione 3 2020</title><link>https://www.drivingitalia.net/home-page/software/iracing-disponibili-note-di-rilascio-patch-3-stagione-3-2020-r26386/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_06/1467403005_maxresdefault(39).jpg.e09e155e3182c6571966d4b970c97640.jpg" /></p>


<p>
	 
</p>

<p>
	Sono disponibili le note di rilascio della Patch numero 3 della Stagione 3 2020 di iRacing. L'aggiornamento è programmato per oggi e a breve il sito dovrebbe andare in manutenzione, dando la possibilità a tutti gli iscritti di usufruire della modalità test drive per provare tutte le auto del servizio.
</p>

<p>
	Ecco di seguito il changelog. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81716-iracing-build-giugno-2020-season-3/page/2/&amp;tab=comments#comment-908299" rel="">topic dedicato</a>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<strong>iRACING BETA UI</strong>:
		</p>

		<ul>
<li>
				Safety Rating is now always displayed with two decimal places.
			</li>
			<li>
				Fixed an issue where some car images could fail to load in the Entry List.
			</li>
			<li>
				Fixed an issue where Team Results were not scaling correctly.
			</li>
			<li>
				Fixed an issue where AI Drivers could use negative car numbers.
			</li>
			<li>
				A "Requesting iRacing Data" step has been added during iRacing BETA UI initialization for more clarity.
			</li>
			<li>
				Fixed an issue where the iRacing BETA UI could time-out if it was not receiving data from the back-end.
			</li>
			<li>
				Fixed an issue where the Reconnect button could appear off screen.
			</li>
		</ul>
<p>
			<strong>SIMULATION</strong>:
		</p>

		<p>
			Race Servers
		</p>

		<ul>
<li>
				Fixed an issue that could sometimes cause the Simulator to re-assign a Team in an Open Practice Session to a different Run-Group when additional teammates joined the session.
			</li>
		</ul>
<p>
			<strong>AI Racing</strong>
		</p>

		<ul>
<li>
				AI Drivers may now pilot the following additional vehicles:
			</li>
			<li>
				Kia Optima
			</li>
			<li>
				VW Jetta TDI Cup
			</li>
			<li>
				AI Drivers may now race on the following additional track configurations:
			</li>
			<li>
				Atlanta Motor Speedway - Oval
			</li>
			<li>
				Martinsville Speedway
			</li>
			<li>
				AI Drivers have received additional training at Daytona International Speedway - Road Course.
			</li>
		</ul>
<p>
			<strong>New Damage Model</strong>
		</p>

		<ul>
<li>
				For cars utilizing the New Damage Model, the threshold for track contact causing a 0x has been increased.
			</li>
			<li>
				Fixed an issue for vehicles using the New Damage Model where incidents were being incorrectly assigned, particularly to the aggressor, during impacts.
			</li>
		</ul>
<p>
			<strong>Audio</strong>
		</p>

		<ul>
<li>
				Jet flyover volume has been increased.
			</li>
		</ul>
<p>
			<strong>Pit Crew</strong>
		</p>

		<ul>
<li>
				Fixed an issue where the pitcrew could be buried in the ground if a tire was detached prior to starting repairs.
			</li>
		</ul>
<p>
			<strong>Rendering</strong>
		</p>

		<ul>
<li>
				Fixed some issues when rendering fog at the periphery of wide angle Field-of-Views.
			</li>
		</ul>
<p>
			<strong>Paint Shop</strong>
		</p>

		<ul>
<li>
				A new sponsor, FilterTime, has been added to the Paint Shop!
			</li>
			<li>
				Fixed an issue with some missing car number fonts.
			</li>
		</ul>
<p>
			<strong>Virtual Reality</strong>
		</p>

		<ul>
<li>
				Fixed a numerical rounding error that could cause the Oculus Rift's "PixelsPerDisplayPixel" setting in the "rendererDX11.ini" file to adjust itself slightly after running the Simulator.
			</li>
		</ul>
<p>
			<strong>CARS</strong>:
		</p>

		<p>
			ARCA Menards Chevrolet Impala
		</p>

		<ul>
<li>
				An iRacing setup has been added for Texas Motor Speedway - Oval.
			</li>
		</ul>
<p>
			Aston Martin DBR9 GT1
		</p>

		<ul>
<li>
				For the New Damage Model, overall vehicle "stickyness" has been reduced.
			</li>
			<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			Audi R18
		</p>

		<ul>
<li>
				Fixed an issue with the visual appearance of the stopped tire texture in foggy weather.
			</li>
		</ul>
<p>
			Audi R8 GT3
		</p>

		<ul>
<li>
				2020 Season 3 Balance of Power Adjustment: Engine power has been reduced slightly.
			</li>
			<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			BMW M4 GT4
		</p>

		<ul>
<li>
				A BMW Motorsport Sim Racing decal has been added to the cockpit dashboard.
			</li>
			<li>
				Tire compound has been adjusted.
			</li>
			<li>
				Driveline loss has been adjusted.
			</li>
			<li>
				Baseline setup has been updated.
			</li>
		</ul>
<p>
			BMW M8 GTE
		</p>

		<ul>
<li>
				Balance of Power Adjustments: Minimum weight reduced by 5kg, and aerodynamic drag has been reduced slightly.
			</li>
			<li>
				Minimum ride heights have been set to 50mm for both axles.
			</li>
			<li>
				This should allow stable and high performance setups.
			</li>
			<li>
				Tire parameters have been updated.
			</li>
			<li>
				Fixed a visual issue where the grills and radiator occupied the same space.
			</li>
			<li>
				Baseline setup has been updated.
			</li>
		</ul>
<p>
			BMW Z4 GT3
		</p>

		<ul>
<li>
				Balance of Power Adjustment: Aerodynamic drag has been reduced slightly.
			</li>
			<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			Chevrolet Corvette C6R
		</p>

		<ul>
<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			Ferrari 488 GT3
		</p>

		<ul>
<li>
				Balance of Power Adjustment: Engine power has been reduced slightly.
			</li>
			<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			Ferrari 488 GTE
		</p>

		<ul>
<li>
				Minimum ride heights have been set to 50mm for both axles.
			</li>
			<li>
				This should allow stable and high performance setups.
			</li>
			<li>
				Tire parameters have been updated.
			</li>
			<li>
				Baseline setup has been updated.
			</li>
		</ul>
<p>
			Ford GT GT2
		</p>

		<ul>
<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			Ford GT GT3
		</p>

		<ul>
<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			Ford GTE
		</p>

		<ul>
<li>
				Minimum ride heights have been set to 50mm for both axles.
			</li>
			<li>
				This should allow stable and high performance setups.
			</li>
			<li>
				Tire parameters have been updated.
			</li>
			<li>
				Baseline setup has been updated.
			</li>
		</ul>
<p>
			Formula Renault 3.5
		</p>

		<ul>
<li>
				Fixed a visual issue where white artifacts could spread from the tire rim onto the tires at certain camera distances.
			</li>
		</ul>
<p>
			HPD ARX-01c
		</p>

		<ul>
<li>
				Adjusted some texture parameters.
			</li>
			<li>
				Fixed an issue with the visual appearance of the stopped tire texture in foggy weather.
			</li>
		</ul>
<p>
			Indy Pro 2000 PM-18
		</p>

		<ul>
<li>
				Fixed an issue where the specular map for spinning rims of a custom color were inaccurate.
			</li>
		</ul>
<p>
			McLaren MP4-12C
		</p>

		<ul>
<li>
				2020 Season 3 Balance of Power Adjustment: Engine power has been reduced slightly.
			</li>
			<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			Mercedes AMG GT3
		</p>

		<ul>
<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
			<li>
				Rear wheel locking due to engine braking has been reduced.
			</li>
			<li>
				Baseline setup has been updated.
			</li>
		</ul>
<p>
			NASCAR Xfinity Chevrolet Camaro
		</p>

		<ul>
<li>
				An iRacing setup has been added for Pocono Raceway.
			</li>
		</ul>
<p>
			NASCAR Xfinity Ford Mustang
		</p>

		<ul>
<li>
				An iRacing setup has been added for Pocono Raceway.
			</li>
		</ul>
<p>
			NASCAR Xfinity Toyota Supra
		</p>

		<ul>
<li>
				An iRacing setup has been added for Pocono Raceway.
			</li>
		</ul>
<p>
			Porsche 718 Cayman GT4 Clubsport MR
		</p>

		<ul>
<li>
				Tire compound has been adjusted.
			</li>
			<li>
				Baseline setup has been updated.
			</li>
		</ul>
<p>
			Porsche 911 RSR
		</p>

		<ul>
<li>
				Minimum ride heights have been set to 50mm for both axles.
			</li>
			<li>
				This should allow stable and high performance setups.
			</li>
			<li>
				Tire parameters have been updated.
			</li>
			<li>
				Baseline setup has been updated.
			</li>
		</ul>
<p>
			Ruf RT 12R Track
		</p>

		<ul>
<li>
				Tire parameters have been updated slightly, including:
			</li>
			<li>
				Tire wear has been reduced.
			</li>
			<li>
				Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.
			</li>
		</ul>
<p>
			Super Late Model
		</p>

		<ul>
<li>
				An iRacing setup has been added for The Bullring (Night).
			</li>
		</ul>
<p>
			USF 2000
		</p>

		<ul>
<li>
				Fixed an issue where the specular map for spinning rims of a custom color were inaccurate.
			</li>
			<li>
				Garage adjustment ranges have been adjusted.
			</li>
		</ul>
</div>
</blockquote>

<p>
	 
</p>

]]></description><guid isPermaLink="false">26386</guid><pubDate>Tue, 30 Jun 2020 14:01:31 +0000</pubDate></item><item><title>Automobilista 2 da oggi disponibile nella versione finale 1.0</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-da-oggi-disponibile-nella-versione-finale-10-r26382/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_06/1697404483_AMS2McLaren(copy).jpg.a66758336a1618742ecde6245963ce94.jpg" /></p>


<p>
	 
</p>

<p>
	Dopo mesi di intenso sviluppo,<strong> Reiza Studios </strong>finalmente ha raggiunto il suo traguardo: attraverso un <strong><a href="https://forum.reizastudios.com/threads/automobilista-2-june-development-update-its-official-release-time.11692/" rel="external">comunicato ufficiale </a></strong>rilasciato sul loro sito, <strong>Automobilista 2</strong> è arrivato alla sua release definitiva, quella <strong>1.0 finale</strong> con la quale uscirà dal suo stato di Early Access su Steam. Il suo rilascio ufficiale è previsto nella giornata di <strong>oggi, martedì 30 giugno</strong>, con il quale porterà diversi aggiornamenti e un sacco di nuovi contenuti davvero interessanti.
</p>

<p>
	Il salto dalla precedente 0.9.7.0 sarà davvero importante, anche se la milestone della 1.0 non sancirà lo sviluppo definitivo del titolo Reiza Studios: AMS2, infatti, è un <strong>progetto a lungo termine</strong> che verrà costantemente aggiornato nel corso dei prossimi mesi, con <strong>nuove macchine e tracciati </strong>(gratuiti e a pagamento) pronti ad essere rilasciati su base mensile.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_06/018.jpg.2a90c6dc2cc3feee1e15234cc100cfa0.jpg" data-fileid="46523" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="46523" data-ratio="56.30" width="1000" alt="018.thumb.jpg.0a68263c4be5523b04b24083a192d9d7.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_06/018.thumb.jpg.0a68263c4be5523b04b24083a192d9d7.jpg"></a>
</p>

<p>
	Ma vediamo cosa porterà la release 1.0 in uscita oggi: tra le vetture saranno introdotte le <strong>Stock Car della stagione 1979 </strong>con livree originali, <strong>due nuove Ginetta </strong>(la G55 GT4 Supercup e la G58 che compete nella classe P1 del Brazilian Endurance) e la prima generazione delle <strong>F-Retro,</strong> che includerà la <strong>Lotus 72E</strong>, la<strong> Brabham BT44</strong> e la <strong>McLaren M23</strong>. Rimanendo tra le auto utilizzate nei Campionati carioca, infine, Reiza Studios rilascerà anche la<strong> generazione 2020 delle Stock Car</strong>, tra le quali troveranno posto le Toyota Corolla assieme alle classiche Chevrolet Cruze che verranno impiegate, tra l'altro, per la<strong> prima serie E-Sports </strong>in partenza mercoledì 1 luglio.
</p>

<p>
	Per quanto riguarda i circuiti, la versione 1.0 di Automobilista 2 metterà in campo il rinnovato<strong> kartodromo di Granja Viana</strong> e l'<strong>Autodromo Nelson Piquet,</strong> così come un inedito circuito portoghese. Ma non è tutto: grazie al periodo di saldi estivi promosso da Steam, l'attuale <strong>prezzo ridotto di Euro 44,99</strong> sarà mantenuto ancora per qualche settimana e servirà da trampolino di lancio per il <strong>primo DLC</strong> in programma. Questo sarà caratterizzato dal circuito dell'<strong>Hockenheimring</strong>, che includerà anche tutte le <strong>varianti storiche </strong>del 1977, 1988 e del 2001: un'aggiunta inizialmente riservata a coloro che hanno aderito al programma Early Access, ma che sarà reso disponibile a tutti una volta rilasciata ufficialmente la versione 1.0 di AMS2.
</p>

<p>
	Mancano davvero poche ore al grande evento: rimanete sintonizzati sui nostri canali, perchè a breve arriverà anche una<strong> recensione </strong>per vedere quanto il titolo Reiza Studios è migliorato dall'<strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/automobilista-2-com%E2%80%99%C3%A8-cambiato-in-vista-della-release-finale-r26199/" rel="">ultima prova</a></strong> da noi effettuata nelle scorse settimane.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_06/979004574_AMS2Ginetta.jpg.9174fe82e368aa4edfea7210197fbb9b.jpg" data-fileid="46525" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="46525" data-ratio="56.30" width="1000" alt="1906707477_AMS2Ginetta.thumb.jpg.f9e52c57aa7ff1e1a1bd3dd8860344a2.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_06/1906707477_AMS2Ginetta.thumb.jpg.f9e52c57aa7ff1e1a1bd3dd8860344a2.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_06/1157480200_AMS2Karting.jpg.605a247fb8d41e5543a5e868963b3fdd.jpg" data-fileid="46526" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="46526" data-ratio="56.30" width="1000" alt="638840930_AMS2Karting.thumb.jpg.9431dbac360f7c946c68a9c452c331b4.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_06/638840930_AMS2Karting.thumb.jpg.9431dbac360f7c946c68a9c452c331b4.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_06/253385658_AMS2McLaren.jpg.827c158b2db606d271cefb5fc584208a.jpg" data-fileid="46528" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="46528" data-ratio="56.30" width="1000" alt="211692856_AMS2McLaren.thumb.jpg.494e09f75eb6b65e9a080381a99b48a6.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_06/211692856_AMS2McLaren.thumb.jpg.494e09f75eb6b65e9a080381a99b48a6.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_06/1945518501_AMS2Lotus.jpg.11d69fd4375fa6e0db1d4293baf4f0dc.jpg" data-fileid="46527" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="46527" data-ratio="56.30" width="1000" alt="103737368_AMS2Lotus.thumb.jpg.f397d10d5f195072dbc74ba42e7dabfd.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_06/103737368_AMS2Lotus.thumb.jpg.f397d10d5f195072dbc74ba42e7dabfd.jpg"></a>
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<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_06/338957000_AMS2StockcarBrazil.jpg.8f99242eb951ddc2d876a8031367b103.jpg" data-fileid="46529" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="46529" data-ratio="56.30" width="1000" alt="1387456600_AMS2StockcarBrazil.thumb.jpg.f0b22673e202705b98c38a538674fbfe.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_06/1387456600_AMS2StockcarBrazil.thumb.jpg.f0b22673e202705b98c38a538674fbfe.jpg"></a>
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<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_06/106195653_616146819009312_3606176702876321550_o.jpg.5824ff948205dc7f6cf9a0eca23d9252.jpg" data-fileid="46524" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="46524" data-ratio="56.30" width="1000" alt="106195653_616146819009312_3606176702876321550_o.thumb.jpg.e59fcb4ad6d80a64c448fd86a587177d.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_06/106195653_616146819009312_3606176702876321550_o.thumb.jpg.e59fcb4ad6d80a64c448fd86a587177d.jpg"></a>
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<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2020_06/379054883_AMS2StockcarBrazilfooter.jpg.bcfca89b7729accbe8cc0b5c15c0c6be.jpg" data-fileid="46530" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="46530" data-ratio="56.30" width="1000" alt="1736807918_AMS2StockcarBrazilfooter.thumb.jpg.6b4679be03110de4ca76fc328d499773.jpg" src="https://www.drivingitalia.net/uploads/monthly_2020_06/1736807918_AMS2StockcarBrazilfooter.thumb.jpg.6b4679be03110de4ca76fc328d499773.jpg"></a>
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]]></description><guid isPermaLink="false">26382</guid><pubDate>Tue, 30 Jun 2020 05:54:33 +0000</pubDate></item><item><title>Need for Speed 2021: un primo sguardo sul prossimo capitolo</title><link>https://www.drivingitalia.net/home-page/software/need-for-speed-2021-un-primo-sguardo-sul-prossimo-capitolo-r26378/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_06/maxresdefault.jpg.65d147ef6267e02d4a088645e357df6a.jpg" /></p>

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<p>
	Con il rilascio di <strong>Need for Speed: Heat </strong>durante il mese di novembre 2019, Electronic Arts ha lasciato lo scettro della mitica saga di corse illegali su strada al gruppo dei <strong>Criterion Games</strong>, già famoso in passato per aver prodotto titoli dal calibro di NFS Hot Pursuit del 2010 e di NFS Most Wanted del 2012, entrambi splendidi remake in chiave moderna dei primi titoli rilasciati su console e PC.
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<p>
	Oggi, invece, il compito di Criterion Games è quello di concentrarsi sul<strong> prossimo capitolo della serie Need for Speed, </strong>in programma per il <strong>2021.</strong> In questi giorni questo titolo next-gen si è reso protagonista di un<strong> video teaser,</strong> che GameRiot ha prontamente analizzato nei minimi dettagli. Siete curiosi? Date un'occhiata al video qua sotto!
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]]></description><guid isPermaLink="false">26378</guid><pubDate>Mon, 29 Jun 2020 06:23:00 +0000</pubDate></item><item><title>AC Competizione: ecco la KTM X-Bow GT4</title><link>https://www.drivingitalia.net/home-page/software/ac-competizione-ecco-la-ktm-x-bow-gt4-r26375/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_06/maxresdefault--7-.jpg.90761407cfecad71e7700f367328c4b9.jpg" /></p>


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<p>
	Dopo la <a href="https://www.drivingitalia.net/index.php?/home-page/software/ac-competizione-presentata-la-bmw-m4-gt4-r26370/" rel="">BMW M4 GT4</a> ecco che viene svelata la seconda delle ben 11 vetture che compongono il GT4 Pack: si tratta della KTM X-Bow GT4 che potete ammirare in tutto il suo splendore nel video trailer in calce.
</p>

<p>
	Il DLC dedicato alle vetture GT4 arriverà a Luglio per gli utenti PC e in autunno per gli utenti console. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81876-assetto-corsa-competizione-gt4-pack-dlc-presentata-la-bmw-m4-gt4/&amp;tab=comments#comment-909103" rel="">topic dedicato</a>
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]]></description><guid isPermaLink="false">26375</guid><pubDate>Sun, 28 Jun 2020 14:48:36 +0000</pubDate></item></channel></rss>
