<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/185/?d=1</link><description>News: News</description><language>en</language><item><title>iRacing: note di rilascio Patch 4 Stagione 3 2020</title><link>https://www.drivingitalia.net/home-page/software/iracing-note-di-rilascio-patch-4-stagione-3-2020-r26488/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/1440141005_maxresdefault(48).jpg.a697f9cc0aa9955a1a1195187ac8c7ed.jpg" /></p>

<p>
	 
</p>

<p>
	Sono disponibili le note di rilascio della quarta patch della build corrente. L'aggiornamento è programmato per oggi: come sempre in queste situazioni è attivo il test drive, che permette a tutti gli iscritti di testare tutte le auto del servizio.
</p>

<p>
	Ecco di seguito il changelog:
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
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	</div>

	<div class="ipsQuote_contents">
		<p>
			<strong>This Patch includes updates and fixes for the 2020 Season 3 Release.</strong>
		</p>

		<p>
			<u><strong>SIMULATION</strong></u>:
		</p>

		<p>
			<strong>Race Control</strong>
		</p>

		<ul>
<li>
				Fixed an issue where a time-limited Race finish could sometimes not triggering at all.
			</li>
		</ul>
<p>
			<strong>AI Racing</strong>
		</p>

		<ul>
<li>
				- AI Drivers have received additional training with the following vehicles:
			</li>
			<li>
				- - BMW M4 GT4
			</li>
			<li>
				- - Porsche 718 Cayman GT4 Clubsport MR
			</li>
			<li>
				- AI Drivers have received additional training at the following tracks:
			</li>
			<li>
				- - Circuit de Spa-Francorchamps - Grand Prix Pits
			</li>
		</ul>
<p>
			<br><strong>New Damage Model</strong>
		</p>

		<ul>
<li>
				- Adjustments have been made to improve the New Damage Model on opponent cars, so that it more quickly matches the actual state recorded by the server.
			</li>
			<li>
				- - Most damage states received from the server are now applied to opponent cars immediately.
			</li>
			<li>
				- - The exception to this are damage states that would reattach wheels or car parts.
			</li>
			<li>
				- - - In these cases, the damage state change can be delayed. The reattachment of wheels or car parts will be delayed if the force involved in breaking the part was above a threshold. There is a low and a high threshold with separate delay times. More severe impacts will cause a longer delay, minor impacts will have no delay.
			</li>
			<li>
				- Fixed an issue where some car-on-car contacts were not creating incidents correctly.
			</li>
			<li>
				- Fixed an issue where Replays featuring cars that had the New Damage Model at the time and have since been reverted were not loading correctly.
			</li>
			<li>
				- - Now, whenever loading a Replay, the Simulator will always use the New Damage Model car if that car had ever used it before.
			</li>
			<li>
				- The allowable hyper-extended distance for the front wheels on all stockcars has been reduced to prevent wheels popping through the hood.
			</li>
			<li>
				- The allowable hyper-extended distance for the wheels on all open-wheeled cars has been reduced to prevent some odd flipping behavior.
			</li>
			<li>
				- Hyper-extended suspension will now be reset when a vehicle with this issue enters a pit stall.
			</li>
			<li>
				- This reset, and possible car hop, should only trigger when there is a hyper extended wheel.
			</li>
		</ul>
<p>
			<br><strong>Graphics</strong>
		</p>

		<ul>
<li>
				- Removed a restriction in the Graphics Settings that prevented negative monitor bezel widths.
			</li>
		</ul>
<p>
			<u><strong>CARS:</strong></u>
		</p>

		<p>
			<strong>ARCA Menards Chevrolet Impala</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<br><strong>Audi R8 LMS</strong>
		</p>

		<ul>
<li>
				- 2020 Season 3 Balance of Power Adjustments: Minimum weight reduced by 5 kg, and fuel consumption rate reduced slightly.
			</li>
		</ul>
<p>
			<br><strong>Ford GT GT2/GT3</strong>
		</p>

		<ul>
<li>
				- (Ford GT GT3) - 2020 Season 3 Balance of Power Adjustments: Aerodynamic downforce has been increased moderately, and fuel consumption rate reduced slightly.
			</li>
		</ul>
<p>
			<br><strong>Formula Renault 3.5</strong>
		</p>

		<ul>
<li>
				- Tire parameters have been updated!
			</li>
			<li>
				- Tire grip has been increased.
			</li>
			<li>
				- Engine and drivetrain losses have been adjusted.
			</li>
			<li>
				- Front wing angle limits have been adjusted.
			</li>
			<li>
				- Ride height range adjustments have been reduced.
			</li>
			<li>
				- Fixed an issue where the front wing would not load correctly when gating with the rear wing.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>McLaren MP4-12C GT3</strong>
		</p>

		<ul>
<li>
				- 2020 Season 3 Balance of Power Adjustments: Fuel consumption rate increased slightly.
			</li>
		</ul>
<p>
			<br><strong>Mercedes-AMG GT3</strong>
		</p>

		<ul>
<li>
				- 2020 Season 3 Balance of Power Adjustments: Gear shift control parameters have been adjusted to improve down-shift quality, engine braking has been adjusted, fitting bump rubbers is now optional, engine power has been reduced slightly, and ride height adjustment ranges have been reduced.
			</li>
			<li>
				- Baseline setup has been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Chevrolet Monte Carlo - 1987</strong>
		</p>

		<ul>
<li>
				- The iRacing setups for Phoenix Raceway and Rockingham Speedway have been updated.
			</li>
			<li>
				- Draft effects have been improved at medium and small ovals.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Cup Series Chevrolet Camaro ZL1</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Cup Series Ford Mustang</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Cup Series Toyota Camry</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Gander Outdoors Chevrolet Silverado</strong>
		</p>

		<ul>
<li>
				- Draft effects have been improved at medium and small ovals.
			</li>
			<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Gander Outdoors Ford F150</strong>
		</p>

		<ul>
<li>
				- Draft effects have been improved at medium and small ovals.
			</li>
			<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Gander Outdoors Toyota Tundra</strong>
		</p>

		<ul>
<li>
				- Draft effects have been improved at medium and small ovals.
			</li>
			<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Ford Thunderbird - 1987</strong>
		</p>

		<ul>
<li>
				- The iRacing setups for Phoenix Raceway and Rockingham Speedway have been updated.
			</li>
			<li>
				- Draft effects have been improved at medium and small ovals.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Xfinity Chevrolet Camaro</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Xfinity Ford Mustang</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>NASCAR Xfinity Toyota Supra</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
			<li>
				- iRacing setups have been updated.
			</li>
		</ul>
<p>
			<br><strong>Porsche 718 Cayman GT4 Clubsport MR</strong>
		</p>

		<ul>
<li>
				- For the New Damage Model, various parameters have been adjusted, including:
			</li>
			<li>
				- - Stiffness of chassis and body has been increased slightly.
			</li>
			<li>
				- - Detachable parts have had their hinging break limits reduced.
			</li>
			<li>
				- - Overall bumper strengths have been increased to prevent crumpling under light contacts.
			</li>
			<li>
				- - Rear bumper damage has a reduced effect on aerodynamic drag.
			</li>
		</ul>
<p>
			<br><strong>Subaru WRX STI</strong>
		</p>

		<ul>
<li>
				- 2020 Season 3 Balance of Power Adjustment: Engine power has been increased slightly.
			</li>
		</ul>
<p>
			<br><strong>[Legacy] Dallara DW12</strong>
		</p>

		<ul>
<li>
				- Rear wing adjustment range has been expanded at long ovals.
			</li>
			<li>
				- New iRacing setups have been added for the following track configs:
			</li>
			<li>
				- - [Legacy] Charlotte Motor Speedway - 2008 - Oval
			</li>
			<li>
				- - [Legacy] Texas Motor Speedway - 2009 - Oval
			</li>
		</ul>
<p>
			<br><strong>[Legacy] NASCAR Cup Chevrolet Impala COT - 2009</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<br><strong>[Legacy] NASCAR Cup Chevrolet SS - 2013</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<br><strong>[Legacy] NASCAR Cup Ford Fusion - 2016</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<br><strong>[Legacy] NASCAR Nationwide Chevrolet Impala - 2012</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<br><strong>[Legacy] NASCAR Truck Chevrolet Silverado - 2008</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<br><strong>[Legacy] NASCAR Xfinity Chevrolet Camaro - 2014</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<br><strong>[Legacy] NASCAR Xfinity Ford Mustang - 2016</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<br><strong>[Legacy] NASCAR Xfinity Toyota Camry - 2015</strong>
		</p>

		<ul>
<li>
				- Maximum brake torque has been reduced.
			</li>
			<li>
				- Tire slip performance and tire cooling have been updated slightly.
			</li>
		</ul>
<p>
			<u><strong>TRACKS:</strong></u>
		</p>

		<p>
			<strong>Kansas Speedway</strong>
		</p>

		<ul>
<li>
				- Fixed an issue with Caution lights disappearing at lower object detail settings.
			</li>
			<li>
				- Night lighting has been improved.
			</li>
		</ul>
<p>
			<br><strong>Kentucky Speedway</strong>
		</p>

		<ul>
<li>
				- Fixed some lighting issues on barriers.
			</li>
			<li>
				- Fixed some lighting issues in the pits area.
			</li>
			<li>
				- Fixed some lighting issues with Musco lights.
			</li>
		</ul>
</div>
</blockquote>
]]></description><guid isPermaLink="false">26488</guid><pubDate>Thu, 23 Jul 2020 13:34:47 +0000</pubDate></item><item><title>iRacing: in arrivo erba in 3D, Hockenheim, Nashville Speedway e tanti altri circuiti!</title><link>https://www.drivingitalia.net/home-page/software/iracing-in-arrivo-erba-in-3d-hockenheim-nashville-speedway-e-tanti-altri-circuiti-r26487/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/EdkAnjzWsAIdhoi.jpg.3f272a80c54df2ed6b3f579628d49e42.jpg" /></p>

<p>
	 
</p>

<p>
	Tempo fa vi avevamo parlato del futuro di iRacing, di cosa ci aspettasse in termini di contenuti, ed in quella occasione il team del simulatore americano aveva annunciato di aver iniziato i lavori per un importante tracciato europeo. Grazie ad un annuncio sul forum da parte di Chris Leone (membro dello staff di iRacing) scopriamo che quel tracciato è l'Hockenheimring, che arriverà sul simulatore nei prossimi mesi. A causa della pandemia da COVID-19 però il team è stato impossibilitato a raccogliere personalmente i dati laserscan, quindi per questa volta il team ha acquisito dei dati di alta qualità di terze parti e foto grazie alle quali ricostruirà il tracciato nel minimo dettaglio.
</p>

<p>
	Ma il circuito tedesco non è l'unico in arrivo: grazie ad un tweet di Dale Earnhardt Jr. scopriamo che a Settembre è in arrivo il Nashville Fairgrounds Speedway. Tra gli altri tracciati nominati da Leone ci sono il già precedentemente annunciato Weedsport Raceway, il Crandon International Raceway, Long Beach e il Coca-Cola Superspeedway (un ovale fittizio che era presente in NASCAR Racing 2003, che rappresenta la base del codice di iRacing, ndr). Inoltre iRacing sta lavorando per portare più tracciati per il rallycross.
</p>

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			iRacing is pleased to announce a new deal that will bring the Hockenheimring to the simulator in the coming months. Originally built in 1932 and redesigned for 2002, Hockenheim has played host to dozens of German Grands Prix over the years. Due to the circumstances of the global COVID-19 pandemic and our inability to do many data collection trips for previously planned projects, iRacing has acquired high-quality third-party scan data and photos in order to build this track. This allows us to get working on Hockenheim in the very near future.
		</p>

		<p>
			The Hockenheimring joins a number of circuits that are currently in full production at iRacing, including Weedsport Raceway, Crandon International Raceway, the streets of Long Beach, Nashville Fairgrounds Speedway, and Coca-Cola Superspeedway. Along with these tracks, iRacing is also working on the design of new rallycross courses.
		</p>
	</div>
</blockquote>

<p>
	L'altra novità è dal punto di vista grafico: Greg Hill, Senior VP of Product Development, ha annunciato via Twitter l'arrivo di un aggiornamento grafico che porterà nel simulatore l'erba in 3D. Scherzosamente ha indicato come tempistica "soon", riprendendo un inside joke molto popolare all'interno della community di iRacing
</p>

<p>
	<img alt="EdlM66DXoAM8XBS?format=jpg&amp;name=4096x409" class="ipsImage" data-ratio="52.88" height="528" width="1000" src="https://pbs.twimg.com/media/EdlM66DXoAM8XBS?format=jpg&amp;name=4096x4096"></p>

<p>
	<img alt="EdlM66DX0AEkwC4?format=jpg&amp;name=4096x409" class="ipsImage" data-ratio="43.30" height="432" width="1000" src="https://pbs.twimg.com/media/EdlM66DX0AEkwC4?format=jpg&amp;name=4096x4096"></p>

<p>
	<img alt="EdlM66FWAAAS0Za?format=jpg&amp;name=4096x409" class="ipsImage" data-ratio="52.88" height="528" width="1000" src="https://pbs.twimg.com/media/EdlM66FWAAAS0Za?format=jpg&amp;name=4096x4096"></p>

<p>
	<img alt="EdlM66DXkAAOZGn?format=jpg&amp;name=4096x409" class="ipsImage" data-ratio="52.88" height="528" width="1000" src="https://pbs.twimg.com/media/EdlM66DXkAAOZGn?format=jpg&amp;name=4096x4096"></p>
]]></description><guid isPermaLink="false">26487</guid><pubDate>Thu, 23 Jul 2020 08:15:24 +0000</pubDate></item><item><title>Project CARS 3: DevBlog #3 dedicato agli upgrade</title><link>https://www.drivingitalia.net/home-page/software/project-cars-3-devblog-3-dedicato-agli-upgrade-r26479/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/AlpineGT4_OultonPark_6-1024x576.jpg.c3bf08610f583ba9ca2c02743eae317f.jpg" /></p>


<p>
	 
</p>

<p>
	Ecco il <a href="https://www.projectcarsgame.com/three/news/developer-blog-3/" rel="external">terzo DevBlog</a> dedicato a Project CARS 3: dopo design, fisica e handling oggi il team ci parla di upgrades, che sarà una parte fondamentale del videogioco in quanto avremo la possibilità di modificare ogni auto presente nel gioco. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81877-lanciato-il-nuovo-project-cars-3-developer-blog/" rel="">topic dedicato</a>
</p>

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			Having some fun with car upgrades along with the physics and handling team on Project CARS 3. A 600hp ’66 ’Mustang? On vintage tyres? Heck, yeah!
		</p>

		<p>
			Nick Pope: Principal Vehicle Handling Designer: For Project CARS 3 we had the opportunity to add something we haven’t brought to the franchise before: Vehicle Upgrades. After discussing it with the team we quickly started to see the benefits to the wider game that they could bring. Firstly, upgrades bring with them more of a connection, greater agency, to the vehicles that players have worked hard to purchase by earning credits in their races. That connection between car and driver matters in real-life racing, and we want it to matter in our game as well. If you find a car that you really like, you can now take it on a journey through large parts of the career with you—you don’t have to abandon it once you progress and the competition steps up a level, you can treat it to a few new parts and keep enjoying it, let the car be the hero too!
		</p>
	</div>
</blockquote>

<p>
	<img alt="McLaren720SGT3_DaytonaRoadCourse_1-1024x" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://www.projectcarsgame.com/three/wp-content/uploads/sites/5/2020/07/McLaren720SGT3_DaytonaRoadCourse_1-1024x576.jpg"></p>

<p>
	<img alt="McLaren720SGT3_DaytonaRoadCourse_17-1024" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://www.projectcarsgame.com/three/wp-content/uploads/sites/5/2020/07/McLaren720SGT3_DaytonaRoadCourse_17-1024x576.jpg"></p>

<p>
	<img alt="KoenigseggJesko_MonumentCanyon_6-1024x57" class="ipsImage" data-ratio="56.25" height="562" width="1000" src="https://www.projectcarsgame.com/three/wp-content/uploads/sites/5/2020/07/KoenigseggJesko_MonumentCanyon_6-1024x576.jpg"></p>

]]></description><guid isPermaLink="false">26479</guid><pubDate>Tue, 21 Jul 2020 19:01:56 +0000</pubDate></item><item><title>Euro Truck Simulator 2: rilasciato aggiornamento 1.38</title><link>https://www.drivingitalia.net/home-page/software/euro-truck-simulator-2-rilasciato-aggiornamento-138-r26477/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/maxresdefault.jpg.02a1cd86b8f07df01bc051f87398c905.jpg" /></p>


<p>
	 
</p>

<p>
	Dopo <a href="https://www.drivingitalia.net/index.php?/home-page/software/american-truck-simulator-138-release-disponibile-r26449/" rel="">American Truck Simulator</a> tocca alla sua controparte europea ricevere <a href="https://blog.scssoft.com/2020/07/euro-truck-simulator-2-138-release.html" rel="external">l'aggiornamento 1.38</a>. Come per ATS oltre alle consuete migliorie e alle varie correzioni abbiamo a disposizione una città completamente rivista, sia dal punto di vista grafico che dal punto di vista delle strutture, con nuovi layout stradali per rispecchiare la realtà. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/52245-euro-truck-simulator-2-by-scs-software/page/40/&amp;tab=comments#comment-908832" rel="">topic dedicato</a>
</p>

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	<div class="ipsQuote_contents">
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			<span style="background-color:#2c2c2c;color:#cccccc;font-size:14px;">We'd like to thank all those who took part in the open beta and contributed with bug reports and general feedback. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.38 update ETS2? Lets us give you a quick recap of the most significant changes.</span>
		</p>
	</div>
</blockquote>

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</p>

]]></description><guid isPermaLink="false">26477</guid><pubDate>Tue, 21 Jul 2020 10:10:56 +0000</pubDate></item><item><title>Project CARS 2: mod Porsche 919 Hybrid Evo disponibile</title><link>https://www.drivingitalia.net/home-page/software/project-cars-2-mod-porsche-919-hybrid-evo-disponibile-r26474/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/file.png.732f9da2eda9541df1b429bd1bd8299f.png" /></p>


<p>
	 
</p>

<p>
	Il 23 Maggio 1983 Stefan Bellof fece segnare un tempo record al Norschleife a bordo della sua Porsche 956: 6:11.130, un tempo straordinario che è rimasto imbattuto fino al 2018, quando Timo Bernhard a bordo della Porsche 919 Hybrid Evo fece segnare un tempo più veloce di quasi un minuto, girando in 5:19.550. Porsche per battere il suo stesso record ha dato carta bianca agli ingegneri che hanno potuto creare una vettura libera da qualsiasi vincolo regolamentare: il motore turbo V4 da 2L collegato all'asse posteriore passa infatti da 500 cv a 720, mentre il motore elettrico collegato all'asse anteriore passa da 400 a 440 cv. Inoltre la vettura dispone di un sistema DRS come quello montato sulle vetture di Formula 1. Questa stessa vettura aveva permesso in precedenza a Porsche di battere nel 2017 anche il record a Spa, precedentemente appartenente a Lewis Hamilton su Mercedes W08.
</p>

<p>
	<img alt="8152e2_7fc8654168904f14a9e61f82402d49ea~" class="ipsImage" data-ratio="56.24" height="562" width="1000" src="https://static.wixstatic.com/media/8152e2_7fc8654168904f14a9e61f82402d49ea~mv2.png/v1/fill/w_1579,h_888,al_c,q_90/8152e2_7fc8654168904f14a9e61f82402d49ea~mv2.webp"></p>

<p>
	Il team Madness Garage, in collaborazione con Jonz, ha realizzato proprio la Porsche 919 Hybrid Evo come tributo a Stefan Bellof, scomparso tragicamente nel 1985 durante la 1000 km di Spa. Jonz inoltre ha creato uno splendido video dedicato proprio all'impresa di Porsche e della 919 Evo.
</p>

<div class="ipsEmbeddedVideo">
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		<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/GspP12tAhbU?feature=oembed"></iframe>
	</div>
</div>

<p>
	E' possibile scaricare la mod in maniera del tutto gratuita dal <a href="https://www.madnessgarage.fr/post/pc2-mods-porsche-919-evo-in-homage-to-st%C3%A9phane-bellof" rel="external">sito</a> del team Madness Garage. Per installarla è necessario avere il tool JSGME. Ecco di seguito i dati tecnici della vettura
</p>

<ul>
<li>
		Monocoque: composite fibre structure consisting of carbon fibre with a honeycomb aluminium core. The cockpit is closed.
	</li>
	<li>
		Combustion engine: V4 engine (90 degree cylinder bank angle), turbocharged, four valves per cylinder, DOHC, one Garrett turbocharger, direct petrol injection, fully load-bearing aluminium cylinder crankcase, dry sump lubrication
	</li>
	<li>
		Max. engine speed: ≈ 9,000/min
	</li>
	<li>
		Engine management: Bosch MS5
	</li>
	<li>
		Displacement: 2,000cm3 (V4 engine)
	</li>
	<li>
		Output: Combustion engine: 720HP, rear axle (&lt; 500HP)
	</li>
	<li>
		MGU: 440HP, front axle (&gt; 400HP)
	</li>
	<li>
		Hybrid system: KERS with a motor generator unit (MGU) mounted on the front axle; ERS for recuperation of energy from exhaust gases. Energy storage in a liquid-cooled lithium-ion battery with cells from A123 Systems
	</li>
	<li>
		Drive system: rear wheel drive, traction control (ASR), temporary all-wheel drive at the front axle via the electric motor when boosted, hydraulically operated sequential 7-speed racing gearbox
	</li>
	<li>
		Chassis: independent front and rear wheel suspension, pushrod layout with adjustable dampers and Pitch Link System with actively controlled lockout system (no actively controlled lockout system in the 919 WEC version)
	</li>
	<li>
		Brake system: 4-wheel brake-by-wire system (front-rear brake-by-wire system), monobloc alloy brake callipers, ventilated carbon fibre brake discs front and rear.
	</li>
	<li>
		Variable control of wheel torques to optimise the car balance (variable control of torque distribution front to rear)
	</li>
	<li>
		Wheels and tyres: forged magnesium wheel rims from BBS; Michelin radial tyres, front and rear: 310/710-18
	</li>
	<li>
		Weight: 849kg (888kg including driver ballast)
	</li>
	<li>
		Length: 5,078mm (4,650mm)
	</li>
	<li>
		Width: 1,900mm
	</li>
	<li>
		Height: 1,050mm
	</li>
	<li>
		Fuel tank capacity: 62.3 litres
	</li>
</ul>

]]></description><guid isPermaLink="false">26474</guid><pubDate>Mon, 20 Jul 2020 22:03:37 +0000</pubDate></item><item><title>Assetto Corsa Competizione: rilasciato hotfix versione 1.5.1</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-rilasciato-hotfix-151-r26473/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/EdOJL4sXYAArfTH.jpg.cb13e05e13392cc56dcf40be2e1dd09f.jpg" /></p>


<p>
	 
</p>

<p>
	Dopo il tanto atteso <a href="https://www.drivingitalia.net/index.php?/home-page/software/assetto-corsa-competizione-disponibili-update-15-e-gt4-pack-r26455/" rel="">aggiornamento 1.5</a> che ha portato con sè il GT4 Pack ecco che arriva il primo hotfix di aggiornamento, che corregge alcuni bug e porta alcuni miglioramenti. L'aggiornamento dal peso di circa 370 MB è già disponibile per il download, in caso non l'abbiate ancora ricevuto provate a riavviare il client di Steam.
</p>

<p>
	Ecco di seguito il changelog. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81876-assetto-corsa-competizione-gt4-pack-dlc-e-update-15-disponibili/page/5/&amp;tab=comments#comment-910023" rel="">topic dedicato</a>
</p>

<p>
	<u><strong>v1.5.1 changelog</strong></u>
</p>

<p>
	<strong>Graphics:</strong>
</p>

<ul>
<li>
		Fixed steering wheel display not hiding on the Alpine A110 GT4 when the steering wheel is set to hidden.
	</li>
	<li>
		Minor updates to the 2020 WRT liveries.
	</li>
	<li>
		Minor corrections on the BMW M4 GT4 custom designs.
	</li>
</ul>
<p>
	<strong>UI:</strong>
</p>

<ul>
<li>
		MFD while in multi-class sessions will now contain an extra standings page filtered to the currently viewed car’s car class.
	</li>
	<li>
		HUD position indicator in multi-class sessions now shows the position in a car’s class and a secondary indicator shows overall position.
	</li>
	<li>
		Intro sequences for singleplayer sessions now do not show the track map and only show the standings widget in race sessions.
	</li>
	<li>
		Fixed corrupted UI driver headshot and team logo image items.
	</li>
	<li>
		Fixed timetable continuous refresh in MP race sessions (caused the table to be non-responsive when lap-by-lap breakdown requested).
	</li>
	<li>
		Added missing car group indicators for ST &amp; CUP cars on the Timetables page.
	</li>
	<li>
		Drive button now only pulsates during the last 30 seconds of the race session countdown.
	</li>
	<li>
		Broadcast MFD now has standings pages for all available car groups (previously the only GT3/GT4) when in a multiclass session.
	</li>
	<li>
		Improved lapped values for the real-time widget to be more consistent.
	</li>
</ul>
<p>
	<strong>Audio</strong>:
</p>

<ul>
<li>
		Spotter end-race position message now respects car groups.
	</li>
	<li>
		Removed splitter gain spotter messages for different car groups.
	</li>
	<li>
		New best lap message removed at the end of the first lap.
	</li>
</ul>
<p>
	<strong>Multiplayer:</strong>
</p>

<ul>
<li>
		Server: isPrepPhaseLocked now defaults to 0 when not set, allowing clients to join during the preparation phase. Set this line to 1 explicitly in the settings.json to prevent drivers from not participating in qualifying from joining before gridding.
	</li>
</ul>

]]></description><guid isPermaLink="false">26473</guid><pubDate>Mon, 20 Jul 2020 19:39:37 +0000</pubDate></item><item><title>F1 2020: patch 1.05 disponibile per PC</title><link>https://www.drivingitalia.net/home-page/software/f1-2020-patch-105-disponibile-per-pc-r26470/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/F1_2020_Hungary_Screen_13_4K.jpg.e3c3345e1faa79205134ef7b908434c6.jpg" /></p>


<p>
	 
</p>

<p>
	Arriva la prima patch post rilascio per F1 2020, che porta il gioco alla versione 1.05. La patch, che arriverà sempre questa settimana anche su console, corregge un buon numero di problemi segnalati sin dal primo giorno del rilascio.
</p>

<p>
	F1 2020 è disponibile per PC, PS4, Xbox One e Google Stadia in due versione: Seventy Edition e Deluxe Schumacher Edition. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81373-annunciato-f1-2020-in-arrivo-il-10-luglio-2020/&amp;tab=comments#comment-909616" rel="">topic dedicato</a>
</p>

<p>
	<u><strong>F1® 2020 PATCH NOTES – v1.05</strong></u>
</p>

<p>
	 
</p>

<p>
	<strong>Patch 1.05 is now out on PC, and is coming to PS4 and Xbox later in the week. You can check out the notes for this patch below:</strong>
</p>

<p>
	 
</p>

<ul>
<li>
		Fixed a crash that would occur after beating a rival in Time Trial
	</li>
	<li>
		Players will no longer be incorrectly disqualified for not using the mandatory tyres during a race
	</li>
	<li>
		Qualifying times seen on the grid rundown are now correct
	</li>
	<li>
		Gearbox wear is no longer scaled based on season length
	</li>
	<li>
		Fixed the missing heads on the podium in Multiplayer
	</li>
	<li>
		Speeding when the Virtual Safety Car is ending will now correctly penalise clients in a multiplayer session
	</li>
	<li>
		When using a wheel car controls will no longer control the camera at race start
	</li>
	<li>
		Xbox One Hero stats for Race Wins, Podiums and Laps Completed have been reset and will no longer be affected by or affect F1 2019 stats.
	</li>
	<li>
		Vietnam track introduction video now shows the correct number of DRS zones
	</li>
	<li>
		The character walking on water during the introduction cutscene at Australia now correctly has a boat to stand on
	</li>
	<li>
		Fixed Sponsor logos on suits appearing stretched in certain conditions.
	</li>
	<li>
		Fixed several end of season Sponsor payments.
	</li>
	<li>
		Improved abrupt Force Feedback issue under braking on Direct Drive wheels
	</li>
	<li>
		A use flashback prompt will now be shown the first time the player goes off track or collides with another vehicle
	</li>
	<li>
		Numerous text and localisation fixes
	</li>
	<li>
		Various other stability and bug fixes
	</li>
</ul>

]]></description><guid isPermaLink="false">26470</guid><pubDate>Mon, 20 Jul 2020 14:11:07 +0000</pubDate></item><item><title>Automobilista 2: update e DLC con Hockenheim disponibili entro Luglio</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-update-e-dlc-con-hockenheim-disponibili-entro-luglio-r26467/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/1324648862_automobilista2.jpg.3a8097cb9fa590d6f65dfe47dd4f93c8.jpg" /></p>

<p>
	 
</p>

<p>
	Il team Reiza Studios ha confermato che il nuovo e corposo aggiornamento per il suo Automobilista 2 sarà disponibile entro il mese di Luglio. In contemporanea sarà rilasciato anche il nuovo DLC contenente il tracciato di Hockenheim, in versione moderna e storica. Chi acquisterà il gioco fino alla data di rilascio dell'upgrade, riceverà l'addon con il circuito tedesco gratuitamente!
</p>

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			The first major Automobilista2 update with several improvements &amp; fixes will be released before the end of July - with it the first DLC will also be available, as Hockenheim (in modern and various historical versions) will also be released!
		</p>

		<p>
			We are extending our release promo to offer Hockenheim for free - so if you already own #AMS2 or buy it between now and the update release, you will receive the Hockenheim pack with no extra cost!
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">26467</guid><pubDate>Sat, 18 Jul 2020 17:25:15 +0000</pubDate></item><item><title>iRacing: mostrato il modello della nuova LMP2!</title><link>https://www.drivingitalia.net/home-page/software/iracing-mostrato-il-modello-della-nuova-lmp2-r26466/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/EdODJ1PWkAAUWxN.jpg.ebb5e027683d674e615a943e45976207.jpg" /></p>

<p>
	 
</p>

<p>
	Qualche mese fa il team di iRacing tramite il proprio forum aveva annunciato l'inizio del lavori sulla nuova LMP2, notizia accolta con grande piacere dalla community che da anni chiedeva una svecchiata a questa classe (la vettura utilizzata attualmente in classe P2 è infatti vecchia di almeno 10 anni). Oggi il team di Dave Kaemmer ha mostrato per la prima volta il modello 3D della nuova vettura, che pare essere la Dallara P217 utilizzata da team che partecipano ai campionati European Le Mans Series, Asian Le Mans Series e anche il WEC.
</p>

<p>
	Al momento nessuna data, ma visto lo stato dei lavori non ci sarebbe da stupirsi se fosse annunciata per la Stagione 4 2020. Inoltre, se fosse confermata l'identità della vettura, ci sarebbero nuove speranze anche per la classe DPi (IMSA), visto che a partire dalla P217 è stata sviluppata la Cadillac DPi-V.R
</p>

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	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed4730288045" scrolling="no" src="https://www.drivingitalia.net/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/iRacing/status/1284514527934119936" style="height:557px;"></iframe>
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<p>
	 
</p>

<p>
	<img alt="Racing_Team_Nederland_Dallara_P217_de_Vr" class="ipsImage" data-ratio="56.27" height="562" width="1000" src="https://upload.wikimedia.org/wikipedia/commons/3/3a/Racing_Team_Nederland_Dallara_P217_de_Vries_Silverstone_2018.jpg"></p>
]]></description><guid isPermaLink="false">26466</guid><pubDate>Sat, 18 Jul 2020 16:38:53 +0000</pubDate></item><item><title>Project CARS 3: un giro a Laguna Seca con la Indycar 2019</title><link>https://www.drivingitalia.net/home-page/software/project-cars-3-un-giro-a-laguna-seca-con-la-indycar-2019-r26462/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2020_07/EdJLzgeXYAcFpJH.jpg.7e6ab1b93f443289e555a9e6d6f8c297.jpg" /></p>


<p>
	 
</p>

<p>
	Torniamo finalmente a vedere in azione Project CARS 3, nuovo titolo di guida di Slightly Mad Studios in arrivo il 28 Agosto. Ad aprire le danze abbiamo la Indycar IR18 del 2019 a Laguna Seca, dove la IndyCar è tornata proprio lo scorso anno. Questo è il primo di una serie di video a cadenza settimanale che mostreranno sempre combinazioni diverse e che ci accompagneranno fino al giorno del rilascio. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/81785-project-cars-3-video-e-screens/&amp;do=findComment&amp;comment=909926" rel="">topic dedicato</a>
</p>

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<p>
	 
</p>

]]></description><guid isPermaLink="false">26462</guid><pubDate>Fri, 17 Jul 2020 20:38:22 +0000</pubDate></item></channel></rss>
