<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/153/?d=1</link><description>News: News</description><language>en</language><item><title>Codemasters rilascia l'ultimo update per DiRT Rally 2.0</title><link>https://www.drivingitalia.net/home-page/software/codemasters-rilascia-lultimo-update-per-dirt-rally-20-r27175/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/170950700_5268764029862789_8742969877398687791_n.jpg.05e331c967266ad079887aa32320f2b0.jpg" /></p>

<p>
	 
</p>

<p>
	Codemasters rilascia oggi quello che è l'ultimo aggiornamento ufficiale per il suo <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/78328-dirt-rally-2-in-derapata-a-febbraio-2019-con-codemasters/page/23/#comments" rel="">DiRT Rally 2.0</a></strong>. L'update v1.18 ci mette a disposizione un gran numero di nuove livree, alcune correzioni e migliorie ed il supporto per la tecnologia Trueforce degli ultimi volanti Logitech.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_04/170956795_5268764173196108_8608949016013223302_n.jpg.cb4ceaa2b40987a350d996970ae9834d.jpg" data-fileid="48611" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48611" data-ratio="56.30" data-unique="m42qy13c7" width="1000" alt="170956795_5268764173196108_8608949016013223302_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_04/170956795_5268764173196108_8608949016013223302_n.thumb.jpg.f3df76b04870d9dbf3cd391d5f7df1d0.jpg"></a>
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
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			<p>
				Version 1.18 - April 8, 2021
			</p>

			<p>
				Content: 
			</p>

			<ul><li>
					New Livery: SUBARU Impreza 1995 - DiRT Rally 2.0 World Series (Black)
				</li>
				<li>
					New Livery: SUBARU Impreza 1995 - DiRT Rally 2.0 World Series (Blue)
				</li>
				<li>
					New Livery: SUBARU Impreza 1995 - DiRT Rally 2.0 World Series (Red)
				</li>
				<li>
					New Livery: SUBARU Impreza 1995 - DiRT Rally 2.0 World Series (Yellow)
				</li>
				<li>
					New Livery: SUBARU Impreza 1995 - DiRT Rally 2.0 World Series (Green)
				</li>
				<li>
					New Livery: SUBARU Impreza 1995 - DiRT Rally 2.0 World Series (Pink)
				</li>
				<li>
					New Livery: Volkswagen Polo R Supercar - DiRT Rally 2.0 World Series (Black)
				</li>
				<li>
					New Livery: Volkswagen Polo R Supercar - DiRT Rally 2.0 World Series (Blue)
				</li>
				<li>
					New Livery: Volkswagen Polo R Supercar - DiRT Rally 2.0 World Series (Red)
				</li>
				<li>
					New Livery: Volkswagen Polo R Supercar - DiRT Rally 2.0 World Series (Yellow)
				</li>
				<li>
					New Livery: Volkswagen Polo R Supercar - DiRT Rally 2.0 World Series (Green)
				</li>
				<li>
					New Livery: Volkswagen Polo R Supercar - DiRT Rally 2.0 World Series (Pink)
				</li>
			</ul><p>
				Hardware:
			</p>

			<ul><li>
					Added support for Logitech TRUEFORCE™ hardware (ie: Logitech G HUB G923 racing wheels).
				</li>
				<li>
					Resolved multiple Logitech-related issues that arose from Version 1.17 update.
				</li>
			</ul><p>
				Cars: 
			</p>

			<ul><li>
					Volkswagen Polo GTI R5 - Resolved issue where engine audio file reverted to older iteration (previously used in Version 1.15).
				</li>
			</ul><p>
				Miscellaneous:
			</p>

			<ul><li>
					Updated Volkswagen logo in menu screens to match new real-world version.
				</li>
			</ul><p>
				This is the final update for DiRT Rally 2.0.
			</p>
		</div>
	</div>
</blockquote>

<p>
	 
</p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_04/170915399_5268764279862764_3733737314389195640_n.jpg.bc175ac15a4e13036a3731034bd104c6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="48610" src="https://www.drivingitalia.net/uploads/monthly_2021_04/170915399_5268764279862764_3733737314389195640_n.thumb.jpg.460e7714a17f9984510bcd8027037db1.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="170915399_5268764279862764_3733737314389195640_n.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_04/170535634_5268764443196081_6756244087533784737_n.jpg.c6d244cc092a7a8731ae47b26344ebe4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="48609" src="https://www.drivingitalia.net/uploads/monthly_2021_04/170535634_5268764443196081_6756244087533784737_n.thumb.jpg.9089c8040860a36f5499cf0fb2237309.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="170535634_5268764443196081_6756244087533784737_n.jpg"></a></p>
]]></description><guid isPermaLink="false">27175</guid><pubDate>Thu, 08 Apr 2021 16:10:19 +0000</pubDate></item><item><title>Lo sviluppatore Zach Griffin: "La fisica di KartKraft non sar&#xE0; ridotta ad un arcade"</title><link>https://www.drivingitalia.net/home-page/software/lo-sviluppatore-zach-griffin-la-fisica-di-kartkraft-non-sar%C3%A0-ridotta-ad-un-arcade-r27174/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/KartKraft_06-2048x1154.jpg.6abe7d1162deae90043570b9073221f6.jpg" /></p>

<p>
	 
</p>

<p>
	Nel febbraio scorso, Motorsport Games annunciava la sua espansione nel mondo del karting virtuale tramite l'acquisizione dello studio australiano Black Delta e della sua IP KartKraft. L'accordo prevedeva l'acquisizione del team australiano, i cui membri, compreso il fondatore Zach Griffin, si sono uniti alla famiglia di MG formando un nuovo studio chiamato Motorsport Games Australia, per continuare lo sviluppo del simulatore di kart.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/jjVO6gd5ep8?feature=oembed"></iframe>
	</div>
</div>

<p>
	Naturalmente la preoccupazione degli appassionati è stata quelle di vedere trasformato KartKraft in un arcade karting, oppure in un simarcade, in nome del maggior numero possibile di vendite. Zach Griffin ha quindi voluto <strong><a href="https://traxion.gg/zach-griffin-on-the-future-of-kartkraft/" rel="external">tranquillizzare tutti con questa intervista</a></strong>, nella quale, fra le altre cose, specifica appunto che "la fisica di KartKraft non sarà ridimensionata ad un arcade".
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
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			“We’re not going to make a sim-cade version or dial down the physics at all. It’s always a concern when you hear of talks like this, but we’ll be adding more assists so players who are new to karting can experience what it’s like without going off the track every two seconds.
		</p>

		<p>
			“[We’re looking at] some form of anti-lock braking system and secondly people find it shocking how little steering input you need at first. Those assists are the initial ideas. Not dialling down the physics at all, just making sure when a new person comes in they can enjoy the experience as much as a hardcore simulation experience.”
		</p>
	</div>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/HhkSkGEZ5i4?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27174</guid><pubDate>Wed, 07 Apr 2021 21:26:13 +0000</pubDate></item><item><title>Ride 4: disponibile la Yamaha MT-07 con il Bonus Pack 07</title><link>https://www.drivingitalia.net/home-page/software/ride-4-disponibile-la-yamaha-mt-07-con-il-bonus-pack-07-r27171/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/XBOX_TitledHeroArt-5.png.a3aadf3b8f6ea8cda817f9d4db064af8.png" /></p>
<p>
	 
</p>

<p>
	Milestone ha rilasciato il settimo Bonus Pack per Ride 4, che aggiunge una nuova moto completamente gratuita: stiamo parlando della Yamaha MT-07 (2020). Oltre a questa moto sono presenti 5 nuovi eventi aggiuntivi
</p>

<p>
	<img alt="ss_27ad66ce126e64f2d19ee0644012b83295428" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_27ad66ce126e64f2d19ee0644012b8329542860a.1920x1080.jpg?t=1617693508" /></p>

<p>
	<img alt="ss_da9e50cd2271184477902dbdbe81b89964643" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_da9e50cd2271184477902dbdbe81b89964643f8b.1920x1080.jpg?t=1617693508" /></p>

<p>
	<img alt="ss_0cc16d149f58b1240fe4103bb786f5ca4bc5c" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_0cc16d149f58b1240fe4103bb786f5ca4bc5c235.1920x1080.jpg?t=1617693508" /></p>

<p>
	<img alt="ss_47fd28474914d068b76ae4a0935bd6c910103" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_47fd28474914d068b76ae4a0935bd6c910103c9e.1920x1080.jpg?t=1617693508" /></p>

<p>
	<img alt="ss_9e2ac64b168130ddeaa553aaba7aebb98d5ae" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_9e2ac64b168130ddeaa553aaba7aebb98d5aeabe.1920x1080.jpg?t=1617693508" /></p>

<p>
	<img alt="ss_e4b3bb22adf9901b8b23b624cf03753454d7e" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_e4b3bb22adf9901b8b23b624cf03753454d7e61c.1920x1080.jpg?t=1617693508" /></p>

<p>
	<img alt="ss_4899ae60ccb080320dcb4538e732b503cdadc" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_4899ae60ccb080320dcb4538e732b503cdadc7e2.1920x1080.jpg?t=1617693508" /></p>

<p>
	<img alt="ss_1356b798db4aa6bd37903f016bc8124d14c1c" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_1356b798db4aa6bd37903f016bc8124d14c1c300.1920x1080.jpg?t=1617693508" /></p>

<p>
	<img alt="ss_48965b7405724de85dbde6f8d42bcdaffe263" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1365220/ss_48965b7405724de85dbde6f8d42bcdaffe2639a8.1920x1080.jpg?t=1617693508" /></p>]]></description><guid isPermaLink="false">27171</guid><pubDate>Wed, 07 Apr 2021 10:16:37 +0000</pubDate></item><item><title>iRacing Season 2 2021: rilasciata la Patch 3</title><link>https://www.drivingitalia.net/home-page/software/iracing-s2-2021-rilasciata-la-patch-3-r27170/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/1-1.jpg.12de89721dac05135ff753c04297ff80.jpg" /></p>
<p>
	 
</p>

<p>
	Nuova settimana, nuova patch: dopo la Patch 2 rilasciata la scorsa settimana, il team di iRacing ha aggiornato ancora una volta il suo simulatore rilasciando la Patch 3 che introduce nuovi miglioramenti al nuovo sistema di danni tramite il miglioramento degli algoritmi e dei processi che gestiscono questo sistema. Il team è contento dei risultati raggiunti e ha così deciso di "riattivare" il New Damage Model per la Street Stock, mentre l'ARCA Menards Chevrolet Impala e le NASCAR storiche del 1987 rimarranno sul sistema di danni originale.
</p>

<p>
	Ecco di seguito il changelog completo di questa patch
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
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	</div>

	<div class="ipsQuote_contents">
		<p>
			<u><strong>SIMULATION:</strong></u>
		</p>

		<p>
			<strong>Physics</strong>
		</p>

		<ul><li>
				Chain fence stiffness and damping have been reduced to prevent drivers riding up the walls and driving on the fence.
			</li>
		</ul><p>
			<strong>New Damage Model</strong>
		</p>

		<p>
			Some great advancements in our New Damage Model algorithms and processes have been made. These are system-wide changes that impact all vehicles that have the New Damage Model enabled. With our latest testing we are very happy with many of these results and are sending those updates your way. However, more work remains for some vehicles to be re-balanced with these changes. As such, we are only re-enabling the New Damage Model for the Street Stock car with this Patch 3. The remaining vehicles which will remain on Original Damage Model for the time being include:
		</p>

		<ul><li>
				ARCA Menards Chevrolet Impala
			</li>
			<li>
				NASCAR Chevrolet Monte Carlo - 1987
			</li>
			<li>
				NASCAR Ford Thunderbird - 1987
			</li>
		</ul><p>
			<strong>Visual Effects</strong>
		</p>

		<ul><li>
				Fixed an issue where sparks could appear to stretch when using some Replay cameras.
			</li>
		</ul><p>
			<u><strong>CARS:</strong></u>
		</p>

		<p>
			<strong>Aston Martin DBR9 GT1</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Break limits for body panel mounts have been reduced.
			</li>
			<li>
				Body panel scrape damage thresholds have been increased.
			</li>
		</ul><p>
			<strong>Audi RS 3 LMS</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Wheels are more resistant to large hits, and now take minor damage more gradually.
			</li>
			<li>
				Wheel mount durability has been increased.
			</li>
			<li>
				Wheel hyper-extension distances have been reduced to prevent elements from sticking through hood.
			</li>
			<li>
				Body panel scrape damage thresholds have been increased.
			</li>
			<li>
				Large bumps and curbs inflict reduced scrape damage.
			</li>
		</ul><p>
			<strong>BMW M4 GT4</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Wheels are more resistant to large hits, and now take minor damage more gradually.
			</li>
			<li>
				Vehicle body properties have been adjusted to transfer forces more accurately around the vehicle and to and from the wheels.
			</li>
			<li>
				Mirror tethers have been added.
			</li>
			<li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			<strong>Chevrolet Corvette C6.R GT1</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Mirror tethers have been added.
			</li>
		</ul><p>
			<strong>Dallara F3</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Spring damper limits have been updated to prevent severe damage from large curb strikes.
			</li>
			<li>
				Strength of the front wing has been reduced.
			</li>
			<li>
				Strength of the rear wing has been increased.
			</li>
			<li>
				Chassis stiffness has been adjusted to allow for more stability in collisions.
			</li>
		</ul><p>
			<strong>Dallara iR-01</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Wheel yield limits have been adjusted to allow for minor damage more easily.
			</li>
			<li>
				Spring damper break limits remain high.
			</li>
			<li>
				Break limits for body panel mounts have been reduced.
			</li>
		</ul><p>
			<strong>Dallara IR18</strong>
		</p>

		<ul><li>
				Fixed an issue where custom specular maps were not working correctly in the 3D Model Viewer.
			</li>
		</ul><p>
			<strong>Ford GT GT2/GT3</strong>
		</p>

		<p>
			(Ford GT GT2) - For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Body panel scrape damage thresholds have been increased.
			</li>
		</ul><p>
			<strong>Formula Renault 2.0</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Lateral wheel break limits and suspension yield limits have been adjusted.
			</li>
			<li>
				Strength of the front wing has been reduced.
			</li>
			<li>
				Strength of the rear wing has been increased.
			</li>
			<li>
				Chassis stiffness has been adjusted to allow for more stability in collisions.
			</li>
		</ul><p>
			<strong>Formula Renault 3.5</strong>
		</p>

		<ul><li>
				Brake bias may now be adjusted when a Fixed Setup is in use.
			</li>
		</ul><p>
			<strong>Global Mazda MX-5 Cup</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Spring damper limits have been updated to prevent severe damage from large curb strikes.
			</li>
			<li>
				Suspension yield limits have been adjusted to allow for gradual bending as damage increases.
			</li>
			<li>
				Mirror tethers have been added.
			</li>
		</ul><p>
			<strong>Indy Pro 2000 PM-18</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Lateral wheel strengths have been adjusted to allow for minor damage more easily.
			</li>
			<li>
				Spring damper limits have been reduced to allow for blowing a spring damper on occasion.
			</li>
		</ul><p>
			<strong>Lamborghini Huracán GT3 EVO</strong>
		</p>

		<ul><li>
				Fixed an issue where the GT3 Series lumirank windshield digits when incorrectly disabled with the addition of the unique IMSA Series additions.
			</li>
		</ul><p>
			<strong>McLaren 570s GT4</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Wheels are more resistant to large hits, and now take minor damage more gradually.
			</li>
			<li>
				Vehicle body properties have been adjusted to transfer forces more accurately around the vehicle and to and from the wheels.
			</li>
			<li>
				Mirror tethers have been added.
			</li>
		</ul><p>
			<strong>Mercedes-AMG GT3</strong>
		</p>

		<ul><li>
				Fixed a minor texture issue with the rear windshield.
			</li>
			<li>
				Fixed an issue where the UI image for this vehicle was incorrect in several instances.
			</li>
		</ul><p>
			<strong>NASCAR Cup Series</strong>
		</p>

		<ul><li>
				While running at Darlington Raceway, this vehicle now visually utilizes a low downforce setup. The front windshield banner now shows the driver's last name and all driver names use proper fonts for the 2021 season.
			</li>
		</ul><p>
			<strong>Porsche 718 Cayman GT4 Clubsport MR</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Wheels are more resistant to large hits, and now take minor damage more gradually.
			</li>
			<li>
				Spring damper limits have been increased.
			</li>
			<li>
				Vehicle body properties have been adjusted to transfer forces more accurately around the vehicle and to and from the wheels.
			</li>
			<li>
				Mirror tethers have been added.
			</li>
		</ul><p>
			<strong>Porsche 911 RSR</strong>
		</p>

		<ul><li>
				Fixed an issue where the rotors always appeared to be lit.
			</li>
		</ul><p>
			<strong>Skip Barber Formula 2000</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Wheel yield limits have been adjusted to allow for minor damage more easily.
			</li>
			<li>
				Vertical break limits on wheels have been reduced.
			</li>
			<li>
				Broken wheels are easier to detach.
			</li>
			<li>
				Nose and rear vehicle stiffness has been increased, but these areas remain fragile.
			</li>
			<li>
				Fixed an issue where a hanging nose could behave erratically.
			</li>
			<li>
				Spring dampers may now break independently from wheel mounts.
			</li>
		</ul><p>
			<strong>Street Stock</strong>
		</p>

		<p>
			The New Damage Model has been re-enabled for this vehicle!
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel break limits have been increased to prevent wheels from taking significant damage.
			</li>
			<li>
				Wheel yield limits have been lowered to allow wheels take minor damage more easily.
			</li>
			<li>
				wheel mounts have been generally strengthened.
			</li>
			<li>
				Plastic rates on the wheel mounts have been reduced.
			</li>
			<li>
				Damping rates on the wheel mounts have been increased.
			</li>
			<li>
				Rear wheel damping has been adjusted to improve the ability for collision forces to be transferred to the rest of the vehicle.
			</li>
			<li>
				Suspension plastic rates have been reduced so that minor damage comes in more steadily and slowly.
			</li>
			<li>
				Suspension yield limits have been adjusted to allow for gradual bending as damage increases.
			</li>
			<li>
				Yield limits on the rear, sides, and fenders have been increased.
			</li>
			<li>
				Yield limits on the nose have been decreased.
			</li>
			<li>
				The breaking threshold for many vehicle panels has been reduced.
			</li>
			<li>
				Vehicle collision shapes have been updated.
			</li>
			<li>
				Nose and rear scrape damage thresholds have been improved.
			</li>
		</ul><p>
			<strong>USF 2000</strong>
		</p>

		<p>
			For the New Damage Model, several adjustments have been made, including:
		</p>

		<ul><li>
				Wheel strengths have been adjusted.
			</li>
			<li>
				Lateral wheel strengths have been increased.
			</li>
			<li>
				Wheel yield limits have been lowered to allow wheels take minor damage more easily.
			</li>
			<li>
				Spring damper limits have been reduced to allow for blowing a spring damper on occasion.
			</li>
		</ul><p>
			<u><strong>TRACKS:</strong></u>
		</p>

		<p>
			<strong>Darlington Raceway</strong>
		</p>

		<ul><li>
				Various environment textures have been updated to utilize PBR shaders.
			</li>
		</ul><p>
			<strong>Lucas Oil Raceway</strong>
		</p>

		<ul><li>
				Pit exit lane checkpoints have been updated.
			</li>
		</ul><p>
			<strong>Richmond Raceway</strong>
		</p>

		<ul><li>
				Track surface parameters have been updated.
			</li>
		</ul><p>
			<strong>Road Atlanta</strong>
		</p>

		<ul><li>
				Some signs and billboards have been updated.
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
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	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">27170</guid><pubDate>Wed, 07 Apr 2021 10:02:06 +0000</pubDate></item><item><title>Gran Turismo Sport: al via FIA GT Championships e TOYOTA GAZOO Racing GT Cup</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-sport-al-via-fia-gt-championships-e-toyota-gazoo-racing-gt-cup-r27168/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/575908940_FIAGT.jpg.5cdbeb0f31a50084072dc889c36f4367.jpg" /></p>

<p>
	 
</p>

<p>
	Dopo l'ultimo <strong><a href="https://www.gran-turismo.com/it/gtsport/news/00_5451949.html" rel="external">aggiornamento delle prestazioni</a></strong> delle vetture, arrivato lo scorso 25 Marzo, arriva oggi per <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/72229-ps4-annunciato-gran-turismo-sport-per-playstation-4/page/93/&amp;tab=comments#comment-920749" rel="">Gran Turismo Sport</a></strong> il doppio annuncio relativo agli attesi tornei del FIA GT Championships e TOYOTA GAZOO Racing GT Cup, per la stagione 2021.
</p>

<p>
	Il <strong><a href="https://www.gran-turismo.com/it/news/00_8949738.html" rel="external">FIA GT Championships</a></strong>, come al solito certificato ufficialmente dalla FIA, partirà il prossimo 21 Aprile, per concludersi come di conseuto nel periodo di Dicembre con le World Finals.
</p>

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			The 'FIA Gran Turismo Championships' 2021 Series will open on 21 April.<br><br>
			Continuing from the previous years, there will be two Championships contained within, with the 'Nations Cup' fought by top representatives from various countries and territories around the world, and the 'Manufacturer Series', a competition between various auto manufacturers including the Official Partners Toyota and Mazda.<br><br>
			In the all-virtual 2021 Series, in addition to the usual Online Series where competitors can earn points, there will be 4 ‘World Series’ events where the top players from around the world will battle, and a ‘World Series Showdown’ event in August that will wrap the first half of the competition, and then the ‘World Finals’ that will determine this year’s champion. The number of participating countries and territories will increase to a total of 61, evolving into an even more exciting global championship.<br><br>
			As always, these events will be broadcast to the world through our official ‘Gran Turismo TV’ YouTube Channel and ‘Gran Turismo Live.’ Viewers will be able to enjoy watching the exciting battles of the best players in the new series right from the comfort of their own homes.<br><br>
			The FIA GT Championships started as a championship certified by the Fédération Internationale de l'Automobile (FIA) in 2018 and has produced many iconic battles and human drama since its inauguration. In last year’s Series, not only did Japan’s representative Takuma Miyazono became champion of the Nations Cup, he was also joined by Mikail Hizal (Turkey) and Daniel Solis (USA) in Team Subaru, to also win the Manufacturer Series. What drama awaits in the 4th year of the Championships? See for yourself the history in making, and the birth of new heroes!
		</p>
	</div>
</blockquote>

<p>
	Il <strong><a href="https://www.gran-turismo.com/it/news/00_1053134.html" rel="external">TOYOTA GAZOO Racing GT Cup</a></strong>, dedicato all'omonimo marchio giapponese, partirà invece il 25 Aprile, per concludersi anch'esso con una finalissima in Dicembre.
</p>

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			On 6 April, Toyota GAZOO Racing, an official partner of the FIA Gran Turismo Championships, has announced the details for the ‘TOYOTA GAZOO Racing GT Cup 2021' e-Motorsports series.<br><br>
			The ‘TOYOTA GAZOO Racing GT Cup 2021’ is a global race series continuing in the steps of the ‘GR Supra GT Cup’ which started in 2019. This year a unique regulation has been implemented where the vehicle to drive changes every Round, making this competition evolve into an even more attractive race series. The series will be fought using a wide lineup of cars such as the GR Supra, which reached 1.3 million in-game cars purchased since its inclusion in Gran Turismo Sport, followed by the GR Yaris, which reached 530,000 cars sold in-game, as well as the just announced GR 86 which is slated for inclusion in the game mid-year, and other dedicated racing cars.<br><br>
			The series opens on 25 April. This year's champion will be determined through eight races, including seven qualifying Rounds that start on that day plus the Final planned in December. Whether you participate yourself or root for your favourite driver, enjoy the world of e-Motorsports that provides a unique experience you can’t quite get in real world motorsports!
		</p>
	</div>
</blockquote>

<p>
	 
</p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_04/toyota.jpg.8fa68c44a92fcebe97ca5394551cb75f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="48592" src="https://www.drivingitalia.net/uploads/monthly_2021_04/toyota.thumb.jpg.19134f847f068bf2d2b4dc09d44205cf.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="toyota.jpg"></a></p>
]]></description><guid isPermaLink="false">27168</guid><pubDate>Tue, 06 Apr 2021 13:07:06 +0000</pubDate></item><item><title>TrackDayR: disponibile la moto SS 1000RR</title><link>https://www.drivingitalia.net/home-page/software/trackdayr-disponibile-la-moto-ss1000-pro-r27166/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/d1e4672d5eacead435ee2ccf415b27b8108d3a36.png.662f345f7110bf7b779010d48f34ce54.png" /></p>

<p>
	 
</p>

<p>
	Sin dal suo rilascio in accesso anticipato il team Mad Cow ha continuato ad aggiornare TrackDayR grazie al feedback prezioso degli utenti. Con l'aggiornamento che porta TDR alla build 1.0.80.02 il team ha aggiunto una nuova moto, la SS 1000RR: come intuibile dal nome è una 1000cc 4 cilindri con ben 220 cavalli. E' possibile utilizzare questa moto sia in modalità TrackDayR che in modalità TimeAttackR.
</p>

<p>
	Il simulatore a due ruote inoltre è stato portato alla versione 2021 di Unity e ha ricevuto diversi fix e miglioramenti alla fisica. Commenti nel <a href="https://www.drivingitalia.net/index.php?/forums/topic/76652-track-day-r-videogame-bike-sim-experience/page/16/&amp;tab=comments#comment-921004" rel="">topic dedicato</a>
</p>

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			<u><strong>BUILD 1.0.80.02</strong></u><br>
			We want to thank you all for the great support! You gave us a lot of feedback so we have worked a lot on your requests.<br><br>
			You can now try our 1000cc 4 cylinder with 220hp on the rear wheel!<br><br>
			If you find the front brake too difficult to use, activate the Braking help in the options.
		</p>

		<p>
			<strong>General</strong>
		</p>

		<ul><li>
				Upgrade to Unity 2021
			</li>
			<li>
				Tracklimit warning on last sector invalidate next lap
			</li>
			<li>
				Add Vsync toggle on options
			</li>
			<li>
				Add Music toggle on options
			</li>
			<li>
				Remove Tracklimit warning on last sector invalidate next lap
			</li>
			<li>
				Physics
			</li>
			<li>
				Add anti stoppie from high speed
			</li>
			<li>
				new splash loader
			</li>
		</ul><p>
			<strong>Bike</strong>
		</p>

		<ul><li>
				Add 1000PRO
			</li>
		</ul><p>
			<strong>Physics</strong>
		</p>

		<ul><li>
				Change rider linearity
			</li>
			<li>
				Change in air wheel inertia calculation
			</li>
			<li>
				Change SS1000Pro bike ini #inertia
			</li>
			<li>
				Fix dynamic frontload dmpering
			</li>
			<li>
				Improved airdrag resistance
			</li>
			<li>
				Change all bikes ini #inertia
			</li>
			<li>
				Add Realtime Telemetry (Advanced)
			</li>
			<li>
				New Body collider for all bikes
			</li>
			<li>
				Adding EB map to ECU
			</li>
		</ul><p>
			<strong>Bugfix</strong>
		</p>

		<ul><li>
				TimeAttackR error selecting 1000
			</li>
			<li>
				fix raising bike
			</li>
			<li>
				fix bike deceleration after crash
			</li>
			<li>
				fix avatar raise animation
			</li>
			<li>
				Missing auto Synctransform
			</li>
			<li>
				The rider in some cases is suspended in the air
			</li>
		</ul><p>
			<strong>Gameplay</strong>
		</p>

		<ul><li>
				New avatar collision system
			</li>
		</ul><p>
			<strong>Mod</strong>
		</p>

		<ul><li>
				Fix startpoint timeattack on modded track
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27166</guid><pubDate>Sun, 04 Apr 2021 09:40:14 +0000</pubDate></item><item><title>iRacing: Formula Vee in arrivo a Giugno</title><link>https://www.drivingitalia.net/home-page/software/iracing-formula-vee-in-arrivo-a-giugno-r27164/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/Ex5LDThWUAElflT.jpg.6db8b60e056f7f5badda373f20ee57cf.jpg" /></p>
<p>
	 
</p>

<p>
	Lo staff di iRacing ha annunciato oggi l'arrivo della Formula Vee, vettura a ruote scoperte brasiliana che abbiamo già scoperto (e amato) in Automobilista, rFactor 2 e Automobilista 2. Questa nuova vettura verrà aggiunta alla classe Rookie con una serie dedicata e sarà disponibile per tutti in modo assolutamente gratuito.
</p>

<p>
	La Formula Vee è stata il trampolino di lancio per piloti del calibro di Nelson Piquet, Niki Lauda, Emerson Fittipaldi e Keke Rosberg. Dal 1964 negli USA viene incoronato un campione durante gli SCCA Runoffs. La vettura verrà aggiunta al servizio a Giugno
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed7981565072" scrolling="no" src="https://www.drivingitalia.net/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/iRacing/status/1377621796623687681" style="height:602px;"></iframe>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">27164</guid><pubDate>Thu, 01 Apr 2021 19:59:35 +0000</pubDate></item><item><title>rFactor 2: aggiornate Silverstone, Portland e Indianapolis</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-aggiornate-silverstone-portland-e-indianapolis-r27162/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/rfactor_2_o-rouge_skins_wp_header-1024x585.jpg.3ac9e223b8ff01c5241fe8c71576a238.jpg" /></p>

<p>
	 
</p>

<p>
	Come annunciato <a href="https://www.drivingitalia.net/index.php?/home-page/software/rfactor-2-disponibile-la-roadmap-di-marzo-2021-r27158/" rel="">nella roadmap di Marzo 2021</a> Studio 397 ha aggiornato i circuiti di Silverstone, Portland e Indianapolis. Gli sviluppatori si sono soprattutto soffermati sulle animazioni dei marshall durante il regime di Safety Car, oltre alla correzione di alcuni problemi minori.
</p>

<p>
	Per quanto riguarda le vetture, le vetture GTE di Aston Martin, BMW, Corvette e Porsche hanno ricevuto le livree "O-Rouge", oltre ad alcuni piccoli ritocchi riguardanti le livree preesistenti 
</p>

<p>
	<img alt="silverstone_2020_screen_12_720p.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/04/silverstone_2020_screen_12_720p.jpg"></p>

<p>
	<img alt="portland_2020_screen_09_720p.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/04/portland_2020_screen_09_720p.jpg"></p>

<p>
	<img alt="indianapolis_2020_screen_10_720p.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/04/indianapolis_2020_screen_10_720p.jpg"></p>

<p>
	<img alt="rfactor_2_o-rouge_skins_01_720p.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/04/rfactor_2_o-rouge_skins_01_720p.jpg"></p>

<blockquote class="ipsQuote" data-ipsquote="">
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		<p>
			<strong>Silverstone Grand Prix Circuit V2.12</strong>
		</p>

		<ul><li>
				Starter Worker animation under Safety Car.
			</li>
			<li>
				Minor Balance Updates.
			</li>
			<li>
				Fixed: an issue where a camera was blocked by a digital flag.
			</li>
			<li>
				Fixed: some digital flag uvw issues.
			</li>
			<li>
				Fixed: Closed gaps around pit in detection.
			</li>
			<li>
				Fixed: Start Flag Marshal animation under safety car.
			</li>
			<li>
				Fixed: Pit Official animations.
			</li>
		</ul><p>
			<strong>Portland International Raceway V1.06</strong>
		</p>

		<ul><li style="padding:0px;">
				Fixed: Starter Worker Animation under Safety Car.
			</li>
			<li style="padding:0px;">
				Fixed: Issue with default mapper at night on No Chicane Layout.
			</li>
			<li style="padding:0px;">
				Fixed: Pit Official numbering.
			</li>
		</ul><p>
			<strong>Indianapolis Motor Speedway V1.09</strong>
		</p>

		<ul><li>
				Fixed: Starter Worker animation under Safety Car
			</li>
			<li>
				Reduced size of curb GP layout T6
			</li>
			<li>
				Fixed: Various Collision Issues
			</li>
			<li>
				Reduced noise on road surface
			</li>
			<li>
				Regenerated all real road rubber profiles
			</li>
		</ul><p>
			<strong>BMW M8 GTE 2018 v2.25</strong>
		</p>

		<ul><li>
				Added new O-Rouge livery.
			</li>
			<li>
				Corrected material alignment issue on some skins.
			</li>
		</ul><p>
			<strong>Aston Martin Vantage GTE 2019 v1.71</strong>
		</p>

		<ul><li>
				Added new O-Rouge livery.
			</li>
		</ul><p>
			<strong>Porsche 991RSR GTE 2017 v2.61</strong>
		</p>

		<ul><li>
				Added new O-Rouge livery.
			</li>
		</ul><p>
			<strong>Corvette C7R GTE 2017 v2.65</strong>
		</p>

		<ul><li>
				Added new O-Rouge livery.
			</li>
			<li>
				Added missing windscreen banners.
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27162</guid><pubDate>Thu, 01 Apr 2021 14:58:09 +0000</pubDate></item><item><title>Un anno di Automobilista 2 con l'aggiornamento 1.1.3.5 e la Lotus 79</title><link>https://www.drivingitalia.net/home-page/software/un-anno-di-automobilista-2-con-laggiornamento-1135-e-la-lotus-79-r27161/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_04/683729989_010(1).jpg.413acbd09f73a23b65bbd85f8ce351c4.jpg" /></p>
<p>
	 
</p>

<p>
	E' passato un anno dal rilascio in Early Access di Automobilista 2, e Reiza Studios ha voluto festeggiare questo primo anniversario rilasciando l'aggiornamento 1.1.3.5 che contiene nuovi miglioramenti a fisica, IA, veicoli, tracciati, UI; la modalità Campionato ha ricevuto degli aggiornamenti in preparazione al rilascio della modalità Custom Championship. Sono stati anche rilasciati alcuni layout storici di Jacarepagua (sede del GP del Brasile in F1 fino al 1989): 2005, Oval, Sul e Stock Car Roval. Dulcis in fundo è stata aggiunta anche la categoria Formula Retro Gen 2 con la magnifica Lotus 79 e un modello di F-Retro G2 generico
</p>

<blockquote class="ipsQuote" data-ipsquote="">
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			This release comes exactly one year since our initial Early Access release on March 31 2020, and we have been pushing hard as we have through this whole year to celebrate the occasion with another major update!<br /><br />
			Unfortunately some of the new features and core developments we had hopes to wrap in time for this update didn´t quite make it in time, but the work obviously isn´t lost - while this update isn´t quite the beefed up step we had hoped to deliver, our users can still look forward to these valuable developments making into the game in the coming weeks and months.<br /><br />
			Our March update still packs a good punch with another sizeable list of improvements &amp; fixes, additional layouts for the Historic Jacarepagua circuit, and a new historical class - the Formula Retro Generation 2, featuring the iconic Lotus 79!
		</p>
	</div>
</blockquote>

<p>
	<img alt="011-1-jpg.13657" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://forum.reizastudios.com/attachments/011-1-jpg.13657/" /></p>

<p>
	<img alt="012-1-jpg.13659" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://forum.reizastudios.com/attachments/012-1-jpg.13659/" /></p>

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		<p>
			<u><strong>V1.1.3.5 CHANGELOG</strong></u><br /><br /><strong>CONTENT</strong>
		</p>

		<ul><li>
				Added F-Retro Gen2 Series (featuring Lotus 79 &amp; generic F-Retro Gen2 Model1)
			</li>
			<li>
				Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval)
			</li>
		</ul><p>
			<br /><strong>GENERAL</strong>
		</p>

		<p>
			 
		</p>

		<ul><li>
				Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds
			</li>
			<li>
				Added option to set maximum limit on the number of AI in official championships
			</li>
			<li>
				Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions
			</li>
		</ul><br /><strong>UI &amp; HUD</strong>

		<p>
			 
		</p>

		<ul><li>
				Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit
			</li>
			<li>
				Added hints and tips to loading screens.
			</li>
			<li>
				Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries
			</li>
			<li>
				Fixed championship AI aggression input not clamping to correct range
			</li>
			<li>
				Increased loading screen tip refresh time to 20s
			</li>
			<li>
				Added 'Wheel Only' option to 'Display Cockpit And Driver' setting
			</li>
			<li>
				Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias &amp; roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions)
			</li>
			<li>
				Restyled Race and Test Day settings screens
			</li>
			<li>
				Fixed untranslated 'Opponent Aggression' label on opponent settings screens
			</li>
		</ul><br /><strong>PHYSICS &amp; FFB</strong>

		<p>
			 
		</p>

		<ul><li>
				Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only)
			</li>
			<li>
				Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering &amp; exiting corners, better driveability under traction and slightly higher top speeds
			</li>
			<li>
				Adjusted default preload and ramp angles in most LSD cars (setup reset recommended)
			</li>
			<li>
				Updated engine torque / power curves to suit new wheel bearing values
			</li>
			<li>
				GT / Stock / Proto / wet tire wear adjustments
			</li>
			<li>
				Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape
			</li>
			<li>
				Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros
			</li>
			<li>
				Slightly higher wear rate for soft compound in GT3 / P1
			</li>
			<li>
				Minor rear wing efficiency adjustment for F-Retros
			</li>
			<li>
				Revised aero drag in formula cars
			</li>
			<li>
				Added customized values for tire pre-conditioning per car (replacing old global function)
			</li>
			<li>
				Increased damage rate for grinding &amp; clutchless shifts in manual boxes
			</li>
			<li>
				Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity
			</li>
			<li>
				Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate
			</li>
			<li>
				Disabled redundant turbo range in Hot Cars / Copa Classic cars
			</li>
			<li>
				Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels
			</li>
			<li>
				Minor adjustments to H-pattern gearbox syncro parameters
			</li>
		</ul><br /><strong>AI</strong>

		<p>
			 
		</p>

		<ul><li>
				Increased range of AI performance &amp; some initial customization per series
			</li>
			<li>
				AI Callibration pass to account for new AI range parameters &amp; new driveline physics update
			</li>
			<li>
				Slightly increased AI prudence against human drivers
			</li>
			<li>
				AI aggression is now scaled down during in/out laps of practice &amp; qualifying sessions
			</li>
			<li>
				Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer
			</li>
			<li>
				Fixed bug where the AI skill from personality wouldn't load properly in first session (leading to reduced spread of performance)
			</li>
		</ul><br /><strong>TRACKS</strong>

		<p>
			 
		</p>

		<ul><li>
				Weather, climate &amp; HDR revisions for more consistency across the daytime and weather variants
			</li>
			<li>
				Minor adjustments to weather and climates for clouds &amp; HDR behaviour
			</li>
			<li>
				Increased maximum render distance for far terrain at higher graphics settings
			</li>
			<li>
				Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art &amp; performance pass
			</li>
			<li>
				Jacarepagua Historic: Reduced road mesh noise; Minor art &amp; optimization pass
			</li>
			<li>
				Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road
			</li>
			<li>
				Hockenheim: Reduced road mesh noise for all Historic layouts
			</li>
			<li>
				Cascais: Fixed fix flipped armco at T9
			</li>
			<li>
				Goiania: Updated trackside data
			</li>
			<li>
				Revised default date for all tracks
			</li>
			<li>
				Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina
			</li>
			<li>
				Minor art pass to Hockenheim Historic layouts
			</li>
			<li>
				Minor art passes to Jacarepagua and Spielberg
			</li>
		</ul><br /><strong>VEHICLES</strong>

		<p>
			 
		</p>

		<ul><li>
				Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels
			</li>
			<li>
				Fixed dark external mirrors in several formula cars
			</li>
			<li>
				Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2
			</li>
			<li>
				Sigma P1: Fixed glitch on cockpit front end
			</li>
			<li>
				F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA.
			</li>
			<li>
				F-Vintage: Fixed engine damage issue
			</li>
			<li>
				Chevette: Fixed cockpit red paint issue
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>]]></description><guid isPermaLink="false">27161</guid><pubDate>Thu, 01 Apr 2021 09:08:57 +0000</pubDate></item><item><title>rFactor 2: disponibile la roadmap di Marzo 2021</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-disponibile-la-roadmap-di-marzo-2021-r27158/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_03/roadmap-header-1024x585.jpg.282186caed41591238443045d4adee58.jpg" /></p>
<p>
	 
</p>

<p>
	Siamo di nuovo a fine mese, e questo vuol dire una sola cosa: è tempo di roadmap per Studio 397. La roadmap di questo mese è molto ricca, con l'annuncio di tante migliorie grafiche per circuiti e vetture (Silverstone, Portland, Indianapolis, Lime Rock Park, USF 2000 e il DLC KartSim) e l'annuncio di un nuovo tracciato non ancora rivelato, che sarà disponibile tra metà 2021 e fine anno. Di questo tracciato sappiamo che è un circuito europeo top, estremamente popolare sia tra i fan che tra i piloti (reali e virtuali) ed è in linea con i contenuti che offre rFactor 2. Per saperne di più dovremo aspettare le prossime settimane.
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			Roadmap day! 
		</p>

		<p>
			Happy end of the month everyone – another four weeks of intense activity logged and complete here at Studio 397 as we prepare to say goodbye to month three of 2021, and edge ever closer to those long awaited and much anticipated warmer days of summer. 
		</p>

		<p>
			Already we have enjoyed a very strong opening to the year here at the studio, with plenty of new content, fresh build updates and improvements to existing content releases – but we most certainly don’t intend to let our collective foot off the gas anytime soon – far from it in fact. 
		</p>

		<p>
			Now I’m pretty sure you will have seen our big announcement at the start of the month relating to the impending purchase of Studio 397 by our colleagues at Motorsport Games. Understandably, this is a major development for the team here at Studio 397 and something we are extremely excited about as we look to ramp up the progress we have made with rFactor 2 in recent years. Not only will the joining together of these two companies help to strengthen our long time future here at the studio, but without doubt the ability to tap into the substantial resources of Motorsport Games will certainly help in our quest to accelerate the future prospects of rFactor 2 and the many other projects we at Studio 397 continue to be involved with on a day-to-day basis. 
		</p>
	</div>
</blockquote>

<p>
	<img alt="rFactor_2_S397_MSG_screen_06.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/rFactor_2_S397_MSG_screen_06.jpg" /></p>

<p>
	<img alt="March-Update-Diriyah-FE.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/March-Update-Diriyah-FE.jpg" /></p>

<p>
	<img alt="March-Roadmap-Rome-FE.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/March-Roadmap-Rome-FE.jpg" /></p>

<p>
	<img alt="March-Roadmap-FE-Content-Updates.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/March-Roadmap-FE-Content-Updates.jpg" /></p>

<p>
	<img alt="March-Roadmap-SC2018x-Release.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/March-Roadmap-SC2018x-Release.jpg" /></p>

<p>
	<img alt="March-Roadmap-Azur-Update.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/03/March-Roadmap-Azur-Update.jpg" /></p>]]></description><guid isPermaLink="false">27158</guid><pubDate>Wed, 31 Mar 2021 19:37:46 +0000</pubDate></item></channel></rss>
