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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/146/?d=1</link><description>News: News</description><language>en</language><item><title>DRIFT21 disponibile da oggi tramite Steam</title><link>https://www.drivingitalia.net/home-page/software/drift21-disponibile-da-oggi-tramite-steam-r27331/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/drift21.JPG.afb71bbf8ca634de8d9119c0ae40769a.JPG" /></p>

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</p>

<p>
	<strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/78957-drift21-arriva-il-simulatore-di-drifting/page/3/&amp;tab=comments#comment-922067" rel="">DRIFT21</a></strong>, nuovo titolo racing dedicato allo spettacolare mondo del drifting, è disponibile da oggi in versione 1.0 <strong><a href="https://store.steampowered.com/app/520950/DRIFT21/" rel="external">direttamente tramite Steam</a></strong>. Potete acquistarlo in offerta con lo sconto del 20%, ad euro 19,99, fino al 17 Giugno.
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			Tune your dream drift car, change parts, boost performance and test your skills on Japan's legendary EBISU circuits in DRIFT21, a fully immersive drifting simulation - with licensed cars and tracks - featuring different drifting styles and exciting multiplayer modes to prove your talent against the best. Customise your car, perform crucial changes tangibly affect performances and behaviours on the track and take the time to tune it to perfection.
		</p>

		<p>
			Find your favorite driving style and enjoy all the features:
		</p>

		<p>
			● Choose from a list of 12 fully licensed cars including the Mazda MX5, Subaru BRZ, BMW E46 M3 and the Nissan 350Z.<br>
			● Customise your cars in the garage mode with over 1900 parts to tune and extensive paint shop and decal options.<br>
			● Test your drifting racing skills on 8 of Japan’s legendary EBISU circuits including Driftland, Minami and Touge, Koszalin in Poland as well as big stadiums turned drifting tracks.<br>
			● Test your skills in 7 single-player modes or take on the best drifting racers from around the world in 5 thrilling 6 player head-to-head multiplayer events like Free For All, Sprints. For players is also prepared Tandem`s event where two drifters can compete.<br>
			● Enhanced driving and collision physics adding new levels of realism to the drifting experience.
		</p>
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<p>
	Qui di seguito il classico trailer di lancio e la presentazione anche in italiano.
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			Diventa una leggenda del drifting!<br>
			Metti a punto l'auto da drift dei tuoi sogni, prova i vari ricambi, migliora le prestazioni e mostra le tue abilità sui leggendari circuiti EBISU del Giappone!
		</p>

		<p>
			Dalle piste di drifting direttamente a DRIFT21!<br>
			Scendi in pista per testare i nuovi modelli licenziati e superaccessoriati. Troverai le auto più iconiche conosciute negli eventi di drifting di tutto il mondo.<br>
			Porta l'auto in garage per apportare importanti modifiche. Sostituisci il motore, le sospensioni e le parti dello scarico per ottenere le prestazioni giuste per il tuo stile di guida! Modificando il kit carrozzeria, il colore della vernice e le decalcomanie creerai un'auto da corsa unica nel suo genere!
		</p>

		<p>
			Visita la mecca del drift!<br>
			Migliora la tua tecnica di drifting sui tracciati del complesso giapponese EBISU perfettamente ricreati! Potenzia le tue abilità sulle piste Driftland e School e preparati per il leggendario salto di Minami!
		</p>

		<p>
			Dimostra quanto vali!<br>
			Prendi parte a sfide mozzafiato che metteranno alla prova le tue abilità di drifting. Dimostra di essere il miglior drfter e aggiudicati i trofei d'oro. Guadagna più punti derapata che puoi nelle corse in singolo affrontando sfide a tempo e gimkane.
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]]></description><guid isPermaLink="false">27331</guid><pubDate>Thu, 10 Jun 2021 15:49:49 +0000</pubDate></item><item><title>rFactor 2: Competition System Blog Week 17, release candidate in arrivo</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-competition-system-blog-week-17-release-candidate-in-arrivo-r27328/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/1956671682_rfactor2.jpg.5df76fcc202ee94eff3f76fe03247a1c.jpg" /></p>

<p>
	 
</p>

<p>
	Due settimane fa, nel consueto blog, il team Studio 397 ha presentato una roadmap aggiornata dedicata al suo rFactor 2 e da allora si sta lavorando per estendere il concetto di "sessioni collegate". Chi ha già corso con il simulatore in GT Pro o Challenge ha già familiarità con il concetto: le sessioni collegate sono un gruppo di sessioni che vengono eseguite una dopo l'altra con le stesse voci in tutte le sessioni. Quindi, all'inizio, un algoritmo dividerà le persone e da quel momento in poi tutte quelle sessioni verranno eseguite con le stesse persone.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_06/monza_2021_screen_07_720p.jpg.66cd6118223e7f33c42807d0c109c2f8.jpg" data-fileid="48979" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48979" data-ratio="37.50" data-unique="sb1yvoe9a" width="1000" alt="monza_2021_screen_07_720p.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_06/monza_2021_screen_07_720p.thumb.jpg.b23ea764906a3dc86c2140aedcbf533b.jpg"></a>
</p>

<p>
	Questo consente, ad esempio, di eseguire una sessione di qualifica e poi di avere due gare, consentendo cose come l'inversione delle griglie in base ai risultati delle sessioni precedenti. È un compito oneroso, ma offre molta flessibilità e già sappiamo che sarà implementato in serie nuove e imminenti.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_06/monza_2021_screen_08_720p.jpg.b26f9cf617cbfcbdac0f1a7df84b96f9.jpg" data-fileid="48980" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48980" data-ratio="37.50" data-unique="vdpwilpit" width="1000" alt="monza_2021_screen_08_720p.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_06/monza_2021_screen_08_720p.thumb.jpg.39bc41d4e2b6e42e6e00cf95cc31582e.jpg"></a>
</p>

<p>
	Con la prossima "release candidate" di rFactor 2, ormai imminente, sarà lanciata anche uno "staging server" per il sistema competitivo. Allo stesso tempo, volendo essere sicuri che le persone su questa release candidate avessero qualcosa di interessante da gareggiare online, Studio 397 ha creato un ambiente separato per questa build ed il client rFactor 2 ufficiale. Sarà possibile passare dall'uno all'altro.
</p>

<p>
	Trovate le classiche domande e risposte degli sviluppatori <strong><a href="https://www.studio-397.com/2021/06/competition-system-blog-week-17/?fbclid=IwAR3uF7XHR3UJnPKjYe1YF7_kKJTlPJl2liGb0ZwaRaIqtNkcmJwDTr8QBNQ" rel="external">direttamente a questa pagina</a></strong>.
</p>

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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_06/Sebring_2021_screen_09_720p.jpg.5cca79164b30c345e409beb7e738b14f.jpg" data-fileid="48981" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48981" data-ratio="37.50" data-unique="vdhpp1r41" width="1000" alt="Sebring_2021_screen_09_720p.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_06/Sebring_2021_screen_09_720p.thumb.jpg.d32374f6e0ac0e182e279af42497d9cd.jpg"></a>
</p>
]]></description><guid isPermaLink="false">27328</guid><pubDate>Wed, 09 Jun 2021 19:18:44 +0000</pubDate></item><item><title>iRacing: nuova build Season 3 con Formula Vee, Porsche 911 GT3 R, RedBull Ring...</title><link>https://www.drivingitalia.net/home-page/software/iracing-nuova-build-season-3-con-formula-vee-porsche-911-gt3-r-redbull-ring-r27326/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/iracing.jpg.6d3cb7a16d3cccee295d32ca126b6eaf.jpg" /></p>

<p>
	 
</p>

<p>
	Il team di iRacing ha rilasciato l'attesa build Season 3 2021 del simulatore americano. Come si può leggere dal <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/83803-iracing-season-3-2021-formula-vee/&amp;tab=comments#comment-922061" rel="">lunghissimo changelog completo</a></strong>, sono davvero tante le novità disponibili per questa stagione. Per quanto riguarda le vetture infatti abbiamo Formula Vee, Porsche 911 GT3 R, VW Beetle Lite, Spec Racer Ford Gen-3, 1987 Stock cars. Non mancano due nuovi tracciati: Red Bull Ring e Nashville Superspeedway. Inoltre un aggiornamento che riguarda l'implementazione di tanta nuova IA per varie auto e circuiti.
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			It’s time for another massive iRacing content release for <a class="announcement_link" href="https://www.iracing.com/iracing-season-03-2021/" rel="external">2021 Season 3</a>! After the early releases of the NASCAR Cup Series Next Gen cars and Chicago Street Circuit, you’ve already gotten a taste of some of our newest content, but there’s plenty more to share. Here’s a look at what’s in store:<br>
			 
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		<div>
			·      <b>Porsche 911 GT3 R: </b>Porsche’s internationally renowned GT3 challenger joins the iRacing fray for competition in premier tracks around the world starting with Season 3. Get your first taste of the car in iRacing AI, where it joins seven other GT3s, before getting competitive with it in our IMSA, sprint, and endurance series.
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		<div>
			·      <b>Red Bull Ring: </b>Head to the home of the Austrian and Styrian Grands Prix with iRacing’s newest internationally renowned road course. Three fast and fun track layouts, headlined by the Grand Prix course, will challenge your skills at any level of racing.
		</div>

		<div>
			·      <b>Nashville Superspeedway: </b>Nashville’s long-awaited return as a host city for the NASCAR Cup Series comes this year at the revitalized Nashville Superspeedway. Be one of the first to hit the track as you await the inaugural Ally 400 later this month!
		</div>

		<div>
			·      <b>Formula Vee: </b>Get your start in open-wheel racing at the Rookie level with the Formula Vee, free for all users. Six decades of racing heritage come to life in one of the most fun new cars to hit the service!
		</div>

		<div>
			·      <b>SCCA Spec Racer Ford: </b>Fully overhauled to reflect the current SRF3 spec, one of iRacing’s longest-tenured starter road racing cars gets both lighter and faster with the addition of a more powerful engine.
		</div>

		<div>
			·      <b>BMW M4 GT3:</b> The M4 GT3 is no longer designated a Prototype—it’s received its final updates in time for Season 3. If you’ve previously purchased the Prototype version, you’ll see the updated version automatically.
		</div>

		<div>
			·      <b>Dirt Road Ladder Overhaul and VW Beetle Lite: </b>A brand new, expanded Dirt Road racing ladder offers drivers the opportunity to race at higher license classes. As part of the revamp, a new, 300-horsepower Lite version of the Volkswagen Beetle has been added as a free car.
		</div>

		<div>
			·      <b>New Forums:</b> iRacing will introduce a brand new forum in conjunction with the Season 3 build, and all new posts, discussions, and announcements from staff will be moved there from now on. The old forums will remain open until June 23 before entering a read-only state.
		</div>

		<div>
			·      <b>New AI Content: </b>More than two dozen track configurations have been unlocked for AI use, primarily focusing on base content to give Rookie drivers the opportunity to practice race sessions before hitting the track with real opponents. The ovals at Lanier, Lucas Oil, South Boston, Southern National, and Thompson have been unlocked for AI use as the Street Stock joins the car lineup, while Lime Rock, Okayama, Oran Park, Oulton Park, Summit Point, and Tsukuba also have layouts joining the roster.
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		<div>
			·      <b>New Damage Model and Visual Updates:</b> The Formula Vee and Street Stock get the NDM, while debris from other cars will be collidable for less time in high latency environments. Smoke, dust, sparks, and more have also been updated.
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		<div>
			·      <b>iRacing UI Updates:</b> Content info windows now feature the Find Sessions tab, where you can find places to race each car or track. Custom paints are now displayed in the UI on car thumbnails. And in team racing, declared drivers can be updated prior to the start of race sessions.
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		<div>
			·      <b>Race Control:</b> The introduction of a four-tire detection system for off-track penalties debuts in certain areas of Spa. Admins also have the ability to adjust pace and caution laps on the fly with the new !pacelaps (!p) command.
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			iRacing 2021 Season 3 is here! This Release features three brand new cars (Formula Vee, Porsche 911 GT3 R, and VW Beetle Lite), two brand new tracks (Red Bull Ring, and Nashville Superspeedway), and 34 new pieces of content for AI Racing. We’ve updated the SCCA Spec Racer Ford to its Gen3 evolution, added new features to the iRacing UI, and have reinvigorated our visual effects engine. There’s also some important changes to the New Damage Model that will improve competition and fairness for all. Welcome to iRacing 2021 Season 3!
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		<p>
			Season highlights include:
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		<p>
			Formula Vee<br>
			Porsche 911 GT3 R<br>
			SCCA Spec Racer Ford (fully updated)<br>
			VW Beetle Lite<br>
			Red Bull Ring (3 configs) [Currently Pending Approval]<br>
			Nashville Superspeedway<br>
			Custom Paints displayed in the iRacing UI on car thumbnails<br>
			Ability to Edit Declared Drivers for a team session<br>
			Ability to Find Sessions for Car or Track within the car or track modal<br>
			New iRacing Forums<br>
			AI Racing with 2 new cars, and 32 new track configs<br>
			Area-Specific Off Track Four-Tire Detection System<br>
			Smoke, Dust, Sparks, and more visual effects updates<br>
			New Damage Model adjustments to reduce debris estimate latency incidents<br>
			New Damage Model for the Formula Vee and the Street Stock<br>
			Post Season 2 Initial Release Items included: NASCAR Next Gen Series Class Cars, and Chicago Street Circuit
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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="48977" href="https://www.drivingitalia.net/uploads/monthly_2021_06/1525110253_iracingnewporsche1.jpg.4f4a036fbfdc1ca6ea27baa8ebb7c3cc.jpg" rel=""><img alt="iracing new porsche 1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="48977" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_06/657937273_iracingnewporsche1.thumb.jpg.5970a265a994ac616671e20d1556f772.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_06/1084607800_redbullring.jpg.13f4254d300ea4933700482b45918331.jpg" data-fileid="48978" data-fileext="jpg" rel=""><img alt="red bull ring.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="48978" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_06/107259168_redbullring.thumb.jpg.b5e64d8f2d5b12f5621ce84977b53888.jpg"></a>
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]]></description><guid isPermaLink="false">27326</guid><pubDate>Wed, 09 Jun 2021 17:20:00 +0000</pubDate></item><item><title>iRacing: tanta nuova IA con la build Season 3 di domani</title><link>https://www.drivingitalia.net/home-page/software/iracing-tanta-nuova-ia-con-la-build-season-3-di-domani-r27323/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/572185733_iracingnewporsche1.jpg.d1ae909b8676598fca0eec15a50dc4d6.jpg" /></p>
<p>
	 
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<p>
	Il team di iRacing ha annunciato che con la prossima build della stagione 3, che sarà rilasciata a partire da domani, sarà implementata la IA (intelligenza artificiale) con numerose nuove vetture e tracciati, inclusa la nuovissima Porsche 911 GT3 R, protagonista delle immagini allegate.
</p>

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			iRacing’s ever-expanding slate of AI content continues to grow for the upcoming 2021 Season 3 build, set for release on Wednesday. Multiple cars and nearly 30 track layouts will be making their debut with our virtual racers, giving you more chances to get behind the wheel however and whenever you want!
		</p>

		<p>
			Here’s a look at some of the new content you can expect to be unlocked, and additional features:
		</p>

		<ul><li>
				<strong>Porsche 911 GT3 R: </strong>iRacing’s newest GT3 joins the fleet of seven machines already enabled for AI use with the upcoming build. The Porsche 911 GT3 R joins the 911 GT3 Cup and 718 Cayman GT4 Clubsport as the legendary brand’s third car on the current AI roster, and is the eighth GT3 unlocked for use.
			</li>
			<li>
				<strong>Rookie Oval Content: </strong>Are you a new user who needs some help getting up to speed and doesn’t want to risk ruining anyone else’s race? Not only does the Street Stock make its iRacing AI debut, we’ve also got a number of free paved oval tracks—Langley Speedway, Lanier National Speedway, South Boston Speedway, Southern National Motorsports Park, and Thompson Speedway Motorsports Park—for you to practice on with it.
			</li>
			<li>
				<strong>Lucas Oil Raceway:</strong> In addition to the above free content, Lucas Oil Raceway also joins the iRacing AI oval list. The longtime host of everything from the Carb Night Classic for the Road to Indy, to sprint cars and midgets, the Indianapolis-based facility truly hosts the biggest events on the schedule for some of American motorsport’s best grassroots racing series.
			</li>
			<li>
				<strong>Rookie Road Course Layouts:</strong> Don’t worry, Rookie level road racers—we haven’t left you out! All layouts of England’s Oulton Park and Japan’s Tsukuba Circuit are now unlocked for AI use. We’ve also added a majority of layouts at Oran Park Raceway and Summit Point Raceway, the Chicanes and West Bend Chicane layouts at Lime Rock Park, and the Short layout at Okayama International Circuit.
			</li>
			<li>
				<strong>Additional Car and Track AI Driver Training:</strong> The NASCAR Cup Series, GT3 and GT4, SCCA Spec Racer Ford, and Skip Barber Formula 2000, as well as Lime Rock Grand Prix, Long Beach, and all Okayama layouts will see improvements to AI driver skills. AI drivers have also received a number of quarterly updates to various on-track techniques across the board.
			</li>
		</ul></div>
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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="48975" href="https://www.drivingitalia.net/uploads/monthly_2021_06/1544956719_iracingnewporsche2.jpg.31b9a1237f61bfc7629fa31a149bc178.jpg" rel=""><img alt="iracing new porsche 2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="48975" data-ratio="56.30" data-unique="vm71ptvau" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_06/1940229036_iracingnewporsche2.thumb.jpg.c7bdca1e5976dac88683a59593339ae2.jpg"></a>
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	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="48974" href="https://www.drivingitalia.net/uploads/monthly_2021_06/1099237311_iracingnewporsche1.jpg.62701559e7667a3a24ba7bcee1809693.jpg" rel=""><img alt="iracing new porsche 1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="48974" data-ratio="56.30" data-unique="43fycbn43" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_06/1590186388_iracingnewporsche1.thumb.jpg.f89794b6e4503edfa4defc792ab8bf30.jpg"></a>
</p>]]></description><guid isPermaLink="false">27323</guid><pubDate>Tue, 08 Jun 2021 05:28:00 +0000</pubDate></item><item><title>Forza Motorsport - Xbox Series X|S: informazioni dal beta testing di Maggio</title><link>https://www.drivingitalia.net/home-page/software/forza-motorsport-xbox-series-xs-informazioni-dal-beta-testing-di-maggio-r27320/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/forza-motorsport-8.jpg.f75422c32d205bf03e61b10d91b313c5.jpg" /></p>

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</p>

<p>
	Forza Motorsport, in sviluppo presso Turn 10 per Xbox Series X|S e PC, è stato già provato nel corso di una prima <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/81997-annunciato-forza-motorsport-8-per-xbox-series-x/" rel="">sessione di test a numero chiuso che si è svolta a Maggio</a></strong>, dalla quale sono emerse numerose novità, che trovate raccolte in un nuovo trailer. Il testing ha dato ottimi risultati, migliori del previsto secondo Turn 10, concentrandosi soprattutto sugli elementi multiplayer del gioco e sul modello di guida.
</p>

<p>
	Tra le novità, si segnala un nuovo modello di collisione dei pneumatici e quindi di aderenza delle auto al terreno, basata su un motore riprogettato a 360 Hz e basato su 8 punti di contatto, rispetto al precedente che aveva un punto di contatto soltanto a 60 Hz, cosa che dovrebbe restituire un comportamento molto più realistico della vettura. Novità sono state introdotte anche nell'impatto sui cordoli, in grado di generare reazioni diverse rispetto a prima, molto più consistenti in base all'angolo d'impatto, alla velocità e alla situazione delle gomme. Avendo a disposizione diversi tipi di gomme, avremo anche effetti diversi in base alle condizioni meteorologiche e del fondo stradale.
</p>

<p>
	In gara sarà possibile modificare la quantità di carburante, con i fattori ambientali che avranno maggiore impatto sulla corsa, in considerazione anche del mutare delle condizioni meteo e dell'orario. Il prossimo playtest è previsto nel corso dell'estate.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/XDR4gecYk0o?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27320</guid><pubDate>Mon, 07 Jun 2021 05:50:58 +0000</pubDate></item><item><title>Automobilista 2: aggiornamento 1.2 e Racin' USA Parte 1 disponibili</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-aggiornamento-12-e-racin-usa-parte-1-disponibili-r27317/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/1791476854_maxresdefault(7).jpg.65e76ab501beccb3bd137a1477287698.jpg" /></p>
<p>
	 
</p>

<p>
	E' finalmente disponibile l'aggiornamento 1.2 per Automobilista 2, che porta con sè anche la prima parte del DLC Racin' USA, contenente 3 circuiti (Daytona, Long Beach e Laguna Seca) e ben 4 vetture (Porsche 911 RSR, BMW M8 GTE, Corvette C8.R e Cadillac DPi-VR)
</p>

<p>
	Con questo aggiornamento Reiza introduce la modalità campionato personalizzato, il Real Weather (con dati meteo storici a partire dal 1° Gennaio 1979) e miglioramenti alla fisica, al FFB e alla IA
</p>

<div class="ipsEmbeddedVideo">
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		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/Fv1NScMJm40?feature=oembed"></iframe>
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</div>

<p>
	 
</p>

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			<u><strong>V1.2.0.0 CHANGELOG</strong></u><br /><br /><strong>CONTENT</strong><br /><br /><strong>Tracks</strong>:
		</p>

		<ul><li>
				Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC)
			</li>
			<li>
				Added Long Beach(Part of Racin´ USA Pt1 DLC)
			</li>
			<li>
				Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC)
			</li>
		</ul><p>
			 
		</p>

		<p>
			<strong>Cars:</strong>
		</p>

		<p>
			 
		</p>

		<ul><li>
				Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC)
			</li>
			<li>
				Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC)
			</li>
			<li>
				Added BMW M4 to GT4 class
			</li>
		</ul><p>
			<br /><strong>GENERAL</strong>
		</p>

		<p>
			 
		</p>

		<ul><li>
				Added custom championship feature to championship mode (BETA)
			</li>
			<li>
				Added option for Real Weather, synchronizing the weather conditions to the currrent &amp; forecast conditions on the location of the track
			</li>
			<li>
				Added option to customize date for the event (currently all sessions run under that same day)
			</li>
			<li>
				Added 42 years of historical weather data (currently only for tracks listed in the notes above
			</li>
			<li>
				Added seasonal foliage (currently only for tracks noted in the changelog)
			</li>
			<li>
				Weather progression is now scaled by time progression setting when using real weather option
			</li>
			<li>
				For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before
			</li>
			<li>
				Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time
			</li>
			<li>
				Added option to configure Livetrack presets for each session
			</li>
			<li>
				Temporarily disabled real weather setting in multiplayer.
			</li>
			<li>
				Temporarily disabled LiveTrack preset setting in multiplayer
			</li>
			<li>
				Timed races now end after 'time + 1 lap'
			</li>
			<li>
				DLC tracks are now accessible to non-owners in Multiplayer sessions
			</li>
			<li>
				Adjusted LiveTrack grip range (slightly lower base grip than before on a green track)
			</li>
			<li>
				Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10)
			</li>
			<li>
				Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%.
			</li>
			<li>
				Initial revision of shadow casting variables, generally increasing shadow quality
			</li>
			<li>
				Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration)
			</li>
			<li>
				Adjusted gamepad controller presets &amp; car-specific parameters for improved driveability (all cars)
			</li>
		</ul><p>
			<br /><strong>UI &amp; HUD</strong>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ul><li>
				Added more loading screen tips.
			</li>
			<li>
				Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings.
			</li>
			<li>
				Fixed incorrect visibility test on auto advance timer of session results screen
			</li>
			<li>
				Suspension rates in setup screen are now displayed as incremental units rather than the actual rates
			</li>
		</ul><p>
			<br /><strong>PHYSICS &amp; FFB</strong>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ul><li>
				Revised tire tread, center of gravity height &amp; drag coefficient parameters for all cars
			</li>
			<li>
				Unified all GT tire dimensions, rules &amp; branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 &amp; GT4)
			</li>
			<li>
				GT3 / GT4 Balance of performance revisions
			</li>
			<li>
				Reduced air scale drafting effect
			</li>
			<li>
				F-Reiza: Slightly adjusted diffuser center of pressure
			</li>
			<li>
				Porsche GT3 Cup: Corrected minimum weight for both models
			</li>
			<li>
				Super V8: Added kingpin multiplier to reduce pendulum effect in FFB
			</li>
			<li>
				Adjusted FFB max force range for BMW M6, Camaro GT4R
			</li>
			<li>
				Adjusted BMW M6 engine torque curve
			</li>
			<li>
				SprintRace: Minor brake torque adjustment
			</li>
			<li>
				Corrected default steering lock &amp; steering ratio for Porsche GT3-R
			</li>
			<li>
				Further bodywork drag coefficient revisions
			</li>
			<li>
				Adjusted default TC &amp; ABS settings (including proper baseline for cars without factory TC)
			</li>
			<li>
				Corrected traction control range for GT4 cars
			</li>
			<li>
				Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars
			</li>
			<li>
				Added engine brake setting for formulas (from 1980s on), GT and Prototype classes
			</li>
			<li>
				Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s
			</li>
			<li>
				Adjusted default packers for F-Retros, P1, Roco
			</li>
			<li>
				Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch
			</li>
			<li>
				Mercedes CLK LM: Disabled downshift autoblip
			</li>
			<li>
				Removed HARD &amp; INTERMEDIATE tire compound from GT3, P1 options
			</li>
			<li>
				Disabled viscous LSD settings in various cars that incorrectly allowed for it
			</li>
			<li>
				Metalmoro AJR Fixed Honda engine bug
			</li>
			<li>
				Set new traction control and ABS ranges - increments of 0-10 instead of 1-99
			</li>
			<li>
				Adjusted intermediate tire compound performance
			</li>
			<li>
				Disabled redundant weight distribution setup ranges in cars that shouldn´t have them
			</li>
			<li>
				Added hard compound option back for StockCar2019
			</li>
			<li>
				Minor center of gravity adjustments to Porsche Cup, F-Retro cars
			</li>
			<li>
				GT3 &amp; GT4 BoP Pass
			</li>
			<li>
				Fixed missing TC &amp; ABS on GT4 Ginetta G55
			</li>
			<li>
				Adjusted engine output in AJR Chevy
			</li>
			<li>
				Moved default brake bias slightly forward for most cars
			</li>
			<li>
				Adjusted Camaro GT4 default camber &amp; differential
			</li>
			<li>
				Adjusted BMW M6, M8 &amp; Mercedes GT3 damper rates &amp; ranges
			</li>
		</ul><p>
			<strong>AI</strong>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ul><li>
				Extensive AI callibration pass for dry &amp; wet performance, straightline speed
			</li>
			<li>
				Extended pool of AI personalities (all drivers in grid should have unique personalities now)
			</li>
			<li>
				Several adjustments to AI overtaking assesment parameters
			</li>
			<li>
				Reduced range of possible AI deviation from ideal line
			</li>
			<li>
				Increased AI wall check function
			</li>
			<li>
				Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst
			</li>
			<li>
				AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes
			</li>
			<li>
				Adjusted AI Grip @ Goiania, Curvelo
			</li>
			<li>
				Added custom AI pit exit speed scalars
			</li>
			<li>
				Adjusted AI relative performance in practice &amp; qualifying sessions
			</li>
			<li>
				Increased AI care with human &amp; lowered AI brake grip for non-formula cars
			</li>
			<li>
				Adjusted AI brake power / side tolerance / avoid ratio / extra care with player
			</li>
			<li>
				Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel.
			</li>
			<li>
				Taruma: Adjusted AI speed through T1 &amp; T2
			</li>
		</ul><p>
			<br /><strong>AUDIO</strong>
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<ul><li>
				Added new tire surface sound model for skid / scrub dynamics
			</li>
			<li>
				Added traction control &amp; RPM limiter sound logic and smoothing
			</li>
			<li>
				Adjusted volume for various sound effects (rain, wipers, wet road roll)
			</li>
			<li>
				Optimized sound positioning calculation in relation to listener
			</li>
			<li>
				Lowered brake squeal volume
			</li>
			<li>
				Added turbo prop &amp; jet airplane flyover sounds
			</li>
		</ul><p>
			<br /><strong>TRACKS</strong>
		</p>

		<ul><li>
				Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car's undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets
			</li>
			<li>
				 
			</li>
			<li>
				Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic
			</li>
			<li>
				Fixed issues with planes, helicopters, boats and trains being culled when they shouldn
			</li>
			<li>
				Cranes, helicopters and drones now only load on race weekend from qualifying onwards
			</li>
			<li>
				Londrina Kart: Add missing pit man animations
			</li>
			<li>
				Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass
			</li>
			<li>
				Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Cleanup orphan mesh and texture
			</li>
			<li>
				Interlagos Historic: Removed catch fence collisions
			</li>
			<li>
				Nurburgring; Fix a hole in the terrain at the gp pit entrance
			</li>
			<li>
				Spa-Francorchamps_2020: Various LOD pop and zfight fixes
			</li>
			<li>
				Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues)
			</li>
			<li>
				Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark
			</li>
			<li>
				Interlagos Minor art &amp; optimization pass; added seasonal foliage &amp; optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights
			</li>
			<li>
				Spielberg Historic: Fixed bug with seasonal foliage
			</li>
			<li>
				Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh
			</li>
			<li>
				Updated Stock Car trackside advertising for tracks on the 2021 calendar
			</li>
		</ul><p>
			<br /><strong>VEHICLES</strong>
		</p>

		<ul><li>
				F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter.
			</li>
			<li>
				StockCar 2021: carpaint material update; livery updates
			</li>
			<li>
				Reduced head light dip angle to improve lighting reach
			</li>
			<li>
				Added outfits for 60s, 70s &amp; 80s drivers
			</li>
			<li>
				Porsche GT3-R: Texture optimization
			</li>
			<li>
				Ginetta G55 GT4: Fixed display &amp; RPM lights
			</li>
			<li>
				Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state
			</li>
			<li>
				Updated tire dimensions &amp; branding for GTE, GT3, GT4 classes to match physics revisions
			</li>
			<li>
				Added day running lights to GTE, GT3, GT4 classes
			</li>
			<li>
				Adjusted brake glow range
			</li>
		</ul></div>
</blockquote>

<p>
	<img alt="07-1-jpg.15122" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://forum.reizastudios.com/attachments/07-1-jpg.15122/" /></p>

<p>
	<img alt="06-jpg.15120" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://forum.reizastudios.com/attachments/06-jpg.15120/" /></p>

<p>
	<img alt="04-jpg.15121" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://forum.reizastudios.com/attachments/04-jpg.15121/" /></p>]]></description><guid isPermaLink="false">27317</guid><pubDate>Fri, 04 Jun 2021 21:39:48 +0000</pubDate></item><item><title>iRacing: disponibile il nuovo Chicago Street Circuit</title><link>https://www.drivingitalia.net/home-page/software/iracing-disponibile-il-nuovo-chicago-street-circuit-r27309/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/Chicago.jpg.deee3e34636fadd50e6bfc263e96eddc.jpg" /></p>
<p>
	 
</p>

<p>
	E' disponibile per l'acquisto il nuovo circuito cittadino di Chicago: iRacing e NASCAR hanno infatti collaborato per portare le vetture Next-Gen tra le strade della "Windy City" non nel reale, ma nel virtuale. Il team di iRacing si è infatti recato a Chicago nell'autunno 2020 per effettuare la scansione delle strade e raccogliere video e foto dei palazzi che circondavano il "circuito": il risultato è un tracciato cittadino lungo poco più di 2 miglia (3.2 km, ndr) con un layout che ricorda quello di un tracciato a figura 8.
</p>

<p>
	Il Chicago Street Circuit è disponibile nello store di iRacing al prezzo di 14.95$
</p>

<p>
	<img alt="03.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/03.jpg" /></p>

<p>
	<img alt="02.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/02.jpg" /></p>

<p>
	<img alt="01.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/01.jpg" /></p>

<p>
	<img alt="10.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/10.jpg" /></p>

<p>
	<img alt="09.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/09.jpg" /></p>

<p>
	<img alt="08.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/08.jpg" /></p>

<p>
	<img alt="07.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/07.jpg" /></p>

<p>
	<img alt="06.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/06.jpg" /></p>

<p>
	<img alt="05.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/05.jpg" /></p>

<p>
	<img alt="04.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://s100.iracing.com/wp-content/uploads/2021/06/04.jpg" /></p>

<p>
	<img alt="Chicago-map-d2-1024x1024.jpg" class="ipsImage" data-ratio="75.08" height="750" width="750" src="https://www.nascar.com/wp-content/uploads/sites/7/2021/03/24/Chicago-map-d2-1024x1024.jpg" /></p>]]></description><guid isPermaLink="false">27309</guid><pubDate>Thu, 03 Jun 2021 08:49:52 +0000</pubDate></item><item><title>F1 2021 Codemasters: ecco i primi video di anteprima in game !</title><link>https://www.drivingitalia.net/home-page/software/f1-2021-codemasters-ecco-i-primi-video-di-anteprima-in-game-r27307/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/2068165090_f12021.JPG.d7f503a71a10444d7893e449dce299e8.JPG" /></p>

<p>
	 
</p>

<p>
	Ecco in anteprima i primi video in game che ci mostrano in azione il prossimo F1 2021 targato Codemasters. Vi ricordiamo che il gioco sarà disponibile a partire dal 16 Luglio, anche <strong><a href="https://store.steampowered.com/app/1134570/F1_2021/" rel="external">tramite Steam</a></strong>. Altri filmati ed immagini sono disponibili <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/83711-f1-2021-video-screens/" rel="">sul forum dedicato</a></strong>.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
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		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/KQRYURWoV7w?feature=oembed"></iframe>
	</div>
</div>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/_9APN-Q3ij8?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27307</guid><pubDate>Wed, 02 Jun 2021 19:55:37 +0000</pubDate></item><item><title>Assetto Corsa Competizione giocabile gratis via Steam da domani</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-giocabile-gratis-via-steam-da-domani-r27305/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/acc-8.jpg.fb6b5a155c61d57498c7c815947004b0.jpg" /></p>

<p>
	 
</p>

<p>
	La Kunos Simulazioni ha appena annunciato via social che a partire da domani, 3 Giugno e fino al 6 Giugno sarà possibile provare gratuitamente Assetto Corsa Competizione scaricandolo <strong><a href="https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/" rel="external">tramite Steam</a></strong>. Un'occasione imperdibile!
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
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	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v knj5qynh oo9gr5id hzawbc8m" dir="auto">From tomorrow, we'll be giving sim racers the opportunity to play ACC for FREE for a limited time over on Steam! (June 3rd - 6th)</span>
		</p>
	</div>
</blockquote>

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</p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_06/196177466_6357530380939893_2091542495443908704_n.png.95b5f13834001dc0913f02d309f739cc.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="48925" src="https://www.drivingitalia.net/uploads/monthly_2021_06/196177466_6357530380939893_2091542495443908704_n.thumb.png.fde5043f997833bae2441efb243038af.png" data-ratio="31.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="196177466_6357530380939893_2091542495443908704_n.png"></a></p>
]]></description><guid isPermaLink="false">27305</guid><pubDate>Wed, 02 Jun 2021 17:56:17 +0000</pubDate></item><item><title>Raceroom: disponibile il pack ADAC GT Masters 2020 con la Mercedes-AMG GT3 Evo e la Bentley Continental GT3 Evo</title><link>https://www.drivingitalia.net/home-page/software/raceroom-disponibile-il-pack-adac-gt-masters-2020-con-la-mercedes-amg-gt3-evo-e-la-bentley-continental-gt3-evo-r27303/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/E237ED3XEAQWt2Z.jpg.09a9a2395f409d5b829d7c2c81230620.jpg" /></p>

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<p>
	Sector 3 ha appena reso disponibile il pack dedicato all'edizione 2020 del campionato ADAC GT Masters. Il pacchetto comprende 7 vetture, delle quali due sono nuove di zecca: si tratta della Mercedes AMG GT3 Evo e della Bentley Continental GT3 Evo.
</p>

<p>
	Le altre vetture facenti parte del pack sono la BMW M6 GT3, la Mercedes AMG GT3, la Audi R8 LMS GT3 Evo, la Porsche 911 GT3 R (2019) e la Corvette C7 GT3 R. Oltre a queste 7 vetture sono disponibili anche tutte le livree della passata stagione. Il pack è disponibile per l'acquisto <strong><a href="https://game.raceroom.com/store/pack/adac-gt-masters-2020" rel="external">qui</a></strong> al prezzo di 14.96€
</p>

<p>
	<img alt="E231mw-WQAU5zMI?format=jpg&amp;name=large" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://pbs.twimg.com/media/E231mw-WQAU5zMI?format=jpg&amp;name=large"></p>
]]></description><guid isPermaLink="false">27303</guid><pubDate>Wed, 02 Jun 2021 12:47:40 +0000</pubDate></item></channel></rss>
