<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/145/?d=1</link><description>News: News</description><language>en</language><item><title>"Don't miss the Braking Point...": il nuovo F1 2021 oggi in live video alle 17</title><link>https://www.drivingitalia.net/home-page/software/dont-miss-the-braking-point-il-nuovo-f1-2021-oggi-in-live-video-alle-17-r27349/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/853050701_f12021.JPG.e50a0730c2a1ee7de8bbbfaa2608a99b.JPG" /></p>
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</p>

<p>
	A partire dalle ore 17 di oggi, potremo ammirare in diretta, nel video qui sotto, tutte le novità del prossimo F1 2021, il titolo ufficiale della Formula 1 che sarà disponibile a partire dal 16 Luglio.
</p>

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<p>
	 
</p>]]></description><guid isPermaLink="false">27349</guid><pubDate>Wed, 16 Jun 2021 12:30:00 +0000</pubDate></item><item><title>iRacing S3 2021: rilasciata la Patch 1</title><link>https://www.drivingitalia.net/home-page/software/iracing-s3-2021-rilasciata-la-patch-1-r27350/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/E3cr9DBWYAsjJF_.jpg.bc7a040cd30e9fd3a094f9ae0d314eb5.jpg" /></p>
<p>
	 
</p>

<p>
	E' disponibile la Patch 1 della Stagione 3 2021 di iRacing. La patch tra fix e miglioramenti vari aggiunge la possibilità di usare le Formula Vee e il Langley Speedway con l'intelligenza artificiale
</p>

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			The 2021 Season 3 Patch 1 Release contains a variety of updates and fixes for the 2021 Season 3 Release.
		</p>

		<p>
			iRACING UI: (05.13.16-2021-S3)
		</p>

		<p>
			--------------------------------------------------------------
		</p>

		<p>
			Leagues
		</p>

		<ul><li>
				Resolved an issue where viewing the Announcements tab of the League Modal was causing an error.
			</li>
		</ul><p>
			SIMULATION:
		</p>

		<p>
			--------------------------------------------------------------
		</p>

		<p>
			AI Racing
		</p>

		<ul><li>
				AI Drivers may now utilize the Formula Vee!
			</li>
			<li>
				AI Drivers may now race at Langley Speedway!
			</li>
			<li>
				Fixed an issue that could cause a lengthy loading pause at 100% complete, particularly at large tracks. This was causing disconnections in some severe cases.
			</li>
		</ul><p>
			Rendering
		</p>

		<ul><li>
				Fixed an issue with splotchy polygonal areas of extra dark shadows appearing on sides of hilly terrain with conditions of low sun, especially when partially overcast.
			</li>
			<li>
				Fixed issues where large crowds could often appear way too dark in shadows and/or overcast conditions.
			</li>
			<li>
				Fixed an issue where some grandstand crowds, lighting objects, and fencing appeared to be slathered in a mysterious grey substance.
			</li>
		</ul><p>
			Visual Effects
		</p>

		<ul><li>
				Fixed an issue that was resulting in significantly less tire smoke in some situations, including replays.
			</li>
		</ul><p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			Pace Car
		</p>

		<ul><li>
				Fixed an issue where the Porsche 911 GT3 Cup (991) Pace Car's headlights would incorrectly be lit while parked at night tracks.
			</li>
		</ul><p>
			Options
		</p>

		<ul><li>
				A new Miscellaneous tab has been added to the Options Menu.
			</li>
			<li>
				- - The bass shaker LFE effects have been moved to this Misc. tab, and now allow you to edit all the sound levels from within the Simulator rather than going to the “app.ini” file.
			</li>
			<li>
				- - - - Removed the “[BassShaker] volPhysMaster_dB” entry from the “app.ini” file, this was redundant and confusing. If you had been using it to tweak the sound levels it will return to its 0 value and you will need to raise or lower the game audio slider to compensate.
			</li>
		</ul><p>
			Controllers
		</p>

		<ul><li>
				Updated how sector times are displayed on the new Thrustmaster SF1000 wheel.
			</li>
		</ul><p>
			CARS:
		</p>

		<p>
			--------------------------------------------------------------
		</p>

		<p>
			ARCA Menards Chevrolet Impala
		</p>

		<ul><li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			BMW M4 GT3
		</p>

		<ul><li>
				This vehicle is no longer considered a “Prototype”.
			</li>
			<li>
				The traction control dial position “10” now disables the system.
			</li>
			<li>
				Backfire and gear shifts have been improved.
			</li>
		</ul><p>
			Formula Renault 2.0
		</p>

		<ul><li>
				Brake parameters have been adjusted slightly.
			</li>
		</ul><p>
			Formula Renault 3.5
		</p>

		<ul><li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			Formula Vee
		</p>

		<ul><li>
				Fixed an issue where crew members were freezing in a T-pose while using any camera view other than the focus car camera.
			</li>
		</ul><p>
			 
		</p>

		<p>
			Indy Pro 2000 PM-18
		</p>

		<ul><li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			NASCAR Chevrolet Monte Carlo - 1987
		</p>

		<ul><li>
				Drafting oversteer has been reduced when running at superspeedway tracks.
			</li>
		</ul><p>
			iRacing setups have been updated.
		</p>

		<p>
			NASCAR Cup Series
		</p>

		<ul><li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			NASCAR Ford Thunderbird - 1987
		</p>

		<ul><li>
				Drafting oversteer has been reduced when running at superspeedway tracks.
			</li>
			<li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			NASCAR Gander Outdoors Ford F150
		</p>

		<ul><li>
				Fixed an issue with incorrect gearing at Nashville Superspeedway.
			</li>
		</ul><p>
			NASCAR Gander Outdoors Toyota Tundra
		</p>

		<ul><li>
				Fixed an issue with incorrect gearing at Nashville Superspeedway.
			</li>
		</ul><p>
			NASCAR Next Gen
		</p>

		<ul><li>
				Fixed an issue with sparks at superspeedway tracks.
			</li>
			<li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			NASCAR Xfinity
		</p>

		<ul><li>
				iRacing setups have been updated.
			</li>
		</ul><p>
			Porsche 911 GT3 R
		</p>

		<ul><li>
				The dash display page may now be changed when using a fixed setup.
			</li>
			<li>
				Fixed an issue where the brake bias labels were reversed.
			</li>
			<li>
				Adjusted the digital display slightly.
			</li>
			<li>
				LED strip settings have been added to the garage options for this vehicle.
			</li>
		</ul><p>
			Radical SR8
		</p>

		<ul><li>
				Wheel durability has been increased to reduce wheel damage and instances where wheel damage causes meatball black flags.
			</li>
		</ul><p>
			SCCA Spec Racer Ford
		</p>

		<ul><li>
				Water cooling coefficient has been adjusted to prevent overheating when bump-drafting and to more closely match real-world steady-state temperatures.
			</li>
		</ul><p>
			VW Beetle Lite
		</p>

		<ul><li>
				Fixed an issue where the UI model was invisible.
			</li>
		</ul><p>
			TRACKS:
		</p>

		<p>
			--------------------------------------------------------------
		</p>

		<p>
			Darlington Raceway
		</p>

		<ul><li>
				Track surface parameters have been updated.
			</li>
		</ul><p>
			Dover International Speedway
		</p>

		<ul><li>
				Track surface parameters have been updated.
			</li>
		</ul><p>
			Nashville Superspeedway
		</p>

		<ul><li>
				Night lighting has been enabled at this track!
			</li>
			<li>
				Track surface parameters have been updated.
			</li>
			<li>
				Fixed a discrepancy between the visual and physical properties of the outside wall.
			</li>
			<li>
				Some track logos have been updated.
			</li>
		</ul><p>
			Red Bull Ring
		</p>

		<ul><li>
				Additional crowds and visiting vehicles have been added.
			</li>
			<li>
				Patched a seam between pit road and the front stretch.
			</li>
			<li>
				(National) - Gain-time checkpoints at Turn 5 have been updated.
			</li>
			<li>
				(National) - Rules tab has been updated.
			</li>
			<li>
				(North) - Additional checkpoints have been added to prevent short-cutting pit road.
			</li>
			<li>
				(North) - Cones have been added at the Start/Finish line for clarity.
			</li>
			<li>
				(North) - Pace speed has been reduced to 45 mph.
			</li>
			<li>
				(North) - Fixed an issue where the final starting grid space was on pit road surface.
			</li>
			<li>
				(North) - Checkpoints have been added for standing starts.
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>]]></description><guid isPermaLink="false">27350</guid><pubDate>Wed, 16 Jun 2021 11:58:35 +0000</pubDate></item><item><title>Dal 16 Giugno demo esclusiva di WRC 10 via Steam, Acropolis Rally in video</title><link>https://www.drivingitalia.net/home-page/software/dal-16-giugno-demo-esclusiva-di-wrc-10-via-steam-acropolis-rally-in-video-r27346/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/1310674453_wrc10.jpg.467a13f0642bfe0707146443a80f80e3.jpg" /></p>

<p>
	 
</p>

<p>
	Nacon, insieme a KT Racing, annuncia oggi che in occasione della prossima <strong><a href="https://store.steampowered.com/app/1462810/WRC_10_FIA_World_Rally_Championship/" rel="external">Steam Next Fest</a></strong>, che si svolgerà dal 16 al 22 Giugno, sarà possibile provare gratuitamente una versione demo esclusiva del prossimo <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/83700-il-nuovo-wrc-10-si-presenta-in-video/" rel="">WRC 10</a></strong>, il videogame ufficiale del FIA World Rally Championship. WRC 10 sarà disponibile <strong><a href="https://store.steampowered.com/app/1462810/WRC_10_FIA_World_Rally_Championship/" rel="external" target="_blank">tramite Steam</a></strong> a partire dal prossimo 2 Settembre.
</p>

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		<div class="kvgmc6g5 cxmmr5t8 oygrvhab hcukyx3x c1et5uql ii04i59q">
			<div dir="auto" style="text-align: start;">
				<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v knj5qynh oo9gr5id hzawbc8m" dir="auto">Play an exclusive free demo of WRC 10 during the <strong><a href="https://store.steampowered.com/app/1462810/WRC_10_FIA_World_Rally_Championship/" rel="external">Steam Next Fest</a></strong> (16-22 June)!</span>
			</div>
		</div>

		<div class="o9v6fnle cxmmr5t8 oygrvhab hcukyx3x c1et5uql ii04i59q">
			<div dir="auto" style="text-align: start;">
				<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v knj5qynh oo9gr5id hzawbc8m" dir="auto"><span class="pq6dq46d tbxw36s4 knj5qynh kvgmc6g5 ditlmg2l oygrvhab nvdbi5me sf5mxxl7 gl3lb2sf hhz5lgdu"><img alt="🇪🇪" data-ratio="100.00" height="16" referrerpolicy="origin-when-cross-origin" width="16" src="https://static.xx.fbcdn.net/images/emoji.php/v9/t3e/1/16/1f1ea_1f1ea.png"></span> Rally Estonia (gravel)</span>
			</div>

			<div dir="auto" style="text-align: start;">
				<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v knj5qynh oo9gr5id hzawbc8m" dir="auto"><span class="pq6dq46d tbxw36s4 knj5qynh kvgmc6g5 ditlmg2l oygrvhab nvdbi5me sf5mxxl7 gl3lb2sf hhz5lgdu"><img alt="🇭🇷" data-ratio="100.00" height="16" referrerpolicy="origin-when-cross-origin" width="16" src="https://static.xx.fbcdn.net/images/emoji.php/v9/tf6/1/16/1f1ed_1f1f7.png"></span> Croatia Rally (asphalt)</span>
			</div>

			<div dir="auto" style="text-align: start;">
				<span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v knj5qynh oo9gr5id hzawbc8m" dir="auto"><span class="pq6dq46d tbxw36s4 knj5qynh kvgmc6g5 ditlmg2l oygrvhab nvdbi5me sf5mxxl7 gl3lb2sf hhz5lgdu"><img alt="🇪🇸" data-ratio="100.00" height="16" referrerpolicy="origin-when-cross-origin" width="16" src="https://static.xx.fbcdn.net/images/emoji.php/v9/t34/1/16/1f1ea_1f1f8.png"></span> Rally Spain (asphalt)</span>
			</div>
		</div>
	</div>
</blockquote>

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]]></description><guid isPermaLink="false">27346</guid><pubDate>Tue, 15 Jun 2021 11:50:00 +0000</pubDate></item><item><title>Disponibile un nuovo aggiornamento per MotoGP 21</title><link>https://www.drivingitalia.net/home-page/software/disponibile-un-nuovo-aggiornamento-per-motogp-21-r27348/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/Moto2-03-4K-1920x1080.png.a1496ea2e9fa960ec45bbdbef2712b29.png" /></p>
<p>
	 
</p>

<p>
	Milestone ha rilasciato un nuovo aggiornamento per MotoGP 21: l'update odierno aggiorna la classe Moto2 (moto e piloti) alla stagione 2021, porta alcune modifiche alle performance dei piloti in base al loro andamento nel vero Motomondiale e porta nuovi fix alla IA Neurale
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			<strong>PS4 (1.007.000), PS5 (1.009.000), Xbox One (1.0.0.8), Xbox Series X|S (1.0.0.11)</strong>
		</p>

		<ul><li>
				Moto2™ riders and bikes updated to the 2021 season
			</li>
			<li>
				Re-Tuning of rider skill according to the ongoing season
			</li>
			<li>
				Several fixes on the Neural AI
			</li>
			<li>
				Minor fixes
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>]]></description><guid isPermaLink="false">27348</guid><pubDate>Mon, 14 Jun 2021 20:18:02 +0000</pubDate></item><item><title>RiMS Racing sar&#xE0; presente al Steam Next Fest dal 16 Giugno con una demo!</title><link>https://www.drivingitalia.net/home-page/software/rims-racing-sar%C3%A0-presente-al-steam-next-fest-dal-16-giugno-con-una-demo-r27347/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/E324uLiXEAE9iuw.jpg.41e15ab0a7432f2556b4a869c2e1848a.jpg" /></p>

<p>
	 
</p>

<p>
	Nacon sarà presente allo Steam Next Fest non solo con <strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/dal-16-giugno-una-demo-esclusiva-di-wrc-10-tramite-steam-r27346/" rel="">WRC 10</a> </strong>ma anche con RiMS Racing, il nuovo titolo a due ruote sviluppato da Raceward Studios e che verrà pubblicato proprio dalla società francese: dal 16 al 22 Giugno sarà infatti possibile provare gratuitamente una demo esclusiva del titolo, per farsi un'idea generale prima di un eventuale acquisto.
</p>

<p>
	RiMS Racing sarà disponibile proprio su Steam a partire dal 19 Agosto.
</p>

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</p>
]]></description><guid isPermaLink="false">27347</guid><pubDate>Mon, 14 Jun 2021 20:13:31 +0000</pubDate></item><item><title>Annunciato Forza Horizon 5, per Xbox Series X/S, PC e Xbox One</title><link>https://www.drivingitalia.net/home-page/software/annunciato-forza-horizon-5-per-xbox-series-xs-pc-e-xbox-one-r27344/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/816366439_forzahorizon5.JPG.b372dbcd0a84e864a4bdf1bf2a3640a6.JPG" /></p>

<p>
	 
</p>

<p>
	In occasione dell'evento Xbox dell'E3 2021 è stato presentato <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/83815-annunciato-forza-horizon-5-per-xbox-series-xs-pc-e-xbox-one/" rel="">Forza Horizon 5</a></strong>, con un trailer di gameplay che ha svelato anche la data d'uscita: il 9 novembre 2021.
</p>

<p>
	Il gioco appare davvero incredibile dal punto di vista grafico, soprattutto su Xbox Series X, con ombre ultra realistiche, riflessi di luce sulle carrozzerie, un sistema atmosferico che mostra delle novità impressionanti come le tempeste di sabbia. Sembra incredibile, ma Playground Games sembra essere riuscita a superare l'eccellenza raggiunta con Forza Horizon 4.
</p>

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<p>
	Confermata anche l'ambientazione messicana, fatta di ambienti lussureggianti e di città formate dalle case tradizionali del luogo. Non c'è nemmeno da dirlo, ma stiamo parlando di un'esclusiva Xbox Series X e S, PC e Xbox One. Naturalmente Forza Horizon 5 sarà disponibile dal lancio su Xbox Game Pass.
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			Mike Brown, creative director of Forza Horizon 5 takes us through an extended first look at gameplay. Go along with Mike and a few friends as they showcase a small part of what Forza Horizon 5 has to offer. Beautiful, diverse landscapes are on display as our players dip into a game of Piñata Pop through Horizon Arcade. Be sure to stick around until the end to check out a few possibilities of EventLab including custom races, challenges, stunts, and entirely new game modes.
		</p>

		<p>
			Your Ultimate Horizon Adventure awaits! Explore the vibrant and ever-evolving open world landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars. Play Forza Horizon 5 day one with Xbox Game Pass. Available on Xbox Series X|S, Xbox One, Windows 10 PC, and Steam.
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<p>
	 
</p>
]]></description><guid isPermaLink="false">27344</guid><pubDate>Sun, 13 Jun 2021 19:23:02 +0000</pubDate></item><item><title>Gran Turismo 7: &#xE8; gi&#xE0; passato 1 anno dal primo annuncio... cosa ci attende?</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-7-%C3%A8-gi%C3%A0-passato-1-anno-dal-primo-annuncio-cosa-ci-attende-r27343/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/mazda-gt7.jpg.7da76414338cfb60ea2019d145d81acd.jpg" /></p>
<p>
	 
</p>

<p>
	È già passato un intero anno da quando Sony ha confermato ed annunciato il nuovo Gran Turismo 7. Dopo il primo trailer di annuncio, ci sono voluti sei mesi prima di vedere ulteriori filmati di GT7, con il gioco apparso in alcuni clip, anche se non specifici per Gran Turismo. Sebbene i trailers presentassero nuovi filmati, erano strettamente correlati al trailer originale di GT7.
</p>

<p style="text-align: center;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="48997" data-ratio="56.25" data-unique="ou0k0216w" width="800" alt="GT7_Trailer.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_06/GT7_Trailer.jpg.2d7ac9ba03e4257e2756561f3c555bcf.jpg"></p>

<p>
	In un video abbiamo visto una continuazione della clip Aston Martin DBR9, mentre in un'altro la sequenza BAC Mono di pochi secondi. Ciò significa che in definitiva non abbiamo avuto filmati di gioco veramente nuovi, nè in game nè del menu di gioco. Questo vale anche per le immagini, con PlayStation che non ha rilasciato nulla oltre al lotto originale di immagini ufficiali nel giugno 2020. Dato quello che sappiamo ora, relativamente a ritardi (congenici per le produzioni Plyphony...) e implementazione per Playstation 5, non ci aspettiamo di vedere nulla di più almeno fino a dicembre 2021, se non la prossima primavera.
</p>

<p style="text-align: center;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="48998" data-ratio="56.25" data-unique="mgqqko4yi" width="800" alt="GT7_Trailer_A.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_06/GT7_Trailer_A.jpg.fbae40dfa7c7c2fb401f22b9564640ac.jpg"></p>

<p>
	E dire che all'inizio si pensava che Gran Turismo 7 sarebbe stato uno dei titoli di lancio per la console PlayStation 5. Tuttavia, l'assenza di qualsiasi pubblicità concreta ha reso questo aspetto sempre meno probabile. Alla fine abbiamo appreso che il gioco aveva come obiettivo una data di lancio nella prima metà del 2021. Anche se mancano ancora tre settimane alla scadenza, dovrebbe essere abbastanza chiaro che non sarà cosi. Del resto la stessa Sony ha rivelato di aver posticipato la data al 2022.
</p>

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	</div>
</div>

<p>
	Mentre il trailer iniziale menzionava solo PlayStation 5, la pubblicità non era chiara sul fatto che GT7 sarebbe stato un'esclusiva per PS5 o meno. Per un po' sembrava che PlayStation non fosse sicura; a dicembre sembrava che la decisione fosse per un titolo solo per PS5. Proprio questa settimana però, il capo dei Playstation Studios Hermen Hulst si è riferito a GT7 come a un titolo per il quale una versione PS4 aveva senso, piuttosto che a un titolo di nuova generazione. Riaprendo quindi la possibilità delle versioni PS4 e PS5 di GT7, il che non è necessariamente una buona cosa per il gioco.
</p>

<p>
	Al momento, non c'è stata alcuna conferma ufficiale di alcun contenuto per Gran Turismo 7. Su auto e piste quindi, al momento, non sappiamo nulla. Possiamo dire che ciò che abbiamo visto nel video di lancio originale e nei successivi videoclip probabilmente sarà tra i contenuti in game, anche se in passato abbiamo visto le auto arrivare fino a una beta pubblica prima di essere tagliate dal prodotto finale.
</p>

<p style="text-align: center;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="48999" data-ratio="56.25" data-unique="yv2pue8dx" width="800" alt="GT7_Trailer_E.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_06/GT7_Trailer_E.jpg.b7cb42d3845d930d5e0f4527f1483d1a.jpg"></p>

<p>
	Entrambi gli elenchi sembrano essere stati sviluppati dai contenuti di GT Sport. La maggior parte delle auto che abbiamo visto in azione sono già in GT Sport, con alcune aggiunte. Allo stesso modo, una schermata del menu di gara mostrava punti rossi in tutto il mondo che corrispondono con le piste GT Sport situate negli stessi continenti, con l'aggiunta di Trial Mountain e Daytona. Di conseguenza è altamente probabile un elenco in gran parte simile di auto e circuiti rispetto a quelli apparsi in GT Sport, ma con circa il 10-20% in più di contenuti al momento del lancio.
</p>

<p>
	Gli ultimi 12 mesi sono stati molto più tranquilli di quanto ci aspettassimo dopo la presentazione, tuttavia è abbastanza chiaro che c'è stata una grande incertezza sul lancio del gioco e anche su quali console saranno in grado di eseguirlo. Tutto sta diventando un po' più chiaro ora e ci aspettiamo che PlayStation inizi a spingere maggiormente su Gran Turismo 7. Di sicuro dovremmo scoprire qualcosa di più nei prossimi 6-12 mesi, inclusa l'importantissima data di lancio ufficiale e se una versione per PS4 è davvero in lavorazione. Sperando che poi Polyphony rispetti le promesse...
</p>

<p style="text-align: center;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="49000" data-ratio="56.25" data-unique="ge9roj1cu" width="800" alt="gt7-ps5.png" src="https://www.drivingitalia.net/uploads/monthly_2021_06/gt7-ps5.png.dcf84ed0fd80b33bff65f62c69255f27.png"></p>]]></description><guid isPermaLink="false">27343</guid><pubDate>Sun, 13 Jun 2021 12:10:00 +0000</pubDate></item><item><title>rFactor 2: nuova vettura a ruote scoperte in arrivo?</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-nuova-vettura-a-ruote-scoperte-in-arrivo-r27336/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/E24uNymXoAMZxcV.jpg.6838296ff1ecbc05c21728ee86615c79.jpg" /></p>
<p>
	 
</p>

<p>
	Con un breve teaser pubblicato sui social Studio 397 ha stuzzicato la fantasia degli appassionati suggerendo l'arrivo di una nuova vettura a ruote scoperte. Le proporzioni e le forme che si intravedono nella silhouette del video sembrano suggerire l'arrivo di una vettura di F1, o comunque ispirata alla categoria regina del motorsport, piuttosto recente data la presenza dell'halo. Non è inoltre da scartare l'ipotesi che si tratti di una vettura di fantasia basata sui nuovi regolamenti della F1, che porteranno in pista le vetture della nuova era a partire dal prossimo anno.
</p>

<p>
	Per il momento non sono disponibili ulteriori informazioni e non possiamo fare altro che aspettare. Nelle prossime settimane potremo scoprirne di più, magari proprio il 23 Giugno, data presente tra gli eventi da seguire indicati nella roadmap di Maggio 2021 con la dicitura "something special".
</p>

<div class="ipsEmbeddedOther">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed1038121019" scrolling="no" src="https://www.drivingitalia.net/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/rFactor2/status/1402276173200175109" style="height:394px;"></iframe>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">27336</guid><pubDate>Thu, 10 Jun 2021 21:36:37 +0000</pubDate></item><item><title>rFactor 2: nuova Release Candidate Giugno 2021</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-nuova-release-candidate-giugno-2021-r27333/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/1934749095_rfactor2Sebring_2021_screen_07.jpg.cc43a9a5fd1f980d185ca93cbc886c8d.jpg" /></p>

<p>
	 
</p>

<p>
	Studio 397 <strong><a href="https://www.studio-397.com/2021/06/latest-release-candidate-june-2021/" rel="external">ci presenta questa sera</a></strong> la nuova build Release Candidate di Giugno 2021 del suo rFactor 2. La release provvisoria porta con sè varie correzioni, alcune aggiunte ed il nuovo Screen Space Reflections per una grafica migliorata in caso di pioggia!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_06/811380066_rfactor2Sebring_2021_screen_08.jpg.8e0b91c17b969114c9e625c26fd1130e.jpg" data-fileid="48985" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48985" data-ratio="56.30" data-unique="uuasclynr" width="1000" alt="rfactor 2 Sebring_2021_screen_08.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_06/996243434_rfactor2Sebring_2021_screen_08.thumb.jpg.19fa2880c749b1f268944588cdd0ba69.jpg"></a>
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			Generally, we try to keep ‘release candidate’ updates a low-key affair, since as a user you need to take some extra steps to be able to run the build. But this time we made an exception, this ‘RC’ is bursting with new and exciting things to test drive.
		</p>

		<p>
			So yes, it’s that time again to be part of the rFactor 2 elite and try out a bunch of new features, a slew of bug fixes, or just enjoy previewing and taking in what’s ahead – before the masses get to!
		</p>

		<p>
			During this last phase of development we’ve focused on a few key areas. On the graphics side, one hugely noteworthy addition is the brand new tech in the form of Screen Space Reflection (SSR). This means wet tracks will accurately reflect the environment in a way they never have before. Try out SSR by running any track in wet conditions. Additionally, we’ve done some extensive work on cloud rendering and balancing lighting in different conditions. You can read all about that below in more detail.
		</p>

		<p>
			Devil’s in the details – some minor but long awaited requests like ‘remember password’ (we know, we know, we love it too) <img alt="(wink)" data-ratio="100.00" width="16" src="https://confluence.luminis.net/s/en_US/7901/7e106f4b1a99953af9b7ba77bfb7e984f82f5b87/_/images/icons/emoticons/wink.svg">, ability to see and boot spectators, and various optimizations to make the UI more fluid and just-run-better overall, especially when transitioning from one area of the UI to another. We also added “asynchronous” server list loading. This means when you go to the race page where your favorites are, or the full matchmaker server list, the UI won’t annoyingly lock up anymore while it loads more entries.
		</p>

		<figure class="wp-block-image size-large"><img alt="how_to_remember_password.gif" class="wp-image-11443" data-ratio="60.00" height="480" loading="lazy" width="800" src="https://www.studio-397.com/wp-content/uploads/2021/06/how_to_remember_password.gif"></figure><figure class="wp-block-image size-large"><img alt="spectators.png" class="wp-image-11447" data-ratio="75.08" height="1032" loading="lazy" sizes="(max-width: 1273px) 100vw, 1273px" srcset="https://www.studio-397.com/wp-content/uploads/2021/06/spectators.png 1273w, https://www.studio-397.com/wp-content/uploads/2021/06/spectators-300x243.png 300w, https://www.studio-397.com/wp-content/uploads/2021/06/spectators-768x623.png 768w" width="1273" src="https://www.studio-397.com/wp-content/uploads/2021/06/spectators.png"></figure><p>
			Another very key area we have focused on heavily is making sure new users get some help with setting up their hardware and picking some base content from a simple list at start up. On a clean or first time install of rFactor 2 new users will be greeted with a wheel calibration wizard and simple set of Steam collections to choose from to quickly get some base content and start driving.
		</p>

		<figure class="wp-block-image size-large"><img alt="wizard.gif" class="wp-image-11452" data-ratio="75.08" height="800" loading="lazy" width="1920" src="https://www.studio-397.com/wp-content/uploads/2021/06/wizard.gif"></figure><p>
			On the broadcasting front if you use our built-in overlay system, there are some very nice additions: DRS display for one, and RPM, speed, gear and pedal inputs are now visible – this should really spice up your league race battles!
		</p>

		<p>
			As for the competition system, if you decide to try out the new RC, this version is a build bump to the latest opt-out default build. This means you won’t be able to join the public competition system.  However, we are going to have some test competitions up and running for you to try out on the new RC. These test competitions will show up in the same place, you just need to join normally, no special steps needed. There will be two competitions running parallel: one with the Ferrari 488 GTE, the other with McLaren MP4-8. The <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1515644900" rel="external">McLaren MP4-8</a> can be downloaded for free by subscribing in the Studio 397 workshop, and the <a href="https://confluence.luminis.net/download/attachments/633013330/Sebring_2021_screen_09.jpg?version=1&amp;modificationDate=1623246200000&amp;api=v2" rel="external">Ferrari 488 GTE</a> can be purchased in our item store.  On a side note, both competitions will be running the first ever ‘fixed setup’ races. This should even out the casual racing field a bit – less time fiddling setup parameters, more time racing!
		</p>

		<p>
			<em>If you haven’t already, opting in to the release candidate is easy: Follow these four <a href="https://forum.studio-397.com/index.php?threads/how-to-opt-in-to-the-release-candidate-steam-build.69790/" rel="external">steps</a> and you’re good to go.</em>
		</p>

		<h2>
			<strong>rFactor 2 Release Candidate Update Notes:</strong>
		</h2>

		<h3>
			Steam Build IDs
		</h3>

		<ul><li>
				Client 6847975
			</li>
			<li>
				Dedicated 6847983
			</li>
		</ul><h3>
			General
		</h3>

		<ul><li>
				rFactor 2 Build Bumped to 1125
			</li>
			<li>
				Added MetallicNoise.dds to Vehicle Common Maps so that it does not need to be packed with each car
			</li>
			<li>
				Updated Flag Stations so they will not assign to the Pit Path.
			</li>
			<li>
				Updated parsing of Flag Station Instances (cornerworkers, safetyworkers, digitalflags) so all instances are parsed and do not require any specific naming order.
			</li>
			<li>
				Added auto grouping of flag stations to the same point on track. Note: It is now recommended to only place Safetyworkers next to Cornerworkers or Digital flags to ensure a flag is waved or shown correctly.
			</li>
			<li>
				Made the distance to group flag stations together configurable (GDB: FlagStationGroupDist=30)
			</li>
			<li>
				Updated Yellow Flag and Blue flag logic to work correctly with flag station grouping
			</li>
			<li>
				Made the distance before and after an incident at which a yellow flag is waved configurable (GDB: FlagStationIncidentMinDist=20, FlagStationIncidentMaxDist=250)
			</li>
			<li>
				Fixed digital flags all flashing checkered the second a car finishes the race. Instead they now follow the logic of other flags and only flash progressively around the track as cars finish.
			</li>
			<li>
				Enabled chat command “/callvote nextsession” on a dedicated server to advance to next session.
			</li>
			<li>
				Removed Hide Cursor default assignment to “delete” key from controller settings. Note this does not affect existing profiles.
			</li>
			<li>
				Fixed cars showing up with the team name missing when using a custom team in multiplayer via the new UI
			</li>
			<li>
				Synced min/max ranges for options in the backend (playerbasefile) with the new UI’s default (JNIOptions)
			</li>
			<li>
				Added ability to specify slot using steam id for some chat commands
			</li>
			<li>
				Save steam id when a driver disconnects from a session
			</li>
			<li>
				SteamId is saved when somebody disconnects, so it appears in the result xml
			</li>
		</ul><h3>
			Graphics
		</h3>

		<ul><li>
				Reviewed &amp; updated all Cloud Textures
			</li>
			<li>
				Improved Lighting Calculations on Clouds and Atmospherics
			</li>
			<li>
				Fine-tuned and optimized rain particles (50% less particles now)
			</li>
			<li>
				Improved ModDev options with ability to force a specific cloud texture as well as set cloud cover at any point.
			</li>
			<li>
				Ensured that cloud textures are never loaded ad hoc, which would previously cause some stuttering online or in replays.
			</li>
			<li>
				Fixes for various issues that were present when the cloud update was previously released.
			</li>
			<li>
				Fixed an issue when saving PNG screenshots via the built-in game function where alpha information seems to get saved around the glows and glares, for example around the sun.
			</li>
			<li>
				Fixed an issue where Sunglare at dawn or dusk on ultra-wide or triple screens would be undriveable.
			</li>
			<li>
				SSR – screen space reflection implementation for wet road reflection
			</li>
			<li>
				Reduced Sky Exposure and rebalanced auto exposure for these changes
			</li>
			<li>
				Fixed issues with Night Time under-exposing.
			</li>
			<li>
				Enabled Auto Exposure adjustments whilst game is paused
			</li>
			<li>
				Slightly reduced TV Camera low-sun exposure levels
			</li>
			<li>
				Faster Exposure Adjustment on TV Cameras to reduce the noticeable fade when changing camera
			</li>
			<li>
				Fixed Differences in ToneMapper and Exposure in Showrooms vs In-Game
			</li>
			<li>
				Added Missing Ambient and Static Mappers to Default Showroom
			</li>
			<li>
				Fixed an issue where Static Mappers would not update after a game session time change
			</li>
		</ul><h3>
			UI
		</h3>

		<ul><li>
				Load server lists (Internet, LAN, Favorites, Friends) asynchronously
			</li>
			<li>
				Added extra UI options for setting up steering wheel rotation settings (Rotation limit mode, max wheel angle mode, default max wheel angle).
			</li>
			<li>
				Ensured that appropriate settings are enabled/disabled with the right options.
			</li>
			<li>
				Readjusted Controller Calibrate layout so that all items fit without scroll bar
			</li>
			<li>
				Fixed Point to Point tracks wrongly closing loop
			</li>
			<li>
				Fixed unnecessary scroll bar on Display Options Screen
			</li>
			<li>
				Made it possible to sort the packages list by the installed column. Also made it possible to sort the multiplayer list by version while refactoring the table component config a bit.
			</li>
			<li>
				Fixed standings table alignment where long class names would cause problems.
			</li>
			<li>
				Replaced underscores in car class name with spaces and allow it to wrap to second if needed.
			</li>
			<li>
				Fixed bottom shadow sometimes being positioned wrongly in the lap history pop-up.
			</li>
			<li>
				Fixed an issue when losing a connection to the dedicated server that the network connection error dialogue would only show up when leaving a subsequent single player session.
			</li>
			<li>
				Added spectators to player list when in race monitor, and allow kicking/banning of them via the same process as kicking/banning an active player
			</li>
			<li>
				Updated event full-screen so only data that is needed for the elements being visible is fetched and updated.
			</li>
			<li>
				Fetch live standings in event screen with WebSocket instead of polling.
			</li>
			<li>
				Show total race time for race winner and the final gaps to winner for other drivers as they finish the race.
			</li>
			<li>
				Added start-up Wizard to assign basics controls at startup
			</li>
			<li>
				Fixed server join button not working if you clicked it on the outside of the “join” text.
			</li>
			<li>
				Fixed upgrade description not being visible with a long list of upgrades on the tuning screen.
			</li>
			<li>
				Fixed shadow positioning in packages table with only a few packages showing
			</li>
			<li>
				Fixed series list being empty if there were two series with the same name
			</li>
			<li>
				Added checkbox option to remember the password for a server.
			</li>
			<li>
				Your last selected server list type (Internet, LAN, Favorites, Friends) is now remembered on the multiplayer matchmaker screen.
			</li>
			<li>
				Removed useless scrollbar on options calibrate page when in an event.
			</li>
			<li>
				Added UI setting for toggling FFB strength direction between negative and positive.
			</li>
			<li>
				Added track type and length to track loading screen.
			</li>
			<li>
				Added disabling of “next session” button in single player admin controls when there is no next session.
			</li>
			<li>
				Made list layout the default layout on all pages that use it.
			</li>
			<li>
				Made changes to reduce time the light grey screen is shown, for example when leaving an event and returning to the main menu.
			</li>
			<li>
				Fixed the current selection (series, car, track) sometimes not loading in the main menu start and race screens.
			</li>
			<li>
				Made sky setting also affect the rain chance setting.
			</li>
			<li>
				Added showing raw range (min, max) for control axes on the options calibrate page.
			</li>
		</ul><h3>
			Live stream overlay
		</h3>

		<ul><li>
				Class colors on text no longer working: No code changes; text color needs to specified with a “color” field in the custom overlay config.json along with the previous “backgroundColor” field.
			</li>
			<li>
				Added RPM, speed, gear and pedal inputs to the driver info overlay.
			</li>
			<li>
				Added error checking for endpoints failing when overlays folder does not exist.
			</li>
			<li>
				Added driver name options drop down to overlay control panel and updated overlay elements to use it.
			</li>
			<li>
				Added DRS active classes to battle box, extended battle box and tower overlay elements.
			</li>
			<li>
				Added DRS active text to battle box element.
			</li>
			<li>
				Fixed color swipe animation being positioned slightly wrong on some overlay elements.
			</li>
			<li>
				Fixed in-game panel toggling not always working.
			</li>
			<li>
				Fixed overlay not working at all if the configured overlay folder does not exist.
			</li>
			<li>
				Added prev/next buttons for season standings and in-race season standings elements.
			</li>
			<li>
				Added background color to control panel table rows when showing multiple car classes. The color is faded from the one defined in config.json for that class.
			</li>
		</ul><h3>
			Modding
		</h3>

		<ul><li>
				Added a content error if a Cube Map is wrongly assigned.
			</li>
			<li>
				Added New AI Editor Methods for updating Cut Corridors including Finding, Normalizing, Setting to Corridor values, Setting to Collision Corridor values as well as setting if adjusting Corridors effects Cut Corridors.
			</li>
			<li>
				Added specific functions for Normalizing Corridors and Normalizing Collision Corridors.
			</li>
			<li>
				Fixed RealRoad errors loading Loch Drummond in ModDev
			</li>
			<li>
				IBL Road Shader: Made configurable the effects of the blue channel of a Road Detail Map. Now can enable/disable masking of the overlay function and the decal map.
			</li>
			<li>
				Added the ability to constrain a Camera to the Pitlane or the Main Track.
			</li>
			<li>
				Enable Trace logging by default in ModDev
			</li>
		</ul></div>
</blockquote>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_06/monza_2021_screen_07_720p.jpg.d8101b1b69627ad2b53a28740f72b870.jpg" data-fileid="48984" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="48984" data-ratio="37.50" data-unique="rh0secxp1" width="1000" alt="monza_2021_screen_07_720p.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_06/monza_2021_screen_07_720p.thumb.jpg.708524ef5df859fe70c029f127774133.jpg"></a>
</p>
]]></description><guid isPermaLink="false">27333</guid><pubDate>Thu, 10 Jun 2021 19:33:16 +0000</pubDate></item><item><title>rFactor 2 da oggi disponibile sull'Humble Store</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-da-oggi-disponibile-sullhumble-store-r27332/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_06/1680905224_rfactor2.png.8133d5db128f17bcc714b3f47cd7a5c1.png" /></p>
<p>
	 
</p>

<p>
	Studio 397 ha appena annunciato che da oggi rFactor 2 sarà acquistabile anche sullo store di Humble Bundle, famoso sito di rivendita di giochi in digitale dove parte del ricavato viene donato in beneficenza.
</p>

<p>
	Per celebrare l'arrivo sullo store il simulatore di Studio 397 gode di uno sconto del 30%: se avevate in mente di acquistare questo splendido sim questo è il momento giusto. Una volta effettuato l'acquisto riceverete una chiave da attivare su Steam
</p>

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	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="embed1149603740" scrolling="no" src="https://www.drivingitalia.net/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/rFactor2/status/1403035834513821701" style="height:720px;"></iframe>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">27332</guid><pubDate>Thu, 10 Jun 2021 17:23:00 +0000</pubDate></item></channel></rss>
