<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/138/?d=1</link><description>News: News</description><language>en</language><item><title>TrackDayR: rilasciata build 1.0.83.00 con la 500cc 2 tempi!</title><link>https://www.drivingitalia.net/home-page/software/trackdayr-rilasciata-build-108300-con-la-500cc-2-tempi-r27497/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/7f81f1d433285299560ea2cb1a2d62979411a5af.jpg.9998062ea4b67a0878fb3594c476c90b.jpg" /></p>
<p>
	 
</p>

<p>
	Nuova major release per il simulatore a due ruote di Mad Cow: TrackDayR si aggiorna infatti alla versione 1.0.83.00 portando con sè dei miglioramenti alla fisica e una nuova moto, ispirata alle vecchie Grand Prix: si tratta di una 500cc a due tempi senza controllo trazione, senza autoblip e senza antiwheelie
</p>

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			BUILD 1.0.83.00
		</p>

		<p>
			<br />
			Hey guys, time to release a new major update! In this update you will found a new bike, one of the best bikes released from day one, the "BEAST" 500cc 2 STROKES inspired on a old Grand Prix Motorbike. NO TRACTION CONTROL, NO ANTIWHEEL, NO POWER ON LOW RPM, NO AUTOMATIC BLIPPER (you can also see the rider blip the throttle during downshofting). We worked hard also on the physics core adding some new simulations (for example the new real steer joint simulation) and we will continue to improve it day by day during early access. We also worked on the first implementation of on-screen tutorials to help new players approach to TrackDayR. ( in the future will be possible turn it off)<br /><br />
			We hope you enjoy it!<br /><br />
			SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!
		</p>

		<p>
			 
		</p>

		<p>
			NEW CONTENT
		</p>

		<ul><li>
				500cc 2 STROKES Grand Prix bike
			</li>
		</ul><p>
			HotFix
		</p>

		<ul><li>
				Several bugfixing
			</li>
		</ul><p>
			Core
		</p>

		<ul><li>
				Unity3D update on the last version
			</li>
			<li>
				Photon update on the last version
			</li>
		</ul><p>
			Physics
		</p>

		<ul><li>
				NEW Real steer joint simulation
			</li>
			<li>
				Leaning by contact
			</li>
			<li>
				Contact point from curve
			</li>
		</ul><p>
			Gameplay
		</p>

		<ul><li>
				On-screen tutorials in game
			</li>
			<li>
				On-screen tutorials during loading screen
			</li>
		</ul><p>
			Animations
		</p>

		<ul><li>
				manual blip throttle on downshifting (if there isn't autoblipper on the bike)
			</li>
		</ul><p>
			<br />
			We will evaluate in the next days if to clear leaderboards (maybe partially)
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27497</guid><pubDate>Mon, 23 Aug 2021 20:57:20 +0000</pubDate></item><item><title>Assetto Corsa Competizione: nuovo hotfix update v1.7.13 rilasciato su Steam</title><link>https://www.drivingitalia.net/home-page/software/assetto-corsa-competizione-nuovo-hotfix-update-v1713-rilasciato-su-steam-r27496/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/240408941_6774053145954279_7445787110803402115_n.jpg.ce6cde8ca911b354f42f3c76d7e866d8.jpg" /></p>

<p>
	 
</p>

<p>
	Kunos Simulazioni ha rilasciato tramite Steam il nuovo hotfix update v1.7.13 per aggiornare il suo Assetto Corsa Competizione. Qui di seguito i dettagli dell'aggiornamento.
</p>

<p>
	<em>Dear ACC racers, Assetto Corsa Competizione v1.7.13 hotfix update is out now on <a href="https://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/" rel="external">Steam</a>!<br>
	Refresh your Steam client in order to download and install the update so you can play it.<br>
	v1.7.13 hotfix update changelog</em>
</p>

<p>
	<em>GENERAL:</em>
</p>

<ul><li>
		<em>Bonus livery for the “BMW Sim Time Attack” series</em>
	</li>
	<li>
		<em>Bonus Fanatec-Bentley livery</em>
	</li>
</ul><p>
	<em>GAMEPLAY:</em>
</p>

<ul><li>
		<em>Fixed duplicate entries in Sprint Championship mode</em>
	</li>
</ul><p>
	<em>UI:</em>
</p>

<ul><li>
		<em>Fixed scaling and alignment issues with the updated pedal widget</em>
	</li>
	<li>
		<em>Fixed double highlight of certain items in the Game Mode menu</em>
	</li>
	<li>
		<em>Fix an inconsistency in rating readouts (it might require further backend update in order to take full effect)</em>
	</li>
</ul><p>
	<em>GRAPHICS:</em>
</p>

<ul><li>
		<em>Minor livery fixes</em>
	</li>
</ul>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_08/240618393_6774053192620941_1139556954476645405_n.jpg.15d78ea4437bc6641cfb3675e67c5a34.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49202" src="https://www.drivingitalia.net/uploads/monthly_2021_08/240618393_6774053192620941_1139556954476645405_n.thumb.jpg.8dfe8ca09292cdfd8354402b99d0fe63.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="240618393_6774053192620941_1139556954476645405_n.jpg"></a></p>
]]></description><guid isPermaLink="false">27496</guid><pubDate>Mon, 23 Aug 2021 19:41:14 +0000</pubDate></item><item><title>F1 2021 Codemasters: rilasciata la nuova patch v1.07</title><link>https://www.drivingitalia.net/home-page/software/f1-2021-codemasters-rilasciata-patch-107-r27494/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/E9d512VXoAUHLo9.jpg.71d27d14396c8aee809058432da2613b.jpg" /></p>
<p>
	 
</p>

<p>
	Continua l'opera di miglioramento di F1 2021 da parte di Codemasters, che ha rilasciato l'aggiornamento 1.07 su PC e PlayStation, mentre arriverà presto sulle console Xbox.
</p>

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			Patch 1.07 is out now on PC and PlayStation®, and coming to Xbox very soon. Check out what's in this patch below:
		</p>

		<ul><li>
				Addressed an issue where Xbox users could fail to join an online session with error WS10004
			</li>
			<li>
				Re-enabled 3D audio for PS5 headsets and addressed the underlying issue
			</li>
			<li>
				F2™ races that finish due to the 1-hour time limit no longer result in the incorrect positions being awarded
			</li>
			<li>
				Fixed an issue where driver stats were reset to baseline stats and not taking upgrades into consideration
			</li>
			<li>
				Addressed an issue where players could start a lap ahead at certain tracks
			</li>
			<li>
				Distort sponsor will now correctly pay out the sponsor bonus after achieving the goals
			</li>
			<li>
				Driver name filters have been updated for career
			</li>
			<li>
				Addressed an issue where audio could drop out during an extended play period
			</li>
			<li>
				The vehicle halo will no longer have low shadow resolution
			</li>
			<li>
				Fanatec advanced paddle module top paddles will now be correctly recognised
			</li>
			<li>
				Addressed an issue with saturated characters in the background of meet the press sequences with HDR enabled
			</li>
			<li>
				Closing the game during the season transition in MyTeam no longer results in the user having no team name, engine supplier or sponsor
			</li>
			<li>
				Viewing a highlight or replay after a race no longer causes game resolution to change on ultrawide screens
			</li>
			<li>
				Addressed an issue where users could have negative resource points
			</li>
			<li>
				DRS Beep audio level has been increased
			</li>
			<li>
				AI will no longer overtake the safety car when it is ending
			</li>
			<li>
				Collision setting will now be retained if changed between sessions
			</li>
			<li>
				Addressed an issue where the ERS deploy setting could display “To Do”
			</li>
			<li>
				UDP: m_resultStatus no longer shows as active after the race has finished
			</li>
			<li>
				UDP: Correct number of laps now shown in final classification
			</li>
			<li>
				UDP: Session history information from previous session is no longer sent following a restart
			</li>
			<li>
				UDP: LapHistoryData will now be correctly sent for an active car following a retirement
			</li>
			<li>
				On-Demand leagues can now turn AI reserves off
			</li>
			<li>
				Very Short has been added to the session length filter in social play
			</li>
			<li>
				Ability to hide the menu when customising camera settings has been re-added
			</li>
			<li>
				Added quality options and sharpening slider for DLSS
			</li>
			<li>
				Rebalanced chapters 3, 5, 9 and 12 on Challenging difficulty in Braking Point
			</li>
			<li>
				Rebalanced chapters 3, 5 and 12 on Hard difficulty in Braking Point
			</li>
			<li>
				General stability improvements
			</li>
			<li>
				Various minor fixes
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27494</guid><pubDate>Mon, 23 Aug 2021 10:54:13 +0000</pubDate></item><item><title>WRC 10: l'editor di livree si presenta in video</title><link>https://www.drivingitalia.net/home-page/software/wrc-10-leditor-di-livree-si-presenta-in-video-r27492/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/65800117_wrc10.JPG.99196242dcd85007abecc1e4143d8d07.JPG" /></p>

<p>
	 
</p>

<p>
	Dopo aver annunciato la <strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/pubblicata-la-lista-vetture-del-prossimo-wrc-10-r27489/" rel="">lista completa delle vetture</a></strong> che saranno disponibili in game, ecco arrivare il primo trailer dedicato al prossimo <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/83700-il-nuovo-wrc-10-si-presenta-in-video/&amp;do=getNewComment" rel="">WRC 10</a></strong>. Il filmato, denominato livery editor trailer, ci mostra il potente e versatile editor grafico per la livrea della vettura che sarà implementato nel gioco.
</p>

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	</div>
</div>

<p>
	 
</p>

]]></description><guid isPermaLink="false">27492</guid><pubDate>Fri, 20 Aug 2021 12:14:11 +0000</pubDate></item><item><title>RiMS Racing by RaceWard Studio: l'opinione di DrivingItalia</title><link>https://www.drivingitalia.net/home-page/software/rims-racing-by-raceward-studio-lopinione-di-drivingitalia-r27491/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/rims.jpg.ffec967140019bf5b1cd60237d0fb925.jpg" /></p>

<p>
	 
</p>

<p>
	Sin dal primo avvio, ci si rende conto che il nuovo <strong><a href="https://store.steampowered.com/app/1346010/RiMS_Racing/" rel="external" target="_blank">RiMS Racing</a></strong> è stato creato da appassionati di moto e che il gioco piacerà tanto solo ai fanatici delle due ruote. È il primo gioco sviluppato dal neonato RaceWard Studio, con sede in Italia e composto in gran parte da ex dipendenti di Milestone, tutta gente quindi con grande esperienza nello sviluppo di giochi di corse in moto.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49184" href="https://www.drivingitalia.net/uploads/monthly_2021_08/ss_7d0ba80e4d7423264847cb5de896445e784309e2.1920x1080.jpg.bb6a62154e91bf4d112e22305c15da75.jpg" rel=""><img alt="ss_7d0ba80e4d7423264847cb5de896445e784309e2.1920x1080.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49184" data-ratio="56.30" data-unique="av4qiz9fv" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_08/ss_7d0ba80e4d7423264847cb5de896445e784309e2.1920x1080.thumb.jpg.65b42a4df5491ba46b3e60714326c499.jpg"></a>
</p>

<p>
	RiMS Racing non è però un rivale di Ride o MotoGP. Ride 4 possiamo definirlo l'equivalente motociclistico dei vari Forza Motorsport o Gran Turismo, perché è simil-realistico ed accessibile ai neofiti. RiMS Racing, invece, è molto più orientato alla simulazione e cerca di catturare ogni aspetto delle corse su due ruote. Lo dimostra il fatto che, contrariamente a Ride 4 che ha oltre 170 modelli di moto, RiMS Racing ha solo otto modelli, fra cui Suzuki GSX-R1000R e la Ducati Panigale V4 R. La differenza chiave è che il livello di dettaglio e la personalizzazione in RiMS Racing supera di gran lunga quello visto in qualsiasi altro bike game.
</p>

<p>
	Tra una gara e l'altra, per esempio, dobbiamo eseguire la manutenzione della moto poiché le parti si usurano durante le gare. Quindi, a seconda di come si guida, dovremo intervenire in officina. In totale ci sono 46 diverse categorie di parti, che includono molte di quelle ovvie tra cui lo scarico e la carenatura, ma anche molte altre che la maggior parte dei giochi ignorano, come le varie marche di oli e fluidi. Ad esempio, ci sono diverse opzioni per i liquidi dei freni di Motul e Brembo.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49185" href="https://www.drivingitalia.net/uploads/monthly_2021_08/ss_50e3ff20a3e39b97e92c25382fe65645f976f554.1920x1080.jpg.08a0a8e934ea1a36bdf6370e5c8f543e.jpg" rel=""><img alt="ss_50e3ff20a3e39b97e92c25382fe65645f976f554.1920x1080.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49185" data-ratio="56.30" data-unique="ux4v6x60g" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_08/ss_50e3ff20a3e39b97e92c25382fe65645f976f554.1920x1080.thumb.jpg.9c6d75bec3ad88913628c4efd2365b18.jpg"></a>
</p>

<p>
	RiMS Racing risulta particolare anche una volta che andiamo in sella: inclinati troppo e cadrai, bisogna saper gestire l'anteriore ed il posteriore, come si fa con una vera moto, cosa che i centauri apprezzeranno di sicuro. Il primo tutorial è un giro di Zolder in cui vengono spiegati i vari controlli, mentre il primo evento in modalità carriera è molto simile tranne che si sviluppa su tre giri ed insegna anche i pitstop. Ci sono tre diverse opzioni in termini di difficoltà e livello di simulazione fisica, con la solita lista di assist opzionali come cambio o freno automatici.  Peccato che quando si cade dalla moto si viene riportati automaticamente in sella, senza dover correre a recuperarla come invece si fa nell'ultimo MotoGP. D'altra parte, la fisica del pilota sbalzato dalla moto è abbastanza dinamica e realistica.
</p>

<p>
	Un problema che abbiamo rilevato e speriamo verrà risolto a breve da una patch sta nel fatto che per il freno posteriore non c'è alcun controllo analogico, di cui ci sarebbe bisogno per bilanciare la moto in caso di potenti frenate in rettilineo o per ottenere una piccola rotazione extra. Stranamente l'input resta sempre digitale - o si accende o si spegne, senza controllo preciso - anche quando rimappato su una periferica dove dovrebbe esserlo. Inoltre, se si rimappano i controlli, le funzionalità della modalità foto non funzionano più.
</p>

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	</div>
</div>

<p>
	<span class="VIiyi" jsaction="mouseup:BR6jm" jsname="jqKxS" lang="it"><span class="JLqJ4b" data-language-for-alternatives="it" data-language-to-translate-into="en" data-phrase-index="0" jsaction="agoMJf:PFBcW;usxOmf:aWLT7;jhKsnd:P7O7bd,F8DmGf;Q4AGo:Gm7gYd,qAKMYb;uFUCPb:pvnm0e,pfE8Hb,PFBcW;f56efd:dJXsye;EnoYf:KNzws,ZJsZZ,JgVSJc;zdMJQc:cCQNKb,ZJsZZ,zchEXc;Ytrrj:JJDvdc;tNR8yc:GeFvjb;oFN6Ye:hij5Wb" jscontroller="Zl5N8" jsdata="uqLsIf;_;$178" jsmodel="SsMkhd" jsname="txFAF"><span jsaction="click:qtZ4nf,GFf3ac,tMZCfe; contextmenu:Nqw7Te,QP7LD; mouseout:Nqw7Te; mouseover:qtZ4nf,c2aHje" jsname="W297wb">Un'altra cosa sulla quale il team speriamo intervenga a breve riguarda il movimento del pilota. E' possibile personalizzare il modo in cui il pilota si muove sulla moto, piegandosi prima con le spalle (classica tecnica di guida su strada) o trascinando tutto il corpo fino al punto di essere completamente fuori dalla sella, come si fa in pista. In quest'ultima modalità, però, il pilota impiega un'eternità per cambiare direzione, ricentrandosi sulla sella prima di spostarsi dall'altra parte, percorrendo per esempio le chicane in modo lentissimo. </span></span></span>RaceWard Studio deve lavorare anche sulla IA, perchè sopratutto ai livelli più bassi, è davvero poco intelligente, a tratti ridicola.
</p>

<p>
	Non mancano tracciati su licenza, come Laguna Seca, Silverstone e Fuji Speedway, oltre a cinque circuiti su strada di fantasia ambientati in diversi paesi, come Norvegia, Spagna, Italia, Australia e Stati Uniti. RaceWard Studio ha lavorato talmente tanto sulla modellazione di tutte le moto e le diverse parti, oltre che sulla simulazione della fisica della guida di una moto, che si è quasi dimenticato di costruirci intorno un gioco... La modalità carriera è solo un elenco lineare di eventi e sebbene ci siano varie opzioni, gestione e abilità ingegneristiche con diversi vantaggi sbloccabili, sono tutti non particolarmente profondi.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49186" href="https://www.drivingitalia.net/uploads/monthly_2021_08/ss_6402725e131b69020be764cd8e06bada8a2b999d.1920x1080.jpg.df686faee6d7675cd4ed5a82eedd7252.jpg" rel=""><img alt="ss_6402725e131b69020be764cd8e06bada8a2b999d.1920x1080.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49186" data-ratio="56.30" data-unique="jn9hg68ug" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2021_08/ss_6402725e131b69020be764cd8e06bada8a2b999d.1920x1080.thumb.jpg.27e1b6d42fe8f520dfff6a07052b1931.jpg"></a>
</p>

<p>
	RiMS Racing offre il minimo di funzionalità online: ci sono due aree principali per il multiplayer, con la scelta fra "Sfide online", che sono eventi a tempo in solitario che danno "Punti fama" verso una classifica online e alcuni altri premi e gli "Eventi personalizzati online", che consentono di creare o unirti alle lobby di altre persone, sia in formato gara singola che campionato. Un'ultima modalità multiplayer è "Duello offline", in cui due giocatori possono gareggiare localmente in split-screen. Ciò significa che non esiste alcuna ambizione verso gli eSport.
</p>

<p>
	Un paragone che ci viene in mente per RiMS Racing è con il mitico Richard Burns Rally, ancora oggi ineguagliabile simulatore rally. Entrambi hanno dato priorità al realismo su tutto il resto, strategia che ha mantenuto Richard Burns Rally ancora in vita dopo 20 anni, anche se la sua software house è purtroppo scomparsa. Resta da vedere se RiMS Racing avrà lo stesso fascino duraturo, considerando che paga una mancanza non di poco conto: ancora oggi l'hardware per simulare la guida di una moto non esiste, con la peculiarità del pilota che con la sua piega ed il peso imposta lo spostamento della dinamica e la direzionalità della 2 ruote. Guidare una moto simulata con un'ottima fisica, utilizzando però tastiera o pad, non è proprio il massimo per un centauro...
</p>

<p>
	Speriamo però che gli autentici appassionati delle due ruote diano almeno una chance a RiMS Racing, perchè come autentico piacere di guida motociclistica di possenti bike da strada è probabilmente quanto di meglio si possa provare al momento.
</p>

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<p>
	 
</p>

]]></description><guid isPermaLink="false">27491</guid><pubDate>Fri, 20 Aug 2021 10:58:00 +0000</pubDate></item><item><title>RiMS Racing disponibile da oggi!</title><link>https://www.drivingitalia.net/home-page/software/rims-racing-disponibile-da-oggi-r27490/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/maxresdefault.jpg.94a29bcaeb787de975deb63469913c9b.jpg" /></p>
<p>
	 
</p>

<p>
	Il nuovo titolo a due ruote di RaceWard Studio è finalmente disponibile su PC (Steam), PS4 e Xbox One.
</p>

<p>
	Il titolo di RaceWard include 8 delle moto più veloci del pianeta (Ducati Panigale V4 R, MV Agusta F4 RC, Aprilia RSV4, BMW M 1000 RR, Suzuki GSX-R1000R, Honda CBR1000RR, Kawasaki Ninja ZX-10RR e Yamaha YZF-R1) riprodotte nel minimo dettaglio grazie ad una stretta collaborazione con ognuna delle case. I giocatori avranno la possibilità di smontare e sostituire ogni pezzo della moto per effettuarne la manutenzione o migliorarla, potendo scegliere tra oltre 500 pezzi di ricambio ufficiali.
</p>

<p>
	I circuiti ufficiali presenti sono 10: Silverstone, Laguna Seca, Suzuka, Nürburgring, Paul Ricard, Zolder, Canadian Motorsport Park, Fuji, Monsanto e Bahrain (quest'ultimo disponibile come DLC al prezzo di 4,99€ ma offerto gratuitamente fino al 2 Settembre). Oltre ai circuiti ufficiali abbiamo anche 5 piste stradali (Stati Uniti, Norvegia, Australia, Spagna e Italia).
</p>

<p>
	RiMS Racing include inoltre una modalità carriera divisa in stagioni, ognuna delle quali conta oltre 70 eventi!
</p>

<p>
	RiMS Racing è disponibile ora al prezzo di 44.99€ (versione Standard), 65,79€ (versione Ultimate) 55,57€ (per le versioni Japanese Manufacturers Deluxe ed European Manufacturers Deluxe)
</p>

<div class="ipsEmbeddedVideo">
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		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/rfBn4zvWmtE?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<img alt="ss_7d0ba80e4d7423264847cb5de896445e78430" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1346010/ss_7d0ba80e4d7423264847cb5de896445e784309e2.1920x1080.jpg?t=1629364790" /></p>

<p>
	<img alt="ss_50e3ff20a3e39b97e92c25382fe65645f976f" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1346010/ss_50e3ff20a3e39b97e92c25382fe65645f976f554.1920x1080.jpg?t=1629364790" /></p>

<p>
	<img alt="ss_500874faea947c228775375512169b251d060" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1346010/ss_500874faea947c228775375512169b251d06063e.1920x1080.jpg?t=1629364790" /></p>

<p>
	<img alt="ss_6402725e131b69020be764cd8e06bada8a2b9" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1346010/ss_6402725e131b69020be764cd8e06bada8a2b999d.1920x1080.jpg?t=1629364790" /></p>

<p>
	<img alt="ss_c295f02b678e821b6743e15fc15f811e96595" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://cdn.cloudflare.steamstatic.com/steam/apps/1346010/ss_c295f02b678e821b6743e15fc15f811e96595362.1920x1080.jpg?t=1629364790" /></p>
]]></description><guid isPermaLink="false">27490</guid><pubDate>Thu, 19 Aug 2021 10:26:14 +0000</pubDate></item><item><title>Pubblicata la lista vetture del prossimo WRC 10</title><link>https://www.drivingitalia.net/home-page/software/pubblicata-la-lista-vetture-del-prossimo-wrc-10-r27489/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/1394918120_wrc10.jpg.d01bf413fe8a42b36670ffa4f6707240.jpg" /></p>
<p>
	 
</p>

<p>
	E' stata finalmente annunciata la lista completa delle vetture che troveremo nel prossimo WRC 10, simulatore con licenza ufficiale del mondiale rally. Come potete leggere nel dettaglio qui sotto, ce n'è davvero per tutti i gusti, dalle moderne WRC, incluse le classi 2 e 3, le Junior WRC e non mancano neppure auto leggendarie, come la mitica Lancia Delta HF Integrale Evoluzione del 1992 !
</p>

<p>
	L'ultimo trailer dedicato al gioco, ci mostra in azione la Subaru Impreza WRC del 1997. WRC 10 sarà disponibile a partire dal 2 Settembre 2021.
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
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		<p>
			A new edition of a WRC game is an exciting time for everyone in the team and for the community. For the release of WRC 10, on top of the 2021's entry list of cars participating to the WRC and cars from past WRC games we also added new ones that left a mark in its History.<br><br>
			Notably, to celebrate the 50th anniversary of the Championship and after listening to your feedback we added for instance Michèle Mouton's Audi Quattro, Peugot 205 T16 Evo 2, Subaru Impreza WRC 1997 or the Mitsubishi Lancer Evo V 1998 but also updated or added new liveries of current cars.
		</p>

		<p>
			Check the full Entry List:
		</p>

		<div class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj">
			WRC
		</div>

		<ul class="bbcodes_List_2YF79"><li class="bbcodes_ListItem_3FrNm">
				Hyundai i20 WRC 2021 (Hyundai Shell Mobis WRT) x4
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta WRC (M-Sport Ford WRT) x3
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Toyota Yaris WRC (Toyota Gazoo Racing WRT) x4
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Hyundai i20 WRC (Hyundai 2C Competition)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta WRC (Fnckmatie)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Hyundai i20 WRC 2021 (Hyundai Motorsport N)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Hyundai i20 WRC (Paddon Rallysport)
			</li>
		</ul><div class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj">
			<br>
			WRC2 / WRC3
		</div>

		<ul class="bbcodes_List_2YF79"><li class="bbcodes_ListItem_3FrNm">
				Volkswagen Polo GTI Rally2 (ALM Motorsport)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Volkswagen Polo GTI Rally2 (Moviesport)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën C3 Rally2 (Tagai Racing Technology Team)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally2 (M-Sport Ford WRT)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Škoda Fabia Rally2 (Toksport WRT)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën C3 Rally2 (Sports &amp; You)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën C3 Rally2 (Nicolas Ciamin)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën C3 Rally2 (Yohan Rossel)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën C3 Rally2 (Saintéloc)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën C3 Rally2 (Yohan Rossel)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Hyundai i20 Rally2 (Hyundai Motorsport N)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford FIesta Rally2 (Tom Williams)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford FIesta Rally2 (Tom Kristensson)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Škoda Fabia Rally2 (Fabrizio Zaldivar)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Škoda Fabia Rally2 (Eerik Pietarinen)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Škoda Fabia Rally2 (Emil Lindholm)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Škoda Fabia Rally2 (Mattias Ekström)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Škoda Fabia Rally2 (Chris Ingram)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Škoda Fabia Rally2 (LOTOS Rally Team)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Volkswagen Polo GTI Rally2 (Johan Kristoffersson)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Volkswagen Polo GTI Rally2 (Rakan AL-Rashed)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Volkswagen Polo GTI Rally2 (Kaur Motorsport)
			</li>
		</ul><div class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj">
			<br>
			Junior WRC
		</div>

		<ul class="bbcodes_List_2YF79"><li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally4 (Jon Armstrong)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally4 (Raul Badiu)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally4 (Team Flying Finn)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally4 (Autosport Team Estonia)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally4 (Motorsport Ireland Rally Academy)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally4 (Styllex Motorsport)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally4 (Porvoon Autopalvelu)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Fiesta Rally4 (LMT Autosporta Akademija)
			</li>
		</ul><div class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj">
			<br>
			Legends
		</div>

		<div class="bbcodes_Bold_Whyj8">
			<ul><li class="bbcodes_ListItem_3FrNm">
					<div class="bbcodes_Underline_2vtht">
						New Car: Mitsubishi Lancer Evo V – 1998 (Tommi Mäkinen)
					</div>
				</li>
			</ul></div>

		<ul class="bbcodes_List_2YF79"><li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						Livery Update: Alpine A110 Berlinette - 1973 (Team Alpine)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Livery: Lancia Stratos 1974 (Sandro Munari)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Car: Audi Quattro A1 1981 (Michèle Mouton)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Audi Quattro Sport - 1984 (Stig Blomqvist)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						Livery Update: Lancia 037 - 1983 (Walter Röhrl)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Car: Peugot 205 T16 Evo 1 – 1985 (Ari Vatanen)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Car: Peugot 205 T16 Evo 2 – 1986 (Timo Salonen)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Car: Lancia Delta HF 4WD – 1987 (Juha Kankkunen)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Lancia Delta HF Integrale Evoluzione - 1992
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Livery: Toyota Celica GT4 - 1992 (Carlos Sainz)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Livery: Toyota Celica Turbo 4WD Safari Pack - 1993 (Juha Kankkunen)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Underline_2vtht">
					New Car: Subaru Impreza WRC – 1997 (Colin McRae)
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën Xsara WRC 2004 (Sébastien Loeb)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën Xsara WRC 2005 (Sébastien Loeb)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Ford Focus RS 2007 (Team Ford Focus RS)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Car: Citroën DS3 WRC – 2011 (Petter Solberg)
					</div>
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Volkswagen Polo R WRC - 2016 (Sébastien Ogier)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Toyota Yaris WRC - 2019 (Ott Tanak)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Lancia Fulvia HF - 1972 (Team Fulvia)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Toyota Corolla - 1999 (Hideyoshi Kenzou)
			</li>
		</ul><div class="bbcodes_Header1_2SIyP BB_Header1 eventbbcodeparser_Header1_SPYFj">
			<br>
			Bonus
		</div>

		<ul class="bbcodes_List_2YF79"><li class="bbcodes_ListItem_3FrNm">
				GR Yaris Rally Concept (Team GR Yaris Rally Concept)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Livery
					</div>
					: Citroën C3 WRC 2018 (Sébastien Loeb)
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				<div class="bbcodes_Bold_Whyj8">
					<div class="bbcodes_Underline_2vtht">
						New Livery
					</div>
					: Citroën C3 WRC 2019 (Sébastien Ogier)
				</div>
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Porsche 911 GT3 RS R-GT (Team Porsche)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Citroën C3 WRC (Pirelly Tyre Team)
			</li>
			<li class="bbcodes_ListItem_3FrNm">
				Proton Iriz Rally2 (Team Proton)
			</li>
		</ul><p>
			Of course, we are not stopping here! Following the launch of WRC 10 on September 2, we will have two major free updates coming to the game (similar to what we did for WRC 9's launch) both of those updates will include additional rally cars on top of new stages, historical events, improvements to existing modes and more!
		</p>
	</div>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" id="ips_uid_8932_6" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/3tOzvQUuHXo?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27489</guid><pubDate>Wed, 18 Aug 2021 17:02:00 +0000</pubDate></item><item><title>Raceroom Racing Experience: disponibile un nuovo aggiornamento</title><link>https://www.drivingitalia.net/home-page/software/raceroom-racing-experience-disponibile-un-nuovo-aggiornamento-r27488/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/E8DTSgQXMAIIYGL.jpg.740238975c2721bab97e4ea30950a31c.jpg" /></p>
<p>
	 
</p>

<p>
	Sector 3 ha rilasciato un nuovo aggiornamento per Raceroom Racing Experience, dal peso di circa 3GB: l'aggiornamento porta con se miglioramenti alla IA nei circuiti di Chang, Macau, Ningbo e Spa e sistema un bug presente nelle piste di Zandvoort e Zhejiang, dove in alcuni punti si rischiava di precipitare all'interno della mappa.
</p>

<blockquote class="ipsQuote" data-ipsquote="">
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			Update details:
		</p>

		<p>
			Download size = 3 GB<br />
			Client version = 0.9.3.019<br />
			Client BuildID = 7190019<br />
			Dedi version = 76.0.1320<br />
			Dedi BuildID = 7184930<br />
			 
		</p>

		<p>
			Changelog:
		</p>

		<ul><li>
				DTM 2020 - Cleared leaderboard laptimes following DRS modifications
			</li>
			<li>
				DTM 1992 - Added spark emitters
			</li>
			<li>
				Hillclimb Icons - Added spark emitters
			</li>
			<li>
				Multiplayer - Fixed a case where the client side could sometimes fail to transition to next session
			</li>
			<li>
				Multiplayer - Fixed an issue in spectator mode where switching from one camera group to another would fail and switch focus to the car that first joined the server
			</li>
			<li>
				Electric Engines - Fixed battery consumption issues as well as some negative torque outputs in certain situations
			</li>
			<li>
				HUD - Improvement on projection of nametags above opponent cars, their flickering and their relative position when using non default field of view settings.
			</li>
			<li>
				Standing Start - Removed a high tolerance to vehicle movement prior to a standing start that would result in no penalty handed to players jumping the start by a couple meters.
			</li>
			<li>
				Bilster Berg - Changed material properties of curbs
			</li>
			<li>
				Brands Hatch - Fixed a curb at the exit of turn 1 that could damage suspensions
			</li>
			<li>
				Chang ( Buriram ) - AI improvements
			</li>
			<li>
				Macau - AI improvements
			</li>
			<li>
				Ningbo - AI improvements
			</li>
			<li>
				Spa-Francorchamps - AI improvements around the pit entrance of the GP layout
			</li>
			<li>
				Zandvoort - Fixed a hole spotted near a rescue vehicle that could see cars falling through the world
			</li>
			<li>
				Zhejiang - Fixed a hole spotted in a remote location that could see cars falling through the world
			</li>
		</ul></div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">27488</guid><pubDate>Tue, 17 Aug 2021 21:33:36 +0000</pubDate></item><item><title>F1 Mobile Racing Codemasters aggiornato alla stagione 2021</title><link>https://www.drivingitalia.net/home-page/software/f1-mobile-racing-codemasters-aggiornato-alla-stagione-2021-r27487/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/514061260_f1mobileracing.JPG.b1595550e682f8feb50fdcb8875e685c.JPG" /></p>

<p>
	 
</p>

<p>
	Codemasters annuncia diverse novità per il suo <strong><a href="https://www.drivingitalia.net/index.php?/forums/topic/83917-f1-mobile-racing-aggiornato-alla-stagione-2021/" rel="">F1 Mobile Racing</a></strong>, il racing game gratuito su piattaforma mobile dedicato al mondo della Formula 1. E' in arrivo infatti il nuovo aggiornamento alla stagione 2021, con varie migliorie grafiche, tutti i piloti e teams 2021 e molto altro ancora. Di seguito i dettagli.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2021_08/f1mobile21-5.jpg.adapt.crop16x9.1455w.jpg.6822f434d43bdc5a8734f92fcd78ffa4.jpg" data-fileid="49180" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="49180" data-ratio="56.30" data-unique="qkwika5xv" width="1000" alt="f1mobile21-5.jpg.adapt.crop16x9.1455w.jpg" src="https://www.drivingitalia.net/uploads/monthly_2021_08/f1mobile21-5.jpg.adapt.crop16x9.1455w.thumb.jpg.41573eed88a49936d889d2a939b44f62.jpg"></a>
</p>

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			Codemasters and EA have revealed the biggest ever update for F1 Mobile Racing, an official free-to-play mobile videogame of the 2021 FIA Formula One World Championship™, launching soon! 
		</p>

		<p>
			With over 35 million players across the globe, the upcoming major update on iOS and Android takes the action to the next level with thrilling real-time PvP racing, high-stakes global challenges, and genre-leading visual quality. 
		</p>

		<p>
			Players can get behind the wheel of this season’s official F1 team cars, or customise their own F1 car and compete on circuits from the 2021 season, racing with real players, against the clock, or alongside AI opponents. Updated audio, multiple weather conditions, and a visual overhaul make F1 Mobile Racing the most immersive update yet, with a brand-new Career mode also coming in a later update. 
		</p>

		<p>
			Multiple areas of the game will either be reset or converted for this new update, including currency and items. Check out our <a href="http://www.ea.com/games/f1/f1-mobile-racing/news/season-update-faq" rel="external">FAQs</a>, which includes a full breakdown of what’s changing for the 2021 Season Update.
		</p>

		<p>
			<b>Race Against the World </b>
		</p>

		<p>
			The incredibly popular Duels and Events are both back and better than ever for the 2021 season update. Compete in live PvP races with other drivers in Duels, fighting your way towards the Elite Leagues to unlock new content and rewards. Over in Events, look out for fresh multi-circuit challenges dropping throughout the year. Test your nerve and score high on the global leader boards to earn the biggest rewards. 
		</p>

		<p>
			<b>Play F1® Your Way </b>
		</p>

		<p>
			With even more ways to mechanically and visually customise your machine you can design your dream F1 car to take to the track. Earn liveries and patterns through competition and add stickers for that finishing touch. Improve the performance of your car and tailor it to your driving style with R&amp;D parts, earning the rarest Boxes to unlock the best parts! 
		</p>

		<p>
			<b>Incredible Visual Quality </b>
		</p>

		<p>
			The new F1 Mobile Racing update brings our most comprehensive visual overhaul to the game to date, with increased detail, improved lighting, and incredible environments. 
		</p>

		<p>
			<b>Coming Soon: Epic New Career Mode </b>
		</p>

		<p>
			For the first time in F1 Mobile Racing, players will experience the thrill of competing against the drivers and teams of this year’s championship over a full season, with the addition of a brand new Career mode. Represent one of the 10 F1 teams, upgrade your car, and compete to become the FIA Formula 1® Drivers’ World Champion. 
		</p>

		<p>
			"The new F1® Mobile Racing update is a major step forward, with a focus on replicating the exhilarating action of Formula 1® through a complete visual overhaul, refined gameplay and new game features," said Vincent Meulle, Executive Producer at Codemasters. "Whether players are racing for glory in the upcoming Career mode, competing in our huge slate of PvP events, or customising their experience with new parts and designs, we’re excited to be expanding the ways in which anyone can live the dream of being an F1® driver."
		</p>
	</div>
</blockquote>

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	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://www.drivingitalia.net/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/db89ZaiTOeE?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_08/f1mobile21-6.jpg.adapt.crop16x9.1455w.jpg.13cda97a6120eeb6470ebfd840fa64b3.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49181" src="https://www.drivingitalia.net/uploads/monthly_2021_08/f1mobile21-6.jpg.adapt.crop16x9.1455w.thumb.jpg.e782638e729f0938430466c741c499db.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="f1mobile21-6.jpg.adapt.crop16x9.1455w.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_08/f1mobile21-11.jpg.adapt.crop16x9.1455w.jpg.87c26345ddc7c3dbfb7771c09a4fd763.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49182" src="https://www.drivingitalia.net/uploads/monthly_2021_08/f1mobile21-11.jpg.adapt.crop16x9.1455w.thumb.jpg.acdd09f48a731381ca42765021639732.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="f1mobile21-11.jpg.adapt.crop16x9.1455w.jpg"></a></p>
<p><a href="https://www.drivingitalia.net/uploads/monthly_2021_08/f1mobile21-13.jpg.adapt.crop16x9.1455w.jpg.537b11e0297a95eb756f9ce5ca87ca5a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="49183" src="https://www.drivingitalia.net/uploads/monthly_2021_08/f1mobile21-13.jpg.adapt.crop16x9.1455w.thumb.jpg.9c3e3be79df492ee71f2d11ff4e02148.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="f1mobile21-13.jpg.adapt.crop16x9.1455w.jpg"></a></p>
]]></description><guid isPermaLink="false">27487</guid><pubDate>Tue, 17 Aug 2021 16:52:59 +0000</pubDate></item><item><title>rFactor 2: rilasciato l'aggiornamento PBR per la USF2000</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-rilasciato-laggiornamento-pbr-per-la-usf2000-r27486/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2021_08/USF2000_screen_09-1024x585.jpg.7dd0d9f84133a202f9a792cdf5532b28.jpg" /></p>

<p>
	 
</p>

<p>
	Annunciato nella <strong><a href="https://www.drivingitalia.net/index.php?/home-page/software/rfactor-2-roadmap-di-luglio-2021-r27459/" rel="">roadmap di Luglio</a>, </strong>è finalmente disponibile l'aggiornamento PBR per la USF2000: il team artistico ha applicato nuove texture a praticamente tutta la monoposto e ha utilizzato la tecnologia shader PBR sull'auto e su tutte le livree disponibili. Oltre alla monoposto è stato aggiornato anche il modello del pilota, che ha ricevuto nuove animazioni.
</p>

<p>
	Il team questa sera aprirà un server con la USF2000 e alcuni tracciati free: Lime Rock Park (anch'essa fresca di aggiornamento PBR). Indianapolis, Portland, Atlanta Motorsports Park e Silverstone.
</p>

<p>
	Se non avete ancora provato la USF2000 vi basterà scaricarla dal <strong><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=804789421" rel="external">Workshop di Steam</a></strong>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
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		Quote
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	<div class="ipsQuote_contents">
		<p>
			USF2000 v2.24 Changelog:
		</p>

		<ul><li>
				All materials converted to PBR
			</li>
			<li>
				New chassis textures
			</li>
			<li>
				New engine textures 
			</li>
			<li>
				New gearbox textures
			</li>
			<li>
				New cockpit textures
			</li>
			<li>
				New steering wheel textures
			</li>
			<li>
				New tires textures
			</li>
			<li>
				New brake callipers textures
			</li>
			<li>
				New brake disc textures
			</li>
			<li>
				Updated rims and blur textures
			</li>
			<li>
				Added new driver model and new driver animation
			</li>
			<li>
				Added new helmet
			</li>
			<li>
				Added new helmet skins
			</li>
			<li>
				Converted all car skins to PBR
			</li>
			<li>
				Updated LODs
			</li>
			<li>
				Added all new gloves
			</li>
		</ul></div>
</blockquote>

<p>
	<img alt="USF2000_screen_01_720p.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/08/USF2000_screen_01_720p.jpg"></p>

<p>
	<img alt="USF2000_screen_02_720p.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/08/USF2000_screen_02_720p.jpg"></p>

<p>
	<img alt="USF2000_screen_08_720p.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/08/USF2000_screen_08_720p.jpg"></p>

<p>
	<img alt="USF2000_screen_07_720p.jpg" class="ipsImage" data-ratio="72.00" height="375" width="1000" src="https://www.studio-397.com/wp-content/uploads/2021/08/USF2000_screen_07_720p.jpg"></p>

]]></description><guid isPermaLink="false">27486</guid><pubDate>Mon, 16 Aug 2021 10:07:05 +0000</pubDate></item></channel></rss>
